Armor materials

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Armor materials refer to the material that an armor item uses.

Materials[edit]

There are currently six (seven ‌in Java Edition 1.16 and Bedrock Edition 1.16.0) armor materials in the game: leather, chain, iron, gold, diamond, and turtle. Netherite armor material will be introduced ‌In Java Edition 1.16 and Bedrock Edition 1.16.0. The armor material of an item determines its durability multiplier, armor values, enchantability, sound events, toughness, knockback resistance, and repair items.

Material Name Durability Multiplier[n 1] Defense Points Enchantability Sound Event Type Toughness Knockback Resistance Repair Item
Head Chest Legs Feet ID Sounds
Leather 5 1 3 2 1 15 item.armor.equip_leather 0 0 Leather
Chainmail[n 2] 15 2 5 4 1 12 item.armor.equip_chain 0 0 Iron Ingot
Iron 15 2 6 5 2 9 item.armor.equip_iron 0 0 Iron Ingot
Turtle[n 3] 25 2 6 5 2 9 item.armor.equip_turtle 0 0 Scute
Gold 7 2 5 3 1 25 item.armor.equip_gold 0 0 Gold Ingot
Diamond 33 3 8 6 3 10 item.armor.equip_diamond 2 0 Diamond
Netherite 37 3 8 6 3 15 item.armor.equip_netherite 3 0.1 Netherite Ingot
  1. The durability multiplier multiplies each item slot's base durability. The base values are: 11 for head, 16 for chest, 15 for legs, 13 for feet.
  2. Referred to as both "chain" and "chainmail."
  3. Although the turtle material is currently used only by turtle shells, it has unused protection values for other equip slots.

Affected Items[edit]

All helmets, chestplates, leggings, and boots use their respective armor materials. Turtle shells use the turtle material.

Other mechanics[edit]

Other mechanics in the game use these materials for various purposes.

  • Piglins are attracted to items of the gold material, along with various other gold items.‌[upcoming: JE 1.16 & BE 1.16.0]
  • Piglins prefer to wear armor in the gold material.‌[upcoming: JE 1.16 & BE 1.16.0]

See Also[edit]