GameFreak667 (talk | contribs) (→Employees: Notch is leaving/has left Mojang.) |
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+ | {{Company |
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− | [[File:Mojang.svg|378px|right]] |
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+ | | formerly = Mojang Specifications (2009–2010)<br>Mojang AB (2010–2020) |
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− | '''Mojang AB''' (full Swedish name: Mojäng Aktiebolag—Swedish for "Gadget Ltd."), pronounced /mʊˈjɛŋ/<ref name="mojang-pronounciation">[[Wiktionary:mojäng]]</ref> (muu-YENG), also known as '''Mojang''', and originally '''Mojang Specifications''', is the independent video game developer primarily known for the creation and development of ''[[Minecraft]]''. It was founded by [[Markus Persson]], [[Jakob Porsér]], and [[Carl Manneh]]. Located in Stockholm, Sweden, Mojang currently has 40 employees.<ref name="mojang-employees">http://help.mojang.com/customer/portal/articles/331367</ref> |
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+ | | founded = {{Start date and age|2009}} |
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+ | | website = [https://minecraft.net/ minecraft.net] |
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+ | | title = Mojang Studios |
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+ | | image = <gallery> |
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+ | Mojang Studios.png|Logo |
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+ | Mojang Studios Black.png|Alt logo |
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+ | Mojang Studios logo.svg|Stacked logo |
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+ | </gallery> |
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+ | | headquarters = {{w|Stockholm}}, {{w|Sweden}} |
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+ | | founders = {{w|Markus Persson}} |
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+ | | type = {{w|Subsidiary}} |
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+ | | keypeople = {{w|Åsa Bredin}} (studio head) |
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+ | | products = ''[[Minecraft (franchise)|Minecraft]]'' series |
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+ | | parent = [[Xbox Game Studios]] (2014–present) |
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+ | }} |
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+ | '''Mojang Studios''' is a first-party game developers for [[Xbox Game Studios]]. It is primarily known for the creation and development of ''[[Minecraft]]''. Located in multiple locations around the world, Mojang Studios has 713 employees. |
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+ | [[File:Mojang Studios.mp4|thumb|306px|Mojang Studios' animated logo made out of "Mojangs".ref name="Minecraft Boss Prom]] |
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+ | ==Locations== |
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+ | Mojang Studios in {{w|Stockholm}} is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Tokyo}}, {{w|Japan}}, {{w|Shanghai}}, {{w|China}}, {{w|London}}, {{w|United Kingdom}}, and {{w|Redmond, Washington}}, {{w|United States}}, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO [[Jonas Mårtensson]] <ref name="Minecraft Boss Promoted To Number Two Man At Xbox">{{citation|url=https://comicbook.com/gaming/2018/01/17/minecraft-boss-matt-booty-promoted-xbox-executive/|title=Minecraft Boss Promoted to Number Two Man at Xbox|website=ComicBook.com|author=Liana Ruppert|date=January 17, 2018}}</ref> Matt Booty, the former CVP of ''Minecraft'', was promoted to the CVP of Xbox Game Studios and reports to {{w|Phil Spencer (business executive)|Phil Spencer}}, who is the Executive Vice President of Microsoft's gaming division.<ref>{{citation|url=https://www.businessinsider.com/microsoft-xbox-phil-spencer-gets-promoted-to-executive-vice-president-2017-9|title=Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella|website=Business Insider|author=Matt Weinberger|date=September 19, 2017}}</ref> |
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+ | The UK office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The China office works closely with the partner studio {{w|NetEase}}. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.<ref>[[Talk:Mojang AB#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]</ref> |
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− | == Employees == |
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− | [[File:Minecraftthumb.png|thumb|center|735px|List of employees currently in Mojang AB:<br> |
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+ | ==Games== |
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− | Top row, left to right: [[Markus Persson]], [[Jens Bergensten]], [[Daniel Kaplan]], [[Markus Toivonen]], [[Jakob Porsér]], [[Carl Manneh]], [[Tobias Möllstam]], [[Aron Nieminen]]<br> |
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+ | ===''Minecraft'' games=== |
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+ | {{main|Minecraft (franchise)#Games}} |
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+ | *''[[Minecraft]]'' |
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+ | *{{el|sm}} |
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+ | *{{el|sm2}} |
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+ | *{{el|mce}} |
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+ | *{{el|mcd}} |
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+ | *[[MCD:Arcade|''Minecraft Dungeons Arcade'']] |
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+ | *{{el|mcl}} |
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+ | ===Other games=== |
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− | Middle row, left to right: [[Daniel Frisk]], [[Mattis Grahm]], [[Lydia Winters]], [[Henrik Pettersson]], [[Leonard Axelsson]], [[Jon Kågström]], [[Kristoffer Jelbring]], [[Marc Watson]]<br> |
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+ | ====''Caller's Bane''==== |
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+ | [[File:Callers Bane.jpg|Current logo for ''Caller's Bane''|thumb|right|250px]] |
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+ | [[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|250px]] |
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+ | ''Main Wiki: [https://callersbane.fandom.com/wiki/Caller%27s_Bane_Wiki Caller's Bane Wiki]'' |
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− | Bottom row, left to right: [[Karin Severinson]], [[Erik Broes]], [[Nathan Adams]], [[Måns Olson]], [[Johan Bernhardsson]], [[Patrick Geuder]]<br> |
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+ | ''Caller's Bane'' (originally known as ''Scrolls'') is a Mojang game which was first conceived and developed by [[Jakob Porsér]],<ref>[https://scrolls.com/ Caller's Bane]</ref> with [[Måns Olson]] and [[Henrik Pettersson]] joining later on.<ref>{{tumblr|ScrollsDev|75801791192|Team changes|February 6, 2014}}</ref> Announced on March 2, 2011,<ref>{{citation|url=https://web.archive.org/web/20120314015932/https://www.mojang.com/2011/03/introducing-our-new-game-scrolls/|title=Introducing our New Game: Scrolls|website=Mojang.com|author=Jakob Porsér|date=March 2, 2011}}</ref> it aims to combine elements from trading card games and traditional board games in the strategy genre. |
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− | Not included: [[Mathias Andersson]], [[Vu Bui]], [[Tommaso Checchi]], [[Poi Poi Chen]], [[Nasim Derakhshan]], [[Owen Hill]], [[Ryan Holtz]], [[Lisa Kempe]], [[Anna Klingberg]], [[David Marby]], [[Jonas Mårtensson]], [[Amir Moulavi]], [[Hampus Nilsson]], [[Martin Odhelius]], [[Jonatan Pöljö]], [[Tomas Sommar]], [[Michael Stoyke]], [[Aleksandra Zajac]] ]] |
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+ | In August 2011, Mojang had been threatened with legal action by the legal team representing {{w|ZeniMax Media}}, with the accusation being that the original title "''Scrolls''" infringes on the ''{{w|The Elder Scrolls}}'' trademark, a series of role-playing video games published by {{w|Bethesda Softworks}} (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,<ref>{{tweet|notch|126196998826242048|We won the interim injunction! We can keep using the name "Scrolls".|October 18, 2011}}</ref> and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "''Scrolls''" was allowed to remain. |
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− | === Current employees === |
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+ | The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.<ref>{{citation|url=https://web.archive.org/web/20120707221618/https://scrolls.com/2012/07/ready-set-alpha/|title=Ready, Set, Alpha!|website=Caller's Bane|author=Jakob Porsér|date=July 5, 2012}}</ref> It then hit beta on June 3, 2013<ref>{{citation|url=https://web.archive.org/web/20130905101848/https://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale/|title=We've hit open beta! Scrolls is now on-sale!|website=Caller's Bane|author=Owen Jones|date=June 3, 2013}}</ref> since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,<ref>{{citation|url=https://web.archive.org/web/20141213022805/https://www.mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/|title=Scrolls released on PC, Mac, and Android tablets!|website=Caller's Bane|author=Owen Jones|date=December 11, 2014}}</ref> but on June 29th, 2015, Mojang announced that development of ''Scrolls'' would cease as "the game has reached a point where it can no longer sustain continuous development".<ref>{{citation|url=https://web.archive.org/web/20150629193737/https://scrolls.com/2015/06/its-been-a-blast-automaton/|title=It's been a Blast Automaton!|website=Caller's Bane|date=June 29, 2015}}</ref> Servers for the game didn’t shut down, however, until February 13, 2018.<ref>{{citation|url=https://web.archive.org/web/20180208152810/https://scrolls.com/2018/02/server-news/|title=Status update|website=Caller's Bane|author=Måns Olson|date=February 6, 2018}}</ref> |
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− | {| class="wikitable" width="100%" |
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− | ! Name |
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− | ! Avatar |
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− | ! Position:<br>help.mojang.com<ref name="mojang-employees"/><br>mojang.com/about<ref name="mojang-about">http://www.mojang.com/about</ref> |
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− | ! Favorite games |
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− | ! Special talent |
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− | ! Twitter |
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− | ! About: Mojang AB: Employees<ref name="about" group="note">Most of this information was from [http://web.archive.org/web/20110703132049/http://www.minecraft.net/support/ the support page] on minecraft.net that is no longer available, having been replaced by help.minecraft.net, which was later replaced with help.mojang.com.</ref> |
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+ | On June 20, 2018, it was announced that the game would be released for free, along with changing the name from ''Scrolls'' to ''Caller's Bane''.<ref>{{citation|url=https://web.archive.org/web/20190506012631/https://scrolls.com/2018/06/the-game-is-now-free/|title=The game is now free!|website=Caller's Bane|author=Måns Olson|date=June 20, 2018}}</ref> |
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− | |- |
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+ | ====''Cobalt'' ==== |
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+ | [[File:Cobalt (game).png|||right|250px]] |
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+ | ''Main Wiki: [https://cobalt.fandom.com/wiki/Cobalt_Wiki Cobalt Wiki]'' |
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− | |- |
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− | ! scope="row" | [[Jens Bergensten|Jens ''<nowiki>'Jeb'</nowiki>'' Bergensten]]<ref name="jeb and junkboy">http://notch.tumblr.com/post/2060360123/bug-update-4-and-were-six-people-in-the-office-now</ref> |
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− | | [[File:Jens - Mojang avatar.png|125px]] |
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− | | Lead game developer (''Minecraft'' Computer and Pocket Editions) |
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− | | ''Starcraft'', ''Doom 2'', ''Don’t Look Back'' |
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− | | Eating cheese doodles with chopsticks<ref name="pcgamer"/> |
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− | | {{tweet|jeb}} |
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− | | Fun Fact #328: The facial hair right below his lower lip is brighter than the rest. He's also a redditor! |
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+ | ''Cobalt'' is an action game developed by [http://www.oxeyegames.com Oxeye Game Studios] and published / co-developed by Mojang. Announced on August 16, 2011,<ref>{{citation|url=https://web.archive.org/web/20120327165246/https://www.mojang.com/2011/08/introducing-cobalt/|title=Introducing Cobalt|website=Mojang.com|author=Carl Manneh|date=August 18, 2011}}</ref> the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it. |
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− | |- |
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− | ! scope="row" | [[Daniel Kaplan|Daniel ''<nowiki>'Kappische'</nowiki>'' Kaplan]]<ref>http://notch.tumblr.com/post/1114516935/three-man-strong</ref> |
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− | | [[File:Kappische - Mojang avatar.png|125px]] |
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− | | Business developer |
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− | | ''Street Fighter IV'', ''Tetris DS'', ''Zelda: A Link to the Past'' |
