Advancements

From Minecraft Wiki
Jump to: navigation, search
Java Edition.png
Dinnerbone-twitter.png The system as a whole is called "advancements", which is aimed at guiding & tracking players progress through the game (in vanilla survival and any custom additions by mapmakers or mods). Most advancements are literally just that - an advancement through the game.
Dinnerbone on the advancements system[1]
The popup that appears when an advancement is completed.
The popup that appears when a goal advancement is completed.
The popup that appears when special challenge advancements are completed.

Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements in the Console Edition and Pocket Edition.

Obtaining[edit | edit source]

Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it.

When an advancement is obtained, a sliding toast notification displays in the top right corner as well and a message will be displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement will make the header text display "Advancement Made!", completing a goal advancement will result in a "Goal Reached!" header and a challenge advancement will give "Challenge Completed!".

Interface[edit | edit source]

The advancements interface. One advancement ("Isn't It Iron Pick") is selected.

The button to access the Advancements screen is found on the pause menu screen. You can also open this screen by pressing L (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement and ending with goal or challenge advancements. By clicking and dragging, you can view different branches of an advancement tree. Each tree is categorized into different tabs (which are, themselves, advancements). There are currently five tabs in vanilla Minecraft (although more may possibly be added[2][3]):

Each tab has a different background with a repeating texture.

Advancement icons display a header name and description when hovered over. They only appear in a tree when the advancement before it is completed, although, as stated before, advancements can be completed in any order.

If the player has not completed any advancements, the interface will show a black background with white text reading "There doesn't seem to be anything here... :(".

The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:

Icon Frame Description
Regular Completed
Advancement-plain-raw.png Advancement-plain-worn.png Normal advancement.
Advancement-oval-raw.png Advancement-oval-worn.png Goal advancement.
Advancement-fancy-raw.png Advancement-fancy-worn.png Challenge advancement.

Extra advancements and tabs can be added and customized with the use of JSON files, as detailed below.

List of advancements[edit | edit source]

Minecraft[edit | edit source]

Advancement tree in the "Minecraft" tab
Grid Grass Block.png Minecraft
Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
MinecraftThe heart and story of the gameGet a crafting table in your inventory.minecraft:story/root
Advancement-plain-raw.png
Stone AgeMine stone with your new pickaxeMinecraftGet cobblestone in your inventory.minecraft:story/mine_stone
Advancement-plain-raw.png
Getting an UpgradeConstruct a better pickaxeStone AgeGet a stone pickaxe in your inventory.minecraft:story/upgrade_tools
Advancement-plain-raw.png
Acquire HardwareSmelt an iron ingotGetting an UpgradeGet an iron ingot in your inventory.minecraft:story/smelt_iron
Advancement-plain-raw.png
Suit UpProtect yourself with a piece of iron armorAcquire HardwareGet any type of iron armor in your inventory.minecraft:story/obtain_armor
Advancement-plain-raw.png
Hot StuffFill a bucket with lavaAcquire HardwareGet a lava bucket in your inventory.minecraft:story/lava_bucket
Advancement-plain-raw.png
Isn't It Iron PickUpgrade your pickaxeAcquire HardwareGet an iron pickaxe in your inventory.minecraft:story/iron_tools
Advancement-plain-raw.png
Not Today, Thank YouDeflect an arrow with a shieldSuit UpDeflect a projectile with a shield.minecraft:story/deflect_arrow
Advancement-plain-raw.png
Ice Bucket ChallengeForm and mine a block of ObsidianHot StuffGet a block of obsidian in your inventory.minecraft:story/form_obsidian
Advancement-plain-raw.png
Diamonds!Acquire diamondsIsn't It Iron PickGet a diamond in your inventory.minecraft:story/mine_diamond
Advancement-plain-raw.png
We Need to Go DeeperBuild, light and enter a Nether PortalIce Bucket ChallengeEnter the Nether dimension.minecraft:story/enter_the_nether
Advancement-plain-raw.png
Cover Me With DiamondsDiamond armor saves livesDiamonds!Get any type of diamond armor in your inventory.minecraft:story/shiny_gear
Advancement-plain-raw.png
EnchanterEnchant an item at an Enchanting TableDiamonds!minecraft:story/enchant_item
Advancement-oval-raw.png
Zombie DoctorWeaken and then cure a zombie villagerWe Need to Go DeeperThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand).minecraft:story/cure_zombie_villager
Advancement-plain-raw.png
Eye SpyFollow an Ender EyeWe Need to Go DeeperEnter a stronghold.minecraft:story/follow_ender_eye
Advancement-plain-raw.png
The End?Enter the End PortalEye SpyEnter the End dimension.minecraft:story/enter_the_end

