Advancement
Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements in Bedrock Edition.
Contents
Obtaining[edit]
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement
command.
Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are currently 80 of them, 16 in the Minecraft tab, 23 in the Nether tab, 9 in the The End tab, 20 in the Adventure tab, and 12 in the Husbandry tab.
When advancements are obtained, a sliding toast notification displays in the top right corner and a message is displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!" In addition, music plays and experience is rewarded when completing these kinds of advancements.
Interface[edit]
The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu).
The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs (which are defined by the root advancements). Tabs are not visible if no advancements in the tab have been unlocked. There are currently five tabs in vanilla Minecraft:
- Minecraft: The heart and story of the game
- Nether: Bring summer clothes
- The End: Or the beginning?
- Adventure: Adventure, exploration, and combat
- Husbandry: The world is full of friends and food
Each tab has a different background with a repeating texture.
Advancement icons display a header name and description when hovered over. The advancement descriptions are a separate color than the icons themselves, with normal and goal advancements having green descriptions and challenge advancements having purple ones. They appear in a tree only when the advancement before it is completed, although, as stated before, advancements can be completed in any order. Up to two advancements are displayed ahead of a completed one. As more advancements are completed, new ones become visible. Three advancements, "How Did We Get Here?," "Hero of the Village," and "Arbalistic," are hidden advancements, meaning that they cannot be viewed by the player until said advancement has been completed.
If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(."
The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
Icon Frame | Description | |
---|---|---|
Uncompleted/Regular | Completed | |
![]() |
![]() |
Normal advancement |
![]() |
![]() |
Goal advancement |
![]() |
![]() |
Challenge advancement |
Extra advancements and tabs can be added and customized with the use of JSON files and data packs.
List of advancements[edit]
Minecraft[edit]
![]() | ||||||
---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | |
![]() | Minecraft | The heart and story of the game | — | Have a crafting table in your inventory. | story/root
| |
![]() | Stone Age | Mine stone with your new pickaxe | Minecraft | Have cobblestone or blackstone in your inventory, both in the #stone_tool_materials tag. | story/mine_stone
| |
![]() | Getting an Upgrade | Construct a better pickaxe | Stone Age | Have a stone pickaxe in your inventory. | story/upgrade_tools
| |
![]() | Acquire Hardware | Smelt an iron ingot | Getting an Upgrade | Have an iron ingot in your inventory. | story/smelt_iron
| |
![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor
| |
![]() | Hot Stuff | Fill a bucket with lava | Acquire Hardware | Have a lava bucket in your inventory. | story/lava_bucket
| |
![]() | Isn't It Iron Pick | Upgrade your pickaxe | Acquire Hardware | Have an iron pickaxe in your inventory. | story/iron_tools
| |
![]() | Not Today, Thank You | Deflect a projectile with a shield | Suit Up | — | story/deflect_arrow
| |
![]() | Ice Bucket Challenge | Obtain a block of obsidian | Hot Stuff | Have a block of obsidian in your inventory. | story/form_obsidian
| |
![]() | Diamonds! | Acquire diamonds | Isn't It Iron Pick | Have a diamond in your inventory. | story/mine_diamond
| |
![]() | We Need to Go Deeper | Build, light and enter a Nether Portal | Ice Bucket Challenge | Enter the Nether. | story/enter_the_nether
| |
![]() | Cover Me With Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear
| |
![]() ![]() | Enchanter | Enchant an item at an Enchanting Table | Diamonds! | Insert an item in an enchantment table, then apply an enchantment. | story/enchant_item
| |
![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Throw a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured. | story/cure_zombie_villager
| |
![]() | Eye Spy | Follow an Eye of Ender | We Need to Go Deeper | Enter a stronghold. | story/follow_ender_eye
| |
![]() | The End? | Enter the End Portal | Eye Spy | Enter the End dimension. | story/enter_the_end
|
Nether[edit]
![]() | ||||||
---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | Nether | Bring summer clothes | — | Enter the Nether dimension. | nether/root
| — |
![]() | Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast using a ghast fireball. | nether/return_to_sender
