Advancements/Conditions/entity

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    •  distance:
      •  absolute:
        •  max: The maximum value.
        •  min: The minimum value.
      •  horizontal:
        •  max: The maximum value.
        •  min: The minimum value.
      •  x:
        •  max: The maximum value.
        •  min: The minimum value.
      •  y:
        •  max: The maximum value.
        •  min: The minimum value.
      •  z:
        •  max: The maximum value.
        •  min: The minimum value.
    •  effects: A list of status effects.
      •  <minecraft:effect_name>: A status effect with the key name being the status effect name.
        •  amplifier: The effect amplifier.
        •  amplifier:
          •  max: The maximum value.
          •  min: The minimum value.
        •  duration: The effect duration in ticks.
        •  duration:
          •  max: The maximum value.
          •  min: The minimum value.
    •  equipment:
    •  flags: Predicate Flags to be checked.
      •  is_on_fire: Test whether the entity is or is not on fire.
      •  is_sneaking: Test whether the entity is or is not sneaking.
      •  is_sprinting: Test whether the entity is or is not sprinting.
      •  is_swimming: Test whether the entity is or is not swimming.
      •  is_baby: Test whether the entity is or is not a baby variant.
    •  location:
    •  nbt: An NBT string.
    •  player: Player properties to be checked. Fails when entity is not a player.
      •  advancements: A map of advancements to check.
        •  <advancement id>: An advancement ID.
        •  <advancement id>:
          •  <criteria id>: A criteria ID of the advancement.
      •  gamemode: The game mode of the player. Must be survival, adventure, creative or spectator.
      •  level: The experience level of the player.
      •  level:
        •  max: The maximum value.
        •  min: The minimum value.
      •  recipes: A map of recipes to check.
        •  <recipe id>: A recipe ID. True if the recipe is known to the player.
      •  stats: List of statistics to match.
        • A statistic. Note that unlike when adding scoreboard objectives, the base (for example, minecraft:custom) and the statistic (for example, minecraft:sneak_time) are split and use proper namespaces instead of the dot-notation (minecraft.custom:minecraft.sneak_time).
          •  type: The statistic base. Possible values are minecraft:custom, minecraft:crafted, minecraft:used, minecraft:broken, minecraft:mined, minecraft:killed, minecraft:picked_up, minecraft:dropped and minecraft:killed_by.
          •  stat: The statistic ID. Mostly mimics the criteria used for defining scoreboard objectives.
          •  value: The value of the statistic.
          •  value:
            •  max: The maximum value.
            •  min: The minimum value.
    •  team: The team the entity belongs to.
    •  type: An entity ID.