Nether[edit | edit source]

Advancement tree in the "Nether" tab
Red Nether Brick.png Nether
Icon Advancement In-game description Parent Actual requirements (if different) Internal ID Rewards
Advancement-plain-raw.png
NetherBring summer clothesEnter the Nether dimension.minecraft:nether/root
Advancement-fancy-raw.png
Subspace BubbleUse the Nether to travel 7km in the OverworldNetherUse the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other.minecraft:nether/fast_travel
100 experience
Advancement-plain-raw.png
A Terrible FortressBreak your way into a Nether FortressNetherEnter a Nether fortress.minecraft:nether/find_fortress
Advancement-fancy-raw.png
Return to SenderDestroy a Ghast with a fireballNetherKill a ghast using a ghast fireball.minecraft:nether/return_to_sender
50 experience
Advancement-plain-raw.png
Into FireRelieve a Blaze of its rodA Terrible FortressGet a blaze rod in your inventory.minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.png
Spooky Scary SkeletonObtain a wither skeleton's skullA Terrible FortressGet a wither skeleton skull in your inventory.minecraft:nether/get_wither_skull
Advancement-fancy-raw.png
Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it.Return to SenderKill a Ghast in the Overworld.minecraft:nether/uneasy_alliance
100 experience
Advancement-plain-raw.png
Local BreweryBrew a potionInto FirePick up an item from a brewing stand potion slot.minecraft:nether/brew_potion
Advancement-plain-raw.png
Withering HeightsSummon the WitherSpooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.minecraft:nether/summon_wither
Advancement-fancy-raw.pngGrid Milk.pngA Furious CocktailHave every potion effect applied at the same timeLocal BreweryHave all of these 11 potion effects applied to you at the same time.minecraft:nether/all_potions
100 experience
Advancement-plain-raw.png
Bring Home the BeaconConstruct and place a BeaconWithering HeightsBe within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered.minecraft:nether/create_beacon
Advancement-fancy-raw.png
How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 20 effects applied to you at the same time.minecraft:nether/all_effects
1,000 experience
Advancement-oval-raw.png
BeaconatorBring a beacon to full powerBring Home the BeaconBe within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.minecraft:nether/create_full_beacon

The End[edit | edit source]

Advancement tree in the "The End" tab
Grid End Stone.png The End
Icon Advancement In-game description Parent Actual requirements (if different) Internal ID Rewards
Advancement-plain-raw.png
The EndOr the beginning?Enter the End dimension.minecraft:end/root
Advancement-plain-raw.png
Free the EndGood luckThe EndKill the ender dragon.minecraft:end/kill_dragon
Advancement-oval-raw.png
The Next GenerationHold the Dragon EggFree the EndGet the dragon egg in your inventory.minecraft:end/dragon_egg
Advancement-plain-raw.png
Remote GetawayEscape the islandFree the EndThrow an ender pearl through or walk into an End gateway.minecraft:end/enter_end_gateway
Advancement-oval-raw.png
The End... Again...Respawn the ender dragon.Free the EndSummon an ender dragon using ender crystals.minecraft:end/respawn_dragon
Advancement-oval-raw.png
You Need a MintCollect dragon's breath in a glass bottle.Free the EndGet a bottle of dragon's breath in your inventory.minecraft:end/dragon_breath
Advancement-plain-raw.png
The City at the End of the GameGo on in, what could happen?Remote GetawayEnter an End city.minecraft:end/find_end_city
Advancement-oval-raw.png
Sky's the LimitFind an ElytraThe City at the End of the GameGet a pair of elytra in your inventory.minecraft:end/elytra
Advancement-fancy-raw.png
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameHave the Levitation effect applied, and move a vertical distance of 50 blocks.minecraft:end/levitate
50 experience

Adventure[edit | edit source]

