Mappers
Overhead mappers create a visual map of your world's terrain. Many mappers have options for different overhead and angled modes, and some will limit the map to selected block types or slice the map into smaller pieces.
Name | Description | Platforms | Link | Status | Latest Compatible Release | Source available | Programming language | Author |
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c10t |
Command-line. A rewrite of Cartograph. Official support for Linux builds, works for Windows and Mac, but requires compilation. | ? | if compiled from source on github | Yes, BSD | C++ | udoprog (John-John Tedro) | ||
File:Mossy Stone Brick.png
Amidst |
Amidst is a tool to display an overview of a Minecraft world, without actually creating it. | ? | ? | Yes, GPL | Java | Skidoodle, DrFrankenstone and the GitHub community | ||
File:Cartograph G Wool rainbow and trees.PNG
Cartograph G |
Branch from Cartograph. Supports the latest updates and some fixes of Cartograph bugs. New features are added, including an enhanced GUI and support for mods. Current compatibility relies on user generated Auto.cfg files. In danger of becoming abandon-ware | ? | ? | No, but has been cracked | C++ (renderer), VB (interface) | Gameslinder | ||
Chunky |
Minecraft map 3D Render. Very high quality results but takes a long time to run (best to have it done during the night) | ? | ? | Yes, GPL | Java | nrub | ||
CraftMaster |
CraftMaster is a companion app for Minecraft PC Edition that allows you to download and import Schematics and 3D models into your Minecraft worlds, export and share your Minecraft creations on Sketchfab, Facebook and Twitter, and manage/navigate your worlds more efficiently. | ? | ? | No | C++ | CraftMaster Software, Inc. | ||
JourneyMap |
Forge Client/Server mod for real-time mapping in SP and MP. Minimap/full-screen or use a web browser. Day/night/surface/cave mapping and waypoints. Fairplay Edition disables radar and cave mapping in MP. Unlimited Edition has everything. JourneyMap API lets other mods write plugins to add overlays to maps. | ? | ? | No | Java, DHTML | Techbrew | ||
Mapcrafter |
High Performance Minecraft Map Renderer - Renders Minecraft worlds to high detail maps with isometric 3D and/or 2D topdown perspectives viewable in any webbrowser. Four rendering rotations, day/night/cave render modes, world cropping and many more features available. | ? | ? | Yes, GPL | C++ | m0r13 | ||
MapRend |
MapRend renders a top down map of Worlds saved in the Minecraft Anvil format. It generates the used colorset from a ressource pack, can render day and night maps, shows the height and light of blocks, is easy to customize and very easy to update (as long as worlds are saved as MCAnvil)! Can also save smaller images of chunkclusters (e.g. for dynamic loading maps). | ? | and every newer one using MCAnvil | Yes, GPL | Java | YSelf Tool | ||
MCAMap |
MCAMap is a simple, easy to use stand alone mapping program which can render maps over 32,000 x 32,000 blocks/pixels and supports Minecraft 1.8.3! If the website link does not work, there is an alternate link on the forum page. | ? | ? | Yes, Limited | Visual Basic 6.0/.NET/Pascal | Sean Forrest | ||
mcmap |
Command-line + Windows GUI. Mcmap Live available for Mac GUI. | ? | ? | Yes | C++ | Zahl / WRIM | ||
MCMaps |
MCMaps.cc is a web-based solution for sharing Minecraft Worlds with your friends and the community. Just upload your world and the map is automatically rendered for you! | ? | ? | ? | No | python | imer | |
MCMap Live |
Interactive GUI, Xray maps, and biome support, as well as support for the "MystCraft" mod. | ? | ? | Yes | Objective-C | Donkey Kong/Voikya | ||
mcmapDZ |
Quick tool for creating isometric web maps of very large worlds using the mcmap mapper by Zahl and hdmake (example render here). GUI and CLI versions available. | ? | ? | Yes | Python/C# | NotTarts/Zahl | ||
MCPEedit |
Overhead map viewer made for Minecraft Pocket edition, includes rendering of layers and saving renders to png. | ? | ? | Yes | Java | jocopa3 | ||
Minecraft Overviewer |
A Google Maps powered overview that draws your map in 30 degree oblique mode with a high level of detail. An ExMaple render is available at [1] | ? | ? | Yes, GPL | Python/C | Overviewer Team | ||
File:Mcwm homepage 2016.JPG
Minecraft World Map |
MinecraftWorldMap.com is a web-based solution for sharing Minecraft Worlds with your friends and the community. Just upload your world and the map is automatically rendered for you! | ? | ? | ? | No | perl/python | skeight | |
Pigmap |
Fast renderer designed for very large worlds. Supported platforms are Linux and Cygwin. No binaries; must be built from source. | ? | ? | Yes, GPL | C++ | equalpants + github community contributors | ||
Tectonicus |
Renders high-detail zoomable versions of minecraft maps, viewable via google maps. Command line only.
