Minecraft Wiki
Noreplyz (talk | contribs)
(cleanup)
Tag: Undo
 
(749 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
 
{{about|features mentioned by Mojang developers|features currently being added|Planned versions#Bedrock Edition}}
{{version history nav}}
 
  +
{{Exclusive|Bedrock}}
{{about|features mentioned by Mojang developers|Features currently being added|Planned versions#Pocket Edition}}
 
   
Many features have been mentioned for inclusion in the Pocket Edition. These features are either currently planned for the next update, but have not yet appeared in a development version, or have simply been dropped or forgotten about.
+
Many features have been mentioned for inclusion {{in|be}}.
   
Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.
+
This page documents features that have been mentioned but are not yet in the game. Features in development versions are described on the parent version page.
   
== Skins & capes ==
+
== Planned ==
   
  +
Mojang plans to implement the following features, although a particular version has not been announced.
[[Skin]]s will have the same format as in PC and will be customizable.<ref>{{tweet|jbernhardsson|491584512002756608}}</ref><ref>{{reddit|sub=MCPE|2ctmsc|news_minecraft_pe_0100_will_be_a_small_update/cjjccet}}</ref>
 
   
== Far biome ==
+
=== RenderDragon ===
  +
{{main|RenderDragon}}
  +
Bedrock Edition versions using RenderDragon currently doesn't support for third-party [[shaders|shader packs]]. However, there are considerations to make ways for shader support.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5520890863245|title=Minecraft - 1.18.30 (Bedrock)|website=feedback.minecraft.net|quote=We understand that this is a valuable feature for players and the creator community, and we are working on how we may be able to deliver this sort of creative capability to players and creators in an officially supported way. While we have nothing to share right now, look out for more details in the future.}}</ref>
   
  +
==== RTX ====
* A version exclusive Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but got delayed.<ref name="FarBiome">{{reddit|sub=MCPE|1v8ooc/whats_happening_with_old_biomes_in_090|ceq11d2}}</ref><ref name="PEPanel">https://www.youtube.com/watch?v=opppP_RTJmo</ref><ref name="Far0.9.1">{{tweet|_tomcc|462274819623772160}}</ref><ref name=todo/>
 
  +
Minecraft may be ported to Xbox Series X|S, which would support ray tracing.<ref>https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/</ref>
  +
However, as of March 31, 2022, there are currently no plans of adding ray tracing support for Xbox Series X|S.<ref>{{tweet|Minecraft|1509600288319102996|The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles.|March 31, 2022}}</ref>
   
  +
=== Super Fancy graphics ===
== Replacement of the Nether Reactor ==
 
  +
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in [[Java Edition 1.16 Pre-release 1]] or another new one. The use of OpenGL 3.2 for rendering in [[Java Edition 1.17]] may lead toward the Super Fancy graphics. This could also be a reference to the [[Ray Tracing]] functionality in Minecraft [[Bedrock Edition]] or the scrapped [[Super Duper Graphics Pack]].<ref name="summit">{{tweet|docm77|1001763772111958016|There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018|May 30, 2018}}</ref>
   
  +
=== Bundle ===
Johan mentioned on the issue tracker that the [[Nether Reactor]] may be replaced in the future.<ref>Issue tracker: {{bug|MCPE-607}}</ref><ref name="Reddit Nether Reactor Comment">{{reddit|terrain gen|cbq67hj}}</ref><ref name="BlockTalk">https://www.youtube.com/watch?v=Ruf6tvqsD84</ref><ref>{{reddit|sub=MCPE|1qggsi/best_idea_for_replacing_the_nether_reactor|cdco0a0}}</ref> Via the MCPE subreddit - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on their radar. In reply to a comment on reddit, Tomasso stated he thought about it for 0.9.0. When the topic was brought up in the BlockTalk Q&A, Tomasso stated that he doesn't know how to deal with the Nether yet but that it “shouldn’t be that bad in the end… could be doable”.<ref name="BlockTalk" /> He stated that if the nether is implemented, the “Nether Reactor will do something different to what it does right now” On Tomasso's todo list, the Nether is listed.<ref name=todo/>
 
  +
Originally announced for the [[Caves & Cliffs]] update, development of this item was delayed for a future version. [[Bundle|Bundles]] are a storage item that can be used for managing items inside the player's inventory, and allow for combination of multiple item types within single inventory slots.
   
