Minecraft Wiki
(→‎Employees: Notch is leaving/has left Mojang.)
Tag: 2017 source edit
 
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{{Company
[[File:Mojang.svg|378px|right]]
 
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| formerly = Mojang Specifications (2009–2010)<br>Mojang AB (2010–2020)
'''Mojang AB''' (full Swedish name: Mojäng Aktiebolag—Swedish for "Gadget Ltd."), pronounced /mʊˈjɛŋ/<ref name="mojang-pronounciation">[[Wiktionary:mojäng]]</ref> (muu-YENG), also known as '''Mojang''', and originally '''Mojang Specifications''', is the independent video game developer primarily known for the creation and development of ''[[Minecraft]]''. It was founded by [[Markus Persson]], [[Jakob Porsér]], and [[Carl Manneh]]. Located in Stockholm, Sweden, Mojang currently has 40 employees.<ref name="mojang-employees">http://help.mojang.com/customer/portal/articles/331367</ref>
 
  +
| founded = {{Start date and age|2009}}
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| website = [https://minecraft.net/ minecraft.net]
  +
| title = Mojang Studios
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| image = <gallery>
  +
Mojang Studios.png|Logo
  +
Mojang Studios Black.png|Alt logo
  +
Mojang Studios logo.svg|Stacked logo
  +
</gallery>
  +
| headquarters = {{w|Stockholm}}, {{w|Sweden}}
  +
| founders = {{w|Markus Persson}}
  +
| type = {{w|Subsidiary}}
  +
| keypeople = {{w|Åsa Bredin}} (studio head)
  +
| products = ''[[Minecraft (franchise)|Minecraft]]'' series
  +
| parent = [[Xbox Game Studios]] (2014–present)
  +
}}
  +
'''Mojang Studios''' is a first-party game developers for [[Xbox Game Studios]]. It is primarily known for the creation and development of ''[[Minecraft]]''. Located in multiple locations around the world, Mojang Studios has 713 employees.
  +
[[File:Mojang Studios.mp4|thumb|306px|Mojang Studios' animated logo made out of "Mojangs".ref name="Minecraft Boss Prom]]
  +
==Locations==
  +
Mojang Studios in {{w|Stockholm}} is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Tokyo}}, {{w|Japan}}, {{w|Shanghai}}, {{w|China}}, {{w|London}}, {{w|United Kingdom}}, and {{w|Redmond, Washington}}, {{w|United States}}, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO [[Jonas Mårtensson]] <ref name="Minecraft Boss Promoted To Number Two Man At Xbox">{{citation|url=https://comicbook.com/gaming/2018/01/17/minecraft-boss-matt-booty-promoted-xbox-executive/|title=Minecraft Boss Promoted to Number Two Man at Xbox|website=ComicBook.com|author=Liana Ruppert|date=January 17, 2018}}</ref> Matt Booty, the former CVP of ''Minecraft'', was promoted to the CVP of Xbox Game Studios and reports to {{w|Phil Spencer (business executive)|Phil Spencer}}, who is the Executive Vice President of Microsoft's gaming division.<ref>{{citation|url=https://www.businessinsider.com/microsoft-xbox-phil-spencer-gets-promoted-to-executive-vice-president-2017-9|title=Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella|website=Business Insider|author=Matt Weinberger|date=September 19, 2017}}</ref>
   
  +
The UK office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The China office works closely with the partner studio {{w|NetEase}}. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.<ref>[[Talk:Mojang AB#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]</ref>
== Employees ==
 
[[File:Minecraftthumb.png|thumb|center|735px|List of employees currently in Mojang AB:<br>
 
   
  +
==Games==
Top row, left to right: [[Markus Persson]], [[Jens Bergensten]], [[Daniel Kaplan]], [[Markus Toivonen]], [[Jakob Porsér]], [[Carl Manneh]], [[Tobias Möllstam]], [[Aron Nieminen]]<br>
 
  +
===''Minecraft'' games===
  +
{{main|Minecraft (franchise)#Games}}
  +
*''[[Minecraft]]''
  +
*{{el|sm}}
  +
*{{el|sm2}}
  +
*{{el|mce}}
  +
*{{el|mcd}}
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*[[MCD:Arcade|''Minecraft Dungeons Arcade'']]
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*{{el|mcl}}
   
  +
===Other games===
Middle row, left to right: [[Daniel Frisk]], [[Mattis Grahm]], [[Lydia Winters]], [[Henrik Pettersson]], [[Leonard Axelsson]], [[Jon Kågström]], [[Kristoffer Jelbring]], [[Marc Watson]]<br>
 
  +
====''Caller's Bane''====
  +
[[File:Callers Bane.jpg|Current logo for ''Caller's Bane''|thumb|right|250px]]
  +
[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|250px]]
   
  +
''Main Wiki: [https://callersbane.fandom.com/wiki/Caller%27s_Bane_Wiki Caller's Bane Wiki]''
Bottom row, left to right: [[Karin Severinson]], [[Erik Broes]], [[Nathan Adams]], [[Måns Olson]], [[Johan Bernhardsson]], [[Patrick Geuder]]<br>
 
   
  +
''Caller's Bane'' (originally known as ''Scrolls'') is a Mojang game which was first conceived and developed by [[Jakob Porsér]],<ref>[https://scrolls.com/ Caller's Bane]</ref> with [[Måns Olson]] and [[Henrik Pettersson]] joining later on.<ref>{{tumblr|ScrollsDev|75801791192|Team changes|February 6, 2014}}</ref> Announced on March 2, 2011,<ref>{{citation|url=https://web.archive.org/web/20120314015932/https://www.mojang.com/2011/03/introducing-our-new-game-scrolls/|title=Introducing our New Game: Scrolls|website=Mojang.com|author=Jakob Porsér|date=March 2, 2011}}</ref> it aims to combine elements from trading card games and traditional board games in the strategy genre.
Not included: [[Mathias Andersson]], [[Vu Bui]], [[Tommaso Checchi]], [[Poi Poi Chen]], [[Nasim Derakhshan]], [[Owen Hill]], [[Ryan Holtz]], [[Lisa Kempe]], [[Anna Klingberg]], [[David Marby]], [[Jonas Mårtensson]], [[Amir Moulavi]], [[Hampus Nilsson]], [[Martin Odhelius]], [[Jonatan Pöljö]], [[Tomas Sommar]], [[Michael Stoyke]], [[Aleksandra Zajac]] ]]
 
   
  +
In August 2011, Mojang had been threatened with legal action by the legal team representing {{w|ZeniMax Media}}, with the accusation being that the original title "''Scrolls''" infringes on the ''{{w|The Elder Scrolls}}'' trademark, a series of role-playing video games published by {{w|Bethesda Softworks}} (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,<ref>{{tweet|notch|126196998826242048|We won the interim injunction! We can keep using the name "Scrolls".|October 18, 2011}}</ref> and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "''Scrolls''" was allowed to remain.
=== Current employees ===
 
   
  +
The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.<ref>{{citation|url=https://web.archive.org/web/20120707221618/https://scrolls.com/2012/07/ready-set-alpha/|title=Ready, Set, Alpha!|website=Caller's Bane|author=Jakob Porsér|date=July 5, 2012}}</ref> It then hit beta on June 3, 2013<ref>{{citation|url=https://web.archive.org/web/20130905101848/https://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale/|title=We've hit open beta! Scrolls is now on-sale!|website=Caller's Bane|author=Owen Jones|date=June 3, 2013}}</ref> since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,<ref>{{citation|url=https://web.archive.org/web/20141213022805/https://www.mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/|title=Scrolls released on PC, Mac, and Android tablets!|website=Caller's Bane|author=Owen Jones|date=December 11, 2014}}</ref> but on June 29th, 2015, Mojang announced that development of ''Scrolls'' would cease as "the game has reached a point where it can no longer sustain continuous development".<ref>{{citation|url=https://web.archive.org/web/20150629193737/https://scrolls.com/2015/06/its-been-a-blast-automaton/|title=It's been a Blast Automaton!|website=Caller's Bane|date=June 29, 2015}}</ref> Servers for the game didn’t shut down, however, until February 13, 2018.<ref>{{citation|url=https://web.archive.org/web/20180208152810/https://scrolls.com/2018/02/server-news/|title=Status update|website=Caller's Bane|author=Måns Olson|date=February 6, 2018}}</ref>
{| class="wikitable" width="100%"
 
! Name
 
! Avatar
 
! Position:<br>help.mojang.com<ref name="mojang-employees"/><br>mojang.com/about<ref name="mojang-about">http://www.mojang.com/about</ref>
 
! Favorite games
 
! Special talent
 
! Twitter
 
! About: Mojang AB: Employees<ref name="about" group="note">Most of this information was from [http://web.archive.org/web/20110703132049/http://www.minecraft.net/support/ the support page] on minecraft.net that is no longer available, having been replaced by help.minecraft.net, which was later replaced with help.mojang.com.</ref>
 
   
  +
On June 20, 2018, it was announced that the game would be released for free, along with changing the name from ''Scrolls'' to ''Caller's Bane''.<ref>{{citation|url=https://web.archive.org/web/20190506012631/https://scrolls.com/2018/06/the-game-is-now-free/|title=The game is now free!|website=Caller's Bane|author=Måns Olson|date=June 20, 2018}}</ref>
|-
 
   
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====''Cobalt'' ====
  +
[[File:Cobalt (game).png|||right|250px]]
   
  +
''Main Wiki: [https://cobalt.fandom.com/wiki/Cobalt_Wiki Cobalt Wiki]''
|-
 
! scope="row" | [[Jens Bergensten|Jens ''<nowiki>'Jeb'</nowiki>'' Bergensten]]<ref name="jeb and junkboy">http://notch.tumblr.com/post/2060360123/bug-update-4-and-were-six-people-in-the-office-now</ref>
 
| [[File:Jens - Mojang avatar.png|125px]]
 
| Lead game developer (''Minecraft'' Computer and Pocket Editions)
 
| ''Starcraft'', ''Doom 2'', ''Don’t Look Back''
 
| Eating cheese doodles with chopsticks<ref name="pcgamer"/>
 
| {{tweet|jeb}}
 
| Fun Fact #328: The facial hair right below his lower lip is brighter than the rest. He's also a redditor!
 
   
  +
''Cobalt'' is an action game developed by [http://www.oxeyegames.com Oxeye Game Studios] and published / co-developed by Mojang. Announced on August 16, 2011,<ref>{{citation|url=https://web.archive.org/web/20120327165246/https://www.mojang.com/2011/08/introducing-cobalt/|title=Introducing Cobalt|website=Mojang.com|author=Carl Manneh|date=August 18, 2011}}</ref> the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.
|-
 
! scope="row" | [[Daniel Kaplan|Daniel ''<nowiki>'Kappische'</nowiki>'' Kaplan]]<ref>http://notch.tumblr.com/post/1114516935/three-man-strong</ref>
 
| [[File:Kappische - Mojang avatar.png|125px]]
 
| Business developer
 
| ''Street Fighter IV'', ''Tetris DS'', ''Zelda: A Link to the Past''
 
| Typing very fast.<ref name="pcgamer"/>
 
| {{tweet|kapp}}
 
| On his Skype picture he looks like a pirate.
 
   
  +
''Cobalt'' is written in {{w|Lua (programming language)|Lua}}, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.<ref>{{citation|url=https://web.archive.org/web/20120309102953/https://www.mojang.com/2011/12/cobalt-pre-orders-around-the-next-bend/|title=Cobalt pre-orders around the next bend!|website=Mojang.com|author=Carl Manneh|date=December 12, 2011}}</ref><ref>{{citation|url=https://web.archive.org/web/20120421041520/https://www.mojang.com/2011/12/say-hello-to-cobalt/|title=Say hello to Cobalt|website=Mojang.com|author=Carl Manneh|date=December 16, 2011}}</ref> On August 20, 2013, ''Cobalt'' was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.<ref>{{citation|url=https://web.archive.org/web/20140122053206/https://www.mojang.com/2013/08/cobalt-is-coming-to-xbox-360-and-xbox-one/|title=Cobalt is coming to Xbox 360 and Xbox One!|website=Mojang.com|author=Owen Jones|date=August 20, 2013}}</ref>
|-
 
! scope="row" | [[Markus Toivonen|Markus ''<nowiki>'Junkboy'</nowiki>'' Toivonen]]<ref name="jeb and junkboy"/>
 
| [[File:Junkboy - Mojang avatar.png|125px]]
 
| Art director
 
| ''Wild Guns'', ''Metal Slug'', ''Full Throttle''
 
| Laying down digital mosaic.<ref name="pcgamer"/>
 
| {{tweet|junk}}
 
| Very mysterious. Some say he doesn't even exist.
 