| 50 experience |
![]() | Those Were the Days | Enter a Bastion Remnant | Nether | — | nether/find_bastion
| — |
![]() | Hidden in the Depths | Obtain Ancient Debris | Nether | Have ancient debris in your inventory. | nether/obtain_ancient_debris
| — |
![]() | Subspace Bubble | Use the Nether to travel 7 km in the Overworld | Nether | Use the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other, 875 blocks in the Nether. | nether/fast_travel
| 100 experience |
![]() | A Terrible Fortress | Break your way into a Nether Fortress | Nether | Enter a nether fortress. | nether/find_fortress
| — |
![]() | Who is Cutting Onions? | Obtain Crying Obsidian | Nether | Have crying obsidian in your inventory. | nether/obtain_crying_obsidian
| — |
![]() | Oh Shiny | Distract Piglins with gold | Nether | Give a piglin one of these 22 gold-related items in the #piglin_loved item tag.[note 1] while not wearing any golden armor. If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin. | nether/distract_piglin
| — |
![]() | This Boat Has Legs | Ride a Strider with a Warped Fungus on a Stick | Nether | Boost[1] a strider with a warped fungus on a stick. | nether/ride_strider
| — |
![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Return to Sender | Kill a ghast while in the Overworld. | nether/uneasy_alliance
| 100 experience |
![]() | War Pigs | Loot a chest in a Bastion Remnant | Those Were the Days | Open a chest in a bastion remnant. | nether/loot_bastion
| — |
![]() | Country Lode, Take Me Home | Use a compass on Lodestone | Hidden in the Depths | Use a compass on a lodestone. | nether/use_lodestone
| — |
![]() | Cover Me in Debris | Get a full suit of Netherite armor | Hidden in the Depths | Have a full set of netherite armor in your inventory. | nether/netherite_armor
| 100 experience |
![]() | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | nether/get_wither_skull
| — |
![]() | Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | nether/obtain_blaze_rod
| — |
![]() | Not Quite "Nine" Lives | Charge a Respawn Anchor to the maximum | Who is Cutting Onions? | — | nether/charge_respawn_anchor
| — |
![]() | Hot Tourist Destinations | Explore all Nether biomes | This Boat Has Legs | Visit all of these 5 biomes.[note 2] The advancement is only for Nether biomes. Other biomes, if any, may also be visited, but are ignored for this advancement. | nether/explore_nether
| 500 experience |
![]() ![]() | Withering Heights | Summon the Wither | Spooky Scary Skeleton | — | nether/summon_wither
| — |
![]() | Local Brewery | Brew a potion | Into Fire | Pick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[2] | nether/brew_potion
| — |
![]() | Bring Home the Beacon | Construct and place a beacon | Withering Heights | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. | nether/create_beacon
| — |
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects[note 3] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement. | nether/all_potions
| 100 experience |
![]() | Beaconator | Bring a beacon to full power | Bring Home the Beacon | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. | nether/create_full_beacon
| — |
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects[note 4] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement. Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects
| 1000 experience |
The End[edit]
![]() | ||||||
---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | The End | Or the beginning? | — | Enter the End dimension. | end/root
| — |
![]() | Free the End | Good luck | The End | Kill the ender dragon. | end/kill_dragon
| — |
![]() | The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in your inventory. | end/dragon_egg
| — |
![]() | Remote Getaway | Escape the island | Free the End | Throw an ender pearl through or walk into an end gateway. | end/enter_end_gateway
| — |
![]() ![]() | The End... Again... | Respawn the Ender Dragon | Free the End | Summon an ender dragon using end crystals. | end/respawn_dragon
| — |
![]() | You Need a Mint | Collect dragon's breath in a glass bottle | Free the End | Have a bottle of dragon's breath in your inventory. | end/dragon_breath
| — |
![]() | The City at the End of the Game | Go on in, what could happen? | Remote Getaway | Enter an end city. | end/find_end_city
| — |
![]() | Sky's the Limit | Find elytra | The City at the End of the Game | Have a pair of elytra in your inventory. | end/elytra
| — |
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a distance of 50 blocks with the Levitation effect applied. | end/levitate
| 50 experience |
Adventure[edit]
![]() | ||||||
---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
| — |
![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner. | adventure/voluntary_exile