  +
=== Firefly ===
== Paddles and improved boats ==
 
  +
[[File:Firefly.gif|32px]]
  +
Fireflies were originally going to be eaten by frogs to produce froglights, but this was scrapped after the developers found out that some species of fireflies are poisonous to frogs in real life.<ref>{{ytl|a5Wd9ciTmTI|t=544}}</ref> They would have glowed in the dark and they would have been two pixels in size, which would have made it the smallest mob in the game. Some players still had hope that it would still be added, but it was officially bluntly confirmed that they were scrapped in an Ask Mojang episode.<ref>{{tweet|Minecraft|1524072615962464261|What else can the warden smell? What about fireflies and birch forests? And, why did we choose red mangrove wood? Learn the answers to these and other questions in the latest episode of Ask Mojang: http://redsto.ne/ask-mojang-may|May 10, 2022}}</ref>
   
  +
=== Flattening ===
Boats were initially going to be completely overhauled from the PC version, initially slated to be added in 0.10.0.<ref>{{tweet|_tomcc|512935874422910976}}</ref> They were to include paddles for moving the boat<ref>{{tweet|_tomcc|512935629026770944}}</ref><ref>{{tweet|_tomcc|512936645700878336}}</ref>. The new boats would also have a different crafting recipe.<ref>{{tweet|_tomcc|512936498946387968}}</ref>
 
  +
{{main|Official pages/Bedrock Edition flattening}}
   
  +
In [[Java Edition 1.13]], many IDs were changed, and numerical IDs were removed. This process, known as ''[[The Flattening]]'', is also planned for Bedrock Edition. Certain items and blocks to be added include spectral arrows and air variants.
== Biome-based difficulty ==
 
   
  +
=== Combat changes ===
Tomasso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as recource that it spawns from and weather.<ref>{{reddit|sub=MCPE|24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs|chb6qtr}}</ref> This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.
 
  +
{{see also|Java Edition Combat Tests}}
  +
Changes to {{edition|java}}'s combat system is planned for Bedrock as well.<ref><nowiki>https://www.minecraft.net/en-us/article/experimental-java-edition-combat-snapshot-v5</nowiki></ref>
   
== From the PC version ==
+
=== Fletching table functionality ===
  +
[[Fletching table]]s will gain functionality in a later update, planned for both [[Java Edition]] and [[Bedrock Edition]].
   
  +
=== Voted updates ===
The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.
 
  +
The [[desert]] and [[savanna]] biome reworks are the two remaining biome reworks from the [[MINECON Earth 2018]] [[MINECON Earth 2018#Biome%20chooser|biome chooser]] vote. Both biomes are promised to be updated in the future:
   
  +
* Deserts will include palm trees, oases, and meerkats.
* [[Language]] change support<ref>https://twitter.com/_tomcc/status/544528964296138753/photo/1</ref>
 
  +
* Savannas will include baobab trees, termites, and ostriches.
* [[Ender chest]]s<ref name="EC">{{tweet|jeb_|433256007830343680}}</ref>
 
* [[Bonus chest]]s<ref>{{reddit|sub=MCPE|1ssgsu/bug_can_only_craft_red_carpet_in_survival|cf2lzm0}}</ref>
 
* Experience<ref>{{tweet|jbernhardsson|422740388521467905}}</ref>
 
* [[Horse]]s<ref name="21million" />
 
* [[Squid]]<ref>{{tweet|jbernhardsson|422702893201121280}}</ref>
 
* Riding [[pig]]s<ref>{{reddit|sub=MCPE|1tzyiv/saddles_in_mcpe_not_very_sure|cedbf1}}</ref>
 
* [[Enchanting]]<ref>{{tweet|_tomcc|507807500347797505}}</ref>
 
* [[Music included in Minecraft|In-game music]]<ref>{{tweet|_tomcc|454388436162850816}}</ref>, new sound engine<ref name=todo>{{tweet|_tomcc|507806426040111104}}</ref> and [[jukebox]]es<ref name="21million" />
 
* [[Commands]]<ref name="com">{{tweet|_tomcc|400349206168100864}}</ref><ref name="PEPanel" />
 
** Typing any word preceded with "/" would say "Command ''x'' not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso stated that certain commands from PC will be given toggle switches.
 
* [[Hunger]]<ref>{{tweet|_tomcc|413596064902418432}}</ref><ref>{{reddit|sub=MCPE|1wy5yv/over_6000_voters_for_hunger_bar_resultsanswer_for|cf6nq5n}}</ref><ref name="PEPanel" />
 
* [[Weather]]<ref name="21million" />
 
* Varied [[minecart]] types<ref name="21million" />
 
* [[Redstone]]-related blocks and items<ref name="21million" /><ref name="1.0Redstone">{{tweet|jbernhardsson|422684184482938880}}</ref><ref>{{tweet|_tomcc|507807063229988864}}</ref>
 
* [[Map]]s<ref name=todo/><ref name="BlockTalk" />
 
* [[Ocelot]]s and [[fish]]
 
** Originally planned for 0.9.0,<ref>{{tweet|jeb_|435816482677997569}}</ref> but delayed<ref>{{reddit|sub=MCPE|25nx98/coal_to_ink_sack_for_09|chj8t9i}}</ref>
 
