A hoe is a tool used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of dirt into farmland and convert coarse dirt and rooted dirt to regular dirt.
Obtaining[]
Crafting[]
Ingredients | Crafting recipe | Description |
---|---|---|
Any Planks or Iron Ingot or Gold Ingot or Diamond + Stick |
||
Any stone-tier block + Stick |
Can use cobblestone and its other variants interchangeably. | |
Damaged Matching Hoe | The durability of the two hoes is added together, plus an extra 5% durability. |
Upgrading[]
Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.
Ingredients | Smithing recipe |
---|---|
Netherite Upgrade + Diamond Hoe + Netherite Ingot |
Repairing[]
Grinding[]
Ingredients | Grinding recipe | Description |
---|---|---|
2x Damaged Wooden Hoe or 2x Damaged Stone Hoe or 2x Damaged Iron Hoe or 2x Damaged Golden Hoe or 2x Damaged Diamond Hoe or 2x Damaged Netherite Hoe |
The durability of the two hoes is added together, plus an extra 5% durability. |
Unit repair[]
A hoe can be repaired in an anvil by adding units of the tiers' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's enchantments.
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Wooden Hoe | Cold Ocean ruins | Cold ruins suspicious gravel | 1 | 13.3% |
Warm ruins suspicious sand | 1 | 13.3% | ||
Trail ruins | Suspicious gravel | 1 | 4.4% | |
Diamond Hoe | Woodland mansion | Chest | 1 | 21.8% |
Enchanted Golden Hoe[A] | Ruined portal | Chest | 1 | 20.5% |
Damaged Enchanted Diamond Hoe[B][C] | Ancient City | Chest | 1 | 16.1% |
Bedrock Edition | ||||
Wooden Hoe | Cold Ocean ruins | Cold ruins suspicious gravel | 1 | 13.3% |
Warm ruins suspicious sand | 1 | 13.3% | ||
Trail ruins | Suspicious gravel | 1 | 4.3% | |
Diamond Hoe | Woodland mansion | Chest | 1 | 21.5% |
Enchanted Golden Hoe[A] | Ruined portal | Chest | 1 | 20.5% |
Damaged Enchanted Diamond Hoe[B][C] | Ancient City | Chest | 1 | 16.1% |
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b The item has between 80% and 100% of its total durability.
Trading[]
Novice-level toolsmith villagers have a chance to sell a stone hoe for one emerald, and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. In Bedrock Edition, these are 25% chances, and in Java Edition, these are 40% chances.
Villager gifts[]
Toolsmith villagers occasionally throw stone hoes at players with the Hero of the Village status effect.[Java Edition only]
Usage[]
Harvesting[]
Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 durability.
Block | Breaking time[A] | ||||||
---|---|---|---|---|---|---|---|
Default | Wooden | Stone | Iron | Diamond | Netherite | Golden | |
Sculk Catalyst | 4.5 | 2.25 | 1.15 | 0.75 | 0.6 | 0.5 | 0.4 |
Sculk Shrieker | 4.5 | 2.25 | 1.15 | 0.75 | 0.6 | 0.5 | 0.4 |
Sculk Sensor | 2.25 | 1.15 | 0.6 | 0.4 | 0.3 | 0.25 | 0.2 |
Calibrated Sculk Sensor | 2.25 | 1.15 | 0.6 | 0.4 | 0.3 | 0.25 | 0.2 |
Nether Wart Block Warped Wart Block |
1.5 | 0.75 | 0.4 | 0.25 | 0.2 | 0.2 | 0.15 |
Shroomlight | 1.5 | 0.75 | 0.4 | 0.25 | 0.2 | 0.2 | 0.15 |
Hay Bale | 0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 | 0.1 |
Target | 0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 | 0.1 |
Dried Kelp Block | 0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 | 0.1 |
Sponge Wet Sponge |
0.9 | 0.45 | 0.25 | 0.15 | 0.15 | 0.1 | 0.1 |
Leaves | 0.3 | 0.15 | 0.1 | 0.05 | 0.05 | 0.05 | 0.05 |
Sculk | 0.3 | 0.15 | 0.1 | 0.05 | 0.05 | 0.05 | 0.05 |
Sculk Vein | 0.3 | 0.15 | 0.1 | 0.05 | 0.05 | 0.05 | 0.05 |
Moss Block | 0.15 | 0.1 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.
Tilling[]
Hoes are used to turn dirt, grass blocks, and dirt paths into farmland. To till, press use on a grass or dirt block while holding a hoe. This does not work on mycelium or podzol,[1] nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.
Hoes can be used to convert coarse dirt into regular dirt by pressing use on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.
Hoes can also be used on rooted dirt, which turns it into normal dirt, and yields a hanging roots item.
Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.
Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.[2]
Weapon[]
Hoes may be used as a weapon, although they deal only 1 damage in Java Edition. In Bedrock Edition, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon.
In Java Edition, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).
Attack damage | Attack speed | Damage/Second (DPS) | ||||||
---|---|---|---|---|---|---|---|---|
1 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 |
Hoes always attack instantly in Bedrock Edition.
Enchantments[]
A hoe can receive the following enchantments and curses:
Name | Max Level | Method |
---|---|---|
Efficiency | V | |
Fortune [note 1] | III | |
Unbreaking | III | |
Silk Touch [note 1] | I | |
Mending | I | |
Curse of Vanishing | I |
Fuel[]
Wooden hoes can be used as a fuel in furnaces, smelting 1 item per hoe.
Smelting ingredient[]
Name | Ingredients | Smelting recipe |
---|---|---|
Iron Nugget or Gold Nugget |
Iron Hoe or Golden Hoe + Any fuel |
Piglins[]
Piglins are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Hoe tills | Blocks | When a block is tilled into farmland | item | subtitles | 1.0 | 1.0 | 16 | |
Item breaks | Players | When a hoe's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a block is tilled into farmland | use | 1.0 | 0.8 | |
Players | When a hoe's durability is exhausted | random | 1.0 | 0.9 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Wooden Hoe | wooden_hoe | Item | item.minecraft.wooden_hoe |
Stone Hoe | stone_hoe | Item | item.minecraft.stone_hoe |
Iron Hoe | iron_hoe | Item | item.minecraft.iron_hoe |
Diamond Hoe | diamond_hoe | Item | item.minecraft.diamond_hoe |
Golden Hoe | golden_hoe | Item | item.minecraft.golden_hoe |
Netherite Hoe | netherite_hoe | Item | item.minecraft.netherite_hoe |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Wooden hoe | wooden_hoe | 329 | Item | item.wooden_hoe.name |
Stone hoe | stone_hoe | 330 | Item | item.stone_hoe.name |
Iron hoe | iron_hoe | 331 | Item | item.iron_hoe.name |
Diamond hoe | diamond_hoe | 332 | Item | item.diamond_hoe.name |
Golden hoe | golden_hoe | 333 | Item | item.golden_hoe.name |
Netherite hoe | netherite_hoe | 608 | Item | item.netherite_hoe.name |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Time to Farm! | Make a Hoe. | Pick up any type of hoe from a crafting table output. | 10G | Bronze | ||
MOAR Tools | Construct one type of each tool. | Construct one pickaxe, one shovel, one axe, and one hoe with the same material. | 15G | Bronze | ||
Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
| |
A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 7 crops: Other crops and plants can be planted, but are ignored for this advancement. | husbandry/plant_seed
| |
Serious Dedication | Use a Netherite Ingot to upgrade a Hoe, and then reevaluate your life choices | A Seedy Place | Have a netherite hoe in your inventory. | husbandry/obtain_netherite_hoe
|
Video[]
History[]
Java Edition Indev | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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20100206{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item | title = Raw Beef | image = Raw Beef.png | heals = {{hunger|3}} | renewable = Yes | stackable = Yes (64) }} '''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]]. == Obtaining == === Mob loot === When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead. === Chest loot === {{LootChestItem|raw-beef}} == Usage == === Food === To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Beef |Steak |0.35 }} === Wolves === Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Trading === Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}} Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Beef |spritetype=item |nameid=beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Beef |spritetype=item |nameid=beef |id=273 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}} {{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}} {{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}} {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}} {{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}} {{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}} {{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}} {{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot. </gallery> {{Items}} [[de:Rohes Rindfleisch]] [[es:Filete crudo]] [[fr:Bœuf cru]] [[hu:Nyers marhahús]] [[ja:生の牛肉]] [[ko:익히지 않은 소고기]] [[nl:Rauwe biefstuk]] [[pl:Surowa wołowina]] [[pt:Bife cru]] [[ru:Сырая говядина]] [[uk:Сира яловичина]] [[zh:生牛肉]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item | image = <gallery> Ocean Explorer Map.png | Ocean Woodland Explorer Map.png | Woodland Buried Treasure Map.png | Buried Treasure </gallery> |image2 = <gallery> Ocean Explorer Map BE.png | Ocean (BE) Woodland Explorer Map BE.png | Woodland (BE) Buried Treasure Map BE.png | Buried in Treasure (BE) </gallery> | renewable = * '''Buried Treasure''': No * '''Woodland and Ocean''': Yes | stackable = Yes (64) }} An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s. == Obtaining == === Trading === Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass. {{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking. In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out--> === Chest loot === Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks. {{LootChestItem|buried-treasure-map}} == Usage == [[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]] {{See also|Map#Mapping|Map#Map content}} === Locating structures === There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map. The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot. === Cloning === {{Crafting |showdescription=1 |shapeless=1 |name=[[Explorer Map]]<br>(cloned) |;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map |;;;;;Empty Map;Empty Map;Empty Map |Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map |Empty Map |;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;;;;Empty Map |Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9 |type= Miscellaneous |description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable. }} The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot). == Sounds == {{edition|java}}: {{Sound table |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |subtitle=Map drawn |source=block |description=When an explorer map is edited using a cartography table |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Map |spritetype=item |nameid=filled_map |form=item |translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Map |spritetype=item |nameid=filled_map |aliasid=map |id=358 |form=item |translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name |foot=1}} === Metadata === {{see also|Bedrock Edition data values}} {{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another: {{:Map/DV}} === Item data === An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading. <div class="treeview"> It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map". * {{nbt|compound}} Item data ** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]]. **** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>. **** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code. *** {{nbt|list|Decorations}}: **** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target. ***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+". ***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180. ***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map. ***** {{nbt|double|x}}: The world x-coordinate of the target structure icon. ***** {{nbt|double|z}}: The world z-coordinate of the target structure icon. </div> ; Notes {{notelist}} == Achievements == {{load achievements|Treasure Hunter}} == History == {{History|java}} {{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}} {{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}} {{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} {{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref> |Explorer maps are not yet obtainable in [[survival]] mode.}} {{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} {{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s. |Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]]. |Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}} {{History|console}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} {{History|PS4}} {{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History|new3ds}} {{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]). * For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]]. * Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map. * Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''. * It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm. * On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure. == Gallery == <gallery> File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them. File:Partial Explorer Map.png|A partially-explored explorer map. File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map. File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map. File:Purchase.png|Purchasing explorer maps from a cartographer. </gallery> == See also == * [[Map]] * [[Woodland Mansion]] * [[Ocean Monument]] * [[Shipwreck]] * [[Buried treasure]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019 {{Items}} [[de:Schatzkarte]] [[es:Mapa (localización de estructura)]] [[fr:Carte d'exploration]] [[ja:探検家の地図]] [[ko:탐험 지도]] [[pl:Mapa eksploracyjna]] [[pt:Mapa de exploração]] [[ru:Карта сокровищ]] [[zh:探险家地图]]</li></ul> | Added hoes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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v1.0.17{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item | image = Blaze Rod.png | renewable = Yes | stackable = Yes (64) }} '''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]]. == Obtaining == === Mob loot === When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source. == Usage == === Crafting ingredient === {{crafting usage}} === Fuel === When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items). == Achievements == {{load achievements|Into Fire}} == Advancements == {{load advancements|Into Fire}} == Video == {{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}} <div style="text-align:center">{{yt|_mhRHuRlICY}}</div> == Data values == === ID === {{el|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blaze Rod |spritetype=item |nameid=blaze_rod |form=item |foot=1}} {{el|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blaze Rod |spritetype=item |nameid=blaze_rod |id=423 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}} {{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}} {{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}} {{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}} {{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion. * They are the spinning things surrounding the blaze's head {{items}} == References == {{Reflist}} [[Category:Renewable resources]] [[cs:Ohnivá hůl]] [[de:Lohenrute]] [[el:Οι ράβδοι των Blaze]] [[es:Vara de blaze]] [[fr:Bâton de Blaze]] [[hu:Lángrúd]] [[it:Verga di blaze]] [[ja:ブレイズロッド]] [[ko:블레이즈 막대]] [[lzh:炎靈桿]] [[nl:Blazestaf]] [[pl:Płomienna różdżka]] [[pt:Vara de blaze]] [[ru:Огненный стержень]] [[th:แท่งเบลซ]] [[tr:Alaz Çubuğu]] [[uk:Стрижень Блейза]] [[zh:烈焰棒]]</li><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}} {{See also|Trapdoor}} {{Block | image = <gallery> Iron Door.png|Java Edition Iron Door BE.png|Bedrock Edition </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Partial | light = No | tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small> | hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small> | tool = axe | tool2 = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No }} A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]]. == Obtaining == Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day. === Breaking === Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them. {{breaking row |Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door |textTrim=Door |Axe;Pickaxe |; |item=1;1 |link=none;none }} A door is removed and drops itself as an item: * if the block beneath the door is moved, removed, or destroyed * if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space === Natural generation === Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s. ;{{BlockSprite|Oak Door|text=Oak}} Oak doors generate as part of: * Plains [[village]]s * [[Stronghold]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Spruce Door|text=Spruce}} Spruce doors generate as part of: * Taiga, snowy tundra and snowy taiga [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Jungle Door|text=Jungle}} Jungle doors generate as part of: * Desert [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Acacia Door|text=Acacia}} Acacia doors generate as part of: * Savanna [[village]]s <!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} --> ;{{BlockSprite|Dark Oak Door|text=Dark oak}} Dark oak doors generate as part of: * Master bedroom closets in [[woodland mansion]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Iron Door|text=Iron}} Iron doors generate as part of: * Prison rooms in [[woodland mansion]]s * [[Stronghold]]s with a stone [[button]] to open{{only|JE}} === Crafting === {{Crafting |head=1 |name=[[Wood Door]] |A1= Matching Planks |B1= Matching Planks |A2= Matching Planks |B2= Matching Planks |A3= Matching Planks |B3= Matching Planks |Output= Matching wood Door,3 |type= Redstone }} {{Crafting |A1= Iron Ingot |B1= Iron Ingot |A2= Iron Ingot |B2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |Output= Iron Door,3 |type= Redstone |foot=1 }} == Usage == Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty. Iron doors can be opened only with redstone power. === Placement === Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to: * the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.) * the '''top''' of an upside-down [[slab]] or upside-down [[stairs]] * the '''top''' of a [[slime block]] or downward-facing [[piston]] More information about placement on transparent blocks can be found at [[Opacity/Placement]]. When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space. By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by: * Placing a door besides another door (creating a double door where both doors open away from each other) * Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block. === Behavior === [[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava). [[Mob]]s can spawn in a space occupied by a door. The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower. === Barrier === A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks. Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do. [[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding. Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open). Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire. === Redstone component === {{see also|Redstone circuit}} Both wood and iron doors can be controlled with redstone power. A door is a redstone [[mechanism component]] and can be activated by: * an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. * an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below * a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door * powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. All methods of activating a door can be applied to either the top or bottom parts of a door. When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state. An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). === Fuel === Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door. === Note blocks === Wooden doors can be placed under [[note block]]s to produce "bass" sound. == Sounds == === Generic === ==== Iron ==== {{Sound table/Block/Metal}} ==== Normal wood ==== {{Sound table/Block/Wood}} ==== Cherry wood ==== {{Sound table/Block/Cherry wood}} ==== Bamboo wood ==== {{Sound table/Block/Bamboo wood}} ==== Nether wood ==== {{Sound table/Block/Nether wood}} === Unique === {{el|java}}: {{Sound table |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |subtitle=Door creaks |source=block |description=When an iron door opens |id=block.iron_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |subtitle=Door creaks |source=block |description=When an iron door closes |id=block.iron_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |subtitle=Door creaks |source=block |description=When a wooden door opens |id=block.wooden_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |subtitle=Door creaks |source=block |description=When a wooden door closes |id=block.wooden_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |subtitle=Door creaks |source=block |description=When a cherry wood door opens |id=block.cherry_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a cherry wood door closes |id=block.cherry_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a bamboo wood door opens |id=block.bamboo_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a bamboo wood door closes |id=block.bamboo_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a Nether wood door opens |id=block.nether_wood_door.open |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a Nether wood door closes |id=block.nether_wood_door.close |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |subtitle=Door shakes |source=hostile |description=When a [[zombie]] attacks a door |id=entity.zombie.attack_wooden_door |translationkey=subtitles.entity.zombie.attack_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Zombie hit metal1.ogg |sound2=Zombie hit metal2.ogg |sound3=Zombie hit metal3.ogg |subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> |source=None |description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref> |id=entity.zombie.attack_iron_door |translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> |volume=''None'' |pitch=''None'' |distance=''None''}} {{Sound table |sound=Zombie breaks door.ogg |subtitle=Door breaks |source=hostile |description=When a zombie breaks a door |id=entity.zombie.break_wooden_door |translationkey=subtitles.entity.zombie.break_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|bedrock}}: {{Sound table |type=bedrock |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |source=block |description=When an iron door opens |id=open.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |source=block |description=When an iron door closes |id=close.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |source=block |description=When a wooden door opens |id=open.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |source=block |description=When a wooden door closes |id=close.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |source=block |description=When a cherry wood door opens |id=open.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a cherry wood door closes |id=close.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |source=block |description=When a bamboo wood door opens |id=open.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a bamboo wood door closes |id=close.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |source=block |description=When a Nether wood door opens |id=open.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a Nether wood door closes |id=close.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |source=hostile |description=While a zombie is breaking a wooden door |id=mob.zombie.wood |volume=1.0 |pitch=1.0}} {{Sound table |sound=Zombie breaks door.ogg |source=hostile |description=When a zombie breaks a wooden door |id=mob.zombie.woodbreak |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Door |spritetype=block |nameid=iron_door |blocktags=doors |itemtags=doors}} {{ID table |displayname=Oak Door |spritetype=block |nameid=oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Spruce Door |spritetype=block |nameid=spruce_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Birch Door |spritetype=block |nameid=birch_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Jungle Door |spritetype=block |nameid=jungle_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Acacia Door |spritetype=block |nameid=acacia_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Dark Oak Door |spritetype=block |nameid=dark_oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Mangrove Door |spritetype=block |nameid=mangrove_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Crimson Door |spritetype=block |nameid=crimson_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors}} {{ID table |displayname=Warped Door |spritetype=block |nameid=warped_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |firstcolumnname=Door |shownumericids=y |showforms=y |generatetranslationkeys=y |spritename=iron-door |displayname=Iron block |spritetype=block |nameid=iron_door |id=71 |form=block |itemform=item.iron_door}} {{ID table |spritename=oak-door |displayname=Oak block |spritetype=block |nameid=wooden_door |id=64 |form=block |itemform=item.wooden_door |translationkey=-}} {{ID table |spritename=spruce-door |displayname=Spruce block |spritetype=block |nameid=spruce_door |id=193 |form=block |itemform=item.spruce_door |translationkey=-}} {{ID table |spritename=birch-door |displayname=Birch block |spritetype=block |nameid=birch_door |id=194 |form=block |itemform=item.birch_door |translationkey=-}} {{ID table |spritename=jungle-door |displayname=Jungle block |spritetype=block |nameid=jungle_door |id=195 |form=block |itemform=item.jungle_door |translationkey=-}} {{ID table |spritename=acacia-door |displayname=Acacia block |spritetype=block |nameid=acacia_door |id=196 |form=block |itemform=item.acacia_door |translationkey=-}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak block |spritetype=block |nameid=dark_oak_door |id=197 |form=block |itemform=item.dark_oak_door |translationkey=-}} {{ID table |spritename=mangrove-door |displayname=Mangrove block |spritetype=block |nameid=mangrove_door |id=-493 |form=block |itemform=item.mangrove_door |translationkey=-}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |id=-531 |itemtags=minecraft:door |translationkey=item.cherry_door.name}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |id=-517 |itemtags=minecraft:door |translationkey=item.bamboo_door.name}} {{ID table |spritename=crimson-door |displayname=Crimson block |spritetype=block |nameid=crimson_door |id=499 |form=block |itemform=item.crimson_door}} {{ID table |spritename=warped-door |displayname=Warped block |spritetype=block |nameid=warped_door |id=500 |form=block |itemform=item.warped_door}} {{ID table |spritename=iron-door |displayname=Iron item |spritetype=item |nameid=iron_door |id=372 |form=item |itemtags=minecraft:door}} {{ID table |spritename=oak-door |displayname=Oak item |spritetype=item |nameid=wooden_door |id=359 |form=item |itemtags=minecraft:door}} {{ID table |spritename=spruce-door |displayname=Spruce item |spritetype=item |nameid=spruce_door |id=553 |form=item |itemtags=minecraft:door}} {{ID table |spritename=birch-door |displayname=Birch item |spritetype=item |nameid=birch_door |id=554 |form=item |itemtags=minecraft:door}} {{ID table |spritename=jungle-door |displayname=Jungle item |spritetype=item |nameid=jungle_door |id=555 |form=item |itemtags=minecraft:door}} {{ID table |spritename=acacia-door |displayname=Acacia item |spritetype=item |nameid=acacia_door |id=556 |form=item |itemtags=minecraft:door}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak item |spritetype=item |nameid=dark_oak_door |id=557 |form=item |itemtags=minecraft:door}} {{ID table |spritename=mangrove-door |displayname=Mangrove item |spritetype=item |nameid=mangrove_door |id=641 |form=item |itemtags=minecraft:door}} {{ID table |spritename=crimson-door |displayname=Crimson item |spritetype=item |nameid=crimson_door |id=616 |form=item |itemtags=minecraft:door}} {{ID table |spritename=warped-door |displayname=Warped item |spritetype=item |nameid=warped_door |id=617 |form=item |itemtags=minecraft:door |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16. <div style="text-align:center"> <span style="display:inline-block">{{yt|7jlIQcbHFts}}</span> <span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span> </div> == History == ''For a history of changes to textures and models for each block state, see [[/Asset history]]'' {{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} {{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} {{History||20100608|Doors have been given smarter rotation logic.}} {{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} {{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} {{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} {{History|java alpha}} {{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors. |[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. |Doors can now be controlled by redstone power.}} {{History|java beta}} {{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}} {{History||1.7.3|Doors no longer produce placeholder texture particles.}} {{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]]. |Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}} {{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}} {{History||1.1|snap=11w47a|Double doors now open correctly.}} {{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}} {{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door. |[[Zombie]]s can now break wooden doors. |Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} {{History|||snap=12w07a|Zombies can no longer break iron doors.}} {{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} {{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} {{History|||snap=14w02a|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1.}} {{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}} {{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}} {{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} {{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. |[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors. |The wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}} {{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} {{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors. |Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}} {{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}} {{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} {{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} {{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}} {{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}} {{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed. |[[Vindicator]]s can now break doors.}} {{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} {{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} {{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} {{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} {{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} {{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} {{History|||snap=19w14a|Pillagers can no longer open doors.}} {{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}} {{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} {{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}} {{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}} {{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}} {{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors. [[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} {{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} {{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons. |[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. |Wooden doors are now available in the inventory, including in [[Creative]].}} {{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}} {{History||v0.3.0|A crafting recipe for wooden doors has been added. |Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} {{History||v0.3.2|Wooden doors now drop their item form when broken.}} {{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed. |Wooden doors can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}} {{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}} {{History||v0.12.1|snap=build 1|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |[[Zombie]]s can now break down wooden doors. |Oak doors can now be opened by [[villager]]s. |Oak doors are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors. |Iron doors are now available in the [[Creative]] [[inventory]]. |A [[crafting]] recipe for iron doors has been added. |Redstone mechanics added, making iron doors able to function normally.}} {{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} {{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}} {{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s. |Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s. |Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed. |Jungle doors now generate in the new [[desert]] [[village]]s. |Added [[wandering trader]]s, which can open and close wooden doors.}} {{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}} {{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. |Added [[piglin]]s, which can open and close doors.}} {{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle. |The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}} {{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]]. |Moved doors to the Building Blocks tab in the Creative inventory.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |The original wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}} {{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History|foot}} <gallery> Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. </gallery> Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Door closing old.ogg|Door opening old.ogg}} | ? | Sound Update | ? |- | {{sound||Door open.ogg|Door close.ogg}} | Sound Update | 15w43a | ? |} === Door "items" === {{:Technical blocks/Doors}} == Issues == {{Issue list}} == Trivia == * Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref> == Gallery == <gallery> Oak Door.png|Oak Door Spruce Door.png|Spruce Door Birch Door.png|Birch Door Jungle Door.png|Jungle Door Acacia Door.png|Acacia Door Dark Oak Door.png|Dark Oak Door Mangrove Door.png|Mangrove Door Cherry Door.png|Cherry Door Bamboo Door.png|Bamboo Door Crimson Door.png|Crimson Door Warped Door.png|Warped Door Iron Door.png|Iron Door Oak Door (item) JE4 BE3.png|Oak Door (item) Spruce Door (item) JE4 BE2.png|Spruce Door (item) Birch Door (item) JE4 BE2.png|Birch Door (item) Jungle Door (item) JE5 BE3.png|Jungle Door (item) Acacia Door (item) JE4 BE2.png|Acacia Door (item) Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item) Mangrove Door (item) JE1 BE1.png|Mangrove Door (item) Cherry Door (item) JE2.png|Cherry Door (item) Bamboo Door (item) JE1 BE1.png|Bamboo Door (item) Crimson Door (item) JE2 BE2.png|Crimson Door (item) Warped Door (item) JE2 BE2.png|Warped Door (item) Iron Door (item) JE3 BE3.png|Iron Door (item) </gallery> === Screenshots === <gallery> Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]]. Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. Door Creeper.png|A creeper behind some dark oak doors. Doortypes.png|All types of doors with their respective trapdoors. FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. Jeb Crafting Doors.png|First image of three doors being crafted at once. Jappa Closet.jpg|A closet made from oak doors. </gallery> === Concept Art === <gallery> Bamboo Wood and Door Concept Art.png|Bamboo door concept art. Bamboo Door Prototype Textures.png|Bamboo door prototype textures. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[cs:Dveře]] [[de:Tür]] [[el:Door]] [[es:Puerta]] [[fr:Porte]] [[hu:Ajtók]] [[it:Porta]] [[ja:ドア]] [[ko:문]] [[nl:Deur]] [[pl:Drzwi]] [[pt:Porta]] [[ru:Дверь]] [[th:ประตู]] [[uk:Двері]] [[zh:门]]</li></ul> | Golden hoes' durability has been decreased from 513 to 65, matching the stone tools. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Beta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item | title = Baked Potato | renewable = Yes | heals = {{hunger|5}} | stackable = Yes (64)}} A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]]. {{Smelting |Potato |Baked Potato |0,35 }} {{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]]. === Chest loot === {{LootChestItem|baked-potato}} == Usage == To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]]. === Crafting ingredient === {{crafting usage}} === Composting === Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Baked Potato |spritetype=item |nameid=baked_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Baked Potato |spritetype=item |nameid=baked_potato |id=281 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}} {{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}} {{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}} {{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}} {{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}} {{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}} {{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}} {{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}} {{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{ItemLink|Poisonous Potato}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečená brambora]] [[de:Ofenkartoffel]] [[es:Patata cocida]] [[fr:Pomme de terre cuite]] [[hu:Sült burgonya]] [[it:Patata al forno]] [[ja:ベイクドポテト]] [[ko:구운 감자]] [[nl:Gebakken aardappel]] [[pl:Pieczony ziemniak]] [[pt:Batata assada]] [[ru:Печёный картофель]] [[th:มันฝรั่งอบ]] [[zh:烤马铃薯]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]] [[Category:Items]]</li></ul> | Golden hoes now have the same durability as the other gold tools. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.6{{Extension DPL}}<ul><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it. Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}} {{Item | image = Water Bottle.png | extratext = View [[#Potions|all potions]] | renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes | stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}} }}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects. == Obtaining == === Mob loot === ==== Witches ==== [[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion. ==== Wandering traders ==== [[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion. === Fishing === [[Water bottle]]s can be [[fishing|fished]] up as junk items. === Brewing === {{main|Brewing}} Almost all potions are obtained by [[brewing]]. The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]]. === Chest loot === Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basements. {{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion. {{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}} === Bartering === [[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]]. == Usage == Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player. Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect. Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}} === Modifiers === {{main|Brewing}} Potions can be modified in five ways. # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. # Adding [[redstone]] will ''extend'' the duration of the effect. # Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect). # Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground). # Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". The modifications of Enhancement and Extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. ==== Corruption ==== The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness. Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I. === Base potions === Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions. {| class="wikitable col-1-center col3-left" data-description="Base potions" ! Icon ! Name ! Use |- | {{Slot|Water Bottle|link=none}} ! Water Bottle | the base for the Awkward Potion and Potions of Weakness |- | rowspan="3"| {{Slot|Water Bottle|link=none}} ! Awkward Potion | The base for all other effect potions |- ! Mundane Potion | Only usable as an alternative base for Potion of Weakness{{only|bedrock}} |- ! Thick Potion | No use |} === Effect potions === ==== Potions with positive effects ==== {| class="wikitable col-1-center" data-description="Positive potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of Regeneration|link=none}} ! {{text anchor|Potion of Regeneration}} | 0:45 | rowspan="3" | {{EffectLink|Regeneration}} | Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds). |- ! Potion of Regeneration + | 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}} | Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds). |- ! Potion of Regeneration II | 0:22.5 | Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds). |- | rowspan="3" | {{Slot|Potion of Swiftness|link=none}} ! {{text anchor|Potion of Swiftness}} | 3:00 | rowspan="3" | {{EffectLink|Speed}} | rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting). |- ! Potion of Swiftness + | 8:00 |- ! Potion of Swiftness II | 1:30 | Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting). |- | rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}} ! {{text anchor|Potion of Fire Resistance}} | 3:00 | rowspan="2" | {{EffectLink|Fire Resistance}} | rowspan="2" | Gives immunity to all heat-related damage. |- ! Potion of Fire Resistance + | 8:00 |- | rowspan="2" | {{Slot|Potion of Healing|link=none}} ! {{text anchor|Potion of Healing}} | Instant | rowspan="2" | {{EffectLink|Instant Health}} | Restores {{hp|4}} health. |- ! Potion of Healing II | Instant | Restores {{hp|8}} health. (doubles with every additional level) |- | rowspan="2" | {{Slot|Potion of Night Vision|link=none}} ! {{text anchor|Potion of Night Vision}} | 3:00 | rowspan="2" | {{EffectLink|Night Vision}} | rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). |- ! Potion of Night Vision + | 8:00 |- | rowspan="3" | {{Slot|Potion of Strength|link=none}} ! {{text anchor|Potion of Strength}} | 3:00 | rowspan="3" | {{EffectLink|Strength}} | rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}} |- ! Potion of Strength + | 8:00 |- ! Potion of Strength II | 1:30 | Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}} |- | rowspan="3" | {{Slot|Potion of Leaping|link=none}} ! {{text anchor|Potion of Leaping}} | 3:00 | rowspan="3" | {{EffectLink|Jump Boost}} | rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage. |- !Potion of Leaping + | 8:00 |- ! Potion of Leaping II | 1:30 | Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage. |- | rowspan="2" | {{Slot|Potion of Water Breathing|link=none}} ! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}} | 3:00 | rowspan="2" | {{EffectLink|Water Breathing}} | rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater. |- ! Potion of Water Breathing + | 8:00 |- | rowspan="2" | {{Slot|Potion of Invisibility|link=none}} ! {{text anchor|Potion of Invisibility}} | 3:00 | rowspan="2" | {{EffectLink|Invisibility}} | rowspan="2" | Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]]. |- ! Potion of Invisibility + | 8:00 |- | rowspan="2" | {{Slot|Potion of Slow Falling|link=none}} ! {{text anchor|Potion of Slow Falling}} | 1:30 | rowspan="2" | {{EffectLink|Slow Falling}} | rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it. |- ! Potion of Slow Falling + | 4:00 |- | {{Slot|Potion of Luck|link=none}} ! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}} | 5:00 | {{EffectLink|Luck}} | Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point. |} ==== Potions with negative effects ==== {| class="wikitable col-1-center" data-description="Negative potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of Poison|link=none}} ! {{text anchor|Potion of Poison}} | 0:45 | rowspan="3" | {{EffectLink|Poison}} | Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}. |- ! Potion of Poison + | 1:30 | Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}. |- ! Potion of Poison II | 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}} | Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}. |- | rowspan="2" | {{Slot|Potion of Weakness|link=none}} ! {{text anchor|Potion of Weakness}} | 1:30 | rowspan="2" | {{EffectLink|Weakness}} | rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}} |- ! Potion of Weakness + | 4:00 |- | rowspan="3" | {{Slot|Potion of Slowness|link=none}} ! {{text anchor|Potion of Slowness}} | 1:30 | rowspan="3" | {{EffectLink|Slowness}} | rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. |- ! Potion of Slowness + | 4:00 |- ! Potion of Slowness IV<!--The IV is correct, it is not Slowness II--> | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. |- | rowspan="2" |{{Slot|Potion of Harming|link=none}} ! {{text anchor|Potion of Harming}} | Instant | rowspan="2" | {{EffectLink|Instant Damage}} | Damages {{hp|6}}. |- ! Potion of Harming II | Instant | Damages {{hp|12}}. (doubles with every additional level) |- | {{Slot|Potion of Decay|link=none}} ! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}} | 0:40 | {{EffectLink|Wither|link=Wither (status effect)}} | Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage |} ==== Potions with mixed effects ==== {| class="wikitable col-1-center col-2-center" data-description="Base potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}} ! {{text anchor|Potion of the Turtle Master}} | style="text-align:center" | 0:20 | rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}} | rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%. |- ! Potion of the Turtle Master +<br> | 0:40 |- ! Potion of the Turtle Master II<br> | 0:20 | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. |} === Uncraftable Potion === {{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name ! Effect |- | {{Slot|Uncraftable Potion|link=none}} ! Uncraftable Potion | No effect |} === Joke potions=== ====[[Java Edition 15w14a]]==== {| class="wikitable col-1-center col-2-center" data-description="Base potions" !Icon !Name !Duration !Effect ! Description |- |{{Slot|Potion of Slowness Revision 1|link=none}} !{{text anchor|Potion of Caring}} | style="text-align:center" |Instant |{{EffectLink|id=Slowness Revision 1|Caring}} | rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it. |- | rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}} !{{text anchor|Potion of Caring}} | style="text-align:center" |Instant | rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} |- ! {{text anchor|Potion of Caring II}} | style="text-align:center" |Instant |- | rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}} !{{text anchor|Potion of Sharing}} | style="text-align:center" |1:30 | rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}} | rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s. |- !