Mycelium is a block that has a particle effect that resembles tiny spores being released constantly from the surface.
Obtaining
Mycelium can only be obtained by mining them using a tool with the silk touch enchantment. Otherwise it will drop dirt. A shovel is the fastest tool to collect it.
Block | Mycelium | |
---|---|---|
Hardness | 0.6 | |
Tool | ||
Breaking time[A] | ||
Default | 0.9 | |
Wooden | 0.45 | |
Stone | 0.25 | |
Iron | 0.15 | |
Diamond | 0.15 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation
Mycelium generates naturally in mushroom biomes.
Usage
- Mushrooms can remain on mycelium blocks in any light level, unlike other blocks that generally break mushrooms (dropping them as items) during block updates in high light.
- Huge mushrooms can grow on mycelium (but can also grow on dirt and grass).
- Mycelium cannot be tilled with a hoe to make farmland, and saplings and flowers cannot be planted on it.
Spread
A mycelium block can spread to any dirt block within one space above, one sideways, or three down. The mycelium needs light level 9+ above it and the dirt needs light level 4+ above it, and must not be covered by any light-impeding block or any opaque block. Mycelium reverts to dirt when covered by one of the light-impeding blocks above and the light level at that block is below 4.
If there is a plant on a dirt block when mycelium spreads to it, the plant will pop out and drop as an item. Pumpkins and melons will not spawn on mycelium.
Generated caves and ravines in a Mushroom Island biome will not remove mycelium, often leaving a thin layer over a ravine or 'bars' of mycelium covering a cave.
Data values
Block state
Mycelium/BS
Video
Mycelium/video
History
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1.0.0{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item | title = Magma Cream | image = Magma Cream.png | renewable = Yes | stackable = Yes (64) }} '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s. == Obtaining == === Mob loot === ==== Magma cubes ==== All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III. === Crafting === {{Crafting |Blaze Powder |Slimeball |Output= Magma Cream |type= Brewing }} === Chest Loot === {{LootChestItem|magma-cream}} == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Magma Cream|Mundane Potion|base=Water Bottle }} {{brewing |foot=1 |Magma Cream |Potion of Fire Resistance }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |id=430 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}} {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}} {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}} {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}} {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}} {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}} {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}} {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}} {{History|pocket edition alpha}} {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream. |Magma cream is currently unobtainable.}} {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]]. |Magma cream can now be [[crafting|crafted]].}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins. |Magma cream can now be found in [[bastion remnants]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{history|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Lávová pěna]] [[de:Magmacreme]] [[es:Crema de magma]] [[fr:Crème de magma]] [[hu:Magmakrém]] [[ja:マグマクリーム]] [[ko:마그마 크림]] [[lzh:火漿膏]] [[nl:Magmacrème]] [[pl:Magmowy krem]] [[pt:Creme de magma]] [[ru:Лавовый крем]] [[th:ครีมแมกม่า]] [[uk:Магмовий крем]] [[zh:岩浆膏]]</li><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}} {{Item | image = Knowledge Book.png | renewable = No | stackable = No | rarity = Epic }} A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}. == Obtaining == Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands. For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}. == Usage == Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory. Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first. == Sounds == {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a knowledge book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a knowledge book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Knowledge Book |spritetype=item |nameid=knowledge_book |form=item |foot=1}} === Item data === Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain. ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> * {{nbt|compound}} Entity data ** {{nbt|compound|Item}}: The item *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. **** {{nbt|list|Recipes}}: The list of recipes this book contains. ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code> </div> == History == {{History|java}} {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}} {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}} {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}} {{History|Foot}} == Issues == {{Issue list}} == See also == * [[Book]] * [[Enchanted Book]] * {{cmd|recipe}} command {{Items}} [[Category:Non-renewable resources]] [[de:Buch des Wissens]] [[es:Enciclopedia]] [[fr:Livre des connaissances]] [[ja:知恵の本]] [[ko:지식의 책]] [[lzh:天工開物]] [[pl:Księga wiedzy]] [[pt:Enciclopédia]] [[ru:Книга знаний]] [[zh:知识之书]]</li></ul> | Beta 1.9-pre1 | Added mycelium. | |||
Beta 1.9-pre5 | Mycelium now appears in the Creative mode inventory. | ||||
