See Data values
See Data values
Helmets are a type of armor that covers the head of the player. There are five types of helmets - Leather Cap, Chain Helmet, Iron Helmet, Diamond Helmet and Gold Helmet.
Obtaining[edit | edit source]
Crafting[edit | edit source]
The durability of the two helmets is added together, plus an extra 5% durability.
Mobs[edit | edit source]
If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop a helmet upon death. It will usually be badly damaged, and may be enchanted.
Natural generation[edit | edit source]
Trading[edit | edit source]
Armorer villagers sell iron helmets for 4–6 emeralds as one of their initial tier trades, and chainmail helmets for 5–7 emeralds as one of their fourth tier trades.
Usage[edit | edit source]
Helmets can be placed in the top armor slot of a player's inventory for activation.
Defense statistics[edit | edit source]
Defense points[edit | edit source]
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by helmets.
Durability[edit | edit source]
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Enchantments[edit | edit source]
A helmet can receive the following enchantments:
- Fire Protection[note 1]
- Projectile Protection[note 1]
- Blast Protection[note 1]
- Protection[note 1]
- Aqua Affinity
- Thorns[note 2]
- Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive
Data values[edit | edit source]
|Item||ID Name||Numerical ID|
History[edit | edit source]
|0.24_01||Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.|
|0.24_02||Armor models were tested with zombies and skeletons.|
|?||Armor was later removed from zombies and skeletons.|
|?||Studded armor can be seen in the texture files.|
|February 9, 2010||Notch revealed new models for armor, which included leggings and boots.|
|February 18, 2010||Added tiers for armor (cloth (wool), gold, chain, iron, and diamond).|
|Cloth armor (later called leather) was given the textures from one of Notch's previous games, Legend of the Chambered|
|Armor can be crafted and worn.|
|Armor now functions. All helmets give 3 (), all chestplates give 8 (), all leggings give 6 (), and all boots give 3 (). Armors have limited durability, with lower tier armors less durable than higher tier armors.|
|1.0.8||Renamed wool armor to leather armor.|
|Leather armor is now crafted with leather instead of wool.|
|1.0.0||Beta 1.9-pre1||Each tier now provide different amounts of protection.|
|Beta 1.9-pre4||Armor can be enchanted.|
|1.1||Iron armor naturally generates in village chests.|
|1.2.1||12w06a||Zombies drop iron helmets on rare occasions, and zombie pigmen drop golden helmets.|
|1.3.1||12w15a||⇧ Shift+clicking can now be used to wear armor.|
|12w21a||Chain armor can now be obtained legitimately in survival mode through trading.|
|1.4.2||12w32a||Mob armor is reintroduced. A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigman, with the likelihood increasing with difficulty.|
|August 17, 2012||Jeb and Dinnerbone tweeted pictures of dyeable leather armor.|
|12w34a||Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.|
|Default leather armor texture is slightly darker.|
|12w34b||Leather and diamond armor models were altered. Leather tunics have buttons and longer sleeves, and leather caps no longer have a central, narrow protrusion. Diamond chestplates have notches under the shoulders.|
|12w36a||Dyed leather armor are more saturated and have a slight tint of tan in respect to the default armor color.|
|Wither skeletons can spawn with random armor.|
|12w37a||Leather armor now has non-dyed parts. This was implemented so that players can distinguish between other types of armor and similarly colored leather armor.|
|1.4.6||12w50a||The Thorns enchantment can be enchanted on chestplates.|
|1.5||13w04a||Armor in your hand can be equipped by right-clicking.|
|Dispensers can equip nearby players with armor.|
|1.7.2||13w36a||Leather boots can be obtained as one of the "junk" items by fishing.|
|1.8||14w05a||Armor no longer turns red when mobs/players are hurt.|
|14w06a||Giants can wear armor.|
|14w25a||Chain armor cannot be crafted anymore due to the item form of fire being removed.|
|1.9||15w34b||Armor durability now affects armor value.|
|15w36a||Armor and armor enchantment calculations changed.|
|Pocket Edition Alpha|
|0.8.0||Changed leather armor sprites to that of the PC version, but its armor model remains that of older versions.|
|0.9.0||build 1||Iron armor naturally generates in village chests.|
|TU5||Added chain armor.|
|Added a quick equip for armor to the inventory interface.|
|TU12||Changed the texture for leather armor.|
|TU14||Leather armor can be dyed.|
|Item repair can repair armors.|
|TU25||Armor now has the quick equip functionality.|
Issues[edit | edit source]
Issues relating to "Helmet" are maintained on the issue tracker. Report issues there.
Gallery[edit | edit source]
A zombie wearing a helmet in Survival Test