17w47a[1] is the sixth snapshot released for Java Edition 1.13, which added a new type of pumpkin, debug sticks, an item form of many blocks which previously could only be placed using commands, tweaked the placement conditions for many blocks, performed The Flattening, and much more.
Additions[]
Blocks[]
- Buttons, pressure plates, and trapdoors
- Now made from all six types of wood.
- New block, without the face.
- Previous pumpkin block has been renamed to "Carved Pumpkin".
- Right-clicking a pumpkin block with shears will turn it into a carved pumpkin and makes it drop 4 pumpkin seeds.
Items[]
- Bark, mushroom blocks, mushroom stems, petrified oak slabs, smooth quartz, smooth red sandstone, smooth sandstone, and smooth stone
- Now have an item form.
- Cycles between different block states.
- Left-clicking cycles through states; right-clicking cycles through values.
- Shift-clicking will cycle through the states or values in reverse order.
General[]
- New option when editing a world to make a backup and open the backups folder.
- An option in chat settings to toggle automatic command suggestions (defaults on, otherwise hit tab to bring them up).
Changes[]
Blocks[]
- General
- The upper limit of the block ID has disappeared.
- Blocks which used to have no bottom texture (like repeaters, comparators, redstone torch, etc.) now have a bottom texture, not including redstone wire.
- Blocks with a collision box now have matching bounding boxes.
- Affected: anvils, brewing stands, cauldrons, fences, filled end portal frames, glass panes, hoppers, iron bars, lily pads, pistons, stairs, and vines
- Updated the collision box of anvils and hoppers.
- Does not affect blocks with a collision box smaller than their model, such as soul sand and snow layers.
- Blocks now emit the block breaking particles according to their size.
- Now require a block below it as a support.
- Previously, this was only required when placing the bed and the block could be destroyed afterward without the bed being destroyed.
- Can no longer be placed on top of pistons.
- Now break if signs or banners are placed directly next to it.
- Previously, these blocks couldn't be placed like this.
- Chests and trapped chests
- Can now be put directly next to their double variants instead of requiring one block between them.
- Shift right-clicking a chest or trapped chest next to a chest or trapped chest respectively will not make the two chests or 2 trapped chests combine into a double chest or double trapped chest.
- Fence gates and pumpkins
- Placing pumpkins and fence gates no longer requires a block below them.
- Are no longer block entities.
- Hence now pushable by pistons.
- Now break instantly, regardless of a tool that the player is using.
- When broken with Silk Touch, the non-infested counterpart of the block will drop.
- Removed the
explode
block state (explode on punch).[3]
- Multiple vines facing different directions, including on the bottom of blocks, can now be placed in the same block space.
Items[]
- It's now possible to craft a carrot on a stick with a damaged fishing rod.[2]
World generation[]
- Now generates with a mushroom in the flower pot.
- Previously, it was completely empty.
Command format[]
- Removed in favor of
/data
.
- Particle names now use resource locations.
- Old ID → new ID
mobspellambient
→minecraft:ambient_entity_effect
angryvillager
→minecraft:angry_villager
blockdust
andblockcrack
→minecraft:block
damageindicator
→minecraft:damage_indicator
dragonbreath
→minecraft:dragon_breath
driplava
→minecraft:dripping_lava
dripwater
→minecraft:dripping_water
reddust
→minecraft:dust
spell
→minecraft:effect
mobappearance
→minecraft:elder_guardian
enchantmenttable
→minecraft:enchant
magiccrit
→minecraft:enchanted_hit
endrod
→minecraft:end_rod
mobspell
→minecraft:entity_effect
largeexplode
→minecraft:explosion
hugeexplosion
→minecraft:explosion_emitter
fallingdust
→minecraft:falling_dust
fireworksspark
→minecraft:firework
wake
→minecraft:fishing
happyvillager
→minecraft:happy_villager
instantspell
→minecraft:instant_effect
iconcrack
→minecraft:item
slime
→minecraft:item_slime
snowballpoof
→minecraft:item_snowball
largesmoke
→minecraft:large_smoke
townaura
→minecraft:mycelium
explode
andsnowshovel
→minecraft:poof
droplet
→minecraft:rain
sweepattack
→minecraft:sweep_attack
totem
→minecraft:totem_of_undying
suspended
→minecraft:underwater
witchmagic
→minecraft:witch
take
: unlistedfootstep
: removeddepthsuspend
: removed
- Will Tab ↹ auto-complete custom sound events.
