A woodland mansion is a very rare structure found only in the Roofed Forest biome. It is the only place where the Vindicator, Evoker (and by association, Vex) mobs naturally spawn.
Generation
Woodland mansions generate very rarely in roofed forest biomes, often appearing tens of thousands of blocks away from the spawn. They can be located with woodland explorer maps, which are bought from cartographer villagers with emeralds, or the /locate Mansion
command.
Structure
Because it is generated randomly, the exact structure of a mansion varies. All woodland mansions have these in common: they typically have 2–3 floors, with a wide variety of different rooms, and generate a cobblestone foundation underneath the entire structure (much as a village house does). The top floor is always a bit smaller than the floor or floors below. A large foyer and a winding maze of corridors are also present in all mansions.
Rooms
There are many different types of rooms in a woodland mansion. Not all rooms are readily accessible - some have sealed entrances, others have no entrances at all. Not every type of room may exist in a single woodland mansion, as the interior is randomly generated.
One may access the individual structures of a woodland mansion by utilizing structure blocks to manually load room structures from the structures
folder in minecraft.jar. To do so, set a structure block to Load mode, enter "Mansion/StructureName", and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below:
Structure name (Unofficial room name) |
Description | Consists of | Images |
---|---|---|---|
1x1_a1 ("Flower pot room") |
A room that seems to be a tribute to a wide variety of flowers. 5 different flower pots sit on a cobblestone surface. | 49 Birch Wood Planks,
40 Cobblestone, 10 Cobblestone Wall, 5 Flower Pot, 2 Allium, 1 Blue Orchid, 1 Azure Bluet, 1 Oxeye Daisy. |
File:MansionFlowerRoom2.png |
1x1_a2 ("Rails and ladder room") |
A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single pumpkin sits on the wall facing the door. | 49 Birch Wood Planks,
18 Rail, 15 Ladder, 12 Cobblestone, 1 Pumpkin. |
File:MansionShed2.png |
1x1_a3 ("Office") |
A room with two types of tables made out of cobblestone stairs, and chairs to go with them. There are some flower pots and carpets on the tables. | 49 Birch Wood Planks,
8 Cobblestone, 3 Red Tulip, 3 Flower Pot, |
File:MansionFlowerRoom1.png |
1x1_a4 ("Checkerboard room") |
A room with a checkerboard pattern on the floor, slightly resembling a kitchen, and all the walls are lined with oak fences. There is a hidden chest placed above the door, containing loot similar to that of a dungeon. | 68 Oak Fence,
40 Dark Oak Wood, 15 Gray Carpet, 1 Chest (random loot). |
File:MansionShed1.png |
1x1_a5 ("White tulip sanctuary room") |
A room with cobblestone and a single flower pot in the wall. | 49 Birch Wood Planks,
46 Cobblestone, 1 White Tulip, 1 Flower Pot. |
File:MansionFlowerRoom3.png |
1x1_as1 ("X room") |
A secret room with walls lined with cobblestone patterns. A chest sits in the corner. | 120 Cobblestone,
1 Chest (random loot). |
File:MansionSealedRoom3.png |
1x1_as2 ("Spider room") |
A secret room filled with cobwebs, and a spider spawner in the center. | 95 Cobweb,
1 Monster Spawner (Spider). |
File:MansionSpiderRoom.png |
1x1_as3 ("Obsidian room") |
A secret room with a heap of obsidian, and within that heap is a block of diamond. | 49 Birch Wood Planks,
19 Obsidian, |
File:MansionObsidianRoom.png File:ObsidianDiamondExposed.png |
1x1_as4 ("Birch pillar room") |
A secret room with 4 birch plank pillars that extend out at the top. | 85 Birch Wood Planks. | File:MansionPillarRoom.png |
1x1_b1 ("Birch arch") |
An office-like room with a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. | 80 Birch Wood Planks,
6 Birch Fence, 1 Azure Bluet, 1 Flower Pot, 1 Pink Carpet. |
File:MansionArchRoom.png |
1x1_b2 ("Small dining room") |
A small dining room or meeting room, with a table and chairs to go with it. The table has light gray carpets on it, with some black carpets in the middle. The upper walls are decorated with vent or chimney-like structures. | 49 Birch Wood Planks,
14 Oak Wood Stairs, 2 Black Carpet, |
File:MansionDiningRoom3.png |
1x1_b3 ("Single bed bedroom") |
A cozy bedroom with a bed (made out of wool), a fireplace (made out of cobblestone) and a bonsai (made out of a fence and 1 block of leaves). | 49 Birch Wood Planks,
13 Cobblestone, 4 Red Wool, 2 Wool, |
File:MansionBedroom3.png |
1x1_b4 ("Small library") |
A small library or study room, the only things of note being the several bookcases and flower pot in the corner. | 49 Birch Wood Planks,
