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Fishing is the process of obtaining fish using fishing rods.

Usage[edit | edit source]

A fishing bobber
A newly obtained Fishing Rod with the enchantments Lure II, Unbreaking III and Luck of the Sea II.
  • Use a fishing rod to cast the line into a body of water. Your position doesn't matter: You can be in the water, sitting in a boat, or standing on adjacent land.
  • The bobber must be watched closely. Small splashes can be seen around the bobber. When a fish is getting ready to bite, a small trail will head towards the bobber (unseen if Particles are set to Minimal). When it dips below the surface, immediately right-click again to reel in the line. The window for reeling in when a fish bites is about half a second. If a bite is missed, the line can be left in the water to wait for another bite.
  • A successful reel-in causes a fish or other item to fly through the air towards the player. Normally, it will fly directly to you, but if there are blocks in the way, it may bounce off at an angle.
  • A successful reel-in also produces an experience orb worth 1–6 experience points at the location of the player doing the fishing.

Fish can be caught just as readily in small, shallow, and/or player-created pools.

The line will disappear if the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod.

The fishing rod will take 1 point of damage when catching an item, 2 points when reeling in the hook when it is on the ground, and 5 points when reeling in the hook when it is hooked into an non-item entity. Item entities will cause 3 points of damage to the fishing rod when reeling in. Reeling in from water without catching anything or causing the hook to disappear by moving away or switching to a different item will not damage the rod.

If you use the fishing rod while underwater, it will just bob up to the water's surface unless if a block is in the way or if it hooks a mob such as squid.

Catching fish[edit | edit source]

The current algorithm:

  • Using a regular fishing rod, a random integer from 100 to 900 is selected. The game then counts down each tick to 0 at which time the fish's water particles appear. At 20 ticks per second, this amounts to a random wait time between 5–45 seconds.
    • Using the lure enchantment on a fishing rod decreases the random integer picked by 100 per level (thus, a wait-time reduction of 5 seconds per level).
    • The countdown tick itself is affected by various conditions:
      • If the bobber is not directly exposed to sun or moonlight,[note 1] the tick has a 50% chance of not decrementing the count, so the wait time is doubled.
      • If the bobber's block is being rained on,[note 2] each tick has a 25% chance of counting down 2 instead of 1, so the wait time will be cut by about 20%.
    • Upon reeling in you may receive a raw fish, salmon, pufferfish, clownfish, junk, or treasure.

The older algorithm (up through 1.6.4):

  • Each tick has a 1/500 chance of catching a fish, unless it's raining, in which case it's a 1/300 chance instead. Rain reduces the average time between catches from 346 ticks to 207 ticks, a 40% decrease.
  • In the console edition:
    • Algorithm unknown.
    • It has been noted that if there are enemies near the fishing site (around 12-16 blocks), fish will not spawn.

Notes[edit | edit source]

  1. All blocks above the bobber must be completely transparent to sunlight. This includes glass and tripwire, but not leaves
  2. The bobber must be located in a biome where it is currently raining and all blocks above it must not block movement (e.g. torch, tripwire).

Junk and treasures[edit | edit source]

The player can occasionally catch treasure or junk instead of fish. An unenchanted fishing rod has an 85% chance of catching fish, a 10% chance of junk, and a 5% chance of treasure. Each level of the Luck of the Sea enchantment decreases the chance of junk and fish, and increases the chance of treasure.

Catch Possibilities
Fish Chance in Category[note 1] Unenchanted Chance (85%) LotS 1 (84.8%) LotS 2 (84.7%) LotS 3 (84.5%)

60% 51.0% 50.9% 50.8% 50.7%

25% 21.2% 21.2% 21.2% 21.1%

2% 1.7% 1.7% 1.7% 1.7%

13% 11.1% 11.0% 11.0% 11.0%
Treasure Chance in Category[note 1] Unenchanted Chance (5%) LotS 1 (7.1%) LotS 2 (9.2%) LotS 3 (11.3%)

[note 2]
16.67% (16) 0.8% 1.2% 1.5% 1.9%

Enchanted Book
[note 3]
16.67% (16) 0.8% 1.2% 1.5% 1.9%

Fishing Rod[note 2]
16.67% (16) 0.8% 1.2% 1.5% 1.9%

Name Tag
16.67% (16) 0.8% 1.2% 1.5% 1.9%

16.67% (16) 0.8% 1.2% 1.5% 1.9%

Lily Pad
16.67% (16) 0.8% 1.2% 1.5% 1.9%
Junk Chance in Category[note 1] Unenchanted Chance (10%) LotS 1 (8.1%) LotS 2 (6.1%) LotS 3 (4.1%)

