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== Gameplay == |
== Gameplay == |
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− | [[File:Pocket Edition.jpg|thumb|300px| |
+ | [[File:Pocket Edition.jpg|thumb|300px|An in-game screenshot]] |
The objective of the game remains the same as its more developed PC and [[Console Edition]] counterparts, where players can build virtual realities in a sandbox-like environment. However, ''Pocket Edition'' lacks certain [[Survival]] elements present in other versions of the game, such as [[Brewing]] and [[hunger]]. The [[multiplayer]] mode is cross-platform compatible between Android and iOS.<ref>http://mojang.com/2011/11/18/minecraft-pocket-edition-on-ios/</ref> |
The objective of the game remains the same as its more developed PC and [[Console Edition]] counterparts, where players can build virtual realities in a sandbox-like environment. However, ''Pocket Edition'' lacks certain [[Survival]] elements present in other versions of the game, such as [[Brewing]] and [[hunger]]. The [[multiplayer]] mode is cross-platform compatible between Android and iOS.<ref>http://mojang.com/2011/11/18/minecraft-pocket-edition-on-ios/</ref> |
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The [[HUD]] and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of ''Pocket Edition'' have the same gameplay<ref>{{tweet|kappische|142677729135968256}}</ref>). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the [[crafting]] system uses the [[MATTIS]] system and items are disposed by long-tapping their icon on the hotbar. The game was released with graphics akin to that of Minecraft [[Alpha]], but as of the 0.8.0 update, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the [[Sun]]'s position. Differences from the PC edition include: |
The [[HUD]] and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of ''Pocket Edition'' have the same gameplay<ref>{{tweet|kappische|142677729135968256}}</ref>). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the [[crafting]] system uses the [[MATTIS]] system and items are disposed by long-tapping their icon on the hotbar. The game was released with graphics akin to that of Minecraft [[Alpha]], but as of the 0.8.0 update, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the [[Sun]]'s position. Differences from the PC edition include: |
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⚫ | |||
− | * The farthest [[Frame rate#Render distance|Render distance]] is higher than in PC. |
||
⚫ | |||
* Multiplayer allows for 3 ways of player connection: |
* Multiplayer allows for 3 ways of player connection: |
||
** Through a LAN, allowing for 10 players to be on a single server |
** Through a LAN, allowing for 10 players to be on a single server |
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* Aside from [[The Overworld|Infinite]] and [[Superflat|Flat]] world types, there is an "[[Old]]" world type, featuring a finite area of 256x256 blocks with a barrier of [[Invisible Bedrock]]. This is meant for devices that don't handle infinite worlds well. |
* Aside from [[The Overworld|Infinite]] and [[Superflat|Flat]] world types, there is an "[[Old]]" world type, featuring a finite area of 256x256 blocks with a barrier of [[Invisible Bedrock]]. This is meant for devices that don't handle infinite worlds well. |
||
− | ** The Invisible bedrock barrier can be walked on, due to the world height limit |
+ | ** The Invisible bedrock barrier can be walked on, due to the world height limit, which also doesn't allow for blocks to be placed on it. |
− | * Crafting uses the [[Crafting#MATTIS|MATTIS]] system. |
||
* The following revisions were made to the terrain generation: |
* The following revisions were made to the terrain generation: |
||
** [[Biome]]s that exceed the 128-block height limit are shrunk to fit |
** [[Biome]]s that exceed the 128-block height limit are shrunk to fit |
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** [[Ravine]]s, [[Witch Hut]]s, [[Temple]]s and [[Ocean Monument]]s are not present. |
** [[Ravine]]s, [[Witch Hut]]s, [[Temple]]s and [[Ocean Monument]]s are not present. |
||
** [[Huge Mushroom]]s can be up to 13 blocks tall |
** [[Huge Mushroom]]s can be up to 13 blocks tall |
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− | ** [[Village]]s |
+ | ** [[Village]]s have |
− | *** [[Wooden Plank]] bridges |
+ | *** [[Wooden Plank]] bridges replacing [[gravel]] roads over bodies of water |
*** Houses have [[Carpet|brown carpet]] tables, instead of [[Pressure plate]] tables |
*** Houses have [[Carpet|brown carpet]] tables, instead of [[Pressure plate]] tables |
||
− | *** Chests in blacksmith may contain ink sacs and/or Emeralds |
+ | *** Chests in blacksmith may contain ink sacs and/or Emeralds; which is the only way to get ink sacs and is an easier alternative to emerald mining. |
*** [[Cobblestone]] does not generate beneath gravel roads. |
*** [[Cobblestone]] does not generate beneath gravel roads. |
||
− | * The graphics are more vibrant and smoother than in PC. |
+ | * The graphics are more vibrant and smoother than in PC, such as an improved burning animation for entities. |
⚫ | |||
− | * Better burning animation for entities. |
||
− | * The [[Nether]] is not present, but it is replaced by the [[Nether Reactor]]. When the Reactor is placed in a certain way with [[gold]] and [[cobblestone]], it will trigger a |
+ | * The [[Nether]] is not present, but it is replaced by the [[Nether Reactor]]. When the Reactor is placed in a certain way with [[gold]] and [[cobblestone]], it will trigger a huge [[netherrack]] fortress, when the core is activated. Zombie Pigmen spawn and are hostile towards [[the player]]. Certain items randomly spawn scattered in the room. |
* [[Beetroot]]s, [[beetroot seeds]] and [[beetroot soup]] are exclusive to Pocket Edition. [[Beetroot]] can be crafted into rose red and heals 1 health point, however making it into soup recovers much more. It has a 1 out of 14 chance to pop out of grass blocks while harvesting. |
* [[Beetroot]]s, [[beetroot seeds]] and [[beetroot soup]] are exclusive to Pocket Edition. [[Beetroot]] can be crafted into rose red and heals 1 health point, however making it into soup recovers much more. It has a 1 out of 14 chance to pop out of grass blocks while harvesting. |
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* The [[Stonecutter]] is present, which can craft all the types of stone, bricks, and quartz, freeing room for crafting table slots. |
* The [[Stonecutter]] is present, which can craft all the types of stone, bricks, and quartz, freeing room for crafting table slots. |
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⚫ | |||
* [[Glowing obsidian]] is present, which can only be generated in the [[Nether Reactor]] and cannot be obtained in the inventory. It is red and emits dim light. |
* [[Glowing obsidian]] is present, which can only be generated in the [[Nether Reactor]] and cannot be obtained in the inventory. It is red and emits dim light. |
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* [[Zombie Pigmen]] are naturally hostile. |
* [[Zombie Pigmen]] are naturally hostile. |
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| height="27px" | [[File:Bedrock.png|30px]] || [[Bedrock]] || Unobtainable in [[Survival]] inventory; Old sounds (Android) |
| height="27px" | [[File:Bedrock.png|30px]] || [[Bedrock]] || Unobtainable in [[Survival]] inventory; Old sounds (Android) |
