Lingering Potion

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Lingering Potion
Lingering Water Bottle JE2 BE2.pngUncraftable Lingering Potion JE2.pngLingering Potion of Regeneration JE2 BE2.pngLingering Potion of Swiftness JE2 BE2.pngLingering Potion of Fire Resistance JE2 BE2.pngLingering Potion of Poison JE2 BE2.pngLingering Potion of Healing JE2 BE2.pngLingering Potion of Night Vision JE2 BE2.pngLingering Potion of Weakness JE2 BE2.pngLingering Potion of Strength JE2 BE2.pngLingering Potion of Slowness JE2 BE2.pngLingering Potion of Leaping JE2 BE2.pngLingering Potion of Harming JE2 BE2.pngLingering Potion of Water Breathing JE2 BE2.pngLingering Potion of Invisibility JE2 BE2.pngLingering Potion of Luck JE2.pngLingering Potion of Decay BE2.pngLingering Potion of the Turtle Master JE2 BE2.pngLingering Potion of Slow Falling JE2 BE2.png
Lingering Potion of RegenerationLingering Potion of SwiftnessLingering Potion of Fire ResistanceLingering Potion of PoisonLingering Potion of Healing
Lingering Potion of Night VisionLingering Potion of WeaknessLingering Potion of StrengthLingering Potion of SlownessLingering Potion of Leaping
Lingering Potion of HarmingLingering Potion of Water BreathingLingering Potion of InvisibilityLingering Potion of LuckLingering Potion of Decay
Lingering Potion of the Turtle MasterLingering Potion of Slow Falling
Rarity

Common

Renewable

Uncraftable, Luck, Decay: No All others: Yes

Stackable

No

Data value

dec: 441 hex: 1B9 bin: 110111001

Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground.

Obtaining[edit]

Brewing[edit]

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion



Lingering Potion of RegenerationLingering Potion of SwiftnessLingering Potion of Fire ResistanceLingering Potion of PoisonLingering Potion of HealingLingering Potion of Night VisionLingering Potion of WeaknessLingering Potion of StrengthLingering Potion of SlownessLingering Potion of LeapingLingering Potion of HarmingLingering Potion of Water BreathingLingering Potion of InvisibilityLingering Potion of Slow FallingLingering Potion of LuckLingering Potion of DecayLingering Potion of the Turtle Master

Usage[edit]

Creating area effect clouds[edit]

Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a 12 block immediately, causing the cloud to disappear more quickly.

For effects with duration, the duration applied by the cloud is 14 that of the corresponding potion. For effects without duration such as Healing or Harming, the potency of the effect is 12 that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing a Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20♥ × 10 health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering potions can also be thrown out of dispensers just like splash potions.

Lingering water bottle[edit]

Like the splash water bottle, a lingering water bottle puts out fire and damages enderman and blaze by 1♥. It creates no effect cloud.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of Decay are exclusive to Bedrock Edition unless obtained via creative or commands. Arrows of luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor.

Filling cauldrons[edit]

In Bedrock Edition, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable Lingering Potion[edit]

In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:lingering_potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Lingering Potion

Custom effects[edit]

In Java Edition, lingering potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Bottle smashes? ? entity.splash_potion.breaksubtitles.entity.potion.splash? 1.016
Bottle thrown? ? entity.lingering_potion.throwsubtitles.entity.potion.throw? (<1.0)16
Dispensed item? ? block.dispenser.launchsubtitles.block.dispenser.dispense? ? 16

Data values[edit]

Item data[edit]

  •  tag: The item's tag tag.
    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Thrown potion[edit]

Thrown lingering potion
Internal ID

JE: 16
BE: 101

Network ID

JE: 73

Namespaced ID

See ID

ID[edit]

Java Edition:

Entity Namespaced ID
Lingering Potion potion

Bedrock Edition:

Entity Namespaced ID Numeric ID
Lingering Potion lingering_potion 101

Entity Data[edit]

Lingering potions when thrown have entity data that define various properties of the entity.

