1.4.2/Development versions

From Minecraft Wiki
Jump to: navigation, search

This is a list of 1.4.2 development versions.

12w32a

12w32a is the first snapshot released for 1.4.2.

Additions

  • Zombie villagers
    • Villagers have a chance of turning into zombie villagers after being killed by a zombie in hard difficulty.
    • Zombie spawn eggs may spawn zombie villagers.
    • Zombie villagers can naturally spawn.
    • Zombie villagers can be cured, becoming normal villagers again.
      • To do this, first use a splash potion of weakness on it. Then, right-click on it with a regular golden apple. After several minutes, it will turn back into a normal villager.[1]
  • New "villages.dat" file in the data folder of world saves
  • Command blocks
    • Intended for adventure maps.
    • It can run server commands when triggered by a redstone signal.
      • You can use @player or @p as a placeholder for the nearest player.
    • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
  • Commands
    • /difficulty <new difficulty>
    • /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
      • doFireTick (false=fire cannot spread)
      • mobGriefing (false=creeper explosions do not damage blocks)
      • keepInventory (true=keep inventory on death)
      • doMobSpawning (false=mobs do not spawn)
      • doMobLoot (false=mobs do not drop loot)
      • doTileDrops (false=blocks do not drop items when breaking)
    • /spawnpoint [player] [<x> <y> <z>]
    • /weather <clear/rain/thunder> [duration in seconds]
  • Added the beacon block (Named "Work in Progress" ingame).
    • By building a pyramid composed of storage blocks such as emerald blocks or diamond blocks and placing this block on top, the player gains access to several powers.
      • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
    • It can not be crafted, although a crafting recipe is planned.
      • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
    • The minimum range is 16 blocks
    • Gives off a light level of 15
    • Players within the blocks' range will be given the selected effects every 4 seconds
    • The best configuration of blocks requires 164 blocks
  • A working potion of night vision is in the creative inventory.

Changes

  • Villagers
    • They will now react positively on new trades, and negatively if you hurt them
      • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
    • There is an unused particle effect added of a villager's face looking angry. Angry Villager Particle.png
    • They will no longer remove trades, but trading something else may be required to renew the old ones
  • Mobs
    • Zombies, skeletons and zombie pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
  • Zombies
    • Zombie attack animation shows when it's holding a weapon.
  • Iron golems
  • Sheep
    • Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.)
  • The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".

Fixes

2 bugs fixed

  • Fixed /me command only working for ops
  • Fixed /tell command not working

12w34a

12w34a is the second snapshot released for 1.4.2.

Additions

Decorations
Carrots and Potatoes
Wooden buttons
  • Arrow-sensitive.
Withers
  • Only available through external modification such as editing mob spawners, mods, or hacks. It shoots exploding projectiles called Wither Skulls and destroys nearby blocks. It also has a boss health bar.
Potions
Settings
  • Added new Full-screen toggle to the Video Settings.
  • Added new use Vsync toggle in the Video Settings.
  • Added an unused texture in gui/items.png.

Changes

Maps
  • Maps now align to a grid, making it easier to create adjacent maps.
  • A compass and paper do now create an empty map
    • An empty map has no data on it until you right click with it. The point on your world where you right clicked it is the map's center
  • A map (with data) can be cloned. Cloned maps are stackable
  • Maps can be zoomed out (but not zoomed in)
Stairs
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback.
Dyes
  • Leather armor can be dyed.
    • The default color of leather has changed.
    • You can right-click a full cauldron with dyed armor to remove dye.
  • Tamed wolves' collars can be dyed.
Debug screen
  • The f: item on the F3 debug screen now shows the exact direction the player is looking, between -180 and 180 degrees from south.
  • F3+P will toggle the auto-pause when the window loses focus (mainly for debugging).
  • F3+H will toggle detailed item descriptions (also for debugging).
Others
  • Fire spreads differently based on difficulty.
  • Mob grinders now give less XP when you farm them continuously.
  • Saplings now have a smaller hitbox.
  • Mobs (and all other entities) can travel through portals.
  • Fire charges shot from a dispenser or a Blaze create the "fireball" sound effect.
  • Removed the “Work in Progress block” from the Creative menu.
  • The particle effect when a trade with a Villager has been successful has changed.
  • Trapdoors can be placed in top-most position (based on cross-hair aim).
  • TNT will ignite if shot by a flaming arrow.

