|This feature is exclusive to Java Edition and Legacy Console Edition.|
Amplified worlds generate as many large hills and mountains, which dwarf even the mountains biome seen in default world types, and will more often than not reach the world height limit. Deep caverns will often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, careless players will find it quite difficult to survive in this world type. Certain biomes (i.e. swamps, oceans and rivers) may see no obvious change in height. Villages will still generate in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.
It is recommended that the player have a relatively powerful (or "beefy", as it is said in the world type's description) computer to play on Amplified, since world generation uses a large amount of RAM, CPU power, and other resources. Otherwise, intense lagging and long loading times can be a problem. In the Legacy Console Edition, Amplified Worlds can only be created on current-generation consoles (PlayStation 4, Xbox One).
|1.7.2||August 19, 2013||Jens Bergensten tweets a screenshot of some extreme changes to the world generator, and decides to keep it at Notch's request.|
|He warns that it is "really resource heavy".|
|13w36a||Added AMPLIFIED world type.|
|Legacy Console Edition|
|CU36||1.38||Added Amplified World option (Xbox One and Playstation 4 Editions exclusive).|
- This world generation can generate several floating islands, similar to the removed Skylands dimension.
- The shattered savanna biome, even in the default world type, has an extreme landscape similar to Amplified.
- This world type was made by complete accident, when Jeb messed up some coordinates.
- It is possible to have this world type on bedrock if you go to old worlds type and convert a amplified world to bedrock you can have an amplified world in bedrock.