||This page is part of the Thai translation project.|
เอฟเฟคยา are various conditions that affects an entity, which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, but are generally produced by potions.
/effect command allows players to inflict effects upon themselves and other players.
entitiesอะไรก็ตามที่ได้รับเอฟเฟคยา เอฟเฟคยาจะอยู่ได้ในระยะเวลาหนึ่ง ระหว่างที่ During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. The strength of the effect determines the power of the effect. The higher the levels, the stronger the effect is. The maximum level an effect can have is level 127. Any levels higher then 127 would "corrupt" the effect, or create a negative effect (e.g. Instant Health +128 would damage the player; Slowness +128 would speed up the player). At the end of its duration, the effect completely wears off.
Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.
Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours, it will display as "**:**", but will still continue ticking down and eventually expire.
All of these status effects can be removed by drinking milk or using
/effect command with the time of the effect set to 0. For Singleplayer users with cheats enabled and operators in Multiplayer servers, command
/effect <playername> clear can be applied to achieve the same goal.
 List of effects
||ความเร็วเพื่ม 20% ต่อ1เลเวล||
Potion of Swiftness
|ที่เลเวลสูง ๆ (ประมาณเลเวลมากกว่า 100)ผู้เล่นจะวิ่งเร็วกว่า chunks โหลด|
||ความเร็วลดลง 15% ต่อ1เลเวล||การยิงธนู,กดปุ่ม shift,กินอาหาร,ดื่มน้ำ,ดื่มยา,ดื่มนม และ กันดาบจะได้ผลเอฟเฟคนี้แต่ไม่ใช่เอฟเฟคยา||
Potion of Slowness
|ที่เลเวล 7 หรือมากกว่า ผู้เล่นจะไม่สามารถวิ่งหรือเดินแต่ยังสามารถกระโดดไปด้านหน้าได้|
|ความเร็วในการขุด block เพื่มขึ้น 20% (แขนขยับเร็วขึ้น)||ความเร็วในการขุด block เพื่มขึ้น 20% ต่อ 1 เลเวล||Beacon||โดยตัวเกมมี "Potion of Haste" แต่การเอาน้ำยานี้ต้องใช้ custom potion features เท่านั้น||
|ที่เลเวล 3 หรือมากกว่า เมื่อผู้เล่นขุดอะไรสักอย่างจะเห็นแขนไม่ขยับ|
|ความเร็วในการขุด block ลดลง 20% (แขนขยับช้าลง)||ความเร็วในการขุด block ลดลง 20% ต่อ 1 เลเวล||ไม่มี||โดยตัวเกมมี "Potion of Dullness" แต่การเอาน้ำยานี้ต้องใช้ custom potion features เท่านั้น||
|ที่เลเวล 5 หรือมากกว่า ผู้เล่นจะไม่สามารถขุด block,เอฟเฟคนี้ไม่มีผลต่อการขุด block ใน Creative Mode|
|เพื่มแรงโจมตีโดยการโจมตีระยะประชิต 130%||เพื่มแรงโจมตีเท่าตัวต่อ 1 เลเวล||Beacon||
|Heals 4 () to players. Undead mobs are dealt 6 () damage.||Doubles the amount healed with each additional level||None||
Potion of Healing
|Undead mobs are harmed instead. If the effect is forced to last longer than 1 tick, it will heal entities every tick.|
|Damages 6 () to players. Undead mobs are healed by 6 ().||Doubles the amount of damage with each additional level||None||
Potion of Harming
|Undead mobs are healed instead. Death is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick.|
|Increases jump height by about [level]/8+.46 per level. (Jump height is ([level]+4.2)^2/16, ignoring drag). Reduces fall damage by 1 () each level.||Beacon||Referenced by "Potion of Leaping" by game, but potion not currently present unless using custom potion features||
|If the level is 33, jumping will cause death upon landing.
If the level is 128, the player will be unable to jump at all.
