Education Edition only
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Please help us by expanding it.
The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command, which can be executed in the traditional way, from the console.
drop <int:slotNum> <int:quantity> <direction>
transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum>
place <int:slotNum> <direction>
<direction> refers to
<turnDirection> refers to
|Pocket Edition Alpha|
|0.16.0||build 1||Added agent.|
|build 2||Removed agent.|
|1.0.0||alpha 0.17.0.1||The agent has now been re-added, hidden in a(n) |
|1.8.0||beta 126.96.36.199||Added Agent Spawn Egg texture file.|
|1.0.1||The agent was added as "learn to code mascot".|
|1.0.2||Entity ID changed from "learn_to_code_mascot" to "agent".|
|1.4.0||Agent's default name tag color changed to blue.|
|1.7||Agent can now be removed through |
|Players will be able to show the agent coordinates on the HUD|
|Added spawn eggs for agents.|
- The model of the agent is similar to that of iron golems, but is smaller, has a bigger head, and has a different texture.
- The agent is seen in the official image of Minecraft: Education Edition.
- The agent, along with the NPC, are the only mobs exclusive to the Education Edition.
- Bedrock Edition also contains resources for the mob, however the mob is unobtainable in game.