Armor
Rarity color |
Common |
---|---|
Durability |
See § Durability |
Renewable |
Netherite: No |
Stackable |
No |

Armor[a] is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for use.
Contents
Obtaining[edit]
Crafting[edit]
A full set of armor consists of 24 units of a given material. A turtle shell is a helmet with no corresponding armor pieces. Despite there being chain items, chainmail armor cannot be crafted. Netherite armor needs 4 units of Netherite ingots (16 netherite scraps and 16 gold ingots); obtaining netherite armor requires combining a diamond armor piece with a netherite ingot using a smithing table.
Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item has 5% more durability left than the original items combined, if the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a crafting table, but any enchantments are lost. Repairing armor with an anvil preserves and combines the enchantments, with a rising experience cost for subsequent repairs on the same item.
Name | Ingredients | Crafting recipe |
---|---|---|
Helmet | Leather or Gold Ingot or Iron Ingot or Diamond |
|
Chestplate | Leather or Gold Ingot or Iron Ingot or Diamond |
|
Leggings | Leather or Gold Ingot or Iron Ingot or Diamond |
|
Boots | Leather or Gold Ingot or Iron Ingot or Diamond |
|
Turtle Shell | Scute |
Upgrading[edit]
Ingredients | Smithing recipe |
---|---|
Diamond Helmet or Diamond Chestplate or Diamond Leggings or Diamond Boots + Netherite Ingot |
Repairing[edit]
Grinding[edit]
Ingredients | Grinding recipe | Description |
---|---|---|
Two matching armor pieces | The durability of the two armor pieces is added together, plus an extra 5% durability. |
Unit repair[edit]
A piece of armor can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots. Netherite armor can be repaired in an anvil using Netherite Ingots.
Drops[edit]
Zombies, skeletons, and their variants that spawn with armor have a small chance of dropping their armor when killed by the player. When killed, the armor they drop can vary from 1 to full durability. Upon death, zombies, skeletons, zombified piglins, and wither skeletons always drop any armor that they picked up and equipped. They may also be wearing enchanted armor that retains the enchantment when dropped.
Rarely, a mob can drop a chainmail armor item. This is the only other way to obtain chainmail armor besides finding in buried treasure or trading with villagers.
In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings or iron boots, in a badly damaged state, with a possibility of having a random enchantment.
In Java Edition, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.
Trading[edit]
Leather cap, leather tunic, leather pants, and leather boots can be bought from leatherworker villagers. These armors have a randomly determined color.
Iron helmets, iron chestplates, iron leggings, iron boots, enchanted diamond helmets, enchanted diamond chestplates, enchanted diamond leggings, enchanted diamond boots, chainmail helmets, chainmail chestplates, chainmail leggings and chainmail boots can be bought from armorer villagers.
Fishing[edit]
Leather boots, often badly damaged, can be obtained as a junk item from fishing.
Natural generation[edit]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Leather Cap | Village | Tanner's chest | 1 | 31.8% |
Enchanted Leather Cap[A] | Shipwreck | Supply chest | 1 | 22.4% |
Iron Helmet | Stronghold | Altar chest | 1 | 12.1% |
Village | Armorer's chest | 1 | 31.8% | |
Weaponsmith's chest | 1 | 25.6% | ||
Enchanted Iron Helmet[B] | End city | Chest | 1 | 13.3% |
Golden Helmet | Bastion remnant | Generic chest | 1 | 9.8% |
Underwater ruins | Small ruins chest | 1 | 8.3% | |
Big ruins chest | 1 | 4.3% | ||
Enchanted Golden Helmet[A] | Bastion remnant | Bridge chest | 1 | 11.2% |
Ruined portal | Chest | 1 | 20.5% | |
Diamond Helmet | Bastion remnant | Treasure chest | 1 | 15.8% |
Enchanted Diamond Helmet[B] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Helmet[A][D] | Bastion remnant | Treasure chest | 1 | 18.7% |
Bedrock Edition | ||||
Leather Cap | Village | Tanner's chest | 1 | 31.8% |
Enchanted Leather Cap[A] | Shipwreck | Supply chest | 1 | 22.4% |
Chainmail Helmet | Buried treasure | Chest | 1 | 57.2% |
Iron Helmet | Stronghold | Altar chest | 1 | 11.8% |
Village | Armorer's chest | 1 | 31.8% | |
Weaponsmith's chest | 1 | 25.6% | ||
Enchanted Iron Helmet[B] | End city | Chest | 1 | 13.3% |
Golden Helmet | Bastion remnant | Generic chest | 1 | 16% |
Underwater ruins | Small ruins chest | 1 | 8.3% | |
Big ruins chest | 1 | 4.3% | ||
Enchanted Golden Helmet[A] | Bastion remnant | Bridge chest | 1 | 12.2% |
Ruined portal | Chest | 1 | 20.5% | |
Damaged Diamond Helmet[C] | Bastion remnant | Treasure chest | 1 | 8.6% |
Enchanted Diamond Helmet[B] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Helmet[A][C] | Bastion remnant | Treasure chest | 1 | 10.2% |
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
- ↑ a b The item has between 20% and 65% of its total durability.
