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The agent carries its own 27-item inventory, which can be manipulated by commands the player programs it to use, or edited directly by a GUI that the player can access in-game.
The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command which can be executed in the traditional way, from the console.
The agent cannot be spawned, as it lacks a spawn egg.
drop <int:slotNum> <int:quantity> <direction>
transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum>
place <int:slotNum> <direction>
<direction> refers to
|Pocket Edition Alpha|
|0.16.0||build 1||Added agent.|
|build 2||Removed agent.|
|1.0||build 1||Agent was re-added hidden in .apk file.|
|1.0.1||The agent was added as "learn to code mascot".|
- The entity ID of the agent remains
learn_to_code_mascotwhich was the previous name.
- The model of the agent is similar to the iron golems, but is smaller and its texture is different.
- The agent is seen in the official image of Minecraft: Education Edition.