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|- |
|- |
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− | | height="27px" | || [[Barrier]] || Unobtainable in inventory without editing<br>Spawns |
+ | | height="27px" | || [[Barrier]] || Unobtainable in inventory without editing<br>Spawns as a world border; Creates X-ray vision; Projectiles can be thrown through it; Can be walked on at [[Altitude#Pocket Edition|world height limit]]; Tagged as .name, Looks like a sheet of stone when held. Unobtainable in inventory without editing |
|- |
|- |
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| height="27px" | [[File:Water.png|30px]] || [[Water]] || No flowing sound (used to be present in 0.1.x but now removed); Does not affect block breaking speed; Block breaking/mining animation cannot be seen through it; Unobtainable in inventory without editing |
| height="27px" | [[File:Water.png|30px]] || [[Water]] || No flowing sound (used to be present in 0.1.x but now removed); Does not affect block breaking speed; Block breaking/mining animation cannot be seen through it; Unobtainable in inventory without editing |
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| height="27px" | [[File:Lava.png|30px]] || [[Lava]] || Old animation; No sound; Unobtainable in inventory without editing |
| height="27px" | [[File:Lava.png|30px]] || [[Lava]] || Old animation; No sound; Unobtainable in inventory without editing |
||
|- |
|- |
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− | | height="27px" | [[File:Cracked Stone Brick.png|30px]] || [[Monster Egg]] || Unobtainable in inventory without editing |
+ | | height="27px" | [[File:Cracked Stone Brick.png|30px]] || [[Monster Egg]] || Unobtainable in inventory without editing; Indestructible |
|- |
|- |
||
| height="27px" | [[File:Monster Spawner.gif|30px]] || [[Monster Spawner]] || Type is chosen with a spawn egg. |
| height="27px" | [[File:Monster Spawner.gif|30px]] || [[Monster Spawner]] || Type is chosen with a spawn egg. |
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| height="27px" | [[File:Bed.png|30px]] || [[Bed]] || Has bugged texture underneath; Spawns the [[Player]] even if missing or obstructed |
| height="27px" | [[File:Bed.png|30px]] || [[Bed]] || Has bugged texture underneath; Spawns the [[Player]] even if missing or obstructed |
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|- |
|- |
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− | | height="27px" | [[File:White Wool.png|30px]] || [[Wool]] || All colors; Light Blue Wool is tagged as "Blue Light Wool" |
+ | | height="27px" | [[File:White Wool.png|30px]] || [[Wool]] || All colors; Light Blue Wool is tagged as "Blue Light Wool" (bug); |
|- |
|- |
||
| height="27px" | [[File:White Carpet.png|30px]] || [[Carpet]] || All colors |
| height="27px" | [[File:White Carpet.png|30px]] || [[Carpet]] || All colors |
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| height="27px" | [[File:Huge Mushrooms.gif|30px]] || [[Huge Mushroom]] || Tagged as ''Mushroom''; 4 types available to place (red, brown, stalk, pores), Unobtainable in Survival inventory |
| height="27px" | [[File:Huge Mushrooms.gif|30px]] || [[Huge Mushroom]] || Tagged as ''Mushroom''; 4 types available to place (red, brown, stalk, pores), Unobtainable in Survival inventory |
||
|- |
|- |
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− | | height="27px" | [[File:Gold (Block).png|30px]] || [[Block of Gold]] || Old sounds (Android) |
+ | | height="27px" | [[File:Gold (Block).png|30px]] || [[Block of Gold]] || Old sounds (Android); Required for the Nether Reactor |
|- |
|- |
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− | | height="27px" | [[File:Iron (Block).png|30px]] || [[Block of Iron]] || Old sounds (Android) |
+ | | height="27px" | [[File:Iron (Block).png|30px]] || [[Block of Iron]] || Old sounds (Android); Does not create Golems |
|- |
|- |
||
| height="27px" | [[File:Block of Coal.png|30px]] || [[Block of Coal]] || Old sounds (Android) |
| height="27px" | [[File:Block of Coal.png|30px]] || [[Block of Coal]] || Old sounds (Android) |
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| height="27px" | [[File:Stone Slab.png|30px]] || [[Stone Slab]] || Old sounds (Android) |
| height="27px" | [[File:Stone Slab.png|30px]] || [[Stone Slab]] || Old sounds (Android) |
||
|- |
|- |
||
− | | height="27px" | [[File:Oak-Wood Slab.png|30px]] || [[Wooden Slab]] || Available in all six types; Old sounds (Android) |
+ | | height="27px" | [[File:Oak-Wood Slab.png|30px]] || [[Wooden Slab]] || Available in all six types; Old sounds (Android); Old stone type slabs are tagged as ''Fake Wood Slab'', and drop oak slabs. Tagged as (woodtype) Wood''en'' Slab |
|- |
|- |
||
| height="27px" | [[File:Sandstone Slab.png|30px]] || [[Sandstone Slab]] || Old sounds (Android) |
| height="27px" | [[File:Sandstone Slab.png|30px]] || [[Sandstone Slab]] || Old sounds (Android) |
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| height="27px" | [[File:Bricks Slab.png|30px]] || [[Slabs|Bricks Slab]] || Old sounds (Android) |
| height="27px" | [[File:Bricks Slab.png|30px]] || [[Slabs|Bricks Slab]] || Old sounds (Android) |
||
|- |
|- |
||
− | | height="27px" | [[File:Quartz Slab.png|30px]] || [[Quartz Slab]] || Old sounds (Android); |
+ | | height="27px" | [[File:Quartz Slab.png|30px]] || [[Quartz Slab]] || Old sounds (Android); Uses the Seamless texture |
|- |
|- |
||
| height="27px" | [[File:Stone Bricks Slab.png|30px]] || [[Stone Bricks Slab]] || Old sounds (Android) |
| height="27px" | [[File:Stone Bricks Slab.png|30px]] || [[Stone Bricks Slab]] || Old sounds (Android) |
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| height="27px" | [[File:Fire.png|30px]] || [[Fire]] || Unobtainable in inventory without editing |
| height="27px" | [[File:Fire.png|30px]] || [[Fire]] || Unobtainable in inventory without editing |
||
|- |
|- |
||
− | | height="27px" | [[File:Wooden Stairs.png|30px]] || [[Wooden Stairs]] || Available in all six types; Old sounds (Android), Tagged as "( |
+ | | height="27px" | [[File:Wooden Stairs.png|30px]] || [[Wooden Stairs]] || Available in all six types; Old sounds (Android), Tagged as "(woodtype) Stairs" |
|- |
|- |
||
− | | height="27px" | [[File:Chest.png|30px]] || [[Chest]] || Old walking sounds (Android)<br>Must face the same direction as an adjacent chest to make a Large Chest, otherwise it creates two adjacent chests<br>Breaking particles concur with texture |
+ | | height="27px" | [[File:Chest.png|30px]] || [[Chest]] || Old walking sounds (Android)<br>Must face the same direction as an adjacent chest to make a Large Chest, otherwise it creates two adjacent chests<br>Breaking particles concur with texture; No crack animation |
|- |
|- |
||
| height="27px" | [[File:Diamond (Ore).png|30px]]|| [[Diamond Ore]] || Unobtainable in [[Survival]] inventory; Old sounds (Android) |
| height="27px" | [[File:Diamond (Ore).png|30px]]|| [[Diamond Ore]] || Unobtainable in [[Survival]] inventory; Old sounds (Android) |
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| height="27px" | [[File:Furnace.png|30px]] || [[Furnace]] || Old sounds (Android) |
| height="27px" | [[File:Furnace.png|30px]] || [[Furnace]] || Old sounds (Android) |
||
|- |
|- |
||
− | | height="27px" | [[File:Sign.png|30px]] || [[Sign]] || Block form unobtainable in inventory without editing; Old sounds (Android) |