   
  +
Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,<ref>{{citation|url=https://web.archive.org/web/20140207055438/https://www.mojang.com/2014/02/radio-cobalt-episode-one-the-basics/|title=Radio Cobalt Episode One - The Basics|website=Mojang.com|author=Owen Jones|date=February 4, 2014}}</ref> but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.<ref>{{citation|url=https://web.archive.org/web/20160117090224/https://www.mojang.com/2016/01/cobalt-coming-to-xbox-and-steam-on-february-2nd/|title=Cobalt coming to Xbox and Steam February 2nd|website=Mojang.com|author=Owen Jones|date=January 14, 2016}}</ref>
|-
 
! scope="row" | [[Jakob Porsér]]
 
| [[File:Jakob - Mojang avatar.png|125px]]
 
| Founder of Mojang<br>Game developer (''Scrolls'')
 
| ''X-Com 2'', ''Master of Magic'', ''Diablo 2''
 
| Recursive for loops.<ref name="pcgamer"/>
 
| {{tweet|jakob}}
 
| Will be making another game (''Scrolls'') along with ''Minecraft''. His pants defy gravity and suspenders alike.
 
   
  +
===== ''Cobalt W.A.S.D.''=====
|-
 
  +
[[File:Cobalt WASD.png||right|250px]]
! scope="row" | [[Carl Manneh]]<ref name="carl and mollstam">http://notch.tumblr.com/post/2582321901/2011-here-we-go</ref>
 
| [[File:Carl - Mojang avatar.png|125px]]
 
| Founder of Mojang<br>Chief Executive Officer
 
| ''FIFA 10'', ''Resident Evil'', ''Tetris''
 
| Cloning himself.<ref name="pcgamer"/>
 
| {{tweet|carl}}
 
| Used to be Notch's old boss. His last name sounds like "money" and he is Mojang's business guy. Coincidence?
 
   
  +
''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{citation|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}</ref>
|-
 
! scope="row" | [[Tobias Möllstam]]<ref name="carl and mollstam"/>
 
| [[File:Tobias - Mojang avatar.png|125px]]
 
| Web developer<br>Force of Good
 
|
 
| Developing tight webs to capture customers.
 
| {{tweet|moll}}
 
| One day he decided to eat failure and shit<!-- do not change this; this is the word the page actually used --> success. True story.
 
   
  +
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{citation|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}</ref>
|-
 
! scope="row" | [[Aron Nieminen]]
 
| [[File:Aron - Mojang avatar.png|125px]]
 
| Game developer (''Minecraft'' Pocket Edition and ''Scrolls'')
 
|
 
|
 
|
 
| He's very bright. His hair looks like a blue, woolen cap.
 
   
  +
====''Crown and Council'' ====
|-
 
  +
[[File:CrownAndCouncil.jpg|||right|250px]]
! scope="row" | [[Daniel Frisk]]
 
| [[File:Frisk - Mojang avatar.png|125px]]
 
| Chief architect<br>Web developer
 
|
 
|
 
| {{tweet|dan}}
 
| He never works on Fridays.
 
   
  +
''Crown and Council'' is a casual strategy game fully created by [[Henrik Pettersson]].<ref>{{citation|url=https://web.archive.org/web/20160424021617/https://www.mojang.com/2016/04/play-crown-and-council-a-new-free-game/|title=Play Crown and Council - a new, free game!|website=Mojang.com|author=Marsh Davies|date=April 22, 2016}}</ref> It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games ''{{w|History of the World (board game)|History of the World}}'' and ''{{w|Slay}}'', although many compare it to ''{{w|Risk (game)|Risk}}''.
|-
 
! scope="row" | [[Mattis Grahm|Mattis ''<nowiki>'BombBoy'</nowiki>'' Grahm]]
 
| [[File:Mattis - Mojang avatar.png|125px]]
 
| Artist (''Scrolls'')
 
|
 
| Time travel.
 
| {{tweet|bomb}}
 
| Bombs. (He has one on his T-shirt, ooh...)
 
   
  +
The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.<ref>{{citation|url=https://www.rockpapershotgun.com/2016/04/22/crown-council-free-strategy-game-from-minecraft-devs-mojang/|title=Minecraft Devs Release Crown And Council Free|website=Rock Paper Shotgun|author=Alice O'Connor|date=April 22, 2016}}</ref><ref>{{citation|url=https://www.pcgamer.com/mojang-strategy-game-crown-and-council/|title=Mojang releases a free strategy game called Crown and Council|website=PC Gamer|author=Andy Chalk|date=April 22, 2016}}</ref> There are 75 maps, with additional maps being procedurally generated.<ref>{{citation|url=https://www.gamespot.com/articles/minecraft-dev-releases-surprise-free-game-on-steam/1100-6439094/|title=Minecraft Dev Releases Surprise Free Game on Steam|website=GameSpot|author=Chris Pereira|date=April 22, 2016}}</ref>
|-
 
! scope="row" | [[Lydia Winters|Lydia ''<nowiki>'MinecraftChick'</nowiki>'' Winters]]
 
| [[File:Lydia - Mojang avatar.png|125px]]
 
| Director of Fun
 
| ''Minecraft'', ''Oregon Trail''
 
| Having bright-colored hair.
 
| {{tweet|lydia}}
 
| ''Minecraft'' was the second video game she played.
 
   
  +
He originally said he planned on continuing working on the game to fix bugs and add features.<ref>{{citation|url=https://www.gamasutra.com/view/news/273446/Mojangs_Crown_and_Council_From_hobby_project_to_Steam_release.php|title=Mojang's ''Crown and Council'': From hobby project to Steam release|website=Gamasutra|author=Richard Moss|date=May 25, 2016}}</ref> An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.<ref>{{citation|url=https://www.rockpapershotgun.com/2017/01/31/crown-and-council-gets-royally-updated-still-free/|title=Crown and Council gets royally updated, still free|website=Rock Paper Shotgun|author=Brendan Caldwell|date=January 31, 2017}}</ref>
|-
 
! scope="row" | [[Henrik Pettersson|Henrik ''<nowiki>'Carnalizer'</nowiki>'' Pettersson]]<ref>{{tweet|carlmanneh|100495725879758848}}</ref>
 
| [[File:Henrik - Mojang avatar.png|125px]]
 
| Production manager of ''Scrolls''<br>Artist
 
| Board games, strategy games, ''Team Fortress 2'', ''Half-Life'', ''Minecraft''
 
| Extreme procrastination.
 
| {{tweet|carn}}
 
| Is the oldest person employed by Mojang.
 
   
  +
====Game jam games====
|-
 
  +
=====''Catacomb Snatch''=====
! scope="row" | [[Leonard Axelsson|Leonard ''<nowiki>'xlson'</nowiki>'' Axelsson]]<ref>{{tweet|notch|123295374076153856}}</ref>
 
| [[File:Leo - Mojang avatar.png|125px]]
+
[[File:Catacomb Snatch.png|right|250px]]
| Web developer
 
|
 
| Can recite the entire alphabet by memory.
 
| {{tweet|xlson}}
 
|
 
   
  +
''Main Wiki: [https://catacombsnatch.fandom.com/wiki/Catacomb_snatch_Wiki Catacomb Snatch Wiki]''
|-
 
! scope="row" | [[Jon Kågström]]
 
| [[File:Jon - Mojang avatar.png|125px]]
 
| Game developer (''Scrolls'')
 
|
 
|
 
| {{tweet|jon}}
 
| Used to work as an AI programmer at DICE on ''Battlefield''.
 
   
  +
''Catacomb Snatch'' is a game developed by Mojang as part of the first annual [[Mojam]] charity event, which took place on February 17, 2012 and lasted for 60 hours.<ref>https://catacombsnatch.net/index.html</ref> During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.<ref>https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php</ref>
|-
 
! scope="row" | [[Kristoffer Jelbring]]<ref>{{tweet|notch|149643862191783937}}</ref>
 
| [[File:Kris - Mojang avatar.png|125px]]
 
| Web developer
 
|
 
| Being Mojang's unofficial DJ.
 
| {{tweet|kris}}
 
| Peace.
 
   
  +
The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.<ref>https://catacombsnatch.net/about.html</ref> The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.
|-
 
! scope="row" | [[Marc Watson|Marc ''<nowiki>'Midnight'</nowiki>'' Watson]]
 
| [[File:Marc - Mojang avatar.png|125px]]
 
| Customer support manager
 
| ''Minecraft'', ''Mass Effect'', ''Halo'', ''The Elder Scrolls''
 
| Performs improv comedy
 
| {{tweet|marc}}
 
| Started [http://www.minecraftmarathon.org/ Minecraft Marathon]<ref>http://about.me/marcwatson</ref>
 
   
  +
Catacomb Snatch features a soundtrack created by [[C418]] in collaboration with artist Anosou, or Mattias Häggström Gerdt,<ref>https://c418.org/albums/catacomb-snatch/</ref> who also created the music for ''Cobalt''. The game can be downloaded and played for free [https://catacombsnatch.net/index.html here].
|-
 
! scope="row" | [[Karin Severinson]]
 
| [[File:Karin - Mojang avatar.png|125px]]
 
| Finances
 
|
 
|
 
| {{tweet|karin}}
 
|
 
   
  +
=====''Nuclear Pizza War''=====
|-
 
  +
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
! scope="row" | [[Erik Broes|Erik ''<nowiki>'Grum'</nowiki>'' Broes]]<ref name=bukkit>https://mojang.com/2012/02/minecraft-team-strengthened/</ref>
 
  +
===== ''Endless Nuclear Kittens''=====
| [[File:Mojavatar grum.png|125px]]
 
  +
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
| Game developer (''Minecraft'' Computer Edition)
 
  +
=====''Battle Frogs'' =====
|
 
  +
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
|
 
  +
=====''Docktor''=====
| {{tweet|grum}}
 
  +
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
| Member of the [[Bukkit]] team.
 
  +
=====''Healthcare Evolved'' =====
  +
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
  +
=====''Snake Oil Stanley''=====
  +
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
   
  +
====Unreleased games====
|-
 
  +
=====''0x10<sup>c</sup>''=====
! scope="row" | [[Nathan Adams|Nathan ''<nowiki>'Dinnerbone'</nowiki>'' Adams]]<ref name=bukkit/>
 
| [[File:Dinnerbone - Mojang avatar.png|125px]]
+
[[File:0x10c.png|right||250px]]
| Game developer (''Minecraft'' Computer Edition)
 
|
 
|
 
| {{tweet|dinner}}
 
| Member of the [[Bukkit]] team. Known as ''Foreverabone'' on his Twitter page.
 
   
  +
{{main|0x10c}}
|-
 
! scope="row" | [[Måns Olson]]
 
| [[File:Mans - Mojang avatar.png|125px]]
 
| Lead designer of ''Scrolls''<br>Game developer
 
|
 
|
 
| {{tweet|mans}}
 
|
 
   
  +
Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{citation|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.<ref>{{citation|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref>
|-
 
! scope="row" | [[Johan Bernhardsson]]
 
| [[File:Bernhardsson - Mojang avatar.png|125px]]
 
| Game developer (''Minecraft'' Pocket Edition)
 
| ''Half-Life 2'', ''Bloodline Champions''
 
|
 
| {{tweet|johan}}
 
| Previously worked as a ''Half-Life 2'' modder, a minigame developer and a software engineer. Was a programmer for Stunlock Studios on strategy game ''Bloodline Champions''.
 