| — |
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs.[note 5] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_a_mob
| — |
![]() | What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. | adventure/trade
| — |
![]() | Sticky Situation | Jump into a Honey Block to break your fall | Adventure | Collide on a vertical side of a honey block when in air. | adventure/honey_block_slide
| — |
![]() | Ol' Betsy | Shoot a crossbow | Adventure | — | adventure/ol_betsy
| — |
![]() | Sweet Dreams | Sleep in a bed to change your respawn point | Adventure | Lie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep. | adventure/sleep_in_bed
| — |
![]() | Hero of the Village | Successfully defend a village from a raid | Voluntary Exile | Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | adventure/hero_of_the_village
| 100 experience |
![]() | A Throwaway Joke | Throw a trident at something. Note: Throwing away your only weapon is not a good idea. | Monster Hunter | Hit an entity with a thrown trident. | adventure/throw_trident
| — |
![]() | Take Aim | Shoot something with an arrow | Monster Hunter | Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow
| — |
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs.[note 5] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_all_mobs
| 100 experience |
![]() | Postmortal | Use a Totem of Undying to cheat death | Monster Hunter | Activate a totem of undying by taking fatal damage. | adventure/totem_of_undying
| — |
![]() | Hired Help | Summon an Iron Golem to help defend a village | What a Deal! | Summon an iron golem. | adventure/summon_iron_golem
| — |
![]() | Two Birds, One Arrow | Kill two Phantoms with a piercing arrow | Ol' Betsy | Use a crossbow enchanted with Piercing to kill two phantoms. | adventure/two_birds_one_arrow
| 65 experience |
![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow. | adventure/whos_the_pillager_now
| — |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | Ol' Betsy | Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | adventure/arbalistic
| 85 experience |
![]() | Adventuring Time | Discover every biome | Sweet Dreams | Visit all of these 42 biomes.[note 6] The advancement is only for Overworld biomes. Other biomes, if any, may also be visited, but are ignored for this advancement. | adventure/adventuring_time
| 500 experience |
![]() | Very Very Frightening | Strike a Villager with lightning | A Throwaway Joke | Hit a villager with lightning created by a trident with the Channeling enchantment. | adventure/very_very_frightening
| — |
![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Take Aim | Kill a skeleton with a projectile while being at least 50 blocks away horizontally. | adventure/sniper_duel
| 50 experience |
![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Take Aim | Be at least 30 blocks away when the center of a target is shot with a projectile horizontally by the player. | adventure/bullseye
| 50 experience |
Husbandry[edit]
![]() | ||||||
---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | Husbandry | The world is full of friends and food | — | Eat anything that can be eaten. | husbandry/root
| — |
![]() | Bee Our Guest | Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees | Husbandry | Use a bottle on a beehive or bee nest while not angering the bees inside. | husbandry/safely_harvest_honey
| — |
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | — | husbandry/breed_an_animal
| — |
![]() | Best Friends Forever | Tame an animal | Husbandry | — | husbandry/tame_an_animal
| — |
![]() | Fishy Business | Catch a fish | Husbandry | Use a fishing rod to catch any of these fish: Other items in the fish category, if any, can be caught, but are ignored for this advancement. | husbandry/fishy_business
| — |
![]() | Total Beelocation | Move a Bee Nest, with 3 bees inside, using Silk Touch | Husbandry | — | husbandry/silk_touch_nest
| — |
![]() | A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 5 crops: Beetroot, Melon, Nether Wart, Pumpkin, Wheat. Other crops and plants, if any, can be planted, but are ignored for this advancement. | husbandry/plant_seed
| — |
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed pairs of each of these 19 mobs:
| husbandry/bred_all_animals
| 100 experience |
![]() | A Complete Catalogue | Tame all cat variants! | Best Friends Forever | Tame each of these 11 cat variants: Other cat variants, if any, can be tamed, but are ignored for this advancement. | husbandry/complete_catalogue
| 50 experience |
![]() | Tactical Fishing | Catch a fish... without a fishing rod! | Fishy Business | Use a water bucket to pick up any fish mob. | husbandry/tactical_fishing