+ | | height="27px" | [[File:Sign.png|30px]] || [[Sign]] || Block form unobtainable in inventory without editing; Old sounds (Android); No crack animation |
|- |
|- |
||
| height="27px" | [[File:Wooden Door.png|30px]] || [[Wooden Door]] || Old walking sounds (Android); Block form unobtainable in inventory without editing. |
| height="27px" | [[File:Wooden Door.png|30px]] || [[Wooden Door]] || Old walking sounds (Android); Block form unobtainable in inventory without editing. |
||
+ | |- |
||
+ | | height="27px" | [[File:Iron Door.png|30px]] || [[Iron Door]] || Not craftable; Cannot be opened at all with lack of wiring; Unobtainable in inventory without editing. |
||
|- |
|- |
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| height="27px" | [[File:Ladders.png|30px]] || [[Ladder]] || Old sounds (Android); No climbing sound |
| height="27px" | [[File:Ladders.png|30px]] || [[Ladder]] || Old sounds (Android); No climbing sound |
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| height="27px" | [[File:Snow (Block).png|30px]] || [[Snow]] |
| height="27px" | [[File:Snow (Block).png|30px]] || [[Snow]] |
||
|- |
|- |
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− | | height="27px" | [[File:Cactus.png|30px]] || [[Cacti]] || |
+ | | height="27px" | [[File:Cactus.png|30px]] || [[Cacti]] || Grows against blocks (bug); Tapping it with a sign causes it to collapse |
|- |
|- |
||
| height="27px" | [[File:Clay (Block).png|30px]] || [[Clay]] || Old sounds (Android) |
| height="27px" | [[File:Clay (Block).png|30px]] || [[Clay]] || Old sounds (Android) |
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| height="27px" | [[File:Stone Brick.png|30px]] || [[Stone Brick]] || All four types; Old sounds (Android) |
| height="27px" | [[File:Stone Brick.png|30px]] || [[Stone Brick]] || All four types; Old sounds (Android) |
||
|- |
|- |
||
− | | height="27px" | [[File:Glass Pane.png|30px]] || [[Glass Pane]] || Does not attach to Iron Bars; Old walking sounds (Android), Old sounds (iOS); Old rendering |
+ | | height="27px" | [[File:Glass Pane.png|30px]] || [[Glass Pane]] || Does not attach to Iron Bars; Old walking sounds (Android), Old sounds (iOS); Old rendering. |
|- |
|- |
||
| height="27px" | [[File:Iron Bars.png|30px]] || [[Iron Bars]] || Does not attach to Glass Pane; Old sounds (Android), Old rendering |
| height="27px" | [[File:Iron Bars.png|30px]] || [[Iron Bars]] || Does not attach to Glass Pane; Old sounds (Android), Old rendering |
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| height="27px" | [[File:Painting.png|30px]] || [[Painting]] || All paintings except ''Wither''; Unobtainable exclusive paintings are "Earth", "Wind", "Fire", and "Water" |
| height="27px" | [[File:Painting.png|30px]] || [[Painting]] || All paintings except ''Wither''; Unobtainable exclusive paintings are "Earth", "Wind", "Fire", and "Water" |
||
|- |
|- |
||
− | | height="27px" | [[File:Bucket.png|30px]] || [[Bucket]] || All four types; [[Milk]] is inedible |
+ | | height="27px" | [[File:Bucket.png|30px]] || [[Bucket]] || All four types; [[Milk]] is inedible; Can place anything if data value is changed |
|- |
|- |
||
| height="27px" | [[File:Snowball.png|30px]] || [[Snowball]] |
| height="27px" | [[File:Snowball.png|30px]] || [[Snowball]] |
||
|- |
|- |
||
− | | height="27px" | [[File:Leather.png|30px]] || [[Leather]] |
+ | | height="27px" | [[File:Leather.png|30px]] || [[Leather]] || Not used in book's crafting recipe |
|- |
|- |
||
− | | height=" |
+ | | height="28px" | [[File:Slimeball.png|30px]] || [[Slimeball]] || Not dropped by Slime; Unobtainable in inventory without editing. |
+ | |- |
||
+ | | height="27px" | [[File:Clay (Brick).png|30px]] || [[Brick]] |
||
|- |
|- |
||
| height="27px" | [[File:Clay (Item).png|30px]] || [[Clay]] |
| height="27px" | [[File:Clay (Item).png|30px]] || [[Clay]] |
||
|- |
|- |
||
− | | height="27px" | [[File:Grid Sugar Canes.png|30px]] || [[Sugar Cane]] |
+ | | height="27px" | [[File:Grid Sugar Canes.png|30px]] || [[Sugar Cane]] || Bonemealing it can break bedrock |
|- |
|- |
||
| height="27px" | [[File:Paper.png|30px]] || [[Paper]] |
| height="27px" | [[File:Paper.png|30px]] || [[Paper]] |
||
|- |
|- |
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− | | height="27px" | [[File:Book.png|30px]] || [[Book]] || Uses old crafting recipe |
+ | | height="27px" | [[File:Book.png|30px]] || [[Book]] || Uses old crafting recipe |
|- |
|- |
||
| height="27px" | [[File:Egg2.png|30px]] || [[Egg]] || Spawns chickens with incorrect health (bug) |
| height="27px" | [[File:Egg2.png|30px]] || [[Egg]] || Spawns chickens with incorrect health (bug) |
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| height="27px" | [[File:Cookedchicken.png|30px]] || [[Cooked Chicken]] |
| height="27px" | [[File:Cookedchicken.png|30px]] || [[Cooked Chicken]] |
||
|- |
|- |
||
− | | height="27px" | [[File:Spawn Null.png|30px]] || [[Spawn Egg]] || Can program monster spawner blocks |
+ | | height="27px" | [[File:Spawn Null.png|30px]] || [[Spawn Egg]] || Can be used to program monster spawner blocks |
|- |
|- |
||
| height="27px" | [[File:Nether Brick (Item).png|30px]] || [[Nether Brick (Item)|Nether Brick]] |
| height="27px" | [[File:Nether Brick (Item).png|30px]] || [[Nether Brick (Item)|Nether Brick]] |
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| height="27px" | [[File:SheepFace.png|30px]] || [[Sheep]] || Have color overlay around its face and when sheared |
| height="27px" | [[File:SheepFace.png|30px]] || [[Sheep]] || Have color overlay around its face and when sheared |
||
|- |
|- |
||
− | | height="27px" | [[File:ChickenFace.png|30px]] || [[Chicken]] || Has black texture under beak. |
+ | | height="27px" | [[File:ChickenFace.png|30px]] || [[Chicken]] || Has black texture under beak (Bug). |
|- |
|- |
||
| height="27px" | [[File:CowFace.png|30px]] || [[Cow]] || Old sounds |
| height="27px" | [[File:CowFace.png|30px]] || [[Cow]] || Old sounds |
||
|- |
|- |
||
− | | height="27px" | [[File:MooshroomFace.png|30px]] || [[Mooshroom]] || Mushrooms appear to float by a pixel when jumping |
+ | | height="27px" | [[File:MooshroomFace.png|30px]] || [[Mooshroom]] || Mushrooms appear to float by a pixel when jumping (Bug) |
|- |
|- |
||
− | | height="27px" | [[File:Villagerhead.png|30px]] || [[Villager]] || Cannot open doors or trade |
+ | | height="27px" | [[File:Villagerhead.png|30px]] || [[Villager]] || Cannot open doors, breed or trade |
|- |
|- |
||
− | | height="27px" | [[File:WolfFace.png|30px]] || [[Wolf]] || Collar not dyeable; Pups may spawn naturally; Does |
+ | | height="27px" | [[File:WolfFace.png|30px]] || [[Wolf]] || Collar not dyeable; Pups may spawn naturally; Does instinctively to attack sheep or skeletons |
|- |
|- |
||
| height="27px" | [[File:PigFace.png|30px]] || [[Pig]] || Can be bred using Beetroots or Potatoes, as well as carrots. |
| height="27px" | [[File:PigFace.png|30px]] || [[Pig]] || Can be bred using Beetroots or Potatoes, as well as carrots. |
||
|- |
|- |
||
− | | height="27px" | [[File:ZombieFace.png|30px]] || [[Zombie]] || Drops 0- |
+ | | height="27px" | [[File:ZombieFace.png|30px]] || [[Zombie]] || Drops 0-1 feathers; Can only notice the player within a 16 block range; Does not use tools or armour |
|- |
|- |
||
− | | height="27px" | [[File:SkeletonFace.png|30px]] || [[Skeleton]] || Holds bow with both hands; Old sounds, Old [[AI]] |
+ | | height="27px" | [[File:SkeletonFace.png|30px]] || [[Skeleton]] || Holds bow with both hands and does not drop it; Old sounds, Old [[AI]]; Does not wear armour or use tools |