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− | | Typing very fast.<ref name="pcgamer"/> |
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− | | {{tweet|kapp}} |
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− | | On his Skype picture he looks like a pirate. |
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+ | ''Cobalt'' is written in {{w|Lua (programming language)|Lua}}, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.<ref>{{citation|url=https://web.archive.org/web/20120309102953/https://www.mojang.com/2011/12/cobalt-pre-orders-around-the-next-bend/|title=Cobalt pre-orders around the next bend!|website=Mojang.com|author=Carl Manneh|date=December 12, 2011}}</ref><ref>{{citation|url=https://web.archive.org/web/20120421041520/https://www.mojang.com/2011/12/say-hello-to-cobalt/|title=Say hello to Cobalt|website=Mojang.com|author=Carl Manneh|date=December 16, 2011}}</ref> On August 20, 2013, ''Cobalt'' was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.<ref>{{citation|url=https://web.archive.org/web/20140122053206/https://www.mojang.com/2013/08/cobalt-is-coming-to-xbox-360-and-xbox-one/|title=Cobalt is coming to Xbox 360 and Xbox One!|website=Mojang.com|author=Owen Jones|date=August 20, 2013}}</ref> |
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− | |- |
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− | ! scope="row" | [[Markus Toivonen|Markus ''<nowiki>'Junkboy'</nowiki>'' Toivonen]]<ref name="jeb and junkboy"/> |
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− | | [[File:Junkboy - Mojang avatar.png|125px]] |
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− | | Art director |
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− | | ''Wild Guns'', ''Metal Slug'', ''Full Throttle'' |
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− | | Laying down digital mosaic.<ref name="pcgamer"/> |
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− | | {{tweet|junk}} |
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− | | Very mysterious. Some say he doesn't even exist. |
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+ | Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,<ref>{{citation|url=https://web.archive.org/web/20140207055438/https://www.mojang.com/2014/02/radio-cobalt-episode-one-the-basics/|title=Radio Cobalt Episode One - The Basics|website=Mojang.com|author=Owen Jones|date=February 4, 2014}}</ref> but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.<ref>{{citation|url=https://web.archive.org/web/20160117090224/https://www.mojang.com/2016/01/cobalt-coming-to-xbox-and-steam-on-february-2nd/|title=Cobalt coming to Xbox and Steam February 2nd|website=Mojang.com|author=Owen Jones|date=January 14, 2016}}</ref> |
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− | |- |
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− | ! scope="row" | [[Jakob Porsér]] |
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− | | [[File:Jakob - Mojang avatar.png|125px]] |
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− | | Founder of Mojang<br>Game developer (''Scrolls'') |
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− | | ''X-Com 2'', ''Master of Magic'', ''Diablo 2'' |
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− | | Recursive for loops.<ref name="pcgamer"/> |
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− | | {{tweet|jakob}} |
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− | | Will be making another game (''Scrolls'') along with ''Minecraft''. His pants defy gravity and suspenders alike. |
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+ | ===== ''Cobalt W.A.S.D.''===== |
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− | |- |
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+ | [[File:Cobalt WASD.png||right|250px]] |
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− | ! scope="row" | [[Carl Manneh]]<ref name="carl and mollstam">http://notch.tumblr.com/post/2582321901/2011-here-we-go</ref> |
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− | | [[File:Carl - Mojang avatar.png|125px]] |
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− | | Founder of Mojang<br>Chief Executive Officer |
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− | | ''FIFA 10'', ''Resident Evil'', ''Tetris'' |
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− | | Cloning himself.<ref name="pcgamer"/> |
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− | | {{tweet|carl}} |
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− | | Used to be Notch's old boss. His last name sounds like "money" and he is Mojang's business guy. Coincidence? |
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+ | ''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{citation|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}</ref> |
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− | |- |
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− | ! scope="row" | [[Tobias Möllstam]]<ref name="carl and mollstam"/> |
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− | | [[File:Tobias - Mojang avatar.png|125px]] |
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− | | Web developer<br>Force of Good |
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− | | |
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− | | Developing tight webs to capture customers. |
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− | | {{tweet|moll}} |
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− | | One day he decided to eat failure and shit<!-- do not change this; this is the word the page actually used --> success. True story. |
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+ | The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{citation|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}</ref> |
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− | |- |
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− | ! scope="row" | [[Aron Nieminen]] |
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− | | [[File:Aron - Mojang avatar.png|125px]] |
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− | | Game developer (''Minecraft'' Pocket Edition and ''Scrolls'') |
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− | | |
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− | | |
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− | | He's very bright. His hair looks like a blue, woolen cap. |
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+ | ====''Crown and Council'' ==== |
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− | |- |
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+ | [[File:CrownAndCouncil.jpg|||right|250px]] |
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− | ! scope="row" | [[Daniel Frisk]] |
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− | | [[File:Frisk - Mojang avatar.png|125px]] |
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− | | Chief architect<br>Web developer |
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− | | |
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− | | |
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− | | {{tweet|dan}} |
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− | | He never works on Fridays. |
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+ | ''Crown and Council'' is a casual strategy game fully created by [[Henrik Pettersson]].<ref>{{citation|url=https://web.archive.org/web/20160424021617/https://www.mojang.com/2016/04/play-crown-and-council-a-new-free-game/|title=Play Crown and Council - a new, free game!|website=Mojang.com|author=Marsh Davies|date=April 22, 2016}}</ref> It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games ''{{w|History of the World (board game)|History of the World}}'' and ''{{w|Slay}}'', although many compare it to ''{{w|Risk (game)|Risk}}''. |
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− | |- |
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− | ! scope="row" | [[Mattis Grahm|Mattis ''<nowiki>'BombBoy'</nowiki>'' Grahm]] |
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− | | [[File:Mattis - Mojang avatar.png|125px]] |
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− | | Artist (''Scrolls'') |
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− | | |
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− | | Time travel. |
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− | | {{tweet|bomb}} |
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− | | Bombs. (He has one on his T-shirt, ooh...) |
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+ | The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.<ref>{{citation|url=https://www.rockpapershotgun.com/2016/04/22/crown-council-free-strategy-game-from-minecraft-devs-mojang/|title=Minecraft Devs Release Crown And Council Free|website=Rock Paper Shotgun|author=Alice O'Connor|date=April 22, 2016}}</ref><ref>{{citation|url=https://www.pcgamer.com/mojang-strategy-game-crown-and-council/|title=Mojang releases a free strategy game called Crown and Council|website=PC Gamer|author=Andy Chalk|date=April 22, 2016}}</ref> There are 75 maps, with additional maps being procedurally generated.<ref>{{citation|url=https://www.gamespot.com/articles/minecraft-dev-releases-surprise-free-game-on-steam/1100-6439094/|title=Minecraft Dev Releases Surprise Free Game on Steam|website=GameSpot|author=Chris Pereira|date=April 22, 2016}}</ref> |
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− | |- |
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− | ! scope="row" | [[Lydia Winters|Lydia ''<nowiki>'MinecraftChick'</nowiki>'' Winters]] |
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− | | [[File:Lydia - Mojang avatar.png|125px]] |
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− | | Director of Fun |
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− | | ''Minecraft'', ''Oregon Trail'' |
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− | | Having bright-colored hair. |
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− | | {{tweet|lydia}} |
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− | | ''Minecraft'' was the second video game she played. |
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+ | He originally said he planned on continuing working on the game to fix bugs and add features.<ref>{{citation|url=https://www.gamasutra.com/view/news/273446/Mojangs_Crown_and_Council_From_hobby_project_to_Steam_release.php|title=Mojang's ''Crown and Council'': From hobby project to Steam release|website=Gamasutra|author=Richard Moss|date=May 25, 2016}}</ref> An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.<ref>{{citation|url=https://www.rockpapershotgun.com/2017/01/31/crown-and-council-gets-royally-updated-still-free/|title=Crown and Council gets royally updated, still free|website=Rock Paper Shotgun|author=Brendan Caldwell|date=January 31, 2017}}</ref> |
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− | |- |
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− | ! scope="row" | [[Henrik Pettersson|Henrik ''<nowiki>'Carnalizer'</nowiki>'' Pettersson]]<ref>{{tweet|carlmanneh|100495725879758848}}</ref> |
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− | | [[File:Henrik - Mojang avatar.png|125px]] |
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− | | Production manager of ''Scrolls''<br>Artist |
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− | | Board games, strategy games, ''Team Fortress 2'', ''Half-Life'', ''Minecraft'' |
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− | | Extreme procrastination. |
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− | | {{tweet|carn}} |
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− | | Is the oldest person employed by Mojang. |
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+ | ====Game jam games==== |
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− | |- |
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+ | =====''Catacomb Snatch''===== |
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− | ! scope="row" | [[Leonard Axelsson|Leonard ''<nowiki>'xlson'</nowiki>'' Axelsson]]<ref>{{tweet|notch|123295374076153856}}</ref> |
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− | + | [[File:Catacomb Snatch.png|right|250px]] |
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− | | Web developer |
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− | | |
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− | | Can recite the entire alphabet by memory. |
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− | | {{tweet|xlson}} |
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− | | |
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+ | ''Main Wiki: [https://catacombsnatch.fandom.com/wiki/Catacomb_snatch_Wiki Catacomb Snatch Wiki]'' |
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− | |- |
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− | ! scope="row" | [[Jon Kågström]] |
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− | | [[File:Jon - Mojang avatar.png|125px]] |
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− | | Game developer (''Scrolls'') |
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− | | |
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− | | |
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− | | {{tweet|jon}} |
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− | | Used to work as an AI programmer at DICE on ''Battlefield''. |
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+ | ''Catacomb Snatch'' is a game developed by Mojang as part of the first annual [[Mojam]] charity event, which took place on February 17, 2012 and lasted for 60 hours.<ref>https://catacombsnatch.net/index.html</ref> During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.<ref>https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php</ref> |
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− | |- |
