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Leather Cap.pngChain Helmet.pngIron Helmet.pngDiamond Helmet.pngGolden Helmet.png
Leather CapChain HelmetIron HelmetDiamond HelmetGolden Helmet

Wearable Items







Data values
Leather Cap
dec: 298 hex: 12A bin: 100101010
Chain Helmet
dec: 302 hex: 12E bin: 100101110
Iron Helmet
dec: 306 hex: 132 bin: 100110010
Diamond Helmet
dec: 310 hex: 136 bin: 100110110
Golden Helmet
dec: 314 hex: 13A bin: 100111010
Leather Cap
Chain Helmet
Iron Helmet
Diamond Helmet
Golden Helmet

Helmets are a type of armor that covers the head of the player. There are five types of helmets - Leather Cap, Chain Helmet, Iron Helmet, Diamond Helmet and Gold Helmet.



Ingredients Crafting recipe Description

Leather or
Gold Ingot or
Iron Ingot or

Grid layout Arrow (small).png Leather CapGolden HelmetIron HelmetDiamond Helmet
LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond

Leather Cap gives Half Armor.svg
Golden Helmet gives Armor.svg
Iron Helmet gives Armor.svg
Diamond Helmet gives Armor.svgHalf Armor.svg

Damaged Leather Cap or
Damaged Golden Helmet or
Damaged Chain Helmet or
Damaged Iron Helmet or
Damaged Diamond Helmet

Grid layout Arrow (small).png Leather CapGolden HelmetChain HelmetIron HelmetDiamond Helmet
Leather CapGolden HelmetChain HelmetIron HelmetDiamond Helmet Leather CapGolden HelmetChain HelmetIron HelmetDiamond Helmet

Grid layout Shapeless.png

The durability of the two helmets is added together, plus an extra 5% durability.


If a zombie, zombie pigman or skeleton is wearing armor, there is a chance that the mob will drop a helmet upon death. It will usually be badly damaged, and may be enchanted. This only occurs on Normal or Hard difficulty.


Iron helmets can be found in village chests.


Emeralds can be traded with villagers in exchange for helmets.


Helmets can be placed in the top armor slot of a player's inventory for activation.

Defense statistics[edit]

Defense points[edit]

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by helmets.

Leather Half Armor.svg
Golden Armor.svg
Chain Armor.svg
Iron Armor.svg
Diamond Armor.svgHalf Armor.svg


The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Leather 56
Golden 78
Chain/Iron 166
Diamond 364


0.24_01 Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.
0.24_02 Armor models were tested with zombies and skeletons.
Armor was later removed from zombies and skeletons.
February 9, 2010 Notch revealed new models for armor, which included leggings and boots.
February 18, 2010 Added tiers for armor (wool, gold, chain, iron, and diamond).
Armor can be crafted and worn.
Armor now functions. All helmets give Armor.svgHalf Armor.svg, all chest armor give Armor.svgArmor.svgArmor.svgArmor.svg, all leg armor give Armor.svgArmor.svgArmor.svg, and all boots give Armor.svgHalf Armor.svg. Armors have limited durability, with lower tier armors less durable than higher tier armors.
1.0.8 Renamed wool armor to leather armor.
Leather armor is now crafted with leather instead of wool.
Official release
1.0.0 Beta 1.9-pre1 Each tier now provide different amounts of protection.
Beta 1.9-pre4 Armor can be enchanted.
1.1 Iron armor naturally generates in NPC village chests.
1.2.1 12w06a Zombies drop iron helmets on rare occasions, and Zombie Pigmen drop golden helmets.
1.3.1 12w15a ⇧ Shift+clicking can now be used to wear armor.
12w21a Chain armor can now be obtained legitimately in Survival mode through trading.
1.4.2 12w32a Mob armor is reintroduced. A partial or full set of any armor is sometimes worn by zombies, skeletons and Zombie Pigman, with the likelihood increasing with difficulty.
August 17, 2014 Jeb and Dinnerbone tweeted pictures of dyeable leather armor.
12w34a Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by right-clicking a cauldron with water.
Default leather armor texture is slightly darker.
12w34b Leather and diamond armor models were altered. Leather tunics have buttons and longer sleeves, and leather caps no longer have a central, narrow protrusion. Diamond chestplates have notches under the shoulders.
12w36a Dyed leather armor are more saturated and have a slight tint of tan in respect to the default armor color.
Wither skeletons can spawn with random armor.
12w37a Leather armor now has non-dyed parts. This was implemented so that players can distinguish between other types of armor and similarly colored leather armor.
1.4.6 12w50a The Thorns enchantment can be enchanted on chestplates.
1.5 13w04a Armor in your hand can be equipped by right-clicking.
Dispensers can equip nearby players with armor.
1.7.2 13w36a Leather boots can be obtained as one of the "junk" items by fishing.
1.8 14w05a Armor no longer turns red when mobs/players are hurt.
14w06a Giants can wear armor.
14w25a Chain armor cannot be crafted anymore.
Pocket Edition Alpha
0.6.0 Added armor.
0.8.0 Changed leather armor sprites to that of the PC version, but its armor model remains that of older versions.
Console Edition
TU1 Added armor.
TU5 Added chain armor.
Added a quick equip for armor to the inventory interface.
TU12 Changed the texture for leather armor.
TU14 Leather armor can be dyed.
Item repair can repair armors.


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