  • Entity data

Area Effect Cloud[edit]

Area Effect Cloud
Area Effect Cloud.png
Internal ID

JE: 3
BE: 95

Namespaced ID

area_effect_cloud

The cloud that is created when lingering potions are thrown – and when creepers with potion effects explode – is an entity, which has entity data that defines the properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Age: Age of the field. Increases by 1 every tick. When this is bigger than Duration + WaitTime the area effect cloud dissipates.
    •  Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.
    •  Duration: The maximum age of the field after WaitTime.
    •  ReapplicationDelay: The number of ticks before reapplying the effect.
    •  WaitTime: The time before deploying the field. The Radius is ignored, meaning that any specified effects is not applied and specified particles appear only at the center of the field, until Age hits this number.
    •  DurationOnUse: The amount the duration of the field changes upon applying the effect.
    •  OwnerUUIDLeast[until JE 1.16]: Least significant bits of the UUID of the cloud's owner, to be joined with OwnerUUIDMost to form a unique ID.
    •  OwnerUUIDMost[until JE 1.16]: Most significant bits of the UUID of the cloud's owner, to be joined with OwnerUUIDLeast to form a unique ID.
    •  Owner‌[upcoming: JE 1.16]: The UUID of the entity who created the cloud, stored as four ints.
    •  Radius: The field's radius.
    •  RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
    •  RadiusPerTick: The amount the radius changes per tick. Normally negative.
    •  Particle: The particle displayed by the field. This is the exact same as used in the /particle command, including additional parameters used for dust, falling_dust, block and item particles.
    •  Potion: The name of the default potion effect. See potion data values for valid IDs.
    •  Effects: A list of the applied effects.
      • An individual effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-oval-raw.png

Zombie Doctor
Weaken and then cure a Zombie VillagerWe Need to Go DeeperThrow a splash potion of Weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.story/cure_zombie_villager

Advancement-fancy-raw.png

A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

Advancement-fancy-raw.png

Bullseye
[upcoming: JE 1.16]
Hit the bullseye of a Target block from at least 30 meters awayTake AimShoot the center of a target with a projectile from at least 30 blocks away.adventure/bullseye

History[edit]