|- |
|- |
||
| height="27px" | [[File:SlimeFace.png|30px]] || [[Slime]] || No drops |
| height="27px" | [[File:SlimeFace.png|30px]] || [[Slime]] || No drops |
||
|- |
|- |
||
− | | height="27px" | [[File:SpiderFace.png|30px]] || [[Spider]] || Does not drop [[Spider Eye]] |
+ | | height="27px" | [[File:SpiderFace.png|30px]] || [[Spider]] || Missing stepping sounds; Does not drop [[Spider Eye]] |
|- |
|- |
||
− | |height="27px" | [[File:SilverfishFace.png|30px]] || [[Silverfish]] || Slightly different texture |
+ | |height="27px" | [[File:SilverfishFace.png|30px]] || [[Silverfish]] || Slightly different texture; Reverts stone brick variants to dv 0 |
|- |
|- |
||
| height="27px" | [[File:CreeperFace.png|30px]] || [[Creeper]] || Old explosion sound; Old ''triggered'' animation; Old [[AI]] |
| height="27px" | [[File:CreeperFace.png|30px]] || [[Creeper]] || Old explosion sound; Old ''triggered'' animation; Old [[AI]] |
||
|- |
|- |
||
− | | height="27px" | [[File:EndermanFace.png|.png|30px]] || [[Enderman]] || Can only notice the player within a 16 block range; No drops; Has a |
+ | | height="27px" | [[File:EndermanFace.png|.png|30px]] || [[Enderman]] || Can only notice the player within a 16 block range; No drops; Has a punching animation |
|- |
|- |
||
− | | height="27px" | [[File:ZombiePigmanFace.png|30px]] || [[Zombie Pigman]] || Missing " |
+ | | height="27px" | [[File:ZombiePigmanFace.png|30px]] || [[Zombie Pigman]] || Missing "hat" layer; Arms are down; Naturally hostile; Appears to burn in sunlight<!-- Do not remove "Appears to" as they seem to burn but do not recieve damage -->; Slower than in PC; Does not make ''anger'' sounds when alone; Glitched anger sound (Android); Does not drop its sword; drops 1-2 feathers, 0-1 gold ingot and rarely [[carrot]]s and/or [[potato]]es. |
|} |
|} |
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=== Alpha === |
=== Alpha === |
||
[[File:MinecraftPE logo.png|200px|right|thumbnail|Logo used until 0.7.1's slight change logo]] |
[[File:MinecraftPE logo.png|200px|right|thumbnail|Logo used until 0.7.1's slight change logo]] |
||
− | After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the PC version. |
+ | After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the PC version. As the Minecraft Pocket Edition development team works closely, often blocks released on the computer version are released around the same time for the Pocket Edition. |
− | As of the 0.6.0 update, players are given the option of [[diamond]], [[iron]], [[gold]], and [[leather]] [[armor]]. There are also new features never seen before in the computer version such as the [[Stonecutter]] (a crafting table specifically for stone blocks). They also have fancy [[clouds]] which made the "Fancy Graphics" more important to the players. In 0.7.0 a toggle switch for the [[sky]] was added. |
||
− | |||
− | MCPE Beta has been discussed among the development team, and based on information in Johan Bernhardsson's twitch.tv livestream of 0.6.2, he plans to add [[Music included in Minecraft|in-game music]]. He has mentioned but does not know if he can implement [[enchanting]], [[the End]], and [[sprinting]]. |
||
=== Snapshots === |
=== Snapshots === |
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=== Android & iOS === |
=== Android & iOS === |
||
− | The Android and iOS versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. |
+ | The Android and iOS versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. When moving forward, two strafing buttons will appear. Note that when moving towards an adjacent block that is one level higher than [[the Player]], the player will automatically jump up the block. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than clicking the mouse, the player taps and holds. The search button used to be able to change the camera to and from [[third person view]], but now this has to be done via the pause screen, and the menu and back buttons will open the pause screen. To open the inventory screen, tap the triple dotted button on the right of the hot bar. You can touch and hold an item in the [[hot bar]] to throw it, and if the hot bar contains a stack of items, it will throw the entire stack. You cannot divide it unless interfacing with a container (chest, furnace). |
==== Xperia PLAY ==== |
==== Xperia PLAY ==== |
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Line 617: | Line 615: | ||
* Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake). |
* Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake). |
||
* Tap and hold an item in the hotbar to drop it. |
* Tap and hold an item in the hotbar to drop it. |
||
− | * Know the difference between Hostile and non-hostile mobs. If you are entirely new to Minecraft, a simple trick can be used to differentiate: Hostiles will approach and follow you, passives will ignore you. |
||
− | * Know how to apply armor and manage your health. Armor is above the Crafting tab in the inventory screen. |
||
* Peer-to-peer networking requires UDP port 19132 |
* Peer-to-peer networking requires UDP port 19132 |
||
* If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Xbox versions to allow more precise placement. |
* If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Xbox versions to allow more precise placement. |
||
− | * If you are feeling overwhelmed by hostile mobs, turn on Peaceful mode in the options menu by moving the difficulty slider to the left. |
||
− | * If you are looking for diamonds, they spawn deep underground, near bedrock, roughly on the 10-16th layers. |
||
* If you want to move your PE world to a computer, [http://mineways.com/minesways.html#mcpe see these instructions] (just ignore the Mineways parts). |
* If you want to move your PE world to a computer, [http://mineways.com/minesways.html#mcpe see these instructions] (just ignore the Mineways parts). |
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* Players can have [[skin]]s on the iOS version and Android by replacing char.png in the app file. However, the chosen skin will appear as another player's skin if playing over local Wi-Fi.<ref>http://i.imgur.com/cdqcX.png</ref> |
* Players can have [[skin]]s on the iOS version and Android by replacing char.png in the app file. However, the chosen skin will appear as another player's skin if playing over local Wi-Fi.<ref>http://i.imgur.com/cdqcX.png</ref> |
||
* In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off. |
* In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off. |
||
− | * Worlds played before 0.3.0 update had the other wool and sugar cane blocks. |
||
* The terrain.png file in the [[wikipedia:APK (file format)|APK]] file found on Android devices is nearly identical to that in the PC version, containing textures for items unimplemented in the ''Pocket Edition'' (e.g., [[cauldron]]). |
* The terrain.png file in the [[wikipedia:APK (file format)|APK]] file found on Android devices is nearly identical to that in the PC version, containing textures for items unimplemented in the ''Pocket Edition'' (e.g., [[cauldron]]). |
||
− | * It is possible to play multiplayer over Bluetooth even though it is not coded into the game. [http://www.youtube.com/watch?v=DeHr0Dtzxfs Tutorial here.] (not available since iOS 6) |
||
* The Indev wall in old worlds is also cut by the height limit allowing players to go over it. |