- ↑ The item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Leather Tunic | Buried treasure | Chest | 1 | 75% |
Underwater ruins | Big ruins chest | 1 | 4.3% | |
Small ruins chest | 1 | 8.3% | ||
Village | Tanner's chest | 1 | 31.8% | |
Enchanted Leather Tunic[A] | Shipwreck | Supply chest | 1 | 22.4% |
Chainmail Chestplate | Woodland mansion | Chest | 1 | 14.9% |
Iron Chestplate | Stronghold | Altar chest | 1 | 12.1% |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Chestplate[B] | End city | Chest | 1 | 13.3% |
Golden Chestplate | Bastion remnant | Generic chest | 1 | 9.8% |
Nether fortress | Chest | 1 | 19% | |
Enchanted Golden Chestplate[A] | Bastion remnant | Bridge chest | 1 | 11.2% |
Ruined portal | Chest | 1 | 20.5% | |
Diamond Chestplate | Bastion remnant | Treasure chest | 1 | 15.8% |
Woodland mansion | Chest | 1 | 7.7% | |
Enchanted Diamond Chestplate[B] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Chestplate[A][D] | Bastion remnant | Treasure chest | 1 | 18.7% |
Bedrock Edition | ||||
Leather Tunic | Underwater ruins | Big ruins chest | 1 | 4.3% |
Small ruins chest | 1 | 8.3% | ||
Village | Tanner's chest | 1 | 31.8% | |
Enchanted Leather Tunic[A] | Shipwreck | Supply chest | 1 | 22.4% |
Chainmail Chestplate | Buried treasure | Chest | 1 | 57.2% |
Woodland mansion | Chest | 1 | 14.7% | |
Iron Chestplate | Stronghold | Altar chest | 1 | 11.8% |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Chestplate[B] | End city | Chest | 1 | 13.3% |
Golden Chestplate | Bastion remnant | Generic chest | 1 | 16% |
Nether fortress | Chest | 1 | 19% | |
Enchanted Golden Chestplate[A] | Bastion remnant | Bridge chest | 1 | 12.2% |
Ruined portal | Chest | 1 | 20.5% | |
Diamond Chestplate | Woodland mansion | Chest | 1 | 7.6% |
Damaged Diamond Chestplate[C] | Bastion remnant | Treasure chest | 1 | 8.6% |
Enchanted Diamond Chestplate[B] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Chestplate[A][C] | Bastion remnant | Treasure chest | 1 | 10.2% |
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
- ↑ a b The item has between 20% and 65% of its total durability.
- ↑ The item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Leather Pants | Village | Tanner's chest | 1 | 31.8% |
Enchanted Leather Pants[A] | Shipwreck | Supply chest | 1 | 22.4% |
Iron Leggings | Stronghold | Altar chest | 1 | 12.1% |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Leggings[B] | End city | Chest | 1 | 13.3% |
Golden Leggings | Bastion remnant | Generic chest | 1 | 9.8% |
Enchanted Golden Leggings[A] | Bastion remnant | Bridge chest | 1 | 11.2% |
Ruined portal | Chest | 1 | 20.5% | |
Diamond Leggings | Bastion remnant | Treasure chest | 1 | 15.8% |
Enchanted Diamond Leggings[B] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Leggings[A][D] | Bastion remnant | Treasure chest | 1 | 18.7% |
Bedrock Edition | ||||
Leather Pants | Village | Tanner's chest | 1 | 31.8% |
Enchanted Leather Pants[A] | Shipwreck | Supply chest | 1 | 22.4% |
Chainmail Leggings | Buried treasure | Chest | 1 | 57.2% |
Iron Leggings | Stronghold | Altar chest | 1 | 11.8% |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Leggings[B] | End city | Chest | 1 | 13.3% |
Golden Leggings | Bastion remnant | Generic chest | 1 | 16% |
Enchanted Golden Leggings[A] | Bastion remnant | Bridge chest | 1 | 12.2% |
Ruined portal | Chest | 1 | 20.5% | |
Damaged Diamond Leggings[C] | Bastion remnant | Treasure chest | 1 | 8.6% |
Enchanted Diamond Leggings[B] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Leggings[A][C] | Bastion remnant | Treasure chest | 1 | 10.2% |
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
- ↑ a b The item has between 20% and 65% of its total durability.
- ↑ The item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Leather Boots | Village | Tanner's chest | 1 | 31.8% |
Enchanted Leather Boots[A] | Shipwreck | Supply chest | 1 | 22.4% |
Iron Boots | Stronghold | Altar chest | 1 | 12.1% |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Boots[B] | End city | Chest | 1 | 13.3% |
Golden Boots | Bastion remnant | Generic chest | 1 | 9.8% |
Enchanted Golden Boots[A] | Bastion remnant | Bridge chest | 1 | 11.2% |
Ruined portal | Chest | 1 | 20.5% | |
Enchanted Golden Boots with Soul Speed[C] | Bastion remnant | Generic chest | 1 | 9.8% |
Diamond Boots | Bastion remnant | Treasure chest | 1 | 15.8% |
Damaged Enchanted Diamond Boots[A][E] | Bastion remnant | Treasure chest | 1 | 18.7% |
Enchanted Diamond Boots[B] | End city | Chest | 1 | 13.3% |
Bedrock Edition | ||||
Leather Boots | Village | Tanner's chest | 1 | 31.8% |
Enchanted Leather Boots[A] | Shipwreck | Supply chest | 1 | 22.4% |
Chainmail Boots | Buried treasure | Chest | 1 | 57.2% |
Iron Boots | Stronghold | Altar chest | 1 | 11.8% |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Boots[B] | End city | Chest | 1 | 13.3% |
Golden Boots | Bastion remnant | Generic chest | 1 | 16% |
Enchanted Golden Boots[A] | Bastion remnant | Bridge chest | 1 | 12.2% |
Ruined portal | Chest | 1 | 20.5% | |
Enchanted Golden Boots with Soul Speed[C] | Bastion remnant | Generic chest | 1 | 16% |
Damaged Diamond Boots[D] | Bastion remnant | Treasure chest | 1 | 8.6% |
Damaged Enchanted Diamond Boots[A][D] | Bastion remnant | Treasure chest | 1 | 10.2% |
Enchanted Diamond Boots[B] | End city | Chest | 1 | 13.3% |
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
- ↑ a b Enchanted with a random level of Soul Speed.
- ↑ a b The item has between 20% and 65% of its total durability.
- ↑ The item has between 80% and 100% of its total durability.
Protection value[edit]
In short, the stronger the attack force, the less the armor points protect in Java edition since the Combat Update (1.9 version). In Bedrock and Java Edition 1.8, each armor point protects 4%, as well as each Protection level.