| — |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | A Seedy Place | Eat each of these 39 foods:
| husbandry/balanced_diet
| 100 experience |
![]() | Serious Dedication | Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices | A Seedy Place | Have a netherite hoe in your inventory. | husbandry/obtain_netherite_hoe
| 100 experience |
JSON format[edit]
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
None[sound 1] | Master | Completing any advancement | ui.toast.in | None[sound 1] | 0.4 | 1.0 | 16 | |
None[sound 1] | Master | When an advancement toast finishes | ui.toast.out | None[sound 1] | 0.4 | 1.0 | 16 | |
None[sound 1] | Master | Completing a challenge advancement | ui.toast.challenge_complete | None[sound 1] | 0.6 | 1.0 | 16 |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.12 | March 24, 2017 | "A deafening metallic condor keeps distracting me," Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL officially showcasing advancements for the first time. | |||
17w13a | Advancements added, replacing Achievements. | ||||
17w14a | Added new advancements, including a new "Adventure" tab. | ||||
Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges. | |||||
17w15a | Added advancement descriptions and changed several titles. | ||||
Added the "Adventuring Time" advancement. | |||||
17w16b | Added trigger item_durability_changed . | ||||
17w17a | Added new advancements and two new tabs: "The End" and "Nether." | ||||
Added trigger levitation . | |||||
Added feature condition to the location trigger. | |||||
Advancements can now execute commands when achieved. | |||||
Advancement icons now allow data values. | |||||
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything," "from," "until," "through," and "only." | |||||
17w17b | The default advancements now all receive their titles and descriptions from the localization files. | ||||
Added a new number display to track progress while completing certain advancements. | |||||
Added the changed_dimension trigger, which takes two optional conditions: to and from , both being strings that accept "overworld," "the_nether," or "the_end." | |||||
The "location" shared object has a new dimension string (same values as above). | |||||
17w18a | Re-introduced announcements to chat when someone earns an advancement. | ||||
Added new Adventure advancements: "Best Friends Forever," "The Parrots and the Bats," and "Two by Two." | |||||
Added new tick and tame_animal triggers. | |||||
Added new show_toast and announce_to_chat display options. | |||||
Added /gamerule announceAdvancements , which toggles announcing of advancements,
replacing the old server.properties entry. | |||||
"entity" objects and the levitation trigger now use a shared "distance" object. They check if the player is within or outside of the specified range on the x , y , or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal excludes the Y axis. | |||||
The "Great View From Up Here" advancement now requires 50 vertical blocks, instead of levitating for 30 seconds. | |||||
The "Sniper Duel" advancement has been changed to horizontal distance. | |||||
Advancement loading is now strict JSON. | |||||
17w18b | Added a new "Husbandry" tab and several new advancements: "A Seedy Place," "Serious Dedication," "A Balanced Diet," and "Hired Help." | ||||
The advancements added in the previous snapshot have been moved to the new Husbandry tab. | |||||
Added new advancement triggers: consume_item , placed_block , and arbitrary_player_tick . | |||||
The "Monster Hunter" and "Monsters Hunted" advancements now use 22 mobs instead of 23, removing the illusioner from the list. | |||||
pre1 | Added new advancements: "A Furious Cocktail," "Postmortal," "Subspace Bubble," and "Uneasy Alliance." | ||||
Added hidden field to advancement display info, which defaults to false. | |||||
Added new effects_changed , used_totem , and nether_travel advancements triggers. | |||||
Removed commands from advancement rewards, replaced with function . | |||||
Advancement trees are now centered in the UI. | |||||
Items and entities in advancements now have an extra NBT field. | |||||
Entities in advancements now have an extra effects and location field. | |||||
The arbitrary_player_tick advancement trigger has been removed. | |||||
pre2 | Added new hidden advancement: "How Did We Get Here?", which rewards 100 experience. | ||||
pre3 | Advancement "How Did We Get Here?" now includes the Resistance status effect, and rewards 1000 experience. | ||||
Advancement "A Balanced Diet" now includes all fish types (raw and cooked if possible) and an enchanted golden apple. | |||||
Advancements now remember the tab the player last selected. | |||||
pre5 | All recipe unlock advancements now have a parent of recipes/root .
