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For the miniboss in Minecraft Dungeons, see MCD:Enderman.

The Enderman is a tall neutral mob found in all three dimensions. Endermen normally ignore players and lazily amble about, but they will swiftly walk to attack those that damage it or look directly at its face. Endermen teleport to avoid water (which harms them), projectiles and some other damage sources, and they occasionally pick up certain blocks. They will also teleport more rapidly in sunlight.

Spawning

Purpleenderman

An enderman in the Overworld.

Endermen can spawn on any solid surface that has at least three empty spaces above, at the light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn in all 3 dimensions.

Overworld

Endermen spawn uncommonly in the Overworld, in all biomes except mushroom fields and deep dark. They often spawn in groups of two, and rarely in groups of three.

Nether

Endermen spawn rarely in soul sand valleys, uncommonly in nether wastes and most commonly in warped forests.

End

Endermen spawn commonly in groups of up to four, anywhere in the End dimension.

Drops

Endermen drop:

  • 0–1 ender pearl. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 5 when killed by a player or a tamed wolf.
  • Any block being held (see § Moving blocks for more information)

Behavior

An enderman can be provoked by a player or other mob attacking them. They can also be provoked by a player looking them in the eyes for 5 game ticks (14 second)[1] from up to 64 blocks away. Endermen open their mouths and begin to shake‌[Java Edition only] angrily if provoked; they also make loud and lengthy sounds while being stared at. If the player continues to maintain eye contact, the enderman does not move, although it may teleport away. Once the player stops looking at the enderman, it runs toward the back of the player to attack, although it ceases if hit by another player or mob.[2] An aggravated enderman runs fast and often teleports to the location of a player or mob up to 32 blocks away (orthogonally). Endermen are not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.

An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire. They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the day they teleport randomly, typically winding up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them).

Endermen can be harmed by melee attacks, water, lava, fire, splash water bottles, or rain. They are not damaged when standing in a filled cauldron[Java Edition only].[3] Endermen teleport away when they take damage from any of natural sources (1♥), continuing to do so until they find a safe location. They also teleport while taking damage from other sources, such as suffocation, Poison, or Wither.

Ranged attacks are largely ineffective against endermen, as they teleport when hit by a projectile instead of taking damage. Endermen that are hit by projectiles do not become hostile.[4] Arrows[Java Edition only] and tridents appear to bounce off an enderman who is unable to teleport. In Bedrock Edition, arrows go straight through endermen that are unable to teleport (but the effect still goes through if it's a tipped arrow).[needs in-game testing]. Rocket crossbows do affect endermen and can trigger endermen hostility toward the shooter.

Endermen can step up one full block without having to jump.

Endermen are hostile to endermites within 64 blocks but are passive to other mobs unless provoked.

An enderman in a player's vicinity prevents the player from sleeping in a bed at night as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an enderman to teleport on it and wake players by pushing them off.

The endermen's aggression range for being looked at is reduced when the player is sneaking, or under the Invisibility effect depending on the number of armor pieces currently worn. The detection range in blocks for invisible players is shown in the following table:

Detection range for invisible players
Number of Armor Pieces Sneaking Normal
0 3 4
1 8 11
2 17 22
3 26 33
4 35 44

Teleportation

They play a sound exclusively at the teleportation destination.[5]

Each teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then applies the following checks:

  • As long as the selected block is not a made of a movement-blocking material, seek downwards. If the found block is waterlogged, the teleportation attempt fails.
  • Starting again with the originally selected target, seek downwards as long as the block below is not a made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination.

Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is made of a non-waterlogged movement-blocking material.[6]

Blocks that have a large enough collision box but are not made of a movement-blocking material, such as carpet that is not above a block made of a movement-blocking material, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.

Endermen always attempt to teleport upon taking damage. Most melee attacks are successful, but the enderman usually teleports a few blocks behind the player when hit, if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart.‌[Java Edition only] If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage.[7] When teleporting due to damage, it makes 64 attempts to teleport.

