Helmets are a type of armor that covers the head of the player. There are five types of helmets - Leather Cap, Chain Helmet, Iron Helmet, Diamond Helmet and Gold Helmet. Helmets can be placed in the top armor slot of a player's inventory for activation. Zombies, skeletons and zombie pigmen can spawn wearing helmets in Normal or Hard.
 From mobs
If a zombie, zombie pigman or skeleton is wearing armor, there is a chance that the mob will drop a helmet upon death. It will usually be badly damaged, and may be enchanted.
 From villages
Iron helmets can be found in village chests.
 From trading
Emeralds can be traded with villagers in exchange for helmets.
 Defense statistics
 Defense points
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by helmets.
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
|0.24_01||Mob armor test.|
|1.0.8||Before this update, wool armor was the lowest tier of armor, rather than leather armor.|
|1.0.0||1.9pre1||Before 1.9pre1, all helmets gave (0.30 efficiency), all chest armor gave (1.00 efficiency), all leg armor gave (0.43 efficiency), and all boots gave (0.38 efficiency). Armor's effectiveness was linked to durability, with lower tier materials less durable than higher tier materials. Leather armor was as protective as diamond armor when undamaged, but leather armor quickly lost durability to attacks, thus its defense power would more rapidly diminish. Likewise, if you put on almost fully decreased boots when you had other armor on, it lowered your armor protection.|
|Previously, specific types of damage were reduced by a certain amount based upon the effective armor points of the player. Each point of armor reduced the damage you took by 8%, up to the maximum reduction of 80%.|
|1.9pre4||Armor can be enchanted.|
|1.1||Iron armor naturally generates in village chests.|
|1.2.1||12w06a||Zombies can now drop iron helmets on rare occasions, and Zombie Pigmen can drop golden helmets.|
|1.3.1||12w15a||Jeb mentioned that shift-clicking armor into armor slots was "on the list of things to do.", and it was later added in weekly snapshot 12w15a.|
|12w21a||Chain armor is now obtainable legitimately in survival mode through trading with blacksmith villagers.|
|1.4.2||12w32a||A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigmen, likelihood increasing with difficulty.|
|Jeb and Dinnerbone tweeted pictures of dyable leather armor.|
|12w34a||Leather armor can now be dyed by putting it in a crafting grid with the wanted dye colors. The dye can be removed by right-clicking a full cauldron.|
|Leather armor texture is changed to a darker one, and has been modified in the inventory tooltip.|
|12w34b||Leather armor texture slightly changed again. Leather armor sleeves are extended by one pixel. Their item texture has been changed to match the new texture. The part between the eyes was removed.|
|12w36a||Leather armor now uses two overlayed textures, one being the color.|
|12w37a||Leather armor now has a non-dyed base layer.|
|12w41a||If you wear any helmet, an anvil can fall from any height and you will always take 6 () health points of damage.|
|1.4.6||12w50a||Protection isn't as effective on armor as the other protection enchantments combined.|
|Thorns can be enchanted on chestplates.|
|1.5||13w04a||Armor in your hand can be put on by right clicking.|
|1.7.2||13w36a||Leather Boots can be obtained as one of the "junk" items by fishing.|
|The Protection enchantment no longer reduces damage from hunger.|
|1.8||14w05a||Armor no longer gets colored when mobs/players are hurt.|
|14w06a||Armor on Giants is now rendered. This originated from a bug in 14w05a which caused all mobs to render worn armor. In repairing this bug, Grum allowed Giants to render armor.|
|14w25a||Chain armor no longer craftable.|
|Pocket Edition Alpha|
|0.6.1||Fixed a bug where armor would be deleted if something else was put on over it|
|0.7.0||Bug introduced where armor (and items from furnaces) cannot be taken off|
|0.7.1||Fixed above bug.|
|0.7.4||Bug introduced where armor leggings appear on top of chestplates.|
|0.8.0||Fixed above bug.|
|Changed leather armor icon to that of PC, but it's worn texture remains that of older versions.|
|TU5||Added chain armor.|
|Added quick equip for armor to the inventory interface.|
|TU12||Changed the texture for leather armor.|
|TU14||Leather armor can now be dyed.|
|Added the ability to repair tools and armor, which can either be done in a similar fashion to dying armor or by using the anvil.|
A zombie wearing a helmet in Survival Test