Template:BlockTileEntity The Nether Reactor Core is a block exclusive to Pocket and Pi editions. It is the main component in the Nether reactor structure.
Obtaining
If a nether reactor core is mined with any pickaxe, it will drop itself; otherwise, it will drop nothing.
Crafting
Ingredients | Crafting recipe | Description |
---|---|---|
Iron Ingot + Diamond |
Pocket Edition only. |
Usage
This block is required to build the Nether reactor. Tapping on it will activate the reactor if built correctly.
Data values
Block data
DV | Description | |
---|---|---|
0 | Nether Reactor Core | |
1 | Initialized Nether Reactor Core | |
2 | Finished Nether Reactor Core |
- This is the inactive state of the core.
- This core is used when the Nether reactor is active.
- This core is used when the Nether reactor cycle has ended.
Note that in any stage when the nether reactor core is mined, it will always drop as stage 1.
Block entity
This page lists NBT structures of block entities in Bedrock Edition.
A block entity is used by Minecraft to store information about a block that can't be stored in the block's block states.
Block Entity
All block entities share this base:
- : The block entity's root tag.
- CustomName: (May not exist) The custom name of the block entity.
- id: The savegame ID of the block entity.
- isMovable: 1 or 0 (true/false) - true if the block entity is movable with a piston.
- x: X coordinate of the block entity.
- y: Y coordinate of the block entity.
- z: Z coordinate of the block entity.
Additional fields for block entity types
Banner
Additional fields for banner:
- : The block entity's root tag.
- Base: The base color of the banner. See Banner#Block_data.
- Patterns: (May not exist) List of all patterns applied to the banner.
- : An individual pattern.
- Color: The base color of the pattern. See Banner#Block_data.
- Pattern: The pattern ID code. See Banner#Block_data.
- : An individual pattern.
- Type: The type of the block entity. 0 is normal banner. 1 is ominous banner.
Beacon
Additional fields for beacon:
- : The block entity's root tag.
- primary: The primary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected.
- secondary: The secondary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.[needs testing]
Bed
Additional fields for bed:
- : The block entity's root tag.
- color: The data value that determines the color of the half-bed block. When a bed is broken, the color of the block entity at the bed's head becomes the color of the bed item when it drops. See Bed#Metadata.
Beehive and Bee Nest
Additional fields for beehive and bee nest:
- : The block entity's root tag.
- Occupants: (May not exist) Entities currently in the hive.
- : An entity in the hive.
- ActorIdentifier: The entity in the hive. Always
minecraft:bee<>
in vanilla game. [more information needed] - SaveData: The NBT data of the entity in the hive.
- Tags common to entity
- Tags unique to this entity type.
- TicksLeftToStay: The time in ticks until the entity leave the beehive.
- ActorIdentifier: The entity in the hive. Always
- : An entity in the hive.
- ShouldSpawnBees: 1 or 0 (true/false) - true if new bees will be spawned.
- Occupants: (May not exist) Entities currently in the hive.
Bell
Additional fields for bell:
- : The block entity's root tag.
- Direction: The direction data of this bell.[more information needed]
- Ringing: 1 or 0 (true/false) - true if it is ringing.
- Ticks: Unknown.[more information needed]
Brewing Stand
Additional fields for brewing stand:
- : The block entity's root tag.
- CookTime: The number of ticks until the potions are finished.
- FuelAmount: Remaining fuel for the brewing stand.
- FuelTotal: The max fuel numder for the fuel bar.
- Items: List of items in brewing stand.
- : An item in the brewing stand, including the slot tag.
- Slot: The slot the item is in.
- Tags common to item stack
- : An item in the brewing stand, including the slot tag.
Campfire and Soul Campfire
Additional fields for campfire and soul campfire:
- : The block entity's root tag.
- Item<num>: (May not exist) An items currently cooking.
<num>
is 1, 2, 3, and 4.- Tags common to item stack
- ItemTime<num>: How long each item has been cooking.
<num>
is 1, 2, 3, and 4.
- Item<num>: (May not exist) An items currently cooking.
Cauldron
Additional fields for cauldron:
- : The block entity's root tag.