|Wobbles and warps the screen||No effect||Standing near a Nether portal causes a similar effect but not the status effect||Referenced by "Potion of Nausea" by game, but potion not currently present unless using custom potion features||
|When the Nausea effect is canceled, the Nether portal animation would flash onto the screen.|
|Regenerate 1 () over time every 50 ticks/2.5 seconds||Delay between regeneration is reduced by half (rounding down) with each additional level||
Potion of Regeneration
|Does not affect undead mobs.|
|Reduces all incoming damage by 20%||Reduces damage by 20% with each additional level||
||Referenced by "Potion of Resistance" by game, but potion not currently present unless using custom potion features||
|Level +5 is full immunity to all damage, except the void and the
|Immunity to fire and lava||No effect||Enchanted golden apple||
Potion of Fire Resistance
||No effect||None||Referenced by "Potion of Water Breathing" by game, but potion not currently present unless using custom potion features||
Potion of Invisibility
|Armor, held items and any particles caused by effects do not disappear with the entity.|
||No effect||Render distance and the Void fog cause similar effects but not the status effect||Referenced by "Potion of Blindness" by game, but potion not currently present unless using custom potion features||
|The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly.|
Potion of Night Vision
|Screen flashes for 10 seconds before the effect wears off. Effect does not help with seeing through the void fog, instead it changes the color of the void fog from black to sky-blue if day or dark-blue if night.|
||Increases the effect by 0.025 with each additional level||Referenced by "Potion of Hunger" by game, but potion not currently present unless using custom potion features||
|Doubles decrease in damage with each additional level||None||
Potion of Weakness
|Delay between damage is reduced by half (rounding down) with each additional level||
Potion of Poison
|Does not affect undead mobs or spiders. Will stop at half a heart.|
|Delay between damage is reduced by half (rounding down) with each additional level||Attacked by the Wither and a wither skeleton||Referenced by "Potion of Decay" by game, but potion not currently present unless using custom potion features||
|Death is reported as "<player> withered away".|
|Adds 4 () base health; extra health vanish when the effect ends||4 () base health are added with each additional level||None||Referenced by "Potion of potion.healthBoost.postFix" by game, but potion not currently present unless using custom potion features||
|Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob.|
|Adds 4 () absorption health that cannot be replenished by natural regeneration or other effects. Absorption health vanish when the effect ends||4 () absorption health are added with each additional level||
||Referenced by "Potion of potion.absorption.postFix" by game, but potion not currently present unless using custom potion features||
|Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob.|
|Causes food meter to be replenished by 1 () per tick.||1 () is added with each additional level||None||Referenced by "Potion of potion.saturation.postFix" by game, but potion not currently present unless using custom potion features||
- If the player wears any one piece of armor, mobs will be able to see the player at most 1 block away; for every additional piece of armor the player equips, this distance will increase by 3, for a maximum view distance of 10 blocks if the player wears a full set.
|1.8||เพื่มเอฟเฟคยา ตอนนี้ยังไม่มีน้ำยา ดั้งนั้นสิ่งที่ทำให้ได้เอฟเฟคยาคือ แอปเปิลทอง,ไก่ดิบ,เนื้อเน่า กับ ตาแมงมุม|
|1.9pre2||เพื่มน้ำยาและน้ำยาบางส่วนมีส่วนผสม นมสามารถล้างเอฟเฟคยาทั้งหมดได้ น้ำตาghastเป็นส่วนผสมในการทำ potions of Healing|
|1.9pre4||น้ำตาghastถูกเปลื่ยนไปเป็นส่วนผสมในการทำ potions of Regeneration และ แตงโมทอง ใช้ทำ potions of Healing แทน|
|1.3.1||12w21a||An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance potion effect.|
|12w26a||Monster spawners could be customized using third-party world editors and set to spawn mobs with potion effects.|
|1.4.2||12w32a||Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode, however there was no brewing recipe yet.|
|Beacons were also added (to Creative only) and could be used to give potion effects to players around it, and several potion effects without a potion could be induced.|
|Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.|
|12w34a||Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. The golden carrot was added as the ingredient for the potion of Night Vision which, when inverted, creates a potion of Invisibility.|
|The Wither effect was added, and it is inflicted by the Wither's Wither skulls.|
|12w39a||Using external programs, Potions can be changed to give different or multiple effects for any length.|
|1.5||13w09b||Using /effect you can now apply potion affects to players, Albeit with a level limit of 4|
|13w09c||/effect no longer has a level limit, allowing thus overpowered effects.|
|1.6||13w23a||Regeneration and Instant Health were slightly nerfed, having regeneration heal twice as slow and Instant health be 33% less potent.|
|13w23b||Added Health Boost effect.|
|13w24b||Added Absorption effect.|
|Spiders have a rare chance to spawn with potion effects on Hard difficulty.|
|1.6.1pre||Added Saturation effect.|
|1.6.2||Extra Health from Absorption effect no longer reappears every 30 seconds.|
- After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal.
- If the command /effect [player] [effect id] 0 is executed and the player already has that effect, the effect will be removed
- If fog is turned off by a mod, Blindness is ineffective.
- Being on fire is not a status effect, although it behaves similarly to one. It is distinguished from status effects in that the
/effectcommand cannot cause it, it has no swirling particles (although it has its own animation, of flames visible on the entity), it does not appear in the inventory screen and has no icon, it cannot be cured by drinking milk, and it can be inflicted on almost any entity (including vehicles, items, and other non-mob entities).
- If you put Speed and Slowness together, you'll be able to sprint.
- The maximum health the player can achieve using Health Boost and Absorption is 2068.
- If you get max health using method above, and put regeneration level of 255, while healing to 2068 hearts, your view will jolt, even in creative mode, like getting hurt. You are not getting hurt though.
- If you have at least resistance 5, then you are invincible. (Apart from the /kill command and the void)
- If you put Blindness and Night Vision together, it results in total blindness.
Issues relating to "Status effect/th" are maintained on Mojira. Report issues there.
 See also
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide