|Catches fire from lava||
dec: 0 hex: 0 bin: 0
See § Data values
Air is the block present in otherwise empty space.
Void air[Java Edition only] is used internally for blocks above (Y>255) and below (Y<0) the world, and in unloaded chunks.
Structures above ground generate normal air (with the exception of exposed badlands abandoned mineshafts and surface ponds, which generate cave air), and underground structures generate cave air. Void air is used in place of unloaded chunks and above or below the world's buildable area.
|Block||Namespaced ID||Numeric ID|
|Java Edition pre-Classic|
|Cave game tech test||Added air.|
|Air currently isn't internally a block.|
|Java Edition Indev|
|0.31||Air now affects liquid blocks that are horizontally adjacent to it. If air is touching the fluid block, there is a 2⁄3 chance for the fluid block to disappear and make the pool recede, and a 1⁄3 chance for the fluid block to fill the air, making the pool spread.|
|1.7.2||13w38b||Air is now internally a block and can be kept in the inventory. It has a missing texture, .|
|Air can now drop from killing entity that normally gives nothing: villagers, slimes (medium and bigger sizes), silverfish, bats and the ender dragon.|
|13w38c||Air can no longer be kept in the inventory.|
|1.10||16w20a||Air can now be visualized with the use of structure blocks.|
|1.13||17w47a||Prior to The Flattening, this block's numeric ID was 0.|
|18w06a||Two new variations of air have now been added: cave air and void air.|
|Caves now generate cave air instead of normal air.|
|Void air is now internally used at Y values less than 0 or greater than 255 and in unloaded chunks.|
|Pocket Edition Pre-release|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||1.0.1||Added air.|
|New Nintendo 3DS Edition|