|Catches fire from lava||
Air is the block present in otherwise empty space that has no transparent blocks and non-transparent blocks other than the air "block" itself.
Void air[Java Edition only] is used internally for blocks above (Y>255) and below (Y<0) the world, and in unloaded chunks.
In Bedrock Edition, air cannot be obtained in the inventory without editing. In Java Edition, the block is completely unobtainable. Air can be destroyed or created only by the placement or removal of other blocks respectively.
Upon world generation, all otherwise empty spaces are occupied by air. In Java Edition, badlands, abandoned mineshafts, and surface ponds generate cave air, and underground structures generate cave air. Void air is used in place of unloaded chunks and above or below the world's buildable area.[Java Edition only]
Air can be visualized with the use of structure blocks in save mode. With "Show invisible blocks" enabled, the air is represented as small blue cubes. Whether cave and void air are represented differently is unknown.
Cave air and void air have no special properties; they function the same as normal air, except that cave air is in caves, and void air is in the void.
|Block||Namespaced ID||Translation key|
|Name||Namespaced ID||Translation key|
|Java Edition pre-Classic|
|Cave game tech test||Added air, which is any space devoid of blocks.|
|Air currently isn't internally a block.|
|Java Edition Indev|
|0.31||Air now affects liquid blocks that are horizontally adjacent to it. If air is touching the fluid block, there is a 2⁄3 chance for the fluid block to disappear and make the pool recede, and a 1⁄3 chance for the fluid block to fill the air, making the pool spread.|
|1.7.2||13w38b||Air is now internally a block and can be kept in the inventory. Unlike water and lava, it cannot be placed anywhere that already has air. It has a missing texture. ( or )|
|Air now drops 0-2 items from killing an entity that normally gives nothing, such as villagers, bats and the ender dragon.|
|13w38c||Air can no longer be kept in the inventory. However, air is still suggested with the |
|1.10||16w20a||Air can now be visualized with the use of structure blocks.|
|1.13||17w47a||Prior to The Flattening, this block's numeric ID was 0.|
|18w06a||Two new variations of air have been added: cave air and void air.|
|Caves now generate cave air instead of normal air.|
|Void air is now internally used at Y values less than 0 or greater than 255 and in unloaded chunks.|
|Pocket Edition Pre-release|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||1.0.1||Added air.|
|New Nintendo 3DS Edition|
- "This snapshot may be very crashy because @_grum redefined the concept of "air". We're keeping an eye on the crash list though!" – @Dinnerbone, September 20, 2013
- – resolved as "Works As Intended"