12w38a is the sixth snapshot released for Java Edition 1.4.2.[1]
Additions[]
Mobs[]
- A passive mob.
- Spawns in dark caves.
- Spawns in Peaceful difficulty.
- Sleeps during the day.
- Hangs on the ceiling when idle, starts flying when players come near.
- A corresponding spawn egg is provided in Creative mode.
- A hostile mob.
- Its nose slowly bobs up and down when not hostile.
- Throws splash potions of poison, slowness, weakness, and instant damage at the player.
- Regenerates health over time.
- Hold a glass bottle and raise their noses when attacking.
- Drink potions of instant health and fire resistance to defend themselves in combat.
- Rarely drop potions of instant health and fire resistance.
- Is 85% resistant to damage from magic, including poison, instant damage, and thorns, but not strength, sharpness or power.
- Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.
Command Format[]
- Target selectors
- Target parameters have been upgraded.
- These can be added after the
@
selector in brackets. x
: X coordinate of search centery
: Y coordinate of search centerz
: Z coordinate of search centerr
: range, 0 means no range limit- There is a short syntax for x,y,z,r options
m
: gamemode, -1 means no gamemode limitc
: count, 0 means no count limit, -c returns results from end to start.- Example:
@p[c=-1]
will target the furthest player
- Example:
- These can be added after the
Changes[]
Blocks[]
- Artwork was changed.
- Beam of light was changed.
- Texture of bedrock under the beacon is removed.
- New block breaking sounds.
- New footstep sounds.
- New footstep sounds.
- New block placing sounds.
- New footstep sounds.
- Now will have constant noise.
- New block placing sounds.
- New footstep sounds.
- New block breaking sounds.
- New footstep sounds.
- New block breaking sounds.
- New footstep sounds.
- New footstep sounds.
- New block placing sounds.
- New block placing sounds
- Now have a different rotation algorithm.
- Instead of using the player's position, they rotate based on the face they are placed upon, like a lever
- This is mainly a test feature.
- New block placing sound.
- New block breaking sound.
- Now has new sounds
- The water overlay is more saturated blue.
- Flowing water will now have constant noise.
Items[]
- Now has new sounds.
- New sounds when a player tills dirt.
- New sounds when shearing sheep.
Mobs[]
- New mob sounds.
- New mob sounds.
- New mob sounds (watched/observed, attacked, etc.).
- New mob sounds.
- New mob sounds.
- New mob sounds.
- New mob sounds.
- New mob sounds.
- Added sound when Withers break blocks.
World generation[]
- Will rarely generate Stone monster egg blocks underground.
- Loads faster when going through a portal.
Gameplay[]
- Teleportation is now instantaneous.
- Added a level up sound.
- Will be changed later for a shorter one.[2]
- Updated and added new sounds by C418.
- Some new sounds are unintended and are the same as in the then-Pocket Edition.[3]
Commands[]
- Added
item
argument to/clear
. - Added
commandBlockOutput
to/gamerule
. - Items obtained by
/give
are now given directly to the player instead of being dropped around them.
Fixes[]
- 4 bugs fixed
- Item frames no longer despawn when the player moves 20 blocks away.
- Fixed entities losing momentum when going through portals.
- Fixed the "Bottomless Pit" superflat preset having the wrong blocks.
- Fixed not receiving a fishing rod when the carrot on a stick is used up.