14w25a

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14w25a
Edition

Java Edition

Type

Snapshot

Release date

June 18, 2014

Snapshot for

1.8

Download

Client (.json)
Server (.exe)

Protocol version

21

14w25a is the twenty-seventh snapshot released for Java Edition 1.8.

Additions[edit]

Blocks[edit]

Coarse dirt
  • Replacement for grassless dirt.
  • Slightly darker texture than regular dirt.
  • Can be crafted with two dirt and two gravel in a checker-board pattern.
Dark prismarine
Prismarine
  • Generates in ocean monuments.
  • Can be crafted with prismarine shards.
  • The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
Prismarine bricks
Sea lanterns
Wet sponge
  • Obtained when a sponge soaks up water.
  • Smelt wet sponge to remove water and get sponge.
  • Wet sponge emits water dripping particles.
  • Dropped by elder guardians when killed by a player.

Items[edit]

Prismarine crystals
  • Drop from guardians and sea lanterns.
  • Can be crafted into sea lanterns.
Prismarine shard
  • Drop from guardians.
  • Can be crafted into all three kinds of prismarine blocks and sea lanterns.
Guardian spawn egg

Mobs[edit]

Elder guardian
  • Is a boss-like variant of guardians.
  • There are 3 elders in each monument.
  • A flashing elder guardian will appear on screen when close to the elder guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes.
    • Mining Fatigue III makes mining really hard, but not impossible. Even with Aqua Affinity, Efficiency V and Haste II, it takes about 10 seconds to mine something under water.
  • Drops a wet sponge when killed by a player.
Guardian

World generation[edit]

Ocean monuments

Gameplay[edit]

Enchantments
  • "Depth Strider"
    • Allows the player to move faster in water.
    • Can be applied only to boots.
    • Can go up to level III.

General[edit]

Splashes
  • Added "Flavor with no seasoning!"
  • Added "Strange, but not a stranger!"
  • Added "Tougher than diamonds, rich like cream!"
  • Added "Getting ready to show!"
  • Added "Getting ready to know!"
  • Added "Getting ready to drop!"
  • Added "Getting ready to shock!"
  • Added "Getting ready to freak!"
  • Added "Getting ready to speak!"
  • Added "It swings, it jives!"
  • Added "Cruising streets for gold!"
  • Added "Take an eggbeater and beat it against a skillet!"
  • Added "Make me a table, a funky table!"
  • Added "Take the elevator to the mezzanine!"

Changes[edit]

Blocks[edit]

General
  • Rewrote how blocks are rendered.
  • Rewrote how block data is handled.
    • Removed the previously-accessible item forms of flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142). They are no longer available as item forms through the /give or /summon commands, but are still placeable through commands such as /setblock.
Cracked stone bricks
Double tall grass & Tall grass
  • Texture is now brighter
Huge mushrooms blocks
  • When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.
Redstone torches
  • No longer randomly fix themselves.
Signs
  • Use the JSON text components Text1, Text2, Text3, Text4 instead of plain text.
  • Can be used to show scores towards players by using the selector and score tags.
  • Previously, text formatting could only be accomplished using the section symbol via Formatting codes.
  • Character limit is based on character width.
  • Might need some time before it can work in survival.
Sponge
  • Introduced sponge to Survival mode, with new behavior and looks.
  • Sponge turns into wet sponge when it soaks up water.
    • Water particles appear around the sponge when this happens.
  • Sponge destroys water blocks from 5 blocks away in a kind of sphere.
  • Sponge soaks up water only when water is touching it.
Stairs
  • All icons for stairs in the inventory are now viewed at a different angle.

Items[edit]

General
  • All items are models, some are still generated from item icons.
  • Resource packs can make models for all items.
Arrows
  • Work differently underwater.
    • They will lose all velocity after a few blocks and slowly fall.
    • Fire arrows will be extinguished.
Written books
  • Use JSON text components instead of plain text with the new pages tag.
  • Capable of using the clickEvent and hoverEvent tags.
  • Previously, text formatting could only be accomplished using the section symbol via Formatting codes.
  • Might need some time before it can work in survival.

Mobs[edit]

Iron golems & snow golems
  • Can be spawned by arranging the blocks in any orientation.
    • This does not affect the orientation of the spawned mob.
Withers
  • Can be spawned by arranging the blocks in any orientation.
    • This does not affect the orientation of the spawned mob.
  • Can now move around during the invulnerability stage right after they are spawned.[1]

Command format[edit]

/scoreboard operation
  • Added three scoreboard operators: <, >, =.
  • Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other.
Model format improvements[2]
  • New tag "textures" to specify the textures used by the model.
  • Removed the directional attribute from the uv definition and replaced it with explicit texture references.
    • "textureFacing" renamed to "texture", it is prepended with the hash symbol (#).
  • "useAmbientOcclusion" renamed to "ambientocclusion".
  • "rotateVariantTextures" renamed to "UV lock".
  • "cull" renamed to "cullface", specifies the opposite of which neighboring face causes culling to occur.
    • Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify "cullface": "north" or "cullface": "south".
  • Rotation made more verbose, it is now more clear that it can only occur on a single axis.
    • Example, the rotation for one of the two faces of the "cross" model is now: "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },.
  • The folder models/blocks/meshes was removed and model files are now stored in models/blocks.
  • The folder blockstates was added and stores the model selection files previously found in models/blocks.

