Armor Stand

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Armor Stand
Armor Stand.pngArmor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.png






JE: Yes (16)
BE: Yes (64)



Internal ID


Network ID


Entity ID


First appearances

See History

Data value

dec: 416 hex: 1A0 bin: 110100000



Armor stands are entities that are able to hold and display wearable items.


An armor stand can be broken by quickly attacking it twice.


Ingredients Crafting recipe
Stick +
Stone Slab


Players can use armor stands to hold armor, mob heads and pumpkins, dispensers can apply a shield to it, and commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, and bounced by slime blocks. When an armor stand is placed on top of a fence or similar such block, it will fall through it instead of being placed on top.[1]

Using armor on the stand will place the armor, if done on a bare spot. Conversely, clicking on armor with a bare hand will remove the armor and place it in the highlighted hot-bar slot. By default, it is not possible to take or place items from the armor stand's hands.

Armor, a mob head or a pumpkin can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

The pose of the armor stand can be changed by shifting and clicking on the pose button, or by using a red stone signal. There are 13 possible poses.[Bedrock and Legacy Console editions only] Armor stands can also hold items by clicking on the equip button.[Bedrock and Legacy Console editions only]


Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Armor on the stand will drop when the stand is broken. Armor stands are able to accurately render enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with two exceptions: Frost Walker will create frosted ice blocks on water as usual if an armor stand is pushed with a piston, and Depth Strider will slow the movement of the armor stand when being pushed with water.

Armor stands are not damaged by cactus, but can be broken by arrows. An armor stand destroyed by an explosion will not drop as an item. An armor stand in water and lava at the same time will not be consumed by the lava.

The stand will wobble slightly when being hit by the player.

Data values[edit]

Armor stands have entity data associated with them that contain various properties of the entity. Their entity ID is armor_stand.

Entity data



Object ID name ID number
Item armor_stand 416
Entity armor_stand 30



Official release
1.8 August 5, 2014 Searge tweeted a picture of an armor stand. The appearance was changed before release.
August 5, 2014 Searge tweeted a picture of the crafting recipe, which was changed before release too.
14w32a Added armor stands.
14w32b Pick-block can now be used on armor stands.
Armor stands can no longer be crafted using slabs other than stone slabs.
14w32c Added a NoBasePlate tag.
14w33a Added breaking particles.
1.9 15w31a Can now dual wield.
HandItems and ArmorItems tags added, intended to replace the Equipment tag.
15w33a Equipment tag removed.
15w47a The armor stand now wobbles when hit by the player.
1.11 16w32a The entity ID is changed from ArmorStand to armor_stand.
Bedrock Edition
1.2 build 1 Added armor stands.
Legacy Console Edition
TU31 CU19 1.22 Patch 3 Patch 1 Added armor stands.
TU43 CU33 1.36 Patch 13 Added sounds for armor stands.
TU60 CU51 1.64 Patch 30 Patch 11 Armor stands now have arms and you can change the pose of the armor stand.


Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.


  • Equipping armor stands with certain blocks and items will cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[2]



  1. MC-65951 – "Armor stands fall through fences" resolved as "Won't Fix"
  2. MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
    MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues." resolved as "Won't Fix"

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