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Logic gates in Minecraft are a way of using redstone circuits in a manner that a certain combination of inputs, or redstone signals, achieves a certain output. They are similar to computer logic gates in a way, but are slightly different in their constructs.

Basic Info

Some basic info about Minecraft needed to understand redstone circuits and gates:

Key for Diagrams

File:MCGatesKey.png

Using Logic Gates

File:BasicGate.png

The most basic gate you can have. When the input signal is on, the output signal is on, and vice versa.


One uses gates when they need a different signal pattern than a simple on/off pattern, but a gate can be as simple as that: an On-On, Off-Off gate. However, other gates are used when one wants to have a signal go on when a certain combination of events happens. For instance, if you wanted to have a redstone lamp light only when two switches were both toggled to the "on" position, you would use an AND gate. If you wanted no signal when a switch is on, but wanted a signal when a switch is off, you would use a NOT gate. Lighting in modern buildings controlled by two or more switches (for example: a light in a hallway with a switch at each end) use XOR gates.
Gates can be used in combinations to create complex signal patterns, and some have even successfully created redstone computers using logic gates. See Tutorials/Advanced redstone circuits for more info.

Examples of Logic Gates

NOT Gate

File:NOTgate.png

The most commonly used NOT gate. Also called an inverter.
Interactive Schematic

A NOT gate (¬A), also known as an inverter, is a gate used when you want an opposite output from the input you give. For instance, when the switch, or input, is set to "on", the output will be toggled to "off", and when the switch is toggled to "off", the output will be toggled to "on".

Input Output
ON off
off ON

AND Gate

File:ANDgate.png

A commonly-used AND gate.
Interactive Schematic

An AND gate (A^B) is used with two or more switches or other inputs. The output is toggled to "on" ONLY when both switches, or inputs, are toggled to "on". Otherwise, the output will remain "off".

Input 1 Input 2 Output
ON ON ON
ON off off
off ON off
off off off

NAND Gate

File:NANDgate.png

A commonly used NAND gate. Note the similarities to the AND gate.
Interactive Schematic

A NAND gate -(A^B) is the opposite to the AND gate. The output is toggled to "off" ONLY when both switches are toggled to "on". Otherwise, the output is set to "on". This gate also requires two or more inputs.

Input 1 Input 2 Output
ON ON off
ON off ON
off ON ON
off off ON

OR Gate

Two isolated OR gates. These can have up to 3 normal inputs, or more if inverted inputs are used with redstone torches above and/or below the yellow block or output dust.
An implicit OR gate. This is the simplest gate available and therefore easily forgotten. This gate is potentially dangerous as signals may flow back to any circuitry attached to the inputs. This has been solved with diodes in the circuit on the right. The number of inputs is only limited by the available signal strengths. Using the transparent block trick, even more inputs can be added.

An OR gate (AVB) uses two or more inputs. Whenever any input is "on", the output is to "on". The only time the output is "off" is when all inputs are "off".

Input 1 Input 2 Output
ON ON ON
ON off ON
off ON ON
off off off

NOR Gate

File:NORgate.png

A NOR gate. Note the similarities to the OR gate.
Interactive Schematic

A NOR gate -(AVB) is the opposite of the OR gate. Whenever at least one switch is toggled to "on", the output is toggled to "off". The only time the output is "on" is when all inputs are toggled to "off". This gate also uses two or more inputs.

Input 1 Input 2 Output
ON ON off
ON off off
off ON off
off off ON

XOR Gate

Input 1 Input 2 Output
ON ON off
ON off ON
off ON ON
off off off

An XOR gate (A⊕B) is a gate that uses two inputs. In this gate, the output is toggled to "on" when one switch is "on" and one switch is "off". If both switches are in the same position, the output is toggled to "off". Because of these properties, XOR gates are commonly found in complex redstone circuits. In some cases, it is possible to get an OR gate output and an AND gate output on different channels.

XNOR Gate

File:XNORgate.png

A commonly-used XNOR gate. Note the similarities to the XOR gate.
Interactive Schematic

An XNOR gate (A⇔B) is the opposite of an XOR gate. It uses two inputs. When both switches are in the same state (both switches are "on" or both switches are "off"), then the output is toggled to "on". Otherwise, if the switches differ, the output is toggled to "off".

Input 1 Input 2 Output
ON ON ON
ON off off
off ON off
off off ON

ONLY Gate

In this gate, the output is toggled to "on" only when input A is "on" and input B is "off". If input A is "off and input B is "on", the output will remain "off". If both inputs are "off" or "on", the output will remain "off". This makes this gate useful when needing a specific order of inputs to trigger the output.

(Sorry I do not know how to add Pictures, here is the link to the Schematic) http://mordritch.com/mc_rss/5244

Diodes

Diodes prevent power from flowing backwards in a circuit. This can be very useful if you need to isolate an input wire to avoid feedback, or need to merge two inputs into one (such as in the OR gate above).
There are three flavors of diodes: The one-block one (up to four) tick delay repeater, the three-block two tick delay redstone torch repeater(also called a classic or traditional repeater), and the two-block, zero tick delay Glowstone diode.

Repeater bridge

Two repeaters used in a compact wire crossing.
Interactive Schematic

Repeater

Repeater based diodes are the easiest to make, by simply placing a repeater in a line of redstone, you have a simple one-tick delay diode. This simple mechanism can be seen demonstrated in the image to the right.

Torch Repeater

File:RedstoneInverter.png

A basic traditional repeater design.
Interactive Schematic

Torch based repeaters are effective for making diodes (at a heavy cost of two ticks, however) because torches do not go out if you power them from a block they are not attached to. They are simply two NOT gates (and can be spaced much wider, allowing more transmission range at a lower cost than repeaters), by placing two solid blocks (not glass, glowstone, leaves, etc.) then a torch on the top of the block you're sending power to you create the first NOT gate, you then lay wire on the second block and place a torch on one side, this second torch will be switched off (after a brief pulse, careful!) by the torch on the first block. If you like, you can also lay wire instead of placing the torch immediately, up to 15 blocks of it; after 15 blocks, however, you must place a third block at the very end and place the second torch on one side of that before you continue laying wire.

A possible alternative to placing two blocks for the first torch if you're doing long distance transmission is to dig one block down, and place wire in the hole then place a torch on the block the wire in the hole connects to. This will give you the final block for the other NOT gate as well, so you don't need to carry spare blocks for your repeaters/diodes.

Glowstone, Stairs, and Slabs

Glowstone, Stairs, and Slabs are utilities in redstone circuits due to a few interesting features of how they transmit power. They all:

  • allow power to go through their lower and upper edges (see vertical transmission below)
  • allow power to transmit up to a wire on its surface (top).
  • do not allow power to transmit from its surface to a block below.

That last feature is the most used. Among other things, it allows the use of these to construct a diode. Placing redstone up to one of these blocks, across to a normal block on the same level then back down (see figure) creates a zero-tick-delay diode that prevents feedback loops in time-sensitive circuits.

That same feature also allows for 1-wide, 2-deep instant vertical redstone transmission.

Video

Tutorials/Basic logic gates/video

See also

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