View example map Wiki instructions |
? | ? | Yes, BSD | Java | OrangyTang | ||
TOGoS's Minecraft Map Renderer |
Simple and fast region-based overhead map imaging tool designed to efficiently update extremely large maps as a set of tiles, one per region, which can be combined by TMCMR or using external tools. Supports custom color mappings and arbitrary translucency for any block. | ? | ? | Yes | Java | TOGoS | ||
uNmINeD |
2D overhead map for Minecraft worlds from 1.2 to latest. Underground, x-ray, nether, caves, night view, save to png, Google Maps generator, customizable colors, extensible mod support. Interactive GUI, easy to use. | ? | ? | Not yet | C# | megasys | ||
Ink & Parchment Map |
A web-based shareable map where players add locations manually, so no access to the server files is required for players to create a map of the world and share it. Designed to not completely remove the element of exploration from the world. Also works for the Nether. | ? | ? | , any Minecraft | Yes, GPL | HTML5, javascript | DrFrankenstone
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MineAtlas |
A browser based mapper similar to AMIDST. Denotes points of interest accurately in post 1.8 generated chunks, (monuments, temples, etc.,) and can extrapolate potential ones from the seed. (slime chunks, villages). Will display Biome names on mouse over, though topography is approximated. Requires either the Level.dat file, manual input of seed to function, or it can generate a random seed for examination. Good tool for server owners, and renders huge, zoomable, dragable maps is seconds, displaying even unexplored areas quickly. Maps are necessitatively low rez and max Zoom is not very high, though it can display well over 50 km x 50 km sections of map on the farthest zoom level. | ? | ? | May support older builds in future. | No | ? | u/jazzyjaffa (Reddit) |
Map Viewers
Map viewers are read-only and have an interactive interface.
Name | Description | Platforms | Link | Status | Latest Compatible Release | Source available | Programming language | Author |
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Eihort |
Optimized 3D map viewer with an extremely long view distance. Perfect for taking screenshots of your massive builds, or just exploring the world. Includes smooth lighting, biome colouring and customizable block types. | ? | Most blocks of 1.11 are supported |
Yes, BSD | C++ | Lloigor, exp, rebio, erich666 | ||
Dynmap |
A Google Maps like interface on Minecraft, accessible through a web browser. Compatible with Bukkit and Forge, and has an API to render of custom elements like homes or SpoutCraft blocks. | ? | Using dev build | Yes, BSD | Java/HTML/CSS | mikeprimm | ||
Minecraft AutoMap |
Displays a highly customizable live-updated map of your surroundings, including nearby creatures and players. Works in Singleplayer and Multiplayer. The map runs in a separate window from Minecraft so it can be sized and positioned, fullscreened, or placed on top of Minecraft like a minimap. Requires Risugami's ModLoader, .NET 4.0, and XNA 4.0. | ? | ? | Yes, MS-PL | C# | bp2008, Ceii | ||
File:Minecraft X-ray.PNG
Minecraft X-Ray |
3D map viewer that highlights minerals. Loads Minecraft levels as far back as Alpha, all the way through the current Anvil format. Supports user-supplied custom blocks for mod support. | ? | ? | Yes, BSD | Java | plusminus, xolotl | ||
minecraft-dungeons.com |
Web-based, written in CoffeeScript, uses Three.js. By default shows locations of dungeons and diamonds. Can load .mca files directly from a CORS-enabled web server. Alpha. | ? | ? | Yes, MIT | CoffeeScript | ithkuil | ||
Minutor |
GUI, interactive, shows top-down view of your map with a depth slider to reveal caves. Offers to show mobs, items and other entities, visualise light levels, and where hostile mobs may spawn. | ? | ? | Yes, BSD | C/ObjC/C++ | mrkite77 | ||
File:Flower.PNG
MCPEWorldViewer |
Does not have a user interface and is currently under extreme development. Allows you to open minecraft pocket edition worlds and view them in 3D on your computer. | ? | ? | Not yet | Java | jocopa3 | ||
Mine View |
Allows you to open minecraft pocket edition worlds and view them in 3D on your Android device. Paid tool, available on Amazon marketplace. Free demo available. | ? | ? | No | Java, Unity3D | Smart BI Serv | ||
Blocktopograph |
Free top-down world viewer for Minecraft Pocket Edition (MCPE), includes NBT editor as well. Still in "Beta", stable but not feature complete. Current features: Map-types: overworld, cave, heightmap, biome, grass color, X-Ray and block-light. With markers and coordinates. Local player can be teleported. | ? | ? | No | Java | ProtoLambda | ||
MCPE Viz |
MCPE Viz is a tool that parses Minecraft Pocket Edition (MCPE) world files. It creates overview images from the world files, and reports lots of details on your world. | ? | ? | Yes, GPL | C | Plethora777 |
Map Editors
Map editors alter an existing level's terrain or other properties, such as player position and time of day. Some of them also let you edit your inventory and generate terrain.