20 Oak Wood Planks, 12 Bookshelf, 1 Allium, 1 Flower Pot. |
File:MansionLibrary2.png |
1x1_b5 ("Allium room") |
A room with a small vine-decorated oak stand, on which sits an array of potted allium. A full cauldron and a chest containing more allium sit nearby. The roof is made out of oak fences. | 55 Oak Fence,
16 Oak Wood Planks, 6 Vines, 5 Allium, 5 Flower Pot, 1 Cauldron. |
File:MansionFlowerRoom4.png |
1x2_a1 ("Grey banner room") |
An altar-like room with a construction in the middle, made of cobblestone and cobblestone stairs which delimit a tiny, short passage with a banner at the end. There's a hidden chest behind the construction. A vindicator always generates here. | 105 Birch Wood Planks,
82 Cobblestone, 12 Cobblestone Slab, 1 Gray Banner, 1 Chest (random loot), 1 Vindicator. |
File:MansionAltar1.png |
1x2_a2 ("Wheat farm") |
A room with a wheat farm. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. | 105 Birch Wood Planks,
32 Farmland, 32 Wheat, 30 Dark Oak Wood, 8 Water, 8 Lily Pad, 6 Torch, 1 Carpet. |
File:MansionFarm2.png |
1x2_a3 ("Blacksmith room") |
A room with arches made of polished andesite. There's a damaged anvil and, in a corner, two lava blocks encased by polished andesite to prevent burning. A vindicator always generates here. | 146 Polished Andesite,
105 Birch Wood Planks, 85 Stone Slab, 2 Lava, 1 Vindicator. |
File:MansionBlacksmith.png |
1x2_a4 ("Sapling farm room") |
A room with 2 layers of rows of dark oak saplings. Ladders go to the ceiling. There is a loot chest with dark oak saplings in it. | 129 Oak Wood Planks,
105 Birch Wood Planks, 58 Dirt, 58 Dark Oak Sapling, 42 Ladder, 39 Green Carpet, 1 Chest (28 Dark Oak Sapling). |
File:MansionSaplingRoom.png |
1x2_a5 ("Wool room") |
A room containing a pile of assorted blue, light blue and cyan wool. | 105 Birch Wood Planks,
56 Light Blue Wool, 46 Blue Wool, 19 Cyan Wool. |
File:MansionWoolRoom.png |
1x2_a6 ("Tree chopping room") |
A room containing a tree and a chest which always has an iron axe with Efficiency I. The entrance to this room is always sealed off by a wall of planks. | 105 Birch Wood Planks,
79 Dark Oak Leaves, 20 Dark Oak Wood, 9 Dirt, |
File:MansionTreeRoom2.png |
1x2_a7 ("Mushroom farm") |
A room with a mushroom farm, as well as a table, a chair and an empty chest. | 105 Birch Wood Planks,
71 Oak Wood Planks, 24 Oak Wood Stairs, 21 Coarse Dirt, 20 Oak Fence, 20 Dark Oak Wood, 11 Mushroom, 10 Mushroom, 1 Chest. |
File:MansionFarm3.png |
1x2_a8 ("Stem farm") |
A room with a two-stage, pumpkin and melon farm. A vindicator always generates here. | 105 Birch Wood Planks,
42 Dark Oak Wood, 32 Dirt, 32 Farmland, 20 Oak Wood Planks, 16 Water, 16 Pumpkin Stem, 16 Melon Stem, 16 Pumpkin, 16 Melon, 1 Torch, 1 Oak Fence, 1 Vindicator. |
File:MansionFarm1.png |
1x2_a9 ("Small empty storage room") |
A storage room with a lot of single chests. All of the chests are empty. A vindicator always generates here. | 117 Oak Wood Slab,
105 Birch Wood Planks, 66 Oak Wood Planks, 42 Chest, |
File:MansionStorage1.png |
1x2_b1 ("Redstone jail") |
A room with a door-opening redstone circuit. The room is locked by 2 iron doors. There is a lever and some redstone dust to open both. Inside is a zone with cobblestone arches, with some brown carpets and a cauldron. A vindicator always generates here. | 211 Cobblestone,
71 Cobblestone Wall, 5 Redstone, 4 Brown Carpet, 2 Iron Door, 1 Lever, 1 Cauldron, |
File:MansionJail3.png |
1x2_b2 ("Small jail") |
A room with a cell with cobblestone walls and a cauldron and brown carpets on the inside, and a chair and a table outside. A vindicator always generates here. | 213 Cobblestone,
105 Birch Wood Planks, 2 Lever, 2 Brown Carpet, 1 Iron Door, 1 Cauldron, |
File:MansionJail1.png |
1x2_b3 ("Wood archway room") |
A room with a bunch of arches made of dark oak wood. A chest exists at the room's end, containing loot. A vindicator always generates here. | 105 Birch Wood Planks,
65 Dark Oak Wood, 1 Chest (random loot), |
File:MansionArches.png |
1x2_b4 ("Winding stairway room") |
A room with spiral staircase: a 1-wide, dead end, sloping and curving hallway that leads to a single chest, containing loot similar to that of a dungeon. | 289 Dark Oak Wood,
105 Birch Wood Planks, 50 Oak Wood Slab, 1 Chest (random loot) |
File:MansionWindingStairs.png |
1x2_b5 ("Illager head room") |
An otherwise empty room containing only an illager pixel art. | 105 Birch Wood Planks,
26 Light Gray Wool, 5 Gray Wool, 2 Wool, 2 Green Wool, |
File:MansionIllagerHead.png |
