1.14

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1.14
1.14 Village & Pillage.png
Official name

Village and Pillage

Planned release date

Early 2019

Development versions

View all

1.14, the first release of Village and Pillage,[1] is an upcoming major update to the Java Edition with a planned release date at the beginning of 2019. It will focus mainly on villages, adding a new subset of illagers known as pillagers and redesigning village architecture to match the biome it is located in. This update will also introduce many new stairs, slabs and walls, revamp the crafting system, and update the taiga biome.

Additions

Blocks

Bamboo
  • Can be found in jungles and bamboo jungles.
  • Can be found in shipwrecks and jungle temples.
  • Dropped by pandas when killed, or can be obtained when fishing in jungle biomes.
  • Can be farmed and grow up to 12–16 blocks tall.
    • Grows 1-2 bamboo on the top when given bone meal.
  • Breaks instantly using swords.
  • Can be eaten by pandas, used as fuel (good to smelt a quarter item), or planted inside a flower pot.
  • Can be used to craft sticks: two bamboos can be crafted into a stick.
Barrels
  • Currently have the inventory of a chest.
  • GUI can only be accessed through spectator mode.
  • Can be filled and emptied by hoppers.
  • Can be filled by droppers.
  • Only available in the creative inventory.
  • Currently do not drop the items they contain when broken.
Bells
  • Currently have no functionality.
  • Only available in the creative inventory.
  • Have an associated block-entity placeholder.
  • Can be anchored to top and bottom block, with different texture for each.
    • Also has a state for anchoring to walls, but this has a missing model.
    • Pop off as an item when the anchored block is destroyed or moved.
Blast Furnaces, Smokers
  • Currently function as a furnace with support for hopper and dropper inputs and outputs.
  • Only available in the creative inventory.
  • GUI can only be accessed through spectator mode.
Cartography Tables, Fletching Tables, Smithing Tables, Stonecutters
  • Currently have no functionality.
  • Only available in the creative inventory.
Flowers
Grindstones
  • Currently have no functionality.
  • Only available in the creative inventory.
  • Have a very high blast resistance, similar to obsidian.
  • Can be placed on the top, bottom or side of a block.
Lectern
  • Was an idea originally scrapped from 2012.
  • Lets multiple players read a book at the same time.
  • Unique model based on the scrapped design.
  • Currently have no functionality.
  • Only available in the creative inventory.
  • Have an associated block-entity placeholder.
  • Have a BookItem field which holds the book item to be displayed, which currently cannot be set and is not written to the block entity.
Loom
  • Can be crafted with 2 string on top of 2 planks.
  • Easier way to apply patterns to banners: the purpose is to color and design banners, which was previously done in the crafting grid.
  • Has a slot for a banner, a dye and a banner pattern.
  • Generic patterns now only require 1 dye.
  • Removed existing banner recipes.
  • Special banner patterns can now be crafted into a new item, banner patterns.
    • Craftable using paper and the special pattern items.
  • These patterns don't consume the pattern item when used in the loom.
  • Available banner patterns are shown as a list.
Scaffolding
  • A new, quickly climbable block that can be crafted using bamboo and string.
  • The player can build a pillar of scaffolding by just pressing use on the top face of a scaffolding block.
  • The whole structure breaks when the bottom block is broken.
  • The player can climb up a block by jumping and go down by pressing sneak.
    • The player can sneak by pressing sneaking when there's no other scaffolding block below.
  • The bottom and sides have no collision detection.
Signs
  • Added spruce, birch, acacia, jungle and dark oak signs: signs now come in all different wood types.
Slabs
  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick slabs.
Stairs
  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick stairs.
Walls
  • Added brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick, and end stone brick walls.