Name | Description | Platforms | Link | Status | Latest Compatible Release | Source available | Programming language | Author |
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BirdCraft |
Converts 1-256 image files into a schematic file 1-256 in height. Similar to SpriteCraft (from which BirdCraft gets inspiration), but with more features and more precise color-to-block assignment abilities. | ? | ? | No | VB | RapierMother | ||
buildawall |
Buildawall puts a wall around your existing world, creating a psychological and in-game division between old and new. This makes transitions between chunks generated by two different versions of minecraft much more obvious. | ? | ? | Yes | Python | Mike Verdone | ||
CraftMaster |
CraftMaster is a companion app for Minecraft PC Edition that allows you to download and import Schematics and 3D models into your Minecraft worlds, export and share your Minecraft creations on Sketchfab, Facebook and Twitter, and manage/navigate your worlds more efficiently. | ? | ? | No | C++ | CraftMaster Software, Inc. | ||
Creative Mode Plus |
Top-down builder for constructing buildings and dungeons quickly and easily for Minecraft maps. | ? | ? | Yes | C# | MyPace (Caleb Waggoner) | ||
Creeperchest |
General-purpose Minecraft editor. Version 0.0.8 supports a bunch of non-interactive world modifications, editing of SMP player profiles and 2D/3D rendering of the world blocks. The plugins containing all the business logic can be reprogrammed right out of the box. | ? | ? | Partial (all plugin code) | C++, homebrew stuff for plugins | Shrinker | ||
MCEdit |
The first 3D editor. Created to import older levels into the new Alpha levels. Fly around in 3D and select blocks, then copy or export them. Import blocks from schematics or from entire Classic levels. Resize a level by creating or deleting chunks. | ? | (stable) 1.8 (unstable) |
Yes, ISC license | Python | Currently and formerly codewarrior (David Vierra), was briefly taken over by TKtech during Codewarrior's sabbatical. | ||
MCEdit-Unified |
This is an unofficial fork of the original MCEdit by codewarrior, but with a focus on 1.8+ compatability and optimization. | ? | (stable) 15w31c (unstable) Pocket Edition Alpha 0.12.2 (unstable) |
Yes, ISC license | Python | Khroki, Ezefe, Trazlander, Podshot, Rubisk, Naor, and many other MCEdit community members | ||
File:MLG 1.7.0 win.PNG
Minecraft Land Generator |
Expands a Standard (or modded level with server-mods) to any size specified. Useful for Pre-generating terrain for mappers, or reducing server load. | ? | ? | Yes, Public Domain | Java | Morlok8k, Corrodias |
Map Generators
These programs will either create a new level with custom terrain, or "implant" new blocks into an existing level.