1.2.4{{Extension DPL}}<ul><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}} {{Block |image=<gallery> Chain Axis Y.png | Y-axis Chain Axis X.png | X-axis Chain Axis Z.png | Z-axis </gallery> | transparent = Yes | light = No | tool = Wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Chains''' are metallic decoration [[block]]s. == Obtaining == === Breaking === Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. {{breaking row|Chain|Pickaxe|Wood|horizontal=1}} === Natural generation === Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s. Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]]. === Chest loot === {{LootChestItem|chain}} === Crafting === {{Crafting |B1=Iron Nugget |B2=Iron Ingot |B3=Iron Nugget |Output=Chain |type=Building block }} == Usage == Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted. Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges. Chains can be pushed by [[piston]]s without being broken. === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table/Block/Chain}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Chain |spritetype=block |nameid=chain |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Chain |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chain |spritetype=block |nameid=chain |id=541 |form=block |itemform=item.chain}} {{ID table |displayname=Item |spritename=chain |spritetype=item |nameid=chain |id=619 |form=item |translationkey=tile.chain.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java}} {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains. |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s. |Chains currently use the generic metal [[block]] [[sound]]s.}} {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}} {{History|||snap=20w18a|Chains can now be [[waterlogged]].}} {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}} {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}} {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}} {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}} {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally. * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref> * Chains do not stick together when moved by pistons, regardless of orientation. == Gallery == <gallery> Chained Stone Bricks.jpg|Chains and stone bricks. Barbell.jpg|Chains and chiseled blackstone. Barbell Evoker.jpg|An evoker lifting weights. Chain with Lantern.png|A [[lantern]] hanging from a chain. Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants. </gallery> == References == {{reflist}} {{blocks|Building}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Nether blocks]] [[de:Kette]] [[es:Cadena]] [[fr:Chaîne]] [[ja:鎖]] [[ko:사슬]] [[pl:Łańcuch]] [[pt:Corrente]] [[ru:Цепь]] [[zh:锁链]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}} {{Fluid | image = Lava.gif | image2 = Lava BE.gif | invimage = Lava Bucket | invimage2 = Lava | renewable = Yes | transparent = Yes | light = Yes (15) | tool = Bucket | infinite = No | flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether) | flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether) }} '''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]]. == Obtaining == Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing. Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava. === Natural generation === During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s. Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground. Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]]. Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings. Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame. Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room". In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined. Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s. === Post-generation === Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks. == Usage == === Fuel === When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items). === Burning === [[File:Inside Lava.png|thumb|What it looks like inside lava.]] [[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]] Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly. In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect. An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%. {{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently. A player in lava lasts a few seconds before dying: ==== ''Java Edition'' ==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4 seconds with full gold armor, no enchantments * 4.5 seconds with full chain armor, no enchantments * 5.5 seconds with full iron armor, no enchantments * 10.5 seconds with full diamond armor, no enchantments * 11 seconds with full netherite armor, no enchantments ==== Bedrock Edition==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4.5 seconds with full gold armor, no enchantments * 5 seconds with full chain armor, no enchantments * 6.5 seconds with full iron armor, no enchantments * 12.5 seconds with full diamond armor, no enchantments * 12.5 seconds with full netherite armor, no enchantments If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]]. ==== Fire spread ==== Lava can cause fires by turning air blocks to fire blocks. In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. The lava of any depth can start fires this way, whether or not it appears to have a current. Additional conditions must be met, depending on the edition of Minecraft. ===== Java Edition ===== {{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance. }} Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava. Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks. ===== Bedrock Edition ===== The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block. === Flow === {{See also|Fluid}} Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]]. In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.) Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage. Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. Flowing lava can push entities. ==== Flow arrangement tables ==== ===== Overworld and the End ===== {| class="wikitable" |+ | | | !4 | | | |- | | !4 !3 !4 | | |- | !4 !3 !2 !3 !4 | |- !4 !3 !2 !1 !2 !3 !4 |- | !4 !3 !2 !3 !4 | |- | | !4 !3 !4 | | |- | | | !4 | | | |} {| class="wikitable" |+ ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.5-0.75 |- !4 |blocks |0.25-0.5 |} ===== The Nether ===== {| class="wikitable" |+ | | | | | | !7 | | | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- !7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 !7 |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | | | !7 | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Lava and water === {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice. === Light source === Lava blocks emit a [[light]] level of 15. === Other === [[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]] Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower. Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once. Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref> Lava can be placed in an empty [[cauldron]]. If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava. == Farming == {{main|Tutorials/Lava farming}} Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath. == Sounds == {{edition|java}}: {{Sound table |sound=Lava.ogg |subtitle=Lava pops |source=block |description=Randomly |id=block.lava.ambient |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Lava hisses |source=block |description=When lava mixes with water, making a block |id=block.lava.extinguish |translationkey=subtitles.block.lava.extinguish |volume=0.5 |pitch=1.8-3.4 |distance=16}} {{Sound table |sound=Lava pop.ogg |subtitle=Lava pops |source=block |description=When a lava bubble particle spawns |id=block.lava.pop |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When lava is placed with a bucket |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When lava is collected with a bucket |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Fire extinguishes |description=When something [[freezing]] is dunked into lava |source=block |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=0.7 |pitch=1.2-2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lava.ogg |source=block |description=Randomly |id=liquid.lava |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Fizz.ogg |source=block |description=When lava mixes with water, making a block |id=random.fizz |volume=0.5 |pitch=1.8-2.4}} {{Sound table |sound=Lava pop.ogg |source=block |description=When a lava bubble particle spawns |id=liquid.lavapop |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When lava is placed with a bucket |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When lava is collected with a bucket |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When something freezing is dunked into lava |id=random.fizz |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Lava |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=lava |spritetype=block |nameid=lava |blocktags=strider_warm_blocks |form=block |foot=1}} {{ID table |firstcolumnname=Lava |showfluidtags=y |displayname=Fluid |spritename=lava |spritetype=block |nameid=lava |fluidtags=lava}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=lava |nameid=flowing_lava |fluidtags=lava |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Lava |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=lava |spritetype=block |nameid=flowing_lava |id=10 |form=block}} {{ID table |displayname=Stationary |spritename=lava |spritetype=block |nameid=lava |id=11 |form=block |foot=1}} Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary. === Block states === {{see also|Block states}} {{/BS}} === Fluid states === {{see also|Block states}} {{/FS}} == Achievements == {{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}} == Advancements == {{Load advancements|Hot Stuff;Feels Like Home}} == History == {{main|/History}} {{History|java classic}} {{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava. |The texture is transparent. |Lava spreads by duplicating itself to open horizontal and downward squares. |Lava is slower than [[water]] and can be easily outrun. |Model has z-fighting with blocks below lava.}} {{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}} {{History||0.0.13a_03|Lava lakes no longer generate.}} {{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}} {{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}} {{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}} {{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}} {{History||0.24_SURVIVAL_TEST|Lava now deals damage.}} {{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-2|Lava is now luminous.}} {{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}} {{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5. |Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref> |Dropped [[item]]s now burn in lava. |Shot [[arrow]]s catch [[fire]] and not burn in lava.}} {{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}} {{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}} {{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}} {{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}} {{History|java infdev}} {{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}} {{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed. |Added flowing lava. |Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block. |Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}} {{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset. |Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}} {{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset. |Lava now flows 3 blocks horizontally instead of 7. |Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]]. |Removed the infinite lava sea at the bottom of the map.}} {{History|java alpha}} {{History||v1.0.2_02|Flowing of lava has been tweaked.}} {{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}} {{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}} {{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}} {{History||v1.2.2|Lava now flows further in the Nether.}} {{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]]. |When lava is touched by [[rain]], it emits smoke [[particles]]. |Lava now generates in the blacksmiths of the newly added [[village]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping. |Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}} {{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}} {{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}} {{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}} {{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}} {{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files. |There is now "hidden lava" in [[the Nether]]. |Lava now flows much more quickly in the Nether.}} {{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}} {{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}} {{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}} {{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored. |Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}} {{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}} {{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}} {{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}} {{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}} {{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}} {{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}} {{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}} {{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}} {{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}} {{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53. |Lava [[spring]]s are able to generate below Y{{=}}0.}} {{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}} {{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}} {{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}} {{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced. |[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}} {{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}} {{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}} {{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire. |[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}} {{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}} {{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain. |Lava dripping [[particles]] have been added. |Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}} {{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava. |Lava now generates in [[the Nether]].}} {{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}} {{History|||snap=build 8|Lava now cancels all fall [[damage]].}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}} {{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}} {{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]]. |Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}} {{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}} {{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed. |Lava (as well as the embers that pop out of it) now makes [[sound]]s.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}} {{History|foot}} === Data history === {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster. * A player cannot sprint-swim in lava. * An arrow catches fire when shot into flowing lava, but not still lava. * [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa. * Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref> * A player sleeping in a bed cannot be damaged by lava. * If the lava is changed to be transparent via a [[resource pack]], it does not become transparent. * {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does. * Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]]. ** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref> * Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny. * When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead. ** A splash text now says "Made with 'lave'". == Gallery == <gallery> Lavameltpattern1.png|Lava's melting pattern for snow and ice. Water and lava springs.png|A natural lava spring near a waterfall. Cave Lava.png|The lava "ocean" layer of [[cave]]s. Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore. Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point. Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain. Lava with Night vision potion.png|The inside view of lava with the night vision effect. Ladders Blocking Lava.png|Ladders can stop lava from flowing. Lava flowing off cliff.png|A lava [[spring]]. Minecraft Surface LavaFall.png|Lava spreading into dirt. Exposed Cavern Lava.png|Lava in a ravine. Lava in Ravine.png|Lava found in a snowy [[ravine]]. BedrockLava.png|Lava generates on bedrock. BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. LavaRiver.png| Lava pool and water pool meeting each other naturally. Lavafall.png| Two lava springs meeting water in a savannah plateau. Lava spring.png| Lava spreading in the Overworld. Minecraft lavalake.png| A lava spring spreading into a lava lake. Lava cane.png|Sugar cane growing with lava flowing around it. TallLavafall.png|Tall lavafall flowing into ravine. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Underground Lava Lake.png|Another example of underground lava lake. Lwava.png|Lava pouring from a cliff. Extreme Hills Falls.png|Lava and water pouring from a cliff. Lavalake.png|Lava and ores in a cave underground. Cavern2.png|Lava texture in Classic [[0.0.21a_01]]. Lavaspring.png|Lava setting fire to [[grass]]. File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava. File:Lava Moodlight.jpg|An officially licensed lava block moodlight. </gallery> == References == {{Reflist}} == External links == *[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017 *[[wikipedia:Lava|Real-life lava on Wikipedia]] *[[wikipedia:Magma|Real-life magma on Wikipedia]] {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[Category:Light sources]] [[cs:Láva]] [[de:Lava]] [[es:Lava]] [[fr:Lave]] [[hu:Láva]] [[it:Lava]] [[ja:溶岩]] [[ko:용암]] [[nl:Lava]] [[pl:Lawa]] [[pt:Lava]] [[ru:Лава]] [[th:ลาวา]] [[tr:Lav]] [[uk:Лава]] [[zh:熔岩]]</li></ul> | Mycelium is now the only block that mushrooms can be planted and spawned on while in direct contact with sunlight. | ||||
pocketa | |||||
0.9.0{{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}} {{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}} {{Block | image = <gallery> Leafless Bamboo.png|Leafless Small Leaves Bamboo.png|Small Big Leaves Bamboo.png|Big Leafless Old Bamboo.png|Leafless Old Small Leaves Old Bamboo.png|Small Old Big Leaves Old Bamboo.png|Big Old </gallery> | image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?--> | image3 = Bamboo (item) JE1 BE1.png | transparent = Yes | light = No | tool = Sword | tool2 = Axe | renewable = Yes | stackable = Yes (64) | flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No | lavasusceptible = Yes }} '''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo. == Obtaining == Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable. === Breaking === Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks. {{breaking row|Bamboo|Sword|sword=1|horizontal=1}} {{notelist}} === Natural generation === Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref> === Mob loot === {{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref> {{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level. === Fishing === Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]]. === Chest loot === {{LootChestItem|bamboo}} == Usage == When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it. Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref> === Farming === Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow. Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid. === Pandas === Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby. === Fuel === Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. Bamboo can be crafted into other items to increase its fuel efficiency. * By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency. ** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref> * {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency. === Flower pots === Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form. === Crafting ingredient === {{crafting usage}} == Appearance == [[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]] The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in. == Sounds == === Bamboo === {{Sound table/Block/Bamboo}} === Bamboo Shoot === {{Sound table/Block/Bamboo shoot}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Bamboo |spritetype=block |nameid=bamboo |blocktags=bamboo_plantable_on}} {{ID table |displayname=Bamboo Shoot |spritetype=block |nameid=bamboo_sapling |blocktags=bamboo_plantable_on |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Bamboo |spritetype=block |nameid=bamboo |id=418}} {{ID table |displayname=Bamboo Sapling |spritetype=block |nameid=bamboo_sapling |id=419 |form=block |translationkey=- |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{load achievements|Zoologist}} == History == {{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo. |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo. |Added [[bamboo jungle]]s, where bamboo naturally generates.}} {{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}} {{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}} {{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}} {{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}} {{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}} {{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}} {{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo. |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}} {{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots. |Added [[bamboo jungle]]s, where bamboo naturally generates.}} {{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}} {{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}} {{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}} {{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}} {{History|console}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo. |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}} {{History|foot}} === Bamboo shoot "item" === {{:Technical blocks/Bamboo Shoot}} == Issues == {{Issue list}} == Trivia == * Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running. * Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life. * While bamboo cannot be composted in ''Minecraft'', it can be composted in real life. == Gallery == <gallery> File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]]. File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]]. File:Growing bamboo BE.png|Planted bamboo growing. File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]]. File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant. File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2. File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river. File:Tall Bamboo.png|Grown Bamboo with three parts File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda. File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo. File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo. </gallery> ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Flammable blocks]] [[cs:Bambus]] [[de:Bambus]] [[es:Bambú]] [[fr:Bambou]] [[it:Bambù]] [[ja:竹]] [[ko:대나무]] [[pl:Bambus]] [[pt:Bambu]] [[ru:Бамбук]] [[th:ไม้ไผ่]] [[zh:竹子]]</li><li>[[Sugar|Sugar]]<br/>{{Item | image = Sugar.png | renewable = Yes | stackable = Yes (64) }} '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]]. == Obtaining == === Mob loot === [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar. === Crafting === {{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material }} {{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1 }} === Compound creation === Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Sugar |6 Carbon<br>12 Hydrogen<br>6 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6 |Output=Sugar}} |} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness }} === Horses === Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%. == Achievements == {{load achievements|The Lie}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |notshowbeitemforms=y |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |id=416 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}} {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}} {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}} {{History||v0.7.0|Sugar is now used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}} {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s. |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}} {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar. |Sugar is used to craft [[cake]].}} {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022 {{Items}} [[cs:Cukr]] [[de:Zucker]] [[es:Azúcar]] [[fr:Sucre]] [[hu:Cukor]] [[it:Zucchero]] [[ja:砂糖]] [[ko:설탕]] [[nl:Suiker]] [[pl:Cukier]] [[pt:Açúcar]] [[ru:Сахар]] [[th:น้ำตาล]] [[uk:Цукор]] [[zh:糖]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li></ul> | build 1 | Added mycelium. | |||