Items

Banner Patterns
Crossbows
  • Crafted from strings, iron ingots, sticks, and tripwire hooks.
  • Can be used as a weapon similar to bows.
    • Sightly more range, but takes longer to charge.
    • Hold to charge, click to release.
    • Charge is saved in inventory, can be used later.
  • Can shoot firework rockets holding the crossbow in one hand and the fireworks in the other.
  • Can be enchanted with new enchantments:
    • Multishot
      • Fires three arrows at once in different directions; not compatible with Piercing.
    • Quick Charge
      • Increases the reload speed. 3 levels; 0.25 seconds faster each level.
    • Piercing
      • Projectiles pierce through mobs. 4 levels; not compatible with Multishot.
  • Its arrows deal from 6 (Heart.svgHeart.svgHeart.svg) to 11 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) damage.
Dyes
Spawn eggs
Suspicious stew

Mobs

Illager beasts
  • Has 100 (Heart.svg × 50) health.
  • Has 100% knockback resistance when hit.
  • Destroys crops and leaves.
  • Attacks villagers.
  • Drop a saddle when killed (100% of the time, not affected by Looting).
  • Their name is still a work in progress.
Pandas
  • Have 20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health.
  • Drop 1 bamboo when killed (not affected by Looting).
  • They are usually passive.
  • They spawn in bamboo forests inside jungles.
  • Will seek out bamboo and cake items and eat them.
  • They have varying personalities and traits.
    • They can be normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags, HiddenGene and MainGene).
    • They have a rare white and brown variant (both main and hidden gene have to be brown for a panda to appear brown).
    • Their emotions can be read on their faces.
  • Breedable.
    • Baby pandas will sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a slime ball.
    • Variants are inherited by a special panda inheritance system.
  • Sometimes roll and sit on hind legs.
  • When hit, nearby villagers will display the angry villager particles.
Pillagers

World generation

Bamboo forests

Gameplay

Illager patrols
Resource packs
  • Added "Programmer Art – The classic look of Minecraft" to the resource pack menu.

Command format

/loot
  • General syntax: /loot <target> <source>.
    • Sources: fish for fishing, loot for loot chests, kill for entity drops, and mine for block drops.
  • Sources:
    • fish <loot table id> <fishing location> [tool <item>|mainhand|offhand]
      • Uses fishing context.
    • loot <loot table id>
      • Uses loot chest context (can be also used for advancement awards and cat gifts).
    • kill <entity selector>
      • Simulates entity drops.
    • mine <mining location> [tool <item>|mainhand|offhand]
      • Simulates block drops.
  • Targets:
    • spawn <position>
      • Drops in world.
    • replace
      • Works similar to /replaceitem. If count is missing, command will try to place all returned items. If count is higher than number of items, remaining slots will be cleared.
    • entity <entity selector> <start slot> [<count>
      • Replaces a range of slots.
    • block <position> <start slot> [<count>]
      • Replaces range of slots.
    • give <player selector>
      • Inserts items into player's inventory (similar to give).
    • insert <position>
      • Inserts items into container (similar to ⇧ Shift+left-click).
/schedule
  • Schedules functions or tags to run in gametime ticks.
  • Any tag / function can be scheduled only once.
  • Calling for an already scheduled function / tag will replace the oldest record.

General

Advancements
  • Added 5 new advancements:
    • Ol' Betsy: Shoot a crossbow.
    • Who's the Pillager Now?: Give a pillager a taste of their own medicine.
    • Two Birds, One Arrow: Kill two phantoms with a piercing arrow.
    • Arbalistic: Kill five unique mobs with one crossbow arrow.
    • A Complete Catalogue: Tame all cat variants.

Changes

Blocks

Carpets
  • They can now be made by surrounding a non-white dye with white carpet.
Chorus Flower
  • Chorus Flowers now break and drop themselves when shot by arrows and tridents.
Dispensers
Leaves
Nether Brick Fence
Signs
  • Renamed "Sign" to "Oak Sign".
  • Crafting a sign now requires the same wood type instead of a random assortment.
  • Right clicking on signs with dyes will now change the text color.
  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy/paste support.
Smooth Quartz, Smooth Sandstone, Smooth Red Sandstone and Smooth Stone
Smooth Stone Slab
  • Stone slabs have been renamed to smooth stone slabs.
  • Are now crafted with smooth stone instead of stone.
Stained glass panes
  • They can now be made by surrounding a dye with non-stained glass panes.

Items

Beetroot Soup
  • Recipe changed to be shapeless.
Book and Quill
  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy/paste support.
    • Keyboard and Mouse handling.
    • Improved page filling and line wrapping.
    • Double-click to highlight a word, triple-click to highlight a page.
  • Can now go up to 100 pages.
Cocoa Beans
  • Renamed to Cocoa.
Dead bush
  • Can now be used as fuel in a furnace.
Dye
  • Unified all dye names.
    • Rose red, dandelion yellow, and cactus green have been renamed to red, yellow and green dye, respectively.
  • Lapis lazuli, cocoa beans, bone meal and ink sac can no longer be used as dyes.
Rabbit Stew
  • Recipe changed to be shapeless.