- CustomColor: (May not exist) This tag exists only if the cauldron stores dyed water; stores a 32-bit ARGB encoded color.
- Items: List of items in this container.
- : An item, including the slot tag.
- Slot: The inventory slot the item is in.
- Tags common to item stack
- : An item, including the slot tag.
- PotionId: If the cauldron contains a potion, this tag stores the ID of that potion. If there is no potion stored, then this tag is set to -1.
- PotionType: If the cauldron contains a potion, this tag stores the type of that potion. 0 is normal, 1 is splash, 2 is lingering. If there is no potion stored, then this tag is set to -1.
Chalkboard
Additional fields for chalkboard:
- : The block entity's root tag.
- BaseX: The X position of its base.
- BaseY: The Y position of its base.
- BaseZ: The Z position of its base.
- Locked: 1 or 0 (true/false) - true if it is on locked.
- OnGround: 1 or 0 (true/false) - true if it is on ground.
- Owner: The Unique ID of its owner.
- Size: The size of this chalkboard.
- Text: The text on the chalkboard.
Chemistry Tables
Additional fields for chemistry tables (compound creator, element constructor, lab table, material reducer):
- : The block entity's root tag.
- itemAux: (Only for Lab Table) Unknown.
- itemId: (Only for Lab Table) Unknown.
- itemStack: (Only for Lab Table) Unknown.
Chests
Additional fields for chest, trapped chest, barrel, and ender chest:
- : The block entity's root tag.
- Findable: Unknown.
- forceunpair: 1 or 0 (true/false) - (may not exist) true if this chest is unpair with chest next to it.
- Items: List of items in this container.
- : An item, including the slot tag.
- Slot: The inventory slot the item is in.
- Tags common to item stack
- : An item, including the slot tag.
- LootTable: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.
- LootTableSeed: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
- pairlead: (May not exist) Unknown.
- pairx: (May not exist) The X position of the chest paired with.
- pairz: (May not exist) The Z position of the chest paired with.
Chiseled Bookshelf
Additional fields for chiseled bookshelf:
- : The block entity's root tag.
- Items: List of books in the bookshelf.
- : An item in the chiseled bookshelf.
- Tags common to item stack
- : An item in the chiseled bookshelf.
- LastInteractedSlot: Last interacted slot (1-6), or 0 if no slot has been interacted with yet.
- Items: List of books in the bookshelf.
Command Block
Additional fields for command block:
- : The block entity's root tag.
- Tags common to command block
- auto: 1 or 0 (true/false) - Allows to activate the command without the requirement of a redstone signal.
- conditionalMode: (May not exist) Unknown.
- conditionMet: 1 or 0 (true/false) - if a conditional command block had its condition met when last activated. True if not a conditional command block.
- LPCondionalMode: Unknown.
- LPRedstoneMode: Unknown.
- LPCommandMode: Unknown.
- powered: 1 or 0 (true/false) - true if the command block is powered by redstone.
Comparator
Additional fields for comparator:
- : The block entity's root tag.
- OutputSignal: Represents the strength of the analog signal output of this redstone comparator.
Conduit
Additional fields for conduit:
- : The block entity's root tag.
- Active: 1 or 0 (true/false) - true if it is active.
- Target: The Unique ID of the hostile mob the conduit is currently attacking. If there's no target, defaults to -1.
Decorated Pot
Additional fields for decorated pot:
- : The block entity's root tag.
- sherds: List of shards on this decorated pot.
- : Item ID of this face. Defaults to
minecraft:brick
.
- : Item ID of this face. Defaults to
- sherds: List of shards on this decorated pot.
Dispenser and Dropper
Additional fields for dispenser and dropper:
- : The block entity's root tag.
- Items: List of items in this container.
- : An item, including the slot tag.
- Slot: The inventory slot the item is in.
- Tags common to item stack
- : An item, including the slot tag.
- LootTable: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.
- LootTableSeed: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
- Items: List of items in this container.
Enchanting Table
Additional fields for enchanting table:
- : The block entity's root tag.
- CustomName: (May not exist) The name of this enchanting table.
- rott: The rotation of the book. [more information needed]
End Gateway
Additional fields for end gateway:
- : The block entity's root tag.