In Java Edition, an enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur in Bedrock Edition.[8]

Moving blocks

Unlike any other mobs, which cannot hold blocks except as items, endermen have a unique ability to pick up, carry and set down certain blocks. They silently[9] pick up blocks in a 4×3×4 (xyz) region horizontally centered on the enderman and vertically encompassing it. An enderman cannot pick up blocks in a completely flat area. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying.[10][11] It does not despawn while holding a block. Endermen cannot place blocks onto bedrock or entities.

Endermen can pick up the following blocks:

Data packs from Java Edition can change this list by modifying the minecraft:enderman_holdable block tag.

Bedrock Edition behavior packs can not modify these as the list is hard-coded behind the minecraft:behavior.enderman_take_block method.

While carrying a block, the enderman sometimes silently[12] places it in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false.

Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source and even construct golems by removing or placing blocks.

Endermen can pick up or place down blocks even when angry.

In Java Edition, users can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing:

/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}

Sounds

Java Edition:
Endermen use the Hostile Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Enderman vwoopsHostile CreaturesRandomly while passiveentity.enderman.ambientsubtitles.entity.enderman.ambient1.00.8-1.216
Enderman screamsHostile CreaturesRandomly while hostileentity.enderman.screamsubtitles.entity.enderman.scream1.00.8-1.216
Enderman diesHostile CreaturesWhen an enderman diesentity.enderman.deathsubtitles.entity.enderman.death1.00.8-1.216
Enderman hurtsHostile CreaturesWhen an enderman is damagedentity.enderman.hurtsubtitles.entity.enderman.hurt1.00.8-1.216
Enderman cries outHostile CreaturesWhen an enderman is angered by being stared atentity.enderman.staresubtitles.entity.enderman.stare2.51.016
Enderman teleportsHostile CreaturesWhen an enderman teleportsentity.enderman.teleportsubtitles.entity.enderman.teleport1.01.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomly while passivemob.endermen.idle1.00.8-1.2
Hostile CreaturesRandomly while hostilemob.endermen.scream1.00.8-1.2
Hostile CreaturesWhen an enderman diesmob.endermen.death1.00.8-1.2
Hostile CreaturesWhen an enderman is damagedmob.endermen.hit1.00.8-1.2
Hostile CreaturesWhen an enderman is angered by being stared atmob.endermen.stare1.01.0
Hostile CreaturesWhen an enderman teleportsmob.endermen.portal1.01.0

Data values

ID

Java Edition:

NameIdentifierTranslation key
Endermanendermanentity.minecraft.enderman

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Endermanenderman38entity.enderman.name

Entity data

Endermen have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can become angry
    • Tags common to all entities
    • Tags common to all mobs
    •  carriedBlockState: Optional. The block carried by the enderman.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

Video

History

?Enderman (pre-release) Sometime on or before July 26, 2011, Notch posts an image on his Google+ account showing planned "creepy mobs." Two can be seen holding a grass block and a sand block with their arms far outstretched. [13]
July 28, 2011Notch described that endermen would be peaceful, unless you looked straight at them, then they would rush in to attack whenever you broke the gaze.[14][15][16][17]
July 29, 2011At first, when Notch was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action.
August 26, 2011In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}}
{{Item
| image = Nether Star.gif
| renewable = Yes
| stackable = Yes (64)
| rarity = Uncommon
}}
The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s.

== Obtaining ==

=== Mob loot ===

The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions.

== Usage ==

The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s.

A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],‌{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]].

It is used to [[Crafting|craft]] a [[beacon]].

=== Crafting ingredient ===

{{crafting usage|match=start}}

== Achievements ==
{{load achievements|The beginning;The beginnig?.}}

== Advancements ==
{{load advancements|Withering Heights}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|aliasid=netherstar
|id=518
|form=item
|translationkey=item.netherStar.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|H6k28iUefMo}}</div>

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}}
{{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars.
|Nether stars are [[drops|dropped]] by the [[wither]].}}
{{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}}
{{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}}
{{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}
{{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint.
File:Star Drop.png|The nether star dropped by the wither.
File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right.
</gallery>

