13w16a

From Minecraft Wiki
Jump to: navigation, search
13w16a
Type

Snapshot

Release date

April 18, 2013[1]

Snapshot for

1.6.1

Download

Client (.json)
Server (.exe)

Protocol version

62

13w16a is the first snapshot released for 1.6.1.

This version was previously removed from the launcher for some time, but was added back in September 2018.

Additions[edit]

Blocks[edit]

Carpets
  • Carpets are made using 2 of the player's desired colors of wool in a horizontal line
Hay Blocks
  • Can be placed in all orientations, just like wood.

Items[edit]

Horse armor
  • Exist in diamond, iron and gold variants.
  • Crafted with six iron/gold/diamond and a wool block.
Horse saddle
  • Stack to 32.
  • Crafted with five leather and three iron ingots.
Leads
  • Can be used to bind mobs to fences or lead them around.
  • Right-click mob first, then right-click fence or right-click the mob again to get the lead back.
Horse spawn egg
  • When used, a different horse breed is created each time.
  • Works like any other spawn egg.

Mobs[edit]

Donkeys
  • Like horses, but can carry chests on their back although no inventory is currently available.
  • Can be bred with horses to make a mule.
Horses
  • Ridable by right-clicking them, move with usual movement keys, maximum speed, and jump height differ between horses.
  • Have various amounts of maximum health, use wheat and carrots to heal them.
  • Drop leather when killed.
  • Can be bred using wheat – baby horses can be grown using apples, golden apples, wheat, and hay bales.
  • Players can make them jump by pressing and holding the space bar.
  • They naturally step up over 1 block, which enables you to walk up hills.
  • They can also use ladders, when steered towards them.
  • Creation assisted by DrZhark (Creator of the Mo' Creatures mod).
  • There is an undead and skeleton version of the horse included in the code, although they require NBT editing to view in-game.
Mules
  • Mules can be obtained by breeding a donkey and a horse.

Changes[edit]

Mobs[edit]

General
  • Changed the idea of mob difficulty.[2]
    • Regional difficulty: The longer you spend in one area, the harder it gets.
    • Scales with difficulty – Items, enchants or AI improve with difficulty.

Gameplay[edit]

Enchanting
  • Improved Respiration enchant.
    • Now also helps seeing underwater (this depends on the enchantment level, ranging from 1-3).
Riding
  • Add mob's health bar to the Heads-up display when riding on it (both pigs and horses).
  • When riding something, like a mob or a boat, dismounting is only possible using the Sneak key, ⇧ Left Shift by default.

General[edit]

Credits
  • Added Mo' Creatures developers to credits.txt
Directory structure
  • .minecraft directory structure is changed:
    • "assets" folder; stores resources such as language packs and sounds.
      • All music discs now use .ogg format instead of .mus format.
    • "library" folder; stores Java libraries such as LWJGL and jinput.jar.
    • "versions" folder; there are file "versions.json" (meta data) and folders that stores minecraft.jar for each versions (but its name is same as its version. e.g. for 13w16a, "versions/13w16a/13w16a.jar").

Fixes[edit]

2 bugs fixed

From released versions before 1.6.1

  • MC-1123 – SMP: Anvils change level for nothing when using languages other than English.
  • MC-4253 – Endermen are rendered hostile if they take environmental damage.

References[edit]