- biome: The biome at this location, as a resource location (see Biome#Biome IDs for the ones used in vanilla).
- block: The block at the location. Test fails if the location is unloaded.
- blocks: A list of block IDs.
- tag: The block tag.
- nbt: The block NBT.
- state: A map of block property names to values.
- key: Block property key and value pair. Test will fail if the block doesn't have this property.
- key: Another form.
- max: A maximum value.
- min: A minimum value.
- dimension: A resource location for the dimension.
- fluid: The fluid at the location. Test fails if the location is unloaded.
- light: The light at the location. Test fails if the location is unloaded.
- light: The light Level of visible light. Calculated using:
(max(internal_sky_light,block_light))
. - light: Another form for light.
- max: A maximum value.
- min: A minimum value.
- light: The light Level of visible light. Calculated using:
- position: The position.
- x: The x position.
- x: Another form for x position.
- max: A maximum value.
- min: A minimum value.
- y: The y position.
- y: Another form for y position.
- max: A maximum value.
- min: A minimum value.
- z: The z position.
- z: Another form for z position.
- max: A maximum value.
- min: A minimum value.
- smokey: When true, success if the block is closely above a campfire or soul campfire. When false, success if not.
- structure: The structure the entity is currently in. This tag is a resource location for a structure feature (see Java Edition data values#Structures for the ones used in vanilla).
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Advancement/Conditions/location
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