1.4.2

From Minecraft Wiki
Jump to: navigation, search
1.4.2
Pretty Scary Update poster.png
Official name

Pretty Scary Update

Release date

October 25, 2012[1]

Development versions

View all

Download

Client (.json)
Server

Protocol version

47

Other editions of 1.4.2

1.4.2, the first release of the Pretty Scary Update, is an update which added a number of new mobs (witches, bats, zombie villagers, wither skeletons), wearable and placeable heads, a new boss (the wither), the command block, the anvil, the beacon, new food (potatoes, carrots and pumpkin pies), carrots on sticks for controlling pigs and new decoration items (such as item frames, flower pots and cobblestone walls).

Additions[edit]

Blocks[edit]

Command blocks
  • Runs editable commands when triggered by redstone
  • Intended for adventure maps
  • Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled
  • Only obtainable using /give playername 137
  • Can operate in silent mode where it doesn't display commands in the chat box.
Beacons
  • Intended as an endgame block
  • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
  • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
    • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
  • Has to be directly exposed to skylight to work
  • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
  • Viable materials are iron, gold, diamond and emerald blocks
  • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
  • Unlockable effects, with increasing amount of required layers of blocks required:
    • Speed and Haste
    • Resistance and Jump Boost
    • Strength
  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
    • This second status effect is Regeneration or tier II of the previously chosen effect
  • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
Anvils
  • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
  • Tools can also be repaired using one piece of their material
  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
  • Conflicting enchantments will be removed and only the first one will be kept
  • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
  • Can be placed in 4 orientations, but can't be moved by pistons
  • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
    • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
  • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
Flower Pots
Cobblestone walls
  • Available in cobblestone and moss stone variants
  • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
  • Have a different, higher shape in corners and when blocks are placed on them
Mob heads
  • Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player
  • Also exist for creepers, zombies, skeletons and players
  • Can be put on the ground in 16 orientations and hung on walls
  • Can be worn
  • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
    • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
Wooden Buttons

Items[edit]

Potatoes
  • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
  • Can be grown instantly using bone meal
  • Can be Smelted to receive a baked potato
  • Rarely drop poisonous potatoes
  • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison the player, baked potatoes give 3 hunger points
Carrots
  • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
  • Can be grown instantly using bone meal
  • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
  • Carrots restore 4 (Hunger.svgHunger.svg) hunger and golden carrots restore 6 (Hunger.svgHunger.svgHunger.svg) hunger
Carrot on a stick
  • Used to control pigs
  • When held, it dictates the direction pigs players are riding will head in
  • Nearby pigs flock towards players holding it
  • Slowly loses durability when riding pigs
  • Pigs start slow but end up going about 5 blocks per second
  • Can be used to give the pig a short speed boost - This takes up a chunk of the durability
  • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding
  • To craft, the carrot must be placed at a diagonal below the fishing rod
Pumpkin pie
  • Restores 4 hunger points
  • The crafting recipe is shapeless: assemble a pumpkin, egg and sugar into the crafting inventory
Nether star
  • Drops from withers
  • Used to craft beacons
  • Glows like an enchanted item
Potion of Night Vision
Potion of Invisibility
  • Effect now hides the nametag and cape
  • Mobs only attack the player when they walk into them or attack them
  • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
  • Brewed by adding a fermented spider eye to a Potion of Night Vision

Mobs[edit]

Wither
  • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
  • Place 4 pieces of soul sand in a T-shape and place 3 wither skeleton skulls on top to summon it
  • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
  • Each head can fire projectiles, so called wither skulls, at different targets - Projectiles explode on impact
  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
  • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
  • Constantly regenerates health
  • Gains wither armor when taken down to half health, making it immune to arrows
  • Drops a nether star when killed
  • Darkens the sky when spawned in the Overworld
Wither skeletons
  • Carry and rarely drop Stone swords when killed by players
  • Drop bones, coal, and rarely wither skulls
  • Give players Wither effect when hitting them
  • Spawn in nether fortresses
  • Will rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Witch
  • Looks like an offshoot villager
  • Throws splash potions of poison, slowness, weakness and instant damage at players
  • Holds a potion and wiggles its nose when attacking
  • Has a hat, which sometimes emits particles
  • Drinks potions of instant health and fire resistance to defend themselves in combat
  • Is immune to 80% of splash potions' effects
  • Drops sticks, glowstone, redstone, gunpowder, sugar, spider eyes, glass bottles & water bottles when killed
  • Has a chance to drop the potion it is holding if killed by players
  • Spawn in Witch Huts in swamps
Bats
  • Hang on the ceiling when idle, starts flying when players come near
  • Spawn in low light levels
  • Sleep at day
  • Don't trigger pressure plates or tripwire
All boss mobs
  • Now show their name above health bars

Non-mob entities[edit]

Item frames
  • All items and blocks can be framed
  • Clocks, compasses and maps function - Maps show only one marker, the frame itself
  • Mounted maps show markers on copies of that map
  • Using pick block on it gives the framed item/block

World generation[edit]

Witch hut
  • Generates in swamps

Gameplay[edit]

Sounds
NBT tags
  • Tag for items to have lores
  • Tag for mobs to decide whether they can despawn

Command format[edit]

Specific commands
  • /difficulty
    • Changes difficulty
    • /difficulty 0 = peaceful
    • /difficulty 1 = easy
    • /difficulty 2 = normal
    • /difficulty 3 = hard
  • /spawnpoint
    • Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates
    • /spawnpoint <player> <x> <y> <z>
  • /w
  • /weather
    • Changes the current weather and optionally set the duration for the new weather
    • /weather [clear | rain | thunder]

Promotional Content