| ||||
Several recipe unlock advancements have been renamed. | |||||
pre7 | Added experience rewards to all "challenge" advancements. | ||||
release | Added sounds to the toast notifications. | ||||
1.13 | 17w43a | Custom advancements have been moved into data packs. | |||
17w45a | Added an advancement selector argument to test for obtained advancements. | ||||
18w14a | Added new advancements: "Fishy Business," "Tactical Fishing," "A Throwaway Joke," and "Very Very Frightening." | ||||
18w14b | Advancements "A Furious Cocktail" and "How Did We Get Here?" now include the Slow Falling status effect. | ||||
18w19a | Advancement "How Did We Get Here?" now includes the Conduit Power status effect. | ||||
18w22a | Advancement "Sniper Duel" description changed to not mention it has to be with an arrow (as it can be achieved with other projectiles too). | ||||
pre6 | Added a nbt field to the advancement icon section. | ||||
pre7 | Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions. | ||||
1.14 | 18w43a | Added new advancements: "Ol' Betsy," "Who's the Pillager Now?", "Two Birds, One Arrow," and the hidden advancement "Arbalistic." | |||
18w44a | Added new advancement: "A Complete Catalogue." | ||||
Advancements "The Parrots and the Bats" and "Best Friends Forever" now require cats, instead of ocelots. | |||||
Advancement "Two by Two" now requires pandas. | |||||
19w06a | A bug was causing the advancement Serious Dedication to not be granted to the player; it was fixed in this snapshot. | ||||
19w11a | Advancement "A Balanced Diet" now requires suspicious stew and sweet berries. | ||||
Advancement "How Did We Get Here?" now requires the Bad Omen status effect. | |||||
Advancement "The Parrots and the Bats" can now be obtained by breeding foxes. | |||||
19w12a | Advancement "Two by Two" now requires foxes. | ||||
19w14a | Advancements "Monster Hunter" and "Monsters Hunted" no longer require polar bears to be killed. | ||||
Pre-Release 2 | Added 2 new advancements: "Voluntary Exile" and "Hero of the Village". | ||||
1.14.3 | Pre-Release 2 | Saturation is no longer required for the "How Did We Get Here?" advancement. | |||
1.15 | 19w34a | Advancement "The Parrots and the Bats" can now be obtained by breeding bees. | |||
19w35a | Bees are now included in the "Two by Two" advancement.[3] | ||||
Honey bottles are now included in the "A Balanced Diet" advancement. | |||||
19w45a | Spectral arrows can now be used to unlock the "Take Aim" advancement. | ||||
19w46a | Added three bee-related advancements: "Sticky Situation," "Bee Our Guest," and "Total Beelocation." | ||||
Added triggers bee_nest_destroyed , safely_harvest_honey , and slide_down_block | |||||
1.16 | 20w06a | The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra." | |||
The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow." | |||||
20w07a | Piglins and hoglins are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement. | ||||
Hoglins can now breed, meaning they can be used for "The Parrots and the Bats" advancement. | |||||
20w09a | Added the "Bullseye" advancement. | ||||
20w12a | Hoglins are now required for the "Two by Two" advancement. | ||||
The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point." | |||||
20w13a | "The Parrots and the Bats" advancement can now be obtained by breeding striders. | ||||
20w14a | The advancements "Monster Hunter" and "Monsters Hunted" now use elder guardians, ender dragons, endermites, vexes, withers, and zoglins. | ||||
20w20a | Added 10 new Nether advancements: "Those Were the Days," "Hidden in the Depths," "Who Is Cutting Onions?," "Oh Shiny," "This Boat Has Legs," "War Pigs," "Country Lode, Take Me Home," "Cover Me in Debris," "Not Quite "Nine" Lives," and "Hot Tourist Destinations." | ||||
Striders are now required for the "Two by Two" advancement. | |||||
Obtaining blackstone now counts for the "Stone Age" advancement. | |||||
The advancement "Serious Dedication" is now rewarded for obtaining a netherite hoe. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices." Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe. | |||||
The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield." | |||||
The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian." | |||||
The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 experience. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away." | |||||
Added triggers thrown_item_picked_up_by_entity , player_generates_container_loot , and item_used_on_block . | |||||
Removed trigger safely_harvest_honey as it was made redundant by item_used_on_block . | |||||
20w22a | The advancement "Bee Our Guest" can now be unlocked with both beehives and bee nests, instead of only beehives. | ||||
Pre-release 1 | The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json . This means progress in this advancement is not kept when upgrading to this version.