- Java Edition minimum: the lowest percentage that the full set protects from a strong attack. Each point just protects 0.8%.
- Java Edition median: the average percentage that the full set protects.
- Bedrock and Java editions maximum: the highest percentage each tier protects.
- Protection: the fourth level adds 16 percent of protection to the final calculation.
More information on this can be seen in § Mechanics below.
Full sets | Java Edition minimum | Java Edition median | Bedrock and Java editions maximum | Maximum with Protection IV |
---|---|---|---|---|
Leather | 5.6% | 16% | 28% | 85.6% |
Golden | 8.8% | 26% | 44% | 88.8% |
Chainmail | 9.6% | 28% | 48% | 89.6% |
Iron | 12% | 36% | 60% | 92% |
Diamond | 16% | 56% | 80% | 96% |
Netherite | 16% | 72% | 80% | 96% |
Usage[edit]
In order to have any protective effect, armor must be worn by the player. Helmets, chestplates, leggings and boots are equipped by placing them in the head, chest, legs and feet slots of the inventory next to the player's character, respectively. Armor can also be equipped simply by right clicking when held. If the respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand.[BE only]
Chestplates provide the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmets trump boots. Turtle shells, in addition to providing protection, also gives the player the Water Breathing status effect.
Duplicate armor pieces are not stackable in inventory slots.
Tiers[edit]
There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).
The Turtle Shell is not part of a full set. However, its defense points match gold, chainmail and iron helmets, while its durability is between iron and diamond helmets (276). In the games code, it is equivalent to iron armor (in protection).
Other[edit]
Certain items provide beneficial effects when worn, but provide no protection against damage.
A carved pumpkin can be worn in the helmet slot. It partially blocks the player's vision, but prevents endermen from becoming aggressive when the player looks at them.
Mob heads can be worn in the helmet slot. They cut a player's detection range by 50% for the corresponding mob type [JE only], a bonus that stacks with potions of Invisibility and sneaking.
Elytra are worn in the chestplate slot, and they allow the player to glide through the air.
Dyeing leather armor[edit]
Leather armor can be dyed, and colors can be mixed.
Default color HEX code for leather armor is
#A06540.
Smelting ingredient[edit]
Name | Ingredients | Smelting recipe |
---|---|---|
Iron Nugget | Any iron armor or Any chainmail armor + Any fuel |
|
Gold Nugget | Any golden armor + Any fuel |
Mechanics[edit]
Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed.
Note that if the damage is absorbed not by the armor itself, but by a protection enchantment of the armor, the armor is not damaged. Enchantments can also reduce the damage that armor normally does not reduce.
Damage types[edit]
The following types of damage are reduced by armor and, consequently, damage the armor itself:
- Direct attacks from mobs and players.
- Getting hit with an arrow or thrown trident.
- This includes extra damage from enchantments.
- Getting hit with a fireball from a ghast or blaze, a fire charge or dragon fireballs.
- Touching a damaging block (fire, lava, magma blocks, cacti or sweet berry bushes).
- Touching a pufferfish
- Explosions (including from fireworks).
- Lightning.
- Getting hit with a falling anvil.
- Getting hit with a snowball from a player[upcoming: JE Combat Tests] or snow golem.
- Getting hit with a egg from a player[upcoming: JE Combat Tests]
The following types of damage are not reduced by armor and have no effect on the armor itself:
- Falling (Including ender pearls) (but Protection and Feather falling do reduce it)
- Ongoing damage from being on fire.
- Suffocating inside a block or due to entity cramming[JE only].
- Drowning in water (partially for turtle shells).
- Starvation.
- Colliding with a block while flying with elytra.
- Magic (Evoker fangs, status effects and instant damage from a potion of Harming or Dragon's Breath) (but Protection does reduce magical damage[JE only][1]).
- Falling into the void or
/kill
. - Being inside of powder snow block[upcoming: JE 1.17].
Defense points[edit]










Armor defense points are controlled by an attribute, generic.armor
. The player's current protection level is represented visually by the armor bar. The armor meter is affected by the particular pieces that are worn as well as the tier of the armor. The following table shows the number of defense points added by default by each individual piece of armor, as well as the total points added by a full set of armor for each material.
Material | Full set | Helmet / Cap | Chestplate / Tunic | Leggings / Pants | Boots |
---|---|---|---|---|---|
Turtle Shell | 2 (![]() |
2 (![]() |
N/A | N/A | N/A |
Leather | 7 (![]() ![]() ![]() ![]() |
1 (![]() |
3 (![]() ![]() |
2 (![]() |
1 (![]() |
Golden | 11 (![]() |
2 (![]() |
5 (![]() ![]() ![]() |
3 (![]() ![]() |
1 (![]() |
Chainmail | 12 (![]() |
2 (![]() |
5 (![]() ![]() ![]() |
4 (![]() ![]() |
1 (![]() |
Iron | 15 (![]() |
2 (![]() |
6 (![]() ![]() ![]() |
5 (![]() ![]() ![]() |
2 (![]() |
Diamond | 20 (![]() |
3 (![]() ![]() |
8 (![]() ![]() ![]() ![]() |
6 (![]() ![]() ![]() |
3 (![]() ![]() |
Netherite | 20 (![]() |
3 (![]() ![]() |
8 (![]() ![]() ![]() ![]() |
6 (![]() ![]() ![]() |
3 (![]() ![]() |
Different combinations of armor provide different levels of defense.
Armor toughness[edit]
In Java Edition, armor can further protect the player through a second attribute, generic.armor_toughness
. Normally, armor nullifies a lesser portion of damage from attacks that deal greater damage. Armor toughness resists this effect, mitigating the power of strong attacks. By default, only diamond and netherite armor provide toughness, with each piece granting +2 toughness for diamond and +3 for netherite.