- Age: Age of the portal, in ticks. This is used to determine when the beam is rendered.
- ExitPortal: Location entities are teleported to when entering the portal.
- : X coordinate of target location.
- : Y coordinate of target location.
- : Z coordinate of target location.
Flower Pot
Additional fields for flower pot:
- : The block entity's root tag.
- PlantBlock: (May not exist) The block in the pot.
- Tags common to block
- PlantBlock: (May not exist) The block in the pot.
Furnace
Additional fields for furnace, smoker, and blast furnace:
- : The block entity's root tag.
- BurnDuration: The total time that in ticks that the currently used fuel can burn.
- BurnTime: Number of ticks left before the current fuel runs out.
- CookTime: Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). Is reset to 0 if BurnTime reaches 0.[needs testing]
- Items: List of items in this container.
- : An item in the furnace, including the slot tag.
- Slot: The inventory slot the item is in.
- Tags common to item stack
- : An item in the furnace, including the slot tag.
- StoredXPInt: The number of experiences it stores.
Hopper
Additional fields for hopper:
- : The block entity's root tag.
- Items: List of items in this container.
- : An item, including the slot tag.
- Slot: The inventory slot the item is in.
- Tags common to item stack
- : An item, including the slot tag.
- TransferCooldown: Time until the next transfer in game ticks, naturally between 1 and 8 or 0 if there is no transfer.
- Items: List of items in this container.
Item Frame
Additional fields for item frame:
- : The block entity's root tag.
- Item: The items in this item frame.
- Tags common to item stack
- ItemDropChance: (May not exist) The chance of item dropping when the item frame is broken.
- ItemRotation: (May not exist) The rotation of the item in the item frame.
- Item: The items in this item frame.
Jigsaw
Additional fields for jigsaw:
- : The block entity's root tag.
- final_state: The block that this jigsaw block becomes.
- joint: The joint option value, either "rollable" or "aligned".
- name: The jigsaw block's name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the target tag.
- target: The jigsaw block's target name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the name tag.
- target_pool: The jigsaw block's target pool to select a structure from.
Jukebox
Additional fields for jukebox:
- : The block entity's root tag.
- RecordItem: (May not exist) The record item in it.
- Tags common to item stack
- RecordItem: (May not exist) The record item in it.
Lectern
Additional fields for lectern:
- : The block entity's root tag.
- book: (May not exist) The book item currently on the lectern.
- Tags common to item stack
- hasBook: 1 or 0 (true/false) - (may not exist) true if it has a book.
- page: (May not exist) The page the book is currently on, starting from 0.
- totalPages: (May not exist) The total pages the book has.
- book: (May not exist) The book item currently on the lectern.
Lodestone
Additional fields for lodestone:
- : The block entity's root tag.
- trackingHandle: (May not exist) The id of lodestone.
Monster Spawner
Additional fields for monster spawner:
- : The block entity's root tag.
- Tags common to monster spawner
Moving Block
Additional fields for moving block:
- : The block entity's root tag.
- movingBlock: The main layer of moving block represented by this block entity.
- Tags common to block
- movingBlockExtra: The extra moving block layer represented by this block entity.
- Tags common to block
- movingEntity: (May not exist) The block entity stored in this moving block.
- Tags common to block entity
- pistonPosX: X coordinate of the piston base.
- pistonPosY: Y coordinate of the piston base.
- pistonPosZ: Z coordinate of the piston base.
- movingBlock: The main layer of moving block represented by this block entity.
Note Block
Additional fields for note block:
- : The block entity's root tag.
- note: The pitch of the note block.
Nether Reactor
Additional fields for nether reactor:
- : The block entity's root tag.
- HasFinished: 1 or 0 (true/false) - true if the reactor has completed its activation phase, and has gone dark.
- IsInitialized: 1 or 0 (true/false) - true if the reactor has been activated, and has turned red.
- Progress: Number of ticks the reactor has been active for. It finishes after 900 game ticks (45 seconds).
Piston
Additional fields for piston:
- : The block entity's root tag.
- AttachedBlocks: The list of positions of blocks it should move.