Advancement tree in the "Adventure" tab
Grid Empty Map.png Adventure
Icon Advancement In-game description Parent Actual requirements (if different) Internal ID Rewards
Advancement-plain-raw.png
AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png
Monster HunterKill any hostile monsterAdventureKill one of these 22 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-plain-raw.png
What a Deal!Successfully trade with a VillagerAdventureminecraft:adventure/trade
Advancement-plain-raw.png
Sweet dreamsChange your respawn pointAdventureLie down in a bed. The advancement will be granted as soon as the player is in the bed, even if the player does not actually successfully sleep.minecraft:adventure/sleep_in_bed
Advancement-plain-raw.png
Take AimShoot something with a bow and arrowMonster HunterFire a bow so that the arrow strikes any entity.minecraft:adventure/shoot_arrow
Advancement-fancy-raw.png
Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs
100 experience
Advancement-oval-raw.png
PostmortalUse a Totem of Undying to cheat deathMonster Hunterminecraft:adventure/totem_of_undying
Advancement-oval-raw.png
Hired HelpSummon an Iron Golem to help defend a villageWhat a Deal!Summon an iron golem.minecraft:adventure/summon_iron_golem
Advancement-fancy-raw.png
Adventuring TimeDiscover every biomeSweet dreamsVisit these 36 biomes. Other biomes may also be visited, but are ignored for the advancement.minecraft:adventure/adventuring_time
500 experience
Advancement-fancy-raw.png
Sniper duelKill a skeleton with an arrow from more than 50 metersTake AimUse a launched arrow to kill a skeleton from 50 or more blocks away, horizontally.minecraft:adventure/sniper_duel
50 experience

Husbandry[edit | edit source]

Advancement tree in the "Husbandry" tab
Hay Bale.png Husbandry
Icon Advancement In-game description Parent Actual requirements (if different) Internal ID Rewards
Advancement-plain-raw.png
HusbandryThe world is full of friends and foodEat anything that can be eaten.minecraft:husbandry/root
Advancement-plain-raw.png
The Parrots and the BatsBreed two animals togetherHusbandryBreed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement.minecraft:husbandry/breed_an_animal
Advancement-plain-raw.png
Best Friends ForeverTame an animalHusbandryTame one of the 5 types of mob that are tamable.minecraft:husbandry/tame_an_animal
Advancement-plain-raw.png
A Seedy PlacePlant a seed and watch it growHusbandryPlant one of these 5 plants. Other plants are ignored for the advancement.minecraft:husbandry/plant_seed
Advancement-fancy-raw.png
Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 10 mobs. Other tamable mobs, if any, are ignored for the advancement.minecraft:husbandry/breed_all_animals
100 experience
Advancement-fancy-raw.png
A Balanced DietEat everything that is edible, even if it's not good for youA Seedy PlaceEat each of these 35 foods. Other foods, if any, are ignored for the advancement.minecraft:husbandry/balanced_diet
100 experience
Advancement-fancy-raw.png
Serious DedicationCompletely use up a diamond hoe, and then reevaluate your life choicesA Seedy PlaceUse up the final bit of durability on a diamond hoe, so that it breaks.minecraft:husbandry/break_diamond_hoe
100 experience

JSON Format[edit | edit source]

Custom advancements in the 'data/advancements' folder of a Minecraft world store the advancement data for that world as separate JSON files:

All advancement JSON files are structured according to the following format:


  • The root tag.

    •  display: The optional display data.

      •  icon: The data for the icon.

        •  item: The item id.

        •  data: The damage value for the item.[until 1.13]

      •  title: The title for this advancement.

      •  title: A JSON text component (containing text and formatting like used in /tellraw and various other commands. Also translate tag can be used here).

      •  frame: The optional type of frame for the icon. challenge for a tile with a more fancy spiked border as it is used for the kill all mobs advancement, goal for a tile with a rounded border as it is used for the full beacon advancement, task for a normal tile (default.)

      •  background: The optional directory for the background to use in this advancement tab (only for the root advancement).

      •  description: The description of the advancement.

      •  description: A JSON text component (containing text and formatting like used in /tellraw and various other commands. Also translate tag can be used here).

      •  show_toast: Can be true or false. Whether or not to show the toast pop up after completing this advancement. Defaults to true.

      •  announce_to_chat: Can be true or false. Whether or not to announce in the chat when this advancement has been completed. Defaults to true.

      •  hidden: Can be true or false. Whether or not to hide this advancement and all its children from the advancement screen until this advancement have been completed. Has no effect on root advancements them self but will still affect all their children. Defaults to false.

    •  parent: The optional parent advancement directory of this advancement (does not apply for the root advancement).

    •  criteria: The required criteria that have to be met.

      •  <criteriaName>: A name given to the criteria (can be any string, must be unique).