* [[Hardcore]] mode<ref>{{tweet|_tomcc|467362482756255744}}</ref>
 
* 256-block height limit<ref>{{tweet|_tomcc|386057569979998209}}</ref>
 
* More difficulty modes<ref>{{reddit|terrain gen|cbq67jm}}</ref>
 
* Texture pack support<ref name="PEPanel" />
 
* Twitch streaming<ref name="21million" /><ref name="BlockTalk" />
 
* Survival interfaces in creative<ref name="21million" />
 
* Sharing worlds<ref name="BlockTalk" />
 
* Server plugins<ref name="BlockTalk" />
 
* Switch gamemode toggle<ref>{{tweet|_tomcc|455846333426200576}}</ref>
 
** Delayed from 0.9.0<ref>{{tweet|_tomcc|467362940547772416}}</ref>
 
   
  +
The [[badlands]] biome rework is the last remaining biome rework from the [[MINECON Live 2019]] [[MINECON Live 2019#Biome%20vote|biome vote]], as the winning mountains rework was implemented in [[Bedrock Edition 1.18.0|1.18.0]], and the swamp rework was implemented in [[Bedrock Edition 1.19.0|1.19.0]]. The Badlands have been promised to be updated in a future update:
== Brief mentions ==
 
   
  +
* Badlands will include vultures, tumbleweed, and a new cactus based on the prickly pear.
   
  +
The [[MCE:Moobloom|moobloom]] and the [[MCD:Iceologer|iceologer]] are the two remaining mobs from the [[Minecraft Live 2020]] [[Minecraft Live 2020#Mob%20Vote|mob vote]]. Both mobs could come in an unknown future update as stated by LadyAgnes.
* Splash screen for Android devices<ref name="todo"/>
 
  +
* Improved [[Pocket Edition#Controls|Controls]] with sprinting and crouching<ref>{{reddit|sub=MCPE|1scftn/how_do_the_people_of_rmcpe_feel_about_autojump|cdwp428}}</ref><ref name=todo/><ref>{{tweet|_tomcc|507807017709236225}}</ref>, relocated jump button<ref name="jump">{{reddit|sub=MCPE|204jut/johan_is_working_on_the_new_world_gen|cg0h43h}}</ref> and large device support<ref>{{reddit|sub=MCPE|1qelvu/what_device_should_i_use|cdc4svr}}</ref>
 
  +
The [[glare]] and the [[Copper Golem|copper golem]] are the two remaining mobs from the [[Minecraft Live 2021]] [[Minecraft Live 2021#Mob%20Vote|mob vote]].
* Possibly an animation for switching items.<ref>{{tweet|_tomcc|422795033763258368}}</ref>
 
  +
* Android will have updated sounds<ref name="21million">http://www.twitch.tv/jbernhardsson/b/519822083</ref>
 
  +
== Partially implemented ==
* New Buttons:<ref name=todo/>
 
  +
These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.
** Make World Infinite
 
  +
** Breed [Animals/NPCS]
 
  +
=== Paddle ===
** Dye [Sheep]
 
  +
On September 19, 2014, Tommaso stated that when adding [[boat]]s to Pocket Edition, he would add a "paddle" item,<ref>https://twitter.com/_tomcc/status/512936498946387968</ref> which would be required to move boats.<ref>https://twitter.com/_tomcc/status/512936645700878336</ref> Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a wooden [[shovel]] to represent the paddle. As of the [[Bedrock Edition 1.20.10|1.20.10]] update, a wooden [[shovel]] is no longer required to craft a boat or raft {{in|be}}.
* A version exclusive underworld underground structure<ref>{{tweet|_tomcc|444532060687200256}}</ref>
 
  +
* Cave Culling 2.0<ref name=todo/>
 
  +
=== Minecart with Furnace ===
* [[Zombie Pigmen]] will have the ''hat'' layer on their heads<ref name="21million" />
 
  +
On January 23, 2016, Tommaso stated that he'd like to add [[minecart with furnace]], but is unsure of how to implement.{{citation needed}}
* Change of GUI button texture<ref>{{tweet|_tomcc|359713041438359553}}</ref>
 
  +
* Multiplayer chat scrolling<ref>{{tweet|jbernhardsson|346637719629332482}}</ref>
 