- : A block's X coordinate.
- : A block's Y coordinate.
- : A block's Z coordinate.
- : Another block's X coordinate.
- : Another block's Y coordinate.
- : Another block's Z coordinate.
- : etc.
- BreakBlocks: The list of positions of blocks it should break.
- : A block's X coordinate.
- : A block's Y coordinate.
- : A block's Z coordinate.
- : Another block's X coordinate.
- : Another block's Y coordinate.
- : Another block's Z coordinate.
- : etc.
- LastProgress: Progress in last tick.
- NewState: Next state. Can be 0 (unextended), 1 (pushing), 2 (extended), or 3 (pulling).
- Progress: How far the block has been moved. Can be 0.0, 0.5, and 1.0.
- State: Current state.
- Sticky: 1 or 0 (true/false) - true if this piston is sticky.
- AttachedBlocks: The list of positions of blocks it should move.
Sculk Catalyst
Additional fields for sculk catalyst:
- : The block entity's root tag.
- cursors: List of charges associated with the sculk catalyst.
- : A charge.
- charge: How much power is in the charge.
- decay: Be 1 if the charge was spread from a sculk or sculk vein, 0 otherwise. The charge can spread to any block if this tag is 1. If it is 0, all the powers in the charge disappear when it spreads to a block not in sculk family.[needs testing]
- facing: [more information needed]
- update: Delay in ticks until the charge begins to travel after being created.[needs testing]
- x: X coordinate of the charge.
- y: Y coordinate of the charge.
- z: Z coordinate of the charge.
- : A charge.
- cursors: List of charges associated with the sculk catalyst.
Sculk Shrieker, Sculk Sensor, and Calibrated Sculk Sensor
Additional fields for sculk shrieker, sculk sensor, and calibrated sculk sensor:
- : The block entity's root tag.
- VibrationListener: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor.
- event: Unknown.
- pending: Unknown.
- distance: Unknown.
- source: Unknown.
- vibration: Unknown.
- x: Unknown.
- y: Unknown.
- z: Unknown.
- selector: Unknown.
- ticks: Unknown.
- VibrationListener: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor.
Shulker Box
Additional fields for shulker box:
- : The block entity's root tag.
- Tags common to chests
- facing: The facing of this shulker box.[more information needed]
Sign and Hanging Sign
Additional fields for sign and hanging sign:
- : The block entity's root tag.
- BackText: A compound which discribes back text. The same structure as FrontText.
- FrontText: A compound which discribes front text.
- HideGlowOutline: 1 or 0 (true/false) - true if the outer glow of a sign with glowing text does not show.
- IgnoreLighting: 1 or 0 (true/false) - true if the sign has been dyed with a glow ink sac.
- PersistFormatting: Unknown. Defaults to 1.
- SignTextColor: The color that has been used to dye the sign. Is a 32-bit encoded color, defaults to
-16777216
(black). One of-986896
for "White",-425955
for "Orange",-3715395
for "Magenta",-12930086
for "Light Blue",-75715
for "Yellow",-8337633
for "Lime",-816214
for "Pink",-12103854
for "Gray",-6447721
for "Light Gray",-15295332
for "Cyan",-7785800
for "Purple",-12827478
for "Blue",-8170446
for "Brown",-10585066
for "Green",-5231066
for "Red", and-16777216
for "Black". - Text: The text on it.
- TextOwner: Unknown.
- IsWaxed: 1 or 0 (true/false) - true if the text is locked with honeycomb.
Skull
Additional fields for skull:
- : The block entity's root tag.
- MouthMoving: 1 or 0 (true/false) - true if this dragon head's mouth is moving.
- MouthTickCount: The animation frame of the dragon head's mouth movement.[needs testing]
- Rotation: The rotation of this skull.[more information needed]
- SkullType: The type of this skull. 0 = Skeleton, 1 = Wither Skeleton, 2 = Zombie, 3 = Player, 4 = Creeper, 5 = Ender Dragon, 6 = Piglin.
Structure Block
Additional fields for structure block:
- : The block entity's root tag.