{{text anchor|Potion of Sharing +}} | style="text-align:center" |4:00 |} ==== [[Java Edition 23w13a_or_b]]==== {{Empty section}} ===Undead mobs=== The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion. ===Mud conversion=== Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. ===Filling cauldrons with Potions=== {{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32. ==Custom effects== {{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. ==Sounds== {{edition|java}}: {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking a potion |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Witch drink1.ogg |sound2=Witch drink2.ogg |sound3=Witch drink3.ogg |sound4=Witch drink4.ogg |subtitle=Witch drinks |source=hostile |description=When a witch drinks a potion |id=entity.witch.drink |translationkey=subtitles.entity.witch.drink |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Wandering trader drink potion.ogg |sound2=Drink.ogg |subtitle=Wandering Trader drinks potion |source=neutral |description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime |id=entity.wandering_trader.drink_potion |translationkey=subtitles.entity.wandering_trader.drink_potion |volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref> |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a water bottle is filled |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks a potion |id=random.drink |volume=0.35 |pitch=0.9-1.1}} {{Sound table |sound=Witch drink1.ogg |sound2=Witch drink2.ogg |sound3=Witch drink3.ogg |sound4=Witch drink4.ogg |source=hostile |description=When a witch drinks a potion |id=mob.witch.drink |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wandering trader drink potion.ogg |sound2=Drink.ogg |source=neutral |description=When a wandering trader drinks a potion to become invisible during nighttime |id=mob.wanderingtrader.drink_potion |volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref> |pitch=0.8-1.2}} {{Sound table |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Potion |spritetype=item |nameid=potion |form=item |translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Potion |spritetype=item |nameid=potion |id=426 |form=item |translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name |foot=1}} === Metadata=== {{IN|bedrock}}, potions use the following item data values to indicate the kind of potion: {{/DV}} ===Item data=== ====Java Edition==== <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data" !Potion ! Regular !Level II !Extended + |- | Uncraftable Potion |anything except the below |– |– |- |Water Bottle |{{code|water}} |– |– |- |Mundane Potion |{{code|mundane}} |– |– |- | Thick Potion |{{code|thick}} |– |– |- |Awkward Potion |{{code|awkward}} |– |– |- | Night Vision |{{code|night_vision}} |– |{{code|long_night_vision}} |- |Invisibility |{{code|invisibility}} |– |{{code|long_invisibility}} |- |Leaping |{{code|leaping}} |{{code|strong_leaping}} |{{code|long_leaping}} |- |Fire Resistance |{{code|fire_resistance}} |– |{{code|long_fire_resistance}} |- |Swiftness |{{code|swiftness}} |{{code|strong_swiftness}} |{{code|long_swiftness}} |- |Slowness |{{code|slowness}} |{{code|strong_slowness}} |{{code|long_slowness}} |- |Water Breathing |{{code|water_breathing}} |– |{{code|long_water_breathing}} |- | Instant Health |{{code|healing}} |{{code|strong_healing}} |– |- | Harming |{{code|harming}} |{{code|strong_harming}} |– |- |Poison |{{code|poison}} |{{code|strong_poison}} |{{code|long_poison}} |- |Regeneration |{{code|regeneration}} |{{code|strong_regeneration}} | {{code|long_regeneration}} |- |Strength |{{code|strength}} | {{code|strong_strength}} |{{code|long_strength}} |- |Weakness |{{code|weakness}} |– |{{code|long_weakness}} |- |Luck |{{code|luck}} |– |– |- |The Turtle Master |{{code|turtle_master}} |{{code|strong_turtle_master}} |{{code|long_turtle_master}} |- | Slow Falling |{{code|slow_falling}} |– |{{code|long_slow_falling}} |} ====Bedrock Edition==== :See [[Bedrock Edition level format/Item format]]. ==Achievements== {{load achievements|Local Brewery|Taste of your own Medicine}} ==Advancements== {{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}} ==History== {{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}} {{History|java beta}} {{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref> |Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update. |In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref> |[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}} {{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}} {{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}} {{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}} {{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]]. |Potions of Night Vision are now [[brewing|brewable]].}} {{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}} {{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}} {{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}} {{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]]. |[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}} {{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}} {{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory. |Splash potions now have a separate data value and ID name. |[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]]. |Mixed potions' colors now blend.}} {{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. |The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced. |Potion of [[Strength]] has been changed from 130% increase to 3-point increase. |Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}} {{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion. |[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}} {{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}} {{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s. |Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]]. |The uncraftable potion has been removed from the [[creative]] [[inventory]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}} {{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute. |Extended potions give both effects for 3 minutes. |Level 2 potions give level VI of both effects for 1 minute.}} {{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} {{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III. |Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}} {{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}} {{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}} {{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}} {{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} {{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}} {{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}} {{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags: * <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code> * <code>Id</code> (integer) -> <code>id</code> (string, resource location) * <code>Ambient</code> -> <code>ambient</code> * <code>Amplifier</code> -> <code>amplifier</code> * <code>Duration</code> -> <code>duration</code> * <code>ShowParticles</code> -> <code>show_particles</code> * <code>ShowIcon</code> -> <code>show_icon</code>}} {{History|java upcoming}} {{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}} {{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. |Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron. |Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion. |[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]]. |Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}} {{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} {{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}} {{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}} {{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}} {{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}} {{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}} {{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]]. |Awkward potion is no longer obtainable from the [[Creative inventory]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]]. |Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. |Removed all types of extended-enhanced potions for all five potion effects. |Potions effects are now arranged more like ''Java Edition''.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. |Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} {{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}} {{History|foot}} <gallery> Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00). Invisible_sheep.png|An invisible sheep. Its wool can still be seen. New Potion Colors.png|The new potion colors. </gallery> ==Issues== {{issue list}} ==Trivia== *A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255. *When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values. *The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon. ==Unused potions == ''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Potion of Absorption BE2.png|Potion of Absorption Potion of Blindness BE2.png|Potion of Blindness Potion of Haste BE2.png|Potion of Haste Potion of Health Boost BE2.png|Potion of Health Boost Potion of Hunger BE2.png|Potion of Hunger Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue Potion of Nausea BE2.png|Potion of Nausea Potion of Resistance BE2.png|Potion of Resistance Potion of Saturation BE2.png|Potion of Saturation Potion of Levitation BE2.png|Potion of Levitation </gallery> ==Gallery== ===Potions=== ;Java Edition <gallery> Water Bottle.png|Water Bottle Potion of Night Vision.png|Potion of Night Vision Potion of Invisibility.png|Potion of Invisibility Potion of Leaping.png|Potion of Leaping Potion of Fire Resistance.png|Potion of Fire Resistance Potion of Swiftness.png|Potion of Swiftness Potion of Slowness.png|Potion of Slowness Potion of the Turtle Master.png|Potion of the Turtle Master Potion of Water Breathing.png|Potion of Water Breathing Potion of Healing.png|Potion of Healing Potion of Harming.png|Potion of Harming Potion of Poison.png|Potion of Poison Potion of Regeneration.png|Potion of Regeneration Potion of Strength.png|Potion of Strength Potion of Weakness.png|Potion of Weakness Potion of Slow Falling.png|Potion of Slow Falling Potion of Luck.png|Potion of Luck Potion of Decay.png|Potion of Decay Uncraftable Potion.png|Uncraftable Potion </gallery> ===Screenshots=== <gallery> OK2tE.png|Potion effects showing up in [[inventory]]. PotionBubbles.png|The bubbles emitted when a player drinks a potion. Nightvision.png|The effect of night vision (left image is with night vision, right image is without). NetherPotionEffect.png|The view when a player uses night vision in the Nether. PotionTable.png|A brewing stand with a potion displayed next to it. MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]]. </gallery> === In other media=== <gallery> File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]]. File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]]. File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons. File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons. File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons. File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp. File:Potion Bottle Bottle.jpg|A water bottle depicting many potions. </gallery> ==See also== *{{ItemLink|Glass Bottle}} *{{ItemLink|Medicine}} *{{ItemLink|Splash Potion}} *{{ItemLink|Lingering Potion}} ==Notes== <references group="note" /> ==References== {{reflist}} ==External links== *[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022 *[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9) {{items}} {{effects}} [[Category:Food]] [[de:Trank]] [[es:Poción]] [[fr:Potion]] [[hu:Bájital]] [[it:Pozione]] [[ja:ポーション]] [[ko:물약]] [[nl:Dranken]] [[pl:Mikstury]] [[pt:Poção]] [[ru:Зелья]] [[uk:Зілля]] [[zh:药水]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}} {{Item | title = Smithing Template | image = <gallery> Netherite Upgrade Smithing Template.png | Netherite Upgrade Sentry Armor Trim Smithing Template.png | Armor Trim </gallery> | rarity = Rare | renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.--> | stackable = Yes (64) }} '''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]]. The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors. '''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]]. == Obtaining == Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is. === Crafting === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} {| class="article-table" |+ Duplication ! Item !! Material |- | {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}} |- | {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}} |- | {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}} |- | {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}} |- | {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}} |- | {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}} |} {{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref> === Mob loot === [[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]]. === Chest loot === {{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}} Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot. === Suspicious block loot === Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}} == Usage == === Crafting ingredient === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} === Smithing ingredient === Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. {{Smithing |head=1 |ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel |tail=1 }} {{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}} Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor. Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time. Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface. All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]]. {{Smithing |head=1 |ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal |Any Armor Trim Smithing Template |Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots |Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald |Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots |tail=1 }} ;List of color palettes for all materials *{{ItemSprite|emerald }} - {{TrimPalette| emerald }} *{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }} *{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }} *{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }} *{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }} *{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}}) *{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}}) *{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}}) *{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}}) *{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Smithing Template |showforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |form=item}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |form=item}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |form=item}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |form=item}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |form=item}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |form=item}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |form=item}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |form=item}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |form=item}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |form=item}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |form=item}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |form=item}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |form=item}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |form=item}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Smithing Template |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |id=685 |form=item |translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |id=686 |form=item |translationkey=item.smithing_template.name, trim_pattern.sentry.name}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |id=692 |form=item |translationkey=item.smithing_template.name, trim_pattern.vex.name}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |id=689 |form=item |translationkey=item.smithing_template.name, trim_pattern.wild.name}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |id=688 |form=item |translationkey=item.smithing_template.name, trim_pattern.coast.name}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |id=687 |form=item |translationkey=item.smithing_template.name, trim_pattern.dune.name}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |id=698 |form=item |translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |id=699 |form=item |translationkey=item.smithing_template.name, trim_pattern.raiser.name}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |id=700 |form=item |translationkey=item.smithing_template.name, trim_pattern.shaper.name}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |id=701 |form=item |translationkey=item.smithing_template.name, trim_pattern.host.name}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |id=690 |form=item |translationkey=item.smithing_template.name, trim_pattern.ward.name}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |id=697 |form=item |translationkey=item.smithing_template.name, trim_pattern.silence.name}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |id=693 |form=item |translationkey=item.smithing_template.name, trim_pattern.tide.name}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |id=694 |form=item |translationkey=item.smithing_template.name, trim_pattern.snout.name}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |id=695 |form=item |translationkey=item.smithing_template.name, trim_pattern.rib.name}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |id=691 |form=item |translationkey=item.smithing_template.name, trim_pattern.eye.name}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |id=696 |form=item |translationkey=item.smithing_template.name, trim_pattern.spire.name |foot=1}} == Achievements == {{load achievements|Smithing with style}} == Advancements == {{load advancements|Crafting a New Look;Smithing with Style}} == Video == {{yt|klP9SrJFDU8}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}} {{History|||snap=23w05a|Smithing templates can be used to trim leather armor. |Gold, iron, diamond, and netherite armor can be trimmed with their respective material. |The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. |Increased the chances for all smithing templates that generate in chest loot to spawn: *Netherite upgrade chance to find increased from 3.2% to 10%. *Coast chance to find increased from 11.1% to 16.7%. *Dune chance to find increased from 11.1% to 14.3%. *Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests. *Rib chance to find increased from 4.7% to 6.7%. *Sentry chance to find increased from 20% to 25%. *Snout chance to find increased from 4.7% to 8.3%. *Spire chance to find increased from 4.7% to 6.7%. *Vex chance to find increased from 4.7% to 50%. *Ward chance to find increased from 4.7% to 5%. *Wild chance to find increased from 20% to 33%.}} {{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}} {{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref> * When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref> * Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref> ** The spire armor trim resembles a [[shulker]]. ** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]]. ** The wild armor trim has moss growing on 3 of its corners. ** The coast armor trim appears to have barnacles attached to it. ** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest. ** The silence armor trim appears to have sculk creeping onto / infecting it. ** The tide armor trim resembles [[Prismarine|prismarine bricks]]. ** The snout armor trim resembles a [[piglin]]<ref name=":0" />. ** The rib armor trim resembles a [[wither skeleton]]. ** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]]. * ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_". * The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest. * When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref> == Gallery == === Sprites === <gallery> Netherite Upgrade Smithing Template.png|Netherite Upgrade Sentry Armor Trim Smithing Template.png|Sentry Armor Trim Vex Armor Trim Smithing Template.png|Vex Armor Trim Wild Armor Trim Smithing Template.png|Wild Armor Trim Coast Armor Trim Smithing Template.png|Coast Armor Trim Dune Armor Trim Smithing Template.png|Dune Armor Trim Wayfinder Armor Trim Smithing Template.png|Wayfinder Armor Trim Raiser Armor Trim Smithing Template.png|Raiser Armor Trim Shaper Armor Trim Smithing Template.png|Shaper Armor Trim Host Armor Trim Smithing Template.png|Host Armor Trim Ward Armor Trim Smithing Template.png|Ward Armor Trim Silence Armor Trim Smithing Template.png|Silence Armor Trim Tide Armor Trim Smithing Template.png|Tide Armor Trim Snout Armor Trim Smithing Template.png|Snout Armor Trim Rib Armor Trim Smithing Template.png|Rib Armor Trim Eye Armor Trim Smithing Template.png|Eye Armor Trim Spire Armor Trim Smithing Template.png|Spire Armor Trim </gallery> === Armor trim patterns === <gallery> Armor Trim Sentry (sample model).png|Sentry Armor Trim Armor Trim Vex (sample model).png|Vex Armor Trim Armor Trim Wild (sample model).png|Wild Armor Trim Armor Trim Coast (sample model).png|Coast Armor Trim Armor Trim Dune (sample model).png|Dune Armor Trim Armor Trim Wayfinder (sample model).png|Wayfinder Armor Trim Armor Trim Raiser (sample model).png|Raiser Armor Trim Armor Trim Shaper (sample model).png|Shaper Armor Trim Armor Trim Host (sample model).png|Host Armor Trim Armor Trim Ward (sample model).png|Ward Armor Trim Armor Trim Silence (sample model).png|Silence Armor Trim Armor Trim Tide (sample model).png|Tide Armor Trim Armor Trim Snout (sample model).png|Snout Armor Trim Armor Trim Rib (sample model).png|Rib Armor Trim Armor Trim Eye (sample model).png|Eye Armor Trim Armor Trim Spire (sample model).png|Spire Armor Trim </gallery> === Official Artwork === <gallery> T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims. Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim. Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor. Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor. File:Live2023-01.jpeg|Noor working on trimmed iron armor. </gallery> === Screenshots === <gallery> Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor. Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor. Too Many Trims.jpg|A large amount of armor trims. Kingbdogz Armor Trim 3.jpg|Gold on netherite. Kingbdogz Armor Trim 4.jpg|Diamond on diamond. New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref> Emerald Armor.png|Emerald on gold. Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work. Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors. Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material. Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet. Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors. Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor. Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims. LadyAgnes Armor Trims.jpg|Copper trims on netherite armor. Trim Lineup.jpg Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]]. Trims & Pots.jpg Noor Gold Armor Trim .jpeg Noor Diamond Armor Trim.jpeg Noor Netherite Armor Trim.jpeg Noor Iron Armor Trim.jpeg </gallery> == References == {{Reflist}} {{Items}} [[Category:Bedrock Edition]] [[Category:Non-renewable resources]] [[de:Schmiedevorlage]] [[es:Molde de herrería]] [[fr:Modèle de forge]] [[ja:鍛冶型]] [[pl:Szablon kowalski]] [[pt:Molde de ferraria]] [[ru:Кузнечный шаблон]] [[uk:Ковальський шаблон]] [[zh:锻造模板]]</li></ul> | Test Build 3 | Before, using a hoe on grass blocks was the only way to collect seeds for planting. As tall grass has been introduced, this feature has been removed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2.1{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity |image=Minecart with TNT.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]:''' 10 |drops= ;If not exploded : 1 {{ItemLink|Minecart with TNT}} |health={{hp|6}} }} A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates. == Obtaining == === Crafting === {{Crafting |Output= Minecart with TNT |type= Transportation |TNT|Minecart}} Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]]. == Usage == [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]] [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]] [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]] A minecart with TNT detonates after a delay on these conditions: * It moves over a powered [[activator rail]]. * It is destroyed while in motion (except by a player in Creative mode). * It is destroyed by fire, lava, or an explosion. *{{IN|java}}, it is hit by a [[fire charge]]. The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1. It detonates instantly on these conditions: * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail. * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction). * It is hit by a flaming arrow. * It is pressed into a block or entity and has velocity. Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage. The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used. Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s. == Sounds == {{Edition|Java}}:<br> Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with TNT is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16}} {{Sound table |sound=Fuse.ogg |subtitle=TNT fizzes |source=block |description=When a minecart with TNT is primed |id=entity.tnt.primed |translationkey=subtitles.entity.tnt.primed |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |subtitle=Explosion |source=block |description=When a minecart with TNT explodes |id=entity.generic.explode |translationkey=subtitles.entity.generic.explode |volume=4.0 |pitch=0.56-0.84 |distance=16 |foot=1}} {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref> {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with TNT is moving |id=minecart.base}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a minecart with TNT explodes |id=random.explode |volume=4.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=item |nameid=tnt_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=entity |nameid=tnt_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=item |nameid=tnt_minecart |id=525 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=entity |nameid=tnt_minecart |id=97 |foot=1}} === Entity data === Minecarts with TNT have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|1yNgY913tps}}</div> == History == {{History|java}} {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}} {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}} {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}} {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}} {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}} {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}} {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}} {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}} {{History|||snap=19w39a|The TNT texture now colored correctly.}} {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}} {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless. |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT. |Minecart with TNT emits smoke [[particle]]s when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s. == Gallery == <gallery> File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.) File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image. File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation. File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]]. File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref> File:Dinnerbone safe boom 2.png|Primed minecart with TNT. File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.) </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[cs:Vozík s TNT]] [[de:TNT-Lore]] [[es:Vagoneta con dinamita]] [[fr:Wagonnet à TNT]] [[it:Carrello da miniera]] [[ja:TNT付きのトロッコ]] [[ko:TNT가 실린 광산 수레]] [[nl:Mijnkar met TNT]] [[pl:Wagonik z TNT]] [[pt:Carrinho de mina com dinamite]] [[ru:Вагонетка с ТНТ]] [[uk:Вагонетка з динамітом]] [[zh:TNT矿车]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''. {{Minecraft Dungeons items}} [[Category:Minecraft Dungeons]] [[Category:Items]] [[ja:カテゴリ:アイテム (Minecraft Dungeons)]] [[pl:Kategoria:Przedmioty w Minecraft Dungeons]] [[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul></nowiki> | 12w07a | Player is now unable to till dirt or grass block when there is block on top of them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2.4{{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item | title = Cookie | image = Cookie.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly. == Obtaining == === Trading === Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades. === Crafting === {{Crafting |A2= Wheat |B2= Cocoa Beans |C2= Wheat |Output= Cookie,8 |type= Foodstuff }} === Villager gifts === {{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie. == Usage == === Food === To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]]. === Parrots === Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots. {{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds. === Composting === Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1. Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average. == Sounds == {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |id=271 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}} {{History||1.8|snap=Pre-release|Cookies can now be stacked to 64. |Cookies now restore {{hunger|1}}.}} {{History|java}} {{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}} {{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}} {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}} {{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}} {{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}} {{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}} {{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}} {{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]]. File:Eating Steve.png|[[Steve]] eating a cookie. File:Eating Alex.png|Alex eating a cookie. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Sušenka]] [[de:Keks]] [[es:Galleta]] [[fr:Cookie]] [[hu:Csokis süti]] [[ja:クッキー]] [[ko:쿠키]] [[nl:Koekje]] [[pl:Ciastko]] [[pt:Biscoito]] [[ru:Печенье]] [[uk:Печиво]] [[zh:曲奇]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block |title=Nether Sprouts |image=Nether Sprouts.png |image2=Nether Sprouts (texture) JE2 BE2.png |transparent=Yes |tool=shears |light=No |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=Yes }} '''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s. == Obtaining == === Natural generation === Nether sprouts generate in [[warped forest]] biomes. === Breaking === Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s. === Post-generation === Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]]. == Usage == [[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]] Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s. === Composting === Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether sprouts}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |showforms=y |displayname=Nether Sprouts |spritetype=block |nameid=nether_sprouts |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Sprouts |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-sprouts |spritetype=block |nameid=nether_sprouts |id=493 |form=block |itemform=item.nether_sprouts}} {{ID table |displayname=Item |spritename=nether-sprouts |spritetype=item |nameid=nether_sprouts |id=621 |form=item |translationkey=tile.nether_sprouts.name |foot=1}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}} {{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}} {{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed. |The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}} {{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed. |[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}} {{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent. == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Nethersprossen]] [[de:Nethersprossen]] [[es:Rastrojo del Nether]] [[fr:Germes du Nether]] [[ja:ネザースプラウト]] [[pl:Netherowe kiełki]] [[pt:Brotos do Nether]] [[ru:Адские ростки]] [[zh:下界苗]]</li></ul> | release | Spruce planks, birch planks, and jungle planks can now be used to craft wooden hoes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.3.1Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:
Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior. These varieties are:
| 12w18a | Wooden hoes can now be used as fuel in a furnace. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12w21a | Blacksmith villagers now sell 1 diamond hoe for 7 emeralds, and 1 iron hoe for 4–5 emeralds. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.4.2{{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}} {{item | image = <gallery> Saddle (Pig).png | Pig Saddle (Horse).png | Horse Saddle (Strider).png | Strider </gallery> | invimage = Saddle | renewable = Yes | stackable = No }} A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]]. == Obtaining == === Chest loot === {{LootChestItem|saddle}} === Fishing === Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%. === Trading === Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''. === Mob loot === Any mob that the player equips with a saddle drops the saddle upon death. A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed. A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop. == Usage == [[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]] While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob. Animals can also be equipped with saddles by a [[dispenser]]. Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers. == Sounds == {{edition|java}}: {{Sound table |rowspan=4 |sound=Saddle equip.ogg |source=neutral |subtitle=Saddle equips |description=When a saddle is equipped to a camel |id=entity.camel.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=0.8 |distance=16}} {{Sound table |subtitle=MC-184399 |source=neutral |description=When a saddle is equipped to a strider |id=entity.strider.saddle |translationkey=- |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse |id=entity.horse.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a pig |id=entity.pig.saddle |translationkey=subtitles.entity.pig.saddle |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Saddle equip.ogg |source=neutral |description=When a saddle is equipped to a camel |id=mob.horse.leather |volume=1.0 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse |id=mob.horse.leather |volume=0.6 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a donkey |id=mob.horse.leather |volume=0.5 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |id=371 |form=item |foot=1}} == Achievements == {{load achievements|When Pigs Fly}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{needs render|type=old|isolated saddles in 1.13 dev|section=11}} {{History|java infdev}} {{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles. |Saddles do not [[drops|drop]] from saddled [[pig]]s. |Saddles can be found in the new [[dungeon]] [[chest]]s.}} {{History|java}} {{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}} {{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}} {{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s. |Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}} {{History|||snap=12w37a|Pigs can now jump when being ridden.}} {{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s. |Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s. |Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}} {{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}} {{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}} {{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests. |The average yield of saddles in [[dungeon]] chests has been decreased. |The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}} {{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}} {{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}} {{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}} {{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}} {{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}} {{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}} {{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}} {{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}} {{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}} {{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}} {{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} {{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}} {{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s. |Added [[ravager]]s, which [[drops|drop]] a saddle upon death. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s. |Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests. |Saddles can now be found in savanna [[village]] house chests.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}} {{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A saddle is considered "armor" by the game, but the value of protection to the animal is zero. * A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]]. * When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle. == Gallery == <gallery> File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]). File:Horse saddle.png|A player riding a [[horse]]. File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s. File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]]. File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]]. </gallery> == See also == * [[Transportation]] == References == {{reflist}} {{items}} [[cs:Sedlo]] [[de:Sattel]] [[es:Montura]] [[fr:Selle]] [[hu:Nyereg]] [[it:Sella]] [[ja:鞍]] [[ko:안장]] [[nl:Zadel]] [[pl:Siodło]] [[pt:Sela]] [[ru:Седло]] [[zh:鞍]] [[Category:Renewable resources]] [[uk:Сідло]]</li><li>[[Boat|Boat]]<br/>{{ItemEntity |image=Oak Boat.png |image2=Oak Boat (item) JE6.png |extratext = [[#Gallery|View all renders]] |stackable=No |renewable=Yes |flammable=Yes |size='''{{IN|Java}}:'''<br> Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br> '''{{IN|Bedrock}}:'''<br> Height: 0.455 Blocks<br>Width: 1.4 Blocks |networkid='''[[JE]]''': 1 }} {{for|other kinds of boats|Boat (disambiguation)}} A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats. == Obtaining == Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref> Boats can be retrieved by repeatedly hitting them until they drop as an item. [[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}} === Crafting === {{Crafting |head=1 |showname=0 |A2= Matching Overworld Planks |C2= Matching Overworld Planks |A3= Matching Overworld Planks |B3= Matching Overworld Planks |C3= Matching Overworld Planks |Output= Matching Boat |type= Transportation |foot=1 }} == Usage == Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel. === Crafting === {{Crafting usage|match=end|Boat, Bamboo Raft}} === Trading === Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats. === Fuel === A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items. === Transportation === {{see also|Transportation|Riding}} ==== Entering ==== A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref> ==== Exiting ==== A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position. ==== Motion ==== Boats do not turn with mouse-look. With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]]. With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward. {{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]]. == Behavior == === Speed === Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension. {| class="wikitable" |+ !Substance !Speed |- |[[Water]] |8.0 blocks/s |- |[[Ice]], [[Frosted Ice]], [[Packed Ice]] |40 blocks/s |- |[[Blue Ice]] |72.7 blocks/s |- |Land |2.0 blocks/s |} === Floatation === [[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]] A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water. When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks. {{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed. [[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly. === Destruction === As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink. When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed. === Passengers === [[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]] Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref> A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}} Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}. Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled. === Damage prevention === Riding a boat does not deplete [[hunger]], making it an efficient way to travel. Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref> === Collision === A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats. {{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities. Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit. === Mobs === Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats. Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player. Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either. === Lead === {{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land. == Sounds == {{Edition|Java}}:<br> Boats use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Boat paddle land1.ogg |sound2=Boat paddle land2.ogg |sound3=Boat paddle land3.ogg |sound4=Boat paddle land4.ogg |sound5=Boat paddle land5.ogg |sound6=Boat paddle land6.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed on land |id=entity.boat.paddle_land |translationkey=subtitles.entity.boat.paddle_land |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Boat paddle water1.ogg |sound2=Boat paddle water2.ogg |sound3=Boat paddle water3.ogg |sound4=Boat paddle water4.ogg |sound5=Boat paddle water5.ogg |sound6=Boat paddle water6.ogg |sound7=Boat paddle water7.ogg |sound8=Boat paddle water8.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed in water |id=entity.boat.paddle_water |translationkey=subtitles.entity.boat.paddle_water |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While a boat is rowed in water |id=random.swim |pitch=0.6-1.4 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |spritename=oak-boat |nameid=oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Spruce Boat |spritetype=item |spritename=spruce-boat |nameid=spruce_boat |itemtags=boats |form=item}} {{ID table |displayname=Birch Boat |spritetype=item |spritename=birch-boat |nameid=birch_boat |itemtags=boats |form=item}} {{ID table |displayname=Jungle Boat |spritetype=item |spritename=jungle-boat |nameid=jungle_boat |itemtags=boats |form=item}} {{ID table |displayname=Acacia Boat |spritetype=item |spritename=acacia-boat |nameid=acacia_boat |itemtags=boats |form=item}} {{ID table |displayname=Dark Oak Boat |spritetype=item |spritename=dark-oak-boat |nameid=dark_oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Mangrove Boat |spritetype=item |spritename=mangrove-boat |nameid=mangrove_boat |itemtags=boats |form=item}} {{ID table |displayname=Cherry Boat |spritetype=item |spritename=cherry-boat |nameid=cherry_boat |itemtags=boats |form=item}} {{ID table |displayname=Bamboo Raft |spritetype=item |spritename=bamboo-raft |nameid=bamboo_raft |itemtags=boats |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Boat |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |nameid=oak_boat |aliasid=boat / 0 |id=375 |form=item |itemtags=minecraft:boats |translationkey=item.boat.oak.name}} {{ID table |displayname=Spruce Boat |spritetype=item |nameid=spruce_boat |aliasid=boat / 1 |id=378 |form=item |itemtags=minecraft:boats |translationkey=item.boat.spruce.name}} {{ID table |displayname=Birch Boat |spritetype=item |nameid=birch_boat |aliasid=boat / 2 |id=376 |form=item |itemtags=minecraft:boats |translationkey=item.boat.birch.name}} {{ID table |displayname=Jungle Boat |spritetype=item |nameid=jungle_boat |aliasid=boat / 3 |id=377 |form=item |itemtags=minecraft:boats |translationkey=item.boat.jungle.name}} {{ID table |displayname=Acacia Boat |spritetype=item |nameid=acacia_boat |aliasid=boat / 4 |id=379 |form=item |itemtags=minecraft:boats |translationkey=item.boat.acacia.name}} {{ID table |displayname=Dark Oak Boat |spritetype=item |nameid=dark_oak_boat |aliasid=boat / 5 |id=380 |form=item |itemtags=minecraft:boats |translationkey=item.boat.big_oak.name}} {{ID table |displayname=Mangrove Boat |spritetype=item |nameid=mangrove_boat |aliasid=boat / 6 |id=643 |form=item |itemtags=minecraft:boats |translationkey=item.boat.mangrove.name}} {{ID table |displayname=Cherry Boat |spritetype=item |nameid=cherry_boat |aliasid=boat / 8 |id=657 |form=item |itemtags=minecraft:boats |translationkey=item.boat.cherry.name}} {{ID table |displayname=Bamboo Raft |spritetype=item |nameid=bamboo_raft |aliasid=boat / 7 |id=661 |form=item |itemtags=minecraft:boats |translationkey=item.boat.bamboo.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Form |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |id=90 |foot=1}} ===Entity data=== Boats have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Whatever Floats Your Goat}} ==Advancements== {{load advancements|Whatever Floats Your Goat!}} ==History== {{History|java alpha}} {{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. |Initially, boats broke upon being placed outside water, and on impact with land.}} {{History||v1.0.6_01|Boats now only break on impact with land at high speeds. |Boats no longer break upon being placed outside water. |Boat turning has been made smoother.}} {{History|java beta}} {{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}} {{History|java}} {{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}} {{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}} {{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}} {{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}} {{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}} {{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed. |Boats now take [[damage]] and break when colliding with many lily pads in a short time.}} {{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}} {{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground. |Boats being broken by lily pads has been slightly improved. |{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}} {{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}} {{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}} {{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board. |[[Mob]]s can now board boats, though they can no longer control them. |A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop. |The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A2= Oak Planks |B2= Wooden Shovel |C2= Oak Planks |A3= Oak Planks |B3= Oak Planks |C3= Oak Planks |Output= Oak Boat |ignoreusage=1 }} {{!}}} |The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}. |Boats no longer break [[snow|snow layers]] they run into.}} {{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum. |Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}} {{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}} {{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul. |Boats now sink when underwater, or within flowing water of any depth. |The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required). |Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. |Dismounting in a boat now attempts to place the [[player]] on land.}} {{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}} {{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}} {{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}. |The player's [[hunger]] bar is now visible when riding in a boat.