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Non-Solid Block





Data value

dec: 0 hex: 0 bin: 0



Air is the block present in otherwise empty space.

Obtaining[edit | edit source]

Air cannot be kept in the inventory and can only be destroyed or created by the placement or removal of other blocks respectively.

Natural generation[edit | edit source]

Most generated structures generate air. Air is also generated in any space not occupied by another block.

Usage[edit | edit source]

Air, shown at right, is represented by blue cubes within structures. Red cubes represent structure void.

Air shares some properties with non-solid blocks, including allowing the player or mob to move within that space without suffocating, and also to catch their breath if they are drowning in water.

Air can be visualized with the use of structure blocks in save mode. With "Show invisible blocks" enabled, air is represented as small blue cubes.

History[edit | edit source]

Pre 0.0.0 Air was added, but it wasn't internally a block.
0.31 Air affected liquid blocks that were horizontally adjacent to it. If air was touching the fluid block, there was a 23 chance the fluid block would disappear and make the pool recede and a 13 chance the fluid block would fill the air, making the pool spread.
Official release
1.7.2 13w38b Air is now internally a block[1] and can be kept in the inventory. It has a missing texture, MissingTextureInventory.png.
13w38c Air cannot be kept in the inventory anymore, but is internally still handled as a block.
1.10 16w20a Air can now be visualized with the use of structure blocks.
1.13 18w06a Added two new variations of air: cave air and void air.
Caves now generate cave air instead of normal air.
Void air now generates instead of cave air at Y values less than 0 or greater than 256, as well as in unloaded chunks.
Pocket Edition Alpha
0.1.0 Added air.
Legacy Console Edition
TU1CU11.00Patch 1Added air.

Issues[edit | edit source]

Issues relating to “Air” are maintained on the issue tracker. Report issues there.

References[edit | edit source]

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