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Leather Cap.pngChain Helmet.pngIron Helmet.pngDiamond Helmet.pngGolden Helmet.png
Leather CapChain HelmetIron HelmetDiamond HelmetGolden Helmet

Wearable Items







Data values
Leather Cap
dec: 298 hex: 12A bin: 100101010
Chain Helmet
dec: 302 hex: 12E bin: 100101110
Iron Helmet
dec: 306 hex: 132 bin: 100110010
Diamond Helmet
dec: 310 hex: 136 bin: 100110110
Golden Helmet
dec: 314 hex: 13A bin: 100111010
Leather Cap
Chain Helmet
Iron Helmet
Diamond Helmet
Golden Helmet

Helmets are a type of armor that covers the head of the player. There are five types of helmets - Leather Cap, Chain Helmet, Iron Helmet, Diamond Helmet and Gold Helmet. Helmets can be placed in the top armor slot of a player's inventory for activation. Zombies, skeletons and zombie pigmen can spawn wearing helmets in Normal or Hard.


[edit] Obtaining

[edit] Crafting

Ingredients Crafting recipe

Leather or
Gold Ingot or
Fire or
Iron Ingot or

Grid layout Arrow (small).png Leather CapGolden HelmetChain HelmetIron HelmetDiamond Helmet
LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond

[edit] From mobs

If a zombie, zombie pigman or skeleton is wearing armor, there is a chance that the mob will drop a helmet upon death.

[edit] From villages

Iron helmets can be found in village chests.

[edit] From trading

Emeralds can be traded with villagers in exchange for helmets.

[edit] Defense statistics

[edit] Defense points

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by helmets.

Leather Half Armor.svg
Golden Armor.svg
Chain Armor.svg
Iron Armor.svg
Diamond Armor.svgHalf Armor.svg

The following table shows the number of defense points (Half Armor.svg) per unit of material.

Leather 20%
Golden 40%
Chain 40%
Iron 40%
Diamond 60%

[edit] Durability

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Leather 56
Golden 78
Chain/Iron 166
Diamond 364

[edit] History

1.0.8 Before this update, wool armor was the lowest tier of armor, rather than leather armor.
Official release
1.0.0 1.9pre1 Before 1.9pre1, all helmets gave Armor.svgHalf Armor.svg (0.30 efficiency), all chest armor gave Armor.svgArmor.svgArmor.svgArmor.svg (1.00 efficiency), all leg armor gave Armor.svgArmor.svgArmor.svg (0.43 efficiency), and all boots gave Armor.svgHalf Armor.svg (0.38 efficiency). Armor's effectiveness was linked to durability, with lower tier materials less durable than higher tier materials. Leather armor was as protective as diamond armor when undamaged, but leather armor quickly lost durability to attacks, thus its defense power would more rapidly diminish. Likewise, if you put on almost fully decreased boots when you had other armor on, it lowered your armor protection.
Previously, specific types of damage were reduced by a certain amount based upon the effective armor points of the player. Each point of armor reduced the damage you took by 8%, up to the maximum reduction of 80%.
1.9pre4 Armor can be enchanted.
1.1 Iron armor naturally generates in village chests.
1.2 12w06a Zombies can now drop iron helmets on rare occasions, and Zombie Pigmen can drop golden helmets.
1.3.1 12w15a Jeb mentioned that shift-clicking armor into armor slots was "on the list of things to do.",[1] and it was later added in weekly snapshot 12w15a.
12w21a Chain armor is now obtainable legitimately in survival mode through trading with blacksmith villagers.
1.4.2 12w32a A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigmen, likelihood increasing with difficulty.
Jeb and Dinnerbone tweeted pictures of dyable leather armor.
12w34a Leather armor can now be dyed. The dye can be removed by right-clicking a full cauldron.
Leather armor texture is changed to a darker one, and has been modified in the inventory tooltip.
12w34b Leather armor texture slightly changed again. Leather armor sleeves are extended by one pixel. Their item texture has been changed to match the new texture. The part between the eyes was removed.
12w36a Leather armor now uses two overlayed textures, one being the color.
12w37a Leather armor now has a non-dyed base layer.
12w41a If you wear any helmet, an anvil can fall from any height and you will always take 6 (Heart.svgHeart.svgHeart.svg) health points of damage.
1.4.6 12w50a Protection isn't as effective on armor as the other protection enchantments combined.
Thorns can be enchanted on chestplates.
1.5 13w04a Armor in your hand can be put on by right clicking.
1.7.2 13w36a Leather Boots can be obtained as one of the "junk" items by fishing.
The Protection enchantment no longer reduces damage from hunger.
1.8 14w06a Armor on Giants is now rendered. This originated from a bug in 14w05a which caused all mobs to render worn armor. In repairing this bug, Grum allowed Giants to render armor.
Pocket Edition Alpha
0.6.0 Added armor.
0.6.1 Fixed a bug where armor would be deleted if something else was put on over it
0.7.0 Bug introduced where armor (and items from furnaces) cannot be taken off
0.7.1 Fixed above bug.
0.7.4 Bug introduced where armor leggings appear on top of chestplates.
0.8.0 Fixed above bug.
Changed leather armor icon to that of PC, but it's worn texture remains that of older versions.
Console Edition
TU1 Added armor.

[edit] Gallery

[edit] References