Material | Full set | Helmet / Cap | Chestplate / Tunic | Leggings / Pants | Boots |
---|---|---|---|---|---|
Turtle Shell | 0 (![]() |
0 (![]() |
N/A | N/A | N/A |
Leather | 0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
Golden | 0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
Chainmail | 0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
Iron | 0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
0 (![]() |
Diamond | 8 (![]() ![]() ![]() ![]() |
2 (![]() |
2 (![]() |
2 (![]() |
2 (![]() |
Netherite | 12 (![]() |
3 (![]() ![]() |
3 (![]() ![]() |
3 (![]() ![]() |
3 (![]() ![]() |
Different combinations of armor provide different levels of armor toughness.
Damage protection[edit]
Damage taken depends on the number of defense points, the toughness of the armor worn and the strength of the attack.
(note: the min and max operators mean that only the minimum or maximum output of the two expressions that follow them (separated by commas) is used. for example, y=min 2x, 16 means that y is equal to the smallest value out of 2x and 16, while the largest is ignored)
Broken down, this means that each armor point gives 4% maximum damage reduction against an incoming attack. Without toughness, this max damage reduction is lessened by 2 percentage points for each hit point of the incoming attack. 2 defense points are worth 8% protection, so the total protection that can be achieved with armor is 80%. Diamond and Netherite armors protect the player from 80% of damage, iron provides 60% damage reduction, and leather provides 28%.
One piece of diamond armor (granting +2 toughness) decreases the defense reduction value for each attack hit point to 1.6%. Two diamond pieces decrease it to 4⁄3% (about 1.3333%), three decrease it to 8⁄7% (about 1.1428%), and four decrease it to 1%. The exact formula for the defense reduction in percent is:
Simply put, as toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible. The final damage reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap is ignored. An illustration of the armor reduction is given below.
In tabular form (with a toughness of 0), damages are:
Armor | Attack damage | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
0 | 1.00 | 2.00 | 3.00 | 4.00 | 5.00 | 6.00 | 7.00 | 8.00 | 9.00 | 10.00 | 11.00 | 12.00 | 13.00 | 14.00 | 15.00 | 16.00 | 17.00 | 18.00 | 19.00 | 20.00 |
1 | 0.98 | 1.98 | 2.98 | 3.97 | 4.96 | 5.95 | 6.94 | 7.94 | 8.93 | 9.92 | 10.91 | 11.90 | 12.90 | 13.89 | 14.88 | 15.87 | 16.86 | 17.86 | 18.85 | 19.84 |
2 | 0.94 | 1.92 | 2.94 | 3.94 | 4.92 | 5.90 | 6.89 | 7.87 | 8.86 | 9.84 | 10.82 | 11.81 | 12.79 | 13.78 | 14.76 | 15.74 | 16.73 | 17.71 | 18.70 | 19.68 |
3 | 0.90 | 1.84 | 2.82 | 3.84 | 4.88 | 5.86 | 6.83 | 7.81 | 8.78 | 9.76 | 10.74 | 11.71 | 12.69 | 13.66 | 14.64 | 15.62 | 16.59 | 17.57 | 18.54 | 19.52 |
4 | 0.86 | 1.76 | 2.70 | 3.68 | 4.70 | 5.76 | 6.78 | 7.74 | 8.71 | 9.68 | 10.65 | 11.62 | 12.58 | 13.55 | 14.52 | 15.49 | 16.46 | 17.42 | 18.39 | 19.36 |
5 | 0.82 | 1.68 | 2.58 | 3.52 | 4.50 | 5.52 | 6.58 | 7.68 | 8.64 | 9.60 | 10.56 | 11.52 | 12.48 | 13.44 | 14.40 | 15.36 | 16.32 | 17.28 | 18.24 | 19.20 |
6 | 0.78 | 1.60 | 2.46 | 3.36 | 4.30 | 5.28 | 6.30 | 7.36 | 8.46 | 9.52 | 10.47 | 11.42 | 12.38 | 13.33 | 14.28 | 15.23 | 16.18 | 17.14 | 18.09 | 19.04 |
7 | 0.74 | 1.52 | 2.34 | 3.20 | 4.10 | 5.04 | 6.02 | 7.04 | 8.10 | 9.20 | 10.34 | 11.33 | 12.27 | 13.22 | 14.16 | 15.10 | 16.05 | 16.99 | 17.94 | 18.88 |
8 | 0.70 | 1.44 | 2.22 | 3.04 | 3.90 | 4.80 | 5.74 | 6.72 | 7.74 | 8.80 | 9.90 | 11.04 | 12.17 | 13.10 | 14.04 | 14.98 | 15.91 | 16.85 | 17.78 | 18.72 |
9 | 0.66 | 1.36 | 2.10 | 2.88 | 3.70 | 4.56 | 5.46 | 6.40 | 7.38 | 8.40 | 9.46 | 10.56 | 11.70 | 12.88 | 13.92 | 14.85 | 15.78 | 16.70 | 17.63 | 18.56 |
10 | 0.62 | 1.28 | 1.98 | 2.72 | 3.50 | 4.32 | 5.18 | 6.08 | 7.02 | 8.00 | 9.02 | 10.08 | 11.18 | 12.32 | 13.50 | 14.72 | 15.64 | 16.56 | 17.48 | 18.40 |
11 | 0.58 | 1.20 | 1.86 | 2.56 | 3.30 | 4.08 | 4.90 | 5.76 | 6.66 | 7.60 | 8.58 | 9.60 | 10.66 | 11.76 | 12.90 | 14.08 | 15.30 | 16.42 | 17.33 | 18.24 |
12 | 0.54 | 1.12 | 1.74 | 2.40 | 3.10 | 3.84 | 4.62 | 5.44 | 6.30 | 7.20 | 8.14 | 9.12 | 10.14 | 11.20 | 12.30 | 13.44 | 14.62 | 15.84 | 17.10 | 18.08 |
13 | 0.50 | 1.04 | 1.62 | 2.24 | 2.90 | 3.60 | 4.34 | 5.12 | 5.94 | 6.80 | 7.70 | 8.64 | 9.62 | 10.64 | 11.70 | 12.80 | 13.94 | 15.12 | 16.34 | 17.60 |
14 | 0.46 | 0.96 | 1.50 | 2.08 | 2.70 | 3.36 | 4.06 | 4.80 | 5.58 | 6.40 | 7.26 | 8.16 | 9.10 | 10.08 | 11.10 | 12.16 | 13.26 | 14.40 | 15.58 | 16.80 |
15 | 0.42 | 0.88 | 1.38 | 1.92 | 2.50 | 3.12 | 3.78 | 4.48 | 5.22 | 6.00 | 6.82 | 7.68 | 8.58 | 9.52 | 10.50 | 11.52 | 12.58 | 13.68 | 14.82 | 16.00 |
