Armor Stand

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Armor Stand
Armor Stand.pngArmor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.png
Type

Decorations

Renewable

Yes

Stackable

JE: Yes (16)
BE: Yes (64)

Flammable

Yes

Internal ID

30

Network ID

78

Entity ID

armor_stand

First appearances

See History

Data value

dec: 416 hex: 1A0 bin: 110100000

Name

armor_stand

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Armor stands with arms as in Bedrock Edition and Legacy Console Edition

Armor stands are entities that are able to hold and display wearable items.

Obtaining[edit]

An armor stand can be broken by quickly attacking it twice.

Crafting[edit]

Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Usage[edit]

Players can use armor stands to hold armor, mob heads and pumpkins, dispensers can apply a shield to it, and commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, and bounced by slime blocks. When an armor stand is placed on top of a fence or similar such block, it will fall through it instead of being placed on top.[1]

Using armor on the stand will place the armor, if done on a bare spot. Conversely, clicking on armor with a bare hand will remove the armor and place it in the highlighted hot-bar slot. By default, it is not possible to take or place items from the armor stand's hands.

Armor, a mob head or a pumpkin can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

The pose of the armor stand can be changed by shifting and clicking on the pose button, or by using redstone signal. There are 13 possible poses.‌[Bedrock and Legacy Console editions only] Armor stands can also hold items by clicking on the equip button.‌[Bedrock and Legacy Console editions only]

Behavior[edit]

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Armor on the stand will drop when the stand is broken. Armor stands are able to accurately render enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: Frost Walker will create frosted ice blocks on water as usual if an armor stand is pushed with a piston, Depth Strider will slow the movement of the armor stand when being pushed with water, and the player may take damage if they hit an armor stand while it has a piece of armor with thorns.

Armor stands are not damaged by cactus, but can be broken by arrows. An armor stand destroyed by an explosion will not drop as an item. An armor stand in water and lava at the same time will not be consumed by the lava.

The stand will wobble slightly when being hit by the player.

Data values[edit]

Item data[edit]

  •  tag: The item's tag tag.
    •  EntityTag: Stores entity data that is applied to the entity when created.

Entity data[edit]

Armor stands have entity data associated with them that contain various properties of the entity. Their entity ID is armor_stand.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. 1 << slot = disables all interaction, 1 << (slot + 8) = disables removing and 1 << (slot + 16) = disables placing.
    •  HandItems: The list of items the stand is holding in its hands. Each compound tag in the list is an Item without the slot tag. Both entries will always exist but may be empty compound tags to indicate no item.
      • 0: The item in the stand's main hand.
      • 1: The item in the stand's off hand.
    •  ArmorItems: The list of items the stand is wearing as armor. Each compound tag in the list is an Item without the slot tag. All 4 entries will always exist but may be empty compound tags to indicate no item.
      • 0: Boots slot
      • 1: Legs slot
      • 2: Chest slot
      • 3: Head slot
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size will be set to 0, have a tiny hitbox and disable interactions with it. May not exist.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand will be invisible, although items on it will display.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand will not display the base beneath it.
    •  FallFlying: When set to 1 for non-player entities, will cause the entity to glide as long as they are wearing elytra in the chest slot. Can be used to detect when the player is gliding without using scoreboard statistics.
    •  Pose: Rotation values for the ArmorStand's pose.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand will display full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.

Video[edit]

History[edit]

Java Edition
1.8 August 5, 2014Searge tweeted a picture of an armor stand. The appearance was changed before release.
August 5, 2014Searge tweeted a picture of the crafting recipe, which was changed before release too.
14w32a Added armor stands.
14w32b Pick-block can now be used on armor stands.
Armor stands can no longer be crafted using slabs other than stone slabs.
14w32c Added a NoBasePlate tag.
14w33a Added breaking particles.
1.9 15w31a Can now dual wield.
HandItems and ArmorItems tags added, intended to replace the Equipment tag.
15w33a Equipment tag removed.
15w47a The armor stand now wobbles when hit by the player.
1.11 16w32a The entity ID is changed from ArmorStand to armor_stand.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 416.
Bedrock Edition
1.2 beta 1.2.0.2 Added armor stands.
Upcoming Bedrock Edition
1.9 beta 1.9.0.3 equip elytra on armor stand, now make it appear wearing white leather tunic.
Legacy Console Edition
TU31CU191.22Patch 3Patch 1Added armor stands.
TU43CU331.36Patch 13Added sounds for armor stands.
TU60CU511.64Patch 30Patch 11Armor stands now have arms and you can change the pose of the armor stand.

Issues[edit]

Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Equipping armor stands with certain blocks and items will cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[2]

Gallery[edit]

References[edit]

  1. MC-65951 – "Armor stands fall through fences" resolved as "Won't Fix"
  2. MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
    MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues." resolved as "Won't Fix"