dec: 0 hex: 0 bin: 0
Air is the block present in otherwise empty space.
Void air[upcoming 1.13] is used internally for blocks above (>255) and below (<0) the world, and in unloaded chunks.
Air cannot be kept in the inventory and can only be destroyed or created by the placement or removal of other blocks respectively, assuming the block space is not already occupied by water.[upcoming 1.13]
Most generated structures generate air. Air is also generated in any space not occupied by another block.
Structures above ground generate normal air (with the exception of exposed mesa abandoned mineshafts and surface ponds, which generate cave air), and underground structures generate cave air. Void air is used in place of unloaded chunks and above or below the world's buildable area.
|Cave game tech test||Air was added, but it wasn't internally a block.|
|0.31||Air affected liquid blocks that were horizontally adjacent to it. If air was touching the fluid block, there was a 2⁄3 chance the fluid block would disappear and make the pool recede and a 1⁄3 chance the fluid block would fill the air, making the pool spread.|
|1.7.2||13w38b||Air is now internally a block and can be kept in the inventory. It has a missing texture, .|
|13w38c||Air cannot be kept in the inventory anymore, but is internally still handled as a block.|
|1.10||16w20a||Air can now be visualized with the use of structure blocks.|
|Upcoming Java Edition|
|1.13||18w06a||Added two new variations of air: cave air and void air.|
|Caves now generate cave air instead of normal air.|
|Void air now generates instead of cave air at Y values less than 0 or greater than 256, as well as in unloaded chunks.|
|Pocket Edition Alpha|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||Added air.|