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− | ! scope="row" | [[Kristoffer Jelbring]]<ref>{{tweet|notch|149643862191783937}}</ref> |
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− | | [[File:Kris - Mojang avatar.png|125px]] |
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− | | Web developer |
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− | | |
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− | | Being Mojang's unofficial DJ. |
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− | | {{tweet|kris}} |
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− | | Peace. |
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+ | The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.<ref>https://catacombsnatch.net/about.html</ref> The game can be played both against an AI opponent in singleplayer or against another player in multiplayer. |
||
− | |- |
||
− | ! scope="row" | [[Marc Watson|Marc ''<nowiki>'Midnight'</nowiki>'' Watson]] |
||
− | | [[File:Marc - Mojang avatar.png|125px]] |
||
− | | Customer support manager |
||
− | | ''Minecraft'', ''Mass Effect'', ''Halo'', ''The Elder Scrolls'' |
||
− | | Performs improv comedy |
||
− | | {{tweet|marc}} |
||
− | | Started [http://www.minecraftmarathon.org/ Minecraft Marathon]<ref>http://about.me/marcwatson</ref> |
||
+ | Catacomb Snatch features a soundtrack created by [[C418]] in collaboration with artist Anosou, or Mattias Häggström Gerdt,<ref>https://c418.org/albums/catacomb-snatch/</ref> who also created the music for ''Cobalt''. The game can be downloaded and played for free [https://catacombsnatch.net/index.html here]. |
||
− | |- |
||
− | ! scope="row" | [[Karin Severinson]] |
||
− | | [[File:Karin - Mojang avatar.png|125px]] |
||
− | | Finances |
||
− | | |
||
− | | |
||
− | | {{tweet|karin}} |
||
− | | |
||
+ | =====''Nuclear Pizza War''===== |
||
− | |- |
||
+ | A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours. |
||
− | ! scope="row" | [[Erik Broes|Erik ''<nowiki>'Grum'</nowiki>'' Broes]]<ref name=bukkit>https://mojang.com/2012/02/minecraft-team-strengthened/</ref> |
||
+ | ===== ''Endless Nuclear Kittens''===== |
||
− | | [[File:Mojavatar grum.png|125px]] |
||
+ | A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours. |
||
− | | Game developer (''Minecraft'' Computer Edition) |
||
+ | =====''Battle Frogs'' ===== |
||
− | | |
||
+ | A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours. |
||
− | | |
||
+ | =====''Docktor''===== |
||
− | | {{tweet|grum}} |
||
+ | A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours. |
||
− | | Member of the [[Bukkit]] team. |
||
+ | =====''Healthcare Evolved'' ===== |
||
+ | A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours. |
||
+ | =====''Snake Oil Stanley''===== |
||
+ | A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours. |
||
+ | ====Unreleased games==== |
||
− | |- |
||
+ | =====''0x10<sup>c</sup>''===== |
||
− | ! scope="row" | [[Nathan Adams|Nathan ''<nowiki>'Dinnerbone'</nowiki>'' Adams]]<ref name=bukkit/> |
||
− | + | [[File:0x10c.png|right||250px]] |
|
− | | Game developer (''Minecraft'' Computer Edition) |
||
− | | |
||
− | | |
||
− | | {{tweet|dinner}} |
||
− | | Member of the [[Bukkit]] team. Known as ''Foreverabone'' on his Twitter page. |
||
+ | {{main|0x10c}} |
||
− | |- |
||
− | ! scope="row" | [[Måns Olson]] |
||
− | | [[File:Mans - Mojang avatar.png|125px]] |
||
− | | Lead designer of ''Scrolls''<br>Game developer |
||
− | | |
||
− | | |
||
− | | {{tweet|mans}} |
||
− | | |
||
+ | Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{citation|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.<ref>{{citation|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref> |
||
− | |- |
||
− | ! scope="row" | [[Johan Bernhardsson]] |
||
− | | [[File:Bernhardsson - Mojang avatar.png|125px]] |
||
− | | Game developer (''Minecraft'' Pocket Edition) |
||
− | | ''Half-Life 2'', ''Bloodline Champions'' |
||
− | | |
||
− | | {{tweet|johan}} |
||
− | | Previously worked as a ''Half-Life 2'' modder, a minigame developer and a software engineer. Was a programmer for Stunlock Studios on strategy game ''Bloodline Champions''. |
||
+ | The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{citation|url=https://web.archive.org/web/20130816034249/https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref> |
||
− | |- |
||
− | ! scope="row" | [[Patrick Geuder]] |
||
− | | [[File:Geuder - Mojang avatar.png|125px]] |
||
− | | Data analysis<br>Business developer |
||
− | | |
||
− | | |
||
− | | {{tweet|pgeuder}} |
||
− | | |
||
+ | On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref> |
||
− | |- |
||
− | ! scope="row" | [[Mathias Andersson]] |
||
− | | |
||
− | | Customer support agent |
||
− | | |
||
− | | |
||
− | | {{tweet|91maan90}} |
||
− | | |
||
+ | =====''Brickcraft'' ===== |
||
− | |- |
||
+ | {{main|Brickcraft}} |
||
− | ! scope="row" | [[Vu Bui]] |
||
+ | From September 5, 2011<ref>{{tweet|notch|110597995900305408|Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.|September 5, 2011}}</ref> to July 19, 2012, Mojang was co-developing a video game titled ''Brickcraft'' (codenamed ''Project Rex Kwon Do'') alongside {{w|The Lego Group}}. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (''Minecraft'', ''Scrolls'', and ''0x10<sup>c</sup>'' at the time).<ref>{{tweet|notch|226020149742927873|Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.|July 19, 2012}}</ref> Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as ''Minecraft'' "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".<ref>{{Citation|url=https://www.pcgamer.com/the-lego-minecraft-videogame-brickcraft-that-was-greenlit-and-why-it-never-happened/|title=A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened|author=Rich Stanton|website=PCGamer|date=December 9, 2020}}</ref> |
||
− | | |
||
− | | Chief operating officer |
||
− | | |
||
− | | |
||
− | | {{tweet|vubui}} |
||
− | | |
||
+ | ===== ''RubyDung''===== |
||
− | |- |
||
+ | {{main|RubyDung}}<!-- Please add a brief description to RubyDung --> |
||
− | ! scope="row" | [[Tommaso Checchi|Tommaso ''<nowiki>'tommo'</nowiki>'' Checchi]] |
||
+ | ''RubyDung'', short for "Rubylands Dungeon Game",<ref>{{tweet|notch|1019752622947950592|Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head.|July 18, 2018}}</ref> was a ''Dwarf Fortress''-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering ''[[Infiniminer]]'', Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,<ref>https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_</ref> and code and art from ''RubyDung'' was reused to create ''Minecraft''. |
||
− | | |
||
− | | Game developer (''Minecraft'' Pocket Edition) |
||
− | | |
||
− | | Wasting time<ref>{{tweet|_tomcc}}</ref> |
||
− | | {{tweet|_tomcc}} |
||
− | | Previously worked on Cobalt's game engine. |
||
+ | =====''Zombie Town''===== |
||
− | |- |
||
+ | {{main|Zombie Town}} |
||
− | ! scope="row" | [[Poi Poi Chen]] |
||
+ | ''Zombie Town'' was a ''GTA: Chinatown Wars''-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, ''Left 4k Dead''. The game was never completed, but Notch later reused its character models and textures for the player character in ''Minecraft''. |
||
− | | |
||
− | | Artist (Scrolls) |
||
− | | |
||
− | | |
||
− | | {{tweet|PoiPoiChen}} |
||
− | | |
||
+ | ==Employees== |
||
− | |- |
||
+ | {{update|New Mojang Avatar, needs to be checked if staff are still employed|section=Section mode|innacurate=Specificator|nocat=Category supressor}} |
||
− | ! scope="row" | [[Nasim Derakhshan]] |
||
− | | |
||
− | | Customer support agent |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
+ | {{/Employees}} |
||
− | |- |
||
− | ! scope="row" | [[Owen Hill|Owen ''<nowiki>'Bopogamel'</nowiki>'' Hill]] |
||
− | | |
||
− | | Chief word officer |
||
− | | |
||
− | | |
||
− | | {{tweet|Bopogamel}} |
||
− | | Former PC Gamer web editor. |
||
+ | ==Office tour== |
||
− | |- |
||
+ | <div style="text-align:center">{{yt|cBFC8xdenDA}}</div> |
||
− | ! scope="row" | [[Ryan Holtz|Ryan ''<nowiki>'TheMogMiner'</nowiki>'' Holtz]]<ref name="searge and moogle">https://www.youtube.com/watch?v=ttBSiK01Mdg&t=26m34s</ref> |
||
− | | |
||
− | | Game developer (''Minecraft'' Computer Edition, rendering engine) |
||
− | | |
||
− | | |
||
− | | {{tweet|TheMogMiner}} |
||
− | | Previously worked on Scaleform |
||
+ | ==Gallery == |
||
− | |- |
||
+ | ===Logos=== |
||
− | ! scope="row" | [[Lisa Kempe]] |
||
+ | ====Wordmarks==== |
||
− | | |
||
+ | <gallery> |
||
− | | Customer support agent |
||
+ | File:Mojang Revision 1.svg|Mojang's wordmark logo from 2011 to 2013. |
||
− | | |
||
+ | File:Mojang.svg|Mojang's wordmark logo from 2013 to 2020. |
||
− | | |
||
+ | File:Mojang Studios.png|Mojang Studios' current wordmark logo. |
||
− | | |
||
+ | File:Mojang Studios Black.png|Mojang Studios' current alternative wordmark logo. |
||
− | | |
||
+ | </gallery> |
||
+ | ====Icons==== |
||
− | |- |
||
+ | <gallery> |
||
− | ! scope="row" | [[Anna Klingberg]] |
||
+ | File:Mojang Studios logo.svg|Mojang Studios' current stacked logo. |
||
− | | |
||
+ | File:Mojang logo.svg|Mojang's logo from 2013 to 2020. |
||
− | | Customer support agent |
||
+ | File:TeamMojang logo.png|The Mojang logo that was once used on their YouTube channel TeamMojang. |
||
− | | |
||
+ | File:Mojang logo Revision 0.svg|Mojang's logo from 2011 to 2013. |
||
− | | |
||
+ | File:Mojang Specifications logo.jpg|Mojang Specifications logo, from 2009 to 2011. |
||
− | | |
||
+ | File:Mojang Support logo.png|Mojang Support logo. |
||
− | | |
||
+ | File:Mojang Status logo.png|Mojang Status logo. |
||
+ | File:Mojira logo 2020 updated.png|Mojang [[bug tracker]] logo. |
||
+ | File:Mojira logo 2020.png|Old Mojang bug tracker logo from 2020. |
||
+ | File:Mojira logo.png|Mojang bug tracker logo prior to 2020. |
||
+ | File:Mojang logo Pride.png|Mojang's Pride logo. |
||
+ | </gallery> |
||
+ | ====Splash screen logos==== |
||
− | |- |
||
+ | <gallery> |
||
− | ! scope="row" | [[David Marby]]<ref>{{tweet|carlmanneh|465821753445720064}}</ref> |
||
+ | BitSeven Productions.png|Before Mojang, [[Markus Persson]] called his studio "BitSeven Productions".<ref>http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP</ref> |
||
− | | |
||
+ | 0x10c Mojang Logo.png|Mojang logo that was featured in the cancelled game [[0x10c|''0x10<sup>c</sup>'']]. |
||
− | | Developer |
||
+ | Mojang Specifications.png|Mojang Specifications logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] until [[Java Edition Beta 1.3|Beta 1.3]]. |
||
− | | |
||
+ | Mojang Revision 0.png|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]]. |
||
− | | |
||
+ | Mojang Revision 1.svg|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]). |
||
− | | {{tweet|DMarby}} |
||
+ | Mojang.svg|Mojang logo splash screen for ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]). |
||
− | | |
||
+ | Mojang (Minecraft 3D).png|Mojang logo splash screen used in ''Java Edition 3D Shareware v1.34''. |
||
+ | Mojang Logo (Minecraft 3D).mp4|Mojang logo splash screen used in ''Java Edition 3D Shareware v1.34'' (Animated with sound). |
||
+ | File:Splash2020.png|Current Mojang Studios splash screen for ''Minecraft: Java Edition'', from [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]). |
||
+ | Mojang Studios.mp4|Mojang Studios' animated splash screen with sound for ''Minecraft Dungeons''. |
||
+ | Mojang Studios Logo anim.gif|Mojang Studios' animated logo. |
||
+ | </gallery> |
||
+ | ====Capes==== |
||
− | |- |
||
+ | <gallery> |
||
− | ! scope="row" | [[Jonas Mårtensson]]<ref>https://mojang.com/2013/10/mojang-invents-cloning-technology/</ref> |
||
+ | File:Mojang Classic Cape.png|The Mojang [[cape]] from 2010 to 2015. |
||
− | | |
||
+ | File:Mojang Cape.png|The Mojang cape from 2015 to 2021. |
||
− | | Vice president |
||
+ | File:Mojang Studios Cape.png|The current Mojang Studios cape. |
||
− | | |
||
+ | </gallery> |
||
− | | |
||
− | | {{tweet|maartensson}} |
||
− | | Carl Manneh's twin brother. |
||
+ | ====Other==== |
||
− | |- |
||
+ | <gallery> |
||
− | ! scope="row" | [[Amir Moulavi]] |
||
+ | Mojang Support.png|The Mojang logo used on the support page. |
||
− | | |
||
+ | Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.<ref>[https://web.archive.org/web/20131207120715/https://minecraft.net/images/realms/footer-mojang-logo.png Archived image]</ref> |
||
− | | ''Minecraft Realms'' lead developer |
||
+ | Mojang footer.png|The Mojang’s old footer logo. |
||
− | | |
||
+ | Mojang footer Revision 1.png|Mojang's footer logo before 2013. |
||
− | | |
||
+ | Notch Business Card 1.png|The Mojang logo on Notch's business card from 2009. |
||
− | | {{tweet|mamirm}} |
||
+ | Notch Business Card 2.png|Another version. |
||
− | | |
||
+ | New Mojang Logo.png|The 2013 logo. |
||
− | |||
+ | Mojang 2013 Logo.png|The 2013 logo. |
||
− | |- |
||
+ | Mojang Space Logo.jpg|An unused space-themed design. |
||
− | ! scope="row" | [[Hampus Nilsson]] |
||
+ | </gallery> |
||
− | | |
||
− | | Customer support agent |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Martin Odhelius]] |
||
− | | |
||
− | | Web developer |
||
− | | |
||
− | | |
||
− | | {{tweet|modhelius}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Jonatan Pöljö|Jonatan ''<nowiki>'eldrone'</nowiki>'' Pöljö]] |
||
− | | |
||
− | | Artist |
||
− | | |
||
− | | |
||
− | | {{tweet|eldrone}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Tomas Sommar]] |
||
− | | |
||
− | | Web developer |
||
− | | |
||
− | | |
||
− | | {{tweet|tomassommar}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Michael Stoyke|Michael ''<nowiki>'Searge'</nowiki>'' Stoyke]]<ref name="searge and moogle"/> |
||
− | | |
||
− | | Game developer (Minecraft) |
||
− | | |
||
− | | |
||
− | | {{tweet|SeargeDP}} |
||
− | | Founder of the Minecraft Coder Pack (MCP) |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Aleksandra Zajac]] |
||
− | | |
||
− | | Customer support agent |
||
− | | |
||
− | | |
||
− | | {{tweet|MissMarzenia}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! Name |
||
