15w38a[1] is the twenty-fourth snapshot released for 1.9. Notably, this update added skeleton horsemen to the game.
Additions[]
Mobs[]
- Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following will happen:
- The
SkeletonTrap
flag is cleared. - Lightning strikes the horse.
- The horse will become skeletal if it isn't already.
- The horse becomes tame.
- The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
- A skeleton is spawned riding the horse.
- If on peaceful, the Skeleton will not spawn, while the Horse will.
- The skeleton has damage immunity for 3 seconds.
- The skeleton will not despawn since they have the tag
PersistenceRequired
set to true. - The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
- The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22.
- The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
- Three additional skeletal horses with riders will be spawned in the vicinity.
- The
Command format[]
- NBT tags
SkeletonTrap
(byte): Indicates whether the horse is a skeleton trap (i.e. whether or not the horse will spawn 4 undead horsemen in its place when a player gets within 10 blocks of it)./summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b}
.
SkeletonTrapTime
(integer), incremented each tick whenSkeletonTrap
is set to 1. The mob automatically de-spawns when it reaches 18000 (15 minutes). This will prevent the hostile horses from overflowing the world, similar to chicken jockeys./summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b,SkeletonTrapTime:17980}
.
- Added "Times Slept in a Bed" (
stat.sleepInBed
) to track the amount of times a player has used a bed.
Changes[]
Blocks[]
- Crops
- Improved drop chances for seeds (average 1 5⁄7 per crop harvested instead of 1 3⁄5), potatoes and carrots (average 2 5⁄7 per crop harvested instead of 2 3⁄5), and beetroot seeds (average 2 per crop harvested instead of 4⁄5).
- The player can no longer step up onto an end rod as if it were a slab.
- Fire goes out less often under the rain.
- The chance of going out each fire tick is reduced from 100% to 0–45%, depending on the
age
property.
- The chance of going out each fire tick is reduced from 100% to 0–45%, depending on the
Mobs[]
- General
- Improvements to mob AI.
- Have new idle sounds.
- Skeletons can now walk, strafe and shoot at the same time.
- They walk away from players that are too close and towards players that are too far.
- They will also sprint towards the player when very far away.
- They walk away from players that are too close and towards players that are too far.
- Now can spawn riding "skeletal horses" through the new "skeleton trap" horse.
- Deaths (and killers) are now announced to their owners on chat, even if unnamed.
- Will now pick up and plant beetroot seeds.
- Will now pick up beetroot and use it in the same way as they do carrots and potatoes.
Non-mob entities[]
- Natural lightning strikes may spawn a "skeleton trap" style skeletal horses.
- Chance is calculated from the regional difficulty score: 5% * raw regional difficulty score.
- 3.75–7.5% chance on Easy, 7.5–20% chance on Normal, 11.25–33.75% chance on Hard.
- Chance is calculated from the regional difficulty score: 5% * raw regional difficulty score.
Fixes[]
- 29 issues fixed
- From released versions before 1.9
- MC-1230 – Players and mobs can fall through extending/retracting pistons.
- MC-1635 – Hitboxes for some blocks are broken.
- MC-1720 – Dropped items bounce on stairs, cauldrons, carpets, and full/locked hoppers.
- MC-32850 – Server GUI text box is empty (.exe only).
- MC-69652 – Mobs de-aggro after punching them.
- MC-73302 – Block collision box issues (mobs glitch through blocks and more).
- MC-77972 – No large red mushrooms in mushroom biomes 1.8.2 onwards.
- MC-78759 – Hopper splitting items into "Minecart with chest"s next to each other.
- MC-79995 – Too many banners items (in chests) will become invisible after 6-7 chests.
- MC-81738 – Crash:
IndexOutOfBoundsException
on Tesselating block in world. - MC-88101 – Retracting blocks don't move/bounce entities correctly.
- MC-88480 – Minecarts accept items from hopper 2 blocks above.
- From the 1.9 development versions
- MC-83002 – Villagers don't pick up beetroots or beetroot seeds.
- MC-83266 – Beetroot farming non-sustainable.
- MC-86253 – In multiplayer, when a player is blocking with a shield, other players see the shield as the normal state.
- MC-86845 – Minecart command blocks kick players from servers.
- MC-87802 – Excessive banners (as blocks) do not render.
- MC-87946 – Monsters can see the player through walls.
- From the previous development version
- MC-88357 – Crash when going outside height limit or into the void with F3.
- MC-88365 – Shift-clicking combined shields+banners moves the whole banner stack to the inventory, but only removes one banner from the crafting grid, duplicating the rest.
- MC-88377 – Crash when crafting an empty shield with a banner.
- MC-88396 – Pistons do not move unextended pistons.
- MC-88428 – Pistons can push obsidian.
- MC-88438 – Vines cannot be placed on blocks in Creative or Survival mode.
- MC-88446 – Unconditional impulse command blocks interact unexpectedly with
conditionMet
. - MC-88470 – Joining a multiplayer game within render distance of player causes "invisibility".
- MC-88499 – Breaking top vine growing ON jungle tree stem removes all lower vines.
- MC-88812 – Hopper:
java.lang.NullPointerException: Rendering screen
. - MC-88815 – Can't place paintings bigger than 2x2.
Video[]
Video made by slicedlime:
Trivia[]
- 15w38a was previously removed from the launcher for some time, but was added back in September 2018.