* The Indev wall in old worlds is also cut by the height limit allowing players to go over it. |
||
− | * Blocks that "snap to" other blocks such as glass panes and fences will "snap to" the indev wall as if it were an existing block. |
||
− | * If a modifier or command is used to obtain an item from the Minecraft entity folder (e.g. [[iron door]]) the background of the non-existing entity will appear red (No longer the case since 0.8.0) meaning it does not exist or was never meant to. Selecting such an item may crash the game. |
||
* The average placing/destroying block range is 4-6 on the PC version but for the iOS/Android is 6-9. |
* The average placing/destroying block range is 4-6 on the PC version but for the iOS/Android is 6-9. |
||
− | *Before 0.7.0, players on fire would see 2 transparent orange panels in front of their face that resembled the water texture from iPhone versions, or the old water in [[Minecraft]]. |
||
− | * On Kindle Fire, updates won't appear until a long time after the update is released, however, due to the Kindle Fire being based off a modified Android OS, if you hold the current MCPE in your menu, and press "Remove from Device", then you can afterwards download any android MCPE update .apk file, tap on it in a file manager that you can download from the appstore, and install it normally, allowing you to play an update before any other Kindle Fire user, provided you find a .apk of an MCPE update download link on the internet or by transferring it from an Android device to a Kindle Fire, using a computer. (Not really the case anymore. The Amazon App Store skipped the version 0.7.2 update.) |
||
* Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on ''auto-pilot'' and the player would jump, walk and/or swim without any commands. ''Auto-pilot'' ends once the pause menu or inventory is closed. |
* Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on ''auto-pilot'' and the player would jump, walk and/or swim without any commands. ''Auto-pilot'' ends once the pause menu or inventory is closed. |
||
− | * In 0.7.3, the moving title screen in the background is copied from the PC Edition of [[Minecraft]]. |
||
− | * As of 0.8.0, clouds are always 3D, even on non-Fancy graphics, but the only difference is that Fancy graphics make clouds transparent. To remove clouds switch off Beautiful skies. |
||
− | * Most players during 0.1.1 - 0.5.0 have low graphics with short render distance, due to Fancy graphics still being tested and lagging the game. |
||
− | * In 0.3.0, when crafting was first added, only 6 iron ingots, gold ingots, or diamonds were required to make a block of that material. When made back into ingots, however, it gave you 9, making it so you could get an unlimited amount of iron, gold, and diamonds once you got 6 of them. |
||
− | * It wasn't until 0.2.0 that you could save your worlds. |
||
− | * Up until 0.9.0 items had descriptions while bring crafted. |
||
− | * The [[Magma Cube]]'s texture can be found within the game's files. However they have not yet been implemented. |
||
== Gallery == |
== Gallery == |
Revision as of 16:49, 30 July 2014
Minecraft: Pocket Edition is the mobile version of Minecraft developed by Mojang AB. It was initially launched exclusively for the Xperia PLAY on Google Play[4] for US$6.99 on August 16, 2011. It was later released for other Android devices on the 7th of October 2011.[5] Minecraft Pocket Edition for iOS devices was released on Thursday, the 17th of November 2011[6] on the iOS App Store. On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. On April 2, 2014, the Pocket Edition was released for the Amazon Fire TV, with support for the Fire TV's controller.[7]. A demo/lite version of the game, which was essentially version 0.2.1 without world save functionality, was available until October 21, 2013.
Gameplay
The objective of the game remains the same as its more developed PC and Console Edition counterparts, where players can build virtual realities in a sandbox-like environment. However, Pocket Edition lacks certain Survival elements present in other versions of the game, such as Brewing and hunger. The multiplayer mode is cross-platform compatible between Android and iOS.[8]
The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of Pocket Edition have the same gameplay[9]). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the crafting system uses the MATTIS system and items are disposed by long-tapping their icon on the hotbar. The game was released with graphics akin to that of Minecraft Alpha, but as of the 0.8.0 update, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the Sun's position. Differences from the PC edition include:
- Each mob has some sort of difference from their PC counterparts. See the Mobs section below
- Multiplayer allows for 3 ways of player connection:
- Through a LAN, allowing for 10 players to be on a single server
- Through Minecraft Realms (as of version 0.7.1)
- Through a user-created external servers (as of version 0.7.4)
Diversity
Pocket Edition developers have tried to make the game diverse from PC, with the following features;
- Aside from Infinite and Flat world types, there is an "Old" world type, featuring a finite area of 256x256 blocks with a barrier of Invisible Bedrock. This is meant for devices that don't handle infinite worlds well.
- The Invisible bedrock barrier can be walked on, due to the world height limit, which also doesn't allow for blocks to be placed on it.
- The following revisions were made to the terrain generation:
- Biomes that exceed the 128-block height limit are shrunk to fit
- The Far Lands and Stripe Lands are present.
- Fallen trees are present
- Ravines, Witch Huts, Temples and Ocean Monuments are not present.
- Huge Mushrooms can be up to 13 blocks tall
- Villages have
- Wooden Plank bridges replacing gravel roads over bodies of water
- Houses have brown carpet tables, instead of Pressure plate tables
- Chests in blacksmith may contain ink sacs and/or Emeralds; which is the only way to get ink sacs and is an easier alternative to emerald mining.
- Cobblestone does not generate beneath gravel roads.
- The graphics are more vibrant and smoother than in PC, such as an improved burning animation for entities.
- Shadows on entities move depending on the position of the sun.
- The Nether is not present, but it is replaced by the Nether Reactor. When the Reactor is placed in a certain way with gold and cobblestone, it will trigger a huge netherrack fortress, when the core is activated. Zombie Pigmen spawn and are hostile towards the player. Certain items randomly spawn scattered in the room.
- Beetroots, beetroot seeds and beetroot soup are exclusive to Pocket Edition. Beetroot can be crafted into rose red and heals 1 health point, however making it into soup recovers much more. It has a 1 out of 14 chance to pop out of grass blocks while harvesting.
- The Stonecutter is present, which can craft all the types of stone, bricks, and quartz, freeing room for crafting table slots.
- Glowing obsidian is present, which can only be generated in the Nether Reactor and cannot be obtained in the inventory. It is red and emits dim light.
- Zombie Pigmen are naturally hostile.
- Sheeps' color around its face and patches when sheared correspond its wool color.
- Sugar Cane can be grown with Bone Meal.
- Trees grow faster.
- Monster Spawners are available in Creative mode, and their type can change by using a specific Spawn Egg on it.