1x2_c_stairs ("Curved stairs room") |
Some stairs leading up, decorated with an illager head made from wool. The stairs curve towards the left or right at the base. | File:MansionIllagerStairs2.png | |
1x2_c1 ("Medium dining room") |
A dining room, with a table with a flower pot on it and stairs all around it, and what appears to be a serving counter in the corner. A chandelier hangs from the ceiling. | File:MansionDiningRoom2.png | |
1x2_c2 ("Double bed bedroom") |
A long bedroom with pink and purple beds towards the rear, and a table with a flower pot in the corner. | File:MansionBedroom1.png | |
1x2_c3 ("Triple bed bedroom") |
A room with 3 blue beds and a desk. Three Vindicators always generate here. | 3 Vindicator | File:MansionBedroom2.png |
1x2_c4 ("Medium library") |
A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height. | File:MansionLibrary1.png | |
1x2_d_stairs ("Straight stairs room") |
A straight staircase leading up, above which is decorated with an illager pixel art. | 117 Cobblestone,
112 Birch Wood Planks, 26 Light Gray Wool, 12 Red Carpet, 5 Gray Wool, 2 White Wool, 2 White Carpet, 2 Black Wool, |
File:MansionIllagerStairs.png |
1x2_d1 ("Master bedroom") |
A large master bedroom with a regal bed. Banners hang from an ornate wall decoration above the doorway. | 112 Birch Wood Planks,
26 Oak Wood Slab, 17 Oak Wood Stairs, 16 Oak Fence, 13 Oak Wood Planks, 12 White Wool, 9 Red Carpet, 2 Flower Pot, 1 Oxeye Daisy, 1 Bookshelf, |
File:MansionBedroom5.png |
1x2_d2 ("Bedroom with loft") |
An interesting two-tiered bedroom, containing a sort of closet made of birch wood and two dark oak doors. A ladder near the entrance leads above to a loft with a chest and carpets simulating a bed. | File:MansionBedroom4.pngFile:MansionBedroomLoft.png | |
1x2_d3 ("Grave room") |
A complex altar-like room with an overhead shrine-like structure made out of cobblestone. Two vindicators and an evoker always generate here. | File:MansionAltar3.png | |
1x2_d4 ("Cat statue room") |
A room dedicated to a large black wool cat statue situated in the center. | 150 Black Wool,
105 Birch Wood Planks, 12 White Wool, |
File:MansionStatue2.png |
1x2_d5 ("Chicken statue room") |
A room dedicated to a large wool chicken statue situated in the center. | 105 Birch Wood Planks,
98 White Wool, 11 Orange Wool, |
File:MansionStatue3.png |
1x2_s1 ("Clean chest room") |
A secret room with 1 chest containing assorted spoils, with 4 dark oak fences and 4 torches for each corner of the otherwise empty room. | 105 Birch Wood Planks,
4 Torch, 1 Chest (random loot). |
File:MansionSealedRoom2.png |
1x2_s2 ("Fake end portal room") |
A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold end portal. A set of cobblestone stairs and cobblestone monster egg blocks allow access to the top of the wool ring, which has a trapped chest surrounded by two TNT blocks and containing two ender pearls. If the trap is sprung, the TNT will also break cobble stone monster egg blocks and swarm the player with silverfish. | 105 Birch Wood Planks,
12 Green Wool, 9 Orange Wool, 2 TNT, 1 Trapped Chest (2 Ender Pearl) |
File:MansionAltar2.png |
1x2_se1 ("Roof-chests room") |
A secret room that is empty, and the walls have an indent on 4 blocks on each side. This room has 2 chests above it in a small, attic-like space. | 144 Dark Oak Wood Planks,
105 Birch Wood Planks, 102 Dark Oak Wood, |
File:MansionSealedRoom1.pngFile:MansionAttic.png |
2x2_a1 ("Large jail") |
A room with four cells with cobblestone walls and a cauldron and brown carpets on the inside. A vindicator always generates here. | 597 Cobblestone,
225 Birch Wood Planks, 39 Cobblestone Wall, 20 Cobblestone Slab, 12 Brown Carpet, 4 Iron Door, 4 Cauldron, 4 Lever, 3 Iron Bars, |
File:MansionJail2.png |
2x2_a2 ("Large empty storage room") |
A room with a lot of double chests. The chests are all empty. A vindicator always generates here. | File:MansionStorage2.png | |
2x2_a3 ("Illager statue room") |
A room with a giant illager statue made out of wool, with a giant torch-like object in its left hand. A lapis lazuli block is hidden inside the head. | File:MansionStatue1.png | |
2x2_a4 ("Nature room") |
A room where in one corner has a flowing water "fountain" surrounded by andesite, and the opposite corner has a dark oak tree. | 225 Birch Wood Planks
48 Stone Slab 9 Dirt 2 Water |
File:MansionTreeRoom1.png |
2x2_b1 ("Large dining room") |
A large dining hall. Multiple three-chair tables dot this room, and a chandelier hangs from the center ceiling. Two vindicators and an evoker always generate here. | 255 Birch Wood Planks