  +
== Mentioned ==
  +
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at [[Mojang Studios]], or no longer work on ''Minecraft''.
  +
  +
=== World generation ===
  +
There have been a number of mentioned changes to world generation from the developers. Tommasso had planned a Far biome (probably changed [[Bedrock Edition Far Lands|Far Lands]], made into its own biome), found at the edge of infinite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.<ref name="FarBiome">{{reddit|sub=MCPE|1v8ooc/whats_happening_with_old_biomes_in_090|ceq11d2}}</ref><ref name="PEPanel">{{ytl|opppP_RTJmo}}</ref><ref name="Far0.9.1">{{tweet|_tomcc|462274819623772160}}</ref><ref name=todo>{{tweet|_tomcc|507806426040111104}}</ref> He also proposed a unique underworld underground structure<ref name="exclusive">{{tweet|_tomcc|444532060687200256|I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!|March 14, 2014}}</ref> and a dream dimension,<ref name="Q&A">https://twitch.tv/mojang/v/19541608,{{info needed|timestamp?}} October 7, 2015</ref> however, none of these ideas (other than the "unique underground structure", which was added as [[Ancient City]]) came to fruition.
  +
 
Tommaso stated on [[wikipedia:Reddit|Reddit]] that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.<ref>{{reddit|sub=MCPE|24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs|chb6qtr}}</ref> This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (Partially added with more biome-specific mobs added in the last couple updates).
  +
  +
Many of these ideas were reiterated again at [[MINECON 2016]], where the developers stated they could either port the world generation changes from PC (added in [[Caves & Cliffs]]) or create a new world generation altogether. They said this new world generation system could have a better progression over time with harder biomes further from spawn, more space underground (also added in [[Caves & Cliffs]]), possibly raising the sea level to y=96 and making the terrain less predictable (also added in [[Caves & Cliffs]]).<ref name="Minecon2016">{{ytl|ILG2fSzunJ0}}{{info needed|timestamp?}} October 21, 2016</ref>
  +
  +
As the world generation got completely overhauled in [[Bedrock Edition 1.18.0]] for the first time since [[Pocket Edition v0.9.0 alpha]], and with the new [[Cave]]s, Terrain port from [[Java Edition]], and the addition of [[Ancient City]], 4 of the mentioned changes were/are officially added into the game, with 1 being partially added (more biome-specific mobs).
  +
  +
[[File:MINECON 2017 Mob A.jpg|thumb|Mob A, Monster of the Ocean Depths.]]
  +
  +
==== Monster of the ocean depths / barnacle ====
  +
In the 2017 Mob Vote, a sea creature was one of the options. It was known as "Mob A", "the monster of the ocean depths", or the [[barnacle]]. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down to drown them.
  +
[[File:MINECON 2017 Mob C.jpg|thumb|Mob C, the Great Hunger.]]
  +
[[File:MINECON 2017 Mob D.jpg|thumb|Mob D, the Hovering Inferno.]]
  +
  +
==== The great hunger and wildfire ====
  +
Two other creatures in the Minecon vote of 2017 were given. One was "Mob C, [[The Great Hunger|the great hunger]]." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upwards. [[Jeb]] mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and wouldn't have stripped items from players unless players fed it intentionally.
  +
  +
The other mob was "Mob D, [[The Hovering Inferno|the hovering inferno]]." It would have looked like a large [[blaze]] with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob was also planned to appear in the [[Minecraft Dungeons]] DLC [[Minecraft Dungeons:Flames of the Nether|Flames of the Nether]] under the name "[[wildfire]]," but was cut due to time constraints.
  +
  +
Mob B, the "monster of the night skies", was the [[phantom]], which won the vote and has been added.
  +
  +
==== <span id="Alligator,_Monkey,_Deer_and_River_Dolphin"></span>Alligator, monkey, deer, and river dolphin ====
  +
In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of [[Minecraft China]]. There were five options: giant panda, Chinese alligator, snub-nosed monkey, white-lipped deer, or baiji. The [[panda]] won the vote and was added into the game. It was later stated on [[Minecraft Feedback]]{{citation needed}}</sup> that alligators and/or crocodiles would likely not be added as hostile mobs as, like the shark, hostile mobs had to be fantasy creatures.
  +
<gallery>
  +
File:Chinese_Alligator.png|Chinese alligator.
  +
File:Golden_Monkey.png|Snub-nosed monkey.
  +
File:White-Lipped_Deer.png|White-lipped deer.
  +
File:Baiji_Dolphin.png|Baiji.
  +
</gallery>
  +
  +
==== <span id="Meerkat,_Ostrich_and_Termite"></span>Meerkat, ostrich, and termite ====
  +
In 2018, a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[desert]], [[savanna]], or [[taiga]]. The taiga won the vote and would be the first biome to be updated. The taiga included the [[fox]], while the desert would have included the [[meerkat]], and the savanna would have included the [[ostrich]] and the [[termite]]. There has been no information as to when the desert and savanna would be updated.
  +
<gallery>
  +
Meerkat.png|Meerkat.
  +
Ostrich.png|Ostrich.
  +
Termite.png|Termite.
  +
</gallery>
  +
  +
==== Vulture ====
  +
In 2019, another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[badlands]], [[swamp]], or [[mountains]]. The mountains won the vote and would be the first biome to be updated. The mountains included the [[goat]], and the swamp included the [[frog]], while the badlands would have included the [[vulture]]. The goat was added in 1.17.0, while the frog was added in 1.19.0. There has been no information as to when the badlands would be updated.
  +
<gallery>
  +
Vulture.png|Vulture.
  +
</gallery>
  +
  +
==== Moobloom and iceologer ====
  +
In 2020, a mob vote was held between which mob should be added to the game next. There were three options: [[moobloom]], [[iceologer]], or [[glow squid]]. The glow squid won the vote and was added into the game. There has been no information as to whether the moobloom or iceologer would be added, as they are not planned, but have been mentioned as a future possibility.
  +
<gallery>
  +
Moobloom.png|Moobloom.
  +
Iceologer.png|Iceologer.
  +
Dungeons Ice.png|Ice chunk.
  +
</gallery>
  +
  +
==== Glare and copper golem ====
  +
In 2021, another mob vote was held between which new mob should be added to the game. There were three options: [[glare]], [[allay]], or [[copper golem]]. The allay won the vote and it was added in [[Bedrock Edition 1.19.0]]. There has been no information as to whether the glare or copper golem would be added, as they are not planned, but have been mentioned as a future possibility.
  +
<gallery>
  +
GlarePixel.png|Glare.
  +
CopperGolemPixel.png|Copper golem.
  +
</gallery>
  +
  +
==== Rascal and Tuff Golem ====
  +
In 2022, another mob vote was held to determine which new mob should be added to the game. There were three options: [[Sniffer]], [[Rascal]], or [[Tuff Golem]]. The Sniffer won the vote. [[Jens]] has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref>{{Tweet|jeb|1521767986297778177|Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized|May 4, 2022}}</ref>
  +
<gallery>
  +
RascalPixel.png|Rascal.
  +
TuffGolemPixel.png|Tuff Golem.
  +
</gallery>
  +
  +
=== Interface/controls ===
  +
At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android (added in [[1.17.0]]) and having better in-built controller support.<ref name="Minecon2016"/>
  +
  +
In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.<ref name="Q&A"/>
  +
  +
In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.<ref>https://www.twitch.tv/videos/233472107</ref>
  +
  +
Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in [[Bedrock Edition 1.19.10|1.19.10]]<ref>https://feedback.minecraft.net/hc/en-us/articles/6465669193997-Minecraft-Beta-Preview-1-19-10-20</ref>
  +
  +
=== Other world sizes ===
  +
Tommasso stated on Reddit that they may make other limited world sizes available, in addition to the current [[Old]] world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.<ref>{{reddit|sub=MCPE|1wxgjz/what_will_the_limited_world_sizes_be|cf7tylf}}</ref> The addition of different world sizes was again mentioned at MINECON 2016.<ref name="Minecon2016"/>
  +
  +
=== Loading external files on console ===
  +
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.<ref>https://mixer.com/Minecraft?vod=6632210</ref> They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)
  +
 
