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First appearances

See History

Data values

See Data values


See Data values

Potions are brewable items that imbue the consumer with specific, time limited effects in Minecraft.

Obtaining[edit | edit source]

Potion brewing chart (most efficient recipes, excludes splash potions).)

Witches[edit | edit source]

Witches drop Potions of Healing, Fire Resistance, Swiftness and Water Breathing, but only when they die while drinking that potion.

Fishing[edit | edit source]

Water bottles may be caught as junk when fishing.

Filling bottles[edit | edit source]

Using a glass bottle on water source block or a cauldron will turn it into a water bottle. Using a glass bottle on a cauldron will also lower the water level of that cauldron by 1/3.

Brewing[edit | edit source]

Almost all potions can be obtained by brewing, starting with the water bottle as the base.

Natural generation[edit | edit source]

Two Instant Health II potions can be found in a brewing stand on ships in end cities,[upcoming 1.9] and one Potion of Weakness can be found in a brewing stand in igloo basements.[upcoming 1.9]

Usage[edit | edit source]

Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.

Potions can be used by pressing and holding use, similarly to eating food. Upon using, they will apply the corresponding status effect to the player.

Tiers[edit | edit source]

Potions have four tiers, those being base, extended, level II, and reverted. On most potions, extended is obtained by adding a piece of redstone to the potion in the brewing stand, while level II requires a glowstone dust. If an extended potion receives a glowstone dust, or a level II potion receives a piece of redstone, it will change to the other effect if available, or become a reverted potion.

Most potions can also be "corrupted" using a fermented spider eyes, which usually inverts the effect (for example: Swiftness to Slowness). Corrupted potions have the same four tiers as normal potions, and tiers are usually kept after corruption.

In the Console Edition, there are bars underneath each potion. One means it is weak, the second means glowstone added, the third means redstone added, and the fourth means both (creative only).

Base potions[edit | edit source]

Base potions are potions that are created first to brew into other potions. Base potions have no effect when you drink them.

Icon Name DV Use

Water Bottle 0 Starting point for every recipe.
Awkward Potion 16 Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion).
Thick Potion 32 Base for Potion of Weakness.
Mundane Potion (extended) 64 Base for Potion of Weakness (extended).
Mundane Potion 8192 Base for Potion of Weakness and Splash Mundane Potion.

Primary potions[edit | edit source]

Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.

Potions with positive effects[edit | edit source]

Icon Name Duration DV Effect

Potion of Regeneration 0:45 8193 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration 2:00 (1:30 as of 15w33a[upcoming]) 8257 Restores 48 (Heart.svg × 24) (36 (Heart.svg × 18) as of 15w33a[upcoming]) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22.5 8225 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 25 ticks (1.25 seconds).

Potion of Swiftness 3:00 8194 Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
Potion of Swiftness 8:00 8258
Potion of Swiftness II 1:30 8226 Increased speed by 40% and increased FOV (8 meters per second sprinting).

Potion of Fire Resistance 3:00 8195 Gives immunity to damage from fire, lava, and ranged Blaze attacks.
Potion of Fire Resistance 8:00 8259

Potion of Healing Instant 8197 Restores 4 (Heart.svgHeart.svg) health.
Potion of Healing II Instant 8229 Restores 8 (Heart.svgHeart.svgHeart.svgHeart.svg) health. (doubles with every additional level)

Potion of Night Vision 3:00 8198 Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision 8:00 8262

Potion of Strength 3:00 8201 Increased melee damage by 130%.
As of 15w33a,[upcoming] increases melee damage by 3 (Heart.svgHalf Heart.svg).
Potion of Strength 8:00 8265
Potion of Strength II 1:30 8233 Increased melee damage by 260%. (+ 130 percentage points every tier)
As of 15w33a,[upcoming] increases melee damage by 6 (Heart.svgHeart.svgHeart.svg) (+ 3 (Heart.svgHalf Heart.svg) per tier).

Potion of Leaping 3:00 8203 Allows the player to jump higher and reduces fall damage.
Potion of Leaping 8:00 8267
Potion of Leaping II 1:30 8235 Further increases jump height (over 2 blocks) and reduces fall damage

Potion of Water Breathing 3:00 8205 Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
Potion of Water Breathing 8:00 8269

Potion of Invisibility 3:00 8206 Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor and items held in hand are not affected by this. Some mob 'Armor' (sheep's wool, mushrooms of a mooshroom, wolf collars, eyes of spiders/enderman, 'Arrows', and a snow golem's pumpkin) is still visible.
Potion of Invisibility 8:00 8270

Potion of Luck[upcoming] 5:00 Increases the luck attribute by 1 point.

Potions with negative effects[edit | edit source]

Icon Name Duration DV Effect

Potion of Poison 0:45 8196 Causes up to 36 (Poisoned Heart.svg × 18) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison 2:00 (1:30 as of 15w33a[upcoming]) 8260 Causes up to 96 (Poisoned Heart.svg × 48) (72 (Poisoned Heart.svg × 36) as of 15w33a[upcoming]) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison II 0:22.5 (0:21.6 as of 15w33a[upcoming]) 8228 Causes up to 38 (Poisoned Heart.svg × 19) damage over time, but will not reduce health below 1 (Half Heart.svg).

Potion of Weakness 1:30 8200 Reduces melee damage by 0.5 (0.25 heart).
As of 15w33a,[upcoming] reduces melee damage by 4 (Heart.svgHeart.svg).
Potion of Weakness 4:00 8264

Potion of Slowness 1:30 8202 Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting)
Potion of Slowness 4:00 8266

Potion of Harming Instant 8204 Damages 6 (Withered Heart.svgWithered Heart.svgWithered Heart.svg).
Potion of Harming II Instant 8236 Damages 12 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg). (doubles with every additional level)

Unbrewable potions[edit | edit source]

This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.

Icon Name Duration DV

Potion of Regeneration II 1:00 8289

Potion of Swiftness II 4:00 8290

Potion of Strength II 4:00 8297

Potion of Poison II 1:00 8292

Unused potions[edit | edit source]

There are 30 unused potions that were left behind in Beta 1.9-pre2. All unused potions have no effect and appear to be re-textures of other potions. Below is a list of their names and values.

These potions can only be obtained by using the command /give <player> minecraft:potion 1 <data-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value will result in the same potion. As with other potions, adding the value with 16384 will result in a splash version of given potion.

Values with a * do not require {CustomPotionEffects:[]} at the end of the command.

Name DVs
Uninteresting Potion 2 & 3
Bland Potion 4 & 5
Clear Potion 6 & 7*
Milky Potion 8 & 9
Diffuse Potion 10 & 11
Artless Potion 12 & 13
Thin Potion 14 & 15*
Flat Potion 18 & 19
Bulky Potion 20 & 21
Bungling Potion 22 & 23*
Name DVs
Buttered Potion 24 & 25
Smooth Potion 26 & 27*
Suave Potion 28 & 29
Debonair Potion 30 & 31*
Elegant Potion 34 & 35
Fancy Potion 36 & 37
Charming Potion 38 & 39*
Dashing Potion 40 & 41
Refined Potion 42 & 43*
Cordial Potion 44 & 45
Name DVs
Sparkling Potion 46 & 47*
Potent Potion 48* & 49
Foul Potion 50 & 51
Odorless Potion 52 & 53
Rank Potion 54 & 55*
Harsh Potion 56 & 57
Acrid Potion 58 & 59*
Gross Potion 60 & 61
Stinky Potion 62 & 63*
Burpy Potion 63 & 64

As of 1.9[upcoming], these are no longer available.

As of 1.9[upcoming], the uncraftable potion is a potion with no effect that is unobtainable in survival. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. Its use is unknown.

It can be obtained using the following command: /give @p minecraft:potion 1 0 {Potion:"minecraft:empty"}.

Icon Name DV

Uncraftable Potion 373

Custom effects[edit | edit source]

Potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Data values[edit | edit source]

Potions have a data value of 373, and an ID name of minecraft:potion. They use their item data to determine which potion effect is applied.

As of 15w31a,[upcoming] splash potions use data value 438 and ID name minecraft:splash_potion, instead of sharing the value and name of normal potions.

Item data[edit | edit source]

Potion Effect Regular Level II Extended Splash Level II Splash Extended Splash IDs
Regeneration 8193 8225 8257 16385 16417 16449 10
Swiftness 8194 8226 8258 16386 16418 16450 1
Fire Resistance 8195 8227 (r) 8259 16387 16419 (r) 16451 12
Poison 8196 8228 8260 16388 16420 16452 19
Instant Health 8197 8229 8261 (r) 16389 16421 16453 (r) 6
Night Vision 8198 8230 (r) 8262 16390 16422 (r) 16454 16
Weakness 8200 8232 (r) 8264 16392 16424 (r) 16456 18
Strength 8201 8233 8265 16393 16425 16457 5
Slowness 8202 8234 (r) 8266 16394 16426 (r) 16458 2
Leaping 8203 8235 8267 16395 16427 16459 8
Harming 8204 8236 8268 (r) 16396 16428 16460 (r) 7
Water Breathing 8205 8237 (r) 8269 16397 16429 (r) 16461 13
Invisibility 8206 8238 (r) 8270 16398 16430 (r) 16462 14

(r) = Reverted Potion

  • Bits 0-3 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 14 decimal = 1110 binary.
  • Bits 0-5 (1, 2, 4, 8, 16, 32) determine the potion's name.
  • If bit 5 (32) is true, the potion is a level II potion (or, in some cases, a reverted potion).
  • If bit 6 (64) is true, the potion is an extended potion (or, in some cases, a reverted potion).
  • Potions with bits 5 and 6 set to true cannot be brewed.
  • Bits 13 and 14 (8192 and 16384) determines whether the potion is a drinkable potion or a splash potion. If bit 13 is true, it's drinkable. If 14 is true, it's a splash potion.
  • Bits 7-12 and 15 are ignored, so many potions with distinct data values will have the same properties.

Upcoming[edit | edit source]

As of 15w31a,[upcoming] potions now use an NBT "Potion" tag to indicate the potion type. The values of the tag are:

Potion Regular Level II Extended
Uncraftable potion empty
Water bottle water
Mundane potion mundane
Thick potion thick
Awkward potion awkward
Night vision night_vision long_night_vision
Invisibility invisibility long_invisibility
Leaping leaping strong_leaping long_leaping
Fire resistance fire_resistance long_fire_resistance
Swiftness swiftness strong_swiftness long_swiftness
Slowness slowness long_slowness
Water breathing water_breathing long_water_breathing
Instant Health healing strong_healing
Harming harming strong_harming
Poison poison strong_poison long_poison
Regeneration regeneration strong_regeneration long_regeneration
Strength strength strong_strength long_strength
Weakness weakness long_weakness
Luck luck

Achievements[edit | edit source]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Local Brewery Brew a potion Into Fire Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. None 15G Silver



History[edit | edit source]

July 7, 2010 Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
Official release
1.0.0 Beta 1.9-pre2 Jeb tweeted a screenshot showing potion durations and glass bottles.[4]
Potions were brewed using cauldrons,[1] by combining ingredients and other potions in cauldrons. Cauldrons, although they were functional and could be used to brew potions, were unavailable in this update.
In total there were 161 possible potion combinations, and 2,653 different types of potions.[2]
Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be brewing stands.[3]
1.3.1 12w22a Potions are added in the creative inventory.
1.4.2 12w32a Added Potion of Night Vision. It is unbrewable.
12w34a Added Potion of Invisibility.
Potions of Night Vision are now brewable.
12w38a Witches cast potions at players and can rarely drop potions upon death.
12w39a Potions are customizable using NBT editors or MCEdit.
1.7.2 13w36a Added Potion of Water Breathing.
Water bottles can be obtained as one of the "junk" items by fishing.
1.8 14w27a Added Potions of Leaping.
1.8.1 1.8.1-pre1 Potion of Leaping can now be extended.
1.9 15w31a Numeric IDs are no longer used. Instead an NBT "Potion" tag is used, e.g. /give <player> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}.
Splash potions now have a separate data value and ID name.
Added Mundane, Thick and Awkward potions to the creative inventory.
Mixed potions' colors now blend.
Splash water bottles can be used to extinguish fires.
15w33a Lingering potions added.
Dragon's Breath added.
Duration of extended Potion of Poison, extended Potion of Regeneration, and Potion of Poison II reduced.
Potion of Strength changed from 130% increase to 3-point increase.
Potion of Weakness changed to 4-point decrease, was 0.5-point decrease.
15w44b Potion of Luck added.
Added the uncraftable potion.
Pocket Edition Alpha
0.12.1 build 1 Added potions.
Console Edition
TU7 CU1 1.0 Added potions.
TU14 1.04 Added Potion of Night Vision and Potion of Invisibility.
TU31 CU19 1.22 Added Potion of Leaping and Potion of Water Breathing.

Issues[edit | edit source]

Issues relating to “Potion” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
  • An Instant Damage potion IV is powerful enough to instantly kill players.
  • Potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
  • All potions are renewable. The bottles can be obtained from a witch (as can some potions), Glass can be purchased from Librarian Villagers to craft into bottles, and already filled ones can be fished up. All potion ingredients from then on have renewable ingredients, provided blocks of farmland, water and soul sand exist in the world.
  • Potions of Harming will not harm undead mobs (Zombies, Skeletons, etc.) and instead heals them. Likewise, Potions of Healing will damage undead mobs.
  • If you use Night vision potion in the End, the Endermen and Ender portal will appear to be white when far enough away.

Gallery[edit | edit source]

References[edit | edit source]

  1. Issue tracker: MC-61

External links[edit | edit source]