Ambience

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This feature is exclusive to Java Edition and Legacy Console Edition.
A dark cave. This is where one will most likely hear ambient sounds.

Ambience (cave sounds in Legacy Console Edition and eerie noise according to subtitles) is a set of sounds that occasionally play when the player is in proximity to a dark space.

Behavior[edit]

Ambient sounds can be played in any dimension, including the Nether and the End, and can be heard in both singleplayer and multiplayer. Ambience can occur in a space of any size, but they seem much more likely to be heard in larger spaces that are completely filled with a light level lower than 8, without any lighting from the sky. Ambience is more likely to play from the direction of darker spaces. The space does not need to be sealed off or hidden - ambience can be heard from a space that the player can actually see - nor does the player need to be underground to hear ambient sounds.

List of ambient sounds[edit]

Ambient sounds are found in the assets/objects subdirectory in the .minecraft folder. See this tutorial for locating specific sound files. Ambient sounds play randomly in different pitches, as other sounds of Minecraft do. There are 19 sounds (Cave 1 - 19) in total:

History[edit]

Java Edition Alpha
v1.0.3Added ambience. These sounds were made by C418, who also composed Minecraft's music.
Java Edition
1.2.112w07aThe map format was updated to the Anvil format, which now allows ambience to be heard in multiplayer.
Ambience was known to play only in 3×3×3 spaces or larger, but they've been heard playing in spaces of smaller size.
1.9?Added an ambient sound, increasing total from 13 to 14.
1.10pre2Added 2 new ambient sounds, now with a total of 16.
1.12?Added 2 new ambient sounds, now with a total of 18.
1.13?Added 1 new ambient sound, now with a total of 19.

Issues[edit]

Issues relating to "Ambience", "Ambiance", "Cave noise", or "Cave sound" are maintained on the bug tracker. Report issues there.

Trivia[edit]

Ambient sound 14 viewed in a spectrogram
  • Since bodies of water have light level zero everywhere more than 4 blocks deep, on rare occasions ambient noises can be heard if the player is standing by an ocean or deep body of water, regardless of light level outside the water.
  • When ambient sound 14 is viewed in a spectrogram, it appears to be a creeper face.

See also[edit]