|Catches fire from lava||
dec: 0 hex: 0 bin: 0
See § Data values
Air is the block present in otherwise empty space.
Void air[Java Edition only] is used internally for blocks above (Y>255) and below (Y<0) the world, and in unloaded chunks.
Structures above ground generate normal air (with the exception of exposed badlands abandoned mineshafts and surface ponds, which generate cave air), and underground structures generate cave air. Void air is used in place of unloaded chunks and above or below the world's buildable area.
Air can be selected in the creation of worlds tab in Legacy Console Edition.
Cave air and void air have no special properties; they are functionally the same as normal air.
|Block||Namespaced ID||Numeric ID|
|Java Edition pre-Classic|
|Cave game tech test||Air added, but it wasn't internally a block.|
|Java Edition Indev|
|0.31||Air will now affect liquid blocks that are horizontally adjacent to it. If air is touching the fluid block, there will be a 2⁄3 chance the fluid block will disappear and make the pool recede and a 1⁄3 chance the fluid block will fill the air, making the pool spread.|
|1.7.2||13w38b||Air is now internally a block and can be kept in the inventory. It has a missing texture, .|
|Air would drop from killing villagers and slimes (only medium and big ones).|
|13w38c||Air can no longer be kept in the inventory.|
|1.10||16w20a||Air can now be visualized with the use of structure blocks.|
|1.13||17w47a||Prior to The Flattening, this block's numeric ID was 0.|
|18w06a||Added two new variations of air: cave air and void air.|
|Caves now generate cave air instead of normal air.|
|Void air is now internally used at Y values less than 0 or greater than 255 and in unloaded chunks.|
|Pocket Edition Pre-release|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||1.0.1||Added air.|
|New Nintendo 3DS Edition|