14 Carpet 12 Oak Fence 8 Torch 1 Evoker |
File:MansionDiningRoom4.png |
2x2_b2 ("Conference room") |
A large gathering hall with a table in a U-shape, its outer edge surrounded by stairs. Two chandeliers hang from the ceiling. Two vindicators and an evoker always generate here. | File:MansionDiningRoom1.png | |
2x2_b3 ("Large library") |
A large library/study room with three rows of large bookshelves, and arranged seating area. | File:MansionLibrary3.png | |
2x2_b4 ("Map room") |
A room with a colored carpet on the table, seeming to represent a map, as well as some bookcases along the wall. Two vindicators and an evoker always generate here. | File:MansionWarRoom.png | |
2x2_b5 ("Arena room") |
A room with an arena/stage surrounded with dark oak fences in the center. A ladder leads up to an overhead loft. A chest with loot can be found on this loft. | File:MansionArena.png | |
2x2_s1 ("Lava room") |
A secret room with a large glass case full of lava, with a diamond block hidden in the center. | 225 Birch Wood Planks
110 Obsidian 98 Glass 25 Lava |
File:MansionLava.png |
carpet_east | A small group of red and white carpets facing east. | 2 White Carpet, | File:MansionCarpetEast.png |
carpet_north | A small group of red and white carpets facing north. | 2 White Carpet, | File:MansionCarpetNorth.png |
carpet_south | A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | File:MansionCarpetSouth.png | |
carpet_south_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | File:MansionCarpetSouth2.png | |
carpet_west | A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides. | File:MansionCarpetWest.png | |
carpet_west_2 | Exactly the same as the previous, but the tops of the pillars have stairs facing inward. | File:MansionCarpetWest2.png | |
corridor_floor | A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor. | File:MansionCorridorFloor.png | |
entrance ("Foyer") |
A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door. | File:MansionFoyer1F.pngFile:MansionFoyer2F.png | |
indoors_door | A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion. | File:MansionIndoorsDoor.png | |
indoors_door_2 | The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top. | File:MansionIndoorsDoor2.png | |
indoors_wall | A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms. | File:MansionIndoorsWall.png | |
indoors_wall_2 | The same wall as the previous, but slightly taller, with a line of dark oak logs near the top. | File:MansionIndoorsWall2.png | |
roof | A flat square of dark oak planks. Used for the main inner area of the mansion roofing. | File:MansionRoofFlat.png | |
roof_corner | An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | File:MansionRoofCorner.png | |
roof_front | The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base. | File:MansionRoofFront.png | |
roof_inner_corner | An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base. | File:MansionRoofInner.png | |
room_template (Template room) |
Does not naturally generate in the mansion. Manually generating this structure will result in a Flower Pot room. | File:MansionFlowerRoom2.png | |
small_wall | An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone. | File:MansionSmallWall.png | |
small_wall_corner | A short cobblestone structure used to construct wall corners. | File:MansionSmallCorner.png | |
wall_corner | The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure. | File:MansionWallCorner.png | |
wall_flat | A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the mansion. | File:MansionWallFlat.png | |
wall_window | The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. | File:MansionWallWindow.png |
Loot
In Java Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1–3× | 1–4× | 3× | 1× | 1–3× | 1–4× | 3× | 1× | ||||
Bone | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
Gunpowder | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
Rotten Flesh | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
String | — | — | 1–8 | — | — | — | 10⁄40 | — | 57.8% | 3.375 | 1.7 |
Nothing[F] | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
Vex Armor Trim Smithing Template | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
Wheat | — | 1–4 | — | — | — | 20⁄125 | — | — | 34.1% | 1.000 | 2.9 |
Bread | — | 1 | — | — | — | 20⁄125 | — | — | 34.1% | 0.400 | 2.9 |
Lead | 1 | — | — | — | 20⁄127 | — | — | — | 28.3% | 0.315 | 3.5 |
Name Tag | 1 | — | — | — | 20⁄127 | — | — | — | 28.3% | 0.315 | 3.5 |
Coal | — | 1–4 | — | — | — | 15⁄125 | — | — | 26.6% | 0.750 | 3.8 |
Redstone Dust | — | 1–4 | — | — | — | 15⁄125 | — | — | 26.6% | 0.750 | 3.8 |
