Agent

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Agent
Agent.png
Health points

Attack strength

0♥

Internal ID

56

Namespaced ID

agent

Information icon.svg
This feature is exclusive to Education Edition and Bedrock Edition.
This article is a stub, meaning that it lacks some important content.
You can help by expanding it with further information relating to the topic.

The agent is a mob that helps players learn coding, by getting players to code the actions on the agent. The agent can be programmed to execute a lot of tasks, like planting and harvesting, mining, chopping trees, and building.

Usage[edit]

The agent is used in conjunction with Code Connection/Code Builder for Minecraft, and is programmable by a visual ScratchX interface.

The agent carries its own 27-item inventory, which can be manipulated by commands that the player programs it to use, or edited directly by a GUI that the player can access in-game.

The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command, which can be executed in the traditional way, from the console.

The agent can push pressure plates, but cannot interact with buttons, levers or other right-click mechanisms like doors and gates.

Agent commands[edit]

  • attack <direction>
  • destroy <direction>
  • drop <int:slotNum> <int:quantity> <direction>
  • drop all <direction>
  • move <direction>
  • turn <turnDirection>
  • inspect <direction>
  • inspect data <direction>
  • detect <direction>
  • detectredstone <direction>
  • transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum>
  • create agent
  • remove agent
  • teleport to player
  • teleport to location facing direction
  • collect <string:item>
  • till <direction>
  • place <int:slotNum> <direction>
  • place on move<int:slotNum> <true/false>
  • get item count <int:slotNum>
  • get item space <int:slotNum>
  • get item detail <int:slotNum>

<direction> refers to forward|back|left|right|up|down

<turnDirection> refers to left|right

History[edit]

Pocket Edition Alpha
0.16.0build 1Agent.png Added agent.
build 2Agent has now been removed.
Pocket Edition
1.0.0alpha 0.17.0.1The agent has now been re-added, hidden in a(n) .apk file.
Bedrock Edition
1.8.0beta 1.8.0.8Added agent spawn egg texture file.
Education Edition
1.0.1Agent.png Added the "learn to code mascot".
1.0.2The entity ID changed has now been changed from "learn_to_code_mascot" to "agent".
1.4.0Agent's default name tag color has now been changed to blue.
1.7Agent can now be removed through /remove.
Players will now be able to show the agent coordinates on the HUD.
/summon agent now creates or teleports the executor’s agent to the executor.
Added spawn eggs for agents.

Trivia[edit]

  • The model of the agent is similar to that of iron golems, but is smaller, has a bigger head, and has a different texture.
  • The agent is seen in the official image of Minecraft: Education Edition.
  • The agent, along with the NPC, are the only mobs exclusive to the Education Edition.
    • Bedrock Edition also contains resources for the mob, however the mob is unobtainable in game. By installing Code Connection, it is possible to use in Minecraft Windows 10 Edition.
  • On the free 10th anniversary map that Mojang released, there is a puzzle in the "Library" area that involves controlling the Agent with Glazed Terracotta. On the Bedrock version of the map, the Agent is added in as a new mob, while on Java, it is an Armor Stand with remodeled Infested Chiseled Stone Bricks on its head.
  • The Agent Spawn egg can be obtained with an NBT editor in Minecraft: Bedrock Edition.

Gallery[edit]