        •  trigger: The trigger for this advancement; specifies what the game should check for the advancement.

        •  conditions: All the conditions that need to be met when the trigger gets activated.

    •  requirements: An optional list of requirements (all the <criteriaName>). If all criteria are required, this may be omitted. With multiple criteria: requirements contains a list of lists with criteria (all criteria need to be mentioned). If all of the lists each have any criteria met, it will complete the advancement. (basically AND grouping of OR groups)

    •  rewards: An optional collection of the rewards provided when this advancement is obtained.

      •  recipes: A list of crafting recipes (strings).

      •  loot: A list of loot tables (strings).

      •  experience: An amount of experience.

      •  function: A function to run. Functions are text files with the file extension .mcfunction in .minecraft\saves\XXXX\data\functions\ and can contain a list of commands to run in order.

List of triggers[edit | edit source]

minecraft:bred_animals[edit | edit source]

Triggers after the player breeds 2 animals. Available conditions:

minecraft:brewed_potion[edit | edit source]

Triggers after the player takes any item out of a brewing stand. Available conditions:

minecraft:changed_dimension[edit | edit source]

Triggers after the player travels between two dimensions. Available conditions:


  •  conditions:

    •  from: The dimension the entity traveled from. Accepts these 3 values.

    •  to: The dimension the entity traveled to. Same accepted values as above.

minecraft:construct_beacon[edit | edit source]

Triggers after the player changes the structure of a beacon. (When the beacon updates itself). Available conditions:


  •  conditions:

    •  level: The tier of the updated beacon structure.

    •  level:

      •  max: The maximum value.

      •  min: The minimum value.

minecraft:consume_item[edit | edit source]

Triggers when the player consumes an item. Available conditions:

minecraft:cured_zombie_villager[edit | edit source]

Triggers when the player cures a zombie villager. Available conditions:


  •  conditions:

minecraft:effects_changed[edit | edit source]

Triggers after the player gets a status effect applied or taken from them. Available conditions:


  •  conditions:

    •  effects: A list of status effects the player has.

      •  <minecraft:effect_name>: A status effect with the key name being the status effect name.

        •  amplifier: The effect amplifier.

        •  amplifier:

          •  max: The maximum value.

          •  min: The minimum value.

        •  duration: The effect duration in ticks.

        •  duration:

          •  max: The maximum value.

          •  min: The minimum value.

minecraft:enchanted_item[edit | edit source]

Triggers after the player enchants an item through an enchanting table (does not get triggered through an anvil, or through commands). Available conditions:


  •  conditions:

    •  item: The item after it has been enchanted.

    •  levels: The levels spent by the player on the enchantment.

    •  levels:

      •  max: The maximum value.

      •  min: The minimum value.

minecraft:enter_block[edit | edit source]

Triggers when the player stands in a block. Checks every tick and will try to trigger for each successful match (up to 8 times, the maximum amount of blocks a player can stand in), which only works if the advancement is revoked from within the advancement using a function reward. Available conditions:


  •  conditions:

    •  block: The block that the player is standing in. Accepts block IDs.

    •  state: The block states of the block.

      •  <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.

minecraft:entity_hurt_player[edit | edit source]

Triggers after a player gets hurt. Available conditions:

minecraft:entity_killed_player[edit | edit source]

Triggers after an entity kills a player. Available conditions:

minecraft:impossible[edit | edit source]

Triggers only using commands.

minecraft:inventory_changed[edit | edit source]

Triggers after any changes happen to the player's inventory. Available conditions:


  •  conditions:

    •  items: A list of items in the player's inventory. All items in the list must be in the player's inventory, but not all items in the player's inventory have to be in this list.

    •  slots:

      •  empty: The amount of slots empty in the inventory.

      •  empty:

        •  max: The maximum value.

        •  min: The minimum value.

      •  full: The amount of slots completely filled (stacksize) in the inventory.

      •  full:

        •  max: The maximum value.

        •  min: The minimum value.

      •  occupied: The amount of slots occupied in the inventory.

      •  occupied:

        •  max: The maximum value.

        •  min: The minimum value.

minecraft:item_durability_changed[edit | edit source]

Triggers after any item in the inventory has been damaged in any form. Available conditions:


  •  conditions:

    •  delta: The difference in durability.

    •  delta:

      •  max: The maximum value.

      •  min: The minimum value.

    •  durability: The remaining durability of the item.

    •  durability:

      •  max: The maximum value.