   
  +
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{citation|url=https://web.archive.org/web/20130816034249/https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref>
|-
 
! scope="row" | [[Patrick Geuder]]
 
| [[File:Geuder - Mojang avatar.png|125px]]
 
| Data analysis<br>Business developer
 
|
 
|
 
| {{tweet|pgeuder}}
 
|
 
   
  +
On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref>
|-
 
! scope="row" | [[Mathias Andersson]]
 
|
 
| Customer support agent
 
|
 
|
 
| {{tweet|91maan90}}
 
|
 
   
  +
=====''Brickcraft'' =====
|-
 
  +
{{main|Brickcraft}}
! scope="row" | [[Vu Bui]]
 
  +
From September 5, 2011<ref>{{tweet|notch|110597995900305408|Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.|September 5, 2011}}</ref> to July 19, 2012, Mojang was co-developing a video game titled ''Brickcraft'' (codenamed ''Project Rex Kwon Do'') alongside {{w|The Lego Group}}. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (''Minecraft'', ''Scrolls'', and ''0x10<sup>c</sup>'' at the time).<ref>{{tweet|notch|226020149742927873|Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.|July 19, 2012}}</ref> Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as ''Minecraft'' "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".<ref>{{Citation|url=https://www.pcgamer.com/the-lego-minecraft-videogame-brickcraft-that-was-greenlit-and-why-it-never-happened/|title=A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened|author=Rich Stanton|website=PCGamer|date=December 9, 2020}}</ref>
|
 
| Chief operating officer
 
|
 
|
 
| {{tweet|vubui}}
 
|
 
   
  +
===== ''RubyDung''=====
|-
 
  +
{{main|RubyDung}}<!-- Please add a brief description to RubyDung -->
! scope="row" | [[Tommaso Checchi|Tommaso ''<nowiki>'tommo'</nowiki>'' Checchi]]
 
  +
''RubyDung'', short for "Rubylands Dungeon Game",<ref>{{tweet|notch|1019752622947950592|Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head.|July 18, 2018}}</ref> was a ''Dwarf Fortress''-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering ''[[Infiniminer]]'', Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,<ref>https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_</ref> and code and art from ''RubyDung'' was reused to create ''Minecraft''.
|
 
| Game developer (''Minecraft'' Pocket Edition)
 
|
 
| Wasting time<ref>{{tweet|_tomcc}}</ref>
 
| {{tweet|_tomcc}}
 
| Previously worked on Cobalt's game engine.
 
   
  +
=====''Zombie Town''=====
|-
 
  +
{{main|Zombie Town}}
! scope="row" | [[Poi Poi Chen]]
 
  +
''Zombie Town'' was a ''GTA: Chinatown Wars''-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, ''Left 4k Dead''. The game was never completed, but Notch later reused its character models and textures for the player character in ''Minecraft''.
|
 
| Artist (Scrolls)
 
|
 
|
 
| {{tweet|PoiPoiChen}}
 
|
 
   
  +
==Employees==
|-
 
  +
{{update|New Mojang Avatar, needs to be checked if staff are still employed|section=Section mode|innacurate=Specificator|nocat=Category supressor}}
! scope="row" | [[Nasim Derakhshan]]
 
|
 
| Customer support agent
 
|
 
|
 
|
 
|
 
   
  +
{{/Employees}}
|-
 
! scope="row" | [[Owen Hill|Owen ''<nowiki>'Bopogamel'</nowiki>'' Hill]]
 
|
 
| Chief word officer
 
|
 
|
 
| {{tweet|Bopogamel}}
 
| Former PC Gamer web editor.
 
   
  +
==Office tour==
|-
 
  +
<div style="text-align:center">{{yt|cBFC8xdenDA}}</div>
! scope="row" | [[Ryan Holtz|Ryan ''<nowiki>'TheMogMiner'</nowiki>'' Holtz]]<ref name="searge and moogle">https://www.youtube.com/watch?v=ttBSiK01Mdg&t=26m34s</ref>
 
|
 
| Game developer (''Minecraft'' Computer Edition, rendering engine)
 
|
 
|
 
| {{tweet|TheMogMiner}}
 
| Previously worked on Scaleform
 
   
  +
==Gallery ==
|-
 
  +
===Logos===
! scope="row" | [[Lisa Kempe]]
 
  +
====Wordmarks====
|
 
  +
<gallery>
| Customer support agent
 
  +
File:Mojang Revision 1.svg|Mojang's wordmark logo from 2011 to 2013.
|
 
  +
File:Mojang.svg|Mojang's wordmark logo from 2013 to 2020.
|
 
  +
File:Mojang Studios.png|Mojang Studios' current wordmark logo.
|
 
  +
File:Mojang Studios Black.png|Mojang Studios' current alternative wordmark logo.
|
 
  +
</gallery>
   
  +
====Icons====
|-
 
  +
<gallery>
! scope="row" | [[Anna Klingberg]]
 
  +
File:Mojang Studios logo.svg|Mojang Studios' current stacked logo.
|
 
  +
File:Mojang logo.svg|Mojang's logo from 2013 to 2020.
| Customer support agent
 
  +
File:TeamMojang logo.png|The Mojang logo that was once used on their YouTube channel TeamMojang.
|
 
  +
File:Mojang logo Revision 0.svg|Mojang's logo from 2011 to 2013.
|
 
  +
File:Mojang Specifications logo.jpg|Mojang Specifications logo, from 2009 to 2011.
|
 
  +
File:Mojang Support logo.png|Mojang Support logo.
|
 
  +
File:Mojang Status logo.png|Mojang Status logo.
  +
File:Mojira logo 2020 updated.png|Mojang [[bug tracker]] logo.
  +
File:Mojira logo 2020.png|Old Mojang bug tracker logo from 2020.
  +
File:Mojira logo.png|Mojang bug tracker logo prior to 2020.
  +
File:Mojang logo Pride.png|Mojang's Pride logo.
  +
</gallery>
   
  +
====Splash screen logos====
|-
 
  +
<gallery>
! scope="row" | [[David Marby]]<ref>{{tweet|carlmanneh|465821753445720064}}</ref>
 
  +
BitSeven Productions.png|Before Mojang, [[Markus Persson]] called his studio "BitSeven Productions".<ref>http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP</ref>
|
 
  +
0x10c Mojang Logo.png|Mojang logo that was featured in the cancelled game [[0x10c|''0x10<sup>c</sup>'']].
| Developer
 
  +
Mojang Specifications.png|Mojang Specifications logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] until [[Java Edition Beta 1.3|Beta 1.3]].
|
 
  +
Mojang Revision 0.png|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]].
|
 
  +
Mojang Revision 1.svg|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]).
| {{tweet|DMarby}}
 
  +
Mojang.svg|Mojang logo splash screen for ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
|
 
  +
Mojang (Minecraft 3D).png|Mojang logo splash screen used in ''Java Edition 3D Shareware v1.34''.
  +
Mojang Logo (Minecraft 3D).mp4|Mojang logo splash screen used in ''Java Edition 3D Shareware v1.34'' (Animated with sound).
  +
File:Splash2020.png|Current Mojang Studios splash screen for ''Minecraft: Java Edition'', from [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
  +
Mojang Studios.mp4|Mojang Studios' animated splash screen with sound for ''Minecraft Dungeons''.
  +
Mojang Studios Logo anim.gif|Mojang Studios' animated logo.
  +
</gallery>
   
  +
====Capes====
|-
 
  +
<gallery>
! scope="row" | [[Jonas Mårtensson]]<ref>https://mojang.com/2013/10/mojang-invents-cloning-technology/</ref>
 
  +
File:Mojang Classic Cape.png|The Mojang [[cape]] from 2010 to 2015.
|
 
  +
File:Mojang Cape.png|The Mojang cape from 2015 to 2021.
| Vice president
 
  +
File:Mojang Studios Cape.png|The current Mojang Studios cape.
|
 
  +
</gallery>
|
 
| {{tweet|maartensson}}
 
| Carl Manneh's twin brother.
 
   
  +
====Other====
|-
 
  +
<gallery>
! scope="row" | [[Amir Moulavi]]
 
  +
Mojang Support.png|The Mojang logo used on the support page.
|
 
  +
Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.<ref>[https://web.archive.org/web/20131207120715/https://minecraft.net/images/realms/footer-mojang-logo.png Archived image]</ref>
| ''Minecraft Realms'' lead developer
 
  +
Mojang footer.png|The Mojang’s old footer logo.
|
 
  +
Mojang footer Revision 1.png|Mojang's footer logo before 2013.
|
 
  +
Notch Business Card 1.png|The Mojang logo on Notch's business card from 2009.
| {{tweet|mamirm}}
 
  +
Notch Business Card 2.png|Another version.
|
 
  +
New Mojang Logo.png|The 2013 logo.
 
  +
Mojang 2013 Logo.png|The 2013 logo.
|-
 
  +
Mojang Space Logo.jpg|An unused space-themed design.
! scope="row" | [[Hampus Nilsson]]
 
  +
</gallery>
|
 
| Customer support agent
 
|
 
|
 
|
 
|
 
 
|-
 
! scope="row" | [[Martin Odhelius]]
 
|
 
| Web developer
 
|
 
|
 
| {{tweet|modhelius}}
 
|
 
 
|-
 
! scope="row" | [[Jonatan Pöljö|Jonatan ''<nowiki>'eldrone'</nowiki>'' Pöljö]]
 
|
 
| Artist
 
|
 
|
 
| {{tweet|eldrone}}
 
|
 
 
|-
 
! scope="row" | [[Tomas Sommar]]
 
|
 
| Web developer
 
|
 
|
 
| {{tweet|tomassommar}}
 
|
 
 
|-
 
! scope="row" | [[Michael Stoyke|Michael ''<nowiki>'Searge'</nowiki>'' Stoyke]]<ref name="searge and moogle"/>
 
|
 
| Game developer (Minecraft)
 
|
 
|
 
| {{tweet|SeargeDP}}
 
| Founder of the Minecraft Coder Pack (MCP)
 
 
|-
 
! scope="row" | [[Aleksandra Zajac]]
 
|
 
| Customer support agent
 
|
 
|
 
| {{tweet|MissMarzenia}}
 
|
 
 
|-
 
! Name
 
! Avatar
 
! Position:<br>help.mojang.com<ref name="mojang-employees"/><br>mojang.com/about<ref name="mojang-about"/>
 
! Favorite games
 
! Special talent
 
! Twitter
 
! About: Mojang AB: Employees<ref name="about" group="note"/>
 
|}
 
 
=== Contractors ===
 
 
{| class="wikitable" width="100%"
 
! Name
 
! Task
 
! Twitter
 
! Notes
 
 
|-
 
! scope="row" | [[57Digital]]
 
| Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the official Minecraft Skin Studio.
 
| {{tweet|57digital}}
 
| Jamie Chapman and Luke Dixon
 
 
|-
 
! scope="row" | [[Nikolaj Nyholm]]
 
| Has assisted Mojang with their early business development.
 
| {{tweet|nikolaj}}
 
|
 
 
|-
 
! scope="row" | [[Daniel Rosenfeld|Daniel ''<nowiki>'C418'</nowiki>'' Rosenfeld]]
 
| Making the music and sounds for ''Minecraft'' and ''0x10<sup>c</sup>''.
 
| {{tweet|C418}}
 
| Has high self-esteem!
 
 
|-
 
! scope="row" | [[Paul Spooner]]
 
| Assisted with the development of ''Minecraft'''s trees.
 
| {{tweet|dudecon}}
 
|
 
 
|-
 
! scope="row" | [[Kristoffer Zetterstrand]]
 
| Made the [[paintings]] for ''Minecraft''.
 
| {{tweet|Zetterstrand}}
 
| The subject of a [[wikipedia:Kristoffer Zetterstrand|Wikipedia article]], and Notch is his brother-in-law!
 
 
|}
 
 
=== Former employees ===
 
 
{| class="wikitable" width="100%"
 
! Name
 
! Avatar
 
! Position
 
! Twitter
 
! Notes
 
 
|-
 
! scope="row" | [[Markus Persson|Markus ''<nowiki>'Notch'</nowiki>'' Persson]]
 
| [[File:Notchy.png|125px]]
 
| Founder of Mojang, creator of ''Minecraft''<br>Game developer
 
| {{tweet|notch}}
 
| Minecraft is the brainchild of Markus Persson. Rumors have it that he programmed it during a power outage in the summer of 1812 while he was carrying infants out of a burning church which was built on the back of a giant opossum. Also he is 11'6" tall and glows in the dark.<ref group="note">This was from "About", then "Minecraft", on the same page as the others.</ref> Used to have a great hat, gave it away, now has a new hat.
 
