18w19a[1] is the thirty-third snapshot released for Java Edition 1.13, which added the Dolphin's Grace effect and changed some IDs, mainly to biomes.
Additions[]
Gameplay[]
- Added Dolphin's Grace.
- Acquired by swimming near dolphins.
- Makes the player swim faster.
Fluids[]
- Logic
- Separated some of the logic for blocks and fluids.[2]
- Current fluids:
minecraft:empty
minecraft:flowing_water
minecraft:water
minecraft:flowing_lava
minecraft:lava
- The fluid at a location is currently dependent on the block at the location; currently there still are water and lava blocks.
- Current fluids:
- Added two new fluid tags:
minecraft:lava
andminecraft:water
. - This system is mostly internal; it cannot be directly interacted with yet
World generation[]
- Buffet worlds
- New generation type: "Caves".
- Creates Nether-like generation.
Changes[]
Blocks[]
- Block IDs
- Changed names and IDs of several blocks:
Old Name New Name Sea Grass
Seagrass
Tall Sea Grass
Tall Seagrass
Old ID New ID sea_grass
seagrass
tall_sea_grass
tall_seagrass
Items[]
- Changed turtle egg inventory item texture.
- Phantom spawn eggs now look more like the mob's updated texture.
- Now generates in buried treasure chests (as stacks of 1).
- Item IDs
- Changed names of several items:
Old Name New Name Clownfish
Tropical Fish
Puffer Fish Bucket
Pufferfish Bucket
Mobs[]
- All undead mobs (except for zombie horses)[3] now sink.
- Husks will morph into zombies after a while if they are in water.
- Skeleton horses are now rideable underwater.
- Now flap their wings smoother and faster.
- Will now drop experience.
- If dolphins start drowning, they will now swim to the surface.
- Can now spawn on top of ice.
- Changed the name and ID of the pufferfish mob:
Old Name | New Name |
---|---|
Puffer Fish |
Pufferfish
|
Old ID | New ID |
puffer_fish |
pufferfish
|
World generation[]
- Incompatibilities
- Due to changes in world generation, worlds from previous snapshots will no longer work.
- Seagrass now generates in underwater caves.
Command format[]
/seed
- The output of the
/seed
command can now be copied.
General[]
- Improvements
- Improved the upgrade paths from old versions.
- Updated the credits list.
- Experience orbs
- Will now float up in water.
- "How Did We Get Here?" now includes the Conduit Power status effect.
- The F3 menu now shows the biome ID, rather than name.
- Changed the names of several biomes:
Resource location Old name New name extreme_hills
Extreme Hills
Mountains
swampland
Swampland
Swamp
ice_flats
Ice Plains
Snowy Tundra
ice_mountains
Ice Mountains
Snowy Mountains
mushroom_island
Mushroom Island
Mushroom Fields
mushroom_island_shore
Mushroom Island Shore
Mushroom Field Shore
forest_hills
Forest Hills
Wooded Hills
smaller_extreme_hills
Extreme Hills Edge
Mountain Edge
stone_beach
Stone Beach
Stone Shore
cold_beach
Cold Beach
Snowy Beach
roofed_forest
Roofed Forest
Dark Forest
taiga_cold
Cold Taiga
Snowy Taiga
taiga_cold_hills
Cold Taiga Hills
Snowy Taiga Hills
redwood_taiga
Mega Taiga
Giant Tree Taiga
redwood_taiga_hills
Mega Taiga Hills
Giant Tree Taiga Hills
extreme_hills_with_trees
Extreme Hills+
Wooded Mountains
mesa
Mesa
Badlands
mesa_rock
Mesa Forest Plateau
Wooded Badlands Plateau
mesa_clear_rock
Mesa Plateau
Badlands Plateau
sky_island_low
The End - Floating island
Small End Islands
sky_island_medium
The End - Medium island
End Midlands