− | ! Avatar |
||
− | ! Position:<br>help.mojang.com<ref name="mojang-employees"/><br>mojang.com/about<ref name="mojang-about"/> |
||
− | ! Favorite games |
||
− | ! Special talent |
||
− | ! Twitter |
||
− | ! About: Mojang AB: Employees<ref name="about" group="note"/> |
||
− | |} |
||
− | |||
− | === Contractors === |
||
− | |||
− | {| class="wikitable" width="100%" |
||
− | ! Name |
||
− | ! Task |
||
− | ! Twitter |
||
− | ! Notes |
||
− | |||
− | |- |
||
− | ! scope="row" | [[57Digital]] |
||
− | | Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the official Minecraft Skin Studio. |
||
− | | {{tweet|57digital}} |
||
− | | Jamie Chapman and Luke Dixon |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Nikolaj Nyholm]] |
||
− | | Has assisted Mojang with their early business development. |
||
− | | {{tweet|nikolaj}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Daniel Rosenfeld|Daniel ''<nowiki>'C418'</nowiki>'' Rosenfeld]] |
||
− | | Making the music and sounds for ''Minecraft'' and ''0x10<sup>c</sup>''. |
||
− | | {{tweet|C418}} |
||
− | | Has high self-esteem! |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Paul Spooner]] |
||
− | | Assisted with the development of ''Minecraft'''s trees. |
||
− | | {{tweet|dudecon}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Kristoffer Zetterstrand]] |
||
− | | Made the [[paintings]] for ''Minecraft''. |
||
− | | {{tweet|Zetterstrand}} |
||
− | | The subject of a [[wikipedia:Kristoffer Zetterstrand|Wikipedia article]], and Notch is his brother-in-law! |
||
− | |||
− | |} |
||
− | |||
− | === Former employees === |
||
− | |||
− | {| class="wikitable" width="100%" |
||
− | ! Name |
||
− | ! Avatar |
||
− | ! Position |
||
− | ! Twitter |
||
− | ! Notes |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Markus Persson|Markus ''<nowiki>'Notch'</nowiki>'' Persson]] |
||
− | | [[File:Notchy.png|125px]] |
||
− | | Founder of Mojang, creator of ''Minecraft''<br>Game developer |
||
− | | {{tweet|notch}} |
||
− | | Minecraft is the brainchild of Markus Persson. Rumors have it that he programmed it during a power outage in the summer of 1812 while he was carrying infants out of a burning church which was built on the back of a giant opossum. Also he is 11'6" tall and glows in the dark.<ref group="note">This was from "About", then "Minecraft", on the same page as the others.</ref> Used to have a great hat, gave it away, now has a new hat. |
||
− | His beard has been shaved for charity.<ref>http://www.mojang.com/2013/03/we-raised-more-than-500000-notchs-beard-is-shaved/</ref> |
||
− | |||
− | 1. Enjoy games<br> |
||
− | 2. Pick up programming<br> |
||
− | 3. ????<br> |
||
− | 4. Profit<br> <!--See the references before you remove this. This is from the "About" and "Minecraft" pages.--> |
||
− | |- |
||
− | ! scope="row" | [[Anton Albiin]] |
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− | | |
||
− | | Customer support agent |
||
− | | {{tweet|EttGlasVatten}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Hayden Scott-Baron|Hayden ''<nowiki>'Dock'</nowiki>'' Scott-Baron]]<ref>http://notch.tumblr.com/post/295397619/the-minecraft-artist-is-dock</ref><ref>http://notch.tumblr.com/post/372279446/dock-is-no-longer-involved-with-the-project</ref> |
||
− | | |
||
− | | Artist |
||
− | | {{tweet|Docky}} |
||
− | | Joined in December 2009, but left shortly after in February 2010 due to work-related issues. |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Nathan Gilbert|Nathan ''<nowiki>'Tahg'</nowiki>'' Gilbert]]<ref name=bukkit/><ref>{{tweet|tahgtahv|230343513143918592}}</ref> |
||
− | | |
||
− | | Minecraft server development |
||
− | | {{tweet|tahgtahv}} |
||
− | | Former member of the [[Bukkit]] team. |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Linn Hultman]] |
||
− | | |
||
− | | Office manager |
||
− | | {{tweet|Linnsebumsan}} |
||
− | | Was Notch's personal assistant. |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Andreas Jörgensen|Andreas ''<nowiki>'hideous'</nowiki>'' Jörgensen]] |
||
− | | |
||
− | | Customer support agent |
||
− | | {{tweet|hideous_}} |
||
− | | |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Joe Liu]] |
||
− | | |
||
− | | Customer support agent |
||
− | | {{tweet|JoeBleh}} |
||
− | | Worked with Marc Watson at a previous job. |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Warren Loo|Warren ''<nowiki>'EvilSeph'</nowiki>'' Loo]]<ref name=bukkit/><ref>{{tweet|EvilSeph|385537792794959872}}</ref> |
||
− | | [[File:EvilSeph - Mojang avatar.png|125px]] |
||
− | | Game developer |
||
− | | {{tweet|EvilSeph}} |
||
− | | Leader of the [[Bukkit]] team. |
||
− | |||
− | |- |
||
− | ! scope="row" | [[Mike Till|Mike ''<nowiki>'ClayHero'</nowiki>'' Till]] |
||
− | | |
||
− | | Customer support agent |
||
− | | {{tweet|E_Claymore}} |
||
− | | Worked with Marc Watson at a previous job. |
||
− | |} |
||
− | |||
− | == Other games == |
||
− | |||
− | === ''Scrolls'' === |
||
− | |||
− | [[File:Scrolls.png|right|thumb|200px|''Scrolls'']] |
||
− | |||
− | ''Scrolls'' is another Mojang game which was first conceived and developed by [[Jakob Porsér]].<ref>http://www.scrolls.com</ref> Its lead designer is now [[Måns Olson]] and its production manager is [[Henrik Pettersson]].<ref>http://scrollsdev.tumblr.com/post/75801791192/team-changes</ref> Announced on March 2, 2011,<ref>http://mojang.com/2011/03/02/introducing-our-new-game-scrolls</ref> it aims to combine elements from trading card games and traditional board game in the strategy genre. The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.<ref>http://scrolls.com/2012/07/ready-set-alpha</ref> It then hit beta on June 3, 2013<ref>http://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale</ref> since when it is purchasable at a discounted price. Its full release date is unknown yet. |
||
− | |||
− | In August 2011, Mojang was threatened with legal action by the legal team representing [[wikipedia:ZeniMax Media|ZeniMax Media]], with the accusation being that the title "''Scrolls''" infringes on the ''[[wikipedia:The Elder Scrolls|The Elder Scrolls]]'' trademark, a series of role-playing video games published by [[wikipedia:Bethesda Softworks|Bethesda Softworks]] (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,<ref>{{tweet|notch|126196998826242048}}</ref> and one employee described the outcome as "the court saw it from our side". No further action will be taken against Mojang, and the name, "Scrolls" will remain. |
||
− | {{-}} |
||
− | |||
− | === ''Cobalt'' === |
||
− | [[File:Cobalt.png|right|thumb|200px|''Cobalt'']] |
||
− | |||
− | ''Cobalt'' is a game developed by [http://www.oxeyegames.com Oxeye Game Studio] and published by Mojang. |
||
− | Cobalt is an action game of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!" |
||
− | Cobalt is written in [[wikipedia:Lua (programming language)|Lua]] and will be released for [[wikipedia:Windows|Windows]], [[wikipedia:Mac|Mac]] and [[wikipedia:Linux|Linux]] this autumn, although it will be released for Windows first.<ref>http://mojang.com/games</ref> |
||
− | |||
− | Cobalt Theme Song: |
||
− | [[File:Cobalt Menu Music.ogg]] |
||
− | |||
− | === ''0x10<sup>c</sup>'' === |
||
− | [[File:0x10c.png|right|thumb|200px|''0x10<sup>c</sup>'']] |
||
− | |||
− | Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future on March 2012. On April Fools' Day, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>http://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html</ref> However, the gameplay elements remained true and on April 4, Mojang revealed [http://0x10c.com/ ''0x10<sup>c</sup>''] as a space sandbox title.<ref>http://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c</ref> It was eventually archived by Notch, as he didn't have the inspiration any more. |
||
− | |||
− | {{-}} |
||
− | |||
− | == Office tour == |
||
− | |||
− | <div style="text-align:center">{{yt|cBFC8xdenDA}}</div> |
||
− | |||
− | == Gallery == |
||
+ | ===Employees=== |
||
<gallery> |
<gallery> |
||
− | File:Mojang |
+ | File:Mojang Blizzard.jpg|The M Team, working hard to make games. |
− | File:Mojang |
+ | File:Mojang creeper shirts.jpg|Mojang's employees, in their Minecraft suits. |
− | File:Mojang |
+ | File:Mojang fighting.jpg|An average day at the office. |
+ | File:JebNotchFight.jpg|Another average day at the office. |
||
− | File:Mojang support page logo.png|The Mojang logo used on the support page |
||
− | File: |
+ | File:Boxhead1.jpg|The average ''Minecraft'' developer. |
+ | JakobIRL.png|JahKob in real life. |
||
− | File:Mojang footer logo old.png| The old Mojang footer logo. |
||
+ | JebIRL.png|Jeb in real life. |
||
− | File:Footer-mojang-logo.png | The footer logo used on the Minecraft Realms website<ref>https://minecraft.net/images/realms/footer-mojang-logo.png</ref> |
||
+ | JunkboyIRL.png|Junkboy in real life. |
||
− | File:Mojang Logo 1.png | The first Mojang Specifications logo. |
||
− | + | Mojang friday.jpg|Working hard in Mojang. |
|
+ | MojangAtWork.jpg|Mojang, doing their work. |
||
− | File:Old mojang logo splash screen.png| Mojang logo splash image used in Minecraft from [[Version history/Beta#1.3|Beta 1.3]] to [[Adventure Update|Beta 1.8]]. |
||
+ | MojangTrophies.jpg|Mojang's trophy wall. |
||
− | File:Old Mojang logo-minecraft spash.svg| Splash image used in Minecraft from [[Adventure Update|Beta 1.8]] to [[Version history/Development versions#13w47a|13w47a]]. Still used on the Minecraft bug tracker. |
||
+ | ClassicShirt.jpg|First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo. |
||
− | File:Mojang.svg | Current Mojang logo splash image for Minecraft. |
||
− | + | Mojang moving out.jpg|Mojang prepares for their move to a larger facility. |
|
+ | Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.<ref>{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}</ref> |
||
− | File:Mojang logo-youtube.png | The Mojang logo used on their YouTube channel TeamMojang. |
||
+ | Mojang team Pax display RubberNinja.png|Mojang Pax display.<ref>{{tweet|dinner|241726943240785920|The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax.|August 31, 2012}}</ref> |
||
− | File:Mojang Blizzard.jpg | The M Team, working hard to make games. |
||
+ | Mojang oil paintings staff.jpg|Oil paintings of most of the Mojang employees.<ref>{{tweet|notch|292254246756294656|We've got awesome oil paintings of most employees now!|January 18, 2013}}</ref> |
||
− | File:Mojang creeper shirts.jpg | Mojang's employees, in their Mojang suits. |
||
+ | Mojang mojam -very prepared-.jpg|Mojang's preparations for [[Mojam]].<ref>{{tweet|dinner|304647396711886849|We're very prepared for Mojam.|February 21, 2013}}</ref> |
||
− | File:Mojang fighting.jpg | An average day at the office. |
||
+ | Mojang ballpit.jpg|The Mojang support team hanging out in the ball pit.<ref>{{tweet|Marc_IRL|347017493723901952|Meanwhile, at Mojang Support|June 18, 2013}}</ref> |
||
− | File:JebNotchFight.jpg | Another average day at the office. |
||
+ | 3D Shareware Mojang Team.png|The developer cast of Minecraft in [[Java Edition 3D Shareware v1.34]]. |
||
− | File:MojangCloak.PNG | The [[Capes|Mojang Cape]]. |
||
+ | Minecraftthumb.png|A compilation of several employees' old Mojang avatars. |
||
− | File:Boxhead1.jpg | The average ''Minecraft'' developer. |
||
− | File:JakobIRL.png | JahKob in real life. |
||
− | File:JebIRL.png | Jeb in real life. |
||
− | File:JunkboyIRL.png | Junkboy in real life. |
||
− | File:Mojang friday.jpg | Working hard in Mojang. |
||
− | File:290111993.jpg | Mojang, doing their work. |
||
− | File:290122125.jpg | Mojang's trophy wall. |
||
− | File:ClassicShirt.JPG | First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo. |
||
− | File:Mojang moving out.jpg | Mojang prepares for their move to a larger facility. |
||
− | File:Mojang office griefers.jpg| Mojang building directory board with a note from some griefers<ref>{{tweet|junk|240502439965491200}}</ref> |
||
− | File:Mojang team Pax display RubberNinja.png| Mojang Pax display.<ref>{{tweet|dinner|241726943240785920}}</ref> |
||
− | File:Mojang oil paintings staff.jpg| Oil paintings of most of the Mojang employees.<ref>{{tweet|notch|292254246756294656}}</ref> |
||
− | File:Mojang mojam -very prepared-.jpg| Mojang's preparations for [[Mojam]]<ref>{{tweet|dinner|304647396711886849}}</ref> |
||
− | File:Mojang_ballpit.jpg | The Mojang support team hanging out in the ball pit.<ref>{{tweet|Marc_IRL|347017493723901952}}</ref> |
||
</gallery> |
</gallery> |
||
− | == |
+ | ==Notes== |
+ | {{fnlist}} |
||
− | |||
− | <references group="note" /> |
||
− | |||
− | == References == |
||
+ | ==References== |
||
{{Reflist|2}} |
{{Reflist|2}} |
||
− | == |
+ | ==External links== |
+ | * [https://minecraft.net/ Official website] |
||
− | |||
+ | {{Official resources}} |
||
− | * [http://www.mojang.com/ Official site] |
||
+ | {{Employees}} |
||
− | |||
− | {{Mojang}} |
||
− | {{Minecraft}} |
||
− | [[Category:Mojang |
+ | [[Category:Mojang Studios| ]] |
[[Category:Community]] |
[[Category:Community]] |
||
− | [[ |
+ | [[cs:Mojang Studios]] |
− | [[ |
+ | [[de:Mojang Studios]] |
− | [[ |
+ | [[el:Mojang Studios]] |
+ | [[es:Mojang Studios]] |
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+ | [[fr:Mojang Studios]] |
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[[hu:Mojang AB]] |
[[hu:Mojang AB]] |
||
− | [[ |
+ | [[it:Mojang Studios]] |
− | [[ |
+ | [[ja:Mojang Studios]] |
+ | [[ko:Mojang Studios]] |
||
+ | [[lzh:魔贊社]] |
||
[[nl:Mojang AB]] |
[[nl:Mojang AB]] |
||
− | [[pl:Mojang |
+ | [[pl:Mojang Studios]] |
− | [[pt |
+ | [[pt:Mojang Studios]] |
− | [[ru:Mojang |
+ | [[ru:Mojang Studios]] |
− | [[ |
+ | [[th:Mojang Studios]] |
+ | [[tr:Mojang AB]] |
||
+ | [[uk:Mojang Studios]] |
||
+ | [[zh:Mojang Studios]] |
Latest revision as of 19:39, 20 February 2024
Mojang Studios is a first-party game developers for Xbox Game Studios. It is primarily known for the creation and development of Minecraft. Located in multiple locations around the world, Mojang Studios has 713 employees.