His beard has been shaved for charity.<ref>http://www.mojang.com/2013/03/we-raised-more-than-500000-notchs-beard-is-shaved/</ref>
 
 
1. Enjoy games<br>
 
2. Pick up programming<br>
 
3. ????<br>
 
4. Profit<br> <!--See the references before you remove this. This is from the "About" and "Minecraft" pages.-->
 
|-
 
! scope="row" | [[Anton Albiin]]
 
|
 
| Customer support agent
 
| {{tweet|EttGlasVatten}}
 
|
 
 
|-
 
! scope="row" | [[Hayden Scott-Baron|Hayden ''<nowiki>'Dock'</nowiki>'' Scott-Baron]]<ref>http://notch.tumblr.com/post/295397619/the-minecraft-artist-is-dock</ref><ref>http://notch.tumblr.com/post/372279446/dock-is-no-longer-involved-with-the-project</ref>
 
|
 
| Artist
 
| {{tweet|Docky}}
 
| Joined in December 2009, but left shortly after in February 2010 due to work-related issues.
 
 
|-
 
! scope="row" | [[Nathan Gilbert|Nathan ''<nowiki>'Tahg'</nowiki>'' Gilbert]]<ref name=bukkit/><ref>{{tweet|tahgtahv|230343513143918592}}</ref>
 
|
 
| Minecraft server development
 
| {{tweet|tahgtahv}}
 
| Former member of the [[Bukkit]] team.
 
 
|-
 
! scope="row" | [[Linn Hultman]]
 
|
 
| Office manager
 
| {{tweet|Linnsebumsan}}
 
| Was Notch's personal assistant.
 
 
|-
 
! scope="row" | [[Andreas Jörgensen|Andreas ''<nowiki>'hideous'</nowiki>'' Jörgensen]]
 
|
 
| Customer support agent
 
| {{tweet|hideous_}}
 
|
 
 
|-
 
! scope="row" | [[Joe Liu]]
 
|
 
| Customer support agent
 
| {{tweet|JoeBleh}}
 
| Worked with Marc Watson at a previous job.
 
 
|-
 
! scope="row" | [[Warren Loo|Warren ''<nowiki>'EvilSeph'</nowiki>'' Loo]]<ref name=bukkit/><ref>{{tweet|EvilSeph|385537792794959872}}</ref>
 
| [[File:EvilSeph - Mojang avatar.png|125px]]
 
| Game developer
 
| {{tweet|EvilSeph}}
 
| Leader of the [[Bukkit]] team.
 
 
|-
 
! scope="row" | [[Mike Till|Mike ''<nowiki>'ClayHero'</nowiki>'' Till]]
 
|
 
| Customer support agent
 
| {{tweet|E_Claymore}}
 
| Worked with Marc Watson at a previous job.
 
|}
 
 
== Other games ==
 
 
=== ''Scrolls'' ===
 
 
[[File:Scrolls.png|right|thumb|200px|''Scrolls'']]
 
 
''Scrolls'' is another Mojang game which was first conceived and developed by [[Jakob Porsér]].<ref>http://www.scrolls.com</ref> Its lead designer is now [[Måns Olson]] and its production manager is [[Henrik Pettersson]].<ref>http://scrollsdev.tumblr.com/post/75801791192/team-changes</ref> Announced on March 2, 2011,<ref>http://mojang.com/2011/03/02/introducing-our-new-game-scrolls</ref> it aims to combine elements from trading card games and traditional board game in the strategy genre. The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.<ref>http://scrolls.com/2012/07/ready-set-alpha</ref> It then hit beta on June 3, 2013<ref>http://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale</ref> since when it is purchasable at a discounted price. Its full release date is unknown yet.
 
 
In August 2011, Mojang was threatened with legal action by the legal team representing [[wikipedia:ZeniMax Media|ZeniMax Media]], with the accusation being that the title "''Scrolls''" infringes on the ''[[wikipedia:The Elder Scrolls|The Elder Scrolls]]'' trademark, a series of role-playing video games published by [[wikipedia:Bethesda Softworks|Bethesda Softworks]] (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,<ref>{{tweet|notch|126196998826242048}}</ref> and one employee described the outcome as "the court saw it from our side". No further action will be taken against Mojang, and the name, "Scrolls" will remain.
 
{{-}}
 
 
=== ''Cobalt'' ===
 
[[File:Cobalt.png|right|thumb|200px|''Cobalt'']]
 
 
''Cobalt'' is a game developed by [http://www.oxeyegames.com Oxeye Game Studio] and published by Mojang.
 
Cobalt is an action game of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!"
 
Cobalt is written in [[wikipedia:Lua (programming language)|Lua]] and will be released for [[wikipedia:Windows|Windows]], [[wikipedia:Mac|Mac]] and [[wikipedia:Linux|Linux]] this autumn, although it will be released for Windows first.<ref>http://mojang.com/games</ref>
 
 
Cobalt Theme Song:
 
[[File:Cobalt Menu Music.ogg]]
 
 
=== ''0x10<sup>c</sup>'' ===
 
[[File:0x10c.png|right|thumb|200px|''0x10<sup>c</sup>'']]
 
 
Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future on March 2012. On April Fools' Day, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>http://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html</ref> However, the gameplay elements remained true and on April 4, Mojang revealed [http://0x10c.com/ ''0x10<sup>c</sup>''] as a space sandbox title.<ref>http://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c</ref> It was eventually archived by Notch, as he didn't have the inspiration any more.
 
 
{{-}}
 
 
== Office tour ==
 
 
<div style="text-align:center">{{yt|cBFC8xdenDA}}</div>
 
 
== Gallery ==
 
   
  +
===Employees===
 
<gallery>
 
<gallery>
File:Mojang logo.svg | Mojang's current logo.
+
File:Mojang Blizzard.jpg|The M Team, working hard to make games.
File:Mojang logo old.svg | Mojang's old logo.
+
File:Mojang creeper shirts.jpg|Mojang's employees, in their Minecraft suits.
File:Mojang support logo.png | Mojang's support logo
+
File:Mojang fighting.jpg|An average day at the office.
  +
File:JebNotchFight.jpg|Another average day at the office.
File:Mojang support page logo.png|The Mojang logo used on the support page
 
File:Mojang footer logo.png | The Mojang footer logo.
+
File:Boxhead1.jpg|The average ''Minecraft'' developer.
  +
JakobIRL.png|JahKob in real life.
File:Mojang footer logo old.png| The old Mojang footer logo.
 
  +
JebIRL.png|Jeb in real life.
File:Footer-mojang-logo.png | The footer logo used on the Minecraft Realms website<ref>https://minecraft.net/images/realms/footer-mojang-logo.png</ref>
 
  +
JunkboyIRL.png|Junkboy in real life.
File:Mojang Logo 1.png | The first Mojang Specifications logo.
 
File:Mojang Logo Old.png | The Old Mojang logo splash image For Minecraft.
+
Mojang friday.jpg|Working hard in Mojang.
  +
MojangAtWork.jpg|Mojang, doing their work.
File:Old mojang logo splash screen.png| Mojang logo splash image used in Minecraft from [[Version history/Beta#1.3|Beta 1.3]] to [[Adventure Update|Beta 1.8]].
 
  +
MojangTrophies.jpg|Mojang's trophy wall.
File:Old Mojang logo-minecraft spash.svg| Splash image used in Minecraft from [[Adventure Update|Beta 1.8]] to [[Version history/Development versions#13w47a|13w47a]]. Still used on the Minecraft bug tracker.
 
  +
ClassicShirt.jpg|First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.
File:Mojang.svg | Current Mojang logo splash image for Minecraft.
 
File:Mojang 0x10c Logo.jpg | The Mojang logo that was featured in ''0x10<sup>c</sup>''.
+
Mojang moving out.jpg|Mojang prepares for their move to a larger facility.
  +
Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.<ref>{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}</ref>
File:Mojang logo-youtube.png | The Mojang logo used on their YouTube channel TeamMojang.
 
  +
Mojang team Pax display RubberNinja.png|Mojang Pax display.<ref>{{tweet|dinner|241726943240785920|The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax.|August 31, 2012}}</ref>
File:Mojang Blizzard.jpg | The M Team, working hard to make games.
 
  +
Mojang oil paintings staff.jpg|Oil paintings of most of the Mojang employees.<ref>{{tweet|notch|292254246756294656|We've got awesome oil paintings of most employees now!|January 18, 2013}}</ref>
File:Mojang creeper shirts.jpg | Mojang's employees, in their Mojang suits.
 
  +
Mojang mojam -very prepared-.jpg|Mojang's preparations for [[Mojam]].<ref>{{tweet|dinner|304647396711886849|We're very prepared for Mojam.|February 21, 2013}}</ref>
File:Mojang fighting.jpg | An average day at the office.
 
  +
Mojang ballpit.jpg|The Mojang support team hanging out in the ball pit.<ref>{{tweet|Marc_IRL|347017493723901952|Meanwhile, at Mojang Support|June 18, 2013}}</ref>
File:JebNotchFight.jpg | Another average day at the office.
 
  +
3D Shareware Mojang Team.png|The developer cast of Minecraft in [[Java Edition 3D Shareware v1.34]].
File:MojangCloak.PNG | The [[Capes|Mojang Cape]].
 
  +
Minecraftthumb.png|A compilation of several employees' old Mojang avatars.
File:Boxhead1.jpg | The average ''Minecraft'' developer.
 
File:JakobIRL.png | JahKob in real life.
 
File:JebIRL.png | Jeb in real life.
 
File:JunkboyIRL.png | Junkboy in real life.
 
File:Mojang friday.jpg | Working hard in Mojang.
 
File:290111993.jpg | Mojang, doing their work.
 
File:290122125.jpg | Mojang's trophy wall.
 
File:ClassicShirt.JPG | First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.
 
File:Mojang moving out.jpg | Mojang prepares for their move to a larger facility.
 
File:Mojang office griefers.jpg| Mojang building directory board with a note from some griefers<ref>{{tweet|junk|240502439965491200}}</ref>
 
File:Mojang team Pax display RubberNinja.png| Mojang Pax display.<ref>{{tweet|dinner|241726943240785920}}</ref>
 
File:Mojang oil paintings staff.jpg| Oil paintings of most of the Mojang employees.<ref>{{tweet|notch|292254246756294656}}</ref>
 
File:Mojang mojam -very prepared-.jpg| Mojang's preparations for [[Mojam]]<ref>{{tweet|dinner|304647396711886849}}</ref>
 
File:Mojang_ballpit.jpg | The Mojang support team hanging out in the ball pit.<ref>{{tweet|Marc_IRL|347017493723901952}}</ref>
 
 
</gallery>
 
</gallery>
   
== Notes ==
+
==Notes==
  +
{{fnlist}}
 
<references group="note" />
 
 
== References ==
 
   
  +
==References==
 
{{Reflist|2}}
 
{{Reflist|2}}
   
== External links ==
+
==External links==
  +
* [https://minecraft.net/ Official website]
 
  +
{{Official resources}}
* [http://www.mojang.com/ Official site]
 
  +
{{Employees}}
 
{{Mojang}}
 
{{Minecraft}}
 
   
[[Category:Mojang AB| ]]
+
[[Category:Mojang Studios| ]]
 
[[Category:Community]]
 
[[Category:Community]]
   
[[de:Mojang AB]]
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[[cs:Mojang Studios]]
[[es:Mojang AB]]
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[[de:Mojang Studios]]
[[fr:Mojang AB]]
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[[el:Mojang Studios]]
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[[es:Mojang Studios]]
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[[fr:Mojang Studios]]
 
[[hu:Mojang AB]]
 
[[hu:Mojang AB]]
[[ja:Mojang AB]]
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[[it:Mojang Studios]]
[[ko:모장]]
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[[ja:Mojang Studios]]
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[[ko:Mojang Studios]]
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[[lzh:魔贊社]]
 
[[nl:Mojang AB]]
 
[[nl:Mojang AB]]
[[pl:Mojang AB]]
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[[pl:Mojang Studios]]
[[pt-br:Mojang AB]]
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[[pt:Mojang Studios]]
[[ru:Mojang AB]]
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[[ru:Mojang Studios]]
[[zh:Mojang AB]]
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[[tr:Mojang AB]]
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[[uk:Mojang Studios]]
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[[zh:Mojang Studios]]

Latest revision as of 19:39, 20 February 2024

Mojang Studios is a first-party game developers for Xbox Game Studios. It is primarily known for the creation and development of Minecraft. Located in multiple locations around the world, Mojang Studios has 713 employees.