Music Disc (13) | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
Music Disc (cat) | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
Golden Apple | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
Diamond Hoe | 1 | — | — | — | 15⁄127 | — | — | — | 21.8% | 0.236 | 4.6 |
Beetroot Seeds | — | 2–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.600 | 5.4 |
Melon Seeds | — | 2–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.600 | 5.4 |
Pumpkin Seeds | — | 2–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.600 | 5.4 |
Iron Ingot | — | 1–4 | — | — | — | 10⁄125 | — | — | 18.5% | 0.500 | 5.4 |
Bucket | — | 1 | — | — | — | 10⁄125 | — | — | 18.5% | 0.200 | 5.4 |
Enchanted Book[G] | 1 | — | — | — | 10⁄127 | — | — | — | 14.9% | 0.157 | 6.7 |
Chainmail Chestplate | 1 | — | — | — | 10⁄127 | — | — | — | 14.9% | 0.157 | 6.7 |
Gold Ingot | — | 1–4 | — | — | — | 5⁄125 | — | — | 9.6% | 0.250 | 10.4 |
Diamond Chestplate | 1 | — | — | — | 5⁄127 | — | — | — | 7.7% | 0.079 | 13.0 |
Enchanted Golden Apple | 1 | — | — | — | 2⁄127 | — | — | — | 3.1% | 0.031 | 32.1 |
In Bedrock Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1–3× | 1–4× | 3× | 1× | 1–3× | 1–4× | 3× | 1× | ||||
Bone | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
Gunpowder | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
Rotten Flesh | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
String | — | — | 1–8 | — | — | — | 50⁄200 | — | 57.8% | 3.375 | 1.7 |
Nothing[F] | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
Vex Armor Trim Smithing Template | — | — | — | 1 | — | — | — | 1⁄2 | 50.0% | 0.500 | 2.0 |
Wheat | — | 1–4 | — | — | — | 100⁄625 | — | — | 34.1% | 1.000 | 2.9 |
Bread | — | 1 | — | — | — | 100⁄625 | — | — | 34.1% | 0.400 | 2.9 |
Lead | 1 | — | — | — | 100⁄645 | — | — | — | 27.9% | 0.310 | 3.6 |
Name Tag | 1 | — | — | — | 100⁄645 | — | — | — | 27.9% | 0.310 | 3.6 |
Coal | — | 1–4 | — | — | — | 75⁄625 | — | — | 26.6% | 0.750 | 3.8 |
Redstone Dust | — | 1–4 | — | — | — | 75⁄625 | — | — | 26.6% | 0.750 | 3.8 |
Music Disc (13) | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
Music Disc (cat) | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
Golden Apple | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
Diamond Hoe | 1 | — | — | — | 75⁄645 | — | — | — | 21.5% | 0.233 | 4.6 |
Beetroot Seeds | — | 2–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.600 | 5.4 |
Melon Seeds | — | 2–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.600 | 5.4 |
Pumpkin Seeds | — | 2–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.600 | 5.4 |
Iron Ingot | — | 1–4 | — | — | — | 50⁄625 | — | — | 18.5% | 0.500 | 5.4 |
Bucket | — | 1 | — | — | — | 50⁄625 | — | — | 18.5% | 0.200 | 5.4 |
Enchanted Book[G] | 1 | — | — | — | 60⁄645 | — | — | — | 17.5% | 0.186 | 5.7 |
Chainmail Chestplate | 1 | — | — | — | 50⁄645 | — | — | — | 14.7% | 0.155 | 6.8 |
Gold Ingot | — | 1–4 | — | — | — | 25⁄625 | — | — | 9.6% | 0.250 | 10.4 |
Diamond Chestplate | 1 | — | — | — | 25⁄645 | — | — | — | 7.6% | 0.078 | 13.2 |
Enchanted Golden Apple | 1 | — | — | — | 10⁄645 | — | — | — | 3.1% | 0.031 | 32.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
History
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1.11{{Extension DPL}}<ul><li>[[Echo Shard|Echo Shard]]<br/>{{Item | title = Echo Shard | image = Echo Shard.png | renewable = No | stackable = Yes (64) }} An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es. == Obtaining == === Chest loot === {{LootChestItem|echo-shard}} == Usage == === Crafting ingredient === {{crafting usage|Echo Shard}} == History == {{History|java}} {{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards. |Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}} {{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Non-renewable resources]] [[de:Echoscherbe]] [[es:Fragmento resonante]] [[fr:Éclat d'écho]] [[ja:残響の欠片]] [[lzh:回音殘片]] [[pt:Fragmento de eco]] [[pl:Odłamek pogłosu]] [[ru:Осколок эха]] [[th:เศษเอคโค]] [[uk:Уламок відлуння]] [[zh:回响碎片]]</li><li>[[Bone Meal|Bone Meal]]<br/>{{Item | image = Bone Meal.png | renewable = Yes | stackable = Yes (64) }} '''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s. == Obtaining == === Crafting === {{Crafting |Bone |Output=Bone Meal,3 |type=Material |showname=0 |head=1 }} {{Crafting |Bone Block |Output= Bone Meal,9 |type=Material |foot=1 }} === Mob loot === ==== Fish ==== All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead. === Composters === When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}. === Trading === [[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Bone