Armor Stand

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Armor Stand
Armor Stand JE3.pngArmor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.pngArmor Stand Netherite.png
Armor Stand BE2.pngArmor Stand with Leather Armor BE.pngArmor Stand with Golden Armor BE.pngArmor Stand with Chain Armor BE.pngArmor Stand with Iron Armor BE.pngArmor Stand with Diamond Armor BE.pngArmor Stand with Netherite Armor BE.png
Rarity color





JE: Yes (16)
BE: Yes (64)

Flammable item?



Width: 0.5 Blocks
Height: 1.975 Blocks
Width: 0.25 Blocks
Height: 0.9875 Blocks

Health points

20♥ × 10

Armor stands are entities that are able to hold and display wearable items.


An armor stand can be broken by quickly attacking it twice, dropping itself, and any armor placed onto it.


Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Natural generation[edit]

Armor stands can be found in taiga village armorer houses, sometimes pre-equipped with armor.‌[Java Edition only]


Armor Stand Pose 0.pngArmor Stand Pose 1.pngArmor Stand Pose 2.pngArmor Stand Pose 3.pngArmor Stand Pose 4.pngArmor Stand Pose 5.pngArmor Stand Pose 6.pngArmor Stand Pose 7.pngArmor Stand Pose 8.pngArmor Stand Pose 9.pngArmor Stand Pose 10.pngArmor Stand Pose 11.pngArmor Stand Pose 12.png
All different poses of armor stand.

Players can use armor stands to hold armor, mob heads and pumpkins, elytra and commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, and bounced by slime blocks or honey block.

Using armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hot-bar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.

Armor, a mob head or a pumpkin can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In Bedrock Edition, the pose of the armor stand can be changed by sneaking and clicking on the pose button, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by clicking on the equip button.

Pose types
No. Namespace ID Redstone power
0 animation.armor_stand.default_pose 0
1 animation.armor_stand.no_pose 1
2 animation.armor_stand.solemn_pose 2
3 animation.armor_stand.athena_pose 3
4 animation.armor_stand.brandish_pose 4
5 animation.armor_stand.honor_pose 5
6 animation.armor_stand.entertain_pose 6
7 animation.armor_stand.salute_pose 7
8 animation.armor_stand.hero_pose 8, 13 or more
9 animation.armor_stand.riposte_pose 9
10 animation.armor_stand.zombie_pose 10
11 animation.armor_stand.cancan_a_pose 11
12 animation.armor_stand.cancan_b_pose 12


Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.

In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".[1]

The stand wobbles slightly when being hit by the player.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Block breakingFriendly CreaturesHitting the entityentity.armor_stand.hitsubtitles.block.generic.hit1.01.016
Block brokenFriendly CreaturesDestroying the entityentity.armor_stand.breaksubtitles.block.generic.break1.01.016
Block placedBlocksPlacing the entityentity.armor_stand.placesubtitles.block.generic.place1.01.016
Block placedFriendly CreaturesThe entity falls onto a blockentity.armor_stand.fallsubtitles.entity.armorstand.fall1.01.016

Data values[edit]


Java Edition:

Armor StandNamespaced IDTranslation key
Itemarmor_stand item.minecraft.armor_stand
Entityarmor_stand entity.minecraft.armor_stand

Bedrock Edition:

Armor StandNamespaced IDNumeric ID Translation key

Item data[edit]

  •  tag: The item's tag tag.
    •  EntityTag: Stores entity data that is applied to the entity when created.

Entity data[edit]

See also: Chunk format

Armor stands have entity data associated with them that contain various properties of the entity.