Mobs

Cats and ocelots
  • Cats and ocelots are being split into two separate mobs.
  • Cats are now able to spawn as strays in villages, which can be tamed.
  • Ocelots can no longer be tamed; instead, they will trust the player, if fed salmon or cod.
Creepers
Phantoms
  • Are now afraid of cats.
Players and wither
  • Now have loot tables.

Non-mob entities

Armor stand
  • Now has a loot table.

Gameplay

Lighting system
  • Has been rewritten.
    • Moved light storage from chunks to a separate structure.
    • Moved light calculation from all over the code to a self-contained place.
    • Moved light computation off the main thread on the server.
Performance Improvements
  • Fish.
  • Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.
  • Redstone dust depowering performance increase.

Command format

Advancements
  • Entity type predicates now accept tags (#baz).
  • The damage source predicate now has option: is_lightning.
  • The entity predicate now accepts a flag field.
    • Available tests: is_on_fireis_sneakingis_sprintingis_swimmingis_baby.
  • Entity predicate now accepts equipment field.
    • This predicate can contain up to six fields: headchestlegsfeetmainhandoffhand.
    • If this predicate is non-null, test will fail for entities that have no equipment (i.e. not mobs, players or armor stands).
Commands/NBT data
  • Extended NBT path syntax.
  • New chat component for displaying values from NBT.
    • Block variant {"nbt": <path>, "block":{"x":<x>, "y":<x>, "z":<z>}}.
    • Entity variant {"nbt": <path>, "entity":<selector>} .
    • If interpret is present and true, contents of selected tags will be interpreted as chat components.
  • Item lore tag now uses chat component syntax.
  • Time arguments in /time set, /time add and /schedule function can now have units.
    • t for ticks, s for seconds, d for days.
    • Fractions are allowed as long as the result is integer (for example 0.5d).
Conditions
  • entity_properties
    • Now uses same predicate syntax as advancements (like player_killed_entity).
    • Parameters are now described in predicate field. If this field is an empty object, any entity is accepted (but still has to be present).
Creative menu
  • Creative menu search box now accepts tags (starting with #).
  • Tooltip in creative search menu now lists item's tags.
Functions
  • set_name
    • Added new parameter entity (same values as entity_present condition). If present, the name will be resolved with that entity (which allows using selector and score components).
  • fill_player_head
    • Copies player profile info to player head item.
    • Parameters:
      • entity – source of profile (same values as entity_present condition, will do nothing if it's not player).
  • set_lore
    • Adds or replaces lore lines.
    • Parameters:
      • lore – list of lines (in chat component format) to be added.
      • replace – if true, previous lore is erased.
      • entity – if present, name will be resolved with selected entity (same values as entity_present condition).
Loot tables
  • Block drops are now controlled by loot tables
  • Tables and pools accept functions
  • New loot table entry types: dynamictagalternativessequencegroup.
  • New loot table functions: apply_bonusexplosion_decaycopy_namelimit_countset_contentsset_loot_table.
  • New loot table conditions: entity_presentsurvives_explosionblock_state_propertytable_bonusmatch_tooltool_enchantment, and two special modifiers: inverted and alternative.
  • Integer values can now specify random number generator.
    • constant, uniform (default), binomial.
  • Optional type used to validate function usage.
    • emptychestfishingentityadvancement_rewardblock.
    • Using function that references data not available in given context causes warning.
  • Entity parameters in predicates: direct_killer - allows access to projectiles etc.
    • Renamed entity parameter in predicates from direct_killer_entity to direct_killer.
  • New conditions
    • alternative: joins conditions from parameter terms with "or".
    • block_state_property: check properties of block state, parameters:
      • block: id of block;test will fail if broken block doesn't match.
      • properties: map of property:value pairs.
    • damage_source_properties: checks damage source.
      • Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).
    • inverted: inverts condition from parameter term.
    • location_check: applies advancement location predicate, parameters:
      • predicate: predicate applied to location, uses same structure as advancements.
    • match_tool: checks tool (only available for block breaking and fishing). Parameters are:
      • predicate: predicate applied to item, uses same structure as advancements.
    • survives_explosion: returns true with 1/explosion radius probability.
    • table_bonus: passes with probability picked from table, indexed by enchantment level. Parameters are:
      • enchantment: id of enchantment.
