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Adds populated villages that can expand and trade with the player
Millénaire is a mod that aims to "fill" the Minecraft world a little by adding pre-generated villages to it, with a loose 11th century theme to them. Those villages will appear occasionally in newly-generated areas, with villagers of different kind working. You can trade with them, help them develop their village, and trade with them for items such as wood, and cider.
Villagers in each village perform specific tasks, such as Lumbermen collecting wood by chopping down trees and planting new saplings, farmers planting and harvesting crops, and traveling merchants moving between villages to trade.
For a full list of features and updates see the Millénaire Wiki page.
- 1 Features
- 1.1 Norman village types
- 1.1.1 Agricultural Village (Village Agricole)
- 1.1.2 Artisanal Village (Village d'artisans)
- 1.1.3 Ecclesiastic Village (Village écclesiastique)
- 1.1.4 Military Village (Village militaire)
- 1.1.5 Independent Town (Bourg Autonome)
- 1.1.6 Town (Gros Bourg)
- 1.1.7 Agricultural Hamlet (Hameau Agricole)
- 1.1.8 Ecclesiastic Hamlet (Hameau Abbatial)
- 1.1.9 Industrious Hamlet (Hameau Industrieux)
- 1.2 Hindi village types
- 1.3 Mayan village types
- 1.4 Japanese village types
- 1.5 Byzantine village types
- 1.6 Expansion of the Village
- 1.7 Trade with the Player
- 1.8 Finding a Village
- 1.9 Buildings
- 1.10 Norman villagers
- 1.11 Norman Items
- 1.11.1 Denier
- 1.11.2 Village Wand
- 1.11.3 Cider Apple (Pomme à cidre)
- 1.11.4 Cider (Cidre)
- 1.11.5 Calva
- 1.11.6 Tripes
- 1.11.7 Boudin noir
- 1.11.8 Raven Amulet (Amulette du Corbeau)
- 1.11.9 Amulet of the Dwarves (Amulette des Nains)
- 1.11.10 Amulet of Yggrasil (Amulette d'Yggrasil)
- 1.11.11 Norman Tools
- 1.11.12 Norman Armour
- 1.11.13 Norman Broadsword
- 1.11.14 Norman Tapestry (Tapisserie Normande)
- 1.11.15 Parchments (Parchemins)
- 1.1 Norman village types
- 2 Dependencies
Several cultures with several villages.
Norman village types
Agricultural Village (Village Agricole)
A village that deals mainly on food production. Start with a town hall, a lumberman hut, and two farms.
Artisanal Village (Village d'artisans)
A village that provides tools, weapons, armor and other commodities but hoards a lot of resources. Starts with a town hall, cattle farm, and quarry
Ecclesiastic Village (Village écclesiastique)
A village more of the religious order. Starts with an abbey, lumberman's hut, farm, and cattle farm
Military Village (Village militaire)
This Settlement provides safety in the face of hostile monsters. Starts with a fort, two lumberman's hut's, and a pig farm
Independent Town (Bourg Autonome)
A village that can sustain itself and expand on its own. Starts with a fort, lumberman's hut, farm
Town (Gros Bourg)
Gros Bourgs host only "advanced" buildings. They can have up to three hamlets surrounding them (depending on space available) and depend entirely on these hamlets for agricultural and construction goods. They start with a fort, two guardhouses, and an inn, and can be surrounded by an artisanal hamlet, agricultural hamlet, and/or ecclesiastical hamlet.
Agricultural Hamlet (Hameau Agricole)
Ecclesiastic Hamlet (Hameau Abbatial)
Industrious Hamlet (Hameau Industrieux)
Hindi village types
Agricultural Village (Village Gaanv)
Military Village (Village Qila)
Palace (Village Mahal)
Agricultural Hamlet (Hameau Gaanv)
Military Hamlet (Hameau Qila)
Mayan village types
Japanese village types
Byzantine village types
Orthodox village (Chorio orthodoxo)
The religious villages are led by patriarchs. Starts with the church, an architect's house, a lumberman's hut, two groves and a farm.
Military village (Chorio startiotike)
Equipped with a mighty fort and led by an as mighty centurios this villages focus on the production of tools. Starts with the fort, an architect's house, two lumberman's huts, two groves and a fisherman's hut.
Trading village (Chorio emporikos)
Currently the only village that is guaranteed to have a market hall. Starts with a town square, an architect's hut, a lumberman's hut, two groves, a fisherman's hut, a quarry and an inn.
Expansion of the Village
The main "aim" of the villagers is to improve their village. There is between six and ten initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. They can acquire the resources needed themselves or by trading from the player. There are four different types of villages, each with a slightly different set of buildings upon completion.
Trade with the Player
There are eight Norman locations at which the player can trade with the villagers: their Town Hall, Bakery, Tavern, Forge, Armoury, Pig Farm, Cattle Farm, and the Sheep Farm. (when built):
- Town Hall/Fort (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks when building projects require them). Payment made in deniers, a special item. You can also buy wood there, Parchments and the "village wand".
- Bakery (when built): Buy Bread.
- Tavern (when built): Cider and in upgrade taverns Calva.
- Forge (when built): Norman Tools.
- Armoury (when built): Norman Broadsword and Armour.
- Pig Farm (when built): Boudin noir and Porkchops.
- Cattle Farm (when built): Tripes and Leather.
- Sheep Farm (when built): Wool, Eggs, and Feather.
To trade, players must go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
Finding a Village
Press the "V" key will, if a village is nearby, display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If that doesn't work try the "N" key good luck!