Gameplay[]
- Because of The Flattening, certain blocks and items have been moved around in their respective groups, for example, the purpur block is now after obsidian.
- Mushroom Blocks, farmland and grass path are added to the inventory, under the Decoration Blocks group; blank firework rockets are added to the Miscellaneous group; and bark, smooth stone, sandstone, red sandstone and quartz are added to the Building Blocks group.
General[]
- Numeric block metadata completely phased out in favor of block states.
- Split, merged, created, deleted, and renamed a lot of blocks, block states, block entities and items.
- Blocks and items previously differing because of damage value have gotten their own id, for example
white_wool
instead ofwool:0
- Damage has been moved to the tag
tag
and is only used by tools, armor and maps. - Files and commands no longer use
data
orset_data
.
- Blocks and items previously differing because of damage value have gotten their own id, for example
- Statistics are being updated.
stat.(stat)
is nowminecraft.custom:minecraft.(stat)
.stat.(stat).minecraft.(block/item/entity ID)
is nowminecraft.(stat):minecraft.(block/item/entity ID)
.
- Superflat customization
- Preset strings no longer use a version number.
Fixes[]
- 80 issues fixed
- From released versions before 1.13
- MC-1511 – Anvil can be placed in certain blocks.
- MC-1947 – Pumpkins and jack 'o' Lanterns can only be placed on solid blocks.
- MC-2208 – Blocks with special placement can be placed inside player/entity.
- MC-2666 – Corner cobblestone wall has incorrect collision box.
- MC-4504 – The hitbox of brewing stands is missing the blaze rod.
- MC-9194 – A Comparator can lock a repeater, but the repeater doesn't look like it's locked.
- MC-12000 – The hit-box of corner fences isn't the same as the collision box.
- MC-26739 – Doors won't update with redstone.
- MC-34365 – If the player creates a double chest and does the command /setblock near the chest, it will create an invisible chest/the visible chest is a triple chest.
- MC-39948 – Blocks/items only different by data value are not listed separately in statistics.
- MC-53439 – The top block of a two-block plant temporarily becomes a peony/sunflower upon placing a block in the bottom.
- MC-59517 – TNT explode=true blockstate drops TNT item when fused by hit in survival mode.
- MC-59610 – Cactus has full block hitbox.
- MC-59691 – Inconsistent block/item names: brick(s).
- MC-61821 – Digging snow layer yields one snowball too much.
- MC-63820 – Empty flower pot in witch huts.
- MC-64455 – Translation missing for some blocks.
- MC-70188 – Some blocks cannot be placed facing a wall with
/setblock
or/fill
+ datavalues or block states. - MC-73495 – Commands saying item names use incorrect/wrong item names.
- MC-74231 – Flower pot's blockdata won't visually update.
- MC-75430 – Enderman held block not fully updated from old block id system.
- MC-75940 – block log2 and leaves2 crash the game when set to certain data values.
- MC-79255 – Using
/trigger
first time on player gives score of 0 but not displayed on scoreboard. - MC-81746 – Falling block entities don't check for data values: converting sand to red sand.
- MC-84173 – Trapdoors get a redstone update when being pushed/pulled next to a power source, but not when being pushed/pulled away from it.
- MC-92901 – End Crystals and placed at high coordinates are placed with offset.
- MC-93129 – Falling sand behaves incorrectly in lazy chunks.
- MC-94027 – "Carried" tag of enderman reads value as string and short.
- MC-94186 – BlockDragonEgg does not extend BlockFalling.
- MC-101332 – Can use the FallingSand to go through a mossy cobblestone wall.