== References ==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023

{{Items}}

[[cs:Netheritová hvězda]]
[[de:Netherstern]]
[[es:Estrella del Inframundo]]
[[fr:Étoile du Nether]]
[[hu:Alvilági csillag]]
[[it:Stella del Nether]]
[[ja:ネザースター]]
[[ko:네더의 별]]
[[nl:Netherster]]
[[pl:Netherowa gwiazda]]
[[pt:Estrela do Nether]]
[[ru:Звезда Нижнего мира]]
[[tr:Nether Yıldızı]]
[[uk:Зірка Незеру]]
[[zh:下界之星]]
[[Category:Renewable resources]]</li><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}
{{Exclusive|Bedrock|Education}}
{{Item
| image = Super Fertilizer.png
| renewable = No
| stackable = Yes (64)
}}
'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].

== Obtaining ==

=== Lab table ===
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}
|-
|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>
|}

== Usage ==

Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.

Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=player
|description=When super fertilizer is created by a [[lab table]]
|id=step.gravel
|volume=1.0
|pitch=0.2/0.4}}
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When super fertilizer is successfully used
|source=Blocks
|id=item.bone_meal.use
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Super Fertilizer
|spritetype=item
|nameid=rapid_fertilizer
|id=597
|form=item
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}

{{History|education}}
{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}
{{History|foot}}

{{items}}
{{Education Edition}}

[[Category:Plants]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Superdünger]]
[[ja:スーパー肥料]]
[[ko:슈퍼 비료]]
[[lzh:神肥]]
[[pl:Supernawóz]]
[[pt:Super fertilizante]]
[[uk:Супердобриво]]
[[zh:超级肥料]]</li></ul>
Pre-releaseEnderman Revision 1 The enderman has been officially introduced.
Endermen are able to pick up any full block, including bedrock and spawners. The angle of their arms have also been lowered when holding a block.
Endermen have green eyes and emit black smoke. They also have zombie sounds as a placeholder.
Pre-release 2 ;)Enderman The enderman eye color has been changed from green to purple.
Endermen now emit portal particles, rather than smoke.
Endermen no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block.
September 20, 2011Notch indicated the block carrying was horrible and needed to be nerfed.
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}
{{Item
| title = Ankle Monitor
| image = Ankle Monitor.png
| renewable = No
| stackable = Yes (64)
}}

The '''Ankle monitor''' was a joke foot item.

== Usage ==
Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.

When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.

During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"

If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.

=== Nether and End messages ===
* CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?
* CURFEW WARNING! Hello, are you there?
* CURFEW WARNING! I'm sure you have important things to do, but you need to go back!
* CURFEW WARNING! We're lonely back home!
* CURFEW WARNING! By "we" I mean I. I'm lonely.
* CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!
* CURFEW WARNING! LAST WARNING!
* CURFEW WARNING! LASTEST WARNING (really now)
* CURFEW WARNING! ...
* CURFEW WARNING! So... Where are you?
* CURFEW WARNING! Having a good day?
* CURFEW WARNING! Did you see that monster over there?
* CURFEW WARNING! Give it a whack, if you would be so kind.
* CURFEW WARNING! Teheee...
* CURFEW WARNING! Ok, enough of this!
* CURFEW WARNING! Last straw!
* CURFEW WARNING! Now you die.
* CURFEW WARNING! Boom!
* CURFEW WARNING! Hehe, fun right?
* CURFEW WARNING! Ok, you will not hear anything more from me now!
* CURFEW WARNING! You'll be as lonely as I am.
* CURFEW WARNING! How does that feel?
* CURFEW WARNING! Stop. Please. Stupid.
* CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!
* CURFEW WARNING! *bzzzzttt*

== Sounds ==
{{Sound table
|sound=Robot1arm1.ogg
|sound2=Robot1arm2.ogg
|sound3=Robot1arm3.ogg
|sound4=Robot1arm4.ogg
|source=dependent
|subtitle=''None''
|description=When a notification is displayed
|id=item.ankle_monitor.warning
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Ankle Monitor
|spritetype=item
|nameid=ankle_monitor
|id=501
|form=item
|translationkey=item.ankleMonitor.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}
{{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}
{{History|foot}}