Name | Description | Platforms | Link | Status | Latest Compatible Release | Source available | Programming language | Author |
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Worldmaker 2 |
Has the ability to generate 6 different unique map types. 3 of them are explained here: Dungeon Adventure (3 dungeon worlds and an endgame world randomly generated and selected from 9 possible world types that are connected via special nether portals), Primordial Desert (generates a desert with huge underground dungeon systems, caves, volcanos and rarely an oasis can be found), Planetoids (generates planetoids made from different materials, including stone planets with ore/lava/gravel interiors, glass planets with or without water, tree planets made of a wood core and a leaf surface, and lots more! It also generates a nether planetoids map with nether specific planetoids). The Planetoids generator and the Primordial Desert generator both have configurable map sizes. The map borders are made of seemingly endless air. | ? | ? | No | N/A | Seibai and Isabirch | ||
Chunkmapper |
Generates the real world in Minecraft at 30:1. | ? | ? | No | Java | whamtet | ||
Mace |
Creates a regular Minecraft world with a randomly generated city at the spawn point. | ? | ? | Yes, GPL | C# | Robson | ||
MCDungeon |
Creates randomly generated dungeons and treasure hunts in an existing level. Can work with Minecraft 1.7, however some 1.8-specific features need to be disabled | ? | ? | Yes, MIT | Python | Orphu | ||
MCTerra |
Can generate flat maps, bio-sphere maps, desert maps, golden tunnels maps, and planetoid maps | ? | ? | No | Delphi | Mozzg | ||
Terrain Control |
Some of Terrain Controls Features:
- Adjust the ratio of land to ocean and the size of continents - Control global and per-biome terrain parameters - Tweak settings for Minecraft's built-in biomes and your own custom biomes - Fine-tune resource distribution to your taste - Add custom objects and trees to your world - Enable or disable Minecraft's villages, strongholds, pyramids and abandoned mines - Has an User Interface (by Genae) to easily modify the config files - Revert to Minecraft 1.7's terrain generator to continue expanding your legacy worlds - Generate a Map from an Image - Runs with craftbukkit and on SSP. |
? | ? | Yes | Java | Khoorn | ||
TOGoS's Minecraft Map Generator |
Generates new chunks based on user-defined functions. Functions have complete control over block placement and can use 3D Perlin and Simplex noise to generate any combination of oceans, continents, caves, lava pits, mountains of wool, giant obsidian sponges, etc. | ? | ? | Yes | Java | TOGoS | ||
File:TopoMC-Example.png
TopoMC |
The TopoMC project facilitates the construction of superficially realistic Minecraft worlds leveraging data from the USGS, specifically the NED and NLCD datasets. | ? | ? | Yes, MIT License | Python | Mathuin | ||
WorldPainter |
WorldPainter is an interactive, graphical map generator which allows you to mould a landscape with paint-like tools that can change the shape and type of the terrain, set the biomes, add forests, snow, ice, resources and caverns and much more. It has limited support for editing existing maps, but is primarily a map generator. | ? | ? | Yes, GPL | Java | Captain_Chaos | ||
MCPEGenerator |
This program is in development. It generates worlds using simplex noise algorithm and allows for four different types of generation. All aspects of the generator are customizable. | ? | ? | No | Java | jocopa3 | ||
Seibai's Primordial Desert Map Generator |
Generates a desert world with dunes, sharp stone mountains and underground dungeons. The map has a bedrock wall around it. Outside of that bedrock wall you will find normal terrain. Survival is very hard in the desert because food and wood are extremely rare. This still works with 1.5.2, even though it does not generate new ores! | ? | ? | No | N/A | Seibai
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Seibai's Forest Map Generator |
Generates a forest surrounded by bedrock walls. The map is quite flat (around 30 blocks high). Even though the generator was made for Alpha 1.2.1_01 it still works with 1.5.2, but only if you convert the world twice (first with a Beta 1.7.3 jarfile, then with a 1.0 Jarfile and finally with 1.5.2). | ? | ? | No | N/A | Seibai | ||
Seibai's Dungeon Adventure Generator |
Generates a huge world made of 4 sections. The player goes through dungeons to reach the final world. The dungeons are randomly chosen from a variety of different area-types. The travelling works through nether portals; the player goes into a nether portal, walks along a small hallway and goes into another portal to reach the next area. | ? | ? | No | N/A | Seibai | ||
Seibai's Planetoids Map Generator |
Generates planetoids made of different materials. The entire map is surrounded by bedrock walls. The stone planetoids keep materials inside such as ores. The leaf-planetoids hold a massive wooden core. NOTE: The Better Worlds Generation mod has added this abandoned mod to it's world types. | ? | ? | No | N/A | Seibai | ||
Seibai's Golden Tunnels Map Generator |
Generates a nearly flat world with giant tunnels in the underground, containing trees, glowstone and ores. Even though the generator was made for Alpha 1.2.1_01 it still works with 1.5.2, but only if you convert the world twice (first with a Beta 1.7.3 jarfile, then with a 1.0 Jarfile and finally with 1.5.2). | ? | ? | No | N/A | Seibai | ||
Seibai's Mystical Islands Map Generator |
Generates a skylands-style map with many settable parameters (just as island size etc.). The generator was created for Beta 1.3 but you can still use it by first converting the world with a 1.0 jarfile and then converting it again with a 1.5.2 jarfile. | ? | ? | No | N/A | Seibai |