}} {{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}} {{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}} {{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}} {{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}} {{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}} {{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}} {{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}} {{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}} {{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=22w12a|Boats can now be used to craft boats with chests. |[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}} {{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}} {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}} {{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}} {{History|pocket alpha}} {{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right." |[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}} {{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat. |[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}} {{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them. |Boats now have a proper model with paddles.}} {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s. |Boats can support two riders, including [[mob]]s. |Boats are larger in size than {{in|java}}. |Boats are more resistant to crashing against land than {{in|java}}.}} {{History|||snap=build 12|Projectiles can now be shot from boats.}} {{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]]. |[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}} {{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]]. |[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=build 3|Boats now stack on top of each other.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}} {{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}} {{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit. |Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}} {{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}} {{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}} {{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker. |[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}} {{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}} {{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}} {{History||xbox=TU12|The maximum number of boats in a world has been increased to 40. |Boats now break when they hit land hard.}} {{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it. |When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s. |Boats are now less glitchy and more responsive now. |The maximum speed of boats has been increased. |When exiting, [[player]]s now move from the boat. |When broken by a player, they [[drops|drop]] a boat now.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water. *A [[chest]] is short enough that a boat falls onto it rather than crashes into it. *{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition. ==Gallery== <gallery> Oak Boat.png|Oak Spruce Boat.png|Spruce Birch Boat.png|Birch Jungle Boat.png|Jungle Acacia Boat.png|Acacia Dark Oak Boat.png|Dark oak Mangrove Boat.png|Mangrove Cherry Boat.png|Cherry Bamboo Raft.png|Bamboo raft Oak Boat (item).png|Oak Spruce Boat (item).png|Spruce Birch Boat (item).png|Birch Jungle Boat (item).png|Jungle Acacia Boat (item).png|Acacia Dark Oak Boat (item).png|Dark oak Mangrove Boat (item).png|Mangrove Cherry Boat (item).png|Cherry Bamboo Raft (item).png|Bamboo raft </gallery> === Screenshots === <gallery> AllBoats.png|All types of boats next to each other. Screenboat.png|The old boat floating. BoatStackingFun.png|A bunch of pre-1.9 boats stacked up. Boats boats boats boats!!.jpg|First image of boats in BE development. I guess it's getting there.png|Second image of boats in BE development. All aboard the hype boat!.png|Image of the completed Bedrock Edition boats. Boatglitche.png|A trail of boats after a game crash while riding a boat. BoatDock.png|A dock with many boats. Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]]. </gallery> === Development Images === <gallery> Jappa Boat.jpg|Jappa texturing a boat. Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench. Chiwi Boats 1.png|Boat item textures. Chiwi Boats 2.png|Boat item textures. Chiwi Boats 3.png|Boat item textures. Chiwi Boats 4.png|Boat item textures. </gallery> === Concept Art === <gallery> Bamboo Raft Concept Art.png|Bamboo raft concept art. Bamboo Raft and Raft with Chest Concept Art.png|Ditto. </gallery> === Artwork === <gallery> Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat. Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]]. File:Zuri Raft.jpg Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]]. File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]]. File:This or That.jpg File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref> </gallery> ==See also== *[[Transportation]] ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019 {{Items}} {{Entities}} [[cs:Člun]] [[de:Boot]] [[es:Barca]] [[fr:Bateau]] [[hu:Csónak]] [[it:Barca]] [[ja:ボート]] [[ko:보트]] [[nl:Boot]] [[pl:Łódka]] [[pt:Bote]] [[ru:Лодка]] [[th:เรือ]] [[uk:Човен]] [[zh:船]]</li></ul> | 12w38a | Hoes now have a sound when tilling dirt. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.7.2{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block |image = <gallery> Melon Stem Age 0.png | Age 0 Melon Stem Age 1.png | Age 1 Melon Stem Age 2.png | Age 2 Melon Stem Age 3.png | Age 3 Melon Stem Age 4.png | Age 4 Melon Stem Age 5.png | Age 5 Melon Stem Age 6.png | Age 6 Melon Stem Age 7.png | Age 7 </gallery> | image2 = <gallery> Attached Melon Stem (N).png | North Attached Melon Stem (E).png | East Attached Melon Stem (S).png | South Attached Melon Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems. '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/melon_stem</code> |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_melon_stem</code> |{{BlockLink|Attached Melon Stem|Attached Melon stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Melon stems generate naturally in stem farm inside [[woodland mansion]]s. Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages. === Chest loot === {{LootChestItem|melon-seeds}} === Crafting === {{Crafting |Melon Slice |Output= Melon Seeds |type= Material }} === Trading === [[Wandering trader]]s sell melon seeds for 1 [[emerald]]. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons. === Breeding === Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, melon seeds can be used to tame [[parrot]]s. === Composting === Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Melon Stem == A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Melon Stem |spritetype=block |nameid=attached_melon_stem |form=block}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |id=105 |form=block |translationkey=-}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |id=293 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth. |Melon seeds can found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different. |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}} {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age. |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}} {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid melon stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}} {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}} {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s. |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s. |Melon crops now generate inside woodland mansions.}} {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}} {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}} {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}} {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}} {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}} {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}} {{History|pocket alpha}} {{History||v0.5.0|Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}} {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}} {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}} {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s. |Melon seeds can now be found in woodland mansion chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s. |Melon seeds are now used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed. |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms. |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}} {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History|foot}} <gallery> Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game. Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values. </gallery> === Melon stem "item" === {{:Technical blocks/Melon Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == See also == * [[Melon]] * [[Pumpkin Seeds]] ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Semínka melounu]] [[de:Melone]] [[es:Semillas de sandía]] [[fr:Graines de pastèque]] [[hu:Dinnyemagok]] [[it:Anguria]] [[ja:スイカの種]] [[ko:수박씨]] [[nl:Meloenzaden]] [[pl:Nasiona arbuza]] [[pt:Sementes de melancia]] [[ru:Семена арбуза]] [[th:เมล็ดแตงโม]] [[zh:西瓜种子]]</li></ul> | 1.7.1 | Acacia planks and dark oak planks can now be used to craft wooden hoes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity |renewable=No |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |image=Minecart with Command Block.gif |image2=Minecart with Command Block BE.gif |invimage1=Minecart with Command Block |networkid=10 |drops={{drop|Item|Minecart|1}} |health={{hp|6}} |rarity=Epic }} A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]]. == Obtaining == The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost. == Usage == {{main|Command Block}} The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result. == Sounds == {{Edition|Java}}:<br> Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with command block is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with command block is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=entity |nameid=command_block_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |id=563 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritename=minecart-with-repeating-command-block |spritetype=entity |nameid=command_block_minecart |id=100 |foot=1}} === Entity data === Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == History == {{History|java}} {{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}} {{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}} {{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}} {{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}} {{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}} {{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}} {{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|pocket}} {{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}} {{History|console}} {{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]]. File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]]. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[de:Befehlsblocklore]] [[fr:Wagonnet à bloc de commande]] [[it:Carrello da miniera]] [[ja:コマンドブロック付きのトロッコ]] [[nl:Mijnkar met opdrachtblok]] [[pl:Wagonik z blokiem poleceń]] [[pt:Carrinho de mina com bloco de comando]] [[ru:Вагонетка с командным блоком]] [[uk:Вагонетка з командним блоком]] [[zh:命令方块矿车]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}} [[File:Eating Steve.png|thumb|right|150px]] [[File:Eating Alex.png|thumb|right|150px]] '''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode. Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand. [[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten. With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time. All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}} This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here. == Hunger and saturation == {{main|Hunger#Mechanics}} {{seealso|Tutorials/Hunger_management}} [[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]] [[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not. [[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect. Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation. A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again. === Usage === Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}. While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly. Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]]. === Nourishment value === Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food. <!-- do not change the locations of the food in this table without providing an explanation in the edit summary --> {| class="wikitable" data-description="Nourishment value" |- !Nourishment ! Value !Food |- style="text-align: left;" !Great | 2.4 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}} |- style="text-align: left;" !Good | 1.6 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}} |- style="text-align: left;" !Normal | 1.2 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}} |- style="text-align: left;" ! Low | 0.6 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref> |- style="text-align: left;" !Poor | 0.2 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}} |} == Foods == {{/table}} === Ingredients === The following items cannot be eaten on their own. Instead, they are used to craft consumable food items. <!-- Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors! --> {| class="sortable wikitable list-style-none" data-description="Ingredients" |- ! Name ! Icon ! Used to make ! Source(s) ! Notes |- id="Bowl" ! scope="row" | [[Bowl]] | {{Slot|Bowl}} | {{itemLink|Mushroom Stew}} * {{itemLink|Beetroot Soup}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | * [[Crafting]] from [[planks]] * [[Fishing Rod#Usage|Fishing]] * [[Turtle]] killed by [[lightning]] * Eating food made with them | |- id="Cocoa Bean" ! scope="row" | [[Cocoa Beans]] | {{Slot|Cocoa Beans}} | {{itemLink|Cookie}}s | * Breaking [[cocoa plant]]s * Bought from [[wandering trader]] | |- id="Egg" ! scope="row" | [[Egg]] | {{Slot|Egg}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Laid by [[chicken]]s * Found in village fletcher chests | |- id="Milk" ! scope="row" | [[Milk Bucket]] | {{Slot|Milk Bucket}} | {{itemLink|Cake}} | * Milking a [[cow]], [[mooshroom]]s, or [[goat]]s * Killing a [[Wandering trader]] drinking it | Can also be consumed to clear [[status effect]]s |- id="Mushroom" ! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]] | {{Slot|Brown Mushroom;Red Mushroom}} | {{itemLink|Mushroom Stew}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | {{anchor|Brown Mushroom|Red Mushroom}} * Dark/shady areas * Swamp [[biome]]s * [[Mushroom fields]] * Breaking [[Huge Mushroom|huge brown or red mushrooms]] * [[The Nether]] * Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]] * Bought from [[wandering trader]] | |- id="Flower" ! scope="row" | [[Flower]] | {{Slot|Any Flower}} |{{itemLink|Suspicious Stew}} | * Breaking [[Flower]] * Using [[Bone Meal]] on a [[Grass Block]] * Bought from [[wandering trader]] * Killing [[Iron Golem]] (poppy) | |- id="Pumpkin" ! scope="row" | [[Pumpkin]] | {{Slot|Pumpkin}} | {{itemLink|Pumpkin Pie}} | * Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]] * Naturally occurring [[pumpkin]]s * Taiga and Snowy Taiga [[Village]]s * Bought from [[wandering trader]] | |- id="Sugar" ! scope="row" | [[Sugar]] | {{Slot|Sugar}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Crafting [[sugar cane]] * Dropped by [[witch]]es * Creating from its base [[element]]s {{only|bedrock|education}} * Redeemed from [[honey bottle]] on a crafting table | |- id="Wheat" ! scope="row" | [[Wheat]] | {{Slot|Wheat}} | * {{itemLink|Bread}} * {{itemLink|Cake}} * {{itemLink|Cookie}}s | * Harvesting mature [[wheat]] * Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest * Crafting [[hay bale]]s | |- id="Gold Nugget" ! scope="row" | [[Gold Nugget]] | {{Slot|Gold Nugget}} | {{itemLink|Golden Carrot}} | * Crafting [[gold ingot]]s * Dropped by [[zombified piglin]]s * Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest * Smelting golden armor or tools * Mining [[nether gold ore]] without [[Silk Touch]] | |- id="Gold Ingot" ! scope="row" | [[Gold Ingot]] | {{Slot|Gold Ingot}} | {{itemLink|Golden Apple}} | * Crafting [[gold block]]s or [[gold nugget]]s * Rarely dropped by [[zombified piglin]]s and by [[Drowned]] * Smelting [[gold ore]] or [[nether gold ore]] * Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest | |- id="Honey Block" ! scope="row" | [[Honey Block]] | {{Slot|Honey Block}} | {{itemLink|Honey Bottle}} | * Crafting [[honey bottle]]s | |} == Sounds == {{Sound table/Entity/Food}} == Achievements == {{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}} == History == {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}} {{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}} {{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}} {{History|||snap=?|Mushrooms are no longer edible.}} {{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}} {{History||20100206|Added [[wheat]] and [[bread]]. |Mushroom stew now restores {{hp|10}} health.}} {{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}} {{History|java infdev}} {{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}} {{History|java alpha}} {{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}} {{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}} {{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds. |Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}} {{History||v1.2.3|Eating food now functions correctly in multiplayer.}} {{History|java beta}} {{History||1.2|Added [[sugar]] and [[cake]].}} {{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors. |Added [[cookie]]s.}} {{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}} {{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]]. |Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]]. |Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]]. |Added [[rotten flesh]] as a new drop from [[zombie]]s. |Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. |Added [[hunger bar]]; now food restores hunger instead of health. |Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk. |[[Huge mushroom]]s were added as a new source for [[mushroom]]s. |With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s. |[[Milk]] can be used to nullify the effects of [[potion]]s. |[[Spider]]s now drop [[Spider Eye|eyes]].}} {{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}} {{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. |[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}} {{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Potatoes can be cooked to make [[baked potato]]es |Harvesting potatoes may give 0–2 [[poisonous potato]]es. |Carrots can be crafted into [[golden carrot]]s. |Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}} {{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored. |Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}} {{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}} {{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]]. |Enchanted golden apples are no longer craftable, making them no longer renewable.}} {{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}} {{History||1.14|snap=18w43a|Added [[suspicious stew]].}} {{History|||snap=18w49a|Added [[sweet berries]].}} {{History||1.15|snap=19w34a|Added [[honey bottle]]s.}} {{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}} {{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}} {{History||1.17|snap=21w05a|Added [[glow berries]].}} {{History|pocket alpha}} {{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}} {{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}} {{History||v0.7.0|Added [[milk]] and [[cake]].}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}} {{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}} {{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Added [[cookie]]s.}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison. |Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}} {{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}} {{History||v0.12.1|snap=build 1|Eating food now restores hunger. |[[Spider]]s now drop [[Spider Eye|eyes]]. |Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}} {{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC. |Added raw rabbit, cooked rabbit, and [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} {{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}} {{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}} {{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}} {{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}} {{History|foot}} {{items}} [[Category:Food]] [[cs:Potraviny]] [[de:Hunger]] [[es:Comida]] [[fr:Nourriture]] [[hu:Étel]] [[it:Cibo]] [[ja:食料]] [[ko:식료품]] [[nl:Voedsel]] [[pl:Jedzenie]] [[pt:Alimento]] [[ru:Еда]] [[th:อาหาร]] [[uk:Їжа]] [[zh:食物]]</li></ul></nowiki> | 14w02a | Villagers no longer trade iron or diamond hoes, making diamond hoes non-renewable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14w32a | Hoes can now be used to convert coarse dirt into regular dirt. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.9{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}} {{exclusive|java}} {{Item | image = Debug Stick.gif | rarity = Epic | renewable = No | stackable = No }} The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]). == Obtaining == The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on. == Usage == The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order. It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref> The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens). == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Debug Stick |spritetype=item |nameid=debug_stick |form=item |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Debug Sticks}} </div> == History == {{History|java}} {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}} {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}} {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|foot}} == Issues == The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref> {{issue list}} == Trivia == *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref> == Gallery == <gallery> Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks. </gallery> == See also == *[[Block states]] == References == {{Reflist}} {{Items}} [[Category:Non-renewable resources]] [[de:Debug-Stab]] [[es:Palo de depuración]] [[fr:Bâton de débogage]] [[ja:デバッグ棒]] [[ko:디버그 막대기]] [[pl:Patyk debugujący]] [[pt:Graveto de depuração]] [[ru:Палка отладки]] [[zh:调试棒]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}} {{Item | image = Recovery Compass.gif | renewable = No | stackable = Yes (64) }} A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death. == Obtaining == === Crafting === {{Crafting |A1= Echo Shard |B1= Echo Shard |C1= Echo Shard |A2= Echo Shard |B2= Compass |C2= Echo Shard |A3= Echo Shard |B3= Echo Shard |C3= Echo Shard |Output= Recovery Compass |type= Tool }} == Usage == When held by a player, the recovery compass will point towards the spot where they previously died. The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly. Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled. This item is useless on Hardcore mode, as once the player dies, the player cannot respawn. === Enchantments === A recovery compass can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]]{{only|bedrock|short=1}} |I |{{Inventory slot|Anvil}} |- |} == Data values == {{Missing information|section|data values for Bedrock Edition|type=data}} === ID === [[Java Edition|''Java Edition'']]: {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}} ==History== {{History|java}} {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref> </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023 {{Items}} [[Category:Tools]] [[Category:Non-renewable resources]] [[de:Bergungskompass]] [[es:Brújula de recuperación]] [[fr:Boussole de récupération]] [[ja:リカバリーコンパス]] [[pl:Kompas powrotny]] [[pt:Bússola de retomada]] [[ru:Компас восстановления]] [[th:เข็มทิศกู้คืน]] [[uk:Компас відновлення]] [[zh:追溯指针]]</li></ul> | 15w34c | Stone, iron and diamond hoes now do slightly more damage than an unarmed attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15w34d | All hoes now lose 1 durability when used as a weapon. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15w35a | Hoes now all do the same damage, but better materials have higher speeds. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15w50a | Added a sound for hoes: item.hoe.till . | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.11{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}} {{Item | title = Ankle Monitor | image = Ankle Monitor.png | renewable = No | stackable = Yes (64) }} The '''Ankle monitor''' was a joke foot item. == Usage == Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected. When equipped, the player would be afflicted with {{EffectLink|Slowness}} I. During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!" If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below. === Nether and End messages === * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway? * CURFEW WARNING! Hello, are you there? * CURFEW WARNING! I'm sure you have important things to do, but you need to go back! * CURFEW WARNING! We're lonely back home! * CURFEW WARNING! By "we" I mean I. I'm lonely. * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW! * CURFEW WARNING! LAST WARNING! * CURFEW WARNING! LASTEST WARNING (really now) * CURFEW WARNING! ... * CURFEW WARNING! So... Where are you? * CURFEW WARNING! Having a good day? * CURFEW WARNING! Did you see that monster over there? * CURFEW WARNING! Give it a whack, if you would be so kind. * CURFEW WARNING! Teheee... * CURFEW WARNING! Ok, enough of this! * CURFEW WARNING! Last straw! * CURFEW WARNING! Now you die. * CURFEW WARNING! Boom! * CURFEW WARNING! Hehe, fun right? * CURFEW WARNING! Ok, you will not hear anything more from me now! * CURFEW WARNING! You'll be as lonely as I am. * CURFEW WARNING! How does that feel? * CURFEW WARNING! Stop. Please. Stupid. * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over! * CURFEW WARNING! *bzzzzttt* == Sounds == {{Sound table |sound=Robot1arm1.ogg |sound2=Robot1arm2.ogg |sound3=Robot1arm3.ogg |sound4=Robot1arm4.ogg |source=dependent |subtitle=''None'' |description=When a notification is displayed |id=item.ankle_monitor.warning |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Ankle Monitor |spritetype=item |nameid=ankle_monitor |id=501 |form=item |translationkey=item.ankleMonitor.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}} {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}} {{History|foot}} == Issues == Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> ==References== {{Reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:Ankle monitor]]</li></ul> | 16w39a | Diamond hoes are now found in the new woodland mansion chests. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.11.1{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item | title = Poisonous Potato | image = Poisonous Potato.png | heals = {{hunger|2}} |effects={{EffectLink|Poison}} (0:05) (60% chance) | stackable = Yes (64) | renewable = Yes }} A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]]. == Obtaining == The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes. === Chest loot === {{LootChestItem|poisonous-potato}} == Usage == Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref> === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]]. Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.) ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |id=282 |form=item |foot=1}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}} {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Plants]] [[cs:Jedovatá brambora]] [[de:Giftige Kartoffel]] [[es:Patata envenenada]] [[fr:Pomme de terre empoisonnée]] [[hu:Mérgező burgonya]] [[it:Patata velenosa]] [[ja:青くなったジャガイモ]] [[ko:독이 있는 감자]] [[nl:Giftige aardappel]] [[pl:Trujący ziemniak]] [[pt:Batata venenosa]] [[ru:Ядовитый картофель]] [[th:มันฝรั่งพิษ]] [[uk:Отруйна картопля]] [[zh:毒马铃薯]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item | title = Yellow Dye | renewable = Yes | stackable = Yes (64) }} '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid. == Obtaining == === Crafting === {{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material }} === Chest loot === {{LootChestItem|yellow-dye}} === Trading === [[Wandering trader]]s sell 3 yellow dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Yellow Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |aliasid=dye / 11 |id=406 |form=item |translationkey=item.dye.yellow.name |foot=1}} == Video == {{yt|nOQUDjEHGRg}} == History == {{History|java beta}} {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}} {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}} {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye". |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}} {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}} {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}} {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}} {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}} {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}} {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}} {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s. |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|ps4}} {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[cs:Pampelišková žluť]] [[de:Gelber Farbstoff]] [[es:Tinte amarillo]] [[fr:Teinture jaune]] [[hu:Pitypangsárga]] [[ja:黄色の染料]] [[ko:노란색 염료]] [[nl:Paardenbloemgeel]] [[pl:Żółty barwnik]] [[pt:Corante amarelo]] [[ru:Жёлтый краситель]] [[zh:黄色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li></ul> | 16w50a | Golden and iron hoes can now be smelted down into one of their respective nuggets. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.13{{Extension DPL}}<ul><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]] '''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the [[player]] in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to Survival gameplay. Drinks can generally be distinguished from food by the sounds they make upon consumption, the lack of [[particles]] they emit, and the fact that they leave an empty container item in the [[inventory]] after consumption. Drinks do not affect [[hunger]] or saturation values upon use (with the exception of [[honey bottle]]s), and do not need those values to be depleted in order to be consumed. Drinks are drunk by holding {{control|use item}} while having the drink item selected in the hotbar or in the off hand. == Drinks == {{/table}} == History == {{main|Milk#History|Potion#History|Honey Bottle#History}} {{History|java alpha}} {{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History||v0.12.1|snap=build 1|Added water bottles and potions.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|foot}} {{Items}} [[ja:飲み物]] [[pt:Bebidas]] [[Category:Food]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}} {{Item | image = Spawn Egg.png | extratext = View [[#Gallery|all renders]] | stackable = Yes (64), the same type of spawn egg only | renewable = No }} {{Many images}} A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly. == Obtaining == Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}. == Usage == A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]]. === Dispensers === A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. === Baby mobs === If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}} Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult. === Monster spawners === All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged. === Renaming === A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob. === Survival mode === Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. == List of spawn eggs == There is a spawn egg for almost every mob in the game; exceptions are listed below this table. {| class="wikitable" data-description="Spawn eggs and availability" ! Egg ! Spawns ! Notes |- ! colspan="4"| Hostile and neutral mobs |- | align="center"| {{InvSprite|Bee Spawn Egg}} | {{EntityLink|Bee}} | Bees have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Blaze Spawn Egg}} | {{EntityLink|Blaze}} | |- |align="center"| {{InvSprite|Bogged Spawn Egg}} | {{EntityLink|Bogged}} | |- |align="center"| {{InvSprite|Cave Spider Spawn Egg}} | {{EntityLink|Cave Spider}} | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}} |- |align="center"| {{InvSprite|Creeper Spawn Egg}} | {{EntityLink|Creeper}} | Creepers can never spawn [[Creeper#Charged creeper|charged]]. |- |align="center"| {{InvSprite|Dolphin Spawn Egg}} | {{EntityLink|Dolphin}} | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby. |- |align="center" |{{InvSprite|Drowned Spawn Egg}} | {{EntityLink|Drowned}} | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref> |- |align="center"| {{InvSprite|Elder Guardian Spawn Egg}} | {{EntityLink|Elder Guardian}} | |- |align="center"| {{InvSprite|Ender Dragon Spawn Egg}} | {{EntityLink|Ender Dragon}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Enderman Spawn Egg}} | {{EntityLink|Enderman}} | Endermen spawn neutral and not holding a block. |- |align="center"| {{InvSprite|Endermite Spawn Egg}} | {{EntityLink|Endermite}} | |- |align="center"| {{InvSprite|Evoker Spawn Egg}} | {{EntityLink|Evoker}} | |- |align="center"| {{InvSprite|Ghast Spawn Egg}} | {{EntityLink|Ghast}} | |- |align="center"| {{InvSprite|Goat Spawn Egg}} | {{EntityLink|Goat}} |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat. |- |align="center"| {{InvSprite|Guardian Spawn Egg}} | {{EntityLink|Guardian}} | |- |align="center"| {{InvSprite|Hoglin Spawn Egg}} | {{EntityLink|Hoglin}} | Hoglins have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Husk Spawn Egg}} | {{EntityLink|Husk}} | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/> |- |align="center"| {{InvSprite|Iron Golem Spawn Egg}} | {{EntityLink|Iron Golem}} |These golems are neutral like the [[village]] golems. |- |align="center"| {{InvSprite|Llama Spawn Egg}} | {{EntityLink|Llama}} | Llamas spawn untamed and have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Magma Cube Spawn Egg}} | {{EntityLink|Magma Cube}} | Magma cubes spawn with a random size. |- |align="center"| {{InvSprite|Panda Spawn Egg}} | {{EntityLink|Panda}} | Pandas spawn with a random personality and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Phantom Spawn Egg}} | {{EntityLink|Phantom}} | |- |align="center"| {{InvSprite|Piglin Spawn Egg}} | {{EntityLink|Piglin}} | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]]. |- |align="center"| {{InvSprite|Piglin Brute Spawn Egg}} | {{EntityLink|Piglin Brute}} | Piglin brutes never spawn with armor. |- |align="center"| {{InvSprite|Pillager Spawn Egg}} | {{EntityLink|Pillager}} | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]]. |- |align="center"| {{InvSprite|Polar Bear Spawn Egg}} | {{EntityLink|Polar Bear}} | Polar bears have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Ravager Spawn Egg}} | {{EntityLink|Ravager}} | Ravagers never spawn being ridden by [[illager]]s. |- |align="center"| {{InvSprite|Shulker Spawn Egg}} | {{EntityLink|Shulker}} | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. |- |align="center"| {{InvSprite|Silverfish Spawn Egg}} | {{EntityLink|Silverfish}} | |- |align="center"| {{InvSprite|Skeleton Spawn Egg}} | {{EntityLink|Skeleton}} |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Slime Spawn Egg}} | {{EntityLink|Slime}} | Slimes spawn with a random size. |- |align="center"| {{InvSprite|Spider Spawn Egg}} | {{EntityLink|Spider}} | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}. |- |align="center"| {{InvSprite|Stray Spawn Egg}} | {{EntityLink|Stray}} | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Trader Llama Spawn Egg}} | {{EntityLink|Trader Llama}} | |- |align="center"| {{InvSprite|Vex Spawn Egg}} | {{EntityLink|Vex}} | |- |align="center"| {{InvSprite|Vindicator Spawn Egg}} | {{EntityLink|Vindicator}} | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]]. |- |align="center"| {{InvSprite|Warden Spawn Egg}} | {{EntityLink|Warden}} | |- |align="center"| {{InvSprite|Witch Spawn Egg}} | {{EntityLink|Witch}} | |- |align="center"| {{InvSprite|Wither Spawn Egg}} | {{EntityLink|Wither}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}} | {{EntityLink|Wither Skeleton}} | |- |align="center"| {{InvSprite|Wolf Spawn Egg}} | {{EntityLink|Wolf}} | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Zoglin Spawn Egg}} | {{EntityLink|Zoglin}} | |- |align="center"| {{InvSprite|Zombie Spawn Egg}} | {{EntityLink|Zombie}} | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}. |- |align="center"| {{InvSprite|Zombie Villager Spawn Egg}} | {{EntityLink|Zombie Villager}} | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}. {{IN|bedrock}}, they never spawn with equipment. |- |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}} | {{EntityLink|Zombified Piglin}} | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]]. |- !colspan="4"| Passive mobs |- |align="center"| {{InvSprite|Spawn Agent}} | {{EntityLink|Agent}} | |- |align="center"| {{InvSprite|Allay Spawn Egg}} | {{EntityLink|Allay}} | |- |align="center"| {{InvSprite|Axolotl Spawn Egg}} | {{EntityLink|Axolotl}} |Axolotls' skins are randomized and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Bat Spawn Egg}} | {{EntityLink|Bat}} | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. |- |align="center"| {{InvSprite|Camel Spawn Egg}} | {{EntityLink|Camel}} | |- |align="center"| {{InvSprite|Cat Spawn Egg}} | {{EntityLink|Cat}} | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Chicken Spawn Egg}} | {{EntityLink|Chicken}} | Chickens have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Cod Spawn Egg}} | {{EntityLink|Cod}} |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally. |- |align="center"| {{InvSprite|Cow Spawn Egg}} | {{EntityLink|Cow}} | Cows have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Donkey Spawn Egg}} | {{EntityLink|Donkey}} | Donkeys spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Fox Spawn Egg}} | {{EntityLink|Fox}} | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Frog Spawn Egg}} | {{EntityLink|Frog}} | Frog skins are biome-dependent. |- |align="center"| {{InvSprite|Glow Squid Spawn Egg}} | {{EntityLink|Glow Squid}} | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Horse Spawn Egg}} | {{EntityLink|Horse}} | Horses spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mooshroom Spawn Egg}} | {{EntityLink|Mooshroom}} | Mooshrooms always spawn red and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mule Spawn Egg}} | {{EntityLink|Mule}} | Mules have a 20% chance of spawning as a baby. |- |align=“center” | {{InvSprite|Spawn NPC}} | {{EntityLink|NPC}} |There is an equal chance of spawning each of the 5 variants of this mob from the egg. |- |align="center"| {{InvSprite|Ocelot Spawn Egg}} | {{EntityLink|Ocelot}} | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. |- |align="center"| {{InvSprite|Parrot Spawn Egg}} | {{EntityLink|Parrot}} | Parrots spawn untamed and with a random color. |- |align="center"| {{InvSprite|Pig Spawn Egg}} | {{EntityLink|Pig}} | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Pufferfish Spawn Egg}} | {{EntityLink|Pufferfish}} | |- |align="center"| {{InvSprite|Rabbit Spawn Egg}} | {{EntityLink|Rabbit}} | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Salmon Spawn Egg}} | {{EntityLink|Salmon}} | {{IN|bedrock}}, salmon spawn with a random size. |- |align="center"| {{InvSprite|Sheep Spawn Egg}} | {{EntityLink|Sheep}} | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}} | {{EntityLink|Skeleton Horse}} | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap. |- |align="center"| {{InvSprite|Sniffer Spawn Egg}} | {{EntityLink|Sniffer}} |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]] |- |align="center"| {{InvSprite|Snow Golem Spawn Egg}} | {{EntityLink|Snow Golem}} | |- |align="center"| {{InvSprite|Squid Spawn Egg}} | {{EntityLink|Squid}} | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Strider Spawn Egg}} | {{EntityLink|Strider}} | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]]. |- |align="center"| {{InvSprite|Tadpole Spawn Egg}} | {{EntityLink|Tadpole}} | Also spawned from [[frogspawn]]. |- |align="center"| {{InvSprite|Tropical Fish Spawn Egg}} | {{EntityLink|Tropical Fish}} | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants. |- |align="center"| {{InvSprite|Turtle Spawn Egg}} | {{EntityLink|Turtle}} | Turtles have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Villager Spawn Egg}} | {{EntityLink|Villager}} | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Wandering Trader Spawn Egg}} | {{EntityLink|Wandering Trader}} | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. |- |align="center"| {{InvSprite|Zombie Horse Spawn Egg}} | {{EntityLink|Zombie Horse}} | Zombie horses have a 20% chance of spawning as a baby. |} === Mobs without spawn eggs === The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. {| class="wikitable" data-description="spawn eggs and availability" ! Mob ! Reason |- ! colspan="2" | Variants |- ! {{EntityLink|Brown Mooshroom}} | Shares ID with red variant |- ! colspan="2" | Other mobs |- ! {{EntityLink|Giant}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |- ! {{EntityLink|Illusioner}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |} === Education Edition spawn eggs === These spawn eggs exist {{in|education}} and {{in|bedrock}}: * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}} * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}} The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities. === Minecraft Earth spawn eggs === These unused spawn egg textures existed {{in|earth}}: * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}} * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}} * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}} * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}} === April Fools spawn eggs === * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} == Sounds == When a mob is spawned, it immediately makes its ambient sound. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |form=item}} {{ID table |displayname=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |form=item}} {{ID table |displayname=Bat Spawn Egg |spritetype=item |nameid=bat_spawn_egg |form=item}} {{ID table |displayname=Bee Spawn Egg |spritetype=item |nameid=bee_spawn_egg |form=item}} {{ID table |displayname=Blaze Spawn Egg |spritetype=item |nameid=blaze_spawn_egg |form=item}} {{ID table |displayname=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |form=item}} {{ID table |displayname=Cat Spawn Egg |spritetype=item |nameid=cat_spawn_egg |form=item}} {{ID table |displayname=Cave Spider Spawn Egg |spritetype=item |nameid=cave_spider_spawn_egg |form=item}} {{ID table |displayname=Chicken Spawn Egg |spritetype=item |nameid=chicken_spawn_egg |form=item}} {{ID table |displayname=Cod Spawn Egg |spritetype=item |nameid=cod_spawn_egg |form=item}} {{ID table |displayname=Cow Spawn Egg |spritetype=item |nameid=cow_spawn_egg |form=item}} {{ID table |displayname=Creeper Spawn Egg |spritetype=item |nameid=creeper_spawn_egg |form=item}} {{ID table |displayname=Dolphin Spawn Egg |spritetype=item |nameid=dolphin_spawn_egg |form=item}} {{ID table |displayname=Donkey Spawn Egg |spritetype=item |nameid=donkey_spawn_egg |form=item}} {{ID table |displayname=Drowned Spawn Egg |spritetype=item |nameid=drowned_spawn_egg |form=item}} {{ID table |displayname=Elder Guardian Spawn Egg |spritetype=item |nameid=elder_guardian_spawn_egg |form=item}} {{ID table |displayname=Ender Dragon Spawn Egg |spritetype=item |nameid=ender_dragon_spawn_egg |form=item}} {{ID table |displayname=Enderman Spawn Egg |spritetype=item |nameid=enderman_spawn_egg |form=item}} {{ID table |displayname=Endermite Spawn Egg |spritetype=item |nameid=endermite_spawn_egg |form=item}} {{ID table |displayname=Evoker Spawn Egg |spritetype=item |nameid=evoker_spawn_egg |form=item}} {{ID table |displayname=Fox Spawn Egg |spritetype=item |nameid=fox_spawn_egg |form=item}} {{ID table |displayname=Frog Spawn Egg |spritetype=item |nameid=frog_spawn_egg |form=item}} {{ID table |displayname=Ghast Spawn Egg |spritetype=item |nameid=ghast_spawn_egg |form=item}} {{ID table |displayname=Glow Squid Spawn Egg |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |form=item}} {{ID table |displayname=Goat Spawn Egg |spritetype=item |nameid=Goat_spawn_egg |form=item}} {{ID table |displayname=Guardian Spawn Egg |spritetype=item |nameid=guardian_spawn_egg |form=item}} {{ID table |displayname=Hoglin Spawn Egg |spritetype=item |nameid=hoglin_spawn_egg |form=item}} {{ID table |displayname=Horse Spawn Egg |spritetype=item |nameid=horse_spawn_egg |form=item}} {{ID table |displayname=Husk Spawn Egg |spritetype=item |nameid=husk_spawn_egg |form=item}} {{ID table |displayname=Iron Golem Spawn Egg |spritetype=item |nameid=iron_golem_spawn_egg |form=item}} {{ID table |displayname=Llama Spawn Egg |spritetype=item |nameid=llama_spawn_egg |form=item}} {{ID table |displayname=Magma Cube Spawn Egg |spritetype=item |nameid=magma_cube_spawn_egg |form=item}} {{ID table |displayname=Mooshroom Spawn Egg |spritetype=item |nameid=mooshroom_spawn_egg |form=item}} {{ID table |displayname=Mule Spawn Egg |spritetype=item |nameid=mule_spawn_egg |form=item}} {{ID table |displayname=Ocelot Spawn Egg |spritetype=item |nameid=ocelot_spawn_egg |form=item}} {{ID table |displayname=Panda Spawn Egg |spritetype=item |nameid=panda_spawn_egg |form=item}} {{ID table |displayname=Parrot Spawn Egg |spritetype=item |nameid=parrot_spawn_egg |form=item}} {{ID table |displayname=Phantom Spawn Egg |spritetype=item |nameid=phantom_spawn_egg |form=item}} {{ID table |displayname=Pig Spawn Egg |spritetype=item |nameid=pig_spawn_egg |form=item}} {{ID table |displayname=Piglin Spawn Egg |spritetype=item |nameid=piglin_spawn_egg |form=item}} {{ID table |displayname=Piglin Brute Spawn Egg |spritetype=item |nameid=piglin_brute_spawn_egg |form=item}} {{ID table |displayname=Pillager Spawn Egg |spritetype=item |nameid=pillager_spawn_egg |form=item}} {{ID table |displayname=Polar Bear Spawn Egg |spritetype=item |nameid=polar_bear_spawn_egg |form=item}} {{ID table |displayname=Pufferfish Spawn Egg |spritetype=item |nameid=pufferfish_spawn_egg |form=item}} {{ID table |displayname=Rabbit Spawn Egg |spritetype=item |nameid=rabbit_spawn_egg |form=item}} {{ID table |displayname=Ravager Spawn Egg |spritetype=item |nameid=ravager_spawn_egg |form=item}} {{ID table |displayname=Salmon Spawn Egg |spritetype=item |nameid=salmon_spawn_egg |form=item}} {{ID table |displayname=Sheep Spawn Egg |spritetype=item |nameid=sheep_spawn_egg |form=item}} {{ID table |displayname=Shulker Spawn Egg |spritetype=item |nameid=shulker_spawn_egg |form=item}} {{ID table |displayname=Silverfish Spawn Egg |spritetype=item |nameid=silverfish_spawn_egg |form=item}} {{ID table |displayname=Skeleton Spawn Egg |spritetype=item |nameid=skeleton_spawn_egg |form=item}} {{ID table |displayname=Skeleton Horse Spawn Egg |spritetype=item |nameid=skeleton_horse_spawn_egg |form=item}} {{ID table |displayname=Slime Spawn Egg |spritetype=item |nameid=slime_spawn_egg |form=item}} {{ID table |displayname=Sniffer Spawn Egg |spritetype=item |nameid=sniffer_spawn_egg |form=item}} {{ID table |displayname=Snow Golem Spawn Egg |spritetype=item |nameid=snow_golem_spawn_egg |form=item}} {{ID table |displayname=Spider Spawn Egg |spritetype=item |nameid=spider_spawn_egg |form=item}} {{ID table |displayname=Squid Spawn Egg |spritetype=item |nameid=squid_spawn_egg |form=item}} {{ID table |displayname=Stray Spawn Egg |spritetype=item |nameid=stray_spawn_egg |form=item}} {{ID table |displayname=Strider Spawn Egg |spritetype=item |nameid=strider_spawn_egg |form=item}} {{ID table |displayname=Tadpole Spawn Egg |spritetype=item |nameid=tadpole_spawn_egg |form=item}} {{ID table |displayname=Trader Llama Spawn Egg |spritetype=item |nameid=trader_llama_spawn_egg |form=item}} {{ID table |displayname=Tropical Fish Spawn Egg |spritetype=item |nameid=tropical_fish_spawn_egg |form=item}} {{ID table |displayname=Turtle Spawn Egg |spritetype=item |nameid=turtle_spawn_egg |form=item}} {{ID table |displayname=Vex Spawn Egg |spritetype=item |nameid=vex_spawn_egg |form=item}} {{ID table |displayname=Villager Spawn Egg |spritetype=item |nameid=villager_spawn_egg |form=item}} {{ID table |displayname=Vindicator Spawn Egg |spritetype=item |nameid=vindicator_spawn_egg |form=item}} {{ID table |displayname=Wandering Trader Spawn Egg |spritetype=item |nameid=wandering_trader_spawn_egg |form=item}} {{ID table |displayname=Warden Spawn Egg |spritetype=item |nameid=warden_spawn_egg |form=item}} {{ID table |displayname=Witch Spawn Egg |spritetype=item |nameid=witch_spawn_egg |form=item}} {{ID table |displayname=Wither Spawn Egg |spritetype=item |nameid=wither_spawn_egg |form=item}} {{ID table |displayname=Wither Skeleton Spawn Egg |spritetype=item |nameid=wither_skeleton_spawn_egg |form=item}} {{ID table |displayname=Wolf Spawn Egg |spritetype=item |nameid=wolf_spawn_egg |form=item}} {{ID table |displayname=Zoglin Spawn Egg |spritetype=item |nameid=zoglin_spawn_egg |form=item}} {{ID table |displayname=Zombie Spawn Egg |spritetype=item |nameid=zombie_spawn_egg |form=item}} {{ID table |displayname=Zombie Horse Spawn Egg |spritetype=item |nameid=zombie_horse_spawn_egg |form=item}} {{ID table |displayname=Zombie Villager Spawn Egg |spritetype=item |nameid=zombie_villager_spawn_egg |form=item}} {{ID table |displayname=Zombified Piglin Spawn Egg |spritetype=item |nameid=zombified_piglin_spawn_egg |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=item.spawn_egg.name |spritename=chicken-spawn-egg |spritetype=item |nameid=spawn_egg |aliasid=spawn_egg / 0 |id=718 |form=item |translationkey=-}} {{ID table |displayname=Spawn Agent |spritetype=item |nameid=agent_spawn_egg |aliasid=spawn_egg / 56 |id=489 |form=item |translationkey=item.spawn_egg.entity.agent.name}} {{ID table |displayname=Spawn Allay |spritename=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |aliasid=spawn_egg / 134 |id=639 |form=item |translationkey=item.spawn_egg.entity.allay.name}} {{ID table |displayname=Spawn Axolotl |spritename=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |aliasid=spawn_egg / 130 |id=503 |form=item |translationkey=item.spawn_egg.entity.axolotl.name}} {{ID table |displayname=Spawn Bat |spritetype=item |nameid=bat_spawn_egg |aliasid=spawn_egg / 19 |id=455 |form=item |translationkey=item.spawn_egg.entity.bat.name}} {{ID table |displayname=Spawn Bee |spritetype=item |nameid=bee_spawn_egg |aliasid=spawn_egg / 122 |id=496 |form=item |translationkey=item.spawn_egg.entity.bee.name}} {{ID table |displayname=Spawn Blaze |spritetype=item |nameid=blaze_spawn_egg |aliasid=spawn_egg / 43 |id=458 |form=item |translationkey=item.spawn_egg.entity.blaze.name}} {{ID table |displayname=Spawn Camel |spritename=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |aliasid=spawn_egg / 138 |id=663 |form=item |translationkey=item.spawn_egg.entity.camel.name}} {{ID table |displayname=Spawn Cat |spritetype=item |nameid=cat_spawn_egg |aliasid=spawn_egg / 75 |id=490 |form=item |translationkey=item.spawn_egg.entity.cat.name}} {{ID table |displayname=Spawn Cave Spider |spritetype=item |nameid=cave_spider_spawn_egg |aliasid=spawn_egg / 40 |id=459 |form=item |translationkey=item.spawn_egg.entity.cave_spider.name}} {{ID table |displayname=Spawn Chicken |spritetype=item |nameid=chicken_spawn_egg |aliasid=spawn_egg / 10 |id=437 |form=item |translationkey=item.spawn_egg.entity.chicken.name}} {{ID table |displayname=Spawn Cod |spritetype=item |nameid=cod_spawn_egg |aliasid=spawn_egg / 112 |id=482 |form=item |translationkey=item.spawn_egg.entity.cod.name}} {{ID table |displayname=Spawn Cow |spritetype=item |nameid=cow_spawn_egg |aliasid=spawn_egg / 11 |id=438 |form=item |translationkey=item.spawn_egg.entity.cow.name}} {{ID table |displayname=Spawn Creeper |spritetype=item |nameid=creeper_spawn_egg |aliasid=spawn_egg / 33 |id=443 |form=item |translationkey=item.spawn_egg.entity.creeper.name}} {{ID table |displayname=Spawn Dolphin |spritetype=item |nameid=dolphin_spawn_egg |aliasid=spawn_egg / 31 |id=486 |form=item |translationkey=item.spawn_egg.entity.dolphin.name}} {{ID table |displayname=Spawn Donkey |spritetype=item |nameid=donkey_spawn_egg |aliasid=spawn_egg / 24 |id=467 |form=item |translationkey=item.spawn_egg.entity.donkey.name}} {{ID table |displayname=Spawn Drowned |spritetype=item |nameid=drowned_spawn_egg |aliasid=spawn_egg / 110 |id=485 |form=item |translationkey=item.spawn_egg.entity.drowned.name}} {{ID table |displayname=Spawn Elder Guardian |spritetype=item |nameid=elder_guardian_spawn_egg |aliasid=spawn_egg / 50 |id=473 |form=item |translationkey=item.spawn_egg.entity.elder_guardian.name}} {{ID table |displayname=Spawn Ender Dragon |spritetype=item |nameid=ender_dragon_spawn_egg |aliasid=spawn_egg / 53 |id=508 |form=item |translationkey=item.spawn_egg.entity.ender_dragon.name}} {{ID table |displayname=Spawn Enderman |spritetype=item |nameid=enderman_spawn_egg |aliasid=spawn_egg / 38 |id=444 |form=item |translationkey=item.spawn_egg.entity.enderman.name}} {{ID table |displayname=Spawn Endermite |spritetype=item |nameid=endermite_spawn_egg |aliasid=spawn_egg / 55 |id=462 |form=item |translationkey=item.spawn_egg.entity.endermite.name}} {{ID table |displayname=Spawn Evoker |spritetype=item |nameid=evoker_spawn_egg |aliasid=spawn_egg / 104 |id=477 |form=item |translationkey=item.spawn_egg.entity.evocation_illager.name}} {{ID table |displayname=Spawn Fox |spritetype=item |nameid=fox_spawn_egg |aliasid=spawn_egg / 121 |id=492 |form=item |translationkey=item.spawn_egg.entity.fox.name}} {{ID table |displayname=Spawn Frog |spritetype=item |nameid=frog_spawn_egg |aliasid=spawn_egg / 132 |id=636 |form=item |translationkey=item.spawn_egg.entity.frog.name}} {{ID table |displayname=Spawn Ghast |spritetype=item |nameid=ghast_spawn_egg |aliasid=spawn_egg / 41 |id=456 |form=item |translationkey=item.spawn_egg.entity.ghast.name}} {{ID table |displayname=Spawn Glow Squid |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |aliasid=spawn_egg / 129 |id=505 |form=item |translationkey=item.spawn_egg.entity.glow_squid.name}} {{ID table |displayname=Spawn Goat |spritename=spawn-goat |spritetype=item |nameid=goat_spawn_egg |aliasid=spawn_egg / 128 |id=504 |form=item |translationkey=item.spawn_egg.entity.goat.name}} {{ID table |displayname=Spawn Guardian |spritetype=item |nameid=guardian_spawn_egg |aliasid=spawn_egg / 49 |id=463 |form=item |translationkey=item.spawn_egg.entity.guardian.name}} {{ID table |displayname=Spawn Hoglin |spritetype=item |nameid=hoglin_spawn_egg |aliasid=spawn_egg / 124 |id=498 |form=item |translationkey=item.spawn_egg.entity.hoglin.name}} {{ID table |displayname=Spawn Horse |spritetype=item |nameid=horse_spawn_egg |aliasid=spawn_egg / 23 |id=460 |form=item |translationkey=item.spawn_egg.entity.horse.name}} {{ID table |displayname=Spawn Husk |spritetype=item |nameid=husk_spawn_egg |aliasid=spawn_egg / 47 |id=465 |form=item |translationkey=item.spawn_egg.entity.husk.name}} {{ID table |displayname=Spawn Iron Golem |spritetype=item |nameid=iron_golem_spawn_egg |aliasid=spawn_egg / 20 |id=506 |form=item |translationkey=item.spawn_egg.entity.iron_golem.name}} {{ID table |displayname=Spawn Llama |spritetype=item |nameid=llama_spawn_egg |aliasid=spawn_egg / 29 |id=475 |form=item |translationkey=item.spawn_egg.entity.llama.name}} {{ID table |displayname=Spawn Magma Cube |spritetype=item |nameid=magma_cube_spawn_egg |aliasid=spawn_egg / 42 |id=457 |form=item |translationkey=item.spawn_egg.entity.magma_cube.name}} {{ID table |displayname=Spawn Mooshroom |spritetype=item |nameid=mooshroom_spawn_egg |aliasid=spawn_egg / 16 |id=442 |form=item |translationkey=item.spawn_egg.entity.mooshroom.name}} {{ID table |displayname=Spawn Mule |spritetype=item |nameid=mule_spawn_egg |aliasid=spawn_egg / 25 |id=468 |form=item |translationkey=item.spawn_egg.entity.mule.name}} {{ID table |displayname=Spawn NPC |spritetype=item |nameid=npc_spawn_egg |aliasid=spawn_egg / 51 |id=472 |form=item |translationkey=item.spawn_egg.entity.npc.name}} {{ID table |displayname=Spawn Ocelot |spritetype=item |nameid=ocelot_spawn_egg |aliasid=spawn_egg / 22 |id=453 |form=item |translationkey=item.spawn_egg.entity.ocelot.name}} {{ID table |displayname=Spawn Panda |spritetype=item |nameid=panda_spawn_egg |aliasid=spawn_egg / 113 |id=491 |form=item |translationkey=item.spawn_egg.entity.panda.name}} {{ID table |displayname=Spawn Parrot |spritetype=item |nameid=parrot_spawn_egg |aliasid=spawn_egg / 30 |id=480 |form=item |translationkey=item.spawn_egg.entity.parrot.name}} {{ID table |displayname=Spawn Phantom |spritetype=item |nameid=phantom_spawn_egg |aliasid=spawn_egg / 58 |id=488 |form=item |translationkey=item.spawn_egg.entity.phantom.name}} {{ID table |displayname=Spawn Pig |spritetype=item |nameid=pig_spawn_egg |aliasid=spawn_egg / 12 |id=439 |form=item |translationkey=item.spawn_egg.entity.pig.name}} {{ID table |displayname=Spawn Piglin Brute |spritetype=item |nameid=piglin_brute_spawn_egg |aliasid=spawn_egg / 127 |id=501 |form=item |translationkey=item.spawn_egg.entity.piglin_brute.name}} {{ID table |displayname=Spawn Piglin |spritetype=item |nameid=piglin_spawn_egg |aliasid=spawn_egg / 123 |id=499 |form=item |translationkey=item.spawn_egg.entity.piglin.name}} {{ID table |displayname=Spawn Pillager |spritetype=item |nameid=pillager_spawn_egg |aliasid=spawn_egg / 114 |id=493 |form=item |translationkey=item.spawn_egg.entity.pillager.name}} {{ID table |displayname=Spawn Polar Bear |spritetype=item |nameid=polar_bear_spawn_egg |aliasid=spawn_egg / 28 |id=474 |form=item |translationkey=item.spawn_egg.entity.polar_bear.name}} {{ID table |displayname=Spawn Pufferfish |spritetype=item |nameid=pufferfish_spawn_egg |aliasid=spawn_egg / 108 |id=483 |form=item |translationkey=item.spawn_egg.entity.pufferfish.name}} {{ID table |displayname=Spawn Rabbit |spritetype=item |nameid=rabbit_spawn_egg |aliasid=spawn_egg / 18 |id=461 |form=item |translationkey=item.spawn_egg.entity.rabbit.name}} {{ID table |displayname=Spawn Ravager |spritetype=item |nameid=ravager_spawn_egg |aliasid=spawn_egg / 59 |id=495 |form=item |translationkey=item.spawn_egg.entity.ravager.name}} {{ID table |displayname=Spawn Salmon |spritetype=item |nameid=salmon_spawn_egg |aliasid=spawn_egg / 109 |id=484 |form=item |translationkey=item.spawn_egg.entity.salmon.name}} {{ID table |displayname=Spawn Sheep |spritetype=item |nameid=sheep_spawn_egg |aliasid=spawn_egg / 13 |id=440 |form=item |translationkey=item.spawn_egg.entity.sheep.name}} {{ID table |displayname=Spawn Shulker |spritetype=item |nameid=shulker_spawn_egg |aliasid=spawn_egg / 54 |id=471 |form=item |translationkey=item.spawn_egg.entity.shulker.name}} {{ID table |displayname=Spawn Silverfish |spritetype=item |nameid=silverfish_spawn_egg |aliasid=spawn_egg / 39 |id=445 |form=item |translationkey=item.spawn_egg.entity.silverfish.name}} {{ID table |displayname=Spawn Skeleton Horse |spritetype=item |nameid=skeleton_horse_spawn_egg |aliasid=spawn_egg / 26 |id=469 |form=item |translationkey=item.spawn_egg.entity.skeleton_horse.name}} {{ID table |displayname=Spawn Skeleton |spritetype=item |nameid=skeleton_spawn_egg |aliasid=spawn_egg / 34 |id=446 |form=item |translationkey=item.spawn_egg.entity.skeleton.name}} {{ID table |displayname=Spawn Slime |spritetype=item |nameid=slime_spawn_egg |aliasid=spawn_egg / 37 |id=447 |form=item |translationkey=item.spawn_egg.entity.slime.name}} {{ID table |displayname=Spawn Sniffer |spritetype=item |nameid=sniffer_spawn_egg |aliasid=spawn_egg / 139 |id=502 |form=item |translationkey=item.spawn_egg.entity.sniffer.name}} {{ID table |displayname=Spawn Snow Golem |spritetype=item |nameid=snow_golem_spawn_egg |aliasid=spawn_egg / 21 |id=507 |form=item |translationkey=item.spawn_egg.entity.snow_golem.name}} {{ID table |displayname=Spawn Spider |spritetype=item |nameid=spider_spawn_egg |aliasid=spawn_egg / 35 |id=448 |form=item |translationkey=item.spawn_egg.entity.spider.name}} {{ID table |displayname=Spawn Squid |spritetype=item |nameid=squid_spawn_egg |aliasid=spawn_egg / 17 |id=452 |form=item |translationkey=item.spawn_egg.entity.squid.name}} {{ID table |displayname=Spawn Stray |spritetype=item |nameid=stray_spawn_egg |aliasid=spawn_egg / 46 |id=464 |form=item |translationkey=item.spawn_egg.entity.stray.name}} {{ID table |displayname=Spawn Strider |spritetype=item |nameid=strider_spawn_egg |aliasid=spawn_egg / 125 |id=497 |form=item |translationkey=item.spawn_egg.entity.strider.name}} {{ID table |displayname=Spawn Tadpole |spritetype=item |nameid=tadpole_spawn_egg |aliasid=spawn_egg / 133 |id=637 |form=item |translationkey=item.spawn_egg.entity.tadpole.name}} {{ID table |displayname=Spawn Trader Llama |spritetype=item |nameid=trader_llama_spawn_egg |aliasid=spawn_egg / 157 |id=656 |form=item |translationkey=item.spawn_egg.entity.trader_llama.name}} {{ID table |displayname=Spawn Tropical Fish |spritetype=item |nameid=tropical_fish_spawn_egg |aliasid=spawn_egg / 111 |id=481 |form=item |translationkey=item.spawn_egg.entity.tropicalfish.name}} {{ID table |displayname=Spawn Sea Turtle |spritetype=item |nameid=turtle_spawn_egg |aliasid=spawn_egg / 74 |id=487 |form=item |translationkey=item.spawn_egg.entity.turtle.name}} {{ID table |displayname=Spawn Vex |spritetype=item |nameid=vex_spawn_egg |aliasid=spawn_egg / 105 |id=478 |form=item |translationkey=item.spawn_egg.entity.vex.name}} {{ID table |displayname=Spawn Villager |spritetype=item |nameid=villager_spawn_egg |aliasid=spawn_egg / 15, 115 |id=451 |form=item |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} {{ID table |displayname=Spawn Vindicator |spritetype=item |nameid=vindicator_spawn_egg |aliasid=spawn_egg / 57 |id=476 |form=item |translationkey=item.spawn_egg.entity.vindicator.name}} {{ID table |displayname=Spawn Wandering Trader |spritetype=item |nameid=wandering_trader_spawn_egg |aliasid=spawn_egg / 118 |id=494 |form=item |translationkey=item.spawn_egg.entity.wandering_trader.name}} {{ID table |displayname=Spawn Warden |spritetype=item |nameid=warden_spawn_egg |aliasid=spawn_egg / 131 |id=640 |form=item |translationkey=item.spawn_egg.entity.warden.name}} {{ID table |displayname=Spawn Witch |spritetype=item |nameid=witch_spawn_egg |aliasid=spawn_egg / 45 |id=454 |form=item |translationkey=item.spawn_egg.entity.witch.name}} {{ID table |displayname=Spawn Wither |spritetype=item |nameid=wither_spawn_egg |aliasid=spawn_egg / 52 |id=509 |form=item |translationkey=item.spawn_egg.entity.wither.name}} {{ID table |displayname=Spawn Wither Skeleton |spritetype=item |nameid=wither_skeleton_spawn_egg |aliasid=spawn_egg / 48 |id=466 |form=item |translationkey=item.spawn_egg.entity.wither_skeleton.name}} {{ID table |displayname=Spawn Wolf |spritetype=item |nameid=wolf_spawn_egg |aliasid=spawn_egg / 14 |id=441 |form=item |translationkey=item.spawn_egg.entity.wolf.name}} {{ID table |displayname=Spawn Zoglin |spritetype=item |nameid=zoglin_spawn_egg |aliasid=spawn_egg / 126 |id=500 |form=item |translationkey=item.spawn_egg.entity.zoglin.name}} {{ID table |displayname=Spawn Zombie Horse |spritetype=item |nameid=zombie_horse_spawn_egg |aliasid=spawn_egg / 27 |id=470 |form=item |translationkey=item.spawn_egg.entity.zombie_horse.name}} {{ID table |displayname=Spawn Zombified Piglin |spritetype=item |nameid=zombie_pigman_spawn_egg |aliasid=spawn_egg / 36 |id=450 |form=item |translationkey=item.spawn_egg.entity.zombie_pigman.name}} {{ID table |displayname=Spawn Zombie |spritetype=item |nameid=zombie_spawn_egg |aliasid=spawn_egg / 32 |id=449 |form=item |translationkey=item.spawn_egg.entity.zombie.name}} {{ID table |displayname=Spawn Zombie Villager |spritetype=item |nameid=zombie_villager_spawn_egg |aliasid=spawn_egg / 44, 116 |id=479 |form=item |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, spawn eggs have no additional tags. : See [[Bedrock Edition level format/Item format]]. == History == {{for|information on the historical colors of spawn eggs|Spawn Egg colors}} {{Info needed|{{Edition|BE}} is outdated}} {{History|java}} {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. |The spawn egg has a single texture file, which is [[tint]]ed different colors.}} {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}} {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}} {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}} {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. |Mobs can now display their custom name as nametag using an NBT tag.}} {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} {{History|||snap=13w24a|Spawn eggs now work on [[water]].}} {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}} {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}} {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}} {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}} {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}} {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}} {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. |As with the warden itself, warden spawn eggs are not added in this snapshot.}} {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds. |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}} {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}} {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. |Spawn eggs now have the correct name in the [[inventory]].}} {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. |Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}} {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}} {{History|||snap=build 4|The NPC spawn egg has been removed completely.}} {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}} {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}} {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s. |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}} {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}} {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs. |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}} {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|Education}} {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} {{History|earth}} {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}} {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}} {{History|foot}} == Issues == {{issue list}} == Gallery == {{Hidden begin|View all renders}} <gallery> Spawn Egg.png|frame|Uncolored Spawn Egg Agent Spawn Egg.png|Agent Spawn Egg Allay Spawn Egg.png|Allay Spawn Egg Axolotl Spawn Egg.png|Axolotl Spawn Egg Bat Spawn Egg.png|Bat Spawn Egg Bee Spawn Egg.png|Bee Spawn Egg Blaze Spawn Egg.png|Blaze Spawn Egg Camel Spawn Egg.png|Camel Spawn Egg Cat Spawn Egg.png|Cat Spawn Egg (Java) Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock) Cave Spider Spawn Egg.png|Cave Spider Spawn Egg Chicken Spawn Egg.png|Chicken Spawn Egg Cod Spawn Egg.png|Cod Spawn Egg Cow Spawn Egg.png|Cow Spawn Egg Creeper Spawn Egg.png|Creeper Spawn Egg Dolphin Spawn Egg.png|Dolphin Spawn Egg Donkey Spawn Egg.png|Donkey Spawn Egg Drowned Spawn Egg.png|Drowned Spawn Egg Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg Enderman Spawn Egg.png|Enderman Spawn Egg Endermite Spawn Egg.png|Endermite Spawn Egg Evoker Spawn Egg.png|Evoker Spawn Egg Fox Spawn Egg.png|Fox Spawn Egg Frog Spawn Egg.png|Frog Spawn Egg Ghast Spawn Egg.png|Ghast Spawn Egg Glow Squid Spawn Egg.png|Glow Squid Spawn Egg Goat Spawn Egg.png|Goat Spawn Egg Guardian Spawn Egg.png|Guardian Spawn Egg Hoglin Spawn Egg.png|Hoglin Spawn Egg Horse Spawn Egg.png|Horse Spawn Egg Husk Spawn Egg.png|Husk Spawn Egg Iron Golem Spawn Egg.png|Iron Golem Spawn Egg Llama Spawn Egg.png|Llama Spawn Egg Magma Cube Spawn Egg.png|Magma Cube Spawn Egg Mooshroom Spawn Egg.png|Mooshroom Spawn Egg Mule Spawn Egg.png|Mule Spawn Egg NPC Spawn Egg.png|NPC Spawn Egg Ocelot Spawn Egg.png|Ocelot Spawn Egg Panda Spawn Egg.png|Panda Spawn Egg (Java) Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock) Parrot Spawn Egg.png|Parrot Spawn Egg Phantom Spawn Egg.png|Phantom Spawn Egg Pig Spawn Egg.png|Pig Spawn Egg Piglin Spawn Egg.png|Piglin Spawn Egg Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg Pillager Spawn Egg.png|Pillager Spawn Egg Polar Bear Spawn Egg.png|Polar Bear Spawn Egg Pufferfish Spawn Egg.png|Pufferfish Spawn Egg Rabbit Spawn Egg.png|Rabbit Spawn Egg Ravager Spawn Egg.png|Ravager Spawn Egg Salmon Spawn Egg.png|Salmon Spawn Egg Sheep Spawn Egg.png|Sheep Spawn Egg Shulker Spawn Egg.png|Shulker Spawn Egg Silverfish Spawn Egg.png|Silverfish Spawn Egg Skeleton Spawn Egg.png|Skeleton Spawn Egg Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg Slime Spawn Egg.png|Slime Spawn Egg Sniffer Spawn Egg.png|Sniffer Spawn Egg Snow Golem Spawn Egg.png|Snow Golem Spawn Egg Spider Spawn Egg.png|Spider Spawn Egg Squid Spawn Egg.png|Squid Spawn Egg Stray Spawn Egg.png|Stray Spawn Egg Strider Spawn Egg.png|Strider Spawn Egg Tadpole Spawn Egg.png|Tadpole Spawn Egg Trader Llama Spawn Egg.png|Trader Llama Spawn Egg Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg Turtle Spawn Egg.png|Turtle Spawn Egg Vex Spawn Egg.png|Vex Spawn Egg Villager Spawn Egg.png|Villager Spawn Egg Vindicator Spawn Egg.png|Vindicator Spawn Egg Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java) Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock) Warden Spawn Egg.png|Warden Spawn Egg Witch Spawn Egg.png|Witch Spawn Egg Wither Spawn Egg.png|Wither Spawn Egg Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg Wolf Spawn Egg.png|Wolf Spawn Egg Zoglin Spawn Egg.png|Zoglin Spawn Egg Zombie Spawn Egg.png|Zombie Spawn Egg Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg Mask Spawn Egg.png|Mask Spawn Egg (texture) </gallery> {{Hidden end}} === Screenshots === <gallery> Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. </gallery> == Notes == {{notelist|fn}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 {{Items}} [[de:Spawn-Ei]] [[es:Huevo generador]] [[fr:Œufs d'apparition]] [[it:Uovo generatore]] [[ja:スポーンエッグ]] [[ko:생성 알]] [[nl:Spawnei]] [[pl:Jajo przyzywające]] [[pt:Ovo gerador]] [[ru:Яйца призывания]] [[th:ไข่เสก]] [[zh:刷怪蛋]] [[Category:Non-renewable resources]]</li></ul></nowiki> | 17w47a | Prior to The Flattening, these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.14{{Extension DPL}}<ul><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}} {{Item | image = Scute.png | renewable = Yes | stackable = Yes (64) |title=Turtle scute}} '''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]]. == Obtaining == === Mob loot === Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]]. == Usage == Scutes can be crafted into [[turtle shell]]s. === Crafting ingredient === {{crafting usage}} === Repairing === Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]]. === Trading === Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}} Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}} Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Scute |spritetype=item |nameid=scute |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Scute |spritetype=item |nameid=scute |aliasid=turtle_shell_piece |id=572 |form=item |translationkey=item.turtle_shell_piece.name |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}} {{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}} {{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}} {{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}} {{history|foot}} == Issues == {{issue list}} == Trivia == * Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref> == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[de:Hornschild]] [[es:Escama de tortuga]] [[fr:Écaille de tortue]] [[ja:カメのウロコ]] [[ko:인갑]] [[lzh:鱗]] [[pl:Tarczka]] [[pt:Escama de tartaruga]] [[ru:Щиток]] [[th:เกล็ดเต่า]] [[uk:Черепок]] [[zh:鳞甲]]</li><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]] '''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the [[player]] in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to Survival gameplay. Drinks can generally be distinguished from food by the sounds they make upon consumption, the lack of [[particles]] they emit, and the fact that they leave an empty container item in the [[inventory]] after consumption. Drinks do not affect [[hunger]] or saturation values upon use (with the exception of [[honey bottle]]s), and do not need those values to be depleted in order to be consumed. Drinks are drunk by holding {{control|use item}} while having the drink item selected in the hotbar or in the off hand. == Drinks == {{/table}} == History == {{main|Milk#History|Potion#History|Honey Bottle#History}} {{History|java alpha}} {{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History||v0.12.1|snap=build 1|Added water bottles and potions.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|foot}} {{Items}} [[ja:飲み物]] [[pt:Bebidas]] [[Category:Food]]</li></ul> | 18w43a | The textures of all hoes have been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19w11a | Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes renewable again. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19w13a | Toolsmith villagers now give stone hoes to players under the Hero of the Village effect. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.16{{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Tunic.png | Leather Chainmail Chestplate.png | Chainmail Iron Chestplate.png | Iron Diamond Chestplate.png | Diamond Golden Chestplate.png | Golden Netherite Chestplate.png | Netherite </gallery> | durability = * Leather: 80 * Chainmail: 240 * Iron: 240 * Golden: 112 * Diamond: 528 * Netherite: 592 | renewable = * '''Netherite''': No * '''All Other''': Yes | stackable = No }} '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Chestplate |Netherite Ingot |Netherite Chestplate |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Chestplates |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate |description=The durability of the two chestplates are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down. === Mob loot === [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted. [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. === Natural generation === Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]]. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds. {{notelist|columns=1}} == Usage == Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by chestplates. {| class="wikitable" data-description="Chestplate defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|3}} |- !scope="row" | Golden | rowspan="2" | {{armor|5}} |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|6}} |- !scope="row" | Diamond | rowspan="2" | {{armor|8}} |- !scope="row" | Netherite |} ===Knockback Resistance === A netherite chestplate provides 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Chestplate durability" |- ! Material ! Durability |- !scope="row" | Leather | 80 |- !scope="row" | Golden | 112 |- !scope="row" | Chainmail | rowspan="2" | 240 |- !Iron |- !scope="row" | Diamond | 528 |- !scope="row" | Netherite | 592 |} ==== Repair ==== Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material. === Enchantments === A chestplate can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather chestplate is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail chestplate is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron chestplate is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold chestplate is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond chestplate is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite chestplate is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a chestplate's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather chestplate is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain chestplate is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron chestplate is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold chestplate is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond chestplate is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite chestplate is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather chestplate is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather chestplate's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a chestplate's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |id=336 |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |id=340 |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |id=344 |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |id=348 |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |id=352 |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |id=610 |form=item |foot=1}} === Item data === When leather tunics are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{History|java classic}} {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]]. |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]]. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates. |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates. |Removed the leather-chain chestplate.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates. |Chestplates can now be [[crafting|crafted]] and worn. |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic". |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}} {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds. |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds. |Blacksmith villagers now sell iron chestplates for 10–13 emeralds. |Butchers now sell leather tunics for 4 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}} {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]]. |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}} {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}} {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}} {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with armor.}} {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}} {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Armor durability affecting value has been removed. |Armor now has an attribute controlling the defense points.}} {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}} {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}} {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}} {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}} {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed. |Netherite chestplate can no longer be [[crafting|crafted]]. |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}} {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs. |Golden chestplates can now be found in [[nether fortress]] [[chest]]s. |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed. |Leather armor can now be dyed.}} {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests. |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed. |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate. |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}} {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite armor can no longer be [[crafting|crafted]]. |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History|foot}} ; Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !scope="col" | Material !scope="col" | Helmet !scope="col" | Chestplate !scope="col" | Leggings !scope="col" | Boots |- |scope="row" | '''Leather''' | 33 | 48 | 45 | 39 |- |scope="row" | '''Golden''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Chainmail''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Iron''' | 132 | 192 | 180 | 156 |- |scope="row" | '''Diamond''' | 264 | 384 | 360 | 312 |} == Issues == {{issue list}} == Trivia == * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref> == Gallery == === Enchanted Chestplates === <gallery> File:Enchanted Leather Tunic (item).gif File:Enchanted Chainmail Chestplate (item).gif File:Enchanted Iron Chestplate (item).gif File:Enchanted Golden Chestplate (item).gif File:Enchanted Diamond Chestplate (item).gif File:Enchanted Netherite Chestplate (item).gif </gallery> <gallery> File:Enchanted Leather Chestplate.gif File:Enchanted Chainmail Chestplate.gif File:Enchanted Iron Chestplate.gif File:Enchanted Golden Chestplate.gif File:Enchanted Diamond Chestplate.gif File:Enchanted Netherite Chestplate.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021 {{Items}} [[Category:Armor]] [[ja:チェストプレート]] [[ko:흉갑]] [[pt:Peitoral]] [[pl:Napierśnik]] [[th:เสื้อเกราะ]] [[zh:胸甲]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Beetroots Age 0.png | 1-2 = Beetroots Age 0 BE.png | group2 = Age 1 | 2-1 = Beetroots Age 1.png | 2-2 = Beetroots Age 1 BE.png | group3 = Age 2 | 3-1 = Beetroots Age 2.png | 3-2 = Beetroots Age 2 BE.png | group4 = Age 3 | 4-1 = Beetroots Age 3.png | 4-2 = Beetroots Age 3 BE.png |image=Beetroot Seeds JE2 BE2.png |transparent=Yes |light=No |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Beetroot seeds''' are items that can be used to plant beetroot crops. '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. == Obtaining == === Natural generation === [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|desert-village}} Desert || 20% |- | {{EnvSprite|plains-village}} Plains || 5% |} === Breaking === Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. === Chest loot === {{LootChestItem|beetroot-seeds}} === Trading === Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. == Usage == === Farming === Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. === Breeding === Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, beetroot seeds can be used to tame [[parrot]]s. === Composting === Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. === Trading === [[Wandering trader]]s may offer to sell beetroot seeds for one emerald. == Sounds == {{Edition|Java}}: {{Sound table/Block/Crop/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroot |id=244 |form=block |itemform=item.beetroot}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |id=295 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. |Beetroot seeds can be found in [[end city]] [[chest]]s. |Beetroot plants naturally generate in [[village]] farms. |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. |Villagers are now able to pick up and plant beetroot seeds.}} {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}} {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}} {{History|pocket alpha}} {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}} {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. |Beetroot seeds can now be used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beetrootstwitpic.png|The first image released of beetroot seeds. Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == <references /> {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Semínka červené řepy]] [[es:Semillas de remolacha]] [[fr:Graines de betterave]] [[it:Semi di barbabietola]] [[ja:ビートルートの種]] [[ko:비트 씨앗]] [[nl:Bietenzaden]] [[pl:Nasiona buraka]] [[pt:Sementes de beterraba]] [[ru:Семена свёклы]] [[th:เมล็ดบีตรูท]] [[zh:甜菜种子]]</li></ul> | 20w06a | Added netherite hoes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crimson planks and warped planks can now be used to craft wooden hoes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20w09a | Hoes can now break nether wart and warped wart blocks quickly. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes can now be obtained through bartering with piglins. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The textures of wooden, golden, and diamond hoes have been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20w10a | Each tier of hoes now has different a speed while mining blocks they are effective against. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hoes now mine hay bales faster than other tools. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes are now less common when bartering with piglins. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hoes now lose 2 durability when used as a weapon. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The texture of netherite hoes has been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes can no longer be crafted. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes are now obtained by combining one diamond hoe and one netherite ingot in a smithing table. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20w11a | Hoes can now mine dried kelp blocks, targets, and shroomlights faster than other tools. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20w12a | Hoes can now mine sponges faster than other tools. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20w15a | Hoes can now mine leaves faster. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone hoes can now be crafted using blackstone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20w16a | Golden hoes now generate randomly enchanted in bastion remnants and ruined portal chests. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20w20a | Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.17{{Extension DPL}}<ul><li>[[Elytra|Elytra]]<br/>{{Item | image = Elytra.png | rarity = Uncommon | renewable = No | durability = 432 | stackable = No }} '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode. == Obtaining == === Natural generation === Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests. === Repairing === Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them. Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting |showname=0 |showdescription=1 |ignoreusage=1 |Damaged Elytra |Damaged Elytra |Output= Elytra |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. |type= Transportation }} Similarly, two damaged elytra pairs can be combined on a [[grindstone]]. {{Grinding |showdescription=1 |ingredients=2x Damaged [[Elytra]] |Damaged Elytra |Damaged Elytra |Elytra |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. }} Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone. == Usage == [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]] Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]]. === Flying === To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction. Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory. In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ==== Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon. Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary. The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°). To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1. [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra. It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237. ==== Stalling ==== Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall. Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon. ==== Powered flight ==== {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}} [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration. If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars. It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges. === Durability and Repair === {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}} [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds. When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them. Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone. === Enchantments === Elytra can receive the following [[enchantments]] by combining in an anvil: {| class="wikitable sortable" |- ! Enchantment ! Max Level ![[Enchanting|Method]] |- | [[Unbreaking]] | III |{{Inventory slot|Anvil}} |- | [[Mending]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Vanishing]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Binding]] | I |{{Inventory slot|Anvil}} |} {{notelist|columns=1}} == Sounds == {{edition|java}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Elytra rustles |source=player |description=When a pair of elytra is equipped |id=item.armor.equip_elytra |translationkey=subtitles.item.armor.equip_elytra |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Elytra loop.ogg |subtitle=MC-177084 |source=player |description=While flying with a pair of elytra |id=item.elytra.flying |translationkey=- |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref> |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref> |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of elytra's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a pair of elytra is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Elytra loop.ogg |source=player |description=While flying with a pair of elytra |id=elytra.loop |volume=''Depends'' {{checkthecode}} |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of elytra's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |id=564 |form=item |foot=1}} == Achievements == {{Load achievements|Super Sonic}} == Advancements == {{load advancements|Sky's the Limit}} == History == {{History|java}} {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}} {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. |Elytra are currently repaired with [[leather]] when using [[anvil]].}} {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches. |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]]. |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding. |The [[player]] can no longer go higher than the starting point of the glide.}} {{History|||snap=15w43a|The player's point of view now shifts while gliding.}} {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}} {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling. |The cape option in the [[options|options menu]] now also disables custom elytra textures. |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}} {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}} {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}} {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}} {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}} {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}} {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}} {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}} {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}} {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother. |Elytra can now start to glide immediately after a jump, not only during falls.}} {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used. |Speed boosts from firework rockets are slightly weaker. |Now break when the item reaches 0 durability.}} {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}} {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}} {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}} {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The singular form of elytra is an {{w|elytron}}. * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding. * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet. * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration. * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/> * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. **Because [[chicken]]s fall slowly, they can move more distance. ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground. ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability. * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref> * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s. * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref> * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref> {{cite |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions | title = Part of the tradeoff of having an Elytra is it takes up half your armor. |website=Minecraft Feedback |date=July 12, 2018}} </ref> == Gallery == <gallery> ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play. FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing. Minecon2015Alternative.png|The minecon 2015 cape elytra. Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down. ElytraEnd.png|Elytra in an [[end ship]]. PlayerElytraBack.png|A [[player]] wearing elytra. PlayerElytraFront.png|A player using elytra. Broken Elytra.png|Elytra with only 1 [[item durability|durability]]. UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}. FlyBlock.png|A player gliding while blocking with a [[shield]]. Suspic10us.jpg|An image of players using elytra. Steve Gliding with Elytra.png|Steve gliding with elytra. Alex Gliding with Elytra.png|Alex gliding with elytra. Enchanted Elytra (item).gif|A pair of enchanted elytra. </gallery> === Console exclusive === <gallery> Glide Score Cavern 2.png|Screenshot of Glide mini-games. Glide Time Cavern 2.png|Another screenshot of Glide mini-games. GLIDE Official.jpg|''Glide'' launch poster. Elytra Tutorial Map.jpg|Official elytra themed tutorial map. </gallery>(These maps can be found for a price on the Microsoft Store) === Designs when wearing capes === <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery> File:Mojang employees Elytra.png|Old [[Mojang]] cape File:Mojang employees 2015 Elytra.png|New Mojang cape File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape File:DannyBstyle's Elytra.png|dannyBstyle's cape File:JulianClark's Elyrtra.png|JulianClark's cape File:Millionth Customer Elytra.png|Millionth Customer cape File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape File:MrMessiah's Elytra.png|MrMessiah's cape File:Prismarine Elytra.png|[[Prismarine]] cape File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape File:Scrolls Elytra.png|[[Scrolls]] cape File:Turtle Elytra.png|[[Turtle]] cape File:PancapeElyR.png|Pancape cape File:MSCapeElyR.png|Migrator cape File:Gr8 Escape's elytra.png|Gr8_Escape's cape File:Valentine Elytra.png|Valentine cape File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}} File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}} </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019 {{Items}} [[de:Elytren]] [[es:Élitros]] [[fr:Élytres]] [[ja:エリトラ]] [[ko:겉날개]] [[nl:Dekschild]] [[pl:Elytry]] [[pt:Élitros]] [[ru:Элитры]] [[tr:Elitra]] [[zh:鞘翅]] [[Category:Non-renewable resources]]</li><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}} {{Item | group = Age 0-1 | 1-1 = Carrots Age 0-1.png | 1-2 = Carrots Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Carrots Age 2-3.png | 2-2 = Carrots Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Carrots Age 4-6.png | 3-2 = Carrots Age 4-6 BE.png | group4 = Age 7 | 4-1 = Carrots Age 7.png | 4-2 = Carrots Age 7 BE.png | image2 = Carrot JE3 BE2.png | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient. '''Carrot crops''' are planted in [[farmland]] and used to grow carrots. == Obtaining == === Breaking === {{See also|Fortune#Seeds}} Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots. The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Natural generation === [[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|plains-village}} Plains || 30% |- | {{EnvSprite|snowy-village}} Snowy || 10% |} === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (about 1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III === Chest loot === {{LootChestItem|carrot}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]]. === Farming === {{see also|Tutorials/Crop farming|title1 = Crop farming }} Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0. === Breeding === Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s. Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing. === Trading === Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald. === Crafting ingredient === {{crafting usage}} === Composting === Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showforms=y |shownumericids=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |id=141 |form=block |translationkey=-}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |id=279 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops. |Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}} {{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}} {{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}} {{History|||snap=12w36a|Carrots can now be found in [[village]]s. |Carrots are now used to breed [[pig]]s. |Carrots are now used to craft [[carrot on a stick]].}} {{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}} {{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}} {{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation. |Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}} {{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots. |Villagers can now be made willing using 12 carrots.}} {{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading. |Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops. |Carrots are now used to craft [[rabbit stew]].}} {{History|||snap=14w34a|Rabbits can no longer be tamed.}} {{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}} {{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}} {{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots. |Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}} {{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops. |Carrots can be obtained by killing [[zombie]]s.}} {{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}} {{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s. |Carrot now used to breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]]. |Brown robed [[villager]]s can now harvest fully grown carrot crops. |Carrots can now be used to craft [[golden carrot]]s.}} {{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s. |Carrots can now be used to craft [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}} {{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]]. |Carrots can now be picked up by villagers and become willing.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s. |[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}} {{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History|foot}} === Carrots "item" === {{:Technical blocks/Carrots}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]]. Carrots Growing.png|Carrots in multiple stages of growth. Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]]. Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]]. </gallery> == References == {{reflist}} {{Items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Mrkev]] [[de:Karotte]] [[es:Zanahoria]] [[fr:Carotte]] [[hu:Sárgarépa]] [[ja:ニンジン]] [[ko:당근]] [[lzh:胡蘿蔔]] [[nl:Wortel]] [[pl:Marchewka]] [[pt:Cenoura]] [[ru:Морковь]] [[th:แคร์รอต]] [[uk:Морква]] [[zh:胡萝卜]]</li></ul> | 20w49a | Hoes can now mine sculk sensors faster than other tools. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21w11a | Hoes are now the appropriate tool for breaking moss blocks. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21w08a | Stone hoes can now be crafted using cobbled deepslate. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21w20a | Hoes can now be used on rooted dirt, turning it into normal dirt, yielding a hanging roots item. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.19{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item | image = Glowstone Dust.png |type= | renewable = Yes | stackable = Yes (64) }} '''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration. == Obtaining == === Mining === When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. --> === Trading === {{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades. == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |showname=1 |head=1 |Glowstone Dust |Thick Potion |base=Water Bottle }} {{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glowstone Dust |spritetype=item |nameid=glowstone_dust |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glowstone Dust |spritetype=item |nameid=glowstone_dust |id=394 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. |Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block. |Also, each glowstone block drops only one glowstone dust.}} {{History|java beta}} {{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4. |Each glowstone block now drops 2-4 glowstone dust when broken.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]]. |Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}} {{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}} {{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}} {{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s. |Glowstone dust can no longer be added to extended [[potion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}} {{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}} {{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]]. |Glowstone dust can be used to craft [[glowstone]] blocks.}} {{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor. |Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}} {{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}} {{History|Ps4}} {{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[de:Glowstonestaub]] [[es:Polvo de piedra luminosa]] [[fr:Poudre lumineuse]] [[hu:Izzókő-por]] [[ja:グロウストーンダスト]] [[ko:발광석 가루]] [[nl:Gloeisteenstof]] [[pl:Jasnopył]] [[pt:Pó de pedra luminosa]] [[ru:Светокаменная пыль]] [[tr:Işık Taşı Tozu]] [[uk:Пил світлокаменю]] [[zh:荧石粉]]</li><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}} {{For|other uses|Pot}} {{Block | image = Flower Pot.png | image2 = Potted Poppy.png | extratext = View [[#Gallery|all renders]] | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants. == Obtaining == === Natural generation === Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. === Breaking === Flower pots can be mined instantly using any [[tool]] or without a tool. A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. [[Lava]] can flow into the space of a flower pot, destroying it. === Chest loot === {{LootChestItem|flower-pot}} === Crafting === {{Crafting |A2= Brick |C2= Brick |B3= Brick |Output= Flower Pot |type= Decoration block }} == Usage == A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]]. Plants can be removed by using the interact button. {{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref> {{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break. Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref> They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref> Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Flower Pot |spritetype=block |nameid=flower_pot |blocktags=flower_pots |translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} {{ID table |displayname=Potted Dandelion |spritetype=block |nameid=potted_dandelion |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Poppy |spritetype=block |nameid=potted_poppy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Blue Orchid |spritetype=block |nameid=potted_blue_orchid |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Allium |spritetype=block |nameid=potted_allium |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azure Bluet |spritetype=block |nameid=potted_azure_bluet |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Tulip |spritetype=block |nameid=potted_red_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Orange Tulip |spritetype=block |nameid=potted_orange_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted White Tulip |spritetype=block |nameid=potted_white_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Pink Tulip |spritetype=block |nameid=potted_pink_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oxeye Daisy |spritetype=block |nameid=potted_oxeye_daisy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cornflower |spritetype=block |nameid=potted_cornflower |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Lily of the Valley |spritetype=block |nameid=potted_lily_of_the_valley |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Wither Rose |spritetype=block |nameid=potted_wither_rose |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oak Sapling |spritetype=block |nameid=potted_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Spruce Sapling |spritetype=block |nameid=potted_spruce_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Birch Sapling |spritetype=block |nameid=potted_birch_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Jungle Sapling |spritetype=block |nameid=potted_jungle_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Acacia Sapling |spritetype=block |nameid=potted_acacia_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dark Oak Sapling |spritetype=block |nameid=potted_dark_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Mushroom |spritetype=block |nameid=potted_red_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Brown Mushroom |spritetype=block |nameid=potted_brown_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Fern |spritetype=block |nameid=potted_fern |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dead Bush |spritetype=block |nameid=potted_dead_bush |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cactus |spritetype=block |nameid=potted_cactus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Bamboo |spritetype=block |nameid=potted_bamboo |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azalea |spritetype=block |nameid=potted_azalea_bush |blocktags=flower_pots |spritename=potted azalea bush |form=block}} {{ID table |displayname=Potted Flowering Azalea |spritetype=block |nameid=potted_flowering_azalea_bush |blocktags=flower_pots |spritename=potted flowering azalea bush |form=block}} {{ID table |displayname=Potted Crimson Fungus |spritetype=block |nameid=potted_crimson_fungus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Fungus |spritetype=block |nameid=potted_warped_fungus |blocktags=flower_pots, hoglin_repellents |form=block}} {{ID table |displayname=Potted Crimson Roots |spritetype=block |nameid=potted_crimson_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Roots |spritetype=block |nameid=potted_warped_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Mangrove Propagule |spritetype=block |nameid=potted_mangrove_propagule |blocktags=flower_pots |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Flower Pot |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=flower-pot |spritetype=block |nameid=flower_pot |id=140 |form=block |itemform=item.flower_pot |translationkey=-}} {{ID table |displayname=Item |spritename=flower-pot |spritetype=item |nameid=flower_pot |id=514 |form=item |foot=1}} === Block states === {{see also|Block states}} {{IN|be}}, flower pots use the following block states: {{/BS}} === Block data === {{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Pot Planter}} == History == {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. |At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}} {{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}} {{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. |[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. |Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. |[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. |[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. |[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} {{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} {{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} {{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}} {{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} {{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} {{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. |Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} {{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}} {{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} {{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}} {{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. |Flower pots now generate in [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs. |Flower pots are no longer block entities. |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}} {{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. |[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} {{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} {{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} {{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}} {{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} {{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots. |The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} {{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}} {{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} {{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} {{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots. |[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} {{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} {{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}} {{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} {{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}} {{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}} {{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} {{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. |Flower pots now generate in the new [[village]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}} {{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} {{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}} {{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History|foot}} <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. </gallery> === Flower pot "item" === {{:Technical blocks/Flower Pot}} == Gallery == === Renders === ; Flowers <gallery> Potted Dandelion.png | Potted Poppy.png | Potted Blue Orchid.png | Potted Allium.png | Potted Azure Bluet.png | Potted Red Tulip.png | Potted Orange Tulip.png | Potted White Tulip.png | Potted Pink Tulip.png | Potted Oxeye Daisy.png | Potted Cornflower.png | Potted Lily of the Valley.png | Potted Wither Rose.png | Potted Torchflower.png </gallery> ; Saplings <gallery> Potted Oak Sapling.png | Potted Spruce Sapling.png | Potted Birch Sapling.png | Potted Jungle Sapling.png | Potted Acacia Sapling.png | Potted Dark Oak Sapling.png | Potted Azalea.png | Potted Flowering Azalea.png | Potted Mangrove Propagule.png | Potted Cherry Sapling.png </gallery> ; Mushrooms <gallery> Potted Red Mushroom.png | Potted Brown Mushroom.png | Potted Crimson Fungus.png | Potted Warped Fungus.png | </gallery> ; Roots and bushes <gallery> Potted Crimson Roots.png | Potted Warped Roots.png | Potted Fern.png | Potted Dead Bush.png | Potted Cactus.png | Potted Cactus BE.png | Potted Bamboo.png </gallery> === Other === <gallery> FiveFlowerPots.png | Five flower pots in a player-created village. </gallery> == Issues == {{issue list}} == Trivia == * The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref> * Flower pots break [[falling block]]s. * If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. * The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6. ==References== {{Reflist}} {{Blocks|Utility}} {{items}} [[Category:Manufactured blocks]] [[Category:Storage]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Utility blocks]] [[cs:Květináč]] [[de:Blumentopf]] [[es:Maceta]] [[fr:Pot de fleurs]] [[hu:Virágcserép]] [[it:Vaso da fiori]] [[ja:植木鉢]] [[ko:화분]] [[nl:Bloempot]] [[pl:Doniczka]] [[pt:Vaso]] [[ru:Цветочный горшок]] [[zh:花盆]] [[uk:Квітковий горщик]]</li></ul> | 22w11a | Mangrove planks can now be used to craft wooden hoes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22w12a | Hoes can now mine mangrove leaves faster.[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22w13a | Diamond hoes may now be found in ancient city chests. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.20 (Experimental) | 23w04a | Upgrading diamond hoes to netherite hoes now requires the netherite upgrade smithing template. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.20{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item | image = Brown Dye.png | renewable = Yes | stackable = Yes (64) }} '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]]. == Obtaining == === Crafting === {{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head= }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Brown Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |aliasid=dye / 17 |id=398 |form=item |translationkey=item.dye.brown_new.name |foot=1}} == History == {{expand section|Item textures and more from a development video on twitter by bartek.}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}} {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}} {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}} {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Brauner Farbstoff]] [[es:Tinte marrón]] [[fr:Teinture marron]] [[ja:茶色の染料]] [[ko:갈색 염료]] [[pl:Brązowy barwnik]] [[pt:Corante marrom]] [[th:สีย้อมสีน้ำตาล]] [[zh:棕色染料]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item | title = Yellow Dye | renewable = Yes | stackable = Yes (64) }} '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid. == Obtaining == === Crafting === {{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material }} === Chest loot === {{LootChestItem|yellow-dye}} === Trading === [[Wandering trader]]s sell 3 yellow dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Yellow Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |aliasid=dye / 11 |id=406 |form=item |translationkey=item.dye.yellow.name |foot=1}} == Video == {{yt|nOQUDjEHGRg}} == History == {{History|java beta}} {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}} {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}} {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye". |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}} {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}} {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}} {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}} {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}} {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}} {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}} {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s. |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|ps4}} {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[cs:Pampelišková žluť]] [[de:Gelber Farbstoff]] [[es:Tinte amarillo]] [[fr:Teinture jaune]] [[hu:Pitypangsárga]] [[ja:黄色の染料]] [[ko:노란색 염료]] [[nl:Paardenbloemgeel]] [[pl:Żółty barwnik]] [[pt:Corante amarelo]] [[ru:Жёлтый краситель]] [[zh:黄色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li></ul> | 23w12a | Wooden hoes may now be found when brushing suspicious sand and suspicious gravel in cold and warm ocean ruins and trail ruins. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23w16a | Wooden hoe no longer generates in suspicious sand in trail ruins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; wooden hoe now is in the common loot. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upcoming Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat Tests{{Extension DPL}}<ul><li>[[Elytra|Elytra]]<br/>{{Item | image = Elytra.png | rarity = Uncommon | renewable = No | durability = 432 | stackable = No }} '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode. == Obtaining == === Natural generation === Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests. === Repairing === Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them. Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting |showname=0 |showdescription=1 |ignoreusage=1 |Damaged Elytra |Damaged Elytra |Output= Elytra |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. |type= Transportation }} Similarly, two damaged elytra pairs can be combined on a [[grindstone]]. {{Grinding |showdescription=1 |ingredients=2x Damaged [[Elytra]] |Damaged Elytra |Damaged Elytra |Elytra |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. }} Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone. == Usage == [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]] Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]]. === Flying === To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction. Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory. In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ==== Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon. Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary. The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°). To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1. [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra. It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237. ==== Stalling ==== Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall. Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon. ==== Powered flight ==== {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}} [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration. If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars. It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges. === Durability and Repair === {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}} [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds. When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them. Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone. === Enchantments === Elytra can receive the following [[enchantments]] by combining in an anvil: {| class="wikitable sortable" |- ! Enchantment ! Max Level ![[Enchanting|Method]] |- | [[Unbreaking]] | III |{{Inventory slot|Anvil}} |- | [[Mending]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Vanishing]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Binding]] | I |{{Inventory slot|Anvil}} |} {{notelist|columns=1}} == Sounds == {{edition|java}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Elytra rustles |source=player |description=When a pair of elytra is equipped |id=item.armor.equip_elytra |translationkey=subtitles.item.armor.equip_elytra |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Elytra loop.ogg |subtitle=MC-177084 |source=player |description=While flying with a pair of elytra |id=item.elytra.flying |translationkey=- |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref> |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref> |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of elytra's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a pair of elytra is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Elytra loop.ogg |source=player |description=While flying with a pair of elytra |id=elytra.loop |volume=''Depends'' {{checkthecode}} |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of elytra's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |id=564 |form=item |foot=1}} == Achievements == {{Load achievements|Super Sonic}} == Advancements == {{load advancements|Sky's the Limit}} == History == {{History|java}} {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}} {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. |Elytra are currently repaired with [[leather]] when using [[anvil]].}} {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches. |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]]. |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding. |The [[player]] can no longer go higher than the starting point of the glide.}} {{History|||snap=15w43a|The player's point of view now shifts while gliding.}} {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}} {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling. |The cape option in the [[options|options menu]] now also disables custom elytra textures. |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}} {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}} {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}} {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}} {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}} {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}} {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}} {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}} {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}} {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother. |Elytra can now start to glide immediately after a jump, not only during falls.}} {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used. |Speed boosts from firework rockets are slightly weaker. |Now break when the item reaches 0 durability.}} {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}} {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}} {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}} {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The singular form of elytra is an {{w|elytron}}. * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding. * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet. * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration. * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/> * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. **Because [[chicken]]s fall slowly, they can move more distance. ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground. ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability. * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref> * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s. * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref> * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref> {{cite |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions | title = Part of the tradeoff of having an Elytra is it takes up half your armor. |website=Minecraft Feedback |date=July 12, 2018}} </ref> == Gallery == <gallery> ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play. FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing. Minecon2015Alternative.png|The minecon 2015 cape elytra. Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down. ElytraEnd.png|Elytra in an [[end ship]]. PlayerElytraBack.png|A [[player]] wearing elytra. PlayerElytraFront.png|A player using elytra. Broken Elytra.png|Elytra with only 1 [[item durability|durability]]. UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}. FlyBlock.png|A player gliding while blocking with a [[shield]]. Suspic10us.jpg|An image of players using elytra. Steve Gliding with Elytra.png|Steve gliding with elytra. Alex Gliding with Elytra.png|Alex gliding with elytra. Enchanted Elytra (item).gif|A pair of enchanted elytra. </gallery> === Console exclusive === <gallery> Glide Score Cavern 2.png|Screenshot of Glide mini-games. Glide Time Cavern 2.png|Another screenshot of Glide mini-games. GLIDE Official.jpg|''Glide'' launch poster. Elytra Tutorial Map.jpg|Official elytra themed tutorial map. </gallery>(These maps can be found for a price on the Microsoft Store) === Designs when wearing capes === <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery> File:Mojang employees Elytra.png|Old [[Mojang]] cape File:Mojang employees 2015 Elytra.png|New Mojang cape File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape File:DannyBstyle's Elytra.png|dannyBstyle's cape File:JulianClark's Elyrtra.png|JulianClark's cape File:Millionth Customer Elytra.png|Millionth Customer cape File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape File:MrMessiah's Elytra.png|MrMessiah's cape File:Prismarine Elytra.png|[[Prismarine]] cape File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape File:Scrolls Elytra.png|[[Scrolls]] cape File:Turtle Elytra.png|[[Turtle]] cape File:PancapeElyR.png|Pancape cape File:MSCapeElyR.png|Migrator cape File:Gr8 Escape's elytra.png|Gr8_Escape's cape File:Valentine Elytra.png|Valentine cape File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}} File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}} </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019 {{Items}} [[de:Elytren]] [[es:Élitros]] [[fr:Élytres]] [[ja:エリトラ]] [[ko:겉날개]] [[nl:Dekschild]] [[pl:Elytry]] [[pt:Élitros]] [[ru:Элитры]] [[tr:Elitra]] [[zh:鞘翅]] [[Category:Non-renewable resources]]</li><li>[[Head|Head]]<br/>{{Block | image = <gallery> Skeleton Skull.png | Skeleton Wither Skeleton Skull.png | Wither Skeleton Player Head.png | Player Zombie Head.png| Zombie Creeper Head.png | Creeper Dragon Head.png | Dragon Piglin Head.png | Piglin </gallery> | transparent = Yes | light = No | tool = any | renewable = * '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' * Yes * '''Dragon, Player:''' * No | stackable = Yes (64) | flammable = No | lavasusceptible = No | rarity = Uncommon }} A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]]. == Obtaining == === Breaking === A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken. {{breaking row|horizontal=1|Mob Head|sprite=Heads}} If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. When destroyed by an [[explosion]], the head ''always'' drops as an item. ===Natural generation=== Dragon heads generate on [[end ships]] found in [[End City|end cities]]. Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]]. === Mob loot === A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III. [[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref> ==Usage == ===Decoration=== Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1) === Wearing === {{See also|#Renders}} The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. ====Disguise==== Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. {{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]]. === Withers=== {{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}} [[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it. ===Dispensers=== A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. [[Dispenser]]s can also complete the construction of a wither. === Crafting ingredient=== {{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}} {{Crafting |ignoreusage=1 |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]] |Gunpowder |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head |Matching Dye |Output= Matching Firework Star |description=Forms Creeper shape |foot=1 }} ===Enchantments=== Mob heads can receive the following enchantments, but only through an [[anvil]]. {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Binding]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} === Note blocks === Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead. The block below the note block does not affect the mob sound it creates. ==Player skins== {{exclusive|java|section=1}} Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}. If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game. When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs). === Marc's Head Format=== [[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]] {{exclusive|Java|section=1}} [[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated. Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}. The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> <!-- DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted! In particular: * MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}} * MHF_Guardian is unofficial, see http://redd.it/3439u0 --> ;Mobs <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Alex}} MHF_Alex *{{InvSprite|MHF Blaze}} MHF_Blaze *{{InvSprite|MHF CaveSpider}} MHF_CaveSpider *{{InvSprite|MHF Chicken}} MHF_Chicken *{{InvSprite|MHF Cow}} MHF_Cow *{{InvSprite|MHF Creeper}} MHF_Creeper *{{InvSprite|MHF Enderman}} MHF_Enderman *{{InvSprite|MHF Ghast}} MHF_Ghast *{{InvSprite|MHF Golem}} MHF_Golem *{{InvSprite|MHF Herobrine}} MHF_Herobrine *{{InvSprite|MHF LavaSlime}} MHF_LavaSlime *{{InvSprite|MHF MushroomCow}} MHF_MushroomCow *{{InvSprite|MHF Ocelot}} MHF_Ocelot *{{InvSprite|MHF Pig}} MHF_Pig *{{InvSprite|MHF PigZombie}} MHF_PigZombie *{{InvSprite|MHF Sheep}} MHF_Sheep *{{InvSprite|MHF Skeleton}} MHF_Skeleton *{{InvSprite|MHF Slime}} MHF_Slime *{{InvSprite|MHF Spider}} MHF_Spider *{{InvSprite|MHF Squid}} MHF_Squid *{{InvSprite|MHF Steve}} MHF_Steve *{{InvSprite|MHF Villager}} MHF_Villager *{{InvSprite|MHF WSkeleton}} MHF_WSkeleton *{{InvSprite|MHF Zombie}} MHF_Zombie </div> ;Blocks <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Cactus}} MHF_Cactus *{{InvSprite|MHF Cake}} MHF_Cake *{{InvSprite|MHF Chest}} MHF_Chest *{{InvSprite|MHF CoconutB}} MHF_CoconutB *{{InvSprite|MHF CoconutG}} MHF_CoconutG *{{InvSprite|MHF Melon}} MHF_Melon *{{InvSprite|MHF OakLog}} MHF_OakLog *{{InvSprite|MHF Present1}} MHF_Present1 *{{InvSprite|MHF Present2}} MHF_Present2 *{{InvSprite|MHF Pumpkin}} MHF_Pumpkin *{{InvSprite|MHF TNT}} MHF_TNT *{{InvSprite|MHF TNT2}} MHF_TNT2 </div> ;Bonus <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF ArrowUp}} MHF_ArrowUp *{{InvSprite|MHF ArrowDown}} MHF_ArrowDown *{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft *{{InvSprite|MHF ArrowRight}} MHF_ArrowRight *{{InvSprite|MHF Exclamation}} MHF_Exclamation *{{InvSprite|MHF Question}} MHF_Question </div> ==Sounds== ===Generic=== {{Sound table/Block/Stone}} ===Unique=== {{Edition|Java}}: {{Sound table |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |subtitle=Zombie groans |source=record |description=When a zombie head is played using a note block |id=block.note_block.imitate.zombie |translationkey=subtitles.entity.zombie.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Skeleton idle1.ogg |sound2=Skeleton idle2.ogg |sound3=Skeleton idle3.ogg |subtitle=Skeleton rattles |source=record |description=When a skeleton skull is played using a note block |id=block.note_block.imitate.skeleton |translationkey=subtitles.entity.skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Creeper fuse.ogg |subtitle=Creeper hisses |source=record |description=When a creeper head is played using a note block |id=block.note_block.imitate.creeper |translationkey=subtitles.entity.creeper.primed |volume=3.0 |pitch=0.5 |distance=16}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |subtitle=Dragon roars |source=record |description=When an ender dragon head is played using a note block |id=block.note_block.imitate.ender_dragon |translationkey=subtitles.entity.ender_dragon.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wither skeleton idle1.ogg |sound2=Wither skeleton idle2.ogg |sound3=Wither skeleton idle3.ogg |subtitle=Wither Skeleton rattles |source=record |description=When a wither skeleton skull is played using a note block |id=block.note_block.imitate.wither_skeleton |translationkey=subtitles.entity.wither_skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Piglin idle1.ogg |sound2=Piglin idle2.ogg |sound3=Piglin idle3.ogg |sound4=Piglin idle4.ogg |sound5=Piglin idle5.ogg |subtitle=Piglin snorts |source=record |description=When a piglin head is played using a note block |id=block.note_block.imitate.piglin |translationkey=subtitles.entity.piglin.ambient |volume=1.98 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |subtitle=Gear equips |source=player |description=When a carved pumpkin is equipped |id=item.armor.equip_generic |translationkey=subtitles.item.armor.equip |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} <!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.--> {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |source=record |description=When a zombie head is played using a note block |id=note.zombie |pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref> |id=note.skeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Fuse.ogg |source=record |description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/> |id=note.creeper |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |source=record |description=When a dragon head is played using a note block |id=note.enderdragon |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Wither skeleton step1.ogg |sound2=Wither skeleton step2.ogg |sound3=Wither skeleton step3.ogg |sound4=Wither skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Piglin angry1.ogg |sound2=Piglin angry2.ogg |sound3=Piglin angry3.ogg |sound4=Piglin angry4.ogg |source=record |description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref> |id=note.piglin |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |source=player |description=When a carved pumpkin is equipped |id=armor.equip_generic |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Skeleton Skull |spritetype=block |nameid=skeleton_skull}} {{ID table |displayname=Wither Skeleton Skull |spritetype=block |nameid=wither_skeleton_skull}} {{ID table |displayname=Zombie Head |spritetype=block |nameid=zombie_head}} {{ID table |displayname=Player Head |spritetype=block |nameid=player_head}} {{ID table |displayname=Creeper Head |spritetype=block |nameid=creeper_head}} {{ID table |displayname=Dragon Head |spritetype=block |nameid=dragon_head}} {{ID table |displayname=Piglin Head |spritetype=block |nameid=piglin_head}} {{ID table |displayname=Skeleton Wall Skull |spritetype=block |nameid=skeleton_wall_skull |form=block}} {{ID table |displayname=Wither Skeleton Wall Skull |spritetype=block |nameid=wither_skeleton_wall_skull |form=block}} {{ID table |displayname=Zombie Wall Head |spritetype=block |nameid=zombie_wall_head |form=block}} {{ID table |displayname=Player Wall Head |spritetype=block |nameid=player_wall_head |form=block}} {{ID table |displayname=Creeper Wall Head |spritetype=block |nameid=creeper_wall_head |form=block}} {{ID table |displayname=Dragon Wall Head |spritetype=block |nameid=dragon_wall_head |form=block}} {{ID table |displayname=Piglin Wall Head |spritetype=block |nameid=piglin_wall_head |foot=1}} {{ID table |displayname=Block entity |spritename=heads |spritetype=block |nameid=skull |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Head |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=skulls |spritetype=block |nameid=skull |id=144 |form=block |itemform=item.skull |translationkey=-}} {{ID table |displayname=Item |spritename=skulls |spritetype=item |nameid=skull |id=516 |form=item |translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=heads |spritetype=block |nameid=Skull |foot=1}} ===Metadata=== {{see also|Data values}} {{IN|bedrock}}, mob heads use the following data values: {{/DV}} ===Item data=== {{el|java}}: {{main|Player.dat format}} Player heads use item NBT to save the owner. <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Player Heads}} </div> {{el|bedrock}}: :{{IN|bedrock}}, heads have no additional item tag. :See [[Bedrock Edition level format/Item format]]. ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A mob head has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. == Achievements== {{load achievements|Camouflage;The Beginning?}} ==Advancements== {{load advancements|Spooky Scary Skeleton;Withering Heights}} ==History== ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java}} {{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}} {{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}} {{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}} {{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures. |Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> |Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}} {{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}} {{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}} {{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}} {{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}} {{History|||snap=14w29a|Heads now display a cracking animation.}} {{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. |Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. |Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]]. |Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}} {{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}} {{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}} {{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads. |Dragon heads are currently available only in [[creative]] mode. |[[Mob]] heads now appear larger in the [[inventory]].}} {{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}} {{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}} {{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}} {{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}} {{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}} {{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. |<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15. |<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}} {{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}} <!-- {{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}} RE-ADD WHEN THE WORDING IS BETTER --> {{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} {{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}} {{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. |Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s. |Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}} {{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}} {{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}} {{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}} {{History|console}} {{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. |Wither skeleton skulls currently do not have a use.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s. |Wither skeleton skulls can now be used to build the [[wither]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}} {{History|new 3ds}} {{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}} {{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}} {{History|foot}} ===Skull "item"=== {{:Technical blocks/Skull}} ==Issues== {{issue list}} == Trivia== * Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names. *{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]]. *The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head. ==Gallery== ===Renders=== <gallery> Steve wearing Skeleton Skull.png| Steve wearing Wither Skeleton Skull.png| Steve wearing Creeper Head.png| Steve wearing Zombie Head.png| Steve wearing Dragon Head.png| Alex wearing Skeleton Skull.png| Alex wearing Wither Skeleton Skull.png| Alex wearing Creeper Head.png| Alex wearing Zombie Head.png| Alex wearing Dragon Head.png| Dragon Head.gif|An animation of the dragon head when redstone power is supplied. </gallery> ===Screenshots=== <gallery> All The Heads.png|All of the heads. Headsrotation.png|Heads oriented in different directions. HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts. Playerheads.png|A picture of player heads, including some Mojang characters. EndShipBow.png|A dragon head found at the bow of an end ship. </gallery> ====Development==== <gallery> 1st image Mob Head.png|First screenshot released of heads. Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]]. PauseUnpause's Head 1.png|First image of held heads rendering as blocks. PauseUnpause's Head 2.png|Second image of held heads rendering as blocks. Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition. 1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]]. 1.16 Dev failed head holding 2.jpg|Second attempt. </gallery> ===In other media=== <gallery> Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block. Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block. File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref> </gallery> ==References== {{reflist}} {{blocks|Utility}} {{items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Hlava]] [[de:Kopf]] [[es:Cabeza]] [[fr:Tête]] [[hu:Mob fejek]] [[it:Testa di creatura]] [[ja:Mobの頭]] [[ko:몹 머리]] [[nl:Wezenhoofd]] [[pl:Głowa]] [[pt:Cabeça de criatura]] [[ru:Голова]] [[uk:Голова]] [[zh:生物头颅]]</li></ul></nowiki> | 1.14.3 - Combat Test | The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The damage dealt for wooden, stone, and gold hoes have been changed to 2 and iron and diamond hoes to 3. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The attack reach of hoes has been increased to 4 blocks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.4.0{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}} {{exclusive|java}} {{Item | image = Debug Stick.gif | rarity = Epic | renewable = No | stackable = No }} The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]). == Obtaining == The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on. == Usage == The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order. It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref> The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens). == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Debug Stick |spritetype=item |nameid=debug_stick |form=item |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Debug Sticks}} </div> == History == {{History|java}} {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}} {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}} {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|foot}} == Issues == The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref> {{issue list}} == Trivia == *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref> == Gallery == <gallery> Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks. </gallery> == See also == *[[Block states]] == References == {{Reflist}} {{Items}} [[Category:Non-renewable resources]] [[de:Debug-Stab]] [[es:Palo de depuración]] [[fr:Bâton de débogage]] [[ja:デバッグ棒]] [[ko:디버그 막대기]] [[pl:Patyk debugujący]] [[pt:Graveto de depuração]] [[ru:Палка отладки]] [[zh:调试棒]]</li><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}} {{Item | title = Dried Kelp | image = Dried Kelp.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]]. == Obtaining == === Cooking === [[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack). {{Smelting |Kelp |Dried Kelp |0,1 }} === Crafting === {{Crafting |Dried Kelp Block |Output= Dried Kelp,9 |type= Foodstuff }} == Usage == === Food === [[File:Eating dried kelp.png|thumb|A player eating dried kelp.]] To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]]. A player can consume dried kelp about twice as fast as any other food item in the game. === Crafting ingredient === {{Crafting usage}} === Composting === Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Achievements == {{load achievements|Castaway}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Dried Kelp |spritetype=item |nameid=dried_kelp |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Dried Kelp |spritetype=item |nameid=dried_kelp |id=270 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}} {{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}} {{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} {{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}} {{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[de:Getrockneter Seetang]] [[es:Algas secas]] [[fr:Algue séchée]] [[ja:乾燥した昆布]] [[ko:말린 켈프]] [[lzh:乾海帶]] [[nl:Gedroogde kelp]] [[pl:Suszone wodorosty]] [[pt:Algas secas]] [[ru:Сушёная ламинария]] [[th:สาหร่ายทะเลแห้ง]] [[zh:干海带]]</li></ul> | Added hoes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Only iron hoes are available in the Creative inventory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wheat seeds are now obtained by using a hoe on grass blocks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.8.0{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item | title = Poisonous Potato | image = Poisonous Potato.png | heals = {{hunger|2}} |effects={{EffectLink|Poison}} (0:05) (60% chance) | stackable = Yes (64) | renewable = Yes }} A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]]. == Obtaining == The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes. === Chest loot === {{LootChestItem|poisonous-potato}} == Usage == Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref> === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]]. Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.) ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |id=282 |form=item |foot=1}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}} {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Plants]] [[cs:Jedovatá brambora]] [[de:Giftige Kartoffel]] [[es:Patata envenenada]] [[fr:Pomme de terre empoisonnée]] [[hu:Mérgező burgonya]] [[it:Patata velenosa]] [[ja:青くなったジャガイモ]] [[ko:독이 있는 감자]] [[nl:Giftige aardappel]] [[pl:Trujący ziemniak]] [[pt:Batata venenosa]] [[ru:Ядовитый картофель]] [[th:มันฝรั่งพิษ]] [[uk:Отруйна картопля]] [[zh:毒马铃薯]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block |title=Nether Sprouts |image=Nether Sprouts.png |image2=Nether Sprouts (texture) JE2 BE2.png |transparent=Yes |tool=shears |light=No |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=Yes }} '''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s. == Obtaining == === Natural generation === Nether sprouts generate in [[warped forest]] biomes. === Breaking === Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s. === Post-generation === Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]]. == Usage == [[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]] Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s. === Composting === Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether sprouts}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |showforms=y |displayname=Nether Sprouts |spritetype=block |nameid=nether_sprouts |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Sprouts |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-sprouts |spritetype=block |nameid=nether_sprouts |id=493 |form=block |itemform=item.nether_sprouts}} {{ID table |displayname=Item |spritename=nether-sprouts |spritetype=item |nameid=nether_sprouts |id=621 |form=item |translationkey=tile.nether_sprouts.name |foot=1}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}} {{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}} {{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed. |The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}} {{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed. |[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}} {{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent. == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Nethersprossen]] [[de:Nethersprossen]] [[es:Rastrojo del Nether]] [[fr:Germes du Nether]] [[ja:ネザースプラウト]] [[pl:Netherowe kiełki]] [[pt:Brotos do Nether]] [[ru:Адские ростки]] [[zh:下界苗]]</li></ul> | build 3 | Beetroot seeds, carrots, and potatoes are now obtained by using a hoe on grass blocks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