== Issues ==
Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

==References==
{{Reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:Ankle monitor]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
| image = Light Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Azure Bluet;Oxeye Daisy;White Tulip
  |Output=Light Gray Dye
  |type=Material
}}
{{Crafting
  |Black Dye
  |White Dye
  |White Dye
  |Output=Light Gray Dye,3
  |type=Material
  |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
}}
{{Crafting
  |Gray Dye
  |White Dye
  |Output=Light Gray Dye,2
  |type=Material
  |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 light gray dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Gray Dye}}

=== Trading ===
Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|aliasid=dye / 7
|id=402
|form=item
|translationkey=item.dye.silver.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|1w3j1SKcoww}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
{{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
{{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
{{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
{{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' 

== Notes ==
{{fnlist}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle šedé barvivo]]
[[de:Hellgrauer Farbstoff]]
[[es:Tinte gris claro]]
[[fr:Teinture gris clair]]
[[hu:Világosszürke festék]]
[[ja:薄灰色の染料]]
[[ko:회백색 염료]]
[[nl:Lichtgrijze kleurstof]]
[[pl:Jasnoszary barwnik]]
[[pt:Corante cinza-claro]]
[[ru:Светло-серый краситель]]
[[zh:淡灰色染料]]
[[Category:Renewable resources]]</li></ul>
Beta 1.9 PrereleaseBefore this update, endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs and other ranged attacks do not hit them due to the fact that they teleport away before impact.
Enderman now teleport away and become neutral if they are in water.
Endermen no longer pick up any block; they are limited to certain blocks.
Beta 1.9 Prerelease 3Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[18] Because of this, endermen have been modified in this update to have 20 hearts instead of 10.
Beta 1.9 Prerelease 4Endermen now have a realm of their own: the End, where they spawn frequently.
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime.
RC1Before the Sound Update, endermen used the sound effects of zombies as a placeholder. Then, in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player.
1.3.1
  •  tag: Parent Tag
    •  Trim: Properties of Armor Trim.
      •  material: The material which decides the color of armor trim.
      •  pattern: The pattern of armor trim.


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Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

Armor durability from Indev until late Beta
Material Helmet Chestplate Leggings Boots
Leather 33 48 45 39
Golden 66 96 90 78
Chainmail 66 96 90 78

Iron

132 192 180 156
Diamond 264 384 360 312
12w22aThe enderman's behavior has been modified slightly. Now, the enderman stops in front of the player. When the player swings their sword, the enderman now teleports behind the player.
Enderman now stalk the player when aggravated.
1.4.2
{{Extension DPL}}<ul><li>[[White Dye|White Dye]]<br/>{{Item
| image = White Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |showname=0
 |Bone Meal
 |Output=White Dye
 |type=Material
 |head=1
}}
{{Crafting
 |Lily of the Valley
 |Output=White Dye
 |type=Material
 |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|white-dye}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|White Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=White Dye
|spritetype=item
|nameid=white_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=White Dye
|spritetype=item
|nameid=white_dye
|aliasid=dye / 19
|id=410
|form=item
|translationkey=item.dye.white_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}
{{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}
{{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}
{{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}
{{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History|foot}}

== Issues ==
{{issue list}}


{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Weißer Farbstoff]]
[[es:Tinte blanco]]
[[fr:Teinture blanche]]
[[ja:白色の染料]]
[[ko:하얀색 염료]]
[[pl:Biały barwnik]]
[[pt:Corante branco]]
[[zh:白色染料]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
{{Item
| image = Diamond.png
| renewable = No
| stackable = Yes (64)
| rarity = Common}}
A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.

== Obtaining ==
{{see also|Tutorials/Diamonds}}
=== Mining ===
{{see also|Diamond Ore#Natural generation}}
[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.

=== Chest loot ===
{{LootChestItem|diamond}}

=== Suspicious sand ===

When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.

=== Crafting ===
{{Crafting
|Block of Diamond
|Output= Diamond,9
|type= Material
}}

=== Smelting ===
{{Smelting
|showname=1
|Diamond Ore; Deepslate Diamond Ore
|Diamond
|1
}}

== Usage ==

Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. 