=== Brief mentions ===
  +
These features were briefly mentioned, but no further information was given after that.
  +
  +
==== Exclusive features ====
  +
; Mentioned in 2016
  +
* [[Villages]] generated on swamp [[biome]]s with cobblestone roads<ref>{{tweet|argo_major|691415043531866112|Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen|January 24, 2016}}</ref>
  +
** Partially implemented in [[Village and Pillage]], with the addition of swamp [[villager]]s.
  +
  +
; Mentioned in 2018
  +
* Nether pearls<ref>https://cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref>
  +
  +
==== More specific features ====
  +
; Mentioned in 2013
 
* Demo/lite version re-release<ref name="PEPanel"/>
 
* Demo/lite version re-release<ref name="PEPanel"/>
  +
** Partially implemented with the release of Minecraft Trial in the Google Play Store.
* External devices support<ref name="PEPanel" />
 
* Programming interface<ref name="BlockTalk" />
 
* Copy worlds<ref>{{reddit|sub=MCPE|1ypxfz/questions_and_strategies_for_infinite_worlds|cfmxa42}}</ref><ref>{{reddit|sub=MCPE|1ypxfz|questions_and_strategies_for_infinite_worlds/ci6imhe}}</ref>
 
* Tommaso mentioned adding 3-D grass on grass blocks;<ref>{{tweet|_tomcc|540164172756291584}}</ref> although he decided against it as it was expensive and clashes with the style.<ref>{{tweet|_tomcc|540164795333615616}}</ref>
 
   
  +
; Mentioned in 2015
== References ==
 
  +
* Minecraft for Google Cardboard.<ref name="Q&A"/>
{{reflist|2}}
 
  +
* The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).<ref name="Q&A"/>
  +
* Smoother auto-jump/auto-climb<ref>{{tweet|_tomcc|671316223947337728|In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!|November 30, 2015}}</ref>
   