Blocks
Icon | Name | Note |
---|---|---|
Air | Unobtainable | |
Stone | Old sounds (Android) | |
File:Granite Block.png | Granite | |
Polished Granite | ||
Diorite | ||
Polished Diorite | ||
Andesite | ||
Polished Andesite | ||
Grass Block | Seeds can be gathered from it by using a hoe; Incorrect mining sounds (Android) | |
Dirt | Old sounds (Android) | |
Podzol | Unobtainable in Survival inventory | |
Mycelium | Unobtainable in Survival inventory | |
Cobblestone | Old sounds (Android) | |
Cobblestone Wall | Old sounds (Android) | |
Mossy Cobblestone Wall | Creative mode exclusive; Old sounds (Android) | |
File:Wooden Plank.png | Wooden Plank | All six types; Tagged as "(woodtype) Planks", Old sounds (Android) |
Sapling | All six types | |
Bedrock | Unobtainable in Survival inventory; Old sounds (Android) | |
Barrier | Unobtainable in inventory without editing Spawns as a world border; Creates X-ray vision; Projectiles can be thrown through it; Can be walked on at world height limit; Tagged as .name, Looks like a sheet of stone when held. Unobtainable in inventory without editing | |
Water | No flowing sound (used to be present in 0.1.x but now removed); Does not affect block breaking speed; Block breaking/mining animation cannot be seen through it; Unobtainable in inventory without editing | |
Lava | Old animation; No sound; Unobtainable in inventory without editing | |
File:Cracked Stone Brick.png | Monster Egg | Unobtainable in inventory without editing; Indestructible |
File:Monster Spawner.gif | Monster Spawner | Type is chosen with a spawn egg. |
End Portal Frame | Unobtainable in Survival inventory | |
End Stone | Creative mode exclusive | |
Sand | Old sounds (Android) | |
Gravel | Old sounds (Android) | |
File:Hardened Clay.png | Hardened Clay | Old sounds (Android) |
File:White Stained Clay.png | Stained Clay | Available in all 16 colors; Old sounds (Android) |
File:Gold (Ore).png | Gold Ore | Old sounds (Android) |
File:Iron (Ore).png | Iron Ore | Old sounds (Android) |
File:Coal (Ore).png | Coal Ore | Unobtainable in Survival inventory; Old sounds (Android) |
File:Wood.png | Wood | Tagged as "(woodtype) Log", Old sounds (Android) |
File:Leaves.png | Leaves | All six types; Jungle is permenantly opaque regardless of graphics settings |
Glass | Old walking sounds (Android); Old sounds (iOS) | |
File:Lapis Lazuli (Ore).png | Lapis Lazuli Ore | Unobtainable in Survival inventory; Old sounds (Android) |
File:Lapis Lazuli (Block).png | Lapis Lazuli Block | Old sounds (Android) |
Sandstone | All three types; Old sounds (Android) | |
File:Bed.png | Bed | Has bugged texture underneath; Spawns the Player even if missing or obstructed |
Wool | All colors; Light Blue Wool is tagged as "Blue Light Wool" (bug); | |
Carpet | All colors | |
Tall Grass | ||
Fern | ||
Lily Pad | ||
File:Vine.png | Vines | |
File:Cocoa Plant.gif | Cocoa Pod | |
Dead Bush | ||
Yellow Flower | ||
Poppy | ||
Blue Orchid | ||
Allium | ||
Azure Bluet | ||
Tulip | All four colors | |
Oxeye Daisy | ||
Sunflower | ||
Lilac | ||
Rose Bush | ||
Peony | ||
Brown Mushroom | ||
Red Mushroom | Can be smelted to make Red dye | |
File:Huge Mushrooms.gif | Huge Mushroom | Tagged as Mushroom; 4 types available to place (red, brown, stalk, pores), Unobtainable in Survival inventory |
File:Gold (Block).png | Block of Gold | Old sounds (Android); Required for the Nether Reactor |
File:Iron (Block).png | Block of Iron | Old sounds (Android); Does not create Golems |
Block of Coal | Old sounds (Android) | |
Stone Slab | Old sounds (Android) | |
File:Oak-Wood Slab.png | Wooden Slab | Available in all six types; Old sounds (Android); Old stone type slabs are tagged as Fake Wood Slab, and drop oak slabs. Tagged as (woodtype) Wooden Slab |
Sandstone Slab | Old sounds (Android) | |
Cobblestone Slab | Old sounds (Android) | |
File:Bricks Slab.png | Bricks Slab | Old sounds (Android) |
Quartz Slab | Old sounds (Android); Uses the Seamless texture | |
File:Stone Bricks Slab.png | Stone Bricks Slab | Old sounds (Android) |
File:Brick (Block).png | Bricks | Old sounds (Android) |
TNT | Old explosion sound; Old animation; More destructive to rock-type blocks | |
Bookshelf | Old sounds (Android) | |
File:Moss Stone.png | Moss Stone | Old sounds (Android) |
Obsidian | Faster to mine; Does not create Portals; Old sounds (Android) | |
Glowing Obsidian | Exclusive block; Unobtainable in inventory without editing | |
Torch | Old sounds (Android) | |
Fire | Unobtainable in inventory without editing | |
File:Wooden Stairs.png | Wooden Stairs | Available in all six types; Old sounds (Android), Tagged as "(woodtype) Stairs" |
Chest | Old walking sounds (Android) Must face the same direction as an adjacent chest to make a Large Chest, otherwise it creates two adjacent chests Breaking particles concur with texture; No crack animation | |
File:Diamond (Ore).png | Diamond Ore | Unobtainable in Survival inventory; Old sounds (Android) |
File:Diamond (Block).png | Block of Diamond | Old sounds (Android) |
File:Emerald Ore2.png | Emerald Ore | |
Block of Emerald | ||
Crafting Table | Old sounds (Android) | |
File:StoneCutter.png | Stonecutter | Exclusive block |
File:Crops.png | Wheat Crops | Unobtainable in inventory without editing. |
File:Hay Block.png | Hay Bale | |
Farmland | Old sounds (Android); Can be hydrated from below; Unobtainable in inventory without editing. | |
Furnace | Old sounds (Android) | |
File:Sign.png | Sign | Block form unobtainable in inventory without editing; Old sounds (Android); No crack animation |
File:Wooden Door.png | Wooden Door | Old walking sounds (Android); Block form unobtainable in inventory without editing. |
Iron Door | Not craftable; Cannot be opened at all with lack of wiring; Unobtainable in inventory without editing. | |
File:Ladders.png | Ladder | Old sounds (Android); No climbing sound |
Cobblestone Stairs | Tagged as "Stone Stairs"; Old sounds (Android) | |
File:Redstone (Ore).png | Redstone Ore | Unobtainable in Survival inventory; Old sounds (Android) |
Snow cover | Unobtainable in Survival inventory; Does not stack into layers; Does not reform. | |
Ice | Unobtainable in Survival inventory; Not translucent; Old sounds (Android); Does not reform. | |
File:Snow (Block).png | Snow | |
Cacti | Grows against blocks (bug); Tapping it with a sign causes it to collapse | |
File:Clay (Block).png | Clay | Old sounds (Android) |
Sugar Cane | Can be grown with Bone Meal; Block form unobtainable in inventory without editing. | |
File:Fence.png | Fence | Old sounds (Android) |
Netherrack | Old sounds (Android) | |
File:Glowstone (Block).png | Glowstone | Old sounds (Android) |
Cake | ||
File:Trapdoor.png | Trapdoor | Old walking sounds (Android), Can only be placed on bottom half of blocks. |
File:Stone Brick.png | Stone Brick | All four types; Old sounds (Android) |
