12w32a is the first snapshot released for Java Edition 1.4.2.[1]
Additions[]
Blocks[]
- Named "Work in Progress" ingame.
- By building a pyramid composed of storage blocks such as emerald blocks or diamond blocks and placing this block on top, the player gains access to several powers.
- A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
- It cannot be crafted, although a crafting recipe is planned.
- It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the
/give 138
command.
- It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the
- The minimum range is 16 blocks.
- Gives off a light level of 15.
- Players within the blocks' range will be given the selected effects every 4 seconds.
- The best configuration of blocks requires 164 blocks.
- Intended for adventure maps.
- It can run server commands when triggered by a redstone signal.
- This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command
/give 137
.
Items[]
- A working potion of night vision is in the creative inventory.
Mobs[]
- Villagers have a chance of turning into zombie villagers after being killed by a zombie in hard difficulty.
- Zombie spawn eggs may spawn zombie villagers.
- Zombie villagers can naturally spawn.
- Zombie villagers can be cured, becoming normal villagers again.
- To do this, first use a splash potion of weakness on it. Then, right-click on it with a regular golden apple. After several minutes, it will turn back into a normal villager.[2]
Command format[]
- General
- Added target selectors to use instead of the
<player>
field in commands.@p
: targets nearest player@a
: targets all players@r
: targets random player
- Added
<new difficulty>
command.
/gamerule <rule name> [value]
- Value can be defined as
false
,/
andtrue
. - All rules, except
keepInventory
are true by default. - The available rules are as follows:
/doFireTick
(false
=fire cannot spread)/mobGriefing
(false
=creeper explosions do not damage blocks)/keepInventory
(true
=keep inventory on death)/doMobSpawning
(false
=mobs do not spawn)/doMobLoot
(false
=mobs do not drop loot)/doTileDrops
(false
=blocks do not drop items when breaking)
/spawnpoint [player]
- Added
[<x> <y> <z>]
coordinates.
/weather <clear/rain/thunder>
- The duration is now in seconds.
General[]
Data
folder
- New
villages.dat
file in theData
folder of world saves.
Changes[]
Mobs[]
- General
- Zombies, skeletons and zombie pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
- They now attack slimes and magma cubes.
- Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).
- They will now react positively on new trades, and negatively if you hurt them.
- This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers.
- There is an unused particle effect added of a villager's face looking angry.
- They will no longer remove trades, but trading something else may be required to renew the old ones.
- Several trades had their quantities altered:
- The farmer's gravel & emerald trade now produces 4 or 5 flint, up from 2 or 3 flint before
- The librarian's buy paper trade now requires 24 to 35 paper, up from 19 to 29 paper before
- The librarian's buy book trade now requires 11 to 12 books, down from 12 to 14 books before
- The farmer's buy arrow trade now sells 9 to 12 arrows, changed from only 5 arrows before. The 5 arrows resulted from a bug in the code where the minimum and maximum values for the arrow trade were swapped.
- Zombie attack animation now shows when it's holding a weapon.
General[]
- End credits
- The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".
Bugs[]
- Silk Touch does not work.
Fixes[]
- 2 bugs fixed