Locations
Mojang Studios in Stockholm is the home office of the larger Minecraft studio and is where the decisions regarding the Minecraft franchise are made. Mojang Studios also includes satellite offices in Tokyo, Japan, Shanghai, China, London, United Kingdom, and Redmond, Washington, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO Jonas Mårtensson [1] Matt Booty, the former CVP of Minecraft, was promoted to the CVP of Xbox Game Studios and reports to Phil Spencer, who is the Executive Vice President of Microsoft's gaming division.[2]
The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Minecraft Education is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.[3]
Games
Minecraft games
- Minecraft
- Minecraft: Story Mode
- Minecraft: Story Mode - Season Two
- Minecraft Earth
- Minecraft Dungeons
- Minecraft Dungeons Arcade
- Minecraft Legends
Other games
Caller's Bane
Main Wiki: Caller's Bane Wiki
Caller's Bane (originally known as Scrolls) is a Mojang game which was first conceived and developed by Jakob Porsér,[4] with Måns Olson and Henrik Pettersson joining later on.[5] Announced on March 2, 2011,[6] it aims to combine elements from trading card games and traditional board games in the strategy genre.
In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[7] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.
The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.[8] It then hit beta on June 3, 2013[9] since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,[10] but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development".[11] Servers for the game didn’t shut down, however, until February 13, 2018.[12]
On June 20, 2018, it was announced that the game would be released for free, along with changing the name from Scrolls to Caller's Bane.[13]
Cobalt
Main Wiki: Cobalt Wiki
Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011,[14] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.
Cobalt is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.[15][16] On August 20, 2013, Cobalt was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[17]
Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[18] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[19]
Cobalt W.A.S.D.
Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[20]
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[21]
Crown and Council
Crown and Council is a casual strategy game fully created by Henrik Pettersson.[22] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.
The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[23][24] There are 75 maps, with additional maps being procedurally generated.[25]
He originally said he planned on continuing working on the game to fix bugs and add features.[26] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[27]
Game jam games
Catacomb Snatch
Main Wiki: Catacomb Snatch Wiki
Catacomb Snatch is a game developed by Mojang as part of the first annual Mojam charity event, which took place on February 17, 2012 and lasted for 60 hours.[28] During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.[29]
The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.[30] The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.
Catacomb Snatch features a soundtrack created by C418 in collaboration with artist Anosou, or Mattias Häggström Gerdt,[31] who also created the music for Cobalt. The game can be downloaded and played for free here.
Nuclear Pizza War
A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Endless Nuclear Kittens
A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Battle Frogs
A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Docktor
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Healthcare Evolved
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Snake Oil Stanley
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Unreleased games
0x10c
Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[32] However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.[33]
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[34] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[35]
On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[36]
Brickcraft
From September 5, 2011[37] to July 19, 2012, Mojang was co-developing a video game titled Brickcraft (codenamed Project Rex Kwon Do) alongside The Lego Group. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[38] Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as Minecraft "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".[39]
RubyDung
RubyDung, short for "Rubylands Dungeon Game",[40] was a Dwarf Fortress-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering Infiniminer, Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,[41] and code and art from RubyDung was reused to create Minecraft.
Zombie Town
Zombie Town was a GTA: Chinatown Wars-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, Left 4k Dead. The game was never completed, but Notch later reused its character models and textures for the player character in Minecraft.
Employees
Reason: New Mojang Avatar, needs to be checked if staff are still employed
Current employees
Game developers
Name | Icon/Avatar | Position | X |
---|---|---|---|
Nathan 'Dinnerbone' Adams[42] | Technical director (Minecraft: Java Edition) | @Dinnerbone | |
Garrett Allen | Game developer (Minecraft: Education Edition) | ||
Cristina Anderca | Creative writer | ||
Mark Andersen | Game developer | ||
Pouya Ashraf | Game developer | ||
Samuel Åberg | Lead sound designer | @slamp0000 | |
Sandra Bornemark | Launcher developer | ||
Jens 'Jeb' Bergensten[43] | Chief creative officer (Minecraft, Cobalt and Minecraft Dungeons) | @jeb_ | |
Bartosz Bok | Game developer (Java Edition) | @0x00716F62 | |
Niklas 'BarneyBear' Börestam | Lead game developer (Minecraft Dungeons) | ||
Erik 'Grum' Broes[42] | Game developer | @_grum | |
Juan Buis | UX writer | @juanbuis | |
Johannes Busch | Game developer | ||
Jason Cahill | Technical director (Minecraft) Principal engineering architect (Education Edition) |
||
Vince Curley | Technical director | ||
David Dalström | Game developer (Minecraft) Senior development manager |
@dalstrom | |
Sofia Dankis | Creative writer | ||
Issac Dayton | Game developer (Minecraft) | ||
Matthew 'Moesh' Dryden | QA specialist (Java Edition) | @HeartlessMoesh | |
Steve Enos | Game designer (Minecraft) | ||
Henning Erlandsen | Game developer | ||
Jonathan Gallina | Lead user experience designer | ||
Laura de Llorens Garcia | Game developer | @PremsterL | |
Matthew Gatland | Game developer (Java Edition) | @mgatland | |
Georgii 'fry' Gavrichev | Game developer | @fry_su | |
Chad George | Game developer | ||
Bjarni Gudmundsson | Game developer | ||
Zackarias Gustavsson | Game developer QA engineer |
||
Mikael 'Slicedlime' Hedberg | Lead game developer | @slicedlime | |
Mårten Helander | Game developer (Minecraft Dungeons) | ||
Peter Hont | Sound designer | ||
Kelsey Howard | Narrative designer (Minecraft Dungeons) | ||
Felix 'Xilefian' Jones | Tech lead for Bedrock gameplay | @Xilefian | |
Nilay Karaoglu | Game developer (Java Edition) | ||
Rasmus Källqvist | Launcher developer | @RasmusKallqvist | |
Jonas Keating | Principal development manager (Minecraft) | ||
Kirstoffer Kobosko | Game developer | ||
Oleg 'Volgar' Kozitsyn | User experience development lead | @Volgar | |
Piotr Kundu | Launcher developer | @piotrkundu | |
Agnes 'LadyAgnes' Larsson[44] | Lead game developer (Minecraft) | @_LadyAgnes | |
Craig 'Ledski' Leigh | Principle Design director (Minecraft) | @Ledskii | |
Michael Malmqvist | Launcher developer | ||
Jeff McKune | Principal Engineering Manager (Minecraft) | @tinyjeffmck | |
Haronid Moncivais | Senior development lead (Education Edition) | ||
Lucas Morales | Launcher developer | @lucaslsf | |
Petr 'peterix' Mrázek | Launcher developer | @peterixxx | |
Torfi Olafsson | Creative director | @torfiFrans | |
Måns Olson | Game developer (Java Edition and Minecraft Dungeons) | @MansOlson | |
Alexander Östman | Game developer | @Badgerisi | |
Tod Pang | Game designer | ||
Anna Päärni | User experience developer | ||
Brandon 'kingbdogz' Pearce | Game developer (Minecraft) | @kingbdogz | |
Oskar Pedersen | User experience developer | ||
Wes Pesetti | Game developer | ||
Cole Phillips | Game designer (Education Edition) | ||
Hector Pineda | Game developer | ||
Rob Poerschke | Lead game designer | @RobPoerschke | |
Paulo Ragonha | User experience development lead | @pirelenito | |
Eric Rehmeyer | Game developer | ||
Jakob Ryden | Technical Lead | @jakobbohem | |
Lawrence Sanchez II | Lead game developer (Minecraft) | ||
Alexander Sandor | Game developer | ||
Cory 'Cojomax99' Scheviak | Game developer (Minecraft and Minecraft Dungeons) | @cojomax99 | |
Paul Schierman | Game developer | ||
Jin Shin | User experience designer (Minecraft) | ||
Jake Shirley | Game developer (Minecraft) | @jakeshirley | |
Billy Sjöberg | Game developer (Java Edition) | @billyballong | |
Michael Stagnitta | Game designer (Minecraft) | ||
Craig Steyn | Game developer | @CraigSteyn | |
Michael 'Searge' Stoyke[45] | Game developer | @SeargeDP | |
Adrian Toncean | Game developer (Minecraft Dungeons) | @adrianton3 | |
Alexander Torstling | Game developer (Minecraft) | @atorstling | |
Rostislav Trifonov | Sound designer (Minecraft Dungeons) | @RostislavSound | |
Niclas Unnervik | Game developer | ||
Arthur 'Art' Usher | Game designer | ||
Nir 'Ulraf' Vaknin | Game developer | @_ulraf_ | |
Robin Vincent | Lead game designer | ||
James Yarrow | Lead game developer | ||
Jifeng Zhang | Technical director | @zjfroot |
Artists
Name | Icon/Avatar | Position | X |
---|---|---|---|
Torbjorn Allard | Technical artist | @TorbjornAllard | |
Michael Apolis | Art lead (Minecraft Earth) | ||
Johan Aronson | Art director | @JohanAronson | |
Kirk Barnett | Senior pixel artist (Minecraft) | ||
Daniel Bjorkeförs | Art lead (Minecraft Dungeons) | ||
Jasper 'Jappa' Boerstra | Graphic artist | @JasperBoerstra | |
Jan Cariaga | Senior concept artist | ||
Joel Garvin | Art lead | @joelgarvin3d | |
Mattis 'BombBoy' Grahm | Graphic artist (Caller’s Bane) | @BomuBoi | |
Christine Gutiérrez | Design lead (Minecraft) | ||
Jesper Hallin | 3D Artist Motion graphic designer |
@JesperHallin | |
Lisa Hazen | Lead technical artist (Minecraft) | ||
Martin Johansson | Art director | ||
Markus Karlsson | Graphic designer | ||
Sarah Kisor | Lead 3D artist (Minecraft Earth) | ||
Sherin Kwan | Product designer | ||
Ninni Landin | Art director | @ninnilandin | |
Ola Lanteli | Art director | ||
Débora Martins | Product designer | ||
Michael Neumann | Senior UI artist | ||
Chris Nordgren | Visual effects artist / 3D artist (Minecraft Dungeons) | @ChrisNordgren | |
Wiktor Persson | Graphic designer | ||
Kim Petersen | Motion graphics designer | ||
Dylan Piepenbrok | Technical artist | ||
Morten 'MortMort' Rasmussen | 3D artist | @MortMort_ | |
Mariana Salimena | Concept artist | @cookiecat_9 | |
Ryan Sand | Art lead | ||
Peter Sheff | 3D artist (Minecraft Earth) | @PeterSheff | |
Telemachus Stavropoulos | Art lead | ||
Amanda Strom | Product designing lead | ||
Brendan 'Sully' Sullivan | 3D artist | @artofsully | |