0.9.2{{Extension DPL}}<ul><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item | image = Dragon's Breath.png | renewable = Yes | stackable = Yes (64) | rarity = Uncommon }} The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s. == Obtaining == The dragon's breath can be obtained by scooping up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]]. == Usage == === Brewing ingredient === Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]]. {{brewing |name=[[Lingering Potion]] |showname=1 |Dragon's Breath |Any Lingering Potion |base=Any Splash Potion}} When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref> == Sounds == {{Edition|Java}}: {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |subtitle=Bottle fills |source=neutral |description=Filling a glass bottle with dragon's breath |id=item.bottle.fill_dragonbreath |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |source=sound |description=When a bottle is filled with dragon's breath |id=bottle.dragonbreath |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Achievements == {{Load achievements|You Need a Mint}} == Advancements == {{load advancements|You Need a Mint}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Dragon's Breath |spritetype=item |nameid=dragon_breath |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Dragon's Breath |spritetype=item |nameid=dragon_breath |id=560 |form=item |foot=1}} == History == {{History|java}} {{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}} {{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}} {{History|3ds}} {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed. == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023 {{Items}} [[Category:Renewable resources]] [[de:Drachenatem]] [[fr:Souffle de dragon]] [[it:Soffio di drago]] [[ja:ドラゴンブレス]] [[ko:드래곤의 숨결]] [[nl:Drakenadem]] [[pl:Oddech smoka]] [[pt:Bafo do dragão]] [[ru:Драконье дыхание]] [[zh:龙息]] [[Category:Brewing recipe]]</li><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}} {{For|other uses|Pot}} {{Block | image = Flower Pot.png | image2 = Potted Poppy.png | extratext = View [[#Gallery|all renders]] | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants. == Obtaining == === Natural generation === Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. === Breaking === Flower pots can be mined instantly using any [[tool]] or without a tool. A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. [[Lava]] can flow into the space of a flower pot, destroying it. === Chest loot === {{LootChestItem|flower-pot}} === Crafting === {{Crafting |A2= Brick |C2= Brick |B3= Brick |Output= Flower Pot |type= Decoration block }} == Usage == A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]]. Plants can be removed by using the interact button. {{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref> {{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break. Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref> They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref> Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Flower Pot |spritetype=block |nameid=flower_pot |blocktags=flower_pots |translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} {{ID table |displayname=Potted Dandelion |spritetype=block |nameid=potted_dandelion |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Poppy |spritetype=block |nameid=potted_poppy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Blue Orchid |spritetype=block |nameid=potted_blue_orchid |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Allium |spritetype=block |nameid=potted_allium |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azure Bluet |spritetype=block |nameid=potted_azure_bluet |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Tulip |spritetype=block |nameid=potted_red_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Orange Tulip |spritetype=block |nameid=potted_orange_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted White Tulip |spritetype=block |nameid=potted_white_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Pink Tulip |spritetype=block |nameid=potted_pink_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oxeye Daisy |spritetype=block |nameid=potted_oxeye_daisy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cornflower |spritetype=block |nameid=potted_cornflower |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Lily of the Valley |spritetype=block |nameid=potted_lily_of_the_valley |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Wither Rose |spritetype=block |nameid=potted_wither_rose |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oak Sapling |spritetype=block |nameid=potted_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Spruce Sapling |spritetype=block |nameid=potted_spruce_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Birch Sapling |spritetype=block |nameid=potted_birch_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Jungle Sapling |spritetype=block |nameid=potted_jungle_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Acacia Sapling |spritetype=block |nameid=potted_acacia_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dark Oak Sapling |spritetype=block |nameid=potted_dark_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Mushroom |spritetype=block |nameid=potted_red_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Brown Mushroom |spritetype=block |nameid=potted_brown_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Fern |spritetype=block |nameid=potted_fern |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dead Bush |spritetype=block |nameid=potted_dead_bush |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cactus |spritetype=block |nameid=potted_cactus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Bamboo |spritetype=block |nameid=potted_bamboo |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azalea |spritetype=block |nameid=potted_azalea_bush |blocktags=flower_pots |spritename=potted azalea bush |form=block}} {{ID table |displayname=Potted Flowering Azalea |spritetype=block |nameid=potted_flowering_azalea_bush |blocktags=flower_pots |spritename=potted flowering azalea bush |form=block}} {{ID table |displayname=Potted Crimson Fungus |spritetype=block |nameid=potted_crimson_fungus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Fungus |spritetype=block |nameid=potted_warped_fungus |blocktags=flower_pots, hoglin_repellents |form=block}} {{ID table |displayname=Potted Crimson Roots |spritetype=block |nameid=potted_crimson_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Roots |spritetype=block |nameid=potted_warped_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Mangrove Propagule |spritetype=block |nameid=potted_mangrove_propagule |blocktags=flower_pots |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Flower Pot |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=flower-pot |spritetype=block |nameid=flower_pot |id=140 |form=block |itemform=item.flower_pot |translationkey=-}} {{ID table |displayname=Item |spritename=flower-pot |spritetype=item |nameid=flower_pot |id=514 |form=item |foot=1}} === Block states === {{see also|Block states}} {{IN|be}}, flower pots use the following block states: {{/BS}} === Block data === {{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Pot Planter}} == History == {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. |At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}} {{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}} {{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. |[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. |Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. |[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. |[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. |[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} {{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} {{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} {{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}} {{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} {{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} {{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. |Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} {{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}} {{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} {{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}} {{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. |Flower pots now generate in [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs. |Flower pots are no longer block entities. |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}} {{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. |[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} {{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} {{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} {{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}} {{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} {{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots. |The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} {{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}} {{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} {{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} {{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots. |[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} {{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} {{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}} {{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} {{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}} {{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}} {{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} {{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. |Flower pots now generate in the new [[village]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}} {{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} {{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}} {{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History|foot}} <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. </gallery> === Flower pot "item" === {{:Technical blocks/Flower Pot}} == Gallery == === Renders === ; Flowers <gallery> Potted Dandelion.png | Potted Poppy.png | Potted Blue Orchid.png | Potted Allium.png | Potted Azure Bluet.png | Potted Red Tulip.png | Potted Orange Tulip.png | Potted White Tulip.png | Potted Pink Tulip.png | Potted Oxeye Daisy.png | Potted Cornflower.png | Potted Lily of the Valley.png | Potted Wither Rose.png | Potted Torchflower.png </gallery> ; Saplings <gallery> Potted Oak Sapling.png | Potted Spruce Sapling.png | Potted Birch Sapling.png | Potted Jungle Sapling.png | Potted Acacia Sapling.png | Potted Dark Oak Sapling.png | Potted Azalea.png | Potted Flowering Azalea.png | Potted Mangrove Propagule.png | Potted Cherry Sapling.png </gallery> ; Mushrooms <gallery> Potted Red Mushroom.png | Potted Brown Mushroom.png | Potted Crimson Fungus.png | Potted Warped Fungus.png | </gallery> ; Roots and bushes <gallery> Potted Crimson Roots.png | Potted Warped Roots.png | Potted Fern.png | Potted Dead Bush.png | Potted Cactus.png | Potted Cactus BE.png | Potted Bamboo.png </gallery> === Other === <gallery> FiveFlowerPots.png | Five flower pots in a player-created village. </gallery> == Issues == {{issue list}} == Trivia == * The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref> * Flower pots break [[falling block]]s. * If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. * The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6. ==References== {{Reflist}} {{Blocks|Utility}} {{items}} [[Category:Manufactured blocks]] [[Category:Storage]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Utility blocks]] [[cs:Květináč]] [[de:Blumentopf]] [[es:Maceta]] [[fr:Pot de fleurs]] [[hu:Virágcserép]] [[it:Vaso da fiori]] [[ja:植木鉢]] [[ko:화분]] [[nl:Bloempot]] [[pl:Doniczka]] [[pt:Vaso]] [[ru:Цветочный горшок]] [[zh:花盆]] [[uk:Квітковий горщик]]</li></ul> | Mycelium spreads correctly. | ||||
Legacy Console Edition | |||||
TU7{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item | title = Powder Snow Bucket | image = Powder Snow Bucket.png | renewable = Yes | stackable = No }} A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside. == Obtaining == A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]]. == Usage == Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons. [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling. == Sounds == {{el|je}}: {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is placed |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref> |distance=16}} {{Sound table |sound=Powder Snow break1.ogg |sound2=Powder Snow break2.ogg |sound3=Powder Snow break3.ogg |sound4=Powder Snow break4.ogg |sound5=Powder Snow break5.ogg |sound6=Powder Snow break6.ogg |sound7=Powder Snow break7.ogg |subtitle=Block broken |source=block |description=When a bucket is filled with powder snow |id=block.powder_snow.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=0.8 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is placed |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |aliasid=bucket / 11 |form=item |id=368 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}} {{History|bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets. |The powder snow bucket replaced the powder snow block in the creative inventory.}} {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}} {{h|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Pulverschneeeimer]] [[es:Cubo con nieve polvo]] [[fr:Seau de neige poudreuse]] [[it:Secchio di neve polverosa]] [[ja:粉雪入りバケツ]] [[pl:Wiadro sypkiego śniegu]] [[pt:Balde de neve fofa]] [[ru:Ведро с рыхлым снегом]] [[zh:细雪桶]]</li><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}} {{wip}} {{joke feature}} {{exclusive|java}} {{Item | title = Tag | image = Tag.png | renewable = Yes | stackable = Yes (64) }} Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]]. ==Obtaining== A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each. {{Stonecutting |head=1 |showdescription=1 |Name Tag |Name, 16; Tag, 16 |description=The resulting "Name" items must be named in an [[anvil]]. }} {{Stonecutting |showdescription= |Name; Tag |Bit, 16 |foot=1 }} To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits. A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible. "Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]]. {{Crafting |head=1 |showdescription=1 |A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit |A2= ; Bit; Bit; |B2= Bit; ; ; Bit |A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit |Output= Right Curly; Left Curly; Left Square; Right Square |ignoreusage=1 }} {{Crafting |Tag |String |Output= String Tag |description=String tags must be named in an [[anvil]] to set their value. |ignoreusage=1 }} {{Crafting |Tag; Tag; Tag |; Stick; Stick, 64 |; ; Stick, 63 |Output= Byte Tag; Byte Tag; Byte Tag |description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]: 128 sticks = <code>-128b</code><br> 129 sticks = <code>-127b</code><br> ⋮<br> 254 sticks = <code>-2b</code><br> 255 sticks = <code>-1b</code> |ignoreusage=1 }} {{Crafting |Byte Tag; Byte Tag; Byte Tag |Byte Tag; Byte Tag; Byte Tag | ; Byte Tag; Byte Tag | ; Byte Tag; Byte Tag | ; ; Byte Tag | ; ; Byte Tag | ; ; Byte Tag | ; ; Byte Tag |Output= Short Tag; Int Tag; Long Tag |description=Shorts and Ints can be combined the same way, even mixed. Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). |ignoreusage=1 }} {{Crafting |Byte Tag; Short Tag; Int Tag; Long Tag |Any Boat; Any Boat; Any Boat; Any Boat |Output= Float Tag; Float Tag; Float Tag; Float Tag |ignoreusage=1 }} {{Crafting |Byte Tag; Short Tag; Int Tag; Long Tag |Any Boat; Any Boat; Any Boat; Any Boat |Any Boat; Any Boat; Any Boat; Any Boat |Output= Double Tag; Double Tag; Double Tag; Double Tag |ignoreusage=1 }} {{Crafting |Left Curly; Left Curly |Name; Name |Byte Tag; Byte Tag |Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly |Output= Compound Tag; Compound Tag |description=Instead of Bytes any other tag can be used, including other compound tags. |ignoreusage=1 }} {{Crafting |Left Square; Left Square |Byte Tag; Byte Tag |Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square |Output= List Tag; List Tag |description=Instead of Bytes any other tag can be used, including other list tags. |ignoreusage=1 }} {{Crafting |Compound Tag; List Tag |Compound Tag; List Tag |Output= Compound Tag; List Tag |description=Up to 9 can be combined. When compound tags contain identical names, only the latest of the corresponding values is used. |ignoreusage=1 |foot=1 }} "Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named. All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>. **Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags. **An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>. *A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>. **Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags. **An empty pair of Square brackets produces an empty List with the content <code>[]</code>. **"Name" items cannot be used in a List. The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want. ==Usage== Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]]. In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements. In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist. ==Trivia== *This implies that a [[Name Tag|name tag]] is 128 bit. *Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data. *The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}. ==History== {{History|java}} {{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}} {{History|foot}} ==Gallery== <gallery> Tag.png|Tag Bit.png|Bit Byte Tag.png|Byte Tag Double Tag.png|Double Tag End Tag.png|End Tag Float Tag.png|Float Tag Int Tag.png|Int Tag Left Curly.png|Left Curly Left Square.png|Left Sqaure List Tag.png|List Tag Long Tag.png|Long Tag Name (23w13a or b).png|Name Right Curly.png|Right Curly Right Square.png|Right Square Short Tag.png|Short Tag Sssyntax Error.png|Sssyntax Error String Tag.png|String Tag </gallery> == References == {{reflist}} {{items}} {{jokes}} [[pt:Tag (item)]] [[Category:Joke items]]</li></ul> | Added mycelium. |
Issues
Issues relating to "Mycelium" are maintained on the bug tracker. Report issues there.
Trivia
- It is a common misconception that only mooshrooms can spawn on mycelium. This is not true; friendly and hostile mobs can spawn on mycelium just as on any other block. It is the mechanics of the mushroom biome that prevents other mobs from spawning. Relatedly, mycelium outside of a mushroom biome will not spawn mooshrooms.
- The spore particle effect is called "townaura" in the game code.
- In real life, mycelium is the mushroom's nutrient gathering web of thin threads known as hyphae. The entire mushroom, from the mycelium to the cap is made entirely of hyphae.
Gallery
- MushroomBiome19pre.png
A Mushroom Island Biome, primarily composed of mycelium
- 2011-11-27 22.20.49.png
How a Mushroom Biome appears on a map
See also