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

{{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.

{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.

=== Repairing ===

Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Hoe}}

=== Beacons ===

Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. 

A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Diamond
|Diamond Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|diamond}}
*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|id=304
|form=item
|foot=1}}

== Achievements ==

{{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}

== Advancements ==

{{load advancements|Diamonds!}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
|A stack of 100 diamonds can be found inside the  [[Indev house]] [[chest]]s.}}
{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
|Diamond can be obtained by smelting diamond blocks.}}
{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java alpha}}
{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
|Diamonds now generate in [[nether fortress]] [[chest]]s.}}
{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. 
|Diamonds can now be used to craft [[jukebox]]es.}}
{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.

==Gallery==
<gallery>
File:DiamondOre.png|Naturally occurring diamonds.
File:MultipleOreBlobs.png|Multiple ore blobs.
File:Lava Diamond.png|Diamond ore near Lava.
File:Diamond ore blob.png|Another Diamond ore blob near Lava.
File:10 ore diamond blob.png|10 ore diamond blob.
File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019

{{items}}

[[cs:Diamant]]
[[de:Diamant]]
[[el:Διαμάντι]]
[[es:Diamante]]
[[fr:Diamant]]
[[hu:Gyémánt]]
[[it:Diamante]]
[[ja:ダイヤモンド]]
[[ko:다이아몬드]]
[[nl:Diamant]]
[[pl:Diament]]
[[pt:Diamante]]
[[ru:Алмаз]]
[[th:เพชร]]
[[tr:Elmas]]
[[uk:Діамант]]
[[zh:钻石]]
[[Category:Non-renewable resources]]</li></ul>
12w38aThe Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman.
1.7.2
{{Extension DPL}}<ul><li>[[Raw Copper|Raw Copper]]<br/>{{Item
| image = Raw Copper.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].

== Obtaining ==

=== Mining ===
Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Copper
|Output=Raw Copper,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.

=== Crafting ===
{{crafting usage}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Copper
|Copper Ingot
|0.7
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Copper
|spritetype=item
|nameid=raw_copper
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Copper
|spritetype=item
|nameid=raw_copper
|form=item
|id=507
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
{{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
|Raw copper can now be used to craft [[block of raw copper]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
{{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
{{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
{{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
{{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Rohkupfer]]
[[es:Cobre en bruto]]
[[fr:Cuivre brut]]
[[it:Rame grezzo]]
[[ja:銅の原石]]
[[pl:Surowa miedź]]
[[pt:Cobre bruto]]
[[ru:Необработанная медь]]
[[tr:Ham Bakır]]
[[uk:Необроблена мідь]]
[[zh:粗铜]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
{{Item
| image = Gold Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.

== Obtaining ==

=== Mob loot ===

[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.

=== Crafting ===

{{Crafting
|Gold Ingot
|Output= Gold Nugget, 9
|type= Material
}}

=== Smelting ===

{{Smelting
|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
|Gold Nugget
|0,25
}}

=== Chest loot ===

{{LootChestItem|gold-nugget}}

=== Mining ===

[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 

[[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.

== Usage ==

Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 

[[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|id=425
|form=item
|foot=1}}

== History ==

{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
|Gold nuggets can be used to craft [[gold ingot]]s.
|Gold nuggets currently do not have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}

{{History|Legacy Console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Iron Nugget]]
* [[Gold]]

{{Items}}

[[cs:Zlatý nuget]]
[[de:Goldklumpen]]
[[es:Pepita de oro]]
[[fr:Pépite d'or]]
[[hu:Aranyrög]]
[[it:Pepita d'oro]]
[[ja:金塊]]
[[ko:황금 조각]]
[[nl:Goudklompje]]
[[pl:Bryłka złota]]
[[pt:Pepita de ouro]]
[[ru:Кусочек золота]]
[[uk:Золотий самородок]]
[[zh:金粒]]
[[Category:Renewable resources]]</li></ul>
1.7-preEndermen are no longer provoked when attacked by the player in creative mode.
1.8
{{Extension DPL}}<ul><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
{{Item
| image = Nether Quartz.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Nether quartz''' is a white mineral found in [[the Nether]].

