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Oak Standing Sign.pngSpruce Standing Sign.pngBirch Standing Sign.pngJungle Standing Sign.pngAcacia Standing Sign.pngDark Oak Standing Sign.png
Oak Wall Sign.pngSpruce Wall Sign.pngBirch Wall Sign.pngJungle Wall Sign.pngAcacia Wall Sign.pngDark Oak Wall Sign.png

Non-Solid Block









Blast resistance








Yes (16)


Yes‌[Bedrock Edition only]



Block entity ID

See § Data values

Data values

See § Data values

Namespaced ID

See § Data values

Signs are non-solid blocks that can display text.


Signs can be broken with any tool, or without a tool, but an axe is fastest.

Block Sign
Hardness 1
Breaking time[note 1]
Hand 1.5
Wooden 0.75
Stone 0.4
Iron 0.25
Diamond 0.2
Golden 0.15
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

A sign will also break and drop itself as an item if the block the sign is attached to is moved, removed, or destroyed.

If a sign is broken while being edited, the player will‌[Java and Legacy Console editions only][1]/will not‌[Bedrock Edition only] continue to edit the sign.


Ingredients Crafting recipe
Matching Planks +

Natural generation[edit]

An oak sign can be found in igloo basements.

In Bedrock Edition oak signs can be found in 10.7% of taiga village house chests in stacks of 1.

In Java Edition, Spruce signs can be found in 9.7% of taiga village house chests in stacks of 1.


Signs can be used to display text.


Signs may be placed on the top or side of other blocks (including some non-solid blocks like fences, glass, and other signs). To place a sign, use a sign item while pointing at the block the sign should be attached to, enter the desired text (possibly none), and click the "Done" button or press "escape" on a keyboard (or press × in Bedrock Edition, B button on an Xbox controller, Circle button on a PlayStation controller). To place a sign on a block that can be interacted with by the use control (for example, chests, note blocks, etc.), sneak while placing the sign.

Signs which are placed on the top of a block will stand on a short post and face in the direction of the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.

For more information about which blocks signs can be placed on, see Opacity/Placement.


When entering text, four lines of text are available. The text in a book can be edited using the mouse or arrow keys.

After the editing window is closed, the sign's text can only be changed by removing and replacing it, removing the text in the process. Copy and Paste cannot be performed, and no more than the basic/shifted characters on a keyboard may be entered. The Xbox 360 Edition and Bedrock Edition supports both the on-screen keyboard and direct editing of text using a USB keyboard or controller chatpad.

The combination Ctrl + pick block can be used to copy an already-placed sign and place it down again with the same text shown as the original.‌[Java and Bedrock editions only]

Colored text can be applied to signs by pressing use on a sign (with text on it) with any color dye.‌[Java Edition only]

The text displayed on a sign will not be affected by lighting.‌[Java Edition only]

With a map editor, the color of sign text can also be changed with formatting codes. This can allow different colors of text on the same sign.

Signs can be created with JSON text which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for Minecraft technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the /data merge block command to create or alter JSON signs.

Example: /data merge block ~ ~1 ~ {Text2:"{\"text\":\"line2\",\"color\":\"blue\"}"}

Signs can post the success count of JSON text hover and click events to scoreboard objectives. The objectives to be used can be specified by running the /execute store command or by modifying the sign's NBT data directly with the /data merge block command.


Signs act as though they have a use action, so the player is unable to place blocks or use items while the cursor is pointed at them without sneaking.

Signs will be removed and drop as an item when pushed by a piston (trying to pull them does nothing), except in Java Edition, where a sign will cause the piston to not extend.

Signs have no collision mask (they are completely non-solid), so items and mobs can move through sign blocks. Other blocks (including other signs) can be placed on any edge of a sign.

Water and lava will flow around signs. Lava can create fire in air blocks next to signs as if the signs were flammable, but the signs will not burn up (and can't be burned by other methods either, except in Bedrock Edition).


Signs can be used as a fuel in furnaces, smelting 1 item per sign.

Data values[edit]


Java Edition:

Sign Namespaced ID Item form
Oak oak_sign Yes
Spruce spruce_sign
Birch birch_sign
Jungle jungle_sign
Acacia acacia_sign
Dark Oak dark_oak_sign
Oak Wall oak_wall_sign No
Spruce Wall spruce_wall_sign
Birch Wall birch_wall_sign
Jungle Wall jungle_wall_sign
Acacia Wall acacia_wall_sign
Dark Oak Wall dark_oak_wall_sign
Block entity sign -

Bedrock Edition:

Sign Namespaced ID Numeric ID
Oak Standing standing_sign 63
Spruce Standing spruce_standing_sign 436
Birch Standing birch_standing_sign 441
Jungle Standing jungle_standing_sign 443
Acacia Standing acacia_standing_sign 445
Dark Oak Standing darkoak_standing_sign 447
Oak Wall wall_sign 68
Spruce Wall spruce_wall_sign 437
Birch Wall birch_wall_sign 442
Jungle Wall jungle_wall_sign 444
Acacia Wall acacia_wall_sign 446
Dark Oak Wall darkoak_wall_sign 448
Oak Item sign 323
Spruce Item spruce_sign 472
Birch Item birch_sign 473
Jungle Item jungle_sign 474
Acacia Item acacia_sign 475
Dark Oak Item darkoak_sign 476
Block entity Sign -

Block data[edit]

In Bedrock Edition, a sign's block data specifies the direction it is facing.