Mojang Studios' animated logo made out of "Mojangs".ref name="Minecraft Boss Prom

Locations

Mojang Studios in Stockholm is the home office of the larger Minecraft studio and is where the decisions regarding the Minecraft franchise are made. Mojang Studios also includes satellite offices in Tokyo, Japan, Shanghai, China, London, United Kingdom, and Redmond, Washington, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO Jonas Mårtensson [1] Matt Booty, the former CVP of Minecraft, was promoted to the CVP of Xbox Game Studios and reports to Phil Spencer, who is the Executive Vice President of Microsoft's gaming division.[2]

The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Minecraft Education is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.[3]

Games

Minecraft games

Other games

Caller's Bane

Callers Bane

Current logo for Caller's Bane

Scrolls

Previous logo before the name change to Caller's Bane.

Main Wiki: Caller's Bane Wiki

Caller's Bane (originally known as Scrolls) is a Mojang game which was first conceived and developed by Jakob Porsér,[4] with Måns Olson and Henrik Pettersson joining later on.[5] Announced on March 2, 2011,[6] it aims to combine elements from trading card games and traditional board games in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[7] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.

The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.[8] It then hit beta on June 3, 2013[9] since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,[10] but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development".[11] Servers for the game didn’t shut down, however, until February 13, 2018.[12]

On June 20, 2018, it was announced that the game would be released for free, along with changing the name from Scrolls to Caller's Bane.[13]

Cobalt

Cobalt (game)

Main Wiki: Cobalt Wiki

Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011,[14] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.

Cobalt is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.[15][16] On August 20, 2013, Cobalt was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[17]

Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[18] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[19]

Cobalt W.A.S.D.
Cobalt WASD

Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[20]

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[21]

Crown and Council

CrownAndCouncil

Crown and Council is a casual strategy game fully created by Henrik Pettersson.[22] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[23][24] There are 75 maps, with additional maps being procedurally generated.[25]

He originally said he planned on continuing working on the game to fix bugs and add features.[26] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[27]

Game jam games

Catacomb Snatch
Catacomb Snatch

Main Wiki: Catacomb Snatch Wiki

Catacomb Snatch is a game developed by Mojang as part of the first annual Mojam charity event, which took place on February 17, 2012 and lasted for 60 hours.[28] During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.[29]

The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.[30] The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.

Catacomb Snatch features a soundtrack created by C418 in collaboration with artist Anosou, or Mattias Häggström Gerdt,[31] who also created the music for Cobalt. The game can be downloaded and played for free here.

Nuclear Pizza War

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Endless Nuclear Kittens

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Battle Frogs

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Docktor

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Healthcare Evolved

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Snake Oil Stanley

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Unreleased games

0x10c
0x10c
Main article: 0x10c

Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[32] However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.[33]

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[34] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[35]

On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[36]

Brickcraft
Main article: Brickcraft

From September 5, 2011[37] to July 19, 2012, Mojang was co-developing a video game titled Brickcraft (codenamed Project Rex Kwon Do) alongside The Lego Group. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[38] Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as Minecraft "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".[39]

RubyDung
Main article: RubyDung

RubyDung, short for "Rubylands Dungeon Game",[40] was a Dwarf Fortress-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering Infiniminer, Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,[41] and code and art from RubyDung was reused to create Minecraft.

Zombie Town
Main article: Zombie Town

Zombie Town was a GTA: Chinatown Wars-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, Left 4k Dead. The game was never completed, but Notch later reused its character models and textures for the player character in Minecraft.

Employees

Clock JE3
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Please update this section to reflect recent updates or newly available information.
Reason: New Mojang Avatar, needs to be checked if staff are still employed

Current employees

Game developers

Name Icon/Avatar Position X
Nathan 'Dinnerbone' Adams[42] Nathan Adams Mojang avatar Technical director (Minecraft: Java Edition) @Dinnerbone
Garrett Allen GarrettAllen Game developer (Minecraft: Education Edition)
Cristina Anderca CristinaAnderca mojavatar Creative writer
Mark Andersen Game developer
Pouya Ashraf Game developer
Samuel Åberg Samuel Aberg Lead sound designer @slamp0000
Sandra Bornemark Launcher developer
Jens 'Jeb' Bergensten[43] Jens Bergensten Mojang avatar Chief creative officer (Minecraft, Cobalt and Minecraft Dungeons) @jeb_
Bartosz Bok Bartosz Bok Game developer (Java Edition) @0x00716F62
Niklas 'BarneyBear' Börestam Niklas Börestam Lead game developer (Minecraft Dungeons)
Erik 'Grum' Broes[42] Mojavatar grum Game developer @_grum
Juan Buis UX writer @juanbuis
Johannes Busch Game developer
Jason Cahill Technical director (Minecraft)
Principal engineering architect (Education Edition)
Vince Curley Technical director
David Dalström DavidDalström Game developer (Minecraft)
Senior development manager
@dalstrom
Sofia Dankis SofiaDankis mojavatar Creative writer
Issac Dayton Game developer (Minecraft)
Matthew 'Moesh' Dryden MatthewDrydenAvatar QA specialist (Java Edition) @HeartlessMoesh
Steve Enos SteveEnos Game designer (Minecraft)
Henning Erlandsen HenningErlandsen Game developer
Jonathan Gallina JonathanGalina Lead user experience designer
Laura de Llorens Garcia LauradeLlorensGarcia Game developer @PremsterL
Matthew Gatland Game developer (Java Edition) @mgatland
Georgii 'fry' Gavrichev Georgii Gavrichev Game developer @fry_su
Chad George ChadGeorge Game developer
Bjarni Gudmundsson Game developer
Zackarias Gustavsson Game developer
QA engineer
Mikael 'Slicedlime' Hedberg Slicedlime Twitter avatar Lead game developer @slicedlime
Mårten Helander MartenHelanderIRL Game developer (Minecraft Dungeons)
Peter Hont PeterHont Sound designer
Kelsey Howard KelseyHoward Narrative designer (Minecraft Dungeons)
Felix 'Xilefian' Jones Felix's Minecraft skin Tech lead for Bedrock gameplay @Xilefian
Nilay Karaoglu NilayKaraoglu Game developer (Java Edition)
Rasmus Källqvist Launcher developer @RasmusKallqvist
Jonas Keating Principal development manager (Minecraft)
Kirstoffer Kobosko Game developer
Oleg 'Volgar' Kozitsyn OlegKozitsynAvatar User experience development lead @Volgar
Piotr Kundu PiotrKundu Launcher developer @piotrkundu
Agnes 'LadyAgnes' Larsson[44] AgnesLarssonNewMojangAvatar Lead game developer (Minecraft) @_LadyAgnes
Craig 'Ledski' Leigh Principle Design director (Minecraft) @Ledskii
Michael Malmqvist Launcher developer
Jeff McKune Principal Engineering Manager (Minecraft) @tinyjeffmck
Haronid Moncivais Senior development lead (Education Edition)
Lucas Morales LucasMorales Launcher developer @lucaslsf
Petr 'peterix' Mrázek Petr Mrázek Launcher developer @peterixxx
Torfi Olafsson TorfiOlafsson Creative director @torfiFrans
Måns Olson Mans - Mojang avatar Game developer (Java Edition and Minecraft Dungeons) @MansOlson
Alexander Östman Game developer @Badgerisi
Tod Pang Game designer
Anna Päärni User experience developer
Brandon 'kingbdogz' Pearce BrandonPearce Game developer (Minecraft) @kingbdogz
Oskar Pedersen User experience developer
Wes Pesetti Game developer
Cole Phillips ColePhillips Game designer (Education Edition)
Hector Pineda Game developer
Rob Poerschke Lead game designer @RobPoerschke
Paulo Ragonha Paulo Ragonha User experience development lead @pirelenito
Eric Rehmeyer Game developer
Jakob Ryden JakobRyden Technical Lead @jakobbohem
Lawrence Sanchez II Lead game developer (Minecraft)
Alexander Sandor Game developer
Cory 'Cojomax99' Scheviak CoryScheviakIRL Game developer (Minecraft and Minecraft Dungeons) @cojomax99
Paul Schierman Paulschierman Game developer
Jin Shin User experience designer (Minecraft)
Jake Shirley JakeShirley Game developer (Minecraft) @jakeshirley
Billy Sjöberg BillySjöberg Game developer (Java Edition) @billyballong
Michael Stagnitta MichaelStagnitta Game designer (Minecraft)
Craig Steyn Game developer @CraigSteyn
Michael 'Searge' Stoyke[45] Michael Stoyke Mojang avatar Game developer @SeargeDP
Adrian Toncean AdrianTonceanIRL Game developer (Minecraft Dungeons) @adrianton3
Alexander Torstling Alexander Torstling Game developer (Minecraft) @atorstling
Rostislav Trifonov RostislavTrifonov Sound designer (Minecraft Dungeons) @RostislavSound
Niclas Unnervik Game developer
Arthur 'Art' Usher ArthurUsher Game designer
Nir 'Ulraf' Vaknin NirVaknin Game developer @_ulraf_
Robin Vincent RobinVincent Lead game designer
James Yarrow Lead game developer
Jifeng Zhang Jifeng Zhang Technical director @zjfroot

Artists

Name Icon/Avatar Position X
Torbjorn Allard TorbjornAllard Technical artist @TorbjornAllard
Michael Apolis MichaelApolis Art lead (Minecraft Earth)
Johan Aronson JohanAronsonAvatar Art director @JohanAronson
Kirk Barnett Senior pixel artist (Minecraft)
Daniel Bjorkeförs DanielBjorkeforsIRL Art lead (Minecraft Dungeons)
Jasper 'Jappa' Boerstra JAPPA twitter Graphic artist @JasperBoerstra
Jan Cariaga JanCariaga Senior concept artist
Joel Garvin JoelGarvin Art lead @joelgarvin3d
Mattis 'BombBoy' Grahm Mattis - Mojang avatar Graphic artist (Caller’s Bane) @BomuBoi
Christine Gutiérrez ChristineGutiérrez Design lead (Minecraft)
Jesper Hallin JesperHallin 3D Artist
Motion graphic designer
@JesperHallin
Lisa Hazen Lead technical artist (Minecraft)
Martin Johansson Art director
Markus Karlsson Graphic designer
Sarah Kisor SarahKisor Lead 3D artist (Minecraft Earth)
Sherin Kwan SherinKwan Product designer
Ninni Landin NinniLandin Art director @ninnilandin
Ola Lanteli Art director
Débora Martins Product designer
Michael Neumann MichaelNeumann Senior UI artist
Chris Nordgren ChrisNordgrenMojangAvatar Visual effects artist / 3D artist (Minecraft Dungeons) @ChrisNordgren
Wiktor Persson WiktorPersson Graphic designer
Kim Petersen KimPetersen Motion graphics designer
Dylan Piepenbrok DylanPiepenbrok Technical artist
Morten 'MortMort' Rasmussen MortenRasmussenAvatar 3D artist @MortMort_
Mariana Salimena MarianaSalimenaAvatar Concept artist @cookiecat_9
Ryan Sand Art lead
Peter Sheff PeterSheff 3D artist (Minecraft Earth) @PeterSheff
Telemachus Stavropoulos Art lead
Amanda Strom AmandaStröm Product designing lead
Brendan 'Sully' Sullivan 3D artist @artofsully
Seung Sung Social media art lead
Filip Thoms FilipThoms Product designer
Markus 'Junkboy' Toivonen[43] MarkusToivonenAvatar Art director @jnkboy
Richard Worley RichardWorley UI artist
Chi Wong ChiWong 3D artist @wChiwi
Andy Zibits AndyZibits Principal art director (Minecraft)

Marketplace development

Name Position X
Quinn Richter Partner program manager @quinnrichter
Todd Stevens Director of partner management

Release management

Name Icon/Avatar Position X
David Fries JDavidFries Release management lead @JDavidFries
Josh Mulanax JoshMulanax Release manager (Minecraft, Minecraft Earth) @JORAX79

