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"Monster" redirects here. For the mob called "monster" in the code, see Human.

Mobs are living, moving game entities. The term "mob" is short for "mobile".[1]

Spawning

Main article: Spawn cycle
BossParty

An excessive amount of ender dragons and withers spawned using the /summon command.

Mobs come to exist by spawning in various ways. Most will spawn naturally, dependent on the light level and biome, often times in groups with mobs of the same variety. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the iron golem, snow golem, and the wither) require that the player "construct" them before being able to spawn.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However if the player tries to summon an ender dragon with the /summon command, it will have a different AI to stay in the same place.

Behavior

Pig smoke death

A pig emitting smoke upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the Player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Mobs can not see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. Mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the PC edition. May vary between different platforms.

Passive mobs

BatFace ChickenFace CowFace MooshroomFace PigFace Rabbiticon SheepFace SkeletonHorseHead Squidface Villagerhead
Bat Chicken Cow Mooshroom Pig Rabbit Sheep Skeleton Horse Squid Villager

Neutral mobs

CaveSpiderFace EndermanFace PolarBearFace SpiderFace ZombiePigmanFace
Cave Spider Enderman Polar Bear Spider Zombie Pigman

Hostile mobs

Blaze Face Chickenjockey CreeperFace Elder GuardianFace EndermiteFace Evoker Head GhastFace GuardianFace HuskFace Magma Cube Face ShulkerFace
Blaze Chicken Jockey Creeper Elder Guardian Endermite Evoker Ghast Guardian Husk Magma Cube Shulker
SilverfishFace SkeletonFace SkeletonRiderFace SlimeFace SpiderJockeyFace StrayFace Vex Head Vindicator Head Witchface2 WitherSkeletonHead ZombieFace ZombieVillagerHead
Silverfish Skeleton Skeleton Horseman Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zombie Zombie Villager

Tameable mobs

DonkeyHead HorseHead Llama Head MuleHead OcelotFace File:Blue Parrot Face.png WolfFace
Donkey Horse Llama Mule Ocelot Parrot Wolf
(Neutral when untamed.)

Utility mobs

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.

Vg face(Neutral if natural-generated) Snowgolemhead
Iron Golem Snow Golem

Boss mobs

Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility.

Enderdragon Face WitherFace Elder GuardianFace
Ender Dragon Wither Elder Guardian [a boss in Pocket Edition only]

Unused mobs

See also: Unused features

Unused mobs are found in the source code and can be spawned using /summon, but are unavailable in normal gameplay.

Giant KillerRabbitFace UndeadHorseHead Illusioner Head
Giant Killer Bunny Zombie Horse [available in Pocket Edition] Illusioner

Removed mobs

See also: Removed features

Removed mobs no longer exist in current versions of the game.

BeastBoyFace BlackSteveFace HumanFace RanaFace Steve
Beast Boy Black Steve Human Rana Steve