16 | 0.38 | 0.80 | 1.26 | 1.76 | 2.30 | 2.88 | 3.50 | 4.16 | 4.86 | 5.60 | 6.38 | 7.20 | 8.06 | 8.96 | 9.90 | 10.88 | 11.90 | 12.96 | 14.06 | 15.20 |
17 | 0.34 | 0.72 | 1.14 | 1.60 | 2.10 | 2.64 | 3.22 | 3.84 | 4.50 | 5.20 | 5.94 | 6.72 | 7.54 | 8.40 | 9.30 | 10.24 | 11.22 | 12.24 | 13.30 | 14.40 |
18 | 0.30 | 0.64 | 1.02 | 1.44 | 1.90 | 2.40 | 2.94 | 3.52 | 4.14 | 4.80 | 5.50 | 6.24 | 7.02 | 7.84 | 8.70 | 9.60 | 10.54 | 11.52 | 12.54 | 13.60 |
19 | 0.26 | 0.56 | 0.90 | 1.28 | 1.70 | 2.16 | 2.66 | 3.20 | 3.78 | 4.40 | 5.06 | 5.76 | 6.50 | 7.28 | 8.10 | 8.96 | 9.86 | 10.80 | 11.78 | 12.80 |
20 | 0.22 | 0.48 | 0.78 | 1.12 | 1.50 | 1.92 | 2.38 | 2.88 | 3.42 | 4.00 | 4.62 | 5.28 | 5.98 | 6.72 | 7.50 | 8.32 | 9.18 | 10.08 | 11.02 | 12.00 |
Note that these damage values are lower if a player wears pieces of diamond armor or has toughness added to the armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond or netherite armor.
Bedrock Edition[edit]
Damage taken depends only on the number of defense points.
Each armor point gives 4% damage reduction, for example, a player wearing a complete set of leather, always gives 28% of damage protection.
Knockback reduction[edit]
Each netherite armor piece gives 10% of knockback reduction, protecting 40% with a full set.
Enchantments[edit]
Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar.
An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).
Leather | Golden | Chainmail | Iron | Turtle Shell | Diamond | Netherite |
---|---|---|---|---|---|---|
15 | 25 | 12 | 9 | 9 | 10 | 15 |
As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.
Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.
Enchantment | Damage reduced for | Type Modifier | EPF Level I |
EPF Level II |
EPF Level III |
EPF Level IV |
---|---|---|---|---|---|---|
Protection | All | 1 | 1 | 2 | 3 | 4 |
Fire Protection | Fire, lava, and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
Blast Protection | Explosions | 2 | 2 | 4 | 6 | 8 |
Projectile Protection | Arrows, thrown tridents, ghast and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
Feather Falling | Fall damage (including ender pearls) | 3 | 3 | 6 | 9 | 12 |
When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 16[BE only][2] or 20,[JE only] and then damage reduction is cappedEPF / 25
, giving a maximum reduction of 20⁄25 (80%) at EPF 20.
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable). In Bedrock Edition, a full set of armor with Protection IV gives the maximum damage reduction.[2]
If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.
It is possible using /give
to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
Armor Enchantment | Max Level |
---|---|
Protection | IV |
Fire Protection | |
Blast Protection | |
Projectile Protection | |
Feather Falling | |
Respiration | III |
Thorns | |
Depth Strider | |
Unbreaking | |
Soul Speed | |
Frost Walker | II |
Aqua Affinity | I |
Mending | |
Curse of Binding | |
Curse of Vanishing |
Note: Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets.
Durability[edit]
Any hit from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.
Material | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Turtle Shell | 275 | N/A | N/A | N/A |
Leather | 55 | 80 | 75 | 65 |
Golden | 77 | 112 | 105 | 91 |
Chainmail | 165 | 240 | 225 | 195 |
Iron | 165 | 240 | 225 | 195 |
Diamond | 363 | 528 | 495 | 429 |
Netherite | 407 | 592 | 555 | 481 |
The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the tier of the armor.
Helmet | Chestplate | Leggings | Boots | |
---|---|---|---|---|
Durability/Unit | 68% | 61% | 66% | 100% |
This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplates and leggings offer more defense points per unit, but have less durability per unit.
Armor worn by a non-player mob does not lose durability when attacked by any means. Helmets that are worn by undead mobs lose durability when exposed to sunlight due to absorbing the mob's damage from sunlight.
Netherite armor does not lose durability from lava damage.
Mob armor[edit]
Mobs equipping armor[edit]
Certain mobs can spawn equipped with random armor pieces. Some mobs also spawn with the ability to pick up the armor on the ground and equip them. The probability of mobs spawning equipped with armor, whether the armor is enchanted, the level of the enchantment of the armor, and how many pieces of armor a mob spawns with depends on the difficulty; if a mob spawns with armor, the tier of armor (leather, gold, etc.) has a fixed probability:
Armor Type | Chance |
---|---|
Leather | 37.06% |
Gold | 48.73% |
Chainmail | 12.90% |
Iron | 1.27% |
Diamond | 0.04% |
The protection provided by armor and armor enchantments works the same with mobs as it does with players.