Software/system development

Name Icon/Avatar Position X
Ayannah Adegeye AyannahAdegeye Software engineer (Minecraft, gameplay systems)
Rob Austin Senior software development engineer (Minecraft)
Pär Axelsson Pär Axelsson Service software engineer @paera
Maxime Bouchez Lead software developer (Minecraft)
Jason Burch Software engineer (Minecraft)
Bill Carlson BillCarlson Lead software engineer (Minecraft)
David Carlton DavidCarltonAvatar Software developer (Minecraft) @CornerHardMC
Stacy Chen Service software engineer
Guillaume Chenadec GuillaumeChenadec
Anthony Cloudy Software developer (Minecraft)
John Copic Senior software engineering lead (Minecraft)
David Cowan DavidCowanAvatar Senior software engineer (Minecraft) @Hexland
Nicholas Curtis Software developer (Minecraft)
Joshua Davis
Danila Dergachev DanilaDergachev Software development consultant
Curtis Eichner CurtisEichner Software engineer (Minecraft)
Katie Ellison KatieEllisonAvatar Engineering program manager @kdellison
Elijah Emerson ElijahEmerson Senior software engineer (Minecraft)
A.J. Fairfield Software developer (Minecraft)
Don Frazier II Service software engineer
Mike Frost MikeFrost Senior software engineering manager
Petter Gisslen PetterGisslen Service software engineer
Henry Golding Principal software architect (Minecraft)
Mark Grinols MarkGrinols Senior engineering lead
Khaleel Harper KhaleelHarper Service software engineer
Matt Hawley Service developer
Fanny Herrera FannyHererra Principal software engineering lead (Minecraft)
Andy 'Needsmoreclever' Hill AndyHill Software engineer (Minecraft, RenderDragon) @needsmoreclever
Zane Hintzman ZaneHintzman Software engineer (Minecraft)
Jonathan Hoof Senior software development engineer (Minecraft)
Declan Hopkins DeclanHopkinsAvatar Software engineer (Minecraft) @Dooskington
Dom Humphrey Software architect
Robert Hunt Software developer (Minecraft)
Maksim Ivanov MaksimIvanov Service softare engineer
Eric Johnston EricJohnston Software engineer (Minecraft)
Maria Katsourani Service software engineer
Radha Kotamarti RadhaKotamarti Senior networking software engineer (Minecraft)
Emily Koykka Software engineer (Minecraft)
Tyler Laing Senior lead software engineer
Anders Martini Service software engineer
Dan Mauk DanMauk Software engineer (Minecraft)
Michael McGrath MichaelMcGrath Senior software engineer (Minecraft)
Gary McLaughlin GaryMcLaughlin
Chad Meyers ChadMeyers Software engineer
Drew Okenfuss Software engineer (Education Edition) @ProfessorOkie
Adrian Orszulak AdrianOrszulak Software engineer (Minecraft)
Jeff Ott Platform engineer (Minecraft)
Shane Pierce System engineer
Dan Posluns DanPosluns Senior software engineering lead (Minecraft) @danposluns
Ryan Rae Software developer (Minecraft)
Robert Sanchez Software engineer
Tristan Schneider Software engineer (Education Edition)
Michael Scott Principal software engineer (Minecraft)
John Seghers JohnSeghers Principal lead software development engineer (Minecraft)
Michael Seydl MichaelSeydl Principal software engineer
Jaafer Sheriff JaaferSheriff Graphics engineer (Minecraft)
Yash Shroff Software development engineer (Minecraft)
Kristin Siu Software developer (Minecraft)
Robert Sjödahl Robertsjodahl Lead system engineer @robertsjodahl
Greg Snook GregSnook Principal software engineering lead @greg_snook
Nathan Sosnovske NathanSosnovske Service software engineer
Matt Staubus Software developer (Minecraft)
Mike Swartz MikeSwartz Service software engineer (Minecraft Marketplace)
Brian Trevethan Senior software engineer
Alex Troyer Software engineer (Minecraft)
Stefan Torstensson Service software engineer
Peter Wiest PeterWiest Principal software engineering lead
Aaron Woodward AaronWoodward Software engineer
Kari Whiteside KariWhiteside Software engineer (Minecraft)
Alexander Wilkinson Software developer (Minecraft)
Wenlan Yang WenlanYang Service software engineer

Content and community

Name Icon/Avatar Position X
Matthew Gartzke Gartzke 2021 Avatar Community manager (Minecraft, Minecraft Dungeons) @MattGartzke
Kristina Horner KristinaHorner Community program manager @kristinahorner
Joel Sasaki JoelSasaki Senior community manager @raijinn
Andreas Thomasson AndreasThomasson Content coordinator
Oskar Thysell OskarThysell mojavatar
Jay Wells Mega Spud twitter Community manager @mega_spud
Duncan Geere Duncan Geere Mojang avatar Writer @duncangeere

Realms development

Name Icon/Avatar Position X
Joel Bergman JoelBergman Lead Realms software engineer
Nicholas John Curtis Realms software engineer
Alexandre Pretto[46] Alexandre Pretto2 Realms software engineer @alexandrepretto
Nico Suc Realms developer

Business development

Name Icon/Avatar Position X
Gama Aguilar-Gamez GamaAguilarGamez Producer
Principal program manager
Jenny Ahnell JennyAhnell Senior brand producer @missjennyah
Siri Hoel Andersson Siri Hoel Office manager @SiriHoel
Charlotte Angantyr Project manager
Dom Arcamone DomArcamone Producer
Senior program manager (Minecraft)
Isabella Arningsmark Producer
Kristina Ashment Producer
Principal program manager (Minecraft Earth)
Josefina Axelsson Josefina Axelsson Mojang avatar Financial accountant @vitasparven
Joël Älveroth JoëlÄlveroth Office/Event manager
Sara Bach SaraBach Executive producer (Minecraft)
Todd Baldwin ToddBaldwin Producer
Senior engineering program manager (Minecraft)
Todd M. Baldwin Program manager
Isabella Balk Isabella Balk Office manager
Daniel Beasley DanielBeasley Business manager (Education Edition)
Adam Blänning Front desk
Marcus Bodin Producer
Bryan Bonham BryanBonham Program manager
Melissa Boone MelissaBoone Senior user researcher
Bob Brennecke Director of business development
Aaron Buckley Director (Minecraft Marketplace)
Vu Bui Vu Bui Chief media officer @vubui
Mike Carlson Chief technology officer
Roger Carpenter Executive producer (Minecraft)
Sarah Carton SarahCarton Media producer
Shoghi Cervantes Shoghi Real Life IT manager @shoghicp
Inga Chamberlain IngaChamberlain Business development manager
Annie Chenn Head of franchise operations
Helen Chiang[47] HelenChiang Head of Mojang Studios @Pr1ncessP1ggy
Bill Chism Data science and analytics engineering lead
Ryan Cooper Head of franchise production @RyanCooper
Sara Cornish SaraCornish Senior marketing manager (Education Edition) @s_nish
Tia Dalupan-Wong TiaDalupanWong Producer
Program manager (Minecraft)
Max Davidson Data science and analytics
Erin Decker Executive business administrator
Scott Dell'Osso ScottDellOsso Head of business and franchise growth
Carrie Doring CarrieDoring Producer
Senior program manager (Education Edition)
@carrisima
Jeanie DuMont Marketing director
Ludwig Edenbäck Human resources
Talent acquisition consultant
Gaylord Escalona Senior product marketing manager @Lorde_Glorde
Cesar Sima Falck IT manager
Sebastian Falk Producer
Thomas Feng ThomasFeng Producer
Technical program manager (China Edition)
Jessica Freeman JessicaFreeman Head of marketing
Abigail Gaddis AbigailGaddis Data science lead
Egil Gloersen Senior product marketing manager
Rebecca Gordius RebeccaGordius Global public relations manager @rebecca_yeun
Ani Grey AniGrey Business manager
Jerome Hagen JeromeHagen User research studio lead
Ellen Hahm EllenHahm Business development manager
Klas Hammarström KlasHammarström Production manager @klibb
Katy Hanson Executive business administrator
Katharina Hautz Head of creative production
Devarshi Hazarika DevarshiHazarika Senior business manager
Deanna Hearns Head of Minecraft Marketplace creator program and Minecraft Earth
Kelly Henckel Producer
Technical program manager (Minecraft)
Catherine Hendrix CatherineHendrix Program manager
Saher Hirji SaherHirji Director of business management
Shelia Ho SheliaHo Head of creative production
Senior office manager
Ulrika Hojgard Head of Studio
Travis Howland TravisHowland Head of China Edition
Director (Minecraft player experience)
Michelle Hua Director of business management
Owen 'Bopogamel' Jones Owen Jones Mojang avatar Director of creative communications @Bopogamel
Ulrika 'Maggan' Karlsson UlrikaKarlssonAvatar Human resources
Head of workplace experience
Lisa Kempe Lisa Kempe Producer (Minecraft events) @ohhilisa
Nick Ketter NickKetter Marketing manager @maroonblazer
Melinda Knight Producer
Principal program manager (Education Edition)
Kara Kono KaraKono Producer
Senior program manager (Minecraft)
Marina Kostesic Director of finance
Per Landin PerLandinAvatar Creative communications assistant @perlandin
David Lau Business manager
Eileen Lee EileenLee Senior business manager
Adam Lemcio Senior business program manager
Riccardo Lenzi Senior producer
Best Liang Producer
Sara Lidberg Producer
Project manager
Jaime Limón JaimeLimón Senior product marketing manager @MrLemon
Bill Lindell Business manager
Robin Linder Producer
Delilah Liu DelilahLiu Product marketing manager (China Edition and Minecraft China: Education Edition)
Lisa Liu Executive business administrator
Principal group engineering manager
Luis Liu Business manager
Justine Loong Producer
Project manager
Stephanie Louie StephanieLouie Business manager
Alice Löfgren AliceLöfgren Head of social media
Anna Lundgren AnnaLundgren Producer (Minecraft) @iAnna_na_na
Fergus Lynch FergusLynch Marketing director
Stefan Lyrmark StefanLyrmark Finance manager
Adele Major AdeleMajor Senior producer (Minecraft media and events) @missy__m
Georgia Marra Business manager
Anton Maslennikov AntonMaslennikov Marketing manager
Head of lifecycle marketing
Allison Matthews AllisonMatthews Executive producer (Education Edition)
Jonas Mårtensson[48] Jonas Mårtensson Executive strategy advisor @maartensson
Stephen McHugh StephenMcHugh Director of business management
Michael McManus MichaelMcManus Producer
Group program manager (Minecraft)
Jesse Merriam Executive producer (Minecraft)
Rebecca Miller Business manager
Pablo Morales User researcher
Micah Myerscough MicahMyerscough Producer
Senior program manager (Education Edition)
Hampus Nilsson Hampus Nilsson Producer
David Nisshagen DavidNisshagenAvatar Executive producer (Minecraft Dungeons) @DavidNisshagen
Yutaka Noma Country manager, Japan
Regan O’Leary ReganOLeary Director of global public relations
Julie Olden JulieOlden Senior program manager for diversity and inclusion @julieolden4
Josefin Olsson Producer on consumer products
Adrian Östergård Adrian Östergård Mojang avatar Producer (Java Edition) @adrian_ivl
Katie Penza KatiePenza Senior global marketing manager
Olle Personne OllePersonneIRL Producer
Carina Petersson Senior media producer
Deirdre Quarnstrom DeirdreQuarnstromAvatar Head of Minecraft Atlas @Deirdre206
Dennis Ries Executive producer
Evelina Rollfelt EvelinaRollfelt IT manager
Nathan Rose Producer
Senior project manager
Jeff Rivait JeffRivaitAvatar Global product marketing manager @JeffRVT
Francisco Rius FranciscoRuis Head of data science and analytics @franciscor
Marcus Rundström Producer
Maja Samuelsson Human resources @Majams
John Schork Global public relations manager
Audrey Searcy AudreySearcy Business manager
Hai Shi HaiShi Senior producer (Minecraft)
Bhrigu Shree BhriguShree Data science and analytics
Åsa Skogström ÅsaSkogström Producer
Alina Skripnik AlinaSkripnik Business manager
Director (Minecraft Marketplace)
Jeremy Snook JeremySnookAvatar Director of business development
Amy Stillion AmyStillion Chief of staff
DJ Stiner Producer
Senior program manager (Minecraft)
Annica Strand AnnicaStrandIRL Producer (Minecraft Dungeons)
Anita Sujarit Executive producer (Minecraft)
Nicolette Suraga Nicolette Suraga Senior producer @NicoletteSuraga
Kasia Swica KasiaSwica Senior lead program manager (Minecraft)
Eric Taylor EricTaylor Business manager @erwtaylor
Fredrik Telenius Executive producer (Minecraft and Minecraft Dungeons) @_b4njo
John Thornton Director of business planning
Susie Tinker Program manager (Education Edition)
Alen Voljevica Producer
Karim Walldén Karim Walldén Mojang avatar Head of strategic partnerships @dearkarim
Kayleen Walters KayleenWalters Head of partnerships and licensing
Marc Watson MarcWatsonAvatar Producer (Minecraft Dungeons) @Marc_IRL
Christy Weckner Business manager
Michael Weilbacher MichaelWeilbacherAvatar Chief technology officer
Judy Wheeler Executive business administrator
Thomas Wiborgh Head of marketing communications
Nedra Wilson NedraWilson Business manager
Lead on events and experiences
@rhymeswithred
Lydia 'MinecraftChick' Winters Lydia - Mojang avatar Chief storyteller @LydiaWinters
Anton Wu IT manager
Bill Wu Business manager
Micky Yamaguchi Producer
Program manager
Jessica Zahn JessicaZahn Executive producer (Minecraft)
Aleksandra 'Ola' Zajac Aleksandra Zając Twitter Human resources @MissMarzenia
Maru Zamora MaruZamora Business manager
Consumer products retail lead
Olga Zielinska OlgaZielinska User researcher
Amy Zou AmyZou Director of business management