Meal}} === Dye === {{Dye usage}} === Fertilizer === Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage: {| class="wikitable" |+ !Plant !Action |- |{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}} |The plant matures 2–5 growth stages. |- |{{BlockLink|Beetroots}} |The plant has a 75% chance of growing to the next growth stage. |- |{{BlockLink|Bamboo}} |Grows the [[bamboo]] by 1-2 stems. |- |{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}} |The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem. |- |{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging) |The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal. |- |{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}} |The corresponding item form drops, without destroying the original plant. |- |{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}} |A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass. |- |{{BlockLink|Mushrooms}} |Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]]. |- |{{BlockLink|Cocoa}} |The cocoa plant matures 1 growth stage. |- |{{BlockLink|Sweet Berry Bush}} |Grows every stage. |- |{{BlockLink|Sea Pickle}} |If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby. |- |{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}} |The sugar cane grows to maximum height (three blocks tall). |- |{{BlockLink|Kelp}} |The kelp plant grows by 1 block per bone meal used, up to its maximum height. |- |{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}} |One-block-high flowers make more flowers of the same type grow in the surrounding area. |- |{{BlockLink|Fungus|id=fungi}} |Grows into [[huge fungi]], but only if on the respective [[nylium]]. |- |{{BlockLink|Weeping Vines}} |Grows the [[weeping vine]]s a few blocks downward. |- |{{BlockLink|Twisting Vines}} |Grows the [[twisting vine]]s a few blocks upward. |- |{{BlockLink|Cave Vines}} |Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already. |- |{{BlockLink|Glow Lichen}} |The [[glow lichen]] spreads to a random adjacent block. |- |{{BlockLink|Moss Block}} |The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks. |- |{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}} |A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf. |- |{{BlockLink|Rooted Dirt}} |Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space. |- |{{BlockLink|Mangrove Leaves}} |Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]]. |- |{{BlockLink|Mangrove Propagule}} (hanging) |The [[mangrove propagule]] matures 1 growth age. |- |{{BlockLink|Pink Petals}} |Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item. |- |{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}} |Grows every stage. |} Bone meal does not affect: * [[Cactus]] * [[Vines]] * [[Nether wart]] * [[Sugar cane]]{{only|JE}} * [[Chorus plant]]s, or other plants not listed above. ==== Wasting bone meal ==== Bone meal can be used on the following objects in the following situations, consuming it without any real effect: * On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref> * On [[seagrass]] that doesn't have [[water]] above. * On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref> * On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref> * On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref> * On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way. * On a [[sea pickle]] that is not on a [[coral block]]. * On a [[fungus]] that is not on its respective [[nylium]]. * Any plants that can't grow due to being block by the [[build limit]]. === Creating new plants === If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information. Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks. Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water. Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks). Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created. Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]]. === Farmer villagers === [[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster. == Sounds == {{edition|java}}: {{Sound table |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |subtitle=Bone Meal crinkles |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |translationkey=subtitles.item.bone_meal.use |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|be}}: {{Sound table |type=bedrock |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |volume=1.0 |pitch=0.9-1.1 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |aliasid=dye / 15 |id=411 |form=item |translationkey=item.dye.white.name |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. |Bone meal can now only be applied to [[sapling]]s and [[wheat]].