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The "Two by Two" advancement now requires donkeys and mules. | |||||
The "Oh Shiny" advancement now uses gold nuggets, since they were added to the piglin_loved item tag. | |||||
The "Hot Tourist Destinations" advancement now rewards 500 experience, and the "Cover Me in Debris" advancement now also rewards 100 experience. | |||||
The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?" | |||||
Pre-release 3 | The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if gold nuggets are used. | ||||
Pre-release 6 | The "Oh Shiny" advancement now unlocks when the piglin is used. | ||||
Added trigger player_interacted_with_entity . | |||||
1.16.2 | 20w27a | Piglin brutes are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement. | |||
20w30a | The ":(" (advancements.sad_label ) under the description of the empty advancement screen can now be modified.
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The capitalization of the description of the advancement "Country Lode, Take Me Home" has changed from "Use a Compass on a Lodestone" to "Use a compass on a Lodestone." | |||||
The capitalization of the description of the advancement "Bring Home the Beacon" has changed from "Construct and place a Beacon" to "Construct and place a beacon." |
Issues[edit]
Issues relating to "Advancement" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (now called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (now called Withering Heights), Beaconator, DIAMONDS! (now called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
- Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
- Though bearing similar names, Voluntary Exile advancement does not use
voluntary_exile
criterion trigger, unlike most other advancements. - As an April Fools' Joke, the snapshot Java Edition 20w14∞ added a new advancement called "Almost there," achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
- The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon.
- The advancement can be granted using
/advancement grant @s only minecraft:adventure/almost_there
.
- The theme for completing a challenge advancement is used as Steve's victory theme in Super Smash Bros. Ultimate.
References to other media[edit]
Please note that, unless stated otherwise, these references are speculative. Advancement names may also draw from multiple different sources.
- The "Suit Up" advancement is possibly a reference to Iron Man putting on his suit.
- The "Hot Stuff" advancement is a reference to the song by the same name by Donna Summer.
- The "Isn't it Iron Pick" advancement is possibly a reference to Alanis Morissette's "Ironic."
- The "Not Today, Thank You" advancement is a reference to a quote by Bilbo Baggins in the novel The Hobbit.
- The "Ice Bucket Challenge" is a reference to the actual challenge.
- The "We Need To Go Deeper" advancement is a reference to the film "Inception."
- The "Return To Sender" advancement is a reference to the song Return To Sender by Elvis Presley.
- The "Those Were the Days" advancement is possibly a reference to the Mary Hopkin song Those Were the Days, or it is likely a reference to the soundtrack of the game Bastion.
- The "War Pigs" advancement is likely a reference to the Black Sabbath song War Pigs.
- The "Country Lode, Take Me Home" advancement is a reference to the John Denver song Take Me Home, Country Roads.
- The "Spooky Scary Skeleton" advancement is a reference to the song of the same name by Andrew Gold.
- The "Withering Heights" advancement may be a reference to the book 'Wuthering Heights' by Emily Brontë, or the hit song of the same title by singer-songwriter Kate Bush.
- The "Beaconator" advancement is a reference to "The Baconator," a bacon hamburger sold at the fast food chain Wendy's.