Education Edition mobs

link Agent NPCFace
Agent NPC

Platform availability

Mob Computer Edition Console Edition Pocket Edition Education Edition
Agent No No No Yes
Bat Yes Yes Yes Yes
Blaze Yes Yes Yes Yes
Cave Spider Yes Yes Yes Yes
Chicken Yes Yes Yes Yes
Chicken Jockey Yes Yes Yes Yes
Cow Yes Yes Yes Yes
Creeper Yes Yes Yes Yes
Donkey Yes Yes Yes Yes
Elder Guardian Yes Yes Yes Yes
Ender Dragon Yes Yes Yes Yes
Enderman Yes Yes Yes Yes
Endermite Yes Yes Yes Yes
Evoker Yes No Yes No
Ghast Yes Yes Yes Yes
Giant Yes No No No
Guardian Yes Yes Yes Yes
Horse Yes Yes Yes Yes
Husk Yes Yes Yes Yes
Illusioner Yes No No No
Iron Golem Yes Yes Yes Yes
Killer Bunny Yes No No No
Llama Yes No Yes No
Magma Cube Yes Yes Yes Yes
Mooshroom Yes Yes Yes Yes
Mule Yes Yes Yes Yes
NPC No No No Yes
Ocelot Yes Yes Yes Yes
Parrot Yes No No No
Pig Yes Yes Yes Yes
Polar Bear Yes Yes Yes Yes
Rabbit Yes Yes Yes Yes
Sheep Yes Yes Yes Yes
Shulker Yes Yes Yes Yes
Silverfish Yes Yes Yes Yes
Skeleton Yes Yes Yes Yes
Skeleton Horse Yes Yes Yes Yes
Skeleton Horseman Yes Yes Yes Yes
Slime Yes Yes Yes Yes
Snow Golem Yes Yes Yes Yes
Spider Yes Yes Yes Yes
Spider Jockey Yes Yes Yes Yes
Squid Yes Yes Yes Yes
Stray Yes Yes Yes Yes
Vex Yes No Yes No
Vindicator Yes No Yes No
Villager Yes Yes Yes Yes
Witch Yes Yes Yes Yes
Wither Yes Yes Yes Yes
Wither Skeleton Yes Yes Yes Yes
Wolf Yes Yes Yes Yes
Zombie Yes Yes Yes Yes
Zombie Horse Yes No Yes Yes
Zombie Pigman Yes Yes Yes Yes
Zombie Villager Yes Yes Yes Yes

Common NBT data

Main article: Mobs/ED
[edit]

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Cow TipperHarvest some leather.Pick up leather from the ground.15GBronze
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.40GSilver
RepopulationBreed two cows with wheat.Breed two cows or two mooshrooms.15GBronze
Leader of the PackBefriend five wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20GBronze
Have a Shearful DayUse Shears to obtain wool from a sheep.15GBronze
Body GuardCreate an Iron Golem20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
ArcherKill a creeper with arrows.10GBronze
The Deep EndDefeat an Elder Guardian30GSilver
The End... Again...Respawn the Enderdragon [sic]30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-rawReturn to Sender
Destroy a Ghast with a fireball NetherKill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.nether/return_to_sender
Advancement-fancy-rawUneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to SenderKill a ghast while the player is in the Overworld.nether/uneasy_alliance
Advancement-plain-rawSpooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Advancement-plain-rawInto Fire
Relieve a Blaze of its rod A Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Advancement-plain-rawInvicon Nether StarWithering Heights
Summon the Wither Spooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.nether/summon_wither
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-plain-rawFree the End
Good luck The EndKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[2]
end/kill_dragon
Advancement-oval-rawInvicon End CrystalThe End... Again...
Respawn the Ender Dragon Free the EndBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.end/respawn_dragon
Advancement-oval-rawYou Need a Mint
Collect Dragon's Breath in a Glass Bottle Free the EndHave a bottle of dragon's breath in your inventory.end/dragon_breath
Advancement-fancy-rawGreat View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.end/levitate
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-rawWhat a Deal!
Successfully trade with a Villager AdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs
Advancement-oval-rawHired Help
Summon an Iron Golem to help defend a village What a Deal!Summon an iron golem.adventure/summon_iron_golem
Advancement-fancy-rawSniper Duel
Kill a Skeleton from at least 50 meters away Take AimBe at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once.adventure/sniper_duel
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawBest Friends Forever
Tame an animal HusbandryTame one of these 8 tameable mobs: husbandry/tame_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Videos

Mob/video

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
  • Renaming a sheep "jeb_" will make its wool change color.
  • Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
  • If a hostile mob is tracking a player, the player can separate him or herself and the mob through a wall, relog, and the mob will no longer be tracking the player.
  • In Pocket Edition, baby squids are present. The heads are also sized to fit body.

References

  1. Wikipedia: Mob
  2. MC-199994 — Advancement "Free the End" is only granted to one player
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