Customer support

Name Icon/Avatar Position
Nasim Derakhshan NasimDerakhshan Customer relationship expert
Anne Quaranta Customer support director
Jen Pedersen JenPedersen Customer support lead
Elli Ashrafi Customer support Agent
Sarah Mårtensson Customer support Agent

Intellectual property enforcement

Name Icon/Avatar Position
Mathias Andersson Intellectual property enforcement agent @engstofficial
Liz Bostick Legal counsel
Tim Han TimHan
Nick Morgan NickMorgan Head of Legal
Brandon Andersson Brand enforcer
Maria Malone Brand enforcer
Milla Stone Brand enforcer
Talia Grunt Brand enforcer

Contractors

Name Icon/Avatar Task X Notes
57Digital 57digital Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. @57digital Jamie Chapman and Luke Dixon
Daniel 'C418' Rosenfeld Daniel Rosenfeld Made some music and sounds for Minecraft, 0x10c and Catacomb Snatch. @C418 Has high self-esteem!
Lena Raine Lena Raine IRL Made some music and sounds for Minecraft. @kuraine
Kumi Tanioka Made some music and sounds for Minecraft. @tanikumi
Del Rey Books Del Rey logo Publisher of various Minecraft novels and guidebooks @DelReyBooks
Dark Horse Comics Dark Horse Comics logo Publisher of the Minecraft graphic novel series @DarkHorseComics
Double Eleven DoubleElevenLogo Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios @doubleelevenltd
Play Mechanix PlayMechanixLogo Developing Minecraft Dungeons Arcade alongside Mojang Studios @playmechanix
Blackbird Interactive BlackbirdInteractiveLogo Developing Minecraft Earth and Minecraft Legends alongside Mojang Studios @InsideBBI
JINX Producer of Minecraft merchandise @JINX
The Lego Group Publisher of LEGO Minecraft sets @LEGO_Group
Ravensburger Publisher of Minecraft board games @ravensburgerna
Warner Bros. Pictures Producer of Minecraft: The Movie @Warnerbros

Publishers

Name Edition X
Mojang Studios Minecraft Java and Bedrock Editions @Mojang
Xbox Game Studios Minecraft Bedrock Edition @MSStudiosBlog
NetEase China Edition @neteasegames

Former employees

Game development

Name Icon/Avatar Position X
Tobias Ahlin Tobias Ahlin Lead experience designer @tobiasahlin
Tomas Alaeus Tomas Alaeus Game developer (Minecraft Dungeons) @TAlaeus
Markus Arvidsson Game developer
Magnus Bentling Game developer (Minecraft Dungeons)
Johan Bernhardsson Bernhardsson - Mojang avatar Game developer (Java Edition) @jbernhardsson
Márcio Oliveira Marcio Oliveira Launcher developer @marcio_os
Lauren Careccia LaurenCareccia Game designer (Minecraft Earth)
Oskar Carlbaum OskarCarlbaum User experience developer @OskarCarlbaum
Miko Charbonneau Senior game designer (Minecraft)
Linus Cumselius LinusCumselius Launcher developer
Lily Ekman LilyEkman Lead user experience developer
Daniel Frisk Frisk - Mojang avatar Game developer @danfrisk
Wolfram 'Wollay' von Funck[49] Game developer @wol_lay
Jared Greiner JaredGreiner Senior game designer (Minecraft) @jaregre
Thomas 'ProfMobius' Guimbretière[50] Thomas Guimbretiere Game developer (Minecraft) @ProfMobius
Fredrik Henriksson FredrikHenriksson Game developer (Cobalt) @Frall_
Max 'Keso' Herngren Max Herngren Mojang avatar Narrative designer (Minecraft Dungeons) @maxherngren
Martin Hesselborn MartinHesselborn Launcher developer
Sebastian Hindefelt SebastianHindefelt Game developer
Ryan 'TheMogMiner' Holtz[45] Ryan Holtz Game developer (Java Edition) @TheMogMiner
Kristoffer Jelbring[51] Kris - Mojang avatar Game developer (Minecraft Dungeons) @KrisJelbring
Jon Kågström Jon - Mojang avatar Game developer @jonkagstrom
Henrik Kniberg HenrikKnibergAvatar Game developer @henrikkniberg
Irina Koulinitch Game developer
Joachim Larsson JoachimLarsson
Maria Lemón Maria Lemón Mojang avatar Game developer (Java Edition) @MiaLem_n
Josh 'rockenroll4life' Letellier Josh Letellier @rockenroll4life
Jon Maiga Game developer
Jason Major Jason Major Technical director @argo_major
Kevin Martinez KevinMartinez Sound designer
Kirill Mikhel KirillMikhel User experience developer
Tobias Möllstam[52] Tobias - Mojang avatar Game developer @mollstam
Marc Neander MarcNeander Launcher developer @marcneander
Aron 'degussa' Nieminen Aron - Mojang avatar Game developer (Minecraft and Caller's Bane) @aron_nieminen
Oscar Nilsson OscarNilsson User experience designer (Minecraft) @oscrse
Michael Novén User experience designer @novalain
Albin Odervall User experience developer @albinodervall
Pradnesh Patil PradneshPatil Game designer (Minecraft Earth) @pradneshpatil
Markus 'Notch' Persson Notch - Mojang avatar Founder of Mojang
Creator of Minecraft
Game developer
@notch
Saxs Persson SaxsPerssonAvatar Chief creative officer (Minecraft, Minecraft Earth) @saxs
Henrik 'Carnalizer' Pettersson[53] Henrik - Mojang avatar Production manager of Caller’s Bane
Artist
Developer of Crown and Council
Game director
@carnalizer
Jakob Pogulis Game developer
Jakob Porsér Jakob - Mojang avatar Founder of Mojang
Game developer (Caller’s Bane)
Project director
@JahKob
Anders Rosén AndersRosén Launcher developer
Tim Schutz TimSchutz Lead game developer
Stephen Scott StephenScott Game designer (Minecraft)
Emelie Sidesiö User experience developer
Sina Tamanna Game developer
Clayton Vaught Technical director (Minecraft) @ashyre
Isaac de la Vega Game developer
Dario Vodopivec User experience developer
David Westen Game developer
Carl Westin Launcher developer
Christian Westman[54] Christian Westman Mojang avatar Game developer (Minecraft Dungeons) @westmaaan
Stephen 'OneBlueBird' Whetstine User experience design director (Minecraft and Education Edition) @onebluebird
Michael 'Mikaus' Whiteley Game developer
Daniel Wustenhoff Daniel Wustenhoff Game developer (Minecraft and Minecraft Dungeons) @darngeek
David Zevallos Launcher developer

Artists

Name Icon/Avatar Position X
Poi Poi Chen Poi Poi Chen Graphic artist (Scrolls) @PoiPoiChen
Elin Forsling 3D / visual effects artist (Minecraft Dungeons)
Jakob Gavelli
Jennifer Hammervald Product designer @jennisprints
Alexis Holmqvist Art director for merchandise
Mariana 'RazzleberryFox' Ramirez MarianaRamirez Animator, modeler, texture artist @RazzleberryFox
Hayden 'Dock' Scott-Baron[55][56] Hayden Scott-Baron Artist @Docky
Brad Shuber BradShuber Principal art director (Minecraft)

Software/system development

Name Icon/Avatar Position X
Michael Andersson Software engineer
Tommaso 'tommo' Checchi Tommaso Checchi Mojang avatar Software architect @_tomcc
Jonas Bergström JonasBergstrom
Jeff 'Dextor' Blazier Senior software engineer (Minecraft Earth)
Haley Eisenshtadt Service software engineer
Joakim Ejenstam
Semih Energin SemihEnergin Senior software engineer (Minecraft)
Leonard 'xlson' Gram[57] Leo - Mojang avatar Web developer @xlson
Christoffer Hammarström System developer
Mark Jawad MarkJawad Lead Realms software engineer @mark_jawad
Aaron Heysse Senior software engineering lead (Minecraft)
Adrian LaVallee AdrianLaVallee
Karim Luccin Software developer (Minecraft and Minecraft Earth)
Luis Mex LuisMex Software engineering lead (Minecraft)
Tom Miles System engineer
Patrick O’Leary Software engineer (Minecraft) @tourettedev
Martin Odhelius Martin Odhelius Web developer @modhelius
Jonathan Ortiz JonathanOrtiz Software developer
Taylor Riviera Software engineer
Tomas Sommar Tomas Sommar Web developer @tomassommar
Dave Stevens Software developer
Lisa Sturm Software developer (Minecraft)
Robyn To Service software engineer
Campbell Tran Telemetry/systems designer (Minecraft Earth)

Content and community

Name Icon/Avatar Position X
Nova Barlow[58] Community manager @novabarlow
Sara Lempiäinen SaraLempiäinen Content coordinator @saracecilia
Adam Martinsson Adam Martinsson Mojang avatar @a_mson
Helen 'HelenAngel' Zbihlyj Helen1 Community manager @helenangel
Tom Stone Tom Stone Mojang avatar Writer

Realms development

Name Icon/Avatar Position X
Erik Bylund Realms developer
Mats Henricson @matshenricson
Magnus Jäderberg
Alexander Johansson
David Marby[59] DMarby @DMarby
Amir Moulavi Amir moulavi Realms lead developer @mamirm
Johnny Sjöö JohnnySjöö Realms developer
Philip 'Zee' Vieira PhilipVieiraAvatar @zeeraw
Cullen Waters CullenWaters Lead Realms software engineer @cuwaters