== Obtaining ==
{{see also|Nether Quartz Ore#Natural generation}}

=== Mining ===

[[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.

=== Chest loot ===
{{LootChestItem|nether-quartz}}

=== Smelting ===
{{Smelting
|Nether Quartz Ore
|Nether Quartz
|0,2
}}

=== Bartering ===

[[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Trading ===

Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Nether Quartz
|Quartz Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|nether quartz}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|id=524
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
|Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
{{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
{{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
{{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
{{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
{{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
{{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
{{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
{{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
{{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
{{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
{{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
{{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
{{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
{{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
|Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
{{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]

[[cs:Netheritový křemen]]
[[de:Netherquarz]]
[[es:Cuarzo del Nether]]
[[fr:Quartz du Nether]]
[[hu:Alvilági kvarc]]
[[ja:ネザークォーツ]]
[[ko:네더 석영]]
[[nl:Netherkwarts]]
[[pl:Kwarc]]
[[pt:Quartzo do Nether]]
[[ru:Кварц Нижнего мира]]
[[uk:Пекельний кварц]]
[[zh:下界石英]]</li><li>[[:Category:Food|Category:Food]]<br/>

[[Category:Items]]

[[cs:Kategorie:Potraviny]]
[[fr:Catégorie:Nourriture]]
[[hu:Kategória:Ételek]]
[[zh:Category:食物]]</li></ul>
14w06aEndermen now pathfind as a result of their update to the new AI system.
Endermen now teleport after being damaged by any damage source, including suffocation damage.
14w11aEndermen now walk slightly faster.
Endermen now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in 14w28a.
Endermen are naturally aggressive toward endermites.
14w17aEndermen are no longer hostile to non-pearl spawned endermites.
14w28aEndermites are no longer spawned from endermen.
1.9
{{Extension DPL}}<ul><li>[[Orange Dye|Orange Dye]]<br/>{{Item
|image = Orange_Dye_JE2_BE2.png
|renewable = Yes
|stackable = Yes (64)
}}
'''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head = 1
  |showname = 0
  |Orange Tulip; Torchflower
  |Output=Orange Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |Yellow Dye
  |Output = Orange Dye,2
  |type = Material
  |foot = 1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|orange-dye}}

=== Trading ===
[[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].

== Usage ==
{{dye usage}}

=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Orange Dye}}

=== Trading ===

Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}

Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|aliasid=dye / 14
|id=409
|form=item
|translationkey=item.dye.orange.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|25t7uNMOFS8}}</div>

== History == 

{{History|java beta}}
{{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}
{{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}
{{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}
{{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}
{{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.
|Orange dye can now be used to craft orange [[wool]].}}
{{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}
{{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||unknown|The above recipe for orange dye has now been removed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.
|Orange dye can now be used to dye white [[carpet]]s.
|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|ps4}}
{{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[cs:Oranžové barvivo]]
[[de:Oranger Farbstoff]]
[[es:Tinte naranja]]
[[fr:Teinture orange]]
[[hu:Narancssárga festék]]
[[ja:橙色の染料]]
[[ko:주황색 염료]]
[[nl:Oranje kleurstof]]
[[pl:Pomarańczowy barwnik]]
[[pt:Corante laranja]]
[[ru:Оранжевый краситель]]
[[zh:橙色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Fishing Rod|Fishing Rod]]<br/>{{Dungeons hatnote|type=artifact}}
{{Item
| image = Fishing Rod.png
| image2 = Cast Fishing Rod.png
| rarity = Common
| renewable = Yes
| durability = 
Depends on the Edition:
Java: 64
Bedrock: 384
| stackable = No
}}
A '''fishing rod''' is a [[tool]] that casts a bobber used to [[Fishing|fish]] in [[water]] or to hook and pull [[Mob|mobs]], [[Item (entity)|items]] and some [[Entity|entities]] towards the user.

