- 1 Natural regeneration
- 2 Artificial regeneration
- 3 Mob healing
- 4 History
Natural regeneration[edit | edit source]
Natural healing can be deactivated using the command
/gamerule naturalRegeneration false.
Hunger[edit | edit source]
Whenever a player's hunger is 18 ( × 9) or higher, they regenerate 1 () every 5 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 () hunger. If existing, the player's saturation is used up first.
Saturation[edit | edit source]
If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2 () every second. Just as with the hunger-based regeneration, every 1 () regenerated will deduct 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13 ().
Difficulty "Peaceful"[edit | edit source]
When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1 () per second, additionally with 1 () every 4 seconds as the player's hunger bar is filled. Chorus fruit and golden apples, which can be eaten even when the hunger bar is full, can increase the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when they change from other difficulty levels to Peaceful mode.
Artificial regeneration[edit | edit source]
Potions[edit | edit source]
The player can drink a potion to – immediately or over time – regain health.
Potion of Healing[edit | edit source]
The potion of Healing instantly regenerates 4 (). If it gets amplified with glowstone, this value increases to 8 ().
Potion of Healing
|Regenerates 4 () per potion.||Instant|
Potion of Regeneration[edit | edit source]
The potion of Regeneration heals 1 () every 2.5 seconds over 45 seconds, resulting in 18 () in total. Amplifying the potion with glowstone increases this rate to 1 () every 1.25 seconds, whereas redstone increases the duration to 1:30 minutes.
Potion of Regeneration
|Regenerates health over time.||
Golden Apple[edit | edit source]
A golden apple can heal the player in different ways:
- It refills 4 () hunger.
- It provides 9.6 saturation, which can be drained for 6 () very quickly if the player's hunger bar is filled.
- Similar to a potion, a golden apple provides the Regeneration status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in 4 () regenerated from a normal golden apple and 16 () from an enchanted one.
Beacon[edit | edit source]
When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate 1 () every 2.5 seconds.
Mob healing[edit | edit source]
In contrast to the player, most mobs don't heal by themselves. Nevertheless, there are several ways to heal animals and monsters.
Potions[edit | edit source]
Most mobs are healed by potions of Healing and Regeneration just like the player.
On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.
Regeneration[edit | edit source]
Feeding[edit | edit source]
Some animals can also be fed in order to recover a set amount of hitpoints. The following animals can be fed:
|15 () to 30 ( × 15)||
Feeding wolf cubs not only restores lost health, but can also increase their total health from the usual 8 () up to a maximum of 20 ().
Boss healing[edit | edit source]
Ender dragon[edit | edit source]
Wither[edit | edit source]
History[edit | edit source]
|February 27, 2010||Added the golden apple, which heals 20 ().|
|1.8||pre1||Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health.|
|Golden apples now give Regeneration I for 30 seconds instead of 20 ().|
|1.0||Beta 1.9-pre2||Added potions of Healing and Regeneration.|
|1.3||12w21a||Added a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.|
|1.4||Added beacons. They can be configured to provide Regeneration I.|
|1.6||13w16a||Added horses, which regenerate slowly by themselves.|
|They can be fed using sugar, wheat, apples, golden carrots and golden apples.|
|13w23a||Regenerating health now takes up more hunger.|
|1.8||14w26c||Hay bales can now be fed to horses, healing them by 20 ().|
|1.9||15w37a||The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.|
|15w40a||Hitpoints now regenerate based on your saturation.|
|15w44a||Enchanted golden apples can no longer be crafted, but only found in desert temples, strongholds and mineshafts.|
|1.11||16w32a||Exhaustion values changed, Healing now takes even more Hunger.|
|16w39a||Added llamas, which regenerate health very slowly.|