Seung Sung | Social media art lead | ||
Filip Thoms | Product designer | ||
Markus 'Junkboy' Toivonen[43] | Art director | @jnkboy | |
Richard Worley | UI artist | ||
Chi Wong | 3D artist | @wChiwi | |
Andy Zibits | Principal art director (Minecraft) |
Marketplace development
Name | Position | X |
---|---|---|
Quinn Richter | Partner program manager | @quinnrichter |
Todd Stevens | Director of partner management |
Release management
Name | Icon/Avatar | Position | X |
---|---|---|---|
David Fries | Release management lead | @JDavidFries | |
Josh Mulanax | Release manager (Minecraft, Minecraft Earth) | @JORAX79 |
Software/system development
Name | Icon/Avatar | Position | X |
---|---|---|---|
Ayannah Adegeye | Software engineer (Minecraft, gameplay systems) | ||
Rob Austin | Senior software development engineer (Minecraft) | ||
Pär Axelsson | Service software engineer | @paera | |
Maxime Bouchez | Lead software developer (Minecraft) | ||
Jason Burch | Software engineer (Minecraft) | ||
Bill Carlson | Lead software engineer (Minecraft) | ||
David Carlton | Software developer (Minecraft) | @CornerHardMC | |
Stacy Chen | Service software engineer | ||
Guillaume Chenadec | |||
Anthony Cloudy | Software developer (Minecraft) | ||
John Copic | Senior software engineering lead (Minecraft) | ||
David Cowan | Senior software engineer (Minecraft) | @Hexland | |
Nicholas Curtis | Software developer (Minecraft) | ||
Joshua Davis | |||
Danila Dergachev | Software development consultant | ||
Curtis Eichner | Software engineer (Minecraft) | ||
Katie Ellison | Engineering program manager | @kdellison | |
Elijah Emerson | Senior software engineer (Minecraft) | ||
A.J. Fairfield | Software developer (Minecraft) | ||
Don Frazier II | Service software engineer | ||
Mike Frost | Senior software engineering manager | ||
Petter Gisslen | Service software engineer | ||
Henry Golding | Principal software architect (Minecraft) | ||
Mark Grinols | Senior engineering lead | ||
Khaleel Harper | Service software engineer | ||
Matt Hawley | Service developer | ||
Fanny Herrera | Principal software engineering lead (Minecraft) | ||
Andy 'Needsmoreclever' Hill | Software engineer (Minecraft, RenderDragon) | @needsmoreclever | |
Zane Hintzman | Software engineer (Minecraft) | ||
Jonathan Hoof | Senior software development engineer (Minecraft) | ||
Declan Hopkins | Software engineer (Minecraft) | @Dooskington | |
Dom Humphrey | Software architect | ||
Robert Hunt | Software developer (Minecraft) | ||
Maksim Ivanov | Service softare engineer | ||
Eric Johnston | Software engineer (Minecraft) | ||
Maria Katsourani | Service software engineer | ||
Radha Kotamarti | Senior networking software engineer (Minecraft) | ||
Emily Koykka | Software engineer (Minecraft) | ||
Tyler Laing | Senior lead software engineer | ||
Anders Martini | Service software engineer | ||
Dan Mauk | Software engineer (Minecraft) | ||
Michael McGrath | Senior software engineer (Minecraft) | ||
Gary McLaughlin | |||
Chad Meyers | Software engineer | ||
Drew Okenfuss | Software engineer (Education Edition) | @ProfessorOkie | |
Adrian Orszulak | Software engineer (Minecraft) | ||
Jeff Ott | Platform engineer (Minecraft) | ||
Shane Pierce | System engineer | ||
Dan Posluns | Senior software engineering lead (Minecraft) | @danposluns | |
Ryan Rae | Software developer (Minecraft) | ||
Robert Sanchez | Software engineer | ||
Tristan Schneider | Software engineer (Education Edition) | ||
Michael Scott | Principal software engineer (Minecraft) | ||
John Seghers | Principal lead software development engineer (Minecraft) | ||
Michael Seydl | Principal software engineer | ||
Jaafer Sheriff | Graphics engineer (Minecraft) | ||
Yash Shroff | Software development engineer (Minecraft) | ||
Kristin Siu | Software developer (Minecraft) | ||
Robert Sjödahl | Lead system engineer | @robertsjodahl | |
Greg Snook | Principal software engineering lead | @greg_snook | |
Nathan Sosnovske | Service software engineer | ||
Matt Staubus | Software developer (Minecraft) | ||
Mike Swartz | Service software engineer (Minecraft Marketplace) | ||
Brian Trevethan | Senior software engineer | ||
Alex Troyer | Software engineer (Minecraft) | ||
Stefan Torstensson | Service software engineer | ||
Peter Wiest | Principal software engineering lead | ||
Aaron Woodward | Software engineer | ||
Kari Whiteside | Software engineer (Minecraft) | ||
Alexander Wilkinson | Software developer (Minecraft) | ||
Wenlan Yang | Service software engineer |
Content and community
Name | Icon/Avatar | Position | X |
---|---|---|---|
Matthew Gartzke | Community manager (Minecraft, Minecraft Dungeons) | @MattGartzke | |
Kristina Horner | Community program manager | @kristinahorner | |
Joel Sasaki | Senior community manager | @raijinn | |
Andreas Thomasson | Content coordinator | ||
Oskar Thysell | |||
Jay Wells | Community manager | @mega_spud | |
Duncan Geere | Writer | @duncangeere |
Realms development
Name | Icon/Avatar | Position | X |
---|---|---|---|
Joel Bergman | Lead Realms software engineer | ||
Nicholas John Curtis | Realms software engineer | ||
Alexandre Pretto[46] | Realms software engineer | @alexandrepretto | |
Nico Suc | Realms developer |
Business development
Name | Icon/Avatar | Position | X |
---|---|---|---|
Gama Aguilar-Gamez | Producer Principal program manager |
||
Jenny Ahnell | Senior brand producer | @missjennyah | |
Siri Hoel Andersson | Office manager | @SiriHoel | |
Charlotte Angantyr | Project manager | ||
Dom Arcamone | Producer Senior program manager (Minecraft) |
||
Isabella Arningsmark | Producer | ||
Kristina Ashment | Producer Principal program manager (Minecraft Earth) |
||
Josefina Axelsson | Financial accountant | @vitasparven | |
Joël Älveroth | Office/Event manager | ||
Sara Bach | Executive producer (Minecraft) | ||
Todd Baldwin | Producer Senior engineering program manager (Minecraft) |
||
Todd M. Baldwin | Program manager | ||
Isabella Balk | Office manager | ||
Daniel Beasley | Business manager (Education Edition) | ||
Adam Blänning | Front desk | ||
Marcus Bodin | Producer | ||
Bryan Bonham | Program manager | ||
Melissa Boone | Senior user researcher | ||
Bob Brennecke | Director of business development | ||
Aaron Buckley | Director (Minecraft Marketplace) | ||
Vu Bui | Chief media officer | @vubui | |
Mike Carlson | Chief technology officer | ||
Roger Carpenter | Executive producer (Minecraft) | ||
Sarah Carton | Media producer | ||
Shoghi Cervantes | IT manager | @shoghicp | |
Inga Chamberlain | Business development manager | ||
Annie Chenn | Head of franchise operations | ||
Helen Chiang[47] | Head of Mojang Studios | @Pr1ncessP1ggy | |
Bill Chism | Data science and analytics engineering lead | ||
Ryan Cooper | Head of franchise production | @RyanCooper | |
Sara Cornish | Senior marketing manager (Education Edition) | @s_nish | |
Tia Dalupan-Wong | Producer Program manager (Minecraft) |
||
Max Davidson | Data science and analytics | ||
Erin Decker | Executive business administrator | ||
Scott Dell'Osso | Head of business and franchise growth | ||
Carrie Doring | Producer Senior program manager (Education Edition) |
@carrisima | |
Jeanie DuMont | Marketing director | ||
Ludwig Edenbäck | Human resources Talent acquisition consultant |
||
Gaylord Escalona | Senior product marketing manager | @Lorde_Glorde | |
Cesar Sima Falck | IT manager | ||
Sebastian Falk | Producer | ||
Thomas Feng | Producer Technical program manager (China Edition) |
||
Jessica Freeman | Head of marketing | ||
Abigail Gaddis | Data science lead | ||
Egil Gloersen | Senior product marketing manager | ||
Rebecca Gordius | Global public relations manager | @rebecca_yeun | |
Ani Grey | Business manager | ||
Jerome Hagen | User research studio lead | ||
Ellen Hahm | Business development manager | ||
Klas Hammarström | Production manager | @klibb | |
Katy Hanson | Executive business administrator | ||
Katharina Hautz | Head of creative production | ||
Devarshi Hazarika | Senior business manager | ||
Deanna Hearns | Head of Minecraft Marketplace creator program and Minecraft Earth | ||
Kelly Henckel | Producer Technical program manager (Minecraft) |
||
Catherine Hendrix | Program manager | ||
Saher Hirji | Director of business management | ||
Shelia Ho | Head of creative production Senior office manager |
||
Ulrika Hojgard | Head of Studio | ||
Travis Howland | Head of China Edition Director (Minecraft player experience) |
||
Michelle Hua | Director of business management | ||
Owen 'Bopogamel' Jones | Director of creative communications | @Bopogamel | |
Ulrika 'Maggan' Karlsson | Human resources Head of workplace experience |
||
Lisa Kempe | Producer (Minecraft events) | @ohhilisa | |
Nick Ketter | Marketing manager | @maroonblazer | |
Melinda Knight | Producer Principal program manager (Education Edition) |
||
Kara Kono | Producer Senior program manager (Minecraft) |
||
Marina Kostesic | Director of finance | ||
Per Landin | Creative communications assistant | @perlandin | |
David Lau | Business manager | ||
Eileen Lee | Senior business manager | ||
Adam Lemcio | Senior business program manager | ||
Riccardo Lenzi | Senior producer | ||
Best Liang | Producer | ||
Sara Lidberg | Producer Project manager |
||
Jaime Limón | Senior product marketing manager | @MrLemon | |
Bill Lindell | Business manager | ||
Robin Linder | Producer | ||
Delilah Liu | Product marketing manager (China Edition and Minecraft China: Education Edition) | ||
Lisa Liu | Executive business administrator Principal group engineering manager |
||
Luis Liu | Business manager | ||
Justine Loong | Producer Project manager |
||
Stephanie Louie | Business manager | ||
Alice Löfgren | Head of social media | ||
Anna Lundgren | Producer (Minecraft) | @iAnna_na_na | |
Fergus Lynch | Marketing director | ||
Stefan Lyrmark | Finance manager | ||
Adele Major | Senior producer (Minecraft media and events) | @missy__m | |
Georgia Marra | Business manager | ||
Anton Maslennikov | Marketing manager Head of lifecycle marketing |
||
Allison Matthews | Executive producer (Education Edition) | ||
Jonas Mårtensson[48] | Executive strategy advisor | @maartensson | |
Stephen McHugh | Director of business management | ||
Michael McManus | Producer Group program manager (Minecraft) |
||
Jesse Merriam | Executive producer (Minecraft) | ||
Rebecca Miller | Business manager | ||
Pablo Morales | User researcher | ||
Micah Myerscough | Producer Senior program manager (Education Edition) |
||
Hampus Nilsson | Producer | ||
David Nisshagen | Executive producer (Minecraft Dungeons) | @DavidNisshagen | |
Yutaka Noma | Country manager, Japan | ||
Regan O’Leary | Director of global public relations | ||
Julie Olden | Senior program manager for diversity and inclusion | @julieolden4 | |
Josefin Olsson | Producer on consumer products | ||
Adrian Östergård | Producer (Java Edition) | @adrian_ivl | |
Katie Penza | Senior global marketing manager | ||
Olle Personne | Producer | ||
Carina Petersson | Senior media producer | ||
Deirdre Quarnstrom | Head of Minecraft Atlas | @Deirdre206 | |
Dennis Ries | Executive producer | ||
Evelina Rollfelt | IT manager | ||
Nathan Rose | Producer Senior project manager |