The following mobs can spawn with armor:
- Zombie
- Baby Zombie
- Zombie Villager[JE only]
- Baby Zombie Villager[JE only]
- Husk
- Skeleton
- Piglin[3]
The following do not naturally spawn with armor, but they do pick up dropped armor on normal or hard difficulty:
- Drowned
- Zombified Piglin
- Wither Skeleton
- Zombie Villager[BE only]
- Baby Zombie Villager[BE only]
These mobs can have armor equipped on them via dispensers, but do not pick up armor:
These mobs can have armor equipped on them via dispensers, but their armor does not render:
- Villager
- Pillager[Java Edition only]
- Vindicator[Java Edition only]
- Evoker[Java Edition only]
- Witch
These mobs cannot wear armor through survival mode means, but if equipped with commands, their armor is visible:
- Giant[Java Edition only]
- Pillager[Bedrock Edition only]
- Vindicator[Bedrock Edition only]
- Evoker[Bedrock Edition only]
All other mobs can be equipped via commands, although the armor cannot be seen. Helmets can protect mobs from burning in sunlight, depleting its durability as it absorbs the damage. Eventually, the helmet loses all of its durability and breaks. Pumpkins and mob heads also protect mobs from burning in sunlight. Damage caused by any other source does not cause the mob's armor durability to decrease.
Leather (on a zombie, or giant)
Golden (on a zombie)
Iron (on a zombie)
Diamond (on a zombie)
Netherite (on a zombie)
Leather (on a skeleton)
Golden (on a skeleton)
Iron (on a skeleton)
Diamond (on a skeleton)
Netherite (on a skeleton)
Horse armor[edit]
Horse armor can be equipped on horses to protect them from mob and player damage.
Armor points[edit]
Certain mobs naturally have armor points.
Mob | Points |
---|---|
Zombie Zombified Piglin Zombie Villager Husk Drowned Evoker |
2 (![]() |
Magma Cube (small) | 3 (![]() ![]() |
Wither | 4 (![]() ![]() |
Magma Cube (medium) | 6 (![]() ![]() ![]() |
Killer Rabbit | 8 (![]() ![]() ![]() ![]() |
Magma Cube (large) | 12 (![]() |
Shulker (when closed) | 20 (![]() |
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Gear equipped | Players | When eating, using buckets, throwing items or removing plants from flower pots See MC-97507 | item.armor.equip_generic | subtitles.item.armor.equip | 1.0 | 1.0 | 16 | |
Chain armor jingles | Players | When equipped (Right-click only; see MC-94060) | item.armor.equip_chain | subtitles.item.armor.equip_chain | 1.0 | 1.0 | 16 | |
Diamond armor clangs | Players | When equipped (Right-click only; see MC-94060) | item.armor.equip_diamond | subtitles.item.armor.equip_diamond | 1.0 | 1.0 | 16 | |
Gold armor clinks | Players | When equipped (Right-click only; see MC-94060) | item.armor.equip_gold | subtitles.item.armor.equip_gold | 1.0 | 1.0 | 16 | |
Iron armor clanks | Players | When equipped (Right-click only; see MC-94060) | item.armor.equip_iron | subtitles.item.armor.equip_iron | 1.0 | 1.0 | 16 | |
Leather armor rustles | Players | When equipped (Right-click only; see MC-94060) | item.armor.equip_leather | subtitles.item.armor.equip_leather | 1.0 | 1.0 | 16 | |
Turtle shell thunks | Players | When equipped (Right-click only; see MC-94060) | item.armor.equip_turtle | subtitles.item.armor.equip_turtle | 1.0 | 0.85 / 1.0 / 1.1 | 16 | |
Netherite armor clanks | Players | When equipped (Right-click only; see MC-94060) | item.armor.equip_netherite | subtitles.item.armor.equip_netherite | 0.8 | 0.9 | 16 | |
Item breaks | ? | When durability is exhausted | entity.item.break | subtitles.entity.item.break | 1.0 | 0.9 | 16 |
Data values[edit]
Name | Namespaced ID | Item tags (JE) | Translation key |
---|---|---|---|
Leather Cap | leather_helmet | freeze_immune_wearables[upcoming: JE 1.17] | item.minecraft.leather_helmet |
Leather Tunic | leather_chestplate | freeze_immune_wearables[upcoming: JE 1.17] | item.minecraft.leather_chestplate |
Leather Pants | leather_leggings | freeze_immune_wearables[upcoming: JE 1.17] | item.minecraft.leather_leggings |
Leather Boots | leather_boots | freeze_immune_wearables[upcoming: JE 1.17] | item.minecraft.leather_boots |
Chainmail Helmet | chainmail_helmet | None | item.minecraft.chainmail_helmet |
Chainmail Chestplate | chainmail_chestplate | None | item.minecraft.chainmail_chestplate |
Chainmail Leggings | chainmail_leggings | None | item.minecraft.chainmail_leggings |
Chainmail Boots | chainmail_boots | None | item.minecraft.chainmail_boots |
Iron Helmet | iron_helmet | None | item.minecraft.iron_helmet |
Iron Chestplate | iron_chestplate | None | item.minecraft.iron_chestplate |
Iron Leggings | iron_leggings | None | item.minecraft.iron_leggings |
Iron Boots | iron_boots | None | item.minecraft.iron_boots |
Diamond Helmet | diamond_helmet | None | item.minecraft.diamond_helmet |
Diamond Chestplate | diamond_chestplate | None | item.minecraft.diamond_chestplate |
Diamond Leggings | diamond_leggings | None | item.minecraft.diamond_leggings |
Diamond Boots | diamond_boots | None | item.minecraft.diamond_boots |
Golden Helmet | golden_helmet | None | item.minecraft.golden_helmet |
Golden Chestplate | golden_chestplate | None | item.minecraft.golden_chestplate |
Golden Leggings | golden_leggings | None | item.minecraft.golden_leggings |
Golden Boots | golden_boots | None | item.minecraft.golden_boots |
Turtle Shell | turtle_helmet | None | item.minecraft.turtle_helmet |
Netherite Helmet | netherite_helmet | None | item.minecraft.netherite_helmet |
Netherite Chestplate | netherite_chestplate | None | item.minecraft.netherite_chestplate |
Netherite Leggings | netherite_leggings | None | item.minecraft.netherite_leggings |
Netherite Boots | netherite_boots | None | item.minecraft.netherite_boots |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Leather Cap | leather_helmet | 298 | item.leather_helmet.name |
Leather Tunic | leather_chestplate | 299 | item.leather_chestplate.name |
Leather Pants | leather_leggings | 300 | item.leather_leggings.name |
Leather Boots | leather_boots | 301 | item.leather_boots.name |
Chainmail Helmet | chainmail_helmet | 302 | item.chainmail_helmet.name |
Chainmail Chestplate | chainmail_chestplate | 303 | item.chainmail_chestplate.name |