  +
== From Java Edition ==
  +
{{main|Parity issue list#In Java Edition but not in Bedrock Edition}}
   
  +
All features from {{el|je}} will make their way to Bedrock Edition sometime in the future.<ref>https://cdn.discordapp.com/attachments/448743183543959552/535599990408609792/IMG_20190118_072217.jpg</ref> Specific mentions include:
{{Minecraft}}
 
  +
*[[Hardcore]] mode<ref>https://web.archive.org/web/20230430185153/https://imgur.com/a/04nLH1W</ref>
  +
* Sharing worlds on all Bedrock Edition versions<ref name="BlockTalk">{{ytl|Ruf6tvqsD84}},{{info needed|timestamp?}} May 4, 2014</ref>
  +
* Mojang account sync on Bedrock Edition (i.e. being able to use Mojang account for skins etc.)<ref name="Q&A"/>
  +
** However, this was not accomplished as Java Edition moved to Microsoft accounts in 2021.
  +
*More off-hand slot items.
  +
** Partially implemented in [[Pocket Edition 1.1.0|1.1.0]]. [[Totems of undying]], and [[arrow]]s (including tipped arrows) can be placed in the off-hand slot.
  +
** Partially implemented in [[Pocket Edition 1.2.0|1.2.0]]. [[Map]]s can be placed in the off-hand slot.
  +
** Partially implemented in [[Pocket Edition 1.8.0|1.8.0]]. [[Firework rocket]]s can be placed in the off-hand slot.
  +
* [[Java Edition 1.9]] combat mechanics<ref>{{tweet|jeb_|844163851922935808|@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch|March 21, 2017}}</ref>
  +
**Partially Implemented in [[Bedrock Edition 1.10.0|1.10.0]] with the addition of [[shield]]s.
  +
**Partially Implemented in [[Bedrock Edition 1.18.30|1.18.30]] with the addition of [[armor toughness]].
  +
* [[Advancements]]<ref>{{tweet|Dinnerbone|847002151301910528|<nowiki>[Are advancements also coming to pocket?]</nowiki> Yes|March 29, 2017}}</ref>
  +
* More [[command]]s<ref>{{tweet|slicedlime|880795366563696640|We're still working on the command implementation in Bedrock. More will come.|July 1, 2017}}</ref>
  +
* Banner map markers.<ref name=banner-item_frame>{{tweet|CornerHardMC|1096493433634488320|They're in our to-do list 🙂}}</ref>
   
 
== References ==
[[Category:Minecraft]]
 
 
{{reflist|2}}
  +
 
{{version history nav}}
   
  +
[[ja:言及された要素/Bedrock Edition]]
[[ru:Нереализованный контент (карманное издание)]]
 
  +
[[pt:Recursos mencionados da Edição Bedrock]]
 
[[ru:Нереализованный контент (Bedrock Edition)]]
  +
[[th:ฟีเจอร์ที่เคยถูกกล่าวถึงในรุ่น Bedrock]]
  +
[[zh:基岩版提及特性]]

Latest revision as of 00:52, 13 November 2023

This article is about features mentioned by Mojang developers. For features currently being added, see Planned versions § Bedrock Edition.
Information icon
This feature is exclusive to Bedrock Edition. 

Many features have been mentioned for inclusion in Bedrock Edition.

This page documents features that have been mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Planned

Mojang plans to implement the following features, although a particular version has not been announced.

RenderDragon

Main article: RenderDragon

Bedrock Edition versions using RenderDragon currently doesn't support for third-party shader packs. However, there are considerations to make ways for shader support.[1]

RTX

Minecraft may be ported to Xbox Series X|S, which would support ray tracing.[2] However, as of March 31, 2022, there are currently no plans of adding ray tracing support for Xbox Series X|S.[3]

Super Fancy graphics

Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in Java Edition 1.16 Pre-release 1 or another new one. The use of OpenGL 3.2 for rendering in Java Edition 1.17 may lead toward the Super Fancy graphics. This could also be a reference to the Ray Tracing functionality in Minecraft Bedrock Edition or the scrapped Super Duper Graphics Pack.[4]

Bundle

Originally announced for the Caves & Cliffs update, development of this item was delayed for a future version. Bundles are a storage item that can be used for managing items inside the player's inventory, and allow for combination of multiple item types within single inventory slots.

Firefly

Firefly Fireflies were originally going to be eaten by frogs to produce froglights, but this was scrapped after the developers found out that some species of fireflies are poisonous to frogs in real life.[5] They would have glowed in the dark and they would have been two pixels in size, which would have made it the smallest mob in the game. Some players still had hope that it would still be added, but it was officially bluntly confirmed that they were scrapped in an Ask Mojang episode.[6]

Flattening

In Java Edition 1.13, many IDs were changed, and numerical IDs were removed. This process, known as The Flattening, is also planned for Bedrock Edition. Certain items and blocks to be added include spectral arrows and air variants.

