14w02a is the first snapshot for Java Edition 1.8, and the first snapshot released in 2014.
Additions[]
Blocks[]
- Generates within stone terrain below y=80, each in blobs similar in size and abundance to gravel or dirt.
- Can be crafted with 1 cobblestone and 1 diorite.
- Can be crafted, with 4 of the raw stone in a 2×2 configuration into polished andesite.
- Have the same data value, blast resistance, mining time, and other properties as stone.
- Can now be crafted using 2 Stone brick slabs on top of each other, similar to Chiseled Sandstone.
- Generates within Stone terrain below y=80, each in blobs similar in size and abundance to gravel or dirt.
- Can be crafted with 2 cobblestone and 2 nether quartz in a checkboard pattern.
- Can be crafted, with 4 of the raw stone in a 2×2 configuration into Polished diorite.
- Have the same data value, blast resistance, mining time, and other properties as stone.
- Generates within Stone terrain below y=80, each in blobs similar in size and abundance to gravel or dirt.
- Can be crafted with 1 nether quartz and 1 diorite.
- Can be crafted, with 4 of the raw stone in a 2x2 configuration into polished granite.
- Have the same data value, blast resistance, mining time, and other properties as stone.
- Now can be crafted using 1 vine and 1 cobblestone.
- Can be crafted with four of the respective raw stones in a 2×2 configuration.
- Polished forms have the same data value, blast resistance, mining time, and other properties as stone.
- Crafted with 9 slimeballs, can also be crafted back into 9 slimeballs.
- Players, mobs and particles that land on their top side will bounce, as if on a trampoline.
- Bounce rebound velocity is scaled by impact velocity.
- A bounce can be avoided by holding spacebar.
- Prevents fall damage.
- Walking on them is slower than walking on Soul Sand, about the speed of sneaking.
Command format[]
- Can amend and modify the NBT data of the block at specified coordinates.
- Usage:
/blockdata <x> <y> <z> <dataTag>
- Usage:
- Can be used to change the difficulty.
- Added
@e
- Can select entities.
- Can specify type of entity by entity ID to either include or exclude with
[type=Chicken]
or[type=!Skeleton]
.- Example:
/kill @e[r=50,type=Chicken]
.
- Example:
General[]
- Added an NBT tag that can lock containers.
- Mostly useful for (adventure) maps in adventure mode.
- NBT Tag in JSON format:
{Lock:Key}
, containers can be unlocked by clearing their string for Lock (changing it to{Lock:}
). - The lock can be cleared with the command
/blockdata
. - Locked containers can only be opened while holding an item renamed to the given string.
- Example: If the value of the Lock tag is "Key" (
{Lock:Key}
), a player will not be able to open the chest unless they are holding an item named Key. - Item is not removed on use.
- Only works if the item has a custom name (default names will not work).
- Example: a chest with the tag
{Lock:Diamond}
cannot be opened when holding a diamond; the item held must be renamed Diamond.
- Example: a chest with the tag
- Example: If the value of the Lock tag is "Key" (
- Added "That's Numberwang!"
Changes[]
Blocks[]
- The cost of experience is now reduced.
- Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items.
- When a furnace runs out of fuel, the smelting progress will pause instead of resetting.
- Will be changed in a later snapshot.[1]
- Doors can now stack to 64.
- Crafting recipe now gives 3 doors.
Items[]
- Now restore 5 hunger points instead of 6.
- Now restore 3 hunger points instead of 4.
Mobs[]
- All baby animal growth can now slowly be accelerated using the animal's breeding item.
- Baby animals make particles when right-clicked with the proper food.
- It appears holding the right mouse button speeds up the growth-acceleration process.
- They will randomly grow up instantly.
- Will now only breed when willing.
- The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing.
- When a baby villager is born, both parents lose their willingness.
- Finding out a villager's willingness in survival is difficult: The only way to tell is the amount of XP they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points.
Non-mob entities[]
- Now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks.
Command format[]
- Can be used to clear only a specific number of items and can be restricted to certain NBT data.