Chainmail Leggings | chainmail_leggings | 304 | item.chainmail_leggings.name |
Chainmail Boots | chainmail_boots | 305 | item.chainmail_boots.name |
Iron Helmet | iron_helmet | 306 | item.iron_helmet.name |
Iron Chestplate | iron_chestplate | 307 | item.iron_chestplate.name |
Iron Leggings | iron_leggings | 308 | item.iron_leggings.name |
Iron Boots | iron_boots | 309 | item.iron_boots.name |
Diamond Helmet | diamond_helmet | 310 | item.diamond_helmet.name |
Diamond Chestplate | diamond_chestplate | 311 | item.diamond_chestplate.name |
Diamond Leggings | diamond_leggings | 312 | item.diamond_leggings.name |
Diamond Boots | diamond_boots | 313 | item.diamond_boots.name |
Golden Helmet | golden_helmet | 314 | item.golden_helmet.name |
Golden Chestplate | golden_chestplate | 315 | item.golden_chestplate.name |
Golden Leggings | golden_leggings | 316 | item.golden_leggings.name |
Golden Boots | golden_boots | 317 | item.golden_boots.name |
Turtle Shell | turtle_helmet | 469 | item.turtle_helmet.name |
Netherite Helmet | netherite_helmet | 748 | item.netherite_helmet.name |
Netherite Chestplate | netherite_chestplate | 749 | item.netherite_chestplate.name |
Netherite Leggings | netherite_leggings | 750 | item.netherite_leggings.name |
Netherite Boots | netherite_boots | 751 | item.netherite_boots.name |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Iron Man | Wear a full suit of Iron Armor. | — | 15G | Bronze | |
![]() | Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15G | Bronze | |
![]() | Oooh, shiny! | Distract a Piglin using gold. | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver | |
![]() | Cover me in debris | Wear a full set of Netherite armor. | Have a full set of Netherite armor in your inventory. | 50G | Gold |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor
|
![]() | Cover Me With Diamonds | Diamond armor saves lives | Diamonds! | Obtain any type of diamond armor. | story/shiny_gear
|
![]() | Oh Shiny | Distract Piglins with gold | Nether | Give a piglin one of these 22 gold-related items in the #piglin_loved item tag while not wearing any golden armor:
| nether/distract_piglin
|
![]() | Cover Me in Debris | Get a full suit of Netherite armor | Hidden in the Depths | Obtain a full set of netherite armor. | nether/netherite_armor
|
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
June 14, 2009 | Notch discussed how armor would work in Survival mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)". | ||||
August 13, 2009 | Notch tested armor models on human. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||
August 13, 2009 | Notch tested armor models with boots. | ||||
0.24_SURVIVAL_TEST | ![]() ![]() | ||||
![]() ![]() | |||||
![]() ![]() | |||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Plate and chain armor models are no longer used. | |||
20091231-2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
The textures of leather armor are taken from one of Notch's previous games, Legend of the Chambered. | |||||
20100206 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Removed studded armor items. | |||||
February 9, 2010 | ![]() | ||||
20100212-1 | Added armor models. | ||||
![]() | |||||
20100218 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Armor can now be crafted and worn. | |||||
Armor now functions. All helmets give 3 (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Java Edition Alpha | |||||
v1.0.8 | With the introduction of leather, "Cloth Armor" has been renamed to "Leather Armor". | ||||
Leather armor is now crafted with leather instead of cloth. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||
Beta 1.9 Prerelease 3 | Iron armor can now be found in the new stronghold altar chests. | ||||
Beta 1.9 Prerelease 4 | Armor can now be enchanted. | ||||
1.1 | 12w01a | Iron armor can now be found in the new blacksmith chests in villages. | |||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear armor. | |||
12w21a | Chain armor can now be obtained legitimately in survival mode through trading. | ||||
Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds. | |||||
Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds. | |||||
Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds. | |||||
Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds. | |||||
1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||
August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||
12w34a | Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
12w34b | ![]() ![]() ![]() | ||||
12w36a | Dyed leather armor are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||
12w37a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||
1.4.6 | 12w50a | The Thorns enchantment can now be enchanted on chestplates. | |||
1.5 | 13w04a | Armor in the player's hand can now be equipped by right-clicking. | |||
Dispensers can now equip nearby players with armor. | |||||
1.6.1 | 13w18a | Golden chestplates are now found in the new chests in nether fortresses. | |||
1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items by fishing. | |||
1.8 | 14w02a | Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. | |||
Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||
Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. | |||||
Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor. | |||||
14w05a | Armor no longer turns red when mobs and players are hurt. | ||||
14w06a | Armor is now visible on giants. | ||||
14w25a | Chain armor cannot be crafted anymore due to the item form of fire being removed. | ||||
1.9 | 15w31a | Enchanted iron and diamond armor can now be found in end city ship chests. | |||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||
15w34b | Armor durability now affects armor value. | ||||
15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||
15w36d | Armor durability affecting value has been removed. | ||||
Armor now has an attribute controlling the defense points. | |||||
15w43a | The average yield of gold chestplates in nether fortress chests has been decreased. | ||||
15w50a | Added equip sounds for all types of armor. | ||||
16w02a | Armor and armor enchantment calculations have been changed again. | ||||