      • chances: list of probabilities for enchantment level, indexed from 0.
    • weather_check with these parameters:
      • raining - optional boolean.
      • thundering - optional boolean.
  • New entries
    • alternatives: Tests conditions of child entries and executes first that can run, has no weight or quality, but may have conditions.
    • dynamic
      • Gets block specific drops.
        • minecraft:contents: block entity contents.
        • minecraft:self: for banners and player skulls.
    • group: Executes child entries when own conditions pass, has no weight or quality.
    • sequence: Executes child entries until first one that can't run due to conditions, has no weight or quality, but may have conditions.
    • tag: adds contents of item tag;fields:
      • name: id of tag.
      • expand: if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality).
  • New functions
    • apply_bonus: applies one of predefined bonus formulas.
      • Common fields:
        • enchantment: id for enchantment level used for calculation.
        • formula: type of used bonus formula.
        • parameters: values required for formula (depend on type).
      • Formulas based on existing fortune bonuses.
      • Formula binomial_with_bonus_count, parameters are:
        • probability : float
        • extraRounds : int
        • Adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty.
      • Formula uniform_bonus_count, parameters are:
        • bonusMultiplier
        • Adds random value using uniform distribution from 0 to bonusMultiplier *level.
      • Formula ore_drops, no parameters.
        • Applies formula count *(max(0, random(0..1) - 1) + 1).
    • copy_name
      • Copies display name from block entity to item (see enchanting table behavior).
    • explosion_decay
      • Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately).
    • fill_player_head.
    • limit_count, parameters are:
      • limit
        • min - optional
        • max - optional
      • Limits count of every item stack to range.
    • set_contents, parameters:
      • entries list of entries (same as in pool).
      • Populates BlockEntityTag.Items with items from entries.
    • set_loot_table, parameters are:
      • name: id of loot table.
      • seed: seed; if omitted or 0, LootPoolSeed will not be set.
      • Sets BlockEntityTag.LootTable and BlockEntityTag.LootPoolSeed tags.
    • set_lore
NBT
  • Block variant {"nbt": path, "block": "coordinates"}, where coordinates field uses same format as /setblock.
  • Entity variant {"nbt": path, "entity": selector}, where selector field uses same format as /kill.
  • Additionaly, if field interpret is present and set to true, contents of selected tags will be interpreted as chat components.
  • Works same as selector components:
    • If there are no elements, returns empty string.
    • If there are multiple elements, merges them with ,.
NBT paths
  • Can now return multiple values.
    • When used as target, modification will be applied to every element.
  • When setting location and no elements are found, new matching element will be created:
  • Add [{k1=v1,k2=v2}] to match objects in list that have matching fields.
  • Add {k1=v1,k2=v2} to match objects.
    • Selects 0 or 1 elements, mostly as safeguard against mismatched entries.
  • Allows negative indices as [index] to index elements in reverse from end.
  • Add [] to select all elements from list.
World generator registries.
  • Most of the biome related features now have a registry and their configuration can be serialized.
  • Added a feature registry.
  • Added a registry for decorators.
  • Added a registry for carvers.
  • Added a registry for surface builders.
Other
  • /execute execute if unless data <block or entity> <path>
    • Returns count of matched elements when used as command.
    • Continues on non-zero(if) or zero(unless) count when used as part of command.
  • Item frame contents can now be modified with /replaceitem.
  • /data modify <block or entity> <path> <operation> <source>.
    • Applies an operation to selected fields.
    • Operations
      • Are set on all types.
      • Are inserted before index, insert after index, prepend, append on lists.
      • Merge on objects.
    • Sources
      • from <block or entity> <path> to copy a value from an existing tag.
      • value <nbt>.
  • Added entity type tags.
    • Work like other tags, stored in tags\entity_types\.
    • The type field in @ selectors now accepts entity type tags.
  • /loot command
    • /loot <target> <source>
    • Drops items in various contexts.
    • Sources
    • Targets
      • world: drops in world.
      • player: puts in player inventory.
      • entity: sets entity slots like replaceitem.
      • block: puts (distribute, as if shift-clicked) or replaces/merges (insert) items in container.
  • Changing item models based on item NBT.
    • New item model property: custom_model_data, backed directly by CustomModelData integer NBT field.

