Splash Potion

Splash Potion
Splash Potions.gif




















Type

Potions

Durability

N/A

Renewable

Yes

Stackable

No

First appearances

See History

Data value

dec: 438 hex: 1B6 bin: 110110110

Name

splash_potion

Splash potions are a variant of potions that can be thrown.

Contents

ObtainingEdit

BrewingEdit

Ingredients Brewing recipe
Gunpowder +
Any Potion
























Splash potions are brewed by adding gunpowder to a normal potion.

Natural generationEdit

One splash potion of weakness can be found in a brewing stand inside an Igloo basement.

Filling bottlesEdit

Using a glass bottle on a cauldron that contains splash potion will turn it into a bottle of that splash potion.[Pocket edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents.

UsageEdit

BrewingEdit

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion
























Lingering potions are brewed by adding dragon's breath to a splash potion.

UsingEdit

Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.

The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration such as Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 120 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity's head will maximize the duration, compared to the feet.

Splash water bottlesEdit

Splash water bottles have no effect on entities, but will put out fire in the block hit and the four blocks horizontally surrounding it. Splash water bottles are only in the computer edition and Pocket Edition.

A splash water bottle will deal 1 (Half Heart.svg) damage to an enderman or a blaze. An enderman will teleport away before being hit, but can still be caught in the effect radius if targeted indirectly.

Filling cauldronsEdit

Using a splash potion on a cauldron will add one level of that potion to the cauldron.[Pocket edition only] Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).

Data valuesEdit

Thrown splash potion
Internal ID

PC: 16
PE: 86

Network ID

PC: 73

Entity ID

PC: potion
PE: thrownpotion

See also: Chunk format and Potion data values

Splash potions when thrown have entity data which define various properties of the entity. Their entity ID is potion.

In Pocket Edition, this is a distinct entity from the thrown lingering potion. In the computer edition, this is the same entity, and the stored Potion tag determines whether it is a splash or a lingering potion.


  • Entity data

AchievementsEdit

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Pocket Wii U

Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) Yes Yes Yes Yes 40G Gold

Taste of Your Own Medicine Poison a witch with a splash potion. Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). Yes Yes Yes Yes 20G Silver

AdvancementsEdit

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-oval-raw.png
Zombie Doctor Weaken and then cure a zombie villager We Need to Go Deeper Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand). minecraft:story/cure_zombie_villager

VideoEdit

HistoryEdit

Official release
1.0.0 Beta 1.9-pre4 Added splash potions.
Oct 14, 2011 Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile.
1.3.1 12w17a Splash potions are no longer depleted from your inventory when used in creative.
12w22a Splash potions were added to the new creative item selection from 12w21b.
1.4.2 12w32a Added splash potions of night vision, not yet brewable.
12w34a Added splash potions of invisibility.
Splash potions of night vision are now brewable.
12w38a Witches now utilize splash potions for attacking.
12w39b Custom potions can be created with a world editor.[1]
1.8 14w27a Added splash potions of leaping.
1.8.1 1.8.1-pre1 Splash potions of leaping can be extended.
1.9 15w31a Added splash water bottle, and Mundane, Thick, and Awkward splash potions.
15w33a Splash potions are used to brew lingering potions
15w33c Splash potions can now be placed in brewing stands.
15w34a Splash water bottles now just extinguish fire, without placing flowing water.
15w43a A splash potion of weakness can be found in the brewing stand in an igloo basement.
1.11 16w32a The entity ID is changed from ThrownPotion to potion.
16w35a Splash water bottles now deal 1 (Half Heart.svg) damage to endermen and blazes.
Pocket Edition Alpha
0.12.1 build 1 Added splash potions.
0.13.0 build 1 Splash potions of leaping are now obtainable in survival.
0.16.0 build 4 As a version exclusive, added Splash Potions of Decay.
Console Edition
TU7 CU1 1.0 Patch 1 Added splash potions.
TU14 1.04 Added splash potions of night vision and splash potions of invisibility.
TU46 CU36 1.38 Patch 15 Added splash water bottle.

IssuesEdit

Issues relating to “Splash Potion” are maintained on the issue tracker. Report issues there.

TriviaEdit

  • If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by magic

GalleryEdit

See alsoEdit

NotesEdit

  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.

ReferencesEdit

External linksEdit

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