Fixes

3 bugs fixed

12w34b

12w34b is the third snapshot for 1.4.2, and was released to fix some of the bugs and crashes in the 12w34a snapshot.

Additions

  • Added boss names above boss health.

Changes

  • Changed recipes for buttons. They now require 1 stone block/wooden plank to craft.
  • Leather and diamond armor textures slightly changed:
    • Leather armor sleeves are extended by one pixel.
      • Their item texture has been changed to match the new texture.
    • Diamond armor sleeves now have a notch on the inner side.
  • Removed "map_#/#" on the map and added "Map #" in the tool tip
  • When taken down to half health, Withers will gain Wither armor, making them immune to arrows.
  • Occasionally, zombies, skeletons, and zombie pigmen will spawn with the ability to pick up items on the ground.
    • Armor will automatically equip. Items will instantly be held, which is not exclusive to weapons. This means these zombies can be found holding items they have come across, such as rotten flesh.
    • This will cause zombie pigmen to drop their sword.
    • This will cause skeleton to drop their bow.
    • The attribute applied to allow them to pick up items is called CanPickUpLoot.
  • In the Overworld, Zombie Pigmen are eager to get back in the Nether Portal (e.g., if the player makes a portal and spawns Zombie Pigmen in Creative, it will run into the portal).

Fixes

2 bugs fixed

12w36a

12w36a is the fourth snapshot released for 1.4.2.

Additions

Wither skeletons
  • Only spawns in the Nether.
  • Gives players "Wither" effect when hitting them.
  • Carry and rarely drop stone swords when killed by players.
  • Drops bones and coal.
  • Has a high chance to spawn from an skeleton egg if the player is in the Nether
  • Wither skeletons can replace skeletons on spider jockeys.
    • Spawned by using a spider spawn egg in the Nether.
Paintings
  • Added one new painting depicting the creation of a wither.
Carrot on a stick.
  • Used to maneuver pigs.
  • Can also attract pigs similarly to wheat.
  • Main purpose is to control saddled pigs while ridden.
Nether star
  • Used as a crafting ingredient for the beacon block
Mob heads
  • Five types in this version:
    • Skeleton skull
    • Wither skeleton skull
    • Zombie head
    • Creeper head
    • Player head
  • Wither skeleton skulls are dropped very rarely by wither skeletons.
  • Other heads are only available via the creative inventory.
  • Can be used as hats
Carrots and potatoes
  • They can now be found in villages.
  • Carrots can be used to breed pigs.

Changes

Wither
  • Place 4 pieces of soul sand in a vertical T-shape and place 3 wither skeleton skulls on top to create it.
  • Drops one nether star upon death.
  • When spawned in the Overworld, the sky will get darker.
  • Gives players "wither II" effect when hitting them.
  • Its name is now displayed correctly above its HP bar.
Beacon
  • New model and textures.
  • Can now be crafted by surrounding a nether star with 3 blocks of obsidian on the bottom and 5 blocks of glass around the top.
Golden Carrot
Chickens
  • Now use seeds instead of wheat to breed.
  • They follow the player when a seed is in hand.
Pigs
  • They can be bred with carrots.
  • If saddled will now always drop their saddle on death.
Skeletons
  • Picked up items will now always drop them after dying.
Zombies
  • Model and texture changed.
    • No visual difference, except that it breaks old texture packs.
  • Picked up items will now always drop them after dying.
Leather armor
  • Now uses two overlayed textures, one being the color.
  • Minor changes to the leather dyeing – the colors will attempt to maintain intensity and not dilute as much
Zombie pigmen
  • Appear a lot less often in nether fortresses (chance decreased from 43.5% to 17.9%)
  • Model and texture changed.
    • No visual difference, except that it breaks old texture packs.
Magma cubes
  • Are slightly more rare in nether fortresses (chance decreased from 13% to 10.7%)
Blazes
  • Spawn a bit less often in nether fortresses (chance decreased from 43.5% to 35.7%)

Fixes

? bugs fixed

12w37a

12w37a is the fifth snapshot released for 1.4.2.

Additions

  • Added "Re-Create" option to the World selection menu.
    • Allows you to create a new world as a copy of an existing save, defaulting all of the world options and the world seed to match the original.
  • Added pumpkin pie.
  • Superflat customization GUI:
    • Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit (Broken),[2] and Desert.
    • Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are not yet included.
      • You can customize superflat without add/edit layer option using the "seed" in the preset list.
  • Added /clear command to empty the inventory.

Changes

  • Tweaks to a couple of item sprites.
  • Leather armor now has a non-dyed layer.
  • Time of the redstone signal of the wooden/stone button extended from 9 to 12 redstone ticks
  • Tweaks to the Wither.
    • It creates an explosion around itself once it is done regenerating from spawning.
    • The Wither now will randomly shoot slow blue-colored versions of wither skull projectiles when idle.
  • Hostile mobs are now a little bit more fearless in hard difficulty.
    • Mobs will risk taking fall damage to reach the player, provided it will not be deadly to themselves.
  • Seems to be more Wither skeletons in Nether Fortresses.
  • Heads can now be customized to be player heads using an NBT tag
  • Fishing now gives the player XP.
  • Pigs are now able to jump when players ride on them.
    • Pigs will cease to move when ridden in water. (player weight or bug?)
  • 'Carrots' are now singularly 'Carrot'.

Fixes

? bugs fixed

12w38a

12w38a is the sixth snapshot released for 1.4.2.

Additions

  • Added bats
    • A passive mob
    • Spawns in dark caves.
    • Spawns in Peaceful difficulty.
    • Sleeps during the day.
    • Hangs on the ceiling when idle, starts flying when players come near.
    • A corresponding spawn egg is provided in Creative mode.
  • Added a hostile mob (witch).
    • Its nose slowly bobs up and down when not hostile.
    • Throws splash potions of poison, slowness, weakness and instant damage at you.
    • Regenerates health over time.
    • Hold an empty bottle and raise their noses when attacking.
    • Drink potions of instant health and fire resistance to defend themselves in combat.
    • Rarely drop potions of instant health and fire resistance.
    • Is 85% resistant to damage from magic, including poison, instant damage, and thorns, but not strength, sharpness or power.
    • Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.

Changes

Fixes

4 bugs fixed

  • Item frames no longer despawn when the player moves 20 blocks away.
  • Fixed entities losing momentum when going through portals.
  • Fixed the "Bottomless Pit" superflat preset having the wrong blocks.
  • Fixed not receiving a fishing rod when the carrot on a stick is used up.

12w38b

12w38b is the seventh snapshot for 1.4.2, and was released to fix some of the bugs and crashes in the 12w38a snapshot.

Changes

  • Updated sound engine and fixed wrong sounds.
    • Added minecart sounds.
    • Changed level-up sound.
    • Changed fall-damage sound.
    • Changed the new block placing sounds (implemented in 12w38a) back to original sounds.
    • New cave sound.
    • The fire charge makes the same sound as flint and steel when used
  • A few tweaks to the witch mob.
    • Can't hurt themselves now.
    • Texture changed slightly.
    • New drops
      • Misc potion ingredients
      • Sticks
      • Chance to drop what they're holding at the time of death
  • New creeper fall mechanics
    • Creepers will explode if they fall on you from a certain height.

Fixes

1 bug fixed

  • /say command works again

12w39a

12w39a is the eighth snapshot released for 1.4.2.

Changes

  • Lighting system overhauled.
  • Several sound tweaks
  • Changed Witch texture dimensions.
  • Debug screen shows which chunk the player is in, as well as where in that chunk, next to the X and Z coordinates.

Fixes

5 bugs fixed

  • Sound fixes:
    • Placing glass, glass pane, glowstone, redstone lamp or ice no longer make the same sound of breaking it.
    • After shooting an arrow into the water it will not play continuously the water splash sound until removed.
  • Fixed Witch being white for some players.
  • Unlit areas (black patches[5]) should be fixed for newly generated chunks and worlds

12w39b

12w39b is the ninth snapshot for 1.4.2, and was released to fix some of the bugs and crashes in the 12w39a snapshot.

Additions

  • Custom potions
    • Only available by editing in with a world editor
    • Able to create potions with multiple effects
  • Added command block arguments
    • Added "l" and "lm" arguments for indicating players with a maximum level, and minimum level, respectively
    • Added "r" and "lr" arguments for indicating the maximum and minimum range to which players will be affected
  • Added a command variable to the "/xp" command
    • Use "L" after number to represent number of levels, not number of xp.
    • For example "/xp 4L" will give a player 4 levels.
  • Added more options to customize spawners
    • Spawners can now have their range and maximum spawn limit customized.

Fixes

7 bugs fixed

  • “Lots of block placement issues with lighting have been fixed, but nether is still sketchy.”[6]
  • Performance seems to be much better now
  • Fixed Bottomless Pit.
  • Pumpkin emitting stronger light from the wrong face fixed
  • Fixed the witch's texture being weird.
  • Partially fixed Nether lag by making the server do some of what used to be the client's work and increasing chunk load time slightly[7]
  • Fixed some lighting bugs related to upside down slabs and stairs and farmland.

12w40a

12w40a is the tenth snapshot released for 1.4.2.

Additions

  • Added Swamp Hut structures, for Witches to spawn in.
  • Added superflat preset "Redstone Ready" with 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock.
  • Custom Item naming NBT tags (intended for custom map makers).
    • Using the NBT, it is possible to add custom names to items, as well as a lore list for that item.

Changes

  • Flatworld configuration now allows you to generate trees, strongholds etc.
    • Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps
  • Better inventory management
    • The pick block action now works on blocks that are represented as items in the inventory. (E.g.: Repeaters, redstone dust, tripwire)
    • Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar.
    • In creative mode, you can now shift-click items from the hotbar to the survival inventory screen
  • The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
  • Firespread has been slightly nerfed again to prevent infinitely spreading fires
  • Beacon Texture altered, as well as the beam.
  • Eye of Ender can now be used in superflat worlds. (only if stronghold generation is enabled)
  • Slimes now spawn in Swamp biomes at low light level.

Fixes

13 bugs fixed

  • Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule[8]
  • Fixed a few crash bugs related to world generation, map item expansion, and other things.
  • Reverted previous lighting changes, which corrected such bugs as:
    • The Nether being extremely CPU intensive.
    • Map generation taking extremely long.
  • Fixed mob AI considering cobblestone walls as blocks of normal height.
  • Fixed a few texture oddities with the witch.
  • Fixed entities in water producing glitchy water sound.
  • Gaining multiple levels at a time will no longer play the leveling up sound over itself as many times as leveled.
  • Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons.
  • Fixed pets teleporting around randomly[9]
  • Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
  • Fixed destroying blocks under you with Efficiency-enchanted gear
  • Fixed potion spawners crashing the game[10]

12w40b

12w40b is the eleventh snapshot for 1.4.2, and was released to fix some of the bugs and crashes in the 12w34a snapshot.

Additions

  • Added a way to teleport a player relative to their current coordinates.
    • Use ~ to represent current position and then + or -.
    • For example, "/tp (player) ~+500 ~-5 6.13" teleports adds +500x, -5y, and moves the player to 6.13z.

Fixes

3 bugs fixed

  • Fixed the glitchy block popping bug.
  • Fixed beacon rendering.
  • Fixed a crash related to map items in strongholds.

12w41a

12w41a is the twelfth snapshot released for 1.4.2.

Additions

  • Added a new Anvil Block for repairing, merging & naming items.
    • Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
    • Anvils can not only rename tools and armor, but any item.
      • Renamed placeable items will not retain their name if placed.
    • Anvils can merge enchantments
      • Items with two different enchantments will give an item with both
      • Items with the same enchantment will increase the level of the enchantment if they have the same level or take only the highest if they don't
      • Some enchantments can be lost during the merging because of incompatibility (ex: Sharpness I + Smite I)
        • The first item seems to have the priority (the lost enchantments are on the second item)
    • Anvils can also be dropped in a similar manner to Sand, Gravel, and Dragon Eggs.
      • When landing on a mob, the anvil will deal damage relative to the distance it fell.
  • Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse).

Changes

  • Renamed "Chat Settings" to "Multiplayer Settings".
    • Contains the old chat settings menu.
    • Option for cape-owners to hide their capes ingame.
  • Tweaks to debugging
    • F3+H now shows tool and armor durability on damaged items – On maps it shows the zoom level.
    • Now shows which cardinal direction the player is facing on the f value.
    • The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa.
  • Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore.
  • Potion-like effects given by the Beacon now use semi-transparent particles, to be less intrusive.
    • Normal potions remain unchanged.
  • Level-up sound now only plays every 5 levels and has been tweaked.
  • Experience can now be gained by breeding animals

Fixes

4 bugs fixed

  • When placing the Anvil in mid air in a certain orientation the entity will be sideways until it lands.
  • Breaking the block under any Anvil resets it to a regular Anvil.
  • When using the /kill command an error appears, when holding a block it gives the normal message but you don't die.
  • When in a multiplayer server and trying to rename an item, if entire name is erased the client will crash.

12w41b

12w41b is the thirteenth snapshot for 1.4.2, and was released to fix some of the bugs and crashes in the 12w41a snapshot.

Changes

  • Anvils will be damaged by falling depending on distance fallen.

Fixes

3 bugs fixed

  • Fixed anvils repairing themselves when falling
  • Fixed a few crashes in multiplayer when renaming items
  • Fixed /kill command not working and screenshot message not showing

12w42a

12w42a is the fourteenth snapshot released for 1.4.2.

Changes

  • Server IPs can now be individually hidden
  • Changed repeaters
    • When powering the either side of a repeater directly with another repeater, it will lock the current state of the other repeater until the signal to the powering repeater is turned off.
      • If a repeater that is on is locked, it will stay on.
      • If a repeater that is off is locked, it can not output a signal
    • When locked, the repeater's second torch will no longer be visible and a bar textured similarly to bedrock will appear
  • Anvil tweaks
  • Bats no longer trample crops, activate pressure plates or tripwire
  • Updated language file

Fixes

9 bugs fixed

  • Fixed very damaged anvils dropping from at least 6 blocks becoming a glitched entity that cannot be removed until the map is reloaded
  • Fixed digging straight down glitching the player into blocks again
  • Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Fixed dropping from low heights doing damage on certain occasions
  • Fixed dropping an anvil on an Ender crystal crashing the game
  • Fixed the game sometimes crashing when using F3+H to show durability on items and then moving the mouse over a non-blank map
  • Fixed the game crashing when maximizing the game while in the anvil UI
  • Fixed a stack overflow error when dispensers attempted to place water or lava into a solid block
  • Fixed the crafting table and cauldron that spawn in Swamp Huts spawning at the top of the hut.

12w42b

12w42b is the fifteenth snapshot for 1.4.2, and was released to fix some of the bugs and crashes in the 12w42a snapshot.

Additions

  • Added a number of sound events, but the sound effects are not added yet.
    • Added new step sound for silverfish.
    • Added three new sound effects for zombies.
    • Added new sounds for zombie pigmen.
    • Added bat sounds.

Changes

  • Falling sand now properly “pops” when falling on non-solid blocks (such as torches).
  • The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as Mojang wants it, but fixing it completely will require bigger changes planned for Minecraft 1.5.
  • Server ping will now tell if the server and client have mismatching protocol versions.
  • Updated translation files.

Fixes

1 bug fixed

  • Fixed tooltip width for renamed items.

1.4-pre

1.4-pre is the first pre-release for 1.4.2.

Additions

Changes

  • Level cap on anvils removed in Creative mode.
  • Servers show their version in Multiplayer menu if not matching the client.

1.4.1-pre

1.4.1-pre is the second pre-release for 1.4.2.

Additions

Fixes

9 bugs fixed

  • Fixed mobs glitching through wooden floors
  • Fixed players glitching through beacons
  • Fixed redstone repeaters getting stuck in ‘on’ state
  • Fixed a number of minor font issues
  • Fixed wet wolves looking way too scary
  • Fixed a bug that allowed any item to be placed in the armor slots
  • Fixed monster spawners spawning mobs too quickly
  • Fixed invisible falling sand entities
  • MC-236 – half slab and pistons graphical glitch

1.4.2-pre

1.4.2-pre is the third pre-release for 1.4.2. It was released a day prior to the official 1.4.2 release. It is identical in every way to the official 1.4.2 release, including the version number.

Fixes

8 bugs fixed

  • Fixed a severe memory leak in the server
  • Corrected rendering of fences and cobblestone walls
  • You can no longer attempt to connect to an outdated server (only when the version is shown)

From the previous development version

  • MC-1 – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
  • MC-27 – Matrix Fireball
  • MC-80 – Entites such as villagers and cows fall through blocks and suffocate.
  • MC-183setWalkSpeed is ignored by the client
  • MC-230 – Stair Glitches

References