      •  min: The minimum value.

    •  item: The item before it was damaged, allows you to check the durability before the item was damaged.

minecraft:levitation[edit | edit source]

Triggers when the player has the levitation status effect. Available conditions:


  •  conditions:

    •  distance:

      •  absolute:

        •  max: The maximum value.

        •  min: The minimum value.

      •  horizontal:

        •  max: The maximum value.

        •  min: The minimum value.

      •  x:

        •  max: The maximum value.

        •  min: The minimum value.

      •  y:

        •  max: The maximum value.

        •  min: The minimum value.

      •  z:

        •  max: The maximum value.

        •  min: The minimum value.

    •  duration: The duration of the levitation in ticks.

    •  duration:

      •  max: The maximum value.

      •  min: The minimum value.

minecraft:location[edit | edit source]

Triggers every 20 ticks (1 second) and checks where the player is. Available conditions:

minecraft:nether_travel[edit | edit source]

Triggers when the player travels to the Nether and then returns to the Overworld. Available conditions:


  •  conditions:

    •  distance: The Overworld distance between where the player entered the Nether and where the played exited the Nether.

      •  absolute:

        •  max: The maximum value.

        •  min: The minimum value.

      •  horizontal:

        •  max: The maximum value.

        •  min: The minimum value.

      •  x:

        •  max: The maximum value.

        •  min: The minimum value.

      •  y:

        •  max: The maximum value.

        •  min: The minimum value.

      •  z:

        •  max: The maximum value.

        •  min: The minimum value.

minecraft:placed_block[edit | edit source]

Triggers when the player placed a block. Available conditions:


  •  conditions:

    •  block: The block that was placed. Accepts block IDs.

    •  item: The item that was used to place the block before the item was consumed.

    •  location: The location of the block that was placed.

    •  state: The block states of the block.

      •  <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.

minecraft:player_hurt_entity[edit | edit source]

Triggers after the player hurts a mob or player. Available conditions:

minecraft:player_killed_entity[edit | edit source]

Triggers after a player is the source of a mob or player being killed. Available conditions:

minecraft:recipe_unlocked[edit | edit source]

Triggers after the player unlocks a recipe (using a knowledge book for example). Available conditions:


  •  conditions:

    •  recipe: The recipe that was unlocked.

minecraft:slept_in_bed[edit | edit source]

Triggers when the player enters a bed. Available conditions:

minecraft:summoned_entity[edit | edit source]

Triggers after an entity has been summoned. Works with iron golems (pumpkin and iron blocks), snow golems (pumpkin and snow blocks), the ender dragon (ender crystals) and the wither (wither skulls and soul sand). Using dispensers to place the wither skulls or pumpkins will still activate this trigger. Spawn eggs, commands and mob spawners will not work however. Available conditions:

minecraft:tame_animal[edit | edit source]

Triggers after the player tames an animal. Available conditions:

minecraft:tick[edit | edit source]

Triggers every tick (20 times a second).

minecraft:used_ender_eye[edit | edit source]

Triggers when the player uses an eye of ender (in a world where strongholds generate). Available conditions:


  •  conditions:

    •  distance: The horizontal distance between the player and the stronghold.

    •  distance:

      •  max: A maximum value.

      •  min: A minimum value.

minecraft:used_totem[edit | edit source]

Triggers when the players uses a totem. Available conditions:

minecraft:villager_trade[edit | edit source]

Triggers after the player trades with a villager. Available conditions:

History[edit | edit source]