- animationMode: The mode of animation.[more information needed]
- animationSeconds: The duration of the animation.[more information needed]
- data: The mode of the structure block, values for data are the same as the data values for the item. Ex. 0 = Data, 1 = Save, 2 = Load, 3 = Corner, 4 = Inventory, 5 = Export.
- dataField: Unknown.
- ignoreEntities: 1 or 0 (true/false) - true if the entities should be ignored in the structure.
- integrity: How complete the structure is that gets placed.
- isPowered: 1 or 0 (true/false) - true if this structure block is being powered by redstone.
- mirror: How the structure is mirrored.[more information needed]
- redstoneSaveMode: The current redstone mode of this structure block.[more information needed]
- removeBlocks: 1 or 0 (true/false) - true if the blocks should be removed in the structure.
- rotation: Rotation of the structure.[more information needed]
- seed: The seed to use for the structure integrity, 0 means random.[needs testing]
- showBoundingBox: 1 or 0 (true/false) - true if show the structure's bounding box to players in Creative mode.
- structureName: Name of the structure.
- xStructureOffset: X-offset of the structure.
- yStructureOffset: Y-offset of the structure.
- zStructureOffset: Z-offset of the structure.
- xStructureSize: X-size of the structure.
- yStructureSize: Y-size of the structure.
- zStructureSize: Z-size of the structure.
Suspicious Block
Additional fields for suspicious sand and suspicious gravel:
- : The block entity's root tag.
- brush_count: The number of times the suspicious block is being brushed by the player, from 1 to 10 (the item will be extracted when it reaches 10). If the player stops brushing, it will progressively return to 0. And if it hasn't been brushed yet, defaults to 0.
- brush_direction: The direction of the suspicious block that was brushed. 0 = Down, 1 = Up, 2 = North, 3 = South, 4 = West, 5 = East, or 6 if it has not been brushed yet.
- item: (May not exist) The item in the suspicious block.
- Tags common to item stack
- LootTable: (May not exist) Loot table to be used to generate the hidden item when brushed.
- LootTableSeed: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
- type: The type of suspicious block. Valid types are
minecraft:suspicious_sand
andminecraft:suspicious_gravel
.
History
pa | |||||
---|---|---|---|---|---|
0.5.0{{Extension DPL}}<ul><li>[[Gunpowder|Gunpowder]]<br/>{{Item | image = Gunpowder.png | stackable = Yes (64) | renewable = Yes }} '''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions. == Obtaining == === Mob loot === ==== Creepers ==== [[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder. ==== Ghasts ==== [[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder. ==== Witches ==== [[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder. <!-- === Crafting === {{Crafting |showdescription=1 |description= {{only|bedrock|education}} |Coal; Charcoal |Sulfur |Bone Meal |Output= Gunpowder, 3 |type= Miscellaneous }} --> === Trading === <!--Wandering trader always offer one of the 5 item (one of them is gunpowder)--> [[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]]. === Chest loot === {{LootChestItem|gunpowder}} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |name=[[Splash Potion]] |showname=1 |Gunpowder |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping |base=Any Potion }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |id=328 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. |Gunpowder is a [[crafting]] ingredient for [[TNT]]. |Gunpowder can be [[drops|dropped]] by any [[mob]].}} {{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}} {{History|java infdev}} {{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}} {{History|java beta}} {{History||1.0|The item now has a display name: ''Sulphur''.}} {{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}} {{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}} {{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}} {{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s. |The average yield of gunpowder in [[dungeon]] chests has now doubled.}} {{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}} {{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}} {{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode. |Gunpowder can now be used to craft [[TNT]].}} {{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]]. |Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}} {{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019 {{Items}} [[Category:Recipe using Charcoal]] [[cs:Střelný prach]] [[de:Schwarzpulver]] [[es:Pólvora]] [[fr:Poudre à canon]] [[hu:Puskapor]] [[it:Polvere da sparo]] [[ja:火薬]] [[ko:화약]] [[nl:Buskruit]] [[pl:Proch]] [[pt:Pólvora]] [[ru:Порох]] [[th:ดินปืน]] [[tr:Barut]] [[uk:Порох]] [[zh:火药]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}} {{Item | image = Leather.png | renewable = Yes | stackable = Yes (64) }} '''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s. == Obtaining == === Mob loot === Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III. A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather. === Fishing === Leather can be obtained as a "junk" item from [[fishing]]. === Crafting === {{Crafting |A1= Rabbit Hide |B1= Rabbit Hide |A2= Rabbit Hide |B2= Rabbit Hide |Output=Leather |type=Material }} === Chest loot === {{LootChestItem|leather}} === Villager gifts === {{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect. === Bartering === [[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}. === Repairing === Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Leather cap}} * {{ItemLink|Leather tunic}} * {{ItemLink|Leather pants}} * {{ItemLink|Leather boots}} == Achievements == {{load achievements|Cow Tipper}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |itemtags=ignored_by_piglin_babies |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |id=381 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather. |Leather [[drops]] from [[cow]]s. |The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}} {{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}} {{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}} {{History|java}} {{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}} {{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}} {{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}} {{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}} {{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}} {{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}} {{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}} {{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}} {{History|||snap=18w07a|[[Phantom]]s now drop leather.}} {{History|||snap=18w14a|Phantoms no longer [[drop]] leather. |[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}} {{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}} {{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s. |Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}} {{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}} {{History||v0.6.0|Leather is now obtainable by killing [[cow]]s. |Leather can be used to craft leather [[armor]].}} {{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}} {{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}} {{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}} {{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}} {{History|bedrock}} {{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s. |[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}} {{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather. |Leather can now be obtained from bartering with piglin. |Leather can now be found in [[bastion remnants]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[cs:Kůže]] [[de:Leder]] [[es:Cuero]] [[fr:Cuir]] [[hu:Bőr]] [[it:Cuoio]] [[ja:革]] [[ko:가죽]] [[nl:Leer]] [[pl:Skóra]] [[pt:Couro]] [[ru:Кожа]] [[th:หนังสัตว์]] [[uk:Шкіра]] [[zh:皮革]]</li></ul> | Added nether reactor cores. | ||||
Pi Edition | |||||
0.1.1{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item | image = Magenta Dye.png | renewable = Yes | stackable = Yes (64) }} '''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]]. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |showname=0 |Allium |Output=Magenta Dye |type=Material }} {{Crafting |Lilac |Output=Magenta Dye,2 |type=Material }} {{Crafting |Purple Dye |Pink Dye |Output=Magenta Dye,2 |type=Material }} {{Crafting |Blue Dye |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material }} {{Crafting |Lapis Lazuli |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material |description={{only|bedrock|education}} }} {{Crafting |Blue Dye |Red Dye |Red Dye |White Dye |Output=Magenta Dye,4 |type=Material }} {{Crafting |Lapis Lazuli;Lapis Lazuli;Blue Dye |Red Dye;Red Dye;Red Dye |Red Dye;Red Dye;Red Dye |Bone Meal;White Dye;Bone Meal |Output=Magenta Dye,4 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 magenta dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Magenta Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Magenta Dye |spritetype=item |nameid=magenta_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Magenta Dye |spritetype=item |nameid=magenta_dye |aliasid=dye / 13 |id=408 |form=item |translationkey=item.dye.magenta.name |foot=1}} == Video == {{yt|IkaIFDQJNUU}} == History == {{History|java beta}} {{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}} {{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]]. |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}} {{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}} {{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}} {{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]]. |Magenta dye can now be used to craft magenta wool.}} {{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}} {{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}} {{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s. |Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s. |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|PS4}} {{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Dyes]] [[cs:Purpurové barvivo]] [[de:Magenta Farbstoff]] [[es:Tinte magenta]] [[fr:Teinture magenta]] [[hu:Bíborvörös festék]] [[ja:赤紫色の染料]] [[ko:자홍색 염료]] [[nl:Magenta kleurstof]] [[pl:Karmazynowy barwnik]] [[pt:Corante magenta]] [[ru:Сиреневый краситель]] [[zh:品红色染料]] [[Category:Renewable resources]]</li></ul> | Added nether reactor cores. |
Issues
Issues relating to "Nether Reactor Core" or "Reactor" are maintained on the bug tracker. Report issues there.
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