- The "The Next Generation" advancement is a reference to the TV show, Star Trek: The Next Generation.
- The "The City at the End of the Game" advancement is likely a reference to the Star Trek episode The City on the Edge of Forever. It is also possibly a reference to the book The Restaurant at the End of the Universe by Douglas Adams.
- The "Monster Hunter" advancement is a reference to the video game saga of the same name.
- The "Ol' Betsy" advancement is likely a reference to Disney's Robin Hood.
- The "Adventuring Time" advancement is a reference to the Cartoon Network cartoon 'Adventure Time'.
- The "Very Very Frightening" advancement is a reference to Queen's 'Bohemian Rhapsody'.
- The "Bee Our Guest" advancement is a reference to the song "Be Our Guest" from the Disney movie Beauty and the Beast.
Miscellaneous references[edit]
- The "Minecraft" advancement is a reference to the game's name. The crafting table is also one of the main blocks in the game.
- The "Isn't It Iron Pick" advancement is a pun on the word "Ironic," which sounds like "Iron Pick."
- The "Who is Cutting Onions?" advancement references the fact that onions, when cut, release enzymes that make one cry.
- The "War Pigs" advancement is also possibly a reference to when piglins become aggressive when the player opens a chest.
- The "Cover Me in Debris" advancement is a reference to the advancement "Cover Me With Diamonds." Notably, this advancement also rhymes.
- The "Not Quite "Nine" Lives" advancement is a reference to the superstition that cats have nine lives.
- The "Bring Home the Beacon" advancement is a pun on the expression "bring home the bacon."
- The "Bullseye" advancement refers to hitting the bullseye on a target.
- The "Two by Two" advancement is a reference to the story of Noah's Ark.
- The "A Complete Catalogue" advancement is a compound of cat and catalog.[more information needed]
Gallery[edit]
See also[edit]
Notes[edit]
- ↑
- Bell
- Block of Gold
- Clock
- Enchanted Golden Apple
- Gilded Blackstone
- Glistering Melon Slice
- Gold Ingot
- Gold Ore
- Golden Apple
- Golden Axe
- Golden Boots
- Golden Carrot
- Golden Chestplate
- Golden Helmet
- Golden Hoe
- Golden Horse Armor
- Golden Leggings
- Golden Pickaxe
- Golden Shovel
- Golden Sword
- Light Weighted Pressure Plate
- Nether Gold Ore
- ↑
- ↑
- ↑
- ↑ a b
- Blaze
- Cave Spider
- Creeper
- Drowned
- Elder Guardian
- Ender Dragon
- Enderman
- Endermite
- Evoker
- Ghast
- Guardian
- Hoglin
- Husk
- Magma Cube
- Phantom
- Piglin
- Piglin Brute
- Pillager
- Ravager
- Shulker
- Silverfish
- Skeleton
- Slime
- Spider
- Stray
- Vex
- Vindicator
- Witch
- Wither
- Wither Skeleton
- Zoglin
- Zombie
- Zombie Villager
- Zombified Piglin
- ↑
- Badlands
- Badlands Plateau
- Bamboo Jungle
- Bamboo Jungle Hills
- Beach
- Birch Forest
- Birch Forest Hills
- Cold Ocean
- Dark Forest
- Deep Cold Ocean
- Deep Frozen Ocean
- Deep Lukewarm Ocean
- Desert
- Desert Hills
- Forest
- Frozen River
- Giant Tree Taiga
- Giant Tree Taiga Hills
- Jungle
- Jungle Edge
- Jungle Hills
- Lukewarm Ocean
- Mountains
- Mushroom Field Shore
- Mushroom Fields
- Plains
- River
- Savanna
- Savanna Plateau
- Snowy Beach
- Snowy Mountains
- Snowy Taiga
- Snowy Taiga Hills
- Snowy Tundra
- Stone Shore
- Swamp
- Taiga
- Taiga Hills
- Warm Ocean
- Wooded Badlands Plateau
- Wooded Hills
- Wooded Mountains
References[edit]
Components |
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Tutorials |