}} {{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}} {{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}} {{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}} {{History|java}} {{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}} {{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}} {{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}} {{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br> [[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br> [[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br> [[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth. |Green [[particle]]s are now displayed when bone meal is used. |Bone meal can now be used from [[dispenser]]s.}} {{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}} {{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}} {{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}} {{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}} {{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}} {{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}} {{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}} {{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]]. |[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}} {{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}} {{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]]. |Bone meal can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed. |Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}} {{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]]. |Bone meal can now be used to spread [[nylium]] onto netherrack.}} {{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}} {{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}} {{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}} {{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}} {{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}} {{History|||snap=21w15a|Bone meal now makes a sound when used.}} {{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape. |Bone meal can now be used on [[azalea]] and [[flowering azalea]].}} {{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}} {{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Bone meal can now be crafted from bones. |Bone meal can now be applied to grass blocks and saplings.}} {{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}} {{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed. |Bone meal no longer instantly grows [[crop]]s to full size. |Bone meal can now be used to craft white [[wool]].}} {{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used. |Some [[flower]]s now spawn certain other flowers when bone meal is used on them. |Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]]. |Bone meal can now grow [[sugar cane]]s to maximum height.}} {{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s. |Bone meal can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}} {{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]]. |Bone meal can now be used to craft [[firework star]]s. |Bone meal can now be used to create [[banner]] patterns.}} {{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}} {{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s. |Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}} {{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]]. |Bone meal can now be used to turn [[netherrack]] into [[nylium]]. |Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} {{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}} {{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}} {{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it. * Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased. * In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants. ==Gallery== <gallery> File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s. </gallery> == See also == * [[Farming]] == References == {{reflist}} {{Items}} [[Category:Dyes]] [[Category:Plants]] [[Category:Renewable resources]] [[cs:Kostní moučka]] [[de:Knochenmehl]] [[es:Polvo de hueso]] [[fr:Poudre d'os]] [[hu:Csontliszt]] [[ja:骨粉]] [[ko:뼛가루]] [[nl:Beendermeel]] [[pl:Mączka kostna]] [[pt:Farinha de osso]] [[ru:Костная мука]] [[th:ผงกระดูก]] [[zh:骨粉]]</li></ul> | 16w39a | Added woodland mansions. | |||
16w43a | Added one room: a room with lava encased in glass and obsidian. |
Issues
Issues relating to "Woodland Mansion" are maintained on the bug tracker. Report issues there.
Gallery
A mansion generated in an amplified world. Note the village on the left.