== Obtaining ==

=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|C1= Stick
|B2= Stick
|C2= String
|A3= Stick
|C3= String
|Output= Fishing Rod
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Fishing Rod
|Damaged Fishing Rod
|Output= Fishing Rod
|description= The durability of the two fishing rods is added together, plus an extra 5% durability.
|type= Tool
}}

=== Fishing ===

Enchanted fishing rods can be obtained as "treasure" [[item]]s from [[fishing]], and unenchanted ones as "junk" items.

=== Trading ===

Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.
The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Chest loot ===
{{LootChestItem|enchanted-fishing-rod}} 
{{notelist}}

=== Carrot/warped fungus on a stick ===

If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a fishing rod again.

=== Mob loot ===

{{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.
{{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.
If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

== Usage ==

=== Fishing ===
{{main|Fishing}}

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber [[Entity|entity]] despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}.

=== Crafting ingredient ===

{{crafting usage|Fishing Rod, Damaged Fishing Rod}}

=== Hooking mobs and other entities ===
{{see also|Fishing#Fishing rod durability}}

The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even [[player]]s. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.

Besides mobs and items, entities that can be reeled in include: 
* {{ItemLink|id=oak boat|Boat}}s
* {{ItemLink|id=oak boat with chest|Boat with Chest}}s
* {{ItemSprite|Minecart}} [[Minecart]]s of any type
* {{ItemLink|Armor Stand}}s
* {{EntityLink|Shulker Bullet}}s
* {{EntityLink|Fireball}}s
* {{EntityLink|Small fireball}}s
* {{EntitySprite|TNT}} Primed [[TNT]]
* Any [[falling block]] such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s, {{EntityLink|Concrete Powder}}s, {{EntityLink|Scaffolding}},  [[Snow]] on [[Bedrock Edition]] or {{EntityLink|Anvil}}s

Some entities can be hooked, but cannot be reeled in: 
* {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
* {{EntityLink|Painting}}s
* {{EntityLink|Item Frame}}s
* {{EntityLink|id=leash-knot|Lead}} knots
* {{EntityLink|End Crystal}}s
* {{EntityLink|Shulker}}s

Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all: 

* {{EntitySprite|egg}} Thrown [[egg]]s
* {{EntitySprite|snowball}} Thrown [[snowball]]s
* {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s
* {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]
* {{ItemSprite|splash-potion}} Thrown [[potion]]s
* {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]
* {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s
* {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s
* {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight
* {{EntitySprite|arrow}} [[Arrow]]s in flight
* {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]
* {{EntityLink|id=experience-orb|Experience|XP orbs}}

Using it on a [[villager]] lowers the player's popularity and causes any naturally-spawned [[iron golem]]s nearby to attack.

=== Fuel ===

A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5 items per fishing rod.

=== Other usage ===

The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.

=== Enchantments ===

A fishing rod can receive the following enchantments:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Lure]]<ref group="note">Lure levels above V don't work.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Luck of the Sea]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist|note}}

A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.

== Fishing Bobber ==
{{Entity
| title = Fishing Bobber
| image2 = Fishing Bobber BE.png
| imagesize = 100px
| image = Fishing Bobber JE1.png
| networkid = '''[[JE]]:''' 90
}}
{{see also|Entity format}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.

=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_bobber
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_hook
|id=77
|foot=1}}

==== Entity data ====

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Sounds ==
{{Edition|Java}}:<br>
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Fishing rod cast.ogg
|subtitle=Bobber thrown
|source=Friendly Creatures <ref group="sound" name="oddcats">{{bug|MC-139041||The sounds of fishing bobbers aren't controlled by the "Players" sound slider}}</ref>
|overridesource=1
|description=When a fishing rod is cast
|id=entity.fishing_bobber.throw
|translationkey=subtitles.entity.fishing_bobber.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=Fishing rod reel in1.ogg
|sound2=Fishing rod reel in2.ogg
|subtitle=Bobber retrieved
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=When a fishing rod is reeled in
|id=entity.fishing_bobber.retrieve
|translationkey=subtitles.entity.fishing_bobber.retrieve
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Water Splash Old.ogg
|subtitle=Fishing Bobber splashes
|description=When a fishing bobber is bitten by something
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|id=entity.fishing_bobber.splash
|translationkey=subtitles.entity.fishing_bobber.splash
|volume=0.25
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a fishing rod's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When a fishing rod is cast
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
<!--There is no reel in sound on Bedrock Edition, it seems.-->
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When a fishing bobber is bitten by something
|id=random.splash
|volume=1.0
|pitch=0.6-1.4}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a fishing rod's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|id=392
|form=item
|foot=1}}

