Education Edition only
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Please help us by expanding it.
The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command, which can be executed in the traditional way, from the console.
drop <int:slotNum> <int:quantity> <direction>
transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum>
place <int:slotNum> <direction>
<direction> refers to
<turnDirection> refers to
|Pocket Edition Alpha|
|0.16.0||build 1||Added agent.|
|build 2||Removed agent.|
|1.0.0||alpha 0.17.0.1||The agent has now been re-added, hidden in a(n) |
|1.8||beta 184.108.40.206||Added Agent Spawn Egg texture file.|
|1.0.1||The agent was added as "learn to code mascot".|
|1.0.2||Entity ID changed from "learn_to_code_mascot" to "agent".|
|1.4.0||Agent's default name tag color changed to blue.|
|1.7||Agent can now be removed through |
|Players will be able to show the agent coordinates on the HUD|
|Added spawn eggs for agents.|
- The model of the agent is similar to that of iron golems, but is smaller, has a bigger head, and has a different texture.
- The agent is seen in the official image of Minecraft: Education Edition.
- The agent, along with the NPC, are the only mobs exclusive to the Education Edition.
- Looking at .apk file in Bedrock Edition, there actually agent hidden. Its unknown why agent hidden there and not completely removed as there is texture for the agent, spawn egg, model, even AI Behavior for Agent, while the mob itself didn't exist.