This section needs more information.
Information requested: Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion
Java Edition
1.915w33aLingering Potion of Fire Resistance JE1 BE1.png Lingering Potion of Harming JE1 BE1.png Lingering Potion of Healing JE1 BE1.png Lingering Potion of Invisibility JE1 BE1.png Lingering Potion of Leaping JE1 BE1.png Lingering Potion of Luck JE1.png Lingering Potion of Night Vision JE1 BE1.png Lingering Potion of Poison JE1 BE1.png Lingering Potion of Regeneration JE1 BE1.png Lingering Potion of Slowness JE1 BE1.png Lingering Potion of Strength JE1 BE1.png Lingering Potion of Swiftness JE1 BE1.png Lingering Potion of Water Breathing JE1 BE1.png Added lingering potions.
Lingering Water Bottle JE1 BE1.png Lingering Water Bottle JE1 BE1.png Lingering Water Bottle JE1 BE1.png Lingering Water Bottle JE1 BE1.png Added lingering water bottle, and Mundane, Awkward, and Thick lingering potions.
15w33cThe bug where the player could not place splash potions in the brewing stand has now been fixed. This now allows for easier creation of lingering potions.
16w06aLingering potions can now be used to craft tipped arrows.
1.1116w32aThe entity ID has now been changed from AreaEffectCloud to area_effect_cloud.
1.1317w47aPrior to The Flattening, this item's numeral ID was 441.
18w07aLingering Potion of the Turtle Master JE1 BE1.png Added the lingering potions of the Turtle Master.
18w14aLingering Potion of Slow Falling JE1 BE1.png Added lingering potions of Slow Falling.
1.1418w43aLingering Potion of Fire Resistance JE2 BE2.png Lingering Potion of Harming JE2 BE2.png Lingering Potion of Healing JE2 BE2.png Lingering Potion of Invisibility JE2 BE2.png Lingering Potion of Leaping JE2 BE2.png Lingering Potion of Luck JE2.png Lingering Potion of Night Vision JE2 BE2.png Lingering Potion of Poison JE2 BE2.png Lingering Potion of Regeneration JE2 BE2.png Lingering Potion of Slowness JE2 BE2.png Lingering Potion of Strength JE2 BE2.png Lingering Potion of Swiftness JE2 BE2.png Lingering Potion of Water Breathing JE2 BE2.png Lingering Potion of the Turtle Master JE2 BE2.png Lingering Potion of Slow Falling JE2 BE2.png Lingering Water Bottle JE2 BE2.png The textures of lingering potions have now been changed.
Pocket Edition
1.0.0alpha 0.17.0.1Lingering Potion of Fire Resistance JE1 BE1.png Lingering Potion of Harming JE1 BE1.png Lingering Potion of Healing JE1 BE1.png Lingering Potion of Invisibility JE1 BE1.png Lingering Potion of Leaping JE1 BE1.png Lingering Potion of Night Vision JE1 BE1.png Lingering Potion of Poison JE1 BE1.png Lingering Potion of Regeneration JE1 BE1.png Lingering Potion of Slowness JE1 BE1.png Lingering Potion of Strength JE1 BE1.png Lingering Potion of Swiftness JE1 BE1.png Lingering Potion of Water Breathing JE1 BE1.png Added lingering potions.
Bedrock Edition
1.5.0beta 1.5.0.4Lingering Potion of the Turtle Master JE1 BE1.png Added lingering potions of the Turtle Master.
1.6.0beta 1.6.0.5Lingering Potion of Slow Falling JE1 BE1.png Added lingering potions of Slow Falling.
1.10.0beta 1.10.0.3Lingering Potion of Fire Resistance JE2 BE2.png Lingering Potion of Harming JE2 BE2.png Lingering Potion of Healing JE2 BE2.png Lingering Potion of Invisibility JE2 BE2.png Lingering Potion of Leaping JE2 BE2.png Lingering Potion of Luck JE2.png Lingering Potion of Night Vision JE2 BE2.png Lingering Potion of Poison JE2 BE2.png Lingering Potion of Regeneration JE2 BE2.png Lingering Potion of Slowness JE2 BE2.png Lingering Potion of Strength JE2 BE2.png Lingering Potion of Swiftness JE2 BE2.png Lingering Potion of Water Breathing JE2 BE2.png Lingering Potion of the Turtle Master JE2 BE2.png Lingering Potion of Slow Falling JE2 BE2.png Lingering Water Bottle JE2 BE2.png The textures of lingering potions have now been changed.
Legacy Console Edition
TU46CU361.38Patch 151.0.1Lingering Potion of Fire Resistance JE1 BE1.png Lingering Potion of Harming JE1 BE1.png Lingering Potion of Healing JE1 BE1.png Lingering Potion of Invisibility JE1 BE1.png Lingering Potion of Leaping JE1 BE1.png Lingering Potion of Luck JE1.png Lingering Potion of Night Vision JE1 BE1.png Lingering Potion of Poison JE1 BE1.png Lingering Potion of Regeneration JE1 BE1.png Lingering Potion of Slowness JE1 BE1.png Lingering Potion of Strength JE1 BE1.png Lingering Potion of Swiftness JE1 BE1.png Lingering Potion of Water Breathing JE1 BE1.png Added lingering potions.
TU691.76Patch 38Lingering Potion of the Turtle Master JE1 BE1.png Added lingering potions of the Turtle Master.
Lingering Potion of Slow Falling JE1 BE1.png Added lingering potions of Slow Falling.
1.90Lingering Potion of Fire Resistance JE2 BE2.png Lingering Potion of Harming JE2 BE2.png Lingering Potion of Healing JE2 BE2.png Lingering Potion of Invisibility JE2 BE2.png Lingering Potion of Leaping JE2 BE2.png Lingering Potion of Luck JE2.png Lingering Potion of Night Vision JE2 BE2.png Lingering Potion of Poison JE2 BE2.png Lingering Potion of Regeneration JE2 BE2.png Lingering Potion of Slowness JE2 BE2.png Lingering Potion of Strength JE2 BE2.png Lingering Potion of Swiftness JE2 BE2.png Lingering Potion of Water Breathing JE2 BE2.png Lingering Potion of the Turtle Master JE2 BE2.png Lingering Potion of Slow Falling JE2 BE2.png Lingering Water Bottle JE2 BE2.png The textures of lingering potions have now been changed.
New Nintendo 3DS Edition
1.7.10Lingering Potion of Fire Resistance JE1 BE1.png Lingering Potion of Harming JE1 BE1.png Lingering Potion of Healing JE1 BE1.png Lingering Potion of Invisibility JE1 BE1.png Lingering Potion of Leaping JE1 BE1.png Lingering Potion of Night Vision JE1 BE1.png Lingering Potion of Poison JE1 BE1.png Lingering Potion of Regeneration JE1 BE1.png Lingering Potion of Slowness JE1 BE1.png Lingering Potion of Strength JE1 BE1.png Lingering Potion of Swiftness JE1 BE1.png Lingering Potion of Water Breathing JE1 BE1.png Added lingering potions.

Issues[edit]

Issues relating to "Lingering Potion" are maintained on the bug tracker. Report issues there.

See also[edit]