16w05a | Armor calculations have been changed, once again. | ||||
1.11 | 16w39a | Diamond and chainmail chestplates are now found in the new woodland mansion chests. | |||
1.11.1 | 16w50a | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298 through 317. | |||
18w07a | ![]() ![]() | ||||
18w09a | Leather tunics and golden helmets now have a chance of generating in underwater ruins. | ||||
18w10a | Leather tunics can now generate in buried treasure chests. | ||||
18w11a | Enchanted leather caps, tunics, pants and boots can now generate in the chests of shipwrecks. | ||||
18w20a | Chain armor pieces have been renamed to "chainmail". | ||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
19w08a | ![]() ![]() ![]() ![]() | ||||
1.16 | 20w06a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
20w07a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||
![]() | |||||
20w09a | ![]() ![]() ![]() | ||||
20w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
![]() | |||||
Netherite armor can no longer be crafted. | |||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||
20w16a | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||
20w17a | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||
pre3 | The special helmet models and textures created for piglins have been removed except for leather armor. | ||||
1.16.4 | Pre-release 1 | ![]() | |||
Upcoming Java Edition | |||||
1.17 | 20w46a | Leather boots now prevent sinking in powder snow. | |||
20w48a | Wearing any piece of leather armor now prevents freezing entirely. | ||||
Pocket Edition Alpha | |||||
v0.6.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
v0.8.0 | build 2 | ![]() ![]() ![]() ![]() | |||
v0.9.0 | build 1 | Iron armor now naturally generates in village chests and a stronghold altar chest. | |||
v0.11.0 | build 11 | Armor now protects against damage from mobs only. | |||
v0.12.1 | ? | Armor can now be worn by mobs. | |||
Armor no longer turns red when mobs and players are hurt. | |||||
Golden chestplates can now be found in nether fortress chests. | |||||
Chainmail armor can now be obtained in survival mode from a mob wearing it. | |||||
Leather boots can now be obtained from fishing as a "junk" item. | |||||
v0.14.0 | build 1 | ![]() ![]() ![]() ![]() | |||
Leather armor can now be dyed. | |||||
v0.15.0 | build 1 | Armor can now be obtained from strays and husks that naturally spawn with armor. | |||
v0.15.10 | Capes no longer clip through armor. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron armor and enchanted diamond armor can now be found inside chests within end city. | |||
1.0.4 | alpha 1.0.4.0 | Iron helmets, iron chestplates, enchanted diamond chestplates and chainmail armor are now sold by armorer smith villagers via trading. | |||
1.1.0 | alpha 1.1.0.0 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||
Diamond chestplates and chainmail chestplates can now be found inside woodland mansion chests. | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Chainmail helmets, chestplates, leggings and boots now generate in buried treasure chests. | |||
Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||
beta 1.2.20.1 | Leather chestplates and golden helmets can now be found inside underwater ruins chests. | ||||
1.5.0 | beta 1.5.0.4 | ![]() ![]() | |||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Iron armor now can be found in plains village weaponsmith chests. | |||||
Leather armor can now be found inside plains village tannery chests. | |||||
1.11.0 | beta 1.11.0.1 | Iron armor now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||
Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||
Iron helmets can now be found in village armorer chests. | |||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron armor. | ||||
Leather leggings and pants are now sold by leather worker villagers. | |||||
Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers. | |||||
beta 1.11.0.5 | ![]() ![]() ![]() ![]() | ||||
1.12.0 | beta 1.12.0.2 | ![]() | |||
1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands. | |||
1.16.0 | beta 1.16.0.51 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() ![]() ![]() | |||||
Armor can now be obtained from piglins that naturally spawn with golden armor. | |||||
beta 1.16.0.57 | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||
Netherite armor can no longer be crafted. | |||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||
beta 1.16.0.63 | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||
1.16.200 | beta 1.16.200.52 | ![]() | |||
beta 1.16.200.53 | Netherite Armor now gives a 90% reduction in Knockback. | ||||
Upcoming Bedrock Edition | |||||
1.16.200 | beta 1.16.200.52 | Leather boots now prevent sinking in powder snow. | |||
1.16.210 | beta 1.16.210.53 | Wearing any piece of leather armor now prevents freezing entirely. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Added a quick equip for armor to the inventory interface. | |||||
TU12 | 1.03 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
TU14 | 1.05 | Leather armor can now be dyed. | |||
Item repair can now repair armor. | |||||
TU25 | CU13 | 1.16 | Armor now have the quick equip functionality. | ||
TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. |
PlayStation 4 Edition | |||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Armor durability from Indev until late Beta
Material | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Leather | 33 | 48 | 45 | 39 |
Golden | 66 | 96 | 90 | 78 |
Chainmail | 66 | 96 | 90 | 78 |
Iron | 132 | 192 | 180 | 156 |
Diamond | 264 | 384 | 360 | 312 |
Dinnerbone's first screenshot of dyed armor.
Issues[edit]
Issues relating to "Armor" are maintained on the bug tracker. Report issues there.
Gallery[edit]
Trading for chainmail armor with a villager.
A player equipped with a full set of dyed leather armor.
A skeleton spawned by skeleton trap horse, with enchanted iron helmet and bow.
See also[edit]
Notes[edit]
- ↑ Known as Armour in British, Canadian, Australian, and New Zealand English variants.
References[edit]
- ↑ MCPE-40651
- ↑ a b MCPE-113191
- ↑ They can only spawn naturally with gold, although other armor type can picked up.
- ↑ MC-172110