||
Jeff Rivait | Global product marketing manager | @JeffRVT | |
Francisco Rius | Head of data science and analytics | @franciscor | |
Marcus Rundström | Producer | ||
Maja Samuelsson | Human resources | @Majams | |
John Schork | Global public relations manager | ||
Audrey Searcy | Business manager | ||
Hai Shi | Senior producer (Minecraft) | ||
Bhrigu Shree | Data science and analytics | ||
Åsa Skogström | Producer | ||
Alina Skripnik | Business manager Director (Minecraft Marketplace) |
||
Jeremy Snook | Director of business development | ||
Amy Stillion | Chief of staff | ||
DJ Stiner | Producer Senior program manager (Minecraft) |
||
Annica Strand | Producer (Minecraft Dungeons) | ||
Anita Sujarit | Executive producer (Minecraft) | ||
Nicolette Suraga | Senior producer | @NicoletteSuraga | |
Kasia Swica | Senior lead program manager (Minecraft) | ||
Eric Taylor | Business manager | @erwtaylor | |
Fredrik Telenius | Executive producer (Minecraft and Minecraft Dungeons) | @_b4njo | |
John Thornton | Director of business planning | ||
Susie Tinker | Program manager (Education Edition) | ||
Alen Voljevica | Producer | ||
Karim Walldén | Head of strategic partnerships | @dearkarim | |
Kayleen Walters | Head of partnerships and licensing | ||
Marc Watson | Producer (Minecraft Dungeons) | @Marc_IRL | |
Christy Weckner | Business manager | ||
Michael Weilbacher | Chief technology officer | ||
Judy Wheeler | Executive business administrator | ||
Thomas Wiborgh | Head of marketing communications | ||
Nedra Wilson | Business manager Lead on events and experiences |
@rhymeswithred | |
Lydia 'MinecraftChick' Winters | Chief storyteller | @LydiaWinters | |
Anton Wu | IT manager | ||
Bill Wu | Business manager | ||
Micky Yamaguchi | Producer Program manager |
||
Jessica Zahn | Executive producer (Minecraft) | ||
Aleksandra 'Ola' Zajac | Human resources | @MissMarzenia | |
Maru Zamora | Business manager Consumer products retail lead |
||
Olga Zielinska | User researcher | ||
Amy Zou | Director of business management |
Customer support
Name | Icon/Avatar | Position |
---|---|---|
Nasim Derakhshan | Customer relationship expert | |
Anne Quaranta | Customer support director | |
Jen Pedersen | Customer support lead | |
Elli Ashrafi | Customer support Agent | |
Sarah Mårtensson | Customer support Agent |
Intellectual property enforcement
Name | Icon/Avatar | Position | |
---|---|---|---|
Mathias Andersson | Intellectual property enforcement agent | @engstofficial | |
Liz Bostick | Legal counsel | ||
Tim Han | |||
Nick Morgan | Head of Legal | ||
Brandon Andersson | Brand enforcer | ||
Maria Malone | Brand enforcer | ||
Milla Stone | Brand enforcer | ||
Talia Grunt | Brand enforcer |
Contractors
Name | Icon/Avatar | Task | X | Notes |
---|---|---|---|---|
57Digital | Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. | @57digital | Jamie Chapman and Luke Dixon | |
Daniel 'C418' Rosenfeld | Made some music and sounds for Minecraft, 0x10c and Catacomb Snatch. | @C418 | Has high self-esteem! | |
Lena Raine | Made some music and sounds for Minecraft. | @kuraine | ||
Kumi Tanioka | Made some music and sounds for Minecraft. | @tanikumi | ||
Del Rey Books | Publisher of various Minecraft novels and guidebooks | @DelReyBooks | ||
Dark Horse Comics | Publisher of the Minecraft graphic novel series | @DarkHorseComics | ||
Double Eleven | Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios | @doubleelevenltd | ||
Play Mechanix | Developing Minecraft Dungeons Arcade alongside Mojang Studios | @playmechanix | ||
Blackbird Interactive | Developing Minecraft Earth and Minecraft Legends alongside Mojang Studios | @InsideBBI | ||
JINX | Producer of Minecraft merchandise | @JINX | ||
The Lego Group | Publisher of LEGO Minecraft sets | @LEGO_Group | ||
Ravensburger | Publisher of Minecraft board games | @ravensburgerna | ||
Warner Bros. Pictures | Producer of Minecraft: The Movie | @Warnerbros |
Publishers
Name | Edition | X |
---|---|---|
Mojang Studios | Minecraft Java and Bedrock Editions | @Mojang |
Xbox Game Studios | Minecraft Bedrock Edition | @MSStudiosBlog |
NetEase | China Edition | @neteasegames |
Former employees
Game development
Name | Icon/Avatar | Position | X |
---|---|---|---|
Tobias Ahlin | Lead experience designer | @tobiasahlin | |
Tomas Alaeus | Game developer (Minecraft Dungeons) | @TAlaeus | |
Markus Arvidsson | Game developer | ||
Magnus Bentling | Game developer (Minecraft Dungeons) | ||
Johan Bernhardsson | Game developer (Java Edition) | @jbernhardsson | |
Márcio Oliveira | Launcher developer | @marcio_os | |
Lauren Careccia | Game designer (Minecraft Earth) | ||
Oskar Carlbaum | User experience developer | @OskarCarlbaum | |
Miko Charbonneau | Senior game designer (Minecraft) | ||
Linus Cumselius | Launcher developer | ||
Lily Ekman | Lead user experience developer | ||
Daniel Frisk | Game developer | @danfrisk | |
Wolfram 'Wollay' von Funck[49] | Game developer | @wol_lay | |
Jared Greiner | Senior game designer (Minecraft) | @jaregre | |
Thomas 'ProfMobius' Guimbretière[50] | Game developer (Minecraft) | @ProfMobius | |
Fredrik Henriksson | Game developer (Cobalt) | @Frall_ | |
Max 'Keso' Herngren | Narrative designer (Minecraft Dungeons) | @maxherngren | |
Martin Hesselborn | Launcher developer | ||
Sebastian Hindefelt | Game developer | ||
Ryan 'TheMogMiner' Holtz[45] | Game developer (Java Edition) | @TheMogMiner | |
Kristoffer Jelbring[51] | Game developer (Minecraft Dungeons) | @KrisJelbring | |
Jon Kågström | Game developer | @jonkagstrom | |
Henrik Kniberg | Game developer | @henrikkniberg | |
Irina Koulinitch | Game developer | ||
Joachim Larsson | |||
Maria Lemón | Game developer (Java Edition) | @MiaLem_n | |
Josh 'rockenroll4life' Letellier | @rockenroll4life | ||
Jon Maiga | Game developer | ||
Jason Major | Technical director | @argo_major | |
Kevin Martinez | Sound designer | ||
Kirill Mikhel | User experience developer | ||
Tobias Möllstam[52] | Game developer | @mollstam | |
Marc Neander | Launcher developer | @marcneander | |
Aron 'degussa' Nieminen | Game developer (Minecraft and Caller's Bane) | @aron_nieminen | |
Oscar Nilsson | User experience designer (Minecraft) | @oscrse | |
Michael Novén | User experience designer | @novalain | |
Albin Odervall | User experience developer | @albinodervall | |
Pradnesh Patil | Game designer (Minecraft Earth) | @pradneshpatil | |
Markus 'Notch' Persson | Founder of Mojang Creator of Minecraft Game developer |
@notch | |
Saxs Persson | Chief creative officer (Minecraft, Minecraft Earth) | @saxs | |
Henrik 'Carnalizer' Pettersson[53] | Production manager of Caller’s Bane Artist Developer of Crown and Council Game director |
@carnalizer | |
Jakob Pogulis | Game developer | ||
Jakob Porsér | Founder of Mojang Game developer (Caller’s Bane) Project director |
@JahKob | |
Anders Rosén | Launcher developer | ||
Tim Schutz | Lead game developer | ||
Stephen Scott | Game designer (Minecraft) | ||
Emelie Sidesiö | User experience developer | ||
Sina Tamanna | Game developer | ||
Clayton Vaught | Technical director (Minecraft) | @ashyre | |
Isaac de la Vega | Game developer | ||
Dario Vodopivec | User experience developer | ||
David Westen | Game developer | ||
Carl Westin | Launcher developer | ||
Christian Westman[54] | Game developer (Minecraft Dungeons) | @westmaaan | |
Stephen 'OneBlueBird' Whetstine | User experience design director (Minecraft and Education Edition) | @onebluebird | |
Michael 'Mikaus' Whiteley | Game developer | ||
Daniel Wustenhoff | Game developer (Minecraft and Minecraft Dungeons) | @darngeek | |
David Zevallos | Launcher developer |
Artists
Name | Icon/Avatar | Position | X |
---|---|---|---|
Poi Poi Chen | Graphic artist (Scrolls) | @PoiPoiChen | |
Elin Forsling | 3D / visual effects artist (Minecraft Dungeons) | ||
Jakob Gavelli | |||
Jennifer Hammervald | Product designer | @jennisprints | |
Alexis Holmqvist | Art director for merchandise | ||
Mariana 'RazzleberryFox' Ramirez | Animator, modeler, texture artist | @RazzleberryFox | |
Hayden 'Dock' Scott-Baron[55][56] | Artist | @Docky | |
Brad Shuber | Principal art director (Minecraft) |
Software/system development
Name | Icon/Avatar | Position | X |
---|---|---|---|
Michael Andersson | Software engineer | ||
Tommaso 'tommo' Checchi | Software architect | @_tomcc | |
Jonas Bergström | |||
Jeff 'Dextor' Blazier | Senior software engineer (Minecraft Earth) | ||
Haley Eisenshtadt | Service software engineer | ||
Joakim Ejenstam | |||
Semih Energin | Senior software engineer (Minecraft) | ||
Leonard 'xlson' Gram[57] | Web developer | @xlson | |
Christoffer Hammarström | System developer | ||
Mark Jawad | Lead Realms software engineer | @mark_jawad | |
Aaron Heysse | Senior software engineering lead (Minecraft) | ||
Adrian LaVallee | |||
Karim Luccin | Software developer (Minecraft and Minecraft Earth) | ||
Luis Mex | Software engineering lead (Minecraft) | ||
Tom Miles | System engineer | ||
Patrick O’Leary | Software engineer (Minecraft) | @tourettedev | |
Martin Odhelius | Web developer | @modhelius | |
Jonathan Ortiz | Software developer | ||
Taylor Riviera | Software engineer | ||
Tomas Sommar | Web developer | @tomassommar | |
Dave Stevens | Software developer | ||
Lisa Sturm | Software developer (Minecraft) | ||
Robyn To | Service software engineer | ||
Campbell Tran | Telemetry/systems designer (Minecraft Earth) |
Content and community
Name | Icon/Avatar | Position | X |
---|---|---|---|
Nova Barlow[58] | Community manager | @novabarlow | |
Sara Lempiäinen | Content coordinator | @saracecilia | |
Adam Martinsson | @a_mson | ||
Helen 'HelenAngel' Zbihlyj | Community manager | @helenangel | |
Tom Stone | Writer |
Realms development
Name | Icon/Avatar | Position | X |
---|---|---|---|
Erik Bylund | Realms developer | ||
Mats Henricson | @matshenricson | ||
Magnus Jäderberg | |||
Alexander Johansson | |||
David Marby[59] | @DMarby | ||
Amir Moulavi | Realms lead developer | @mamirm | |
Johnny Sjöö | Realms developer | ||
Philip 'Zee' Vieira | @zeeraw | ||
Cullen Waters | Lead Realms software engineer | @cuwaters |
Business development
Name | Icon/Avatar | Position | X |
---|---|---|---|
Andrew Adamyk | Chief of staff | ||
Thommy Siverman | Quality engineer Lead QA specialist |
@Roq_12 | |
Patrick Geuder | Director of business development | @pgeuder | |
Alex Andersson | Office manager | ||
Sofia Andersson | Human resources Talent acquisition consultant |
||
Darla Barrett | Executive business administrator | ||
Matt Booty | Head of Minecraft | ||
Olof Carlson[60] | Chief product officer | @olofcarlson | |
Chris Casanova | Senior producer of live operations | ||
Yesenia Cisneros | Producer Technical program manager (Minecraft Earth) |
||
Jill Curran | Office manager | ||
Amelia Dale | Head of social media | ||
Marsh Davies | Creative communications manager | @MarshDavies | |
Dejan Dimic | Producer | ||
Warren Durrett | Head of data science and analytics | ||
Brynjólfur 'Binni' Erlingsson | Data warehouse manager | @brynjolfur | |
Johannes Fridd | Producer | ||
Nathan 'Tahg' Gilbert[42][61] | Minecraft server development | @tahgtahv | |
Juan Gril | Senior producer (Minecraft Earth) | ||