Combat changes

Changes to Java Edition's combat system is planned for Bedrock as well.[7]

Fletching table functionality

Fletching tables will gain functionality in a later update, planned for both Java Edition and Bedrock Edition.

Voted updates

The desert and savanna biome reworks are the two remaining biome reworks from the MINECON Earth 2018 biome chooser vote. Both biomes are promised to be updated in the future:

  • Deserts will include palm trees, oases, and meerkats.
  • Savannas will include baobab trees, termites, and ostriches.

The badlands biome rework is the last remaining biome rework from the MINECON Live 2019 biome vote, as the winning mountains rework was implemented in 1.18.0, and the swamp rework was implemented in 1.19.0. The Badlands have been promised to be updated in a future update:

  • Badlands will include vultures, tumbleweed, and a new cactus based on the prickly pear.

The moobloom and the iceologer are the two remaining mobs from the Minecraft Live 2020 mob vote. Both mobs could come in an unknown future update as stated by LadyAgnes.

The glare and the copper golem are the two remaining mobs from the Minecraft Live 2021 mob vote.

Partially implemented

These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.

Paddle

On September 19, 2014, Tommaso stated that when adding boats to Pocket Edition, he would add a "paddle" item,[8] which would be required to move boats.[9] Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a wooden shovel to represent the paddle. As of the 1.20.10 update, a wooden shovel is no longer required to craft a boat or raft in Bedrock Edition.

Minecart with Furnace

On January 23, 2016, Tommaso stated that he'd like to add minecart with furnace, but is unsure of how to implement.[citation needed]

Mentioned

These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang Studios, or no longer work on Minecraft.

World generation

There have been a number of mentioned changes to world generation from the developers. Tommasso had planned a Far biome (probably changed Far Lands, made into its own biome), found at the edge of infinite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.[10][11][12][13] He also proposed a unique underworld underground structure[14] and a dream dimension,[15] however, none of these ideas (other than the "unique underground structure", which was added as Ancient City) came to fruition.

Tommaso stated on Reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[16] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (Partially added with more biome-specific mobs added in the last couple updates).

Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC (added in Caves & Cliffs) or create a new world generation altogether. They said this new world generation system could have a better progression over time with harder biomes further from spawn, more space underground (also added in Caves & Cliffs), possibly raising the sea level to y=96 and making the terrain less predictable (also added in Caves & Cliffs).[17]

As the world generation got completely overhauled in Bedrock Edition 1.18.0 for the first time since Pocket Edition v0.9.0 alpha, and with the new Caves, Terrain port from Java Edition, and the addition of Ancient City, 4 of the mentioned changes were/are officially added into the game, with 1 being partially added (more biome-specific mobs).

MINECON 2017 Mob A

Mob A, Monster of the Ocean Depths.

Monster of the ocean depths / barnacle

In the 2017 Mob Vote, a sea creature was one of the options. It was known as "Mob A", "the monster of the ocean depths", or the barnacle. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down to drown them.

MINECON 2017 Mob C

Mob C, the Great Hunger.

MINECON 2017 Mob D

Mob D, the Hovering Inferno.

The great hunger and wildfire

Two other creatures in the Minecon vote of 2017 were given. One was "Mob C, the great hunger." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upwards. Jeb mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and wouldn't have stripped items from players unless players fed it intentionally.

The other mob was "Mob D, the hovering inferno." It would have looked like a large blaze with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob was also planned to appear in the Minecraft Dungeons DLC Flames of the Nether under the name "wildfire," but was cut due to time constraints.

Mob B, the "monster of the night skies", was the phantom, which won the vote and has been added.

Alligator, monkey, deer, and river dolphin

In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of Minecraft China. There were five options: giant panda, Chinese alligator, snub-nosed monkey, white-lipped deer, or baiji. The panda won the vote and was added into the game. It was later stated on Minecraft Feedback[citation needed] that alligators and/or crocodiles would likely not be added as hostile mobs as, like the shark, hostile mobs had to be fantasy creatures.

Meerkat, ostrich, and termite

In 2018, a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: desert, savanna, or taiga. The taiga won the vote and would be the first biome to be updated. The taiga included the fox, while the desert would have included the meerkat, and the savanna would have included the ostrich and the termite. There has been no information as to when the desert and savanna would be updated.

Vulture

In 2019, another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: badlands, swamp, or mountains. The mountains won the vote and would be the first biome to be updated. The mountains included the goat, and the swamp included the frog, while the badlands would have included the vulture. The goat was added in 1.17.0, while the frog was added in 1.19.0. There has been no information as to when the badlands would be updated.

