In Java Edition, the volume of ambient sounds can be changed individually through "Music & Sounds" in the Options menu by changing the "Ambient/Environment" bar. However, this also affects the sounds of firework rockets and such.
These sounds play in dark (light level lower than 9) areas. Such areas don't need to be sealed off or hidden, as ambience can be heard from a space that the player can actually see, nor does the player need to be underground for them to play. Cave ambience may occur when the player is in the vicinity of an air block with a light level lower than 9, without lighting from the sky. There is an interval of several minutes before another sound can be played.[verify]
There are 19 cave ambience sounds in total, one of which is picked randomly when the game decides to play one.
The sound "underwater ambience" plays in an endless loop, while the other sounds occur randomly.
There are 22 underwater ambience sounds in total:
|Bass Whale 1|
|Bass Whale 2|
|Java Edition Alpha|
|v1.0.3||Added 13 different cave ambient sounds.|
|1.2.1||12w07a||The map format was updated to the Anvil format, which now allows ambience to be heard in multiplayer.|
|Cave Ambience was known to play only in 3×3×3 spaces or larger, but it's been heard playing in spaces of smaller size.|
|1.9||15w43a||Added cave sound 14.|
|1.10||pre2||Added cave sounds 15 and 16.|
|1.12||17w13a||Added cave sounds 17 and 18.|
|1.13||18w02a||Added cave sound 19.|
|18w10a||Added 22 different underwater ambient sounds.|
- When "Cave 14" is viewed in a spectrogram, it appears to show the face of a creeper.