Jonny Hair | Producer | ||
Kaya Hatcher | Senior producer | ||
John Hendricks | Creative director | @JLtZD | |
Rikard Herlitz | Chief technology officer | @GooCoder | |
Didac Hormiga | Product marketing manager | ||
Linn Hultman | Office manager | @Linnsebumsan | |
Moira Ingeltun | Senior media producer | @moizrgi | |
Daniel 'Kappische' Kaplan[62] | Production director | @Kappische | |
Erin Krell | Executive producer | ||
Dennis Laviolette | Business manager | ||
Patrick Liu | Director of new games | @pottan | |
Natalie Levinsson | Senior financial accountant | ||
Warren 'EvilSeph' Loo[42][63] | Assistant producer | @EvilSeph | |
Cherie Lutz | Director of business development | ||
Austin Maestre | Producer | ||
Carl Manneh[52] | Founder of Mojang Chief executive officer |
@carlmanneh | |
Vera Mirchev | Lead project manager | ||
Aubrey Norris | Head of player operations | ||
Maria Olekheyko | Program manager (Education Edition) | ||
Sofia Orrheim | Producer | ||
Jonatan 'eldrone' Pöljö | Designator | @eldrone | |
Mikaela Prim | Office manager | ||
Meenoo Rami | Program manager (Education Edition) | @meenoorami | |
Jason Rice | Producer Franchise business strategist |
||
Emily 'StinkyTiger' Richardson | Creative communications assistant | ||
Karin Severinson | Chief finance officer | @KarinSeverinson | |
Nick Severson | Producer | ||
Eva Stefanac | Marketing manager | ||
Marie Stålkrantz | Producer | ||
Adam Tratt | Director of business development | @adamtr | |
Chaimae Truving | Reception manager | ||
Ida Utterström | Human resources Talent acquisition consultant |
||
Cathy Wickersham | Executive business administrator | ||
Justin Woods | Producer | ||
Charlotte Wredesjö | Office manager | ||
Bella 'Broontoo'[64] | Project manager | @Broontoo |
Customer support
Name | Icon/Avatar | Position | X |
---|---|---|---|
Anton Albiin | Customer support agent | @EttGlasVatten | |
Andreas Andersson | @Blurplurp | ||
Cim Borg | @Cim_XII | ||
David Carlsson | |||
Robin Cocks | |||
Theodor Colbing | |||
David Stuart Dahlgren | @hejstuart | ||
Henrik Davallius | |||
Rabi Hadad | |||
Angehlica Halling | |||
Eliza Hearsum | |||
Amelia Henriksson | |||
Nicole Jansson | |||
Carl Johnsson | |||
Andrea 'hideous' Jörgensen | @AndiJorgensen | ||
Antonia Kousathana | |||
Joe Liu | @JoeBleh | ||
Ana Martins | |||
Robert Miskiewicz | |||
Erik Nordberg | |||
Rui Riberio | |||
Fredrik Sandstrom | |||
Henry Shi | |||
Dante Stjernberg | |||
Patrik Södergren | |||
Robin Thunström | @RobinThunstrom | ||
Mike 'ClayHero' Till | @Fals3Ech0 | ||
Annika Tripke-Lund | |||
Mattias Victorin | Customer support team lead | @MattiasVictorin |
Intellectual property enforcement
Name | Icon/Avatar | Position |
---|---|---|
Matilda Åkerman | Intelluectual property enforcement agent | |
Sylvia Chen | ||
Christi Davisson | Legal counsel | |
Marcus Forss | Intellectual property enforcement agent | |
Teresa Rodewald | Intellectual property enforcement lead | |
Karl Lowry | Brand enforcer |
Former contractors
Office tour
Gallery
Logos
Wordmarks
Icons
Mojang bug tracker logo.
Splash screen logos
Before Mojang, Markus Persson called his studio "BitSeven Productions".[68]
Mojang logo that was featured in the cancelled game 0x10c.
Mojang Specifications logo splash screen used in Minecraft (Java Edition) from Alpha v1.0.4 until Beta 1.3.
Mojang logo splash screen used in Java Edition 3D Shareware v1.34 (Animated with sound).
Current Mojang Studios splash screen for Minecraft: Java Edition, from 1.16 (20w21a).
Mojang Studios' animated splash screen with sound for Minecraft Dungeons.
Capes
The Mojang cape from 2010 to 2015.
Other
The footer logo used on the old Minecraft Realms website.[69]
Employees
Mojang building directory board with a note from some griefers.[70]
Mojang Pax display.[71]
Oil paintings of most of the Mojang employees.[72]
The Mojang support team hanging out in the ball pit.[74]
The developer cast of Minecraft in Java Edition 3D Shareware v1.34.
Notes
References
- ↑ "Minecraft Boss Promoted to Number Two Man at Xbox" by Liana Ruppert – ComicBook.com, January 17, 2018.
- ↑ "Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella" by Matt Weinberger – Business Insider, September 19, 2017.
- ↑ "On the topic of how Mojang and Microsoft Studios and so forth are presented"
- ↑ Caller's Bane
- ↑ "Team changes" – ScrollsDev, February 6, 2014, Tumblr
- ↑ "Introducing our New Game: Scrolls" (archived) by Jakob Porsér – Mojang.com, March 2, 2011.
- ↑ "We won the interim injunction! We can keep using the name "Scrolls"." – @notch (Markus Persson) on X, October 18, 2011
- ↑ "Ready, Set, Alpha!" (archived) by Jakob Porsér – Caller's Bane, July 5, 2012.
- ↑ "We've hit open beta! Scrolls is now on-sale!" (archived) by Owen Jones – Caller's Bane, June 3, 2013.
- ↑ "Scrolls released on PC, Mac, and Android tablets!" (archived) by Owen Jones – Caller's Bane, December 11, 2014.
- ↑ "It's been a Blast Automaton!" (archived) – Caller's Bane, June 29, 2015.
- ↑ "Status update" (archived) by Måns Olson – Caller's Bane, February 6, 2018.
- ↑ "The game is now free!" (archived) by Måns Olson – Caller's Bane, June 20, 2018.
- ↑ "Introducing Cobalt" (archived) by Carl Manneh – Mojang.com, August 18, 2011.
- ↑ "Cobalt pre-orders around the next bend!" (archived) by Carl Manneh – Mojang.com, December 12, 2011.
- ↑ "Say hello to Cobalt" (archived) by Carl Manneh – Mojang.com, December 16, 2011.
- ↑ "Cobalt is coming to Xbox 360 and Xbox One!" (archived) by Owen Jones – Mojang.com, August 20, 2013.
- ↑ "Radio Cobalt Episode One - The Basics" (archived) by Owen Jones – Mojang.com, February 4, 2014.
- ↑ "Cobalt coming to Xbox and Steam February 2nd" (archived) by Owen Jones – Mojang.com, January 14, 2016.
- ↑ "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
- ↑ "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
- ↑ "Play Crown and Council - a new, free game!" (archived) by Marsh Davies – Mojang.com, April 22, 2016.
- ↑ "Minecraft Devs Release Crown And Council Free" by Alice O'Connor – Rock Paper Shotgun, April 22, 2016.
- ↑ "Mojang releases a free strategy game called Crown and Council" by Andy Chalk – PC Gamer, April 22, 2016.
- ↑ "Minecraft Dev Releases Surprise Free Game on Steam" by Chris Pereira – GameSpot, April 22, 2016.
- ↑ "Mojang's Crown and Council: From hobby project to Steam release" by Richard Moss – Gamasutra, May 25, 2016.
- ↑ "Crown and Council gets royally updated, still free" by Brendan Caldwell – Rock Paper Shotgun, January 31, 2017.
- ↑ https://catacombsnatch.net/index.html
- ↑ https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php
- ↑ https://catacombsnatch.net/about.html
- ↑ https://c418.org/albums/catacomb-snatch/
- ↑ "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
- ↑ "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
- ↑ "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
- ↑ "Notch indefintely shelves Mojang’s space game, 0x10c" (archived) by James Plafke – Geek.com, August 13, 2013.
- ↑ 0x10c by C418 on Bandcamp
- ↑ "Secret project Rex Kwon Do begins today! It will involve caffeine and giggling." – @notch (Markus Persson) on X, September 5, 2011
- ↑ "Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead." – @notch (Markus Persson) on X, July 19, 2012
- ↑ "A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened" by Rich Stanton – PCGamer, December 9, 2020.
- ↑ "Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head." – @notch (Markus Persson) on X, July 18, 2018
- ↑ https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_
- ↑ a b c d "Minecraft Team Strengthened!" (archived) by Jens Bergensten – Mojang.com, February 28, 2012.
- ↑ a b Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
- ↑ User Profile: [Mojang] Agnes Larsson – Mojang Jira
- ↑ a b "The Future of Minecraft MINECON 2013 Panel" – TeamMojang on YouTube, December 27, 2013
- ↑ "Welcome to the Realms team, @alexandrepretto! Ele fala português!" – @Marc_IRL (Marc Watson) on X, January 12, 2017
- ↑ "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
- ↑ "Mojang invents cloning technology" (archived) by Carl Manneh – Mojang.com, October 2, 2013.
- ↑ "Yeeah, we just hired @wol_lay, the man making Cube World. Cube World unaffected, still his private game." – @notch (Markus Persson) on X, January 5, 2012
- ↑ User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
- ↑ "This week I left Mojang Studios after 9 years. It’s been an incredible journey which I will never forget. In 2021 I’ll pursue a new adventure, but more on that later!" – @KrisJelbring (Kristoffer Jelbring) on X, December 30, 2020
- ↑ a b 2011, here we go! – The Word of Notch, January 3, 2011
- ↑ "New addition to the Mojang team: Welcome graphical artist @carnalizer!" – @carlmanneh (Carl Manneh) on X, August 8, 2011
- ↑ "first day at Mojang, anything could happen!" – @westmaaan on X, April 3, 2016
- ↑ The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
- ↑ Dock is no longer involved with the project – The Word of Notch, February 5, 2010
- ↑ "Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D" – @notch (Markus Persson) on X, October 10, 2011
- ↑ "Hello friends and random folks I don't know following me! It is my last day with the Minecraft community team! I have been overjoyed to work with the best team on the planet but the time has come for new adventures. What's next?" – @novabarlow on X, December 31, 2020
- ↑ "Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)" – @carlmanneh (Carl Manneh) on X, May 12, 2014
- ↑ "Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!" – @olofcarlson on X, March 29, 2016
- ↑ "I am no longer working on Minecraft." – @tahgtahv on X, July 31, 2012
- ↑ Three man strong! – The Word of Notch, September 13, 2010
- ↑ "Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang." – @EvilSeph (Warren Loo) on X, October 2, 2013
- ↑ "Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo" – @mojang on X, June 29, 2015
- ↑ a b "Scrolls FAQ" – ScrollsDev, July 14, 2015, Tumblr
- ↑ "Pocket Edition now has skins, chicken jockeys, more!" (archived) by Owen Jones – Mojang.com, May 26, 2015.
- ↑ "Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!" – @4JStudios (4JStudios) on X, October 17, 2012
- ↑ http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP
- ↑ Archived image
- ↑ "Looks like we've had griefers in the lobby again" – @jnkboy (Markus Toivonen) on X, August 28, 2012
- ↑ "The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax." – @Dinnerbone (Nathan Adams) on X, August 31, 2012
- ↑ "We've got awesome oil paintings of most employees now!" – @notch (Markus Persson) on X, January 18, 2013
- ↑ "We're very prepared for Mojam." – @Dinnerbone (Nathan Adams) on X, February 21, 2013
- ↑ "Meanwhile, at Mojang Support" – @Marc_IRL (Marc Watson) on X, June 18, 2013
External links
Mojang Studios sites |
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Xbox Game Studios sites | |||||||||
4J Studios sites | |||||||||
SkyBox Labs sites | |||||||||
Double Eleven sites | |||||||||
Play Mechanix sites | |||||||||
Blackbird Interactive sites | |||||||||
Block by Block sites | |||||||||
Fandom sites | |||||||||
MagicFind sites | |||||||||
Community sites |