  • Entity data
    • Tags common to all mobs see Template:Nbt inherit/mob/template except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
    •  Pose: Rotation values for the ArmorStand's pose.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 16191 or4144896 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
Binary Integer number Result
2^0 1 Disable adding or changing mainhand item
2^1 2 Disable adding or changing boots item
2^2 4 Disable adding or changing leggings item
2^3 8 Disable adding or changing chestplate item
2^4 16 Disable adding or changing helmet item
2^5 32 Disable adding or changing offhand item
2^8 256 Disable removing or changing mainhand item
2^9 512 Disable removing or changing boots item
2^10 1024 Disable removing or changing leggings item
2^11 2048 Disable removing or changing chestplate item
2^12 4096 Disable removing or changing helmet item
2^13 8192 Disable removing or changing offhand item
2^16 65536 Disable adding mainhand item
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item
2^21 2097152 Disable adding offhand item


Note: This video is outdated as Zoglins now attack armor stands


Java Edition
1.8August 5, 2014Searge tweeted a picture of an armor stand. The appearance was changed before release.
August 5, 2014Searge tweeted a picture of the crafting recipe, which was changed before release too.
14w32aArmor Stand JE1.png
Armor Stand (item) JE1 BE1.png Added armor stands.
14w32bPick-block can now be used on armor stands.
Armor stands can now no longer be crafted using slabs other than stone slabs.
14w32cAdded a NoBasePlate tag for the armor stand.
14w33aBreaking particles have been added for the armor stand.
1.8.1pre1Added Marker tag for armor stands.
1.915w31aArmor stands can now dual wield.
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.
15w33aThe Equipment tag has been removed from armor stands.
15w47aThe armor stand now wobbles when hit by the player.
1.1116w32aThe entity ID of the armor stand has been changed from ArmorStand to armor_stand.
1.1317w47aPrior to The Flattening, this item's numeral ID was 416.
1.1418w43aArmor Stand JE2.png The texture of armor stands has been changed to the new oak planks texture.
Armor Stand (item) JE2 BE2.png The texture of armor stand items has been slightly changed. (Comparison: Armor Stand (item) Texture Change 1.13 to 18w43a.gif)
18w50aArmor Stand JE3.png The texture of armor stands has been changed again.
1.1519w42aArmor stands can now be placed by dispensers.
1.1620w07aArmor stands no longer fall through fences and walls when placed.[2]
Bedrock Edition
1.2.0beta Stand BE1.png
Armor Stand (item) JE1 BE1.png Added armor stands.
1.10.0beta Stand BE2.png The texture of armor stands has been changed.
Armor Stand (item) JE2 BE2.png The texture of armor stand items has been slightly changed.
1.12.0beta Stand with Leather Armor MCPE-44669.png Leather armor no longer shows as being dyed properly when worn by armor stands.
beta Stand wear Chicken.pngArmor Stand wear Rabbit.png Armor Stand wear Salmon.gif Armor Stand wear Pufferfish.gif Armor Stand wear Slime.png When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[3]
1.13.0beta armor now shows as being dyed properly when worn by armor stands.
beta stands no longer hold certain mobs if they are holding a item related to them.
Armor stands now have a smoother animation when changing poses.
1.16.0?Armor stands are now targeted by zoglins.
Legacy Console Edition
TU31CU19 1.22 Patch 31.0.1Armor Stand JE1.png
Armor Stand (item) JE1 BE1.png Added armor stands.
TU43CU33 1.36 Patch 13Added sounds for armor stands.
TU60CU51 1.64 Patch 301.0.11Armor Stand BE1.png Armor stands now have arms and the player can now change the pose of the armor stand.
1.90 Armor Stand BE2.png The texture of armor stands has been changed.
Armor Stand (item) JE2 BE2.png The texture of armor stand items has been slightly changed.


Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.


  • Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[4][5]
  • Bedrock Edition has a version exclusive armor stand model, which includes posable arms.
  • Using redstone to change the stands reverse the poses, starting with the Can-can pose first.
  • Placing the stand within three powered redstone dust always changes its pose to the Honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.



  1. MCPE-24341
  2. MC-65951
  3. MCPE-48629
  4. MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
  5. MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" resolved as "Won't Fix"