Official release
1.12 February 16, 2017Dinnerbone tweets that he had spent an entire day designing "a new thing" with Darngeek.
February 20, 2017The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[4]
February 22, 2017He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than /scoreboard"
March 6, 2017The backend of the mysterious feature is finished, but the UI needs work, he tweets.
"I made a tabthulhu today," he later adds,[5] indicating this feature may use a large number of tabs.
March 13, 2017He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".
March 14, 2017He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.
March 22, 2017The feature now "awards players with things", he states while making another reference to the feature name.
March 23, 2017Dinnerbone states that the feature requires around 500 JSON files.
He later tweets a teaser of what the feature holds,[6] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[7][8][9] This .zip file contains custom recipe JSON files.
He posts another encrypted .zip file soon afterwards, containing a few more recipes.[10]
March 24, 2017"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL officially showcasing advancements for the first time.
He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[2] He clarifies that that's what he meant by "tabthulhu."[11]
All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[12]
17w13a Advancements added, replacing Achievements.
17w14a Added new advancements, including a new "adventure" tab.
Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.
17w15a Added advancement descriptions and changed several titles.
Added the "Adventuring Time" advancement.
17w16b Added trigger minecraft:item_durability_changed.
17w17a Added new advancements and two new tabs: "The End" and "Nether"
Added trigger levitation.
Added feature condition to the location trigger.
Advancements can now execute commands when achieved.
Advancement icons now allow data values.
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything", "from", "until", "through", and "only".
17w17b The default advancements now all receive their titles and descriptions from the localization files.
Added a new number display to track progress while completing certain advancements
Added the changed_dimension trigger, which takes two optional conditions: to and from, both being strings that accept "overworld", "the_nether", or "the_end".
The "location" shared object has a new dimension string (same values as above).
17w18a Re-introduced announcements to chat when someone earns an advancement
Added new Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two"
Added new minecraft:tick and minecraft:tame_animal triggers
Added new show_toast and announce_to_chat display options
Added /gamerule announceAdvancements, which toggles announcing of advancements, replacing the old server.properties entry
"entity" objects and the minecraft:levitation trigger now use a shared "distance" object. They check if the player is within or outside of the specified range on the x, y, or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal will exclude the Y axis.
The "Great View From Up Here" advancement now requires 50 vertical blocks, instead of levitating for 30 seconds
Changed the "Sniper Duel" advancement to horizontal distance
Advancement loading is now strict JSON
17w18b Added a new "Husbandry" tab and several new advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
The advancements added in the previous snapshot were moved to the new Husbandry tab.
Added new advancement triggers: consume_item, placed_block, and arbitrary_player_tick.
The "Monster Hunter" and "Monsters Hunted" advancements now use 22 mobs instead of 23, removing the illusioner from the list.
pre1 Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
Added hidden field to advancement display info, which defaults to false.
Added new effects_changed, used_totem, and nether_travel advancements triggers.
Removed commands from advancement rewards, replaced with function.
Advancement trees are now centered in the UI.
Items and entities in advancements now have an extra NBT field.
Entities in advancements now have an extra effects and location field.
Removed arbitrary_player_tick advancement trigger.
pre2 Added new hidden advancement: "How Did We Get Here?", which rewards 100 experience.
pre3 Advancement "How Did We Get Here?" now includes the Resistance status effect, and now rewards 1000 experience.
Advancement "Balanced Diet" now includes all fish types (raw and cooked if possible) and an Enchanted Golden Apple.
Advancements will now remember the tab the player last selected.
pre5 All recipe unlock advancements now have a parent of minecraft:recipes/root.
Several recipe unlock advancements were renamed.
pre7 Added experience rewards to all "challenge" advancements.
releaseAdded sounds to the toast notifications.
Upcoming
1.13 17w43a Custom Advancements have been moved into data packs.
17w45a Added an advancement selector argument to test for obtained advancements.

Issues[edit | edit source]

Issues relating to “Advancements” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Seventeen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (called Minecraft), Time to Mine! (called Stone Age), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, The End. (called Free the End), Return to Sender, Into Fire, Local Brewery, The Beginning? (called Withering Heights), Beaconator, DIAMONDS! (called Diamonds!), Enchanter, Adventuring Time, Monster Hunter and Sniper Duel.
  • Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. https://www.reddit.com/r/Minecraft/comments/64pk6r/dinnerbone_working_on_giving_advancements/dg4uiou?context=1
  2. a b “The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png”@Dinnerbone, March 24, 2017
  3. “4 or 5 tabs. Probably: "mine & craft", "nether", "end", "combat", "engineering" or some variant of.”@Dinnerbone, March 27, 2017
  4. “Getting this implemented in a nice way would be a real advancement for the game.”@Dinnerbone, February 20, 2017
  5. “I made a tabthulhu at work today. This is an interesting project!”@Dinnerbone, March 06, 2017
  6. “This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png”@Dinnerbone, March 23, 2017
  7. “(No I'm not adding emoji.)”@Dinnerbone, March 23, 2017
  8. “(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)”@Dinnerbone, March 23, 2017
  9. “Did the filesize seem a bit big?”@Dinnerbone, March 23, 2017
  10. “Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip”@Dinnerbone, March 23, 2017
  11. “(Thus "tabthulu" tweets from a few weeks back. :D)”@Dinnerbone, March 24, 2017
  12. “Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.”@Dinnerbone, March 24, 2017