Gameplay[edit]

Potion effects
  • Players now see better with night vision and water breathing at the same time underwater.[3]
Player list
  • Player list shows the faces of players.

General[edit]

Debug screen
  • F3 + B now also shows which direction entities are looking in using a blue line.
Options
  • Anisotropic filtering has been removed.

Fixes[edit]

54 issues fixed
From released versions before 1.8
  • MC-1298 – Slightly damaged and very damaged anvils lose broken texture when falling.
  • MC-1499 – Can see the water lighter in a certain position.
  • MC-3615 – Seeing through lava bug.
  • MC-4239 – Redstone and string in a cobble generator turn into obsidian.
  • MC-5018 – Wide characters (e.g. tildes ~) overflow on signs.
  • MC-5306 – Enchanted blocks don't show enchantment in hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground.
  • MC-7432 – Real zombie sieges fail to start (fix included).
  • MC-7488 – Village siege's spawn location is calculated incorrectly (fix included).
  • MC-9173 – Side of dropped items and items in item frames don't appear enchanted.
  • MC-11524 – Slime & minecart glitch.
  • MC-18752 – Entity shadows not rendered correctly after getting GL error due to compass in item frame.
  • MC-19205 – Tall grass particles are gray when destroyed by placing water through another tall grass.
  • MC-29777 – Grass Block's sides use fast version of texture when held in hand regardless of graphical settings.
  • MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable.
  • MC-30897 – Nether portal doesn't fully break when one or more blocks are destroyed.
  • MC-31615 – Mipmapping: seeing green and brown "blocks" at the horizon.
  • MC-44363 – Anvil rendering glitch in inventory.
  • MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
  • MC-48688 – Anisotropic filtering bug.
  • MC-52540 – Lack of shading on east/west block variants using the x rotation argument.
  • MC-55382 – Glow effect doesn't work for dropped items with data tag in fast graphics.
  • MC-56541 – Redstone torches (and other redstone components) have inconsistent timings.
  • MC-67168 – Setting anisotropic filtering above 0 on some Intel graphics systems makes some textures appear fuzzy.
From the 1.8 development versions
  • MC-46591 – Ender dragon destroys barriers when it flies through them.
  • MC-47437 – Endermen do not teleport out of water, lava or when on fire.
  • MC-47475 – Floating mushrooms on mooshrooms.
  • MC-48435 – Beacon is not transparent like before in inventory.
  • MC-49110 – Arrow's inGround NBT tag does not update when fired into some blocks.
  • MC-49839 – .json shading filters rendered after red/blue anaglyph mod.e
  • MC-50290 – Beacon shadows are incorrect in hand and inventory.
  • MC-50322 – Z-fighting in iron bars with glass blocks.
  • MC-50509 – Item hitbox in frame is displayed incorrectly.
  • MC-50598 – Unlit redstone comparators gives off lit redstone torch particles.
  • MC-50729 – Vines orienting improperly in inside corners.
  • MC-50732 – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory.
  • MC-51003 – Custom player skulls show as the default skin's head on mobs or players.
  • MC-51134 – Anvil texture doesn't change in hand.
  • MC-51198 – When player's head is inside a full block, the player see the texture of the block below their feet.
  • MC-51236 – Same door model on mirrored doors.
  • MC-51717 – Brewing stand bottles model error.
  • MC-52076 – End portal frame (falling sand) texture render glitch.
  • MC-53374 – Piston, end portal frame, beacon, and anvil items are darker than the block form.
  • MC-53478 – "Round Trip Different" error with stained glass, ender chests, quartz.
  • MC-53587 – When powering a piston, the piston head quickly appears as a full block.
  • MC-53675 – Non-full blocks occupy a full block when moved by piston.
  • MC-54039 – Sugar cane next to a block turns black.
  • MC-54053 – Blocks moved by pistons/slime block have their textures temporarily rotated 180° or 90°.
  • MC-54075 – The side face of a piston arm doesn't renders when a block is placed next to it.
  • MC-54602 – Invulnerable mobs still drown.
  • MC-55145 – Pumpkin top textures don't rotate depending on direction.
  • MC-56744 – Baby pigmen cannot attack.
From the previous development version
  • MC-55684/clone with move on structure with dispensers vomits dispenser contents onto ground.
  • MC-55702/clone command move: NBT containing blocks drop item.
  • MC-56689/move command with containers on positive axis deletes items.

Trivia[edit]

  • 14w25a was previously removed from the launcher for some time, but was added back in September 2018.

References[edit]