Moobloom and iceologer

In 2020, a mob vote was held between which mob should be added to the game next. There were three options: moobloom, iceologer, or glow squid. The glow squid won the vote and was added into the game. There has been no information as to whether the moobloom or iceologer would be added, as they are not planned, but have been mentioned as a future possibility.

Glare and copper golem

In 2021, another mob vote was held between which new mob should be added to the game. There were three options: glare, allay, or copper golem. The allay won the vote and it was added in Bedrock Edition 1.19.0. There has been no information as to whether the glare or copper golem would be added, as they are not planned, but have been mentioned as a future possibility.

Rascal and Tuff Golem

In 2022, another mob vote was held to determine which new mob should be added to the game. There were three options: Sniffer, Rascal, or Tuff Golem. The Sniffer won the vote. Jens has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.[18]

Interface/controls

At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android (added in 1.17.0) and having better in-built controller support.[17]

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.[15]

In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.[19]

Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in 1.19.10[20]

Other world sizes

Tommasso stated on Reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[21] The addition of different world sizes was again mentioned at MINECON 2016.[17]

Loading external files on console

Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.[22] They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)

Brief mentions

These features were briefly mentioned, but no further information was given after that.

Exclusive features

Mentioned in 2016
Mentioned in 2018

More specific features

Mentioned in 2013
  • Demo/lite version re-release[11]
    • Partially implemented with the release of Minecraft Trial in the Google Play Store.
Mentioned in 2015
  • Minecraft for Google Cardboard.[15]
  • The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).[15]
  • Smoother auto-jump/auto-climb[25]

From Java Edition

All features from Java Edition will make their way to Bedrock Edition sometime in the future.[26] Specific mentions include:

References

  1. "Minecraft - 1.18.30 (Bedrock)" – feedback.minecraft.net. "We understand that this is a valuable feature for players and the creator community, and we are working on how we may be able to deliver this sort of creative capability to players and creators in an officially supported way. While we have nothing to share right now, look out for more details in the future."
  2. https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/
  3. "The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles."@Minecraft (Minecraft) on X, March 31, 2022
  4. "There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018"@docm77 on X, May 30, 2018
  5. https://youtu.be/a5Wd9ciTmTI&t=544
  6. "What else can the warden smell? What about fireflies and birch forests? And, why did we choose red mangrove wood? Learn the answers to these and other questions in the latest episode of Ask Mojang: http://redsto.ne/ask-mojang-may"@Minecraft (Minecraft) on X, May 10, 2022
  7. https://www.minecraft.net/en-us/article/experimental-java-edition-combat-snapshot-v5
  8. https://twitter.com/_tomcc/status/512936498946387968
  9. https://twitter.com/_tomcc/status/512936645700878336
  10. https://www.reddit.com/r/MCPE/comments/1v8ooc/whats_happening_with_old_biomes_in_090/ceq11d2?context=1
  11. a b https://youtu.be/opppP_RTJmo
  12. https://twitter.com/_tomcc/status/462274819623772160
  13. https://twitter.com/_tomcc/status/507806426040111104
  14. "I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!"@_tomcc (Tommaso Checchi) on X, March 14, 2014
  15. a b c d e https://twitch.tv/mojang/v/19541608,[more information needed] October 7, 2015
  16. https://www.reddit.com/r/MCPE/comments/24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs/chb6qtr?context=1
  17. a b c https://youtu.be/ILG2fSzunJ0 [more information needed] October 21, 2016
  18. "Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized"@jeb_ (Jens Bergensten) on X, May 4, 2022
  19. https://www.twitch.tv/videos/233472107
  20. https://feedback.minecraft.net/hc/en-us/articles/6465669193997-Minecraft-Beta-Preview-1-19-10-20
  21. https://www.reddit.com/r/MCPE/comments/1wxgjz/what_will_the_limited_world_sizes_be/cf7tylf?context=1
  22. https://mixer.com/Minecraft?vod=6632210
  23. "Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen"@argo_major (Jason Major) on X, January 24, 2016
  24. https://cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png
  25. "In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!"@_tomcc (Tommaso Checchi) on X, November 30, 2015
  26. https://cdn.discordapp.com/attachments/448743183543959552/535599990408609792/IMG_20190118_072217.jpg
  27. https://web.archive.org/web/20230430185153/https://imgur.com/a/04nLH1W
  28. https://youtu.be/Ruf6tvqsD84 ,[more information needed] May 4, 2014
  29. "@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch"@jeb_ (Jens Bergensten) on X, March 21, 2017
  30. "[Are advancements also coming to pocket?] Yes"@Dinnerbone (Nathan Adams) on X, March 29, 2017
  31. "We're still working on the command implementation in Bedrock. More will come."@slicedlime on X, July 1, 2017
  32. "They're in our to-do list 🙂"@CornerHardMC on X, February 15, 2019