- MC-102545 – There are 352 different flowerpots in the debug world.
- MC-103035 – Dragon egg doesn't create fallingdust particles.
- MC-105820 – Relative decimal coordinates with block related commands are inconsistent.
- MC-106024 – Fence gates do not update in wall block states when placed by command.
- MC-106127 – Some blocks cannot be given certain block states.
- MC-108756 – Dungeons generating triple chests.
- MC-109348 – Game crashes on loading world with a
java.lang.StackOverflowError
after using structure blocks due to multiple block entities in the same location. - MC-109591 – Detecting the block states not saved in metadata does not work.
- MC-109659 – The observer only detected upgrade top of the door if opened/closed with energy (button, lever, etc.), but not with the player's hand.
- MC-111472 – Game doesn't save anywhere that a chest is a double chest.
- MC-112394 – Numeral ids can still be used in some commands.
- MC-112891 – Falling block entity drops block with metadata of item dropped when block would be mined causing malformed drops.
- MC-113001 – Some items act client-side always as if they were successfully used.
- MC-113347 – Rails rotate when moved.
- MC-114965 – Placed tripwire hook updates blocks around opposite facing tripwire hook on same axis.
- MC-115799 – Colored bed flickers red when placing/destroying.
- MC-116580 – Iron trapdoors stay on after breaking power source, until updated.
- MC-117032 – "Done" button in statistics screen is offset.
- MC-117166 – Corner stairs with torch/lever/button etc. doesn't cause block update when near destroyed support stairs.
- MC-117837 – Player placed leaves update when log block breaks.
- MC-117932 – Bed particles cause z-fighting.
- MC-118153 – Lava can only turn concrete powder into concrete when it falls into source block.
- MC-118202 – iron bars, glass pane etc have incorrect selection hitbox on corners.
- MC-118221 – Vines cannot be placed below non-solid blocks.
- MC-120790 – Redstone lamps and wire update whether they are lit or not when setblocked, but no other blocks do.
- MC-121271 – Activator rails not updating.
- MC-121742 – block states can't be used in
/give
,/clear
and/replaceitem
, but can be used in/setblock
,/fill
,/execute detect
and/testforblock
.
- From the 1.13 development versions
- MC-121693 – Crash when typing empty selector
"[x_rotation=]"
or"[y_rotation=]"
. - MC-121699 – "Unknown score holder" when using the placeholder * in some commands.
- MC-121700 – Invalid syntax when using decimal values on block position arguments.
- MC-121739 – Normal players can use player selectors in
/msg
command. - MC-121752 – Scoreboard, "no score" and "0" desyncs.
- MC-121783 –
/gamerule
doesn't work at all. - MC-121786 –
/tellraw
does not work. - MC-121787 – Teleporting things to infinity/NaN is possible.
- MC-121790 – Tab completion doesn't change the case of characters typed before pressing tab.
- MC-121795 – Unable to use decimals for the speed parameter in the
/particle
command. - MC-121827 – Selectors and scoreboards not working for signs,
/tellraw
, and/title
(works correctly for books). - MC-121858 – "Scoreboard players get" not working for read-only objectives.
- From the previous development version
- MC-121970 –
/blockdata
command is still present. - MC-121975 – Datapack order does not persist after a world is closed.
- MC-121976 –
/datapack
disable doesn't refresh advancements for player. - MC-121982 – Inconsistent tab-completion spacing.
- MC-121985 – Using the scroll wheel to select between arguments of various commands like
/experience
and/gamemode
cause a crash - MC-121996 – distance filter seems to not work in
gameLoopFunction
. - MC-122004 – Using space to complete the command will add 2 spaces.
- MC-122020 – Cannot add 0 to a player's score.
- MC-122074 – Tab completion not working on items in commands.
- MC-122108 – Shapeless recipes cannot be crafted using named or enchanted ingredients.
- Private issues
- MC-111317 – Private security issue.
Video[]
Video made by slicedlime:
Trivia[]
- The banner image of this update is an animated GIF. On some frames, trapdoors with the purple/black missing texture are displayed.