Bits Description
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast


Bits Description
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0x8 (unused)

Block states[edit]

Java Edition:

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
Whether or not there's water in the same place as this sign.


Name Default value Allowed values Description
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
Whether or not there's water in the same place as this sign.

Block entity[edit]

A sign has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  Color: The color that has been used to dye the sign. The default value is "black". One of "white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", or "black".
    •  Text1: First row of text.
    •  Text2: Second row of text.
    •  Text3: Third row of text.
    •  Text4: Fourth row of text.

The character limit for the Text tags depends on the width of the characters. Although the Text tags are string objects, they should contain JSON text which will evaluate as compound objects.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
It's a Sign!Craft and place a Sign.YesYesYesWii U, Switch15GBronze


Java Edition Classic
0.24_SURVIVAL_TESTTested signs as entities, however they had a preset text and could only be spawned in by pressing B.[2]
Java Edition Infdev
June 7, 2010Oak Sign Revision 1.png Sign re-implemented as a block. They also have a crafting recipe and the text can be edited.
June 8, 2010Signs are now broken faster.
Java Edition Alpha
v1.0.1Signs can now be placed on walls.
v1.0.5Signs will now no longer require a free block above it to place.
Java Edition Beta
April 27, 2011Hand-drawn signs are mentioned.
Java Edition
1.3.112w18aEditing a sign will now no longer pause the game in singleplayer.
12w27aSigns are now stackable up to 16.
The same crafting recipe will now produce 3 signs instead of 1.
1.7.213w37aThe item forms of block IDs 63 (free-standing sign) and 68 (wall mounted sign) have now been removed from the game. They can now no longer exist in inventories, only as blocks in the world.
June 9, 2014Searge tweeted a picture of a sign showing a username and a scoreboard score.
1.814w25aAdded support for JSON text.
Sign character limit will now depend on character width.
14w29aSigns will now display the cracking animation.
1.915w43aA sign will now generate within igloo basements.
1.1116w33aSigns can now be used as fuel in furnaces.
1.1317w47aThe standing sign ID has now been changed from standing_sign to sign.
Prior to The Flattening, these blocks' numeral IDs were 63 and 68, and the item's 323.
18w10dWater can now be placed on the same block as signs.
1.1418w43a"Sign" has now been renamed to "Oak Sign".
Changed the texture of oak sign.
Added spruce, birch, acacia, jungle and dark oak signs.
The sign's text has now been changed from black to white.
A sign's recipe will now require the same type of wood instead of a random assortment.
18w44aSigns can now be used while holding a dye to change the text color.
Default text color for signs has now been changed back to black.
18w45aAdded a new movable cursor for free text editing.
Added selection and copy/paste support.
19w12aSigns can now only be dyed in Creative mode.
19w12bSigns can now be dyed in Survival mode again.
Pocket Edition Alpha
0.5.0Oak Sign Revision 1.png Signs have now been added, though they can only be obtained through inventory editors.
The player cannot write on signs.
0.6.0Signs can now be legitimately obtained in survival and creative mode, thus the player can now write on them.
0.10.0build 1Signs will now have a selection overlay.
Pocket Edition
1.0.0alpha can now be found in igloo basements.
Bedrock Edition
1.9.0beta"Sign" has now been renamed to "Oak Sign".
Added spruce, birch, acacia, jungle and dark oak signs.
The sign's text has now been changed from black to white.
A sign's recipe will now require the same type of wood instead of a random assortment.
beta default sign text color back to black.
Sign variants are now grouped in their own inventory category.
1.10.0beta signs now generate in new taiga and snowy taiga village houses.
1.11.0beta can now be used as a fuel in furnaces.
Oak sign can be found inside taiga and snowy taiga village house chest.
Legacy Console Edition
TU1CU11.0Patch 1Patch s1Oak Sign Revision 1.png Added signs.
TU9Signs are now stackable up to 16.
The same crafting recipe will now produce 3 signs instead of 1.
PlayStation 4 Edition
1.88 Added spruce, birch, acacia, jungle and dark oak signs.


Issues relating to "Sign" are maintained on the bug tracker. Report issues there.


  • If a sign is placed within a ring of four cacti, only certain cacti will break, depending on the direction.[3]