build 4 | Carrots and potatoes no longer spawn from tilling grass blocks with a hoe. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.11.0{{Extension DPL}}<ul><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block |image=Sugar Cane.png |image2=Sugar Cane (item) JE3.png |extratext = View all [[#Gallery|renders]] |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient. ==Obtaining== Sugar cane can be mined instantly with anything. When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]]. A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space. ===Natural generation=== [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]] Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water. Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount. Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref> ===Trading=== [[Wandering trader]]s can sell sugar cane for an [[emerald]]. ==Usage== Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref> Sugar cane takes on a different shade of green depending on the biome in which it is placed. ===Crafting ingredient=== {{crafting usage}} ===Farming=== {{main|Tutorials/Sugar cane farming}} [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]] Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness. [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]] {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref> On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall. === Composting === Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1. == List of colors == {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}} === ''Java Edition'' === These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information. <div class="mw-collapsible mw-collapsed" style="float: left"> {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors" !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render |- | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]] |- | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]] |- | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |} </div> {{clear}} === Bedrock Edition === {{empty section}} == Sounds == {{Sound table/Block/Grass}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar Cane |spritetype=block |nameid=sugar_cane |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Sugar Cane |shownumericids=y |showforms=y |showaliasids=y |generatetranslationkeys=y |displayname=Block |spritename=sugar-cane |spritetype=block |nameid=reeds |id=83 |form=block |itemform=item.reeds}} {{ID table |displayname=Item |spritename=sugar-cane |spritetype=item |nameid=sugar_cane |id=385 |form=item |aliasid=reeds |translationkey=item.reeds.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}} <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div> == History == {{more images|Appearance when affected by {{bug|MC-48831}}}} {{History|java alpha}} {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]]. |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}} {{History|java beta}} {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}} {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}} {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes. |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}} {{History|java}} {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}} {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in. |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}} {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}} {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>. |"Sugar Canes" have now been renamed to "Sugar Cane". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}} {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}} {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1. |Added [[wandering trader]]s, which sell sugar cane.}} {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}} {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}} {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}} {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}} {{History|pocket alpha}} {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}} {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}} {{History||v0.3.0|Sugar cane now drops its item form when mined. |Survival players no longer start with an infinite stack of sugar cane in the inventory.}} {{History||v0.5.0|Sugar cane can now be grown on [[sand]]. |Sugar cane can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}} {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in. |Using bone meal on sugar cane is no longer able to break blocks above it.}} {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}} {{History|bedrock}} {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed. |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes. |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}} {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s. |Sugar canes can now be used to fill up [[composter]]s.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History|foot}} === Sugar cane "item" === {{:Technical blocks/Sugar Cane}} == Issues == {{Issue list}} == Trivia == *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time). *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high. *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus". == Gallery == === Renders === <gallery> Plains Sugar Cane.png|Plains Taiga Sugar Cane.png|Taiga Snowy Plains Sugar Cane.png|Snowy plains Jungle Sugar Cane.png|Jungle Desert Sugar Cane.png|Desert Swamp Sugar Cane (Cold).png|Swamp (cold) Swamp Sugar Cane.png|Swamp Badlands Sugar Cane.png|Badlands </gallery> === In-game === <gallery> Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes. Sugar Cane Waterfall.png|Water flowing over sugar cane. UnderwaterSugarCane.png|Naturally generated sugar cane found underwater. Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other. SugarCaneRavine.png|Sugar cane found in the [[ravine]]. Reeds in Winter mode.png|Reeds generated in the [[winter mode]]. Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s. Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome. Sugarcanenowaterglitch.png|Sugar cane generated without a water source. SwampCane.png|Sugar cane generated in a [[swamp]] biome. Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome. ForestSugarcane.png|Sugar cane growing in a [[forest]] biome. Lava cane.png|Sugar cane growing with lava flowing around it. Before breaking.png|Sugar canes few seconds before breaking because the water is frozen. Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]]. Cave Sugar.png|Another example. </gallery> === Heights === <gallery> Tall Sugar Cane.png|Four-block tall sugar cane. 4RiverCane.png|Four-block tall sugar cane. 4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome. </gallery> == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[cs:Cukrová třtina]] [[de:Zuckerrohr]] [[es:Caña de azúcar]] [[fr:Canne à sucre]] [[hu:Cukornád]] [[it:Canna da zucchero]] [[ja:サトウキビ]] [[ko:사탕수수]] [[nl:Suikerriet]] [[pl:Trzcina cukrowa]] [[pt:Cana-de-açúcar]] [[ru:Сахарный тростник]] [[th:อ้อย]] [[uk:Цукрова тростина]] [[zh:甘蔗]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity |title=Arrow |image=Arrow.png |image2=Spectral Arrow.png |renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/> '''All others''': Yes |stackable='''Normal / Spectral:''' Yes (64)<br/> '''Tipped:''' Yes (64, only if same effect) |size=Height: 0.5 Blocks<br>Width: 0.5 Blocks |networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br> '''Spectral:'''<br>'''[[JE]]''': 91 }} An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s. == Obtaining == === Picking up arrows === Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode. An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if: * It is shot by a player in [[Creative]] mode. * It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s. ** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref> * It is shot with an [[Infinity]]-enchanted [[bow]]. * It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]]. === Mob loot === [[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III. Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III. {{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III. === Trading === Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades. {{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. --> <!-- None are extended duration, but villagers can trade level 2 arrows. --> * Arrow of [[Fire Resistance]] * Arrow of [[Harming]] * Arrow of [[Healing]] * Arrow of [[Invisibility]] * Arrow of [[Leaping]] * Arrow of [[Night Vision]] * Arrow of [[Poison]] * Arrow of [[Regeneration]] * Arrow of [[Slowness]] * Arrow of [[Strength]] * Arrow of [[Swiftness]] * Arrow of the [[Potion of the Turtle Master|Turtle Master]] * Arrow of [[Water Breathing]] * Arrow of [[Weakness]] * Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling --> * Arrow of [[Decay]]{{only|bedrock}} These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode. === Bartering === Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows. === Villager gifts === {{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect. === Crafting === {{Crafting |head=1 |B1= Flint |B2= Stick |B3= Feather |Output = Arrow,4 |type = Combat |showdescription=1 }} {{Crafting |A2= Glowstone Dust |B1= Glowstone Dust |B2= Arrow |B3= Glowstone Dust |C2= Glowstone Dust |Output = Spectral Arrow,2 |type = Combat |description = {{only|java}} }} {{Crafting |foot=1 |description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>. |A1= Arrow |A2= Arrow |A3= Arrow |B1= Arrow |B2= Matching Lingering Potion |B3= Arrow |C1= Arrow |C2= Arrow |C3= Arrow |Output = Matching Tipped Arrow,8 |type = Combat }} === Chest loot === {{LootChestItem|arrow}} {{LootChestItem|spectral-arrow}} === Retrieving === Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds. === Cauldrons === {{main|Cauldron#Potions}} {{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion. == Usage == {{see also|Bow}} When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity. Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks. An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake. There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1. An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage. Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob. [[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]] Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]]. If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving. If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn. Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]]. Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires. An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents). Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref> <gallery> Steve got shot.png|Steve got shot. Alex got shot.png|Alex got shot. </gallery> === Redstone circuits === An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows. When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them. === Explosions === Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}} == Variants == === Tipped arrows === {{See also|#Crafting}} Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. The types of arrows are: <div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em"> * {{ItemLink|link=none|Arrow of Regeneration}} * {{ItemLink|link=none|Arrow of Swiftness}} * {{ItemLink|link=none|Arrow of Fire Resistance}} * {{ItemLink|link=none|Arrow of Healing}} * {{ItemLink|link=none|Arrow of Night Vision}} * {{ItemLink|link=none|Arrow of Strength}} * {{ItemLink|link=none|Arrow of Leaping}} * {{ItemLink|link=none|Arrow of Invisibility}} * {{ItemLink|link=none|Arrow of Poison}} * {{ItemLink|link=none|Arrow of Weakness}} * {{ItemLink|link=none|Arrow of Slowness}} * {{ItemLink|link=none|Arrow of Harming}} * {{ItemLink|link=none|Arrow of Water Breathing}} * {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}} * {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}} * {{ItemLink|link=none|Arrow of the Turtle Master}} * {{ItemLink|link=none|Arrow of Slow Falling}} </div> Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. ==== No-effect tipped arrows ==== It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags. In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands. All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Arrow of Splashing|link=none}} ! Arrow of Splashing |- | {{Slot|Tipped Arrow|link=none}} ! Tipped Arrow |} ==== Uncraftable tipped arrows ==== {{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together: * {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect. The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Tipped Arrow|link=none}} ! Uncraftable Tipped Arrow |} === Spectral arrows === {{exclusive|java}} A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows. {| class="wikitable" style="text-align: center;" ! Icon ! Name |- | {{Slot|Spectral Arrow|link=none}} ! Spectral Arrow |} == Sounds == {{edition|java}}:<br> Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Arrow hits |source=Friendly Creatures |description=When an arrow impacts something |id=entity.arrow.hit |translationkey=subtitles.entity.arrow.hit |volume=1.0 |pitch={{frac|12|11}} - {{frac|4|3}} |distance=16}} {{Sound table |sound=Succesfull Hit.ogg |subtitle=Player hit |source=Players |description=When an arrow shot by a player hits another player |id=entity.arrow.hit_player |translationkey=subtitles.entity.arrow.hit_player |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=3 |sound=Bow shoot.ogg |subtitle=Arrow fired |source=Players |description=When an arrow is fired by a player |id=entity.arrow.shoot |translationkey=subtitles.entity.arrow.shoot |volume=1.0 |pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref> |distance=16}} {{Sound table |subtitle=Skeleton shoots |source=Hostile Creatures |description=When a skeleton shoots an arrow |id=entity.skeleton.shoot |translationkey=subtitles.entity.skeleton.shoot |volume=1.0 |pitch={{frac|5|6}} - 1.25 |distance=16}} {{Sound table |subtitle=Dispensed item |source=Blocks |description=When a dispenser shoots an arrow |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |subtitle=Crossbow fires |source=Players |description=When a crossbow shoots an arrow |id=item.crossbow.shoot |translationkey=subtitles.item.crossbow.shoot |volume=0.8 / 0.9 |pitch=0.9 / 1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=player |description=When an arrow impacts something |id=random.bowhit |volume=1.0 |pitch=1.09-1.3}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When something shoots an arrow |id=random.bow |volume=1.0 |pitch=0.83-1.25}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |source=player |description=When a crossbow shoots an arrow |id=crossbow.shoot |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Arrow |spritetype=item |nameid=arrow |itemtags=arrows |form=item}} {{ID table |displayname=Spectral Arrow |spritetype=item |nameid=spectral_arrow |itemtags=arrows |form=item}} {{ID table |displayname=Tipped Arrow |spritetype=item |nameid=tipped_arrow |itemtags=arrows |form=item |translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Arrow |spritetype=entity |nameid=arrow |entitytags=arrows, impact_projectiles}} {{ID table |displayname=Spectral Arrow |spritetype=entity |nameid=spectral_arrow |entitytags=arrows, impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |notshowbeitemforms=y |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Arrow |spritetype=item |nameid=arrow |id=301 |itemtags=minecraft:arrow |form=item |translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Arrow |spritetype=entity |nameid=arrow |id=80 |foot=1}} === Metadata === {{IN|bedrock}}, arrows use the following item data values: {{/DV}} === Entity data === ==== Normal and tipped arrows ==== Arrows have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==== Spectral arrows ==== Spectral arrows also have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED1}} {{el|bedrock}} : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|Sniper Duel;Archer;Bullseye}} == Advancements == {{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|STQkD1Oa65s}}</div> == History == {{History|java classic}} {{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}} {{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed. |Arrows now deal more [[damage]], and can damage the player. |The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". |[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}} {{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}} {{History|java indev}} {{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s. |The "Arrows" display above the hotbar has been removed.}} {{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}} {{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}} {{History|||snap=20100129|Arrows can no longer be crafted.}} {{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}} {{History||20100219|Arrows are now dropped by [[skeleton]]s.}} {{History|java infdev}} {{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]]. |The player now spawns with 999 arrows.}} {{History||20100320|The player now spawns with 64 arrows.}} {{History||20100327|The player no longer spawns with any arrows in new worlds.}} {{History||20100413|Arrows no longer spawn [[mob]]s.}} {{History|java alpha}} {{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}} {{History|java beta}} {{History||1.2|Arrows can now be fired by [[dispenser]]s.}} {{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}} {{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first. |Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}} {{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}} {{History|java}} {{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s. |Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}} {{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}} {{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}} {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}} {{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}} {{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}} {{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}} {{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}} {{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}} {{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows. |Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}} {{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls. |A flaming arrow underwater now gets extinguished.}} {{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}} {{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black. |[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}} {{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}} {{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}} {{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}} {{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}} {{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud. |[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]]. |[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. |Add tipped arrows for all enhanced and extended potions |[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}} {{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}} {{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster. |Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}} {{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}} {{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}} {{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}} {{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}} {{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}} {{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}} {{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}} {{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s. |Arrows can now break [[chorus flower]]s. |[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed. |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}} {{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}} {{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}} {{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}} {{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}} {{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}} {{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}} {{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}} {{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}} {{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}} {{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}} {{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows. |Added skeletons, which drop arrows when they die. |Arrows are now craftable.}} {{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}} {{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows. |Arrows on fire can now ignite [[TNT]]. |An underwater arrow now loses all velocity after a few [[block]]s and slowly falls. |Arrows are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}} {{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows. |Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s. |Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}} {{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]]. |Arrows of Decay currently have a white pixelated texture.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}} {{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}} {{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}} {{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed. |Arrows can now be found in [[pillager outpost]] chests. |Arrows can now break [[chorus flower]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s. |Flaming arrows can now light [[campfire]]s.}} {{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]]. |Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}} {{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}} {{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}} {{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}} {{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests. |Master-level fletcher villager now always offer 1 of 15 tipped arrows. |Piglins no longer drop arrows upon death.}} {{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls. |A flaming arrow underwater now gets extinguished.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows. |[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. |Spectral arrows are currently unobtainable and do not any effects.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed. |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. |[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}} {{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}} {{History|foot}} Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Arrow Old.ogg}} | ? | ? | ? |} == Issues == {{issue list}} == Trivia == * By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left. * Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block. * Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref> * Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage. * {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref> == Gallery == ===Renders=== <gallery> Arrow (item).png|Arrow Spectral Arrow (item) JE2.png|Spectral Arrow </gallery> ;Tipped Arrows <gallery> Arrow of Splashing JE2.png|Splashing Arrow of Night Vision.png|Night Vision Arrow of Invisibility.png|Invisibility Arrow of Leaping.png|Leaping Arrow of Fire Resistance.png|Fire Resistance Arrow of Swiftness.png|Swiftness Arrow of Slowness.png|Slowness Arrow of the Turtle Master.png|Turtle Master Arrow of Water Breathing.png|Water Breathing Arrow of Healing.png|Healing Arrow of Harming.png|Harming Arrow of Poison.png|Poison Arrow of Regeneration.png|Regeneration Arrow of Strength.png|Strength Arrow of Weakness.png|Weakness Arrow of Slow Falling.png|Slow Falling Arrow of Luck.png|Luck Arrow of Decay.png|Decay Uncraftable Tipped Arrow JE2.png|Uncraftable </gallery> ===Other Media=== <gallery> Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows. AllArrowTypes.png|All the arrow types present in [[Minecraft]]. Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}. Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6. Arrow Burning.gif|An arrow caught on [[fire]]. Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree. arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen. Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him. Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory. Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory. Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory. Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory. Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''. </gallery> == References == {{reflist}} {{Items}} {{Entities}} [[Category:Combat]] [[Category:Renewable resources]] [[de:Pfeil]] [[es:Flecha]] [[fr:Flèche]] [[hu:Nyíl]] [[it:Freccia]] [[ja:矢]] [[ko:화살]] [[nl:Pijl]] [[pl:Strzała]] [[pt:Flecha]] [[ru:Стрела]] [[th:ลูกธนู]] [[zh:箭]]</li></ul> | build 11 | Wooden, stone, golden, and diamond hoes are now available in the creative inventory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
build 12 | Wooden, stone, golden, and diamond hoes have been removed from creative. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
build 13 | All hoes are now available in creative mode again. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.16.2{{Extension DPL}}<ul><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item | image = Light_Blue_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]]. == Obtaining == === Crafting === {{Crafting |showname=0 |showdescription=1 |Blue Orchid |Output=Light Blue Dye |type=Material |head=1 }} {{Crafting |Blue Dye |White Dye |Output=Light Blue Dye,2 |type=Material }} {{Crafting |Lapis Lazuli;Blue Dye;Lapis Lazuli |Bone Meal;Bone Meal;White Dye |Output=Light Blue Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Loot chest === {{#invoke:LootChest|base3|light-blue-dye}} === Trading === [[Wandering trader]]s sell 3 light blue dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Light Blue Dye}} === Trading === Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |aliasid=dye / 12 |id=407 |form=item |translationkey=item.dye.lightBlue.name |foot=1}} == Video == {{yt|IPQzg-zPJgk}} == History == {{History|java beta}} {{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]]. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}} {{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}} {{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}} {{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}} {{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]]. |Light blue dye can now be used to craft light blue wool.}} {{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s. |Light blue dye can now be used to dye white [[carpet]]s. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|PS4}} {{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[cs:Světle modré barvivo]] [[de:Hellblauer Farbstoff]] [[es:Tinte azul claro]] [[fr:Teinture bleu clair]] [[hu:Világoskék festék]] [[ja:空色の染料]] [[ko:하늘색 염료]] [[nl:Lichtblauwe kleurstof]] [[pl:Jasnoniebieski barwnik]] [[pt:Corante azul-claro]] [[ru:Светло-синий краситель]] [[zh:淡蓝色染料]] [[Category:Renewable resources]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}} [[File:Eating Steve.png|thumb|right|150px]] [[File:Eating Alex.png|thumb|right|150px]] '''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode. Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand. [[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten. With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time. All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}} This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here. == Hunger and saturation == {{main|Hunger#Mechanics}} {{seealso|Tutorials/Hunger_management}} [[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]] [[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not. [[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect. Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation. A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again. === Usage === Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}. While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly. Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]]. === Nourishment value === Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food. <!-- do not change the locations of the food in this table without providing an explanation in the edit summary --> {| class="wikitable" data-description="Nourishment value" |- !Nourishment ! Value !Food |- style="text-align: left;" !Great | 2.4 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}} |- style="text-align: left;" !Good | 1.6 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}} |- style="text-align: left;" !Normal | 1.2 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}} |- style="text-align: left;" ! Low | 0.6 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref> |- style="text-align: left;" !Poor | 0.2 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}} |} == Foods == {{/table}} === Ingredients === The following items cannot be eaten on their own. Instead, they are used to craft consumable food items. <!-- Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors! --> {| class="sortable wikitable list-style-none" data-description="Ingredients" |- ! Name ! Icon ! Used to make ! Source(s) ! Notes |- id="Bowl" ! scope="row" | [[Bowl]] | {{Slot|Bowl}} | {{itemLink|Mushroom Stew}} * {{itemLink|Beetroot Soup}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | * [[Crafting]] from [[planks]] * [[Fishing Rod#Usage|Fishing]] * [[Turtle]] killed by [[lightning]] * Eating food made with them | |- id="Cocoa Bean" ! scope="row" | [[Cocoa Beans]] | {{Slot|Cocoa Beans}} | {{itemLink|Cookie}}s | * Breaking [[cocoa plant]]s * Bought from [[wandering trader]] | |- id="Egg" ! scope="row" | [[Egg]] | {{Slot|Egg}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Laid by [[chicken]]s * Found in village fletcher chests | |- id="Milk" ! scope="row" | [[Milk Bucket]] | {{Slot|Milk Bucket}} | {{itemLink|Cake}} | * Milking a [[cow]], [[mooshroom]]s, or [[goat]]s * Killing a [[Wandering trader]] drinking it | Can also be consumed to clear [[status effect]]s |- id="Mushroom" ! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]] | {{Slot|Brown Mushroom;Red Mushroom}} | {{itemLink|Mushroom Stew}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | {{anchor|Brown Mushroom|Red Mushroom}} * Dark/shady areas * Swamp [[biome]]s * [[Mushroom fields]] * Breaking [[Huge Mushroom|huge brown or red mushrooms]] * [[The Nether]] * Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]] * Bought from [[wandering trader]] | |- id="Flower" ! scope="row" | [[Flower]] | {{Slot|Any Flower}} |{{itemLink|Suspicious Stew}} | * Breaking [[Flower]] * Using [[Bone Meal]] on a [[Grass Block]] * Bought from [[wandering trader]] * Killing [[Iron Golem]] (poppy) | |- id="Pumpkin" ! scope="row" | [[Pumpkin]] | {{Slot|Pumpkin}} | {{itemLink|Pumpkin Pie}} | * Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]] * Naturally occurring [[pumpkin]]s * Taiga and Snowy Taiga [[Village]]s * Bought from [[wandering trader]] | |- id="Sugar" ! scope="row" | [[Sugar]] | {{Slot|Sugar}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Crafting [[sugar cane]] * Dropped by [[witch]]es * Creating from its base [[element]]s {{only|bedrock|education}} * Redeemed from [[honey bottle]] on a crafting table | |- id="Wheat" ! scope="row" | [[Wheat]] | {{Slot|Wheat}} | * {{itemLink|Bread}} * {{itemLink|Cake}} * {{itemLink|Cookie}}s | * Harvesting mature [[wheat]] * Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest * Crafting [[hay bale]]s | |- id="Gold Nugget" ! scope="row" | [[Gold Nugget]] | {{Slot|Gold Nugget}} | {{itemLink|Golden Carrot}} | * Crafting [[gold ingot]]s * Dropped by [[zombified piglin]]s * Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest * Smelting golden armor or tools * Mining [[nether gold ore]] without [[Silk Touch]] | |- id="Gold Ingot" ! scope="row" | [[Gold Ingot]] | {{Slot|Gold Ingot}} | {{itemLink|Golden Apple}} | * Crafting [[gold block]]s or [[gold nugget]]s * Rarely dropped by [[zombified piglin]]s and by [[Drowned]] * Smelting [[gold ore]] or [[nether gold ore]] * Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest | |- id="Honey Block" ! scope="row" | [[Honey Block]] | {{Slot|Honey Block}} | {{itemLink|Honey Bottle}} | * Crafting [[honey bottle]]s | |} == Sounds == {{Sound table/Entity/Food}} == Achievements == {{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}} == History == {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}} {{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}} {{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}} {{History|||snap=?|Mushrooms are no longer edible.}} {{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}} {{History||20100206|Added [[wheat]] and [[bread]]. |Mushroom stew now restores {{hp|10}} health.}} {{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}} {{History|java infdev}} {{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}} {{History|java alpha}} {{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}} {{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}} {{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds. |Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}} {{History||v1.2.3|Eating food now functions correctly in multiplayer.}} {{History|java beta}} {{History||1.2|Added [[sugar]] and [[cake]].}} {{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors. |Added [[cookie]]s.}} {{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}} {{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]]. |Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]]. |Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]]. |Added [[rotten flesh]] as a new drop from [[zombie]]s. |Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. |Added [[hunger bar]]; now food restores hunger instead of health. |Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk. |[[Huge mushroom]]s were added as a new source for [[mushroom]]s. |With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s. |[[Milk]] can be used to nullify the effects of [[potion]]s. |[[Spider]]s now drop [[Spider Eye|eyes]].}} {{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}} {{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. |[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}} {{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Potatoes can be cooked to make [[baked potato]]es |Harvesting potatoes may give 0–2 [[poisonous potato]]es. |Carrots can be crafted into [[golden carrot]]s. |Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}} {{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored. |Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}} {{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}} {{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]]. |Enchanted golden apples are no longer craftable, making them no longer renewable.}} {{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}} {{History||1.14|snap=18w43a|Added [[suspicious stew]].}} {{History|||snap=18w49a|Added [[sweet berries]].}} {{History||1.15|snap=19w34a|Added [[honey bottle]]s.}} {{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}} {{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}} {{History||1.17|snap=21w05a|Added [[glow berries]].}} {{History|pocket alpha}} {{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}} {{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}} {{History||v0.7.0|Added [[milk]] and [[cake]].}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}} {{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}} {{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Added [[cookie]]s.}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison. |Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}} {{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}} {{History||v0.12.1|snap=build 1|Eating food now restores hunger. |[[Spider]]s now drop [[Spider Eye|eyes]]. |Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}} {{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC. |Added raw rabbit, cooked rabbit, and [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} {{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}} {{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}} {{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}} {{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}} {{History|foot}} {{items}} [[Category:Food]] [[cs:Potraviny]] [[de:Hunger]] [[es:Comida]] [[fr:Nourriture]] [[hu:Étel]] [[it:Cibo]] [[ja:食料]] [[ko:식료품]] [[nl:Voedsel]] [[pl:Jedzenie]] [[pt:Alimento]] [[ru:Еда]] [[th:อาหาร]] [[uk:Їжа]] [[zh:食物]]</li></ul></nowiki> | Wooden hoes can now be found inside the chest in the large house of ice plains villages. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.1.0{{Extension DPL}}<ul><li>[[Raw Copper|Raw Copper]]<br/>{{Item | image = Raw Copper.png | renewable = No | stackable = Yes (64) }} '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]]. == Obtaining == === Mining === Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Copper |Output=Raw Copper,9 |type=Material |foot=1 }} == Usage == The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s. === Crafting === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=2 |Raw Copper |Copper Ingot |0.7 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |id=507 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}} {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed. |Raw copper can now be used to craft [[block of raw copper]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}} {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}} {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}} {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohkupfer]] [[es:Cobre en bruto]] [[fr:Cuivre brut]] [[it:Rame grezzo]] [[ja:銅の原石]] [[pl:Surowa miedź]] [[pt:Cobre bruto]] [[ru:Необработанная медь]] [[tr:Ham Bakır]] [[uk:Необроблена мідь]] [[zh:粗铜]]</li><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity | image = Armor Stand.png | image2 = Armor Stand BE.png | extratext = View [[#Gallery|all renders]] | stackable = * '''[[JE]]:''' Yes (16) * '''[[BE]]:''' Yes (64) | renewable = Yes | flammable = Yes | size = '''Normal:'''<br> Width: 0.5 Blocks<br> Height: 1.975 Blocks<br> '''Small:'''<br> Width: 0.25 Blocks<br> Height: 0.9875 Blocks<br> | health = {{hp|20}} }} An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]). == Obtaining == An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it. === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |B2= Stick |A3= Stick |B3= Smooth Stone Slab |C3= Stick |Output= Armor Stand |type=Decoration block }} === Natural generation === Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]]. == Usage == [[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition. Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]]. Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]]. In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn. ;<nowiki>Below are the poses: {| class="wikitable collapsible collapsed" ! No. !! Namespace ID !! Redstone power ! ! !! Image |- | 0 | {{cd|animation.armor_stand.default_pose}} | 0 | | | [[File:Armor Stand Default Pose.png|128px]] |- | 1 | {{cd|animation.armor_stand.no_pose}} | 1 | | | [[File:Armor Stand No Pose.png|128px]] |- | 2 | {{cd|animation.armor_stand.solemn_pose}} | 2 | | | [[File:Armor Stand Solemn Pose.png|128px]] |- | 3 | {{cd|animation.armor_stand.athena_pose}} | 3 | | | [[File:Armor Stand Athena Pose.png|128px]] |- | 4 | {{cd|animation.armor_stand.brandish_pose}} | 4 | | | [[File:Armor Stand Brandish Pose.png|128px]] |- | 5 | {{cd|animation.armor_stand.honor_pose}} | 5 | | | [[File:Armor Stand Honor Pose.png|128px]] |- | 6 | {{cd|animation.armor_stand.entertain_pose}} | 6 | | | [[File:Armor Stand Entertain Pose.png|128px]] |- | 7 | {{cd|animation.armor_stand.salute_pose}} | 7 | | | [[File:Armor Stand Salute Pose.png|128px]] |- | 8 | {{cd|animation.armor_stand.hero_pose}} | 8, 13 or more | | | [[File:Armor Stand Hero Pose.png|128px]] |- | 9 | {{cd|animation.armor_stand.riposte_pose}} | 9 | | | [[File:Armor Stand Riposte Pose.png|128px]] |- | 10 | {{cd|animation.armor_stand.zombie_pose}} | 10 | | | [[File:Armor Stand Zombie Pose.png|128px]] |- | 11 | {{cd|animation.armor_stand.cancan_a_pose}} | 11 | | | [[File:Armor Stand Cancan A Pose.png|128px]] |- | 12 | {{cd|animation.armor_stand.cancan_b_pose}} | 12 | | | [[File:Armor Stand Cancan B Pose.png|128px]] |} == Behavior == Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s. Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]]. * [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]]. Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava. {{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref> The stand wobbles slightly when being hit by the player. {{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows: * <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms. * <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown. *<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand). == Sounds == {{edition|java}}:<br> Armor stands use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |subtitle=Block breaking |source=Friendly Creatures |description=When an armor stand is damaged |id=entity.armor_stand.hit |translationkey=subtitles.block.generic.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |subtitle=Block broken |source=Friendly Creatures |description=When an armor stand is destroyed |id=entity.armor_stand.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |subtitle=Block placed |source=Blocks |description=When an armor stand is placed |id=entity.armor_stand.place |translationkey=subtitles.block.generic.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |subtitle=Block placed |source=Friendly Creatures |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=entity.armor_stand.fall |translationkey=subtitles.entity.armorstand.fall |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |source=neutral |description=When an armor stand is damaged |id=mob.armor_stand.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |source=neutral |description=When an armor stand is destroyed |id=mob.armor_stand.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |source=neutral |description=When an armor stand is placed |id=mob.armor_stand.place |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |source=neutral |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=mob.armor_stand.land |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Armor Stand |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Armor Stand |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |id=552 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |id=61 |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, armor stands have no additional item tag. : See [[Bedrock Edition level format/Item format]]. === Entity data === Armor stands have entity data associated with them that contain various properties of the [[entity]]. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == Note: This video is outdated as Zoglins now attack armor stands <div style="text-align:center">{{yt|tCFkdTfCleQ}}</div> == History == {{History|java}} {{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}} {{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}} {{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}} {{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed. |Pick-block can now be used on armor stands. |Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}} {{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}} {{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}} {{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}} {{History||1.9|snap=15w31a|Armor stands can now dual wield. |<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}} {{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}} {{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}} {{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}} {{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}} {{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}} {{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again. |Armor stands now generate in taiga [[village]]s.}} {{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}} {{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}} {{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}} {{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}} {{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}} {{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}} {{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. |When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}} {{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}} {{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}} {{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}} {{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them. |Armor stands now have a smoother animation when changing poses.}} {{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}} {{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History|foot}} <gallery> Armour stand 1.png|The first image of the armor stand. JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe. The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster. Dual Wielding Armor Stand.png|A dual wielding armor stand. Glowing Armor Stands.png|Armor stands with the [[glowing]] effect. Armor Stand Chess.jpg|Chess with armor stands. </gallery> == Issues == {{issue list}} == Trivia == * Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref> * Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms. *Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first. *Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one. *Using external tools, armor stand spawners can be placed. *Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture. == Gallery == === Renders === ; Armor (Java Edition) <gallery> Armor Stand Leather.png Armor Stand Golden.png Armor Stand Chainmail.png Armor Stand Iron.png Armor Stand Diamond.png Armor Stand Netherite.png </gallery> ; Armor (Bedrock Edition) <gallery> Armor Stand with Leather Armor BE.png Armor Stand with Golden Armor BE.png Armor Stand with Chain Armor BE.png Armor Stand with Iron Armor BE.png Armor Stand with Diamond Armor BE.png Armor Stand with Netherite Armor BE.png </gallery> ; Poses <gallery> Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png| </gallery> === Screenshots === <gallery> Armor Stand Demo.png|Armor stands in various positions with various [[armor]]. Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}. Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}. Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand. Armor Stand Garage.png|An armor stand in a garage. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023 {{Items}} {{Entities}} [[Category:Storage]] [[de:Rüstungsständer]] [[es:Soporte para armadura]] [[fr:Porte-armure]] [[ja:防具立て]] [[ko:갑옷 거치대]] [[pl:Stojak na zbroję]] [[pt:Suporte de armaduras]] [[ru:Стойка для брони]] [[th:แท่นวางชุดเกราะ]] [[uk:Стійка для обладунків]] [[zh:盔甲架]]</li></ul></nowiki> | alpha 1.1.0.0 | Iron and golden hoes are now smeltable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Diamond hoes can now be found inside woodland mansion chests. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1.2.0{{Extension DPL}}<ul><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item | image = Fermented Spider Eye.png | renewable = Yes | stackable = Yes (64) }} A '''fermented spider eye''' is a [[brewing]] ingredient. == Obtaining == === Crafting === {{Crafting |Brown Mushroom |Sugar |Spider Eye |Output= Fermented Spider Eye |type= Brewing }} == Usage == They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. === Brewing ingredient === {{brewing |showname=1 |head=1 |Fermented Spider Eye |Potion of Weakness |base=Water Bottle }} {{brewing |Fermented Spider Eye |Potion of Harming |base=Potion of Poison;Potion of Healing }} {{brewing |Fermented Spider Eye |Potion of Slowness |base=Potion of Swiftness;Potion of Leaping }} {{brewing |foot=1 |Fermented Spider Eye |Potion of Invisibility |base=Potion of Night Vision }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |id=428 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div> == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]]. |Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types. |Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}} {{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}} {{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}} {{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}} {{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]]. |[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]]. |[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}} {{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Zkvašené pavoučí oko]] [[de:Fermentiertes Spinnenauge]] [[es:Ojo de araña fermentado]] [[fr:Œil d'araignée fermenté]] [[it:Occhio di ragno fermentato]] [[ja:発酵したクモの目]] [[ko:발효된 거미 눈]] [[nl:Gefermenteerd spinnenoog]] [[pl:Sfermentowane oko pająka]] [[pt:Olho de aranha fermentado]] [[ru:Приготовленный паучий глаз]] [[th:ตาแมงมุมดอง]] [[uk:Оброблене павуче око]] [[zh:发酵蛛眼]]</li><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}} {{exclusive|java}} {{WIP}} {{see also|Potion|Splash Potion}} {{Item |image=Bottle of Entity.png |image2=Splash Bottle of Entity.png |image3=Bottle of Void.png |stackable= No }} '''Bottles of entity''' are items that transform players into the respective mobs when drunk. '''Splash bottle of entity''' are a variation of bottles of mob that can be thrown. '''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation. A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves. Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode. == Sounds ==<!--No sounds when thrown from a player or dispenser--> Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=neutral |description=When an entity is collected using a bottle of void |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking a bottle of entity |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref> |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bottle of Entity |spritetype=item |nameid=bottle_of_entity |form=item |translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}} {{ID table |showforms=y |generatetranslationkeys=y |displayname=Splash Bottle of Entity |spritetype=item |nameid=splash_bottle_of_entity |form=item |translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}} {{ID table |showforms=y |generatetranslationkeys=y |displayname=Bottle of Void |spritetype=item |nameid=bottle_of_void |form=item |translationkey=item.minecraft.bottle_of_void |foot=1}} == History == {{History|java}} {{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}} {{History|foot}} {{items}} {{Jokes}} [[ja:Bottle of Entity]] [[pt:Frasco de entidade]] [[Category:Joke items]]</li></ul> | beta 1.2.0.2 | Hoes can now be used to transform coarse dirt into normal dirt. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.10.0{{Extension DPL}}<ul><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}} {{unobtainable|edition=be}}{{Block |image=<gallery> Chalkboard Slate.png|Slate Chalkboard Poster.png|Poster Chalkboard Board.png|Board </gallery> |invimage=Slate |invimage2=Poster |invimage3=Board |transparent=Yes |renewable=No |light=No |tool=None |stackable=Yes (16) |flammable=No }} A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board). == Obtaining == In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command. In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors. == Usage == A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen. === Placement === Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard. 1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards. === Text === When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor. While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line. After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered. === Interaction === Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them. Unlike signs, boards block a [[piston]] from moving. Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board. [[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn. == Sounds == {{Sound table/Block/Stone/BE}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chalkboard |spritetype=block |nameid=chalkboard |id=230 |form=block |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}} {{ID table |displayname=Item |spritename=board |spritetype=item |nameid=board |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name |id=454 |form=item |foot=1}} === Metadata === {{see also|Data values}} Chalkboards uses the following data values: *Slate: 1 *Board: 2 *Poster: 3 <!--{{/DV}}--> === Block states === {{see also|Block states}} {{info needed}} <!--{{/BS}}--> == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition. |Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}} {{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}} {{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}} {{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}} {{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}} {{History||1.0.2|The UI of chalkboards now has a locked option. |[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}} {{History|foot}} == Gallery == <gallery> Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features. Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]]. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} {{Education Edition}} [[Category:Utility blocks]] [[Category:Block entities]] [[Category:Education Edition blocks]] [[Category:Education Edition items]] [[pt:Lousa]] [[de:Tafel]] [[fr:Ardoise]] [[ja:黒板]] [[pl:Tablica kredowa]] [[ru:Доска]] [[uk:Дошка]] [[zh:黑板]]</li><li>[[Sign|Sign]]<br/>{{Block | image = <gallery> Oak Sign.png|Sign Oak Wall Sign.png|Wall Sign Oak Hanging Sign.png|Hanging Sign Oak Wall Hanging Sign.png|Wall Hanging Sign </gallery> | image2 = <gallery> Oak Sign JE3.png|Sign Oak Hanging Sign (item) JE1 BE1.png|Hanging Sign </gallery> | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = axe | renewable = Yes | stackable = Yes (16) | flammable = No | lavasusceptible = No }} A '''sign''' is a non-solid [[block]] that displays text and can be placed on the top or side of other blocks. A '''hanging sign''' is a decorative block that also displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of both types of signs can be customized with [[dye]]s and [[glow ink sac]]s. == Obtaining == === Breaking === Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. {{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} A sign or a hanging sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, a wall hanging sign will stay here if the block the hanging sign is attached to is removed.<ref>{{bug|MC-256501|||WAI}}</ref> If a sign is broken while being edited, the player continues to edit the sign<ref>{{bug|MC-117815}}</ref>, although {{in|bedrock}} breaking the sign stops the editing operation. === Natural generation === An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. === Chest loot === {{LootChestItem|oak-sign,oak-hanging-sign,spruce-sign,spruce-hanging-sign}} === Crafting === [[The player]] can place six stripped [[log]] [[block]]s at the bottom half of the crafting table and place two [[chain]]s on the top-left and top-right slots to create hanging signs. This crafting recipe will create six hanging signs. Hanging signs can only be crafted with stripped logs or [[stem]]s; non-stripped wood cannot be used to craft hanging signs. {{Crafting |head=1 |showdescription=1 |nolink=1 |A1= Matching Planks |B1= Matching Planks |C1= Matching Planks |A2= Matching Planks |B2= Matching Planks |C2= Matching Planks |B3= Stick |Output=Matching Sign,3 |type=Decoration block }} {{Crafting |name= Hanging Sign |A1= Chain |C1= Chain |A2= Matching Stripped Log or Stem; Block of Stripped Bamboo |B2= Matching Stripped Log or Stem; Block of Stripped Bamboo |C2= Matching Stripped Log or Stem; Block of Stripped Bamboo |A3= Matching Stripped Log or Stem; Block of Stripped Bamboo |B3= Matching Stripped Log or Stem; Block of Stripped Bamboo |C3= Matching Stripped Log or Stem; Block of Stripped Bamboo |Output= Matching Hanging Sign,6; Bamboo Hanging Sign,6 |type=Decoration block |foot=1 }} == Usage == Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. === Placement === ==== Signs ==== Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[Trapdoor|trapdoors]] and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. ==== Hanging signs ==== Hanging signs can be placed in three different ways: * Placing a hanging sign on the side of a block will result in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions. * Placing a hanging sign on the bottom of a block will result in the sign hanging below the block. ** If the block is wide enough, the chains holding the sign will be parallel. This version can be placed in four different directions. ** If the block is too narrow, the chains will meet together in a upwards arrow shape. This version is also placed if the player is {{control|sneaking}} when placing a hanging sign below a wide-enough block. This version can be placed in sixteen different directions. === Text === [[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. Text can be added to the back side of a sign by interacting with the that side of the sign after placing it and editing the front. Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited. After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes.{{Info needed|How does this work? Does the dye affect all the text? One line? One word? Does dye override all formatting codes, including font effects?}} [[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. {| class="wikitable mw-collapsible mw-collapsed" |+ class="nowrap" | Glow ink colors !Name !! Main Color !! Edge Color |- ! Black | {{color|#000000}} | {{color|#EDE8CA}} |- ! Red | {{color|#FC0000}} | {{color|#650000}} |- ! Green | {{color|#00FC00}} | {{color|#006500}} |- ! Brown | {{color|#894413}} | {{color|#361B07}} |- ! Blue | {{color|#0000FC}} | {{color|#000065}} |- ! Purple | {{color|#9E20ED}} | {{color|#3F0C5F}} |- ! Cyan | {{color|#00D6D6}} | {{color|#006565}} |- ! Light Gray | {{color|#D0D0D0}} | {{color|#535353}} |- ! Gray | {{color|#7E7E7E}} | {{color|#323232}} |- ! Pink | {{color|#FC68B2}} | {{color|#652947}} |- ! Lime | {{color|#8DFC00}} | {{color|#4B6500}} |- ! Yellow | {{color|#FCFC00}} | {{color|#656500}} |- ! Light Blue | {{color|#98BECB}} | {{color|#3C4B51}} |- ! Magenta | {{color|#FC00FC}} | {{color|#650065}} |- ! Orange | {{color|#FC671F}} | {{color|#65280C}} |- ! White | {{color|#FCFCFC}} | {{color|#656565}} |} In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. {{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as asterisks. {{IN|java}}, signs can be created with [[Commands#Raw JSON Text|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. : Example: {{cmd|long=1|data merge block ~ ~1 ~ <nowiki>{front_text:{ color:"green", messages:[ '{"selector":"@p", "bold":false, "italic":false, "underlined":false, "strikethrough":false, "obfuscated":false}' , '{"text":"Second Line"}']}}}} Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. === Interaction === Signs act as though they have a {{control|use}} action, so the [[player]] is unable to place [[block]]s or use [[item]]s while the cursor is pointed at them without {{control|sneaking}}. Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. [[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). === Fuel === Wooden signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. === Note Blocks === Signs can be placed under [[note block]]s to produce a "bass" sounds. == Sounds == === Generic === ==== Normal wood ==== ; Sign {{Sound table/Block/Wood|forcecollapsed=1}} ; Hanging sign {{Sound table/Block/Hanging sign|forcecollapsed=1}} ==== Cherry wood ==== ; Sign {{Sound table/Block/Cherry wood|forcecollapsed=1}} ; Hanging sign {{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}} ==== Bamboo wood ==== ; Sign {{Sound table/Block/Bamboo wood|forcecollapsed=1}} ; Hanging sign {{edition|java}}: {{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}} {{edition|bedrock}}: {{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}} ==== Nether wood ==== ; Sign {{Sound table/Block/Nether wood|forcecollapsed=1}} ; Hanging sign {{edition|java}}: {{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}} {{edition|bedrock}}: {{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}} === Unique === {{edition|java}}: {{Sound table|forcecollapsed=1 |rowspan=2 |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Glow Ink Sac splotches |source=block |description=When a [[glow ink sac]] is used on a sign |id=item.glow_ink_sac.use |translationkey=subtitles.item.glow_ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref> |distance=16}} {{Sound table |subtitle=Ink Sac splotches |source=block |description=When an [[ink sac]] is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref> |distance=16}} {{Sound table |sound=Dye.ogg |subtitle=Dye stains |source=block |description=When [[dye]] is used on a sign |id=item.dye.use |translationkey=subtitles.item.dye.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |subtitle=Wax on |source=block |description=When a sign is waxed |id=item.honeycomb.wax_on |translationkey=subtitles.item.honeycomb.wax_on |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Sign waxed interact fail1.ogg |sound2=Sign waxed interact fail2.ogg |sound3=Sign waxed interact fail3.ogg |subtitle=Sign wobbles |source=block |description=When a player attempts to edit a waxed sign |id=block.sign.waxed_interact_fail |translationkey=subtitles.block.sign.waxed_interact_fail |volume=1.0 |pitch=''varies''<ref group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table|forcecollapsed=1 |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When a glow ink sac or an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0}} {{Sound table |type=bedrock |sound=Dye.ogg |source=sound |description=When dye is used on a sign |id=sign.dye.use |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |source=neutral |description=When a honeycomb waxes a sign |id=copper.wax.on |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Sign waxed interact fail1.ogg |sound2=Sign waxed interact fail2.ogg |sound3=Sign waxed interact fail3.ogg |source=block |description=When a player attempts to edit a waxed sign |id=block.sign.waxed_interact_fail |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Oak Sign |spritetype=block |nameid=oak_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Spruce Sign |spritetype=block |nameid=spruce_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Birch Sign |spritetype=block |nameid=birch_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Jungle Sign |spritetype=block |nameid=jungle_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Acacia Sign |spritetype=block |nameid=acacia_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Dark Oak Sign |spritetype=block |nameid=dark_oak_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Mangrove Sign |spritetype=block |nameid=mangrove_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Cherry Sign |spritename=Cherry Sign |spritetype=block |nameid=cherry_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Bamboo Sign |spritename=Bamboo Sign |spritetype=block |nameid=bamboo_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=signs}} {{ID table |displayname=Crimson Sign |spritetype=block |nameid=crimson_sign |blocktags= signs, standing_signs, wall_post_override |itemtags=non_flammable_wood, signs}} {{ID table |displayname=Warped Sign |spritetype=block |nameid=warped_sign |blocktags=signs, standing_signs, wall_post_override |itemtags=non_flammable_wood, signs}} {{ID table |displayname=Oak Wall Sign |spritetype=block |nameid=oak_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Spruce Wall Sign |spritetype=block |nameid=spruce_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Birch Wall Sign |spritetype=block |nameid=birch_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Jungle Wall Sign |spritetype=block |nameid=jungle_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Acacia Wall Sign |spritetype=block |nameid=acacia_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Dark Oak Wall Sign |spritetype=block |nameid=dark_oak_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Mangrove Wall Sign |spritetype=block |nameid=mangrove_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Cherry Wall Sign |spritename=Cherry Wall Sign |spritetype=block |nameid=cherry_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Bamboo Wall Sign |spritename=Bamboo Wall Sign |spritetype=block |nameid=bamboo_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Crimson Wall Sign |spritetype=block |nameid=crimson_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Warped Wall Sign |spritetype=block |nameid=warped_wall_sign |blocktags=signs, wall_signs |form=block}} {{ID table |displayname=Oak Hanging Sign |spritename=Oak Hanging Sign |spritetype=block |nameid=oak_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Spruce Hanging Sign |spritename=Spruce Hanging Sign |spritetype=block |nameid=spruce_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Birch Hanging Sign |spritename=Birch Hanging Sign |spritetype=block |nameid=birch_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Jungle Hanging Sign |spritename=Jungle Hanging Sign |spritetype=block |nameid=jungle_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Acacia Hanging Sign |spritename=Acacia Hanging Sign |spritetype=block |nameid=acacia_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Dark Oak Hanging Sign |spritename=Dark Oak Hanging Sign |spritetype=block |nameid=dark_oak_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Mangrove Hanging Sign |spritename=Mangrove Hanging Sign |spritetype=block |nameid=mangrove_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Cherry Hanging Sign |spritename=Cherry Hanging Sign |spritetype=block |nameid=cherry_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Bamboo Hanging Sign |spritename=Bamboo Hanging Sign |spritetype=block |nameid=bamboo_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs}} {{ID table |displayname=Crimson Hanging Sign |spritename=Crimson Hanging Sign |spritetype=block |nameid=crimson_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs, non_flammable_wood}} {{ID table |displayname=Warped Hanging Sign |spritename=Warped Hanging Sign |spritetype=block |nameid=warped_hanging_sign |blocktags=all_hanging_signs, ceiling_hanging_signs |itemtags=hanging_signs, non_flammable_wood}} {{ID table |displayname=Oak Wall Hanging Sign |spritename=Oak Wall Hanging Sign |spritetype=block |nameid=oak_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Spruce Wall Hanging Sign |spritename=Spruce Wall Hanging Sign |spritetype=block |nameid=spruce_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Birch Wall Hanging Sign |spritename=Birch Wall Hanging Sign |spritetype=block |nameid=birch_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Jungle Wall Hanging Sign |spritename=Jungle Wall Hanging Sign |spritetype=block |nameid=jungle_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Acacia Wall Hanging Sign |spritename=Acacia Wall Hanging Sign |spritetype=block |nameid=acacia_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Dark Oak Wall Hanging Sign |spritename=Dark Oak Wall Hanging Sign |spritetype=block |nameid=dark_oak_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Mangrove Wall Hanging Sign |spritename=Mangrove Wall Hanging Sign |spritetype=block |nameid=mangrove_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Cherry Wall Hanging Sign |spritename=Cherry Wall Hanging Sign |spritetype=block |nameid=cherry_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Bamboo Wall Hanging Sign |spritename=Bamboo Wall Hanging Sign |spritetype=block |nameid=bamboo_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Crimson Wall Hanging Sign |spritename=Crimson Wall Hanging Sign |spritetype=block |nameid=crimson_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block}} {{ID table |displayname=Warped Wall Hanging Sign |spritename=Warped Wall Hanging Sign |spritetype=block |nameid=warped_wall_hanging_sign |blocktags=all_hanging_signs, wall_hanging_signs |form=block |foot=1}} {{ID table |displayname=Block entity |spritename=signs |spritetype=block |nameid=sign}} {{ID table |displayname=Block entity |spritename=hanging-signs |spritetype=block |nameid=hanging_sign |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Sign |shownumericids=y |showforms=y |showaliasids=y |showitemtags=y |generatetranslationkeys=y |displayname=Oak standing |spritename=oak-sign |spritetype=block |nameid=standing_sign |id=63 |form=block}} {{ID table |displayname=Spruce standing |spritename=spruce-sign |spritetype=block |nameid=spruce_standing_sign |id=436 |form=block}} {{ID table |displayname=Birch standing |spritename=birch-sign |spritetype=block |nameid=birch_standing_sign |id=441 |form=block}} {{ID table |displayname=Jungle standing |spritename=jungle-sign |spritetype=block |nameid=jungle_standing_sign |id=443 |form=block}} {{ID table |displayname=Acacia standing |spritename=acacia-sign |spritetype=block |nameid=acacia_standing_sign |id=445 |form=block}} {{ID table |displayname=Dark Oak standing |spritename=dark-oak-sign |spritetype=block |nameid=darkoak_standing_sign |id=447 |form=block}} {{ID table |displayname=Mangrove standing |spritename=mangrove-sign |spritetype=block |nameid=mangrove_standing_sign |id=-494 |form=block |translationkey=-}} {{ID table |displayname=Cherry standing |spritename=cherry-sign |spritetype=block |nameid=cherry_standing_sign |id=-542 |form=block |translationkey=-}} {{ID table |displayname=Bamboo standing |spritename=bamboo-sign |spritetype=block |nameid=bamboo_standing_sign |id=-518 |form=block |translationkey=-}} {{ID table |displayname=Crimson standing |spritename=crimson-sign |spritetype=block |nameid=crimson_standing_sign |id=505 |form=block}} {{ID table |displayname=Warped standing |spritename=warped-sign |spritetype=block |nameid=warped_standing_sign |id=506 |form=block}} {{ID table |displayname=Oak wall |spritename=oak-wall-sign |spritetype=block |nameid=wall_sign |id=68 |form=block |translationkey=-}} {{ID table |displayname=Spruce wall |spritename=spruce-wall-sign |spritetype=block |nameid=spruce_wall_sign |id=437 |form=block |translationkey=-}} {{ID table |displayname=Birch wall |spritename=birch-wall-sign |spritetype=block |nameid=birch_wall_sign |id=442 |form=block |translationkey=-}} {{ID table |displayname=Jungle wall |spritename=jungle-wall-sign |spritetype=block |nameid=jungle_wall_sign |id=444 |form=block |translationkey=-}} {{ID table |displayname=Acacia wall |spritename=acacia-wall-sign |spritetype=block |nameid=acacia_wall_sign |id=446 |form=block |translationkey=-}} {{ID table |displayname=Dark Oak wall |spritename=dark-oak-wall-sign |spritetype=block |nameid=darkoak_wall_sign |id=448 |form=block |translationkey=-}} {{ID table |displayname=Mangrove wall |spritename=mangrove-wall-sign |spritetype=block |nameid=mangrove_wall_sign |id=-495 |form=block |translationkey=-}} {{ID table |displayname=Cherry wall |spritename=cherry-wall-sign |spritetype=block |nameid=cherry_wall_sign |id=-544 |form=block |translationkey=-}} {{ID table |displayname=Bamboo wall |spritename=bamboo-wall-sign |spritetype=block |nameid=bamboo_wall_sign |id=-519 |form=block |translationkey=-}} {{ID table |displayname=Crimson wall |spritename=crimson-wall-sign |spritetype=block |nameid=crimson_wall_sign |id=507 |form=block}} {{ID table |displayname=Warped wall |spritename=warped-wall-sign |spritetype=block |nameid=warped_wall_sign |id=508 |form=block}} {{ID table |displayname=Oak item |spritename=oak-sign |spritetype=item |nameid=oak_sign |aliasid=sign |id=360 |form=item |itemtags=minecraft:sign |translationkey=item.sign.name}} {{ID table |displayname=Spruce item |spritename=spruce-sign |spritetype=item |nameid=spruce_sign |id=576 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Birch item |spritename=birch-sign |spritetype=item |nameid=birch_sign |id=577 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Jungle item |spritename=jungle-sign |spritetype=item |nameid=jungle_sign |id=578 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Acacia item |spritename=acacia-sign |spritetype=item |nameid=acacia_sign |id=579 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Dark Oak item |spritename=dark-oak-sign |spritetype=item |nameid=dark_oak_sign |aliasid=darkoak_sign |id=587 |form=item |itemtags=minecraft:sign |translationkey=item.darkoak_sign.name}} {{ID table |displayname=Mangrove item |spritename=mangrove-sign |spritetype=item |nameid=mangrove_sign |id=642 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Cherry item |spritename=cherry-sign |spritetype=item |nameid=cherry_sign |id=659 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Bamboo item |spritename=bamboo-sign |spritetype=item |nameid=bamboo_sign |id=660 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Crimson item |spritename=crimson-sign |spritetype=item |nameid=crimson_sign |id=614 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Warped item |spritename=warped-sign |spritetype=item |nameid=warped_sign |id=615 |form=item |itemtags=minecraft:sign}} {{ID table |displayname=Oak Hanging Sign |spritename=Oak Wall Hanging Sign |spritetype=block |nameid=oak_hanging_sign |id=-500 |itemtags=minecraft:hanging_sign |translationkey=item.oak_hanging_sign.name}} {{ID table |displayname=Spruce Hanging Sign |spritename=Spruce Wall Hanging Sign |spritetype=block |nameid=spruce_hanging_sign |id=-501 |itemtags=minecraft:hanging_sign |translationkey=item.spruce_hanging_sign.name}} {{ID table |displayname=Birch Hanging Sign |spritename=Birch Wall Hanging Sign |spritetype=block |nameid=birch_hanging_sign |id=-502 |itemtags=minecraft:hanging_sign |translationkey=item.birch_hanging_sign.name}} {{ID table |displayname=Jungle Hanging Sign |spritename=Jungle Wall Hanging Sign |spritetype=block |nameid=jungle_hanging_sign |id=-503 |itemtags=minecraft:hanging_sign |translationkey=item.jungle_hanging_sign.name}} {{ID table |displayname=Acacia Hanging Sign |spritename=Acacia Wall Hanging Sign |spritetype=block |nameid=acacia_hanging_sign |id=-504 |itemtags=minecraft:hanging_sign |translationkey=item.acacia_hanging_sign.name}} {{ID table |displayname=Dark Oak Hanging Sign |spritename=Dark Oak Wall Hanging Sign |spritetype=block |nameid=dark_oak_hanging_sign |id=-505 |itemtags=minecraft:hanging_sign |translationkey=item.dark_oak_hanging_sign.name}} {{ID table |displayname=Mangrove Hanging Sign |spritename=Mangrove Wall Hanging Sign |spritetype=block |nameid=mangrove_hanging_sign |id=-508 |itemtags=minecraft:hanging_sign |translationkey=item.mangrove_hanging_sign.name}} {{ID table |displayname=Cherry Hanging Sign |spritename=Cherry Wall Hanging Sign |spritetype=block |nameid=cherry_hanging_sign |id=-534 |itemtags=minecraft:hanging_sign |translationkey=item.cherry_hanging_sign.name}} {{ID table |displayname=Bamboo Hanging Sign |spritename=Bamboo Wall Hanging Sign |spritetype=block |nameid=bamboo_hanging_sign |id=-522 |itemtags=minecraft:hanging_sign |translationkey=item.bamboo_hanging_sign.name}} {{ID table |displayname=Crimson Hanging Sign |spritename=Crimson Wall Hanging Sign |spritetype=block |nameid=crimson_hanging_sign |id=-506 |itemtags=minecraft:hanging_sign |translationkey=item.crimson_hanging_sign.name}} {{ID table |displayname=Warped Hanging Sign |spritename=Warped Wall Hanging Sign |spritetype=block |nameid=warped_hanging_sign |id=-507 |itemtags=minecraft:hanging_sign |translationkey=item.warped_hanging_sign.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=signs |spritetype=block |nameid=Sign}} {{ID table |displayname=Block entity |spritename=hanging-signs |spritetype=block |nameid=HangingSign |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A sign has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|It's a Sign}} == Advancements == {{load advancements|Glow and Behold}} == History == {{main|/History}} {{History|java classic}} {{History||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entity|entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing {{key|B}}.<ref>{{ytl|bdT76iFEnLk}}</ref>}} {{History||0.26 SURVIVAL TEST|Removed signs.}} {{History|java infdev}} {{History||20100607|[[File:Oak Sign (0) JE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. |Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. |Signs are currently huge and drop [[planks]] when destroyed. |Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} {{History||20100608|Signs are now broken faster. |Signs now [[drops|drop]] themselves when [[breaking|destroyed]], instead of planks. |Signs now use planks particles.}} {{History|java alpha}} {{History||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. |[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} {{History||v1.0.5|Signs no longer require a free [[block]] above it to place.}} {{History|java beta}} {{History||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} {{History||1.3.1|snap=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} {{History|||snap=12w27a|Signs are now stackable up to 16. |The same [[crafting]] recipe now produces 3 signs instead of 1.}} {{History||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} {{History||1.8|snap=14w25a|Added support for JSON text to signs. |Sign character limit now depends on character width.}} {{History|||snap=14w29a|Signs now display the cracking animation.}} {{History||1.9|snap=15w43a|A sign now generates within [[igloo]] basements.}} {{History||1.11|snap=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} {{History||1.13|snap=17w47a|The standing sign ID has been changed from <code>standing_sign</code> to <code>sign</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.}} {{History|||snap=18w10d|[[Water]] can now be placed on the same block as signs.}} {{History||1.14|snap=18w43a|"Sign" has been renamed to "Oak Sign". |[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. |[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. |The sign's text has been changed from black to white. |A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} {{History|||snap=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. |Default text color for signs has been changed back to black.}} {{History|||snap=18w45a|A new movable cursor for free text editing to signs has been added. |Selection and copy/paste support have been added to signs.}} {{History|||snap=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. |Spruce sign items can now be found in [[chest]]s in taiga village houses.}} {{History|||snap=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} {{History|||snap=19w12b|Signs can now be dyed in [[Survival mode]] again.}} {{History||1.16|snap=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} {{History|||snap=20w09a|Crimson and warped signs can now be [[crafting|crafted]].}} {{History||1.17|snap=21w03a|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow. |Works with both undyed and dyed signs. |Signs now have a sound for being dyed.}} {{History|||snap=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} {{History|||snap=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} {{History||1.18|snap=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} {{History||1.19|snap=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in survival and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. |[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|Added unique sounds for Nether and bamboo wood signs.}} {{History|||snap=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Added unique sounds for Nether and bamboo wood hanging signs.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Sign (0) JE1.png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. There used to be a glitch where right clicking on a sign would play the “use” animation. This was fixed in the snapshots for 1.20, where signs are editable.}} {{History|||snap=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}} {{History||1.20|snap=23w12a|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Update 1.20" experimental datapack.|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.|Oak and spruce hanging sign can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w14a|Signs and hanging signs with click commands can now be interacted with even if the sign is not waxed.|Signs and hanging signs can no longer be edited by players in [[Adventure]] mode.|Signs and hanging signs with non-text chat components can no longer be edited, even if the sign is not waxed.|Signs and hanging signs now save text even if the edit screen is closed by the player being moved far away.}} {{History|||snap=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}} {{History||1.20.2|snap=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. |The [[player]] currently cannot write on signs.}} {{History||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode.|The player can now write on signs.}} {{History||v0.10.0|snap=build 1|Signs now have a selection overlay.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". |[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white.|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} {{History|||snap=beta 1.9.0.2|The default sign text color has been changed back to black.|Sign variants are now grouped in their own [[inventory]] category.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} {{History||1.11.0|snap=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} {{History||1.16.20|snap=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} {{History||1.16.210|snap=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow. |Works with both default and dyed signs.}} {{History|||snap=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black.|Signs with applied glowing effect as well as color stops glowing and color is removed.}} {{History||1.16.220|snap=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow again.}} {{History|||snap=beta 1.16.220.52|Now has sounds for being dyed.}} {{History|||snap=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. |[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} {{History||1.17.10|snap=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20|snap=beta 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood signs.}} {{History|||snap=beta 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Sign (0).png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}} {{History|||snap=beta 1.19.80.22|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.}} {{History|||snap=beta 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246}}</ref>}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} {{History||xbox=TU9|Signs are now stackable up to 16. |The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} {{History|foot}} == Trivia == * The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{Ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|t=30s}}</ref> == Gallery == === Screenshots === <gallery> Signs classic.png|Test of signs in early [[Java Edition Classic]]. Sigh test.jpg|Another early sign image. Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. Pocket Edition v0.6.0 alpha Development sky.png Door Sign.png|A sign placed on a door. Breaking News.png|A sign being broken. Sign Text Dark.jpg|A dark oak sign with black text. Sign Text Light.jpg|A dark oak sign with white text. Sign Blockdata.gif|A sign using blockdata to dynamically change. JSON Sign.png|First image of a sign using JSON text. Width Based Character Limit.png|First image of a sign using width based character limits. Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. Glowing Text Comparison.png|The comparison between glow text and non-glow text. Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. Glow text.gif|All sixteen colors of glow text. Glow Ink Signs.jpg|Signs with glowing ink in several colors. Lots of Glowing Signs.jpg|More signs with glowing ink. Sign Platforms.jpg|[[Ari]] standing on top of a hanged sign. Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign. Hanging Sign Bedrock.png|Hanging sign with small text. Hanging Sign Java.png|Hanging sign with large text. New Hanging Sign Text Length 1.jpg|Text on hanging sign. New Hanging Sign Text Length 2.jpg|Text on hanging sign. </gallery> === Concept Art === <gallery> Hanging_Sign_Concept_Art.png|Hanging sign concept art. Hanging_Sign_Concept_Art2.png|Ditto. Hanging_Sign_Concept_Art3.png|Hanging sign dimensions concept art. Hanging_Sign_Concept_Art4.png|Hanging sign crafting recipe, block states concept art. </gallery> === Renders === {{hidden begin}} <div style="clear: both"></div> <gallery> Oak Sign.png|Oak Sign Spruce Sign.png|Spruce Sign Birch Sign.png|Birch Sign Jungle Sign.png|Jungle Sign Acacia Sign.png|Acacia Sign Dark Oak Sign.png|Dark Oak Sign Mangrove Sign.png|Mangrove Sign Cherry Sign.png|Cherry Sign Bamboo Sign.png|Bamboo Sign Crimson Sign.png|Crimson Sign Warped Sign.png|Warped Sign Oak Wall Sign.png|Oak Wall Sign Spruce Wall Sign.png|Spruce Wall Sign Birch Wall Sign.png|Birch Wall Sign Jungle Wall Sign.png|Jungle Wall Sign Acacia Wall Sign.png|Acacia Wall Sign Dark Oak Wall Sign.png|Dark Oak Wall Sign Mangrove Wall Sign.png|Mangrove Wall Sign Cherry Wall Sign.png|Cherry Wall Sign Bamboo Wall Sign.png|Bamboo Wall Sign Crimson Wall Sign.png|Crimson Wall Sign Warped Wall Sign.png|Warped Wall Sign Oak Hanging Sign.png|Oak Hanging Sign Spruce Hanging Sign.png|Spruce Hanging Sign Birch Hanging Sign.png|Birch Hanging Sign Jungle Hanging Sign.png|Jungle Hanging Sign Acacia Hanging Sign.png|Acacia Hanging Sign Dark Oak Hanging Sign.png|Dark Oak Hanging Sign Mangrove Hanging Sign.png|Mangrove Hanging Sign Cherry Hanging Sign.png|Cherry Hanging Sign Bamboo Hanging Sign.png|Bamboo Hanging Sign Crimson Hanging Sign.png|Crimson Hanging Sign Warped Hanging Sign.png|Warped Hanging Sign Oak Wall Hanging Sign.png|Oak Wall Hanging Sign Spruce Wall Hanging Sign.png|Spruce Wall Hanging Sign Birch Wall Hanging Sign.png|Birch Wall Hanging Sign Jungle Wall Hanging Sign.png|Jungle Wall Hanging Sign Acacia Wall Hanging Sign.png|Acacia Wall Hanging Sign Dark Oak Wall Hanging Sign.png|Dark Oak Wall Hanging Sign Mangrove Wall Hanging Sign.png|Mangrove Wall Hanging Sign Cherry Wall Hanging Sign.png|Cherry Wall Hanging Sign Bamboo Wall Hanging Sign.png|Bamboo Wall Hanging Sign Crimson Wall Hanging Sign.png|Crimson Wall Hanging Sign Warped Wall Hanging Sign.png|Warped Wall Hanging Sign </gallery> <gallery> Oak Sign JE3.png Spruce Sign JE2.png Birch Sign JE2.png Jungle Sign JE2.png Acacia Sign JE2.png Dark Oak Sign JE2.png Mangrove Sign (item) JE1 BE1.png Cherry Sign (item) JE1.png Bamboo Sign (item) JE1 BE1.png Crimson Sign JE2.png Warped Sign JE2.png Oak Hanging Sign (item) JE1 BE1.png Spruce Hanging Sign (item) JE1 BE1.png Birch Hanging Sign (item) JE1 BE1.png Jungle Hanging Sign (item) JE1 BE1.png Acacia Hanging Sign (item) JE1 BE1.png Dark Oak Hanging Sign (item) JE1 BE1.png Mangrove Hanging Sign (item) JE1 BE1.png Cherry Hanging Sign (item) JE1.png Bamboo Hanging Sign (item) JE1 BE1.png Crimson Hanging Sign (item) JE1 BE1.png Warped Hanging Sign (item) JE1 BE1.png </gallery> {{hidden end}} {{-}} == Issues == {{issue list}} == See also == * [[Chalkboard]] == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 {{Blocks|utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Cedule]] [[de:Schild (Schrift)]] [[es:Cartel]] [[fr:Pancarte]] [[hu:Tábla]] [[it:Cartello]] [[ja:看板]] [[ko:표지판]] [[nl:Bord]] [[pl:Tabliczka]] [[pt:Placa]] [[ru:Табличка]] [[th:ป้าย]] [[uk:Табличка]] [[zh:告示牌]]</li></ul></nowiki> | beta 1.10.0.3 | Due to villages being overhauled, wooden hoes can no longer be found in villages. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The textures of all hoes have been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.11.0{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity |image=Minecart with Hopper.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents |health={{hp|6}} }} A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]]. == Obtaining == === Crafting === {{Crafting |Output= Minecart with Hopper |type= Transportation |Hopper|Minecart}} Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well. == Usage == [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]] Minecarts with hoppers are placed similarly to other [[minecart]]s. A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref> The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail. An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup. {{See also|Tutorials/Storage minecarts}} == Sounds == {{Edition|Java}}:<br> Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with hopper is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with hopper is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |id=526 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |id=96 |foot=1}} === Entity data === Minecarts with hoppers have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|I5etC7LeCac}}</div> == History == {{History|java}} {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}} {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}} {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}} {{History|||snap=19w39a|The hopper now renders correctly.