sky_island_high
The End - High island
End Highlands
sky_island_barren
The End - Barren island
End Barrens
warm_deep_ocean
Warm Deep Ocean
Deep Warm Ocean
lukewarm_deep_ocean
Lukewarm Deep Ocean
Deep Lukewarm Ocean
cold_deep_ocean
Cold Deep Ocean
Deep Cold Ocean
frozen_deep_ocean
Frozen Deep Ocean
Deep Frozen Ocean
mutated_desert
Mutated Desert
Desert Lakes
mutated_extreme_hills
Mutated Extreme Hills
Gravelly Mountains
mutated_taiga
Mutated Taiga
Taiga Mountains
mutated_swampland
Mutated Swampland
Swamp Hills
mutated_ice_flats
Ice Plains Spikes
Ice Spikes
mutated_jungle
Mutated Jungle
Modified Jungle
mutated_jungle_edge
Mutated Jungle Edge
Modified Jungle Edge
mutated_birch_forest
Mutated Birch Forest
Tall Birch Forest
mutated_birch_forest_hills
Mutated Birch Forest Hills
Tall Birch Hills
mutated_roofed_forest
Mutated Roofed Forest
Dark Forest Hills
mutated_taiga_cold
Mutated Cold Taiga
Snowy Taiga Mountains
mutated_redwood_taiga
Mega Spruce Taiga
Giant Spruce Taiga
mutated_redwood_taiga_hills
Mutated Redwood Taiga Hills
Giant Spruce Taiga Hills
mutated_extreme_hills_with_trees
Mutated Extreme Hills+
Gravelly Mountains+
mutated_savanna
Mutated Savanna
Shattered Savanna
mutated_savanna_rock
Mutated Savanna Plateau
Shattered Savanna Plateau
mutated_mesa
Mesa (Bryce)
Eroded Badlands
mutated_mesa_rock
Mutated Mesa Forest Plateau
Modified Wooded Badlands Plateau
mutated_mesa_clear_rock
Mutated Mesa Plateau
Modified Badlands Plateau
Fixes[]
- 99 issues fixed
- From released versions before 1.13
- MC-7908 – Spawning underwater / In the middle of an (lava) ocean
- MC-86016 – Some Mojang staff not mentioned in credits.txt
- MC-118072 – Redwood Taiga Hills M Biome misnamed
- From the 1.13 development versions
- MC-121285 – Crash on start when resolution is changed in profile
- MC-121636 – Server commands available in singleplayer with weird/bad effects
- MC-121661 – Typing
/help + unavailable command
returns "unexpected error" message - MC-121799 – Cannot summon lightning bolt
- MC-121999 – Incorrect
/help
behavior for non-ops - MC-122557 – Setting the
size
parameter for the dust particle to0
or very close to it crashes the game - MC-122596 – Command autocomplete overrides command history navigation
- MC-122630 –
/help
no longer prefixes "/" to commands - MC-122632 –
/help
entries for subcommands do not print main command prefix - MC-123053 – Game crashes when using an item with a tag in the
CanDestroy
orCanPlaceOn
NBT tag - MC-123606 – Server crash: Ticking entity 'java.lang.ClassCastException: ass cannot be cast to aui'
- MC-123778 – Team color doesn't work in playerlist and sidebar before reconnecting
- MC-123813 – Team colors no longer show in json results
- MC-123835 – Colored sidebar display slots are not visible
- MC-123852 – Glowing effect doesn't change depending on team color
- MC-123856 – Clicking [Intentional Game Design] on death screen doesn't open a link to MCPE-28723
- MC-124091 – Team color doesn't affect name above head
- MC-124092 – Some team options don't work
- MC-124098 – jeb_ sheep don't change color
- MC-124102 – Book signing shows the author name as string representation of the textcomponent
- MC-124147 – Zombie horses are invisible and replaced with regular zombies on reload
- MC-124237 – Command syntax help doesn't clamp to the right chat line border
- MC-124560 – Server says "type help or ?" but
?