- Norman Town Centres
- Abbaye (Abbey)
- Mairie (Town Hall)
- Norman core buildings
- Archives du Village (Village Archives)
- Armurerie (Armory)
- Auberge (Inn)
- Boulangerie (Bakery)
- Carrière (Quarry)
- Chapelle and Eglise (Chapel/Church)
- Elevage Bovin (Cattle Farm)
- Elevage Ovin (Sheep & Chicken Farm)
- Elevage Porcin (Pig Farm)
- Ferme (Farm)
- Hutte de bûcheron (Lumberman's Hut)
- Marchè (Market)
- Maison du garde (Guard House)
- Presbytère (Presbytery)
- Relais (Guest House)
- Taverne (Tavern)
- Tour de guet (Watchtower)
- Norman extra buildings
- Fontaine (Fountain)
- Grande Fontaine (Grand Fountain)
- Puit (Well)
- Norman player buildings
- Small lot (Petit terrain)
- Small house (Petite maison)
- Large lot (Grand terrain)
- Townhouse (Maison bourgeoise)
- Very large lot (Très grand terrain)
- Mansion (Hôtel particulier)
- Hindi Town Centres
- Chief's House (Mukhiya ka Ghar)
- Fort (Qila)
- Palace (Mahal)
- Hindi core buildings
- Army Forge (Sena ka Bhati)
- Brick Kiln (Inta bhatta)
- Forge (Bhati)
- Grove (Kunja)
- Guest house (Chota Saraay)
- Inn (Saraay)
- Large House (Bhare Ghar / Dusra Ghar)
- Lumberman's hut (Lakarhara ka Ghar)
- Quarry (Sikaar)
- Paddy (Dhaan)
- Peasant's House (Kisaan ka Ghar)
- Priest's House (Pandit ka Ghar)
- Soldiers House (Sainik ka Ghar)
- Spice Garden (Masaalaa udyaana)
- Stone Carver's House (Muurtikaar ka Ghar)
- Sugarcane Plantation (Gannaa baagaana)
- Temple (Gaanv ka Mandir)
- Village archives (Puraalekhagar)
- Hindi extra buildings
- Well (Tandurust)
- Hindi player buildings
- Small lot (Choti saajisa)
- Small house (Chota ghar)
- Large lot (Bari saajisa)
- Very large lot (Visaala saajisa)
- Mansion (Bangla)
- Mayan Town Centres
- Mayan core buildings
- Mayan extra buildings
- Mayan player buildings
- Japanese Town Centres
- Japanese core buildings
- Japanese extra buildings
- Japanese player buildings
small hut big hut
- Byzantine Town Centres
- Byzantine core buildings
- Byzantine extra buildings
- Byzantine player buildings
There are currently nine types of Norman villagers:
- Farmers: Grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
- Lumbermen: Chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
- Miners: Mines for stone and cobblestone for construction, and sand for the making of glass.
- Animal Farmers: There are three types of farmers; Pig farmers, Sheep and Chicken farmers and Cattle farmers that make a living out of the resources they gain from their respective farms.
- Wives: Have the most complex work: taking resources from their husbands' work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
- Children: Born at night, and which grow up to become adults when bread is available and new houses are built.
- Guards: Patrol the village, will attack you if you attack a villager.
- Priests: Visit the church.
- Smiths: Makes Norman tools in the forge, swords and armor in the armoury.
The currency used by the villages for trading with the player. Comes in three values: normal, argent (silver) worth 64 regular ones, and or (gold), worth 64 argent.
The Village Wand is used to create new villages. To do so, equip the Village Wand and right click on:
- A Gold Block to choose which village to create.
- An Obsidian block to create random village.
Cider Apple (Pomme à cidre)
This inedible apple is collected by lumbermen and used to make Cider and Calva .
Made by villagers from cider apples, this refreshing drink heals two hearts and can be used three times.
More properly known as Calvados, This apple brandy from Normandy heals two hearts and can be used ten times. It is made from Cider at the tavern.
This famous Norman dish is just the thing to have after a long time spent working outside in the cold, or after a nasty Minecraft fall. It heals five hearts and can be used three times.
Almost as good as Tripes, Boudin noir heals three hearts and can be used three times.
Raven Amulet (Amulette du Corbeau)
This amulet dedicated to Odin will warn you of incoming danger by lighting up if an unnatural creature is near. Useful to avoid them - or to seek them out. The Amulet can be bought from the Viking merchant at the market. It has a colored circle in the center. The color gradually changes as mobs get nearer, from light blue (like diamond items) to bright red.
Amulet of the Dwarves (Amulette des Nains)
Brought to the Norman shores by the Vikings and crafted in the shape of Thor's hammer, the Amulet of the Dwarves will guide you to the Earth's riches. The Amulet can be bought from the Viking merchant at the market. The bottom of the amulet glows bright yellow when there is an ore vein in your vicinity, though it does not point to which direction.
Amulet of Yggrasil (Amulette d'Yggrasil)
Engraved with Yggrasil, the World Tree of Norse mythology whose roots reach the bottom of the world and whose branches touch the tip of the sky, this amulet will ensure you always know how high or deep you are. The Amulet can be bought from the Viking merchant at the market.
The Millenaire mod also has its own set of tools which can be obtained from a stocked Forge.
The Norman Armour set gives you an extra 50% more protection than the Diamond Armour set. It is really good and gives a lot of armor.
This sword has more durability and strength than a diamond sword.
Norman Tapestry (Tapisserie Normande)
Hand-made by the fort's lady in person, those epic tapestries will decorate the most sumptuous banking halls. Designs are taken from the Bayeux Tapestry, with the biggest a massive 15x3 depiction of William the Conqueror's fleet sailing for England. This item is acquired by selling wool in the fort. When you do so, the Lady in the Fort will start making them, and they will be for sale.
These are in-game Millenaire parchments that give you a brief description of the Buildings, Items, and/or Villagers. There is also one parchment you may buy that has all information about that culture's villages.