Business development

Name Icon/Avatar Position X
Andrew Adamyk Chief of staff
Thommy Siverman ThommySiverman Quality engineer
Lead QA specialist
@Roq_12
Patrick Geuder Geuder - Mojang avatar Director of business development @pgeuder
Alex Andersson Office manager
Sofia Andersson SofiaAndersson Human resources
Talent acquisition consultant
Darla Barrett Executive business administrator
Matt Booty MattBooty Head of Minecraft
Olof Carlson[60] OlofCarlson Chief product officer @olofcarlson
Chris Casanova Senior producer of live operations
Yesenia Cisneros YeseniaCisneros Producer
Technical program manager (Minecraft Earth)
Jill Curran JillCurran Office manager
Amelia Dale Head of social media
Marsh Davies Marsh Davies Mojang avatar Creative communications manager @MarshDavies
Dejan Dimic DejanDimic Producer
Warren Durrett Head of data science and analytics
Brynjólfur 'Binni' Erlingsson Brynjólfur Erlingsson Mojang avatar Data warehouse manager @brynjolfur
Johannes Fridd Producer
Nathan 'Tahg' Gilbert[42][61] Tahg Minecraft server development @tahgtahv
Juan Gril JuanGril Senior producer (Minecraft Earth)
Jonny Hair Producer
Kaya Hatcher KayaHatcher Senior producer
John Hendricks JohnHendricks Creative director @JLtZD
Rikard Herlitz Rikard Herlitz Chief technology officer @GooCoder
Didac Hormiga DidacHormiga Product marketing manager
Linn Hultman Linn Hultman Office manager @Linnsebumsan
Moira Ingeltun Senior media producer @moizrgi
Daniel 'Kappische' Kaplan[62] Kappische - Mojang avatar Production director @Kappische
Erin Krell Executive producer
Dennis Laviolette DennisLaviolette Business manager
Patrick Liu PatrickLiuAvatar Director of new games @pottan
Natalie Levinsson Senior financial accountant
Warren 'EvilSeph' Loo[42][63] EvilSeph - Mojang avatar Assistant producer @EvilSeph
Cherie Lutz Director of business development
Austin Maestre Producer
Carl Manneh[52] Carl - Mojang avatar Founder of Mojang
Chief executive officer
@carlmanneh
Vera Mirchev VeraMirchev Lead project manager
Aubrey Norris Aubrey Norris Head of player operations
Maria Olekheyko Program manager (Education Edition)
Sofia Orrheim Producer
Jonatan 'eldrone' Pöljö Jonatan Pöljö Designator @eldrone
Mikaela Prim Office manager
Meenoo Rami MeenooRami Program manager (Education Edition) @meenoorami
Jason Rice JasonRice Producer
Franchise business strategist
Emily 'StinkyTiger' Richardson Emily Richardson Mojang avatar Creative communications assistant
Karin Severinson Karin - Mojang avatar Chief finance officer @KarinSeverinson
Nick Severson Producer
Eva Stefanac Marketing manager
Marie Stålkrantz Producer
Adam Tratt AdamTratt Director of business development @adamtr
Chaimae Truving Reception manager
Ida Utterström IdaUtterström Human resources
Talent acquisition consultant
Cathy Wickersham Executive business administrator
Justin Woods Producer
Charlotte Wredesjö Office manager
Bella 'Broontoo'[64] Project manager @Broontoo

Customer support

Name Icon/Avatar Position X
Anton Albiin Anton Albiin Customer support agent @EttGlasVatten
Andreas Andersson Andreas Andersson Real Life @Blurplurp
Cim Borg CimBorg @Cim_XII
David Carlsson
Robin Cocks
Theodor Colbing
David Stuart Dahlgren David Stuart Dahlgren Mojang avatar @hejstuart
Henrik Davallius
Rabi Hadad
Angehlica Halling AngelicaHalling
Eliza Hearsum
Amelia Henriksson
Nicole Jansson
Carl Johnsson
Andrea 'hideous' Jörgensen Andrea-Jörgensen @AndiJorgensen
Antonia Kousathana AntoniaKousathana
Joe Liu @JoeBleh
Ana Martins
Robert Miskiewicz
Erik Nordberg
Rui Riberio RuiRiberio
Fredrik Sandstrom FredrikSandstrom
Henry Shi
Dante Stjernberg
Patrik Södergren PatrikSödergren
Robin Thunström RobinThunström @RobinThunstrom
Mike 'ClayHero' Till Mike Till @Fals3Ech0
Annika Tripke-Lund
Mattias Victorin Mattias Victorin Real Life Customer support team lead @MattiasVictorin

Intellectual property enforcement

Name Icon/Avatar Position
Matilda Åkerman Intelluectual property enforcement agent
Sylvia Chen SylviaChen
Christi Davisson ChristiDavisson Legal counsel
Marcus Forss MarcusForss Intellectual property enforcement agent
Teresa Rodewald Intellectual property enforcement lead
Karl Lowry Brand enforcer

Former contractors

Name Icon/Avatar Task X
Corey 'MonsieurV3rt' Clemans Corey Clemans Mojang avatar Latin America community coordinator @coreyclemans
Gary M. Community Manager (Scrolls)[65] @atmaz
Gareth Community Manager (Scrolls)[65] @seemescrollin
Telltale Games Telltale Games logo Developers of Minecraft: Story Mode and Minecraft: Story Mode - Season Two @telltalegames
Other Ocean Interactive OtherOceanLogo Developers of the New Nintendo 3DS Edition of Minecraft @Other_Ocean
Scholastic Original publisher of various Minecraft guidebooks @Scholastic
Mattel Creations Produces the Minecraft Mini-Series
Atomic Cartoons @atomiccartoons
Nikolaj Nyholm Assisted Mojang with their early business development. @nikolaj
Paul Spooner Paul Spooner Assisted with the development of Minecraft's trees. @dudecon
Kristoffer Zetterstrand Zetterstrand Made the paintings for Minecraft. @Zetterstrand
4J Studios 4J Studios logo Developers of the Legacy Console Edition of Minecraft @4JStudios
Garry 'Army of Trolls' J Lucken Made the skins for the Pocket Edition Skin packs and some skins in the Halloween and Skin Pack 3 Skin packs for Legacy Console Edition[66][67] @armyoftrolls
Egmont Group Publisher of Minecraft Books and Minecraft Magazine
Kellogg's Producer of Minecraft: Creeper Crunch @kelloggcompany
Jazwares Producer of Minecraft merchandise @Jazwares
2 Player Productions Producer of Minecraft: The Story of Mojang @2PProductions

Office tour

Gallery

Logos

Wordmarks

Icons

Splash screen logos

Capes

Other

Employees

Notes


References

  1. "Minecraft Boss Promoted to Number Two Man at Xbox" by Liana Ruppert – ComicBook.com, January 17, 2018.
  2. "Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella" by Matt Weinberger – Business Insider, September 19, 2017.
  3. "On the topic of how Mojang and Microsoft Studios and so forth are presented"
  4. Caller's Bane
  5. "Team changes" – ScrollsDev, February 6, 2014, Tumblr
  6. "Introducing our New Game: Scrolls" (archived) by Jakob Porsér – Mojang.com, March 2, 2011.
  7. "We won the interim injunction! We can keep using the name "Scrolls"."@notch (Markus Persson) on X, October 18, 2011
  8. "Ready, Set, Alpha!" (archived) by Jakob Porsér – Caller's Bane, July 5, 2012.
  9. "We've hit open beta! Scrolls is now on-sale!" (archived) by Owen Jones – Caller's Bane, June 3, 2013.
  10. "Scrolls released on PC, Mac, and Android tablets!" (archived) by Owen Jones – Caller's Bane, December 11, 2014.
  11. "It's been a Blast Automaton!" (archived) – Caller's Bane, June 29, 2015.
  12. "Status update" (archived) by Måns Olson – Caller's Bane, February 6, 2018.
  13. "The game is now free!" (archived) by Måns Olson – Caller's Bane, June 20, 2018.
  14. "Introducing Cobalt" (archived) by Carl Manneh – Mojang.com, August 18, 2011.
  15. "Cobalt pre-orders around the next bend!" (archived) by Carl Manneh – Mojang.com, December 12, 2011.
  16. "Say hello to Cobalt" (archived) by Carl Manneh – Mojang.com, December 16, 2011.
  17. "Cobalt is coming to Xbox 360 and Xbox One!" (archived) by Owen Jones – Mojang.com, August 20, 2013.
  18. "Radio Cobalt Episode One - The Basics" (archived) by Owen Jones – Mojang.com, February 4, 2014.
  19. "Cobalt coming to Xbox and Steam February 2nd" (archived) by Owen Jones – Mojang.com, January 14, 2016.
  20. "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
  21. "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
  22. "Play Crown and Council - a new, free game!" (archived) by Marsh Davies – Mojang.com, April 22, 2016.
  23. "Minecraft Devs Release Crown And Council Free" by Alice O'Connor – Rock Paper Shotgun, April 22, 2016.
  24. "Mojang releases a free strategy game called Crown and Council" by Andy Chalk – PC Gamer, April 22, 2016.
  25. "Minecraft Dev Releases Surprise Free Game on Steam" by Chris Pereira – GameSpot, April 22, 2016.
  26. "Mojang's Crown and Council: From hobby project to Steam release" by Richard Moss – Gamasutra, May 25, 2016.
  27. "Crown and Council gets royally updated, still free" by Brendan Caldwell – Rock Paper Shotgun, January 31, 2017.
  28. https://catacombsnatch.net/index.html
  29. https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php
  30. https://catacombsnatch.net/about.html
  31. https://c418.org/albums/catacomb-snatch/
  32. "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
  33. "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
  34. "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
  35. "Notch indefintely shelves Mojang’s space game, 0x10c" (archived) by James Plafke – Geek.com, August 13, 2013.
  36. 0x10c by C418 on Bandcamp
  37. "Secret project Rex Kwon Do begins today! It will involve caffeine and giggling."@notch (Markus Persson) on X, September 5, 2011
  38. "Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead."@notch (Markus Persson) on X, July 19, 2012
  39. "A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened" by Rich Stanton – PCGamer, December 9, 2020.
  40. "Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head."@notch (Markus Persson) on X, July 18, 2018
  41. https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_
  42. a b c d "Minecraft Team Strengthened!" (archived) by Jens Bergensten – Mojang.com, February 28, 2012.
  43. a b Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
  44. User Profile: [Mojang] Agnes Larsson – Mojang Jira
  45. a b "The Future of Minecraft MINECON 2013 Panel" – TeamMojang on YouTube, December 27, 2013
  46. "Welcome to the Realms team, @alexandrepretto! Ele fala português!"@Marc_IRL (Marc Watson) on X, January 12, 2017
  47. "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
  48. "Mojang invents cloning technology" (archived) by Carl Manneh – Mojang.com, October 2, 2013.
  49. "Yeeah, we just hired @wol_lay, the man making Cube World. Cube World unaffected, still his private game."@notch (Markus Persson) on X, January 5, 2012
  50. User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
  51. "This week I left Mojang Studios after 9 years. It’s been an incredible journey which I will never forget. In 2021 I’ll pursue a new adventure, but more on that later!"@KrisJelbring (Kristoffer Jelbring) on X, December 30, 2020
  52. a b 2011, here we go! – The Word of Notch, January 3, 2011
  53. "New addition to the Mojang team: Welcome graphical artist @carnalizer!"@carlmanneh (Carl Manneh) on X, August 8, 2011
  54. "first day at Mojang, anything could happen!"@westmaaan on X, April 3, 2016
  55. The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
  56. Dock is no longer involved with the project – The Word of Notch, February 5, 2010
  57. "Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D"@notch (Markus Persson) on X, October 10, 2011
  58. "Hello friends and random folks I don't know following me! It is my last day with the Minecraft community team! I have been overjoyed to work with the best team on the planet but the time has come for new adventures. What's next?"@novabarlow on X, December 31, 2020
  59. "Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)"@carlmanneh (Carl Manneh) on X, May 12, 2014
  60. "Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!"@olofcarlson on X, March 29, 2016
  61. "I am no longer working on Minecraft."@tahgtahv on X, July 31, 2012
  62. Three man strong! – The Word of Notch, September 13, 2010
  63. "Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang."@EvilSeph (Warren Loo) on X, October 2, 2013
  64. "Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo"@mojang on X, June 29, 2015
  65. a b "Scrolls FAQ" – ScrollsDev, July 14, 2015, Tumblr
  66. "Pocket Edition now has skins, chicken jockeys, more!" (archived) by Owen Jones – Mojang.com, May 26, 2015.
  67. "Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!"@4JStudios (4JStudios) on X, October 17, 2012
  68. http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP
  69. Archived image
  70. "Looks like we've had griefers in the lobby again"@jnkboy (Markus Toivonen) on X, August 28, 2012
  71. "The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax."@Dinnerbone (Nathan Adams) on X, August 31, 2012
  72. "We've got awesome oil paintings of most employees now!"@notch (Markus Persson) on X, January 18, 2013
  73. "We're very prepared for Mojam."@Dinnerbone (Nathan Adams) on X, February 21, 2013
  74. "Meanwhile, at Mojang Support"@Marc_IRL (Marc Watson) on X, June 18, 2013

External links