is not a valid command anymore - MC-124633 – Feedback text for "
/team option seeFriendlyInvisibles false
" whenseeFriendlyInvisibles
is already disabled is wrong - MC-124720 – Cannot start server with GUI
- MC-124750 –
/particle
acting strangely across dimensions - MC-124889 – You cannot shift click smeltable items into a furnace
- MC-124894 – Chests and dispenser don't spawn in structures on superflat worlds
- MC-124895 – Trees generate side by side
- MC-124898 – Minerals tab in furnace recipe book displays apple item
- MC-124949 – Tree generating in village house and as part of field
- MC-124956 – Furnace recipe book availability toggle has wrong tooltip ("Showing craftable")
- MC-125060 – Furnace recipe book availability toggle has crafting table icon
- MC-125107 – Mineshafts don't generate support blocks when a block is above it
- MC-125115 – Command suggestions don't order numbers from least to greatest
- MC-125130 – Selector auto-completion tooltips mixed up
- MC-125174 – Ore pockets do not generate in superflat worlds
- MC-125232 – Phantoms attack players in peaceful mode
- MC-125258 – Preparing spawn area spams 0%
- MC-125283 – Jungle Biomes are extremely cluttered
- MC-125381 – Effects from the turtle master potion don't show amplifier
- MC-125442 – Extreme Lag in Jungle Biome
- MC-125466 – Fishing drops don't come towards player
- MC-125550 – Experience orbs don't float up in water
- MC-125607 – Going inside of bubble columns in spectator mode plays bubble column sound
- MC-125803 –
NoGravity
no longers works on items - MC-125872 – Superflat preset "the void" doesn't generate starting platform anymore
- MC-125915 – Zombies can destroy turtle eggs through a full block and a half above the egg
- MC-125946 – Phantoms can spawn inside/colliding with blocks
- MC-125997 – Deep Frozen Ocean isn't frozen
- MC-126086 – Salmon and tropical fish hitbox on land is wrongly positioned
- MC-126139 – The fins of dying cod and some tropical fish show z-fighting
- MC-126178 – Can use the water (with fish) bucket to destroy kelp, sea grass, coral and coral fan
- MC-126190 – Salmon mobs often get stuck
- MC-126198 – Only players are poisoned by pufferfish
- MC-126218 – Held turtle eggs are too low in first person
- MC-126261 – Turtle Egg Placement
- MC-126362 – Shift-clicking fuel into non-empty furnaces only moves fuel client-side
- MC-126380 – Getting an uncarved pumpkin gives recipe for jack o' lantern
- MC-126656 – Bubble columns made by Soul Sand only appear every other block
- MC-126734 – A tree inside which a village house generated generated without its trunk, possibly missing some leaves
- MC-126762 – Red screen when player attack invalid tropical fish variant
- MC-126800 – The tropical fish item is named "clownfish".
- MC-126815 – Banner and treasure markers on maps show incorrect icons in multiplayer
- MC-126859 – Polar bears and rabbits not spawning in Ice Plains
- MC-126950 – Riding floating boats underwater
- MC-127069 – huge phantom crash
- MC-127166 – Parrots don't imitate dolphins, phantoms and drowned
- MC-127253 – F3 + Q list isn't sorted alphabetically anymore
- MC-127291 – Zombies drowning always drop armor items instead of using random chance
- MC-127295 – Zombies can gain tridents or fishing rods when they drown
- MC-127337 – F3 + C (copy coordinates) does not copy dimension
- MC-127388 – Pufferfish appear with their most inflated model after world load
- MC-127516 – Duplication and deletion of ingredients, inventory desync and game freezing caused by faulty handling of firework star recipe
- MC-127593 – Waterlogged blocks such as fence sign ladder etc, will not allow bubble columns to spawn next to them
- MC-127924 – Slow falling is considered a negative effect
- MC-127969 – Sea grass doesn't generate correctly above stairs
- MC-127998 – You cannot place sea pickles on top of non solid blocks
- MC-127999 – Glitching in sea pickles when standing on them while placing the fourth one in the block
- MC-128039 – New Phantom skins do not match spawning egg colors
- MC-128242 – Leaving water while swimming causes player's arm to render out of screen
- MC-128264 – Mobs can spawn on regular ice
- MC-128285 – Dolphins summoned with
NoAI
take damage and die - MC-128336 – Kelp spawns on trapdoors, stairs, slabs and chests on sunken ships
- MC-128463 – The "How Did We Get Here" advancement does not require Conduit Power
- MC-128557 – Drowning dolphins don't swim to the surface.
- From the previous development version
- MC-128666 – Flowing water above magma blocks turns into bubble columns
- MC-128674 – Buffet end island puts you in the void
- MC-128712 – Phantoms don't drop experience when killed by player
- MC-128733 – The ice block tag is missing
frosted_ice
- MC-128766 – Blue ice doesn't mine fast using pickaxe
- MC-128779 – "Debug Mode" comes before "Buffet" in the world creation menu
- MC-128857 – Sea pickles change hitbox when increasing count, but turtle eggs don't
- MC-129143 – The F3 menu shows the translated biome name, rather than ID.
- Private issues
- MC-122684 – Connected LAN players are able to kick/ban the server host[1]
- MC-127274 – F3 + C to copy coordinates works even when reduced debug info is enabled[1]
Video[]
Video made by slicedlime:
Trivia[]
- Unlike most of the first-of-the-week snapshots, this was released on a Tuesday instead of Wednesday.
References[]
- ↑ a b c "Minecraft Snapshot 18w19a" – Minecraft.net, May 8, 2018
- ↑ "Trying to extract parts of BlockState into StateHolder<T> and turn BlockStateDefinition into StateDefinition<T> so I can use the same system for liquids" – @Dinnerbone (Nathan Adams) on X, April 20, 2018
- ↑ MC-129262