== Achievements==
{{load achievements|Cow Tipper}}<!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.-->

== Advancements ==
{{load advancements|Fishy Business}}

== History ==

{{more sounds|section=24|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
{{History|java alpha}}
{{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|Fishing rods currently have no function.
|Fishing rods are stackable.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[fishing|catch fish]] from any body of [[water]].
|[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}
{{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
{{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[durability]] in [[Creative]] mode.}}
{{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
{{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}
{{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}
{{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}
{{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].
|Fishing rods can now be [[enchanted]] in an [[enchantment table]].
|Enchanted fishing rods can now be obtained as a "treasure" item from [[fishing]], and unenchanted ones as a "junk" item.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}
{{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}
{{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].
|Reeling in while hooked to a non-item entity now costs 5 [[durability]] (was 3) to the fishing rod.}}
{{History||1.10|snap=16w21a|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}
{{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}
{{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}
{{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[durability]].<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>}}
{{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: <code>fishing_bobber</code>, although summoning the bobber alone is still not possible.}}
{{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the "Fishy Business" [[advancement]].}}
{{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}
{{History||1.14|snap=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.16|snap=20w13a|Fishing rod is now used to craft [[warped fungus on a stick]].}}
{{History|||snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[trading]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
{{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}
{{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].
|Fishing rods now grant [[experience]] when successful.
|Fishing rods can now be [[enchanting|enchanted]].
|Enchanted fishing rods can now be found as "treasure" from [[fishing]].}}
{{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}
{{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=none|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|The [[sound]] of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].
|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
*If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
*If the bobber hits a [[painting]], the painting breaks.
*The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.

== Gallery ==
<gallery>
13w36a banner.png|[[13w36a]] snapshot banner.
Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.
Bobber2D.png|Two-dimensional bobber {{in|je}}.
Bobber3D.png|Three-dimensional bobber {{in|be}}.
Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].
Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.
Firebobber.png|A bobber cast in fire.
Fishingbobber.png|Fishing in 2010.
Fishing Rod Hooking Teaser.png|Image from [[dinnerbone]] teasing the addition of fishing rods hooking entities.
File:Sunny Fishing.jpg|[[Sunny]] reeling back a fishing rod.
File:Croc Ad 1.jpg|[[Noor]] catching a [[salmon]].<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
Enchanted Fishing Rod.gif|An enchanted fishing rod.
Fishing Rod SDGP.png|Fishing rod in the [[Super Duper Graphics Pack]].
</gallery>

== References ==
{{Reflist}}

{{Items}}
{{entities}}

[[Category:Renewable resources]]

[[cs:Rybářský prut]]
[[de:Angel]]
[[es:Caña de pescar]]
[[fr:Canne à pêche]]
[[hu:Horgászbot]]
[[it:Canna da pesca]]
[[ja:釣竿]]
[[ko:낚싯대]]
[[nl:Vishengel]]
[[pl:Wędka]]
[[pt:Vara de pesca]]
[[ru:Удочка]]
[[uk:Вудка]]
[[zh:钓鱼竿]]</li></ul></nowiki>
15w31aEndermen now remain aggravated toward the player despite being in contact with water.
Endermen now drop the block they are holding when killed.
Endermen now have an animation when attacking.
1.10
{{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
{{Item
| image = Knowledge Book.png
| renewable = No
| stackable = No
| rarity = Epic
}}
A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.

== Obtaining ==
Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.

For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.

== Usage ==
Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.

Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.

== Sounds ==
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a knowledge book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a knowledge book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Knowledge Book
|spritetype=item
|nameid=knowledge_book
|form=item
|foot=1}}

=== Item data ===
Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.

''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound}} Entity data
** {{nbt|compound|Item}}: The item
*