}} {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper. |Minecarts with hopper emit smoke [[particles]] when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref> File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]]. </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Vozík s násypkou]] [[de:Trichterlore]] [[es:Vagoneta con tolva]] [[fr:Wagonnet à entonnoir]] [[hu:Tölcsér csille]] [[it:Carrello da miniera]] [[ja:ホッパー付きのトロッコ]] [[ko:호퍼가 실린 광산 수레]] [[nl:Mijnkar met trechter]] [[pl:Wagonik z lejem]] [[pt:Carrinho de mina com funil]] [[ru:Вагонетка с воронкой]] [[uk:Вагонетка з лійкою]] [[zh:漏斗矿车]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}} {{Item | image = Iron Ingot.png |type= | renewable = Yes | stackable = Yes (64) }} '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]]. == Obtaining == === Chest loot === {{LootChestItem|iron-ingot}} === Crafting === {{Crafting |head=1 |showname=0 |Block of Iron |Output=Iron Ingot,9 |type=Material }} {{Crafting |A1= Iron Nugget |B1= Iron Nugget |C1= Iron Nugget |A2= Iron Nugget |B2= Iron Nugget |C2= Iron Nugget |A3= Iron Nugget |B3= Iron Nugget |C3= Iron Nugget |Output=Iron Ingot |type= Material |foot=1 }} === Smelting === {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots. {{Smelting |head=1 |Iron Ore;Deepslate Iron Ore |Iron Ingot |0,7 }} {{Smelting |foot=1 |Raw Iron |Iron Ingot |0,7 }} === Compound creation === Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Iron Ingot |Iron <br> |{{Crafting Table |shapeless= 1 |A2=Iron |Output=Iron Ingot}} |} === Mob loot === {{see also|Tutorials/Iron golem farming}} [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped. [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}} Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}} === Repairing === Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Sword}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Hoe}} === Healing iron golems === {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. === Beacons === Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Iron Ingot |Iron Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|iron ingot}} *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot). == Achievements == {{load achievements|Acquire Hardware}} == Advancements == {{load advancements|Acquire Hardware}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |id=305 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}} {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed. |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}} {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}} {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}} {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java infdev}} {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}} {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}} {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}} {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}} {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}} {{History|java beta}} {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}} {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}} {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s. |Iron ingots are now used to craft [[iron bars]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}} {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}} {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}} {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots. |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots. |Iron ingots are now used to craft [[tripwire hook]]s.}} {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}} {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}} {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}} {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}} {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}} {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}} {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}} {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}} {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}} {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}} {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}} {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses. |Iron ingots can now be used to craft a [[blast furnace]].}} {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}} {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}} {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests. |Iron ingots are now used to craft [[chain]]s.}} {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}} {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}} {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]]. |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}} {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}} {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}} {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}} {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}} {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests. |[[Zombie]]s now rarely drop iron ingots.}} {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it. |Iron ingots are now used to craft [[anvil]]s. |Iron ingots are now found in [[nether fortress]] chests. |Added [[iron golem]]s, which [[drops|drop]] iron ingots. |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s. |Added [[zombie villager]]s, which rarely drop iron ingots.}} {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s. |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}} {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s. |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s. |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots. |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}} {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s. |Iron ingots can now be found in [[stronghold]] storeroom chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s. |Iron ingots can now be used to [[crafting|craft]] iron nuggets. |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s. |Iron ingots can now be found in [[shipwreck]] treasure chests.}} {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests. |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s. |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}} {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}} {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]]. == See also == * {{BlockLink|Block of Iron}} * {{ItemSprite|Iron Chestplate}} [[Iron armor]] * {{ItemLink|Iron Nugget}} * {{BlockLink|Iron Ore}} * [[Ores]] == External links == * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}} {{Items}} [[cs:Železný ingot]] [[de:Eisenbarren]] [[es:Lingote de hierro]] [[fr:Lingot de fer]] [[hu:Vasrúd]] [[it:Lingotto di ferro]] [[ja:鉄インゴット]] [[ko:철괴]] [[nl:IJzerstaaf]] [[pl:Sztabka żelaza]] [[pt:Barra de ferro]] [[ru:Железный слиток]] [[uk:Залізний зливок]] [[zh:铁锭]] [[Category:Renewable resources]]</li></ul></nowiki> | beta 1.11.0.4 | Stone and diamond hoes can now be bought from toolsmith villagers. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.12.0{{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item | title = Phantom Membrane | image = Phantom Membrane.png | renewable = Yes | stackable = Yes (64) }} '''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]]. == Obtaining == === Mob loot === [[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III. === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane. == Usage == === Repairing === Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]]. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} === Brewing ingredient === Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]]. {{Brewing |Phantom Membrane |Potion of Slow Falling |showname=3 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Phantom Membrane |spritetype=item |nameid=phantom_membrane |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Phantom Membrane |spritetype=item |nameid=phantom_membrane |id=574 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}} {{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}} {{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}} {{History|bedrock}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019 {{items}} [[de:Phantomhaut]] [[fr:Membrane de Phantom]] [[ja:ファントムの皮膜]] [[ko:팬텀 막]] [[pl:Błona fantoma]] [[pt:Membrana de phantom]] [[ru:Мембрана фантома]] [[th:เนื้อเยื่อแฟนท่อม]] [[uk:Перетинка фантома]] [[zh:幻翼膜]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item | title = Cooked Porkchop | image = Cooked Porkchop.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == {{see also|Tutorials/Animal farming|title1=Animal farming}} Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]]. === Mob loot === ==== Pigs ==== Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. ==== Hoglins ==== Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III. === Cooking === [[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Porkchop |Cooked Porkchop |0,35 }} === Trading === {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]]. Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}} {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald. === Chest loot === {{LootChestItem|cooked-porkchop}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]]. === Wolves === Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Piglins === [[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cooked Porkchop |spritetype=item |nameid=cooked_porkchop |itemtags=piglin_food |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Porkchop |spritetype=item |nameid=cooked_porkchop |id=263 |form=item |foot=1}} == Achievements == {{load achievements|Pork Chop}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops. |Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]]. |Created by cooking [[raw porkchops]] in the inventory.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}} {{History|java beta}} {{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}} {{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]]. |Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]]. |Cooked porkchops now restore {{hunger|8}} to the food bar. |Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}} {{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}} {{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}} {{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}} {{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}} {{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}} {{History||xbox=TU5|Cooked porkchops are now stackable to 64. |Cooked porkchops now fill [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečená kotleta]] [[de:Gebratenes Schweinefleisch]] [[es:Chuleta de cerdo cocinada]] [[fr:Côtelette de porc cuite]] [[hu:Sült sertésszelet]] [[ja:焼き豚]] [[nl:Gebraden varkensvlees]] [[pl:Pieczony schab]] [[pt:Costeleta de porco assada]] [[ru:Жареная свинина]] [[uk:Смажена свинина]] [[zh:熟猪排]]</li></ul> | beta 1.12.0.4 | The price of diamond hoes sold by toolsmith villagers has been lowered to 4 emeralds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.16.0{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item | image = Firework Star.png | renewable = * '''Trail Effect''': No * '''All Others''': Yes | stackable = Yes (64) }} '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s. == Obtaining == In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye". --> {{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 }} </div> == Usage == The only usage of firework stars is to create [[firework rocket]]s. === Crafting ingredient === {{crafting usage|match=end}} == Effects == === Shape effects === A firework star can have only one shape effect. {| class="wikitable" |+ Shape Effects ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr> ! Ingredient ! Effect ! Sample Animation |- | 0 | None | Small Ball explosion (default) | [[File:Firework Star (Small Sphere).gif|200px]] |- | 1 | {{ItemLink|Fire Charge}} | Large Ball explosion and heavy sound. | [[File:Firework Star (Large Sphere).gif|200px]] |- | 2 | {{ItemLink|Gold Nugget}} | Star-shaped explosion | [[File:Firework Star (Star Shape).gif|200px]] |- | 3 | {{BlockLink|id=Heads|Head}} (any) | Creeper-shaped (Creeper Face) explosion | [[File:Firework Star (Creeper Shape).gif|200px]] |- | 4 | {{ItemLink|Feather}} | Burst explosion | [[File:Firework Star (Burst).gif|200px]] |} === Additional effects === In addition to the shape effects, any combination of these additional effects may be added to a firework star. {| class="wikitable" |+ Additional Effects ! Ingredient ! Effect ! Sample Animation |- | None | Default | [[File:Firework Star (Small Sphere).gif|200px]] |- | {{ItemLink|Glowstone Dust}} | Twinkle (Crackle effect and sounds after the explosion) | [[File:Firework Star (Twinkle effect).gif|200px]] |- | {{ItemLink|Diamond}} | Trail effect after the explosion | [[File:Firework Star (Trail effect).gif|200px]] |- | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}} | Twinkle + Trail effect after the explosion | [[File:Firework Star (Twinkle and Trail effect).gif|200px]] |} == Sounds == {{see also|Firework_Rocket#Sounds}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |aliasid=fireworkscharge |id=520 |form=item |translationkey=item.fireworksCharge.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Stars}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Video == <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div> == History == {{History|java}} {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}} {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars cannot be obtained within the Creative inventory.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars. * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]]. == Gallery == <gallery> File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect. </gallery> {{Items}} [[cs:Ohňostrojová hvězda]] [[de:Feuerwerksstern]] [[es:Estrella de fuegos artificiales]] [[fr:Étoile de feu d'artifice]] [[hu:Tűzijáték csillag]] [[it:Stella pirotecnica]] [[ja:花火の星]] [[ko:폭죽 탄약]] [[nl:Vuurwerkster]] [[pl:Gwiazdka pirotechniczna]] [[pt:Estrela de fogo de artifício]] [[ru:Пиротехническая звезда]] [[uk:Зірка феєрверку]] [[zh:烟火之星]]</li><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}} {{Item | image = Compass.gif | image2 = Lodestone Compass.gif | renewable = Yes | stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No }} A '''compass''' is an item used to point to the world spawn or to a [[lodestone]]. == Obtaining == === Crafting === {{Crafting |B1= Iron Ingot |A2= Iron Ingot |B2= Redstone Dust |C2= Iron Ingot |B3= Iron Ingot |Output= Compass |type= Tool }} === Chest loot === {{LootChestItem|compass}} === Trading === {{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s. {{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds. == Usage == Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly. In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions. The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward. However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing. A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]]. Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points. === Crafting ingredient === {{crafting usage|Compass, Compass.gif}} === Anvil usage === {{:Map/BE|position}} === Trading === A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}} A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}} A compass is also part of the cost of [[explorer map]]s: * An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}} * {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass. === Enchantments === A compass can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} == Sounds == {{edition|java}}: {{Sound table |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=player |subtitle=Lodestone Compass locks onto Lodestone |description=When a compass is used on a lodestone |id=item.lodestone_compass.lock |translationkey=subtitles.item.lodestone_compass.lock |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=block |description=When a compass is used on a lodestone |id=lodestone_compass.link_compass_to_lodestone |volume=1.0 |pitch=0.85-0.95 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |form=item |translationkey=item.minecraft.compass,item.minecraft.lodestone_compass |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |id=391 |form=item}} {{ID table |displayname=Lodestone Compass |spritename=lodestone-compass-be |spritetype=item |nameid=lodestone_compass |aliasid=lodestonecompass |id=602 |form=item |translationkey=item.lodestonecompass.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Compasses}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Advancements == {{load advancements|Country Lode}} == History == {{History|java alpha}} {{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses. |They have 102 visually distinct frames due to how the texture is generated - see the section below.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}} {{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}} {{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }} {{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}} {{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}} {{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}} {{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}} {{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now point to the center of the spawn point block, instead of its north-west corner.}} {{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}} {{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses. |Compasses currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses. |Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}} {{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade. |Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades. |Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades. |Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Compasses}} == Issues == {{issue list}} == Gallery == <gallery> 12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]]. </gallery> == See also == *[[Clock]] *[[Tutorials/Navigation|Navigation]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019 {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Kompas]] [[de:Kompass]] [[es:Brújula]] [[fr:Boussole]] [[hu:Iránytű]] [[it:Bussola]] [[ja:コンパス]] [[ko:나침반]] [[nl:Kompas]] [[pl:Kompas]] [[pt:Bússola]] [[ru:Компас]] [[uk:Компас]] [[zh:指南针]]</li></ul> | beta 1.16.0.51 | Added netherite hoes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The textures of wooden, golden, and diamond hoes have been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
beta 1.16.0.57 | Each tier of hoes now has different a speed while mining blocks they are effective against. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hoes can now break hay bales, dried kelp blocks, target blocks, dry and wet sponges, shroomlights, leaves, nether wart and warped wart blocks quickly. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes can now be obtained through bartering with piglins. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes can no longer be crafted. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Netherite hoes are now obtained by combining one diamond hoe and one netherite ingot in a smithing table. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stone Hoes can now be created using Blackstone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Golden and netherite hoes now generate randomly enchanted in bastion remnants chests. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Golden hoes now generate randomly enchanted in ruined portal chests. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hoes now deal the same damage as pickaxes of each tier. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.16.100{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}} {{Item | image = Nether Star.gif | renewable = Yes | stackable = Yes (64) | rarity = Uncommon }} The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s. == Obtaining == === Mob loot === The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions. == Usage == The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s. A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]]. It is used to [[Crafting|craft]] a [[beacon]]. === Crafting ingredient === {{crafting usage|match=start}} == Achievements == {{load achievements|The beginning;The beginnig?.}} == Advancements == {{load advancements|Withering Heights}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |aliasid=netherstar |id=518 |form=item |translationkey=item.netherStar.name |foot=1}} == Video == <div style="text-align:center">{{yt|H6k28iUefMo}}</div> == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}} {{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars. |Nether stars are [[drops|dropped]] by the [[wither]].}} {{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}} {{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}} {{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint. File:Star Drop.png|The nether star dropped by the wither. File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023 {{Items}} [[cs:Netheritová hvězda]] [[de:Netherstern]] [[es:Estrella del Inframundo]] [[fr:Étoile du Nether]] [[hu:Alvilági csillag]] [[it:Stella del Nether]] [[ja:ネザースター]] [[ko:네더의 별]] [[nl:Netherster]] [[pl:Netherowa gwiazda]] [[pt:Estrela do Nether]] [[ru:Звезда Нижнего мира]] [[tr:Nether Yıldızı]] [[uk:Зірка Незеру]] [[zh:下界之星]] [[Category:Renewable resources]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}} '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes. == Mobs == There are four categories of fish mobs in ''Minecraft'': *{{EntityLink|Cod}} *{{EntityLink|Salmon}} *{{EntityLink|Pufferfish}} *{{EntityLink|Tropical Fish}} - many color and pattern varieties In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}. ==Obtaining and transporting== A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner. ==Items== Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}} ;Non-living *{{ItemLink|Raw Cod}} *{{ItemLink|Cooked Cod}} *{{ItemLink|Raw Salmon}} *{{ItemLink|Cooked Salmon}} *{{ItemLink|Pufferfish|link=Pufferfish (item)}} *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}} ;Living *{{ItemLink|Bucket of Cod}} *{{ItemLink|Bucket of Salmon}} *{{ItemLink|Bucket of Pufferfish}} *{{ItemLink|Bucket of Tropical Fish}} == Spawning == Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome. {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes" !'''Fish''' ! style="text-align:left" |{{BiomeLink|Warm Ocean}} ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}} ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}} ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}} ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}} ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}} | rowspan=2 {{tc|no}} | {{tc|no|No{{only|je|short=1}}}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} |- | {{tc|yes|Yes{{only|be|short=1}}}} | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}} | rowspan=2 {{tc|yes}} | {{tc|yes|Yes{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|no|No{{only|be|short=1}}}} |- ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref> | {{tc|yes}} | {{tc|yes}} | {{tc|no}} | {{tc|no}} | {{tc|no}} | {{tc|no}} |- ! style="text-align:left" |{{EntityLink|Squid}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |} {{notelist}} In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref> Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} === Despawning === As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]]. {{Items}} {{Entities}} [[cs:Ryba]] [[de:Fisch (Begriffsklärung)]] [[es:Pez]] [[fr:Poisson]] [[it:Pesce]] [[ja:魚]] [[ko:물고기]] [[nl:Vis]] [[pl:Ryba (ujednoznacznienie)]] [[pt:Peixe]] [[ru:Рыба]] [[th:ปลา (แก้ความกำกวม)]] [[uk:Риба]] [[zh:鱼]]</li></ul> | beta 1.16.100.54 | Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.17.10{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item | title = Honey Bottle | image = Honey Bottle.png | renewable = Yes | heals = {{hunger|6}} |effects=Clears {{EffectLink|Poison}} | stackable = Yes (16) }} A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]]. == Obtaining == {{See also|Tutorials/Honey farming}} === Harvesting === A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive. A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out. === Crafting === {{Crafting |Glass Bottle |Glass Bottle |Honey Block |Glass Bottle |Glass Bottle |Output=Honey Bottle, 4 |type= Foodstuff }} == Usage == To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle. Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound. === Crafting ingredient === {{Crafting usage}} == Sounds == {{edition|java}}: {{Sound table |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg |subtitle=Gulping |source=player |description=While a player is drinking a honey bottle |id=item.honey_bottle.drink |translationkey=subtitles.item.honey_bottle.drink |volume=0.5 |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref> |distance=16}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with honey |id=item.bottle.fill |translationkey = subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below--> |source=player |description=While a player is drinking a honey bottle |id=random.drink_honey |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref> |pitch=0.9-1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |id=592 |form=item |foot=1}} == Achievements == {{Load achievements|Bee Our Guest}} == Advancements == {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}} == History == {{History|java}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed. |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}} {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}} {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}} {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable (up to 16).}} {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s. |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable to 16.}} {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16. * Honey bottles are the only drinkable items that can restore hunger. * Honey bottles are 4 pixels more full than [[water bottles]]. {{Items}} [[cs:Lahvička medu]] [[de:Honigflasche]] [[es:Frasco con miel]] [[fr:Fiole de miel]] [[ja:ハチミツ入りの瓶]] [[ko:꿀이 든 병]] [[lzh:蜜瓶]] [[pl:Butelka miodu]] [[pt:Frasco de mel]] [[ru:Бутылочка мёда]] [[th:ขวดน้ำผึ้ง]] [[uk:Пляшечка меду]] [[zh:蜂蜜瓶]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | beta 1.17.10.20 | The texture of netherite hoes has been changed to match Java Edition. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Legacy Console Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added hoes (all five types). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Iron and golden hoes are now smeltable. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PlayStation 4 Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.90{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item | image = Black Dye.png | renewable = Yes | stackable = Yes (64) }} '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]]. == Obtaining == === Trading === [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}} === Crafting === {{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material }} {{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1 }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Black Dye}} === Trading === Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |aliasid=dye / 16 |id=395 |form=item |translationkey=item.dye.black_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}} {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}} {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}} {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}} {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Schwarzer Farbstoff]] [[es:Tinte negro]] [[fr:Teinture noire]] [[ja:黒色の染料]] [[ko:검은색 염료]] [[pl:Czarny barwnik]] [[pt:Corante preto]] [[th:สีย้อมสีดำ]] [[zh:黑色染料]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item | title = Tropical Fish | image = Tropical Fish.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Tropical fish''' is a [[food]] item that cannot be cooked. == Obtaining == === Fishing === Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}} <!--1-6 exp--> === Mob drops === [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected. [[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> == Usage == === Food === Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Trading === Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}} Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}} === Wolves === {{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |itemtags=fishes, axolotl_tempt_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showaliasids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |aliasid=clownfish |id=266 |form=item |translationkey=tile.clownfish.name |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business}} == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}} {{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}} {{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}} {{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}} {{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}} {{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s. |Tropical fish can be used to make axolotls attack drowned and guardians.}} {{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish". |[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}} {{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish". |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Tropenfisch (Nahrung)]] [[es:Pez tropical (objeto)]] [[ja:熱帯魚 (アイテム)]] [[ko:열대어 (아이템)]] [[it:Pesce tropicale (oggetto)]] [[ru:Тропическая_рыба_(предмет)]] [[zh:热带鱼(物品)]] [[Category:Renewable resources]] [[Category:Food]]</li></ul> | The textures of all hoes have been changed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Nintendo 3DS Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.1.0{{Extension DPL}}<ul><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}} {{Item | group = Age 0-1 | 1-1 = Potatoes Age 0-1.png | 1-2 = Potatoes Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Potatoes Age 4-6.png | 2-2 = Potatoes Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Potatoes Age 4-6.png | 3-2 = Potatoes Age 4-6 BE.png | group4 = Age 7 | 4-1 = Potatoes Age 7.png | 4-2 = Potatoes Age 7 BE.png | image = Potato JE3 BE2.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es. '''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]]. == Obtaining == === Natural generation === [[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|snowy-village}} Snowy || 70% |- | {{EnvSprite|plains-village}} Plains || 15% |- | {{EnvSprite|taiga-village}} Taiga || 10% |} Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth. The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead. === Chest loot === {{LootChestItem|potato}} == Usage == === Farming === {{main|Tutorials/Crop farming}} When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Food === To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]]. === Breeding === [[Pig]]s follow and can be [[bred]] by a player holding a potato. [[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing. === Smelting ingredient === {{Smelting |showname=1 |Potato |Baked Potato |0.35 }} === Trading === Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade. === Composting === Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |id=142 |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |id=280 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}} {{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}} {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}} {{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}} {{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes. |Villagers can now be made willing using 12 potatoes.}} {{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}} {{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}} {{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}} {{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}} {{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}} {{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}} {{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}} {{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes. |Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}} {{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops. |Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}} {{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}} {{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}} {{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s. |Potatoes can now be used to lead and breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]]. |Farmer (profession) [[villager]]s now plant and harvest potatoes.}} {{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s. |Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}} {{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History|foot}} === Potatoes "item" === {{:Technical blocks/Potatoes}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]]. File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref> </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021 {{items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Brambora]] [[de:Kartoffel]] [[es:Patata]] [[fr:Pomme de terre]] [[hu:Burgonya]] [[it:Patata]] [[ja:ジャガイモ]] [[ko:감자]] [[nl:Aardappel]] [[pl:Ziemniak]] [[pt:Batata]] <br /> [[ru:Картофель]] [[th:มันฝรั่ง]] [[uk:Картопля]] [[zh:马铃薯]]</li><li>[[Axe|Axe]]<br/>{{For}} {{Item | image = <gallery> Wooden Axe.png | Wooden Stone Axe.png | Stone Iron Axe.png | Iron Golden Axe.png | Golden Diamond Axe.png | Diamond Netherite Axe.png | Netherite </gallery> | rarity = Common | renewable = * '''Netherite''': No * '''Others''': Yes | durability = '''Bedrock Edition''' * Golden: 33 * Wooden: 60 * Stone: 132 * Iron: 251 * Diamond: 1562 * Netherite: 2032 '''Java Edition''' * Golden: 32 * Wooden: 59 * Stone: 131 * Iron: 250 * Diamond: 1561 * Netherite: 2031 | stackable = No }} An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits. ==Obtaining== ===Crafting=== {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool }} {{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Axe |Netherite Ingot |Netherite Axe |tail=1 }} ===Repairing=== ====Grinding==== {{Grinding |showdescription=1 |ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description=The durability of the two axes is added together, plus an extra 5% of max durability. }} ====[[Anvil mechanics#Unit repair|Unit repair]]==== An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down. ===Mob loot=== ==== Equipment ==== {{Main|Drops#Equipped items}} A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted. A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]] ====Raids==== {{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops. ===Trading=== Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}} Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}} Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19. === Villager gifts === [[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}} [[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}} ===Structure loot=== {{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe. {{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}} ==Usage== ===Chopping=== An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability. ====Durability==== Each tier of axe has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Axe|Wood|link=Axe}} | 59 |- | {{itemLink|Stone Axe|Stone|link=Axe}} | 131 |- | {{itemLink|Iron Axe|Iron|link=Axe}} | 250 |- | {{itemLink|Diamond Axe|Diamond|link=Axe}} | 1561 |- | {{itemLink|Golden Axe|Golden|link=Axe}} | 32 |- | {{itemLink|Netherite Axe|Netherite|link=Axe}} | 2031 |} ====Speed==== The following table summarizes the speed at which axes of different qualities perform. {{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}} {{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}} {{breaking row|Barrel}} {{breaking row|Cartography Table}} {{breaking row|Chest}} {{breaking row|Trapped Chest}} {{breaking row|Crafting Table}} {{breaking row|Fletching Table}} {{breaking row|Lectern}} {{breaking row|Loom}} {{breaking row|Smithing Table}} {{breaking row|Bamboo Mosaic}} {{breaking row|Block of Bamboo}} {{breaking row|Campfire}} {{breaking row|Fences}} {{breaking row|Fence Gates}} {{breaking row|Jukebox}} {{breaking row|Logs}} {{breaking row|Planks}} {{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}} {{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}} {{breaking row|Bookshelf}} {{breaking row|Chiseled Bookshelf}} {{breaking row|Banners}} {{breaking row|Jack o'Lantern}} {{breaking row|Melon}} {{breaking row|Pumpkin}} {{breaking row|Sign|sprite=oak-sign}} {{breaking row|Hanging Sign|sprite=hanging-oak-sign}} {{breaking row|Note Block}} {{breaking row|Mangrove Roots}} {{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}} {{breaking row|Beehive}} {{breaking row|Ladder}} {{breaking row|Bee Nest|drop=0}} {{breaking row|Composter}} {{breaking row|Bamboo}} {{breaking row|sprite=red-bed|Bed}} {{breaking row|Cocoa}} {{breaking row|Daylight Detector}} {{breaking row|Mushroom Block|sprite=mushroom-blocks}} {{breaking row|Vines|drop=0|foot=1}} === Stripping === {{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe. ===Weapon=== An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ==== {{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game. {| class="wikitable" style="text-align:center" data-description="Bedrock damage" ! Material !! Damage |- | {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}} |- | {{ItemSprite|Golden Axe}} Golden |- | {{ItemSprite|Stone Axe}} Stone ||{{hp|5}} |- | {{ItemSprite|Iron Axe}} Iron ||{{hp|6}} |- | {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}} |- | {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}} |} ====Java Edition==== Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Material ! {{ItemSprite|Wooden Axe|text=Wooden}} ! {{ItemSprite|Golden Axe|text=Gold}} ! {{ItemSprite|Stone Axe|text=Stone}} ! {{ItemSprite|Iron Axe|text=Iron}} ! {{ItemSprite|Diamond Axe|text=Diamond}} ! {{ItemSprite|Netherite Axe|text=Netherite}} |- ! Attack Damage | {{hp|7}} | {{hp|7}} | {{hp|9}} | {{hp|9}} | {{hp|9}} | {{hp|10}} |- ! Attack Speed | 0.8 | 1.0 | 0.8 | 0.9 | 1.0 | 1.0 |- ! Recovery time | {{convert|1.25|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1.25|sec|tick|sep=}} | {{convert|1.11|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} |- ! <abbr title="Damage/Second">DPS</abbr> | 5.6 | 7.0 | 7.2 | 8.1 | 9.0 | 10.0 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref> | {{hp|210}} | {{hp|112}} | {{hp|594}} | {{hp|1125}} | {{hp|7029}} | {{hp|10160}} |} {{notelist}} === Enchantments === An axe can receive the following enchantments: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group=note name=exc/> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref> |V |{{Inventory slot|Anvil}} |- |[[Smite]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Bane of Arthropods]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref> |II |{{Inventory slot|Anvil}} |- |[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Anvil}} |- |[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |II |{{Inventory slot|Anvil}} |- |[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe. ===Smelting ingredient=== {{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{el|je}}: {{Sound table |sound=Axe strip1.ogg |sound2=Axe strip2.ogg |sound3=Axe strip3.ogg |sound4=Axe strip4.ogg |subtitle=Axe strips |source=block |description=When an axe strips a log or wood block |id=item.axe.strip |translationkey=subtitles.item.axe.strip |volume=0.9 |pitch=1.0/0.85 |distance=16}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |subtitle=Wax off |source=block |description=When an axe unwaxes a [[block of copper]] |id=item.axe.wax_off |translationkey=subtitles.item.axe.wax_off |volume=1.0 |pitch=0.9/1.1/1.0 |distance=16}} {{Sound table |sound=scrape1.ogg |sound2=scrape2.ogg |sound3=scrape3.ogg |subtitle=Axe scrapes |source=block |description=When an axe deoxidizes a block of copper |id=item.axe.scrape |translationkey=subtitles.item.axe.scrape |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When an axe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Wood hit1.ogg |sound2=Wood hit2.ogg |sound3=Wood hit3.ogg |sound4=Wood hit4.ogg |sound5=Wood hit5.ogg |sound6=Wood hit6.ogg |source=block |description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref> |id=use.wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Stem step1.ogg |sound2=Stem step2.ogg |sound3=Stem step3.ogg |sound4=Stem step4.ogg |sound5=Stem step5.ogg |sound6=Stem step6.ogg |source=block |description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/> |id=use.stem |volume=1.0 |pitch=0.8}} {{Sound table |sound=Bamboo wood step1.ogg |sound2=Bamboo wood step2.ogg |sound3=Bamboo wood step3.ogg |sound4=Bamboo wood step4.ogg |sound5=Bamboo wood step5.ogg |sound6=Bamboo wood step6.ogg |source=player |description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/> |id=step.bamboo_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Cherry wood step1.ogg |sound2=Cherry wood step2.ogg |sound3=Cherry wood step3.ogg |sound4=Cherry wood step4.ogg |sound5=Cherry wood step5.ogg |sound6=Cherry wood step6.ogg |source=player |description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/> |id=step.cherry_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |source=neutral |description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}} |id=copper.wax.off |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When an axe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |id=311 |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |id=315 |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |id=298 |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |id=319 |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |id=325 |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |id=607 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements == {{load advancements|Oh Shiny;Wax off}} ==History== {{History|java indev}} {{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes. |An axe is used to gather [[log|wood]] 400% faster than by hand. |When starting in a new world, the [[player]] is given one of each [[tools|tool]].}} {{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}} {{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead. |A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added. |[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed. |An axe held by the player is now rendered to appear more 3D. |They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}} {{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}} {{History|java beta}} {{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}} {{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}} {{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}} {{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}} {{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}} {{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}} {{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously. |Axes now have an attack speed of 0.85. |Axes can now temporarily disable [[shield]] use.}} {{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}. |The speed of axes has been increased to 0.9.}} {{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively. |Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}} {{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}} {{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}} {{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}} {{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}} {{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}} {{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}} {{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}} {{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect. |Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes. |Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}} {{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed. |Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}} {{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}} {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2. |All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}} {{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]]. |Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks). |Axes now take 1 damage when attacking instead of 2. |The [[Sweeping Edge]] enchantment can now be applied to axes.}} {{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}} {{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes. |Survival players no longer start with an infinite durability stone axe in the inventory.}} {{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}} {{History||v0.4.0|Removed stone axes from the creative inventory.}} {{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|All axes have been removed from creative.}} {{History|||snap=build 13|All axes have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]]. |Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s. |Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}} {{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe. |[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]]. |Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table. |Stone axes can now be crafted using blackstone. |Golden axes now generate randomly enchanted in [[ruined portal]] chests. |Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}} {{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}} {{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}} {{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}} {{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref> }} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref> *Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}} == Gallery == <gallery> Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]]. </gallery> === Enchanted axes === <gallery> Enchanted Wooden Axe.gif Enchanted Stone Axe.gif Enchanted Iron Axe.gif Enchanted Golden Axe.gif Enchanted Diamond Axe.gif Enchanted Netherite Axe.gif </gallery> ==See also== *{{ItemLink|Pickaxe}} ==References== {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020 {{items}} [[Category:Combat]] [[cs:Sekera]] [[de:Axt]] [[es:Hacha]] [[fr:Hache]] [[hu:Balta]] [[ja:斧]] [[ko:도끼]] [[nl:Bijl]] [[pl:Siekiera]] [[pt:Machado]] [[ru:Топор]] [[th:ขวาน]] [[uk:Сокира]] [[zh:斧]]</li></ul> | Added hoes. |
Issues[]
Issues relating to "Hoe" are maintained on the bug tracker. Report issues there.
Trivia[]
- Tilling a dirt block that has a dirt block on top of it changes it to farmland even though it cannot be used. If a hoe is used on a block horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.
- When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.
- The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool.
Gallery[]
Stone hoe in the Super Duper Graphics Pack.
Enchanted hoes[]
References[]
- ↑ MC-8231 — Mycelium and podzol cannot be tilled with hoes
- ↑ MC-167846 — "Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland" — resolved as "Works As Intended".
- ↑ "[MC-249270] Mangrove leaves do not have a hoe as their preferred tool - Jira" – Mojira, March 19, 2022.
External Links[]
- Taking Inventory: Hoe – Minecraft.net on June 25, 2019