- Example:
/clear @p 383 120 34 {display:{Name:Michael}}
will remove up to 34 villager spawn eggs named Michael from player; Note: Maximum removal item count does not work correctly (fixed in 14w02c).
- Example:
/kill
- Now has a target selector argument.
- Can kill entities (including players) other than the player that ran the command.
- Can now be used by command blocks.
- Can now also check for dataTags.
- Example:
/testfor @p {foodLevel:20}
.
- Example:
- No longer is exclusively usable in command blocks.
- A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input.
- Example:
/tellraw @a {text:"CLICK",insertion:"This is a test"}
.
- Example:
- Item IDs
- Changed from using numbers (for example, TNT's id was 46) to namespaced IDs of the form minecraft:item_name. (Example: minecraft:tnt)
Gameplay[]
- Block interaction is now impossible by default.
- Block outlines do not show unless block can be interacted with.
- Added CanDestroy NBT tag for tools.
- Items with this tag display the names of the blocks that they can destroy in the item tooltip.
- Example:
/give @p diamond_shovel 1 0 {CanDestroy:["sand","grass"]}
to give a Diamond Shovel that can break grass and sand).
- Example:
- Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier.
- You still need the same minimum levels displayed on the enchantment table to enchant.
- The actual enchantment calculation is the same.
- One of the enchantments will be displayed in the tooltip.
- The enchantments you would get will not change until you enchant it, or enchant something else.
- This enchantment seed is stored per player.
- Leveling up now takes more experience.
- Teleporting
- Relative teleporting is smoother and no longer brings players to a stop.
- Preserves their velocity from before the teleport.
- Offers will be less random and probably more useful.
- Existing villagers will not be affected.
- Trading now gives experience.
- Villager profession is now displayed in trade GUI.
- Villagers start out with 2-4 trades unlocked.
- The disabled trade arrow now has a descriptive tooltip.
- Trades are now unlocked more freely (No longer requires trading last trade).
- There are now more villager professions (only notable trade changes and additions listed).
General[]
- Messages are now either chat, system or action bar messages.
- Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way.
- Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled.
- Now shows which axis players are facing after the cardinal direction: "Towards positive/negative X/Z".
- Difficulties now save per world.
- Difficulty defaults to Normal instead of Easy.
- Can be locked in a specific difficulty per world.
- Locking cannot be undone without external tools.
- The difficulty may still be changed when locked by using
/difficulty
.
- Usernames
- Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled.
- Other changes
- Item ID format has changed from using numbers (for example, TNT's id was 46) to namespaced IDs of the form minecraft:item_name. (Example: minecraft:tnt)
Removals[]
General[]
- Ember particles emitted by lava no longer are generated at the wrong positions at high coordinates.
- This bug would later return in Java Edition 18w10c.
- Suspension particles formed inside water no longer are generated at the wrong positions at high coordinates.
- This bug would also later return in 18w10c.
- Water and lava dripping particles (formed from when such a fluid is above a block with air beneath) are no longer generated at the wrong positions.
- Piston arms no longer visually break down at high coordinates.
- Tripwire (including that which appears on tripwire hooks) no longer appears abnormally stretched at high coordinates.
- The inside faces of cauldrons, hoppers and flower pots no longer appear at the wrong positions or outside the block entirely at high coordinates.
Fixes[]
- 5 issues fixed
- From released versions before 1.8
- MC-1178 – Invalid biome ID in Superflat crashes Minecraft.
- MC-2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps.
- MC-11207 – Clicking hotbar hotkey (1-9) to move a stack of items/blocks to enchanting table deletes all but one of a stack.
- MC-39228 – Zombies kill villagers instead of transforming them on Hard difficulty.
- MC-42174 – Chicken Jockeys causing lag on Multiplayer servers.
Trivia[]
- 14w02a was previously removed from the launcher for some time, but was added back in September 2018.
- As with 14w02b and 14w02c, this snapshot has the same protocol version as 1.7.6-1.7.10. Crossplay is compatible between these versions but can cause issues.