General

Advancements
  • "How Did We Get Here?" now requires
    saturation
    and
    blindness
    as these effects can now be obtained through suspicious stew.
  • "The Parrots and the Bats" and "Best Friends Forever"
  • "Two by Two"
    • Requirements have been changed from ocelots to cats.
    • Now requires pandas.
Credits
  • Updated the credits list.
Debug screen
  • Pressing Alt+F3 shows a server-side ticks-per-second chart in singleplayer.
  • Added min/avg/max tick times to Alt+F3 charts to help find stutters.
Pause screen
  • Added "Give Feedback" and "Report Bugs" buttons.
Textures
Video settings
  • 'Use VBOs' toggle removed. Now always enabled.[2]

Planned additions

Blocks

Campfires
Lanterns[3]
  • Are a feature originally planned for Alpha v1.2.
  • Notch has previously said that lanterns would not be added into Minecraft.

Items

Berries
  • A food item.
  • Found on berry bushes.

Mobs

Foxes

World generation

Berry bushes

Planned changes

Mobs

Villagers
  • New skins, based on career and occupying biome.
  • Improved trading.

World generation

Villages
  • Redesigned; new architecture per biome.
  • Generates in more biomes, such as snowy biomes and jungles.[4]

General

  • A rewrite of the game's rendering engine.[5]
  • A new panoramic background for the menu screen.[6]

Unconfirmed features

These features were mentioned during the development of 1.14 or during MINECON Earth 2018, but have not been confirmed to be added in this update.

Fixes

32 issues fixed
From released versions before 1.14
  • MC-1578 – Cannot move backwards in books/signs while writing / cannot copy anything from the book.
  • MC-1692 – Excessive lag on lamp de/activation across chunk borders.
  • MC-3329 – Naturally generated light sources (fire, glowstone, torches etc.) sometimes do not emit light.
  • MC-3961 – Water, cobwebs, magma, leaves and other blocks save sunlight.
  • MC-4686 – Client movement when teleported.
  • MC-9188 – Fires can leave ghost lighting behind.
  • MC-11571 – Huge lighting updates lag the game.
  • MC-40380 – Replacing heads still drop as an item
  • MC-76278 – Lighting not updating until walked up or block update.
  • MC-80966 – Light calculation of ChunkSelection faulty implemented resulting in client bugs (empty chunks don't show light/render dark).
  • MC-88097 – Snow blocks receive (useless) random updates and can get destroyed when there is a light glitch.
  • MC-91136 – Lighting update is delayed at chunk borders.
  • MC-95044 – Graphics card and sign colors
  • MC-101127 – The Wither effect harms the "Wither" skeleton.
  • MC-102162 – Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light.
  • MC-109344 – There is no wither loot table
  • MC-112579 – Creepers don't drop disc when killed by stray or wither skeleton holding a bow
  • MC-117030 – Forest ground too dark when pillaring up
  • MC-117067 – Trees/leaves too bright under big platform.
  • MC-117094 – Bright spots below /fill-ed platform
  • MC-119932 – Light-emitting solid blocks (lit furnaces, magma blocks, glowstone, lit redstone ore) let light (sunlight, block light) through.
  • MC-123263 – Light Update or Block Update FPS issue
  • MC-123772 – The lore strings cannot be formatted in json
  • MC-124241Score and Selector text components finalize with the result of the first instance the command runs as
  • MC-124395 – Beacon block entity contains code for custom names, despite not storing it to NBT and the beacon GUI not having one.
  • MC-129090 – Bottom faces of blocks at the bottom of the world always renders as if it's fully lit
  • MC-129433/locate Village doesn't work in superflat worlds
  • MC-131320 – Lighting errors in newly generated world.
  • MC-131749 – Strongholds don't generate in superflat with the 'stronghold' generator option
  • MC-132283 – Ponds are generated too dark.
  • MC-135453 – Crash while rendering block entity.
  • MC-136902 – Monuments do not generate when upgrading world from 1.7.10 to 1.13.1

Gallery

MINECON Earth 2018

References