12.0% (1083) 1.2% 1.0% 0.7% 0.5%

Fishing Rod[note 4]
2.4% (283) 0.2% 0.2% 0.1% 0.1%

12.0% (1083) 1.2% 1.0% 0.7% 0.5%

Leather Boots
[note 4]
12.0% (1083) 1.2% 1.0% 0.7% 0.5%

Rotten Flesh
12.0% (1083) 1.2% 1.0% 0.7% 0.5%

6.0% (583) 0.6% 0.5% 0.4% 0.2%

6.0% (583) 0.6% 0.5% 0.4% 0.2%

Water Bottle
12.0% (1083) 1.2% 1.0% 0.7% 0.5%

12.0% (1083) 1.2% 1.0% 0.7% 0.5%

Ink Sac
× 10
1.2% (183) 0.1% 0.1% 0.1% 0.1%

Tripwire Hook
12.0% (1083) 1.2% 1.0% 0.7% 0.5%
  1. a b c This does not vary depending on enchantments.
  2. a b Bows and Fishing Rods caught from the Treasure category will be enchanted, but also 75%–100% damaged. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table. These can also include treasure enchantments that are unavailable via an enchantment table.
  3. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table, but the chance of multiple enchantments is not reduced. These can also include treasure enchantments that are unavailable via an enchantment table.
  4. a b Fishing Rods and Leather Boots caught from the Junk category will be 10%–100% damaged, and not enchanted.

Durability[edit | edit source]

  • The rod can be used 65 times before breaking, or more if the Unbreaking enchantment is applied.
  • The rod can be used infinitely if the Mending enchantment is applied. This is due to the small amount of experience upon a successful capture repairing the enchanted rod. However, other equipped things enchanted with mending will compete for the experience.
  • Casting in water and reeling it up without a catch, reeling before the cast is complete, or missing a bite and leaving the line in the water does not reduce durability.
  • A double-durability penalty applies if the hook is reeled in while in a solid block.
  • A triple-durability penalty applies if hooking an entity.

Durability cost occurs on reel-in, rather than on impact, so penalties can be avoided by switching to another item or dropping the rod instead of reeling in.

History[edit | edit source]

1.2.0 Added fishing.
Official release
1.4.2 12w37a Fishing now gives the player XP with each fish caught.
1.7.2 13w36a Fishing rewards and mechanics massively changed, with new rewards including enchanted books, saddles, enchanted fishing rods, name tags, and such.
Fishing now has particles when a fish is approaching the bobber.
There is now a chance to get "bad" items (junk) such as sticks, bones, and such.
Pocket Edition Alpha
0.11.0 March 13, 2015 Daniel Wustenhoff tweets an image of the player fishing.
build 1 Added fishing.
0.12.1 build 1 Fishing rewards can now be enchanted upon capture (enchanted books, etc).
Console Edition
TU1 CU1 1.0 Patch 1 Added fishing.
TU31 CU19 1.22 Patch 3 Fishing now has particle effects - bubbles will show up moving towards the bobber just before the player has something on the hook. This has the appearance of a fish swimming towards the hook.
Treasure and junk items can now be caught while fishing.

Issues[edit | edit source]

Issues relating to “Fishing” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • The maximum distance you can get between the bobber and yourself is 33 blocks.
  • If you cast the bobber into a waterfall, the bobber will float up the waterfall until it reaches the top where it will stay until the player pulls it back in or until a fish is caught on the line. If a fish is caught on the line, the bobber will then fall off from the waterfall making it much easier to visualize when to reel in.
  • If you are underwater, or if you stand right next to the bobber, you can still catch fish.
  • If you cast the line into an End Portal, the line and bobber will disappear, although it doesn't teleport back to the Overworld.
  • You can switch from one fishing rod to another, at any time, even after hooking a fish or snagging something. This means that you can hook a fish with one rod, and reel it in with another. When you reel it in the new rod will take the durability cost.
  • You can obtain the Cow Tipper achievement from reeling in leather.
  • If you cast the line into the corner of a block it will "skip". This can be used for faster fishing. Skipping the process of rising out of the water. This is known as skishing.
  • You are able to fish using the fishing rod in your off-hand slot.