Glass Pane | Does not attach to Iron Bars; Old walking sounds (Android), Old sounds (iOS); Old rendering. | |
Iron Bars | Does not attach to Glass Pane; Old sounds (Android), Old rendering | |
File:Melon (Block).png | Melon | Old sounds (Android) |
File:Seed Stem.png | Melon Stem | Unobtainable in inventory without editing. |
Pumpkin | Not wearable; Does not create Golems; Old sounds (Android) | |
Jack o'Lantern | Old sounds (Android) | |
File:Seed Stem Grown.png | Pumpkin Stem | Unobtainable in inventory without editing. |
File:Carrot (Block).png | Carrot Crop | Stone sounds when broken (bug); Unobtainable in inventory without editing. |
File:Potatoes (Block).png | Potato Crop | Stone sounds when broken (bug); Unobtainable in inventory without editing. |
File:Beetroot Seeds.gif | Beetroot Crop | Exclusive block; Stone sounds when broken (bug); Unobtainable in inventory without editing. |
File:Rails.png | Rail | Old sounds (Android) |
File:PoweredRail.gif | Powered Rail | Always powered; Old sounds (Android) |
Fence Gate | Old walking sounds (Android) | |
Stone Brick Stairs | Old sounds (Android) | |
Brick Stairs | Old sounds (Android) | |
Nether Brick | Old sounds (Android) | |
Nether Brick Stairs | Old sounds (Android) | |
Sandstone Stairs | Tagged as "Sand Stone Stairs"; Old sounds (Android) | |
Block of Quartz | All three types; Pillar does not turn sideways; Old sounds (Android) | |
Quartz Stairs | Creative mode exclusive; Old sounds (Android) | |
Sponge | Creative mode exclusive | |
File:Reactor Block.png | Nether Reactor Core | Exclusive block; Not functional in Creative |
Items
Icon | Name | Note |
---|---|---|
All Tools | Tools do 1 less than PC 1.6.2. and later | |
Flint and steel | Old sound | |
File:Apple2.png | Apple | |
Carrot | ||
Potato | Can be used to breed Pigs | |
Baked Potato | ||
Bow | ||
Arrow | ||
Coal | ||
Charcoal | ||
File:Redstone (Dust).png | Redstone | |
File:Watch.png | Clock | Not functional in inventory or crafting menu |
Compass | Not functional in inventory or crafting menu | |
Minecart | Emits smoke when destroyed; Not as solid to itself (attempting to stack them on top of each other results in them overlapping) | |
File:Diamond (Gem).png | Diamond | |
File:Ironitm.png | Iron Ingot | |
File:Golditm.png | Gold Ingot | |
Emerald | ||
Stick | ||
Bowl | ||
File:Mushroomsoup.png | Mushroom Stew | |
String | ||
Feather | ||
File:Gunpowder item.png | Gunpowder | |
File:Grid Chain Armor Chestplate.png | All armor | Leather Armor cannot be dyed and has old texture when worn; Chain Armor unobtainable without editing |
Saddle | Survival mode exclusive; Not functional | |
Flint | ||
File:Pork.png | Raw Porkchop | |
File:Grilledpork.png | Cooked Porkchop | |
File:Seeds.png | Seeds | |
Wheat | ||
File:Bread2.png | Bread | |
Cookie | ||
Painting | All paintings except Wither; Unobtainable exclusive paintings are "Earth", "Wind", "Fire", and "Water" | |
Bucket | All four types; Milk is inedible; Can place anything if data value is changed | |
Snowball | ||
Leather | Not used in book's crafting recipe | |
Slimeball | Not dropped by Slime; Unobtainable in inventory without editing. | |
File:Clay (Brick).png | Brick | |
File:Clay (Item).png | Clay | |
File:Grid Sugar Canes.png | Sugar Cane | Bonemealing it can break bedrock |
Paper | ||
Book | Uses old crafting recipe | |
File:Egg2.png | Egg | Spawns chickens with incorrect health (bug) |
File:Lightstonedust.PNG | Glowstone Dust | |
File:Bonemeal.png | Dye | All 16 colors; Cocoa Beans crafted from Orange Dye and Ink Sac; Bone Meal can be used on any block, wasting the bonemeal (bug) |
Bone | ||
File:Sugaricon.png | Sugar | |
Shears | ||
File:Melonslice.png | Melon | |
File:Melonseeds.png | Melon Seeds | |
File:Pumpkinseeds.png | Pumpkin Seeds | |
Pumpkin Pie | ||
Beetroot Seeds | Exclusive item; Tagged as Beetroots seeds | |
Beetroot | Exclusive item | |
Beetroot Soup | Exclusive item | |
File:RawBeef.png | Raw Beef | |
Steak | ||
File:RawChicken.png | Raw Chicken | |
File:Cookedchicken.png | Cooked Chicken | |
File:Spawn Null.png | Spawn Egg | Can be used to program monster spawner blocks |
File:Nether Brick (Item).png | Nether Brick | |
Nether Quartz |
Mobs
Icon | Name | Note |
---|---|---|
Sheep | Have color overlay around its face and when sheared | |
Chicken | Has black texture under beak (Bug). | |
Cow | Old sounds | |
Mooshroom | Mushrooms appear to float by a pixel when jumping (Bug) | |
Villager | Cannot open doors, breed or trade | |
Wolf | Collar not dyeable; Pups may spawn naturally; Does instinctively to attack sheep or skeletons | |
Pig | Can be bred using Beetroots or Potatoes, as well as carrots. | |
Zombie | Drops 0-1 feathers; Can only notice the player within a 16 block range; Does not use tools or armour | |
Skeleton | Holds bow with both hands and does not drop it; Old sounds, Old AI; Does not wear armour or use tools | |
Slime | No drops | |
Spider | Missing stepping sounds; Does not drop Spider Eye | |
Silverfish | Slightly different texture; Reverts stone brick variants to dv 0 | |
Creeper | Old explosion sound; Old triggered animation; Old AI | |
Enderman | Can only notice the player within a 16 block range; No drops; Has a punching animation | |
Zombie Pigman | Missing "hat" layer; Arms are down; Naturally hostile; Appears to burn in sunlight; Slower than in PC; Does not make anger sounds when alone; Glitched anger sound (Android); Does not drop its sword; drops 1-2 feathers, 0-1 gold ingot and rarely carrots and/or potatoes. |
Development
Release
A video of an early prototype was released on Twitter, showing the game on the Xperia PLAY. The alpha version was recently released, and became no longer exclusive to the Xperia PLAY on the 7th of October 2011. The non-exclusive version was going to be released on September 29th for Android[10] but there were several severe bugs that needed to be fixed; the release was delayed until the 7th of October.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang[11] and was subsequently released on the 17th of November 2011.
Alpha
After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: crafting, smelting, more blocks, items, mobs and more game modes to bring it closer to the PC version. As the Minecraft Pocket Edition development team works closely, often blocks released on the computer version are released around the same time for the Pocket Edition.
Snapshots
On November 21, 2013, development builds for 0.8.0 were available to android users who were added to a Google Plus community group. The purpose of these builds were to give developers an idea of bugs present and to test the app before the update was released to the public. The development builds were again available during the testing phase of 0.9.0 from June 9, 2014.
Success
As of December 2013, Pocket Edition had sold 16.5 million copies, while in the same time, PC had sold 13 million. These calculations came out after the 0.8.0 update.[12]
On April 9 2014, Jeb announced that Pocket Edition had sold over 21 million copies[13] (at the time, PC had sold over 14.8 million).
This is considered a huge success, having Pocket Edition be more popular than any edition, though considered to be the least developed.
It is also usually in the top 10 in the App Store's and Google Play's Paid Apps Section in the Top Charts.[14][15]
Controls
Android & iOS
The Android and iOS versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. When moving forward, two strafing buttons will appear. Note that when moving towards an adjacent block that is one level higher than the Player, the player will automatically jump up the block. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than clicking the mouse, the player taps and holds. The search button used to be able to change the camera to and from third person view, but now this has to be done via the pause screen, and the menu and back buttons will open the pause screen. To open the inventory screen, tap the triple dotted button on the right of the hot bar. You can touch and hold an item in the hot bar to throw it, and if the hot bar contains a stack of items, it will throw the entire stack. You cannot divide it unless interfacing with a container (chest, furnace).
Xperia PLAY
*Controlled with slide out PlayStation keyboard:
- Open inventory
- Scroll right in hotbar
- Jump (press twice to toggle flying mode in Creative*)
- Scroll left in hotbar
D-Pad: Move
Left Touchpad: Sneak
Right Touchpad: Look/Turn
NOTE: As of update 0.9.5, touchpad implementation is broken, with D-Pad movement stretched across both touchpads. The devs have apparantly abandoned the platform.
Select: Open crafting menu (Survival only)
L1: Break Blocks
R1: Place Blocks
Menu: Pause
- * To fly: Quickly press jump twice in a row. To ascend, hold the jump button and press up on the directional pad. To descend, hold jump and press down. (Creative Only)
Tablet features
All devices have an option to enable Split Touch Controls, which may be more suitable for bigger screens. There is a cross hair and the right half of the screen lets the player rotate the camera.
Other than the screen size difference allowing 6 slots in the hotbar (which as of 0.7.0 if the D-pad on other devices is small, you get an extra slot), the tablet version of the game is the same as other versions, hence the ability to play multiplayer cross-platform with other devices.
System requirements
Android | iOS | |
---|---|---|
Version | Android 2.3.7 "Gingerbread" (MCPE 0.7.2 & under require Android 2.3.0 and up) | iOS 5.0 (MCPE 0.7.2 & under require iOS 4.3.3 and up) |
Processor | Any with support of floating-point calculations ("ARM-v7a code") | 600 MHz ARMv7 Cortex CPU 800 MHz Apple A4 CPU |
Storage | Varies | 9.5 MB (100 MB to 1GB is encouraged for world saving) |
Data Connection | Optional (Realms access) | Optional (Realms access) |
Supported Devices |
Sony Ericsson Xperia Play[16] Sony Ericsson Xperia Ray[17][18] |
iPod Touch (3rd, 4th, and 5th Generation) iPhone (3GS, 4, 4S, 5, 5C, 5S) iPad (1st, 2nd, 3rd, and 4th Generation, Air) iPad Mini (1st and 2nd Generation, Retina display) more |
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and overclocking of the CPU. However, the CPU "MSM7227" is not supported due to its lack of the floating-point unit.[19]
Helpful Hints & Tips
- Make sure your battery is charged, and/or plugged in (3D gaming drains the battery quickly).
- Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake).
- Tap and hold an item in the hotbar to drop it.
- Peer-to-peer networking requires UDP port 19132
- If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Xbox versions to allow more precise placement.
- If you want to move your PE world to a computer, see these instructions (just ignore the Mineways parts).
Trivia
- Players can have skins on the iOS version and Android by replacing char.png in the app file. However, the chosen skin will appear as another player's skin if playing over local Wi-Fi.[20]
- In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off.
- The terrain.png file in the APK file found on Android devices is nearly identical to that in the PC version, containing textures for items unimplemented in the Pocket Edition (e.g., cauldron).
- The Indev wall in old worlds is also cut by the height limit allowing players to go over it.
- The average placing/destroying block range is 4-6 on the PC version but for the iOS/Android is 6-9.
- Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on auto-pilot and the player would jump, walk and/or swim without any commands. Auto-pilot ends once the pause menu or inventory is closed.
Gallery
Notch and the Sony Ericsson Xperia PLAY
- MCPE Cover (Mobile).jpeg
Cover for mobile devices
- MCPE Cover (Tablet).jpeg
Cover for tablets
- McPeMenu.png
Main menu before 0.7.0 Alpha
- MCPE Screen.png
Main menu from 0.7.3 Alpha to 0.7.5 Alpha (Animated background)
- 0.7.6Amenuscreen.jpg
Main menu from 0.7.6 Alpha to present day (Omitted Play On Realms Button)
- IPodPocketEditionMultiplayer.PNG
A multiplayer server
- Mc pe cactus android.png
Cactus blocks
The options screen in the iOS version before 0.7.0 Alpha
- ZOMBIES mobile.jpg
Mobile zombies and health bar
- Zombie pigman pe.png
The Zombie Pigman in the game.
- MinecraftPE Googleplay ad.png
Minecraft Google Play image as seen in the 2014 Google Play Logo Commercial.[21]
- MCPE 0.7.3 Chest Orientations.PNG
Chests can be placed in more orientations than the PC, or Xbox 360. This applies to Pocket edition 0.7.3 and later only.
- Spawneggspe.jpg
Spawn eggs in MCPE. (0.7.0 and up)
- FakeSlabs.jpeg
Pre-0.7.3 wood slabs (turn to normal wood slabs when broken)
References
- ↑ https://twitter.com/jeb_/status/122350670648066049
- ↑ http://itunes.apple.com/us/app/minecraft-pocket-edition/id479516143
- ↑ https://play.google.com/store/apps/details?id=com.mojang.minecraftpe
- ↑ https://play.google.com/details?id=com.mojang.minecraftpe
- ↑ https://twitter.com/Kappische/status/122246496941899776
- ↑ http://appleinformer.org/2011/11/minecraft-pocket-edition-for-ios-now-available-for-download/
- ↑ http://mashable.com/2014/04/02/amazon-fire-tv-2/
- ↑ http://mojang.com/2011/11/18/minecraft-pocket-edition-on-ios/
- ↑ https://twitter.com/Kappische/status/142677729135968256
- ↑ http://www.youtube.com/watch?v=rCcsuPH4vJY
- ↑ http://www.unboundgamer.com/_/minecraft-pocket-edition-interview-with-mojang-r393
- ↑ http://www.theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple
- ↑ https://twitter.com/jeb_/status/453900156388528128
- ↑ http://www.apple.com/itunes/charts/paid-apps/
- ↑ https://play.google.com/store/apps/collection/topselling_paid?hl=en
- ↑ http://www.youtube.com/watch?v=jO-y5wzmK4E
- ↑ http://twitpic.com/6wimvs
- ↑ a b https://twitter.com/Kappische/status/122338591966896128
- ↑ http://en.wikipedia.org/wiki/MSM7000#MSM7227
- ↑ http://i.imgur.com/cdqcX.png
- ↑ https://www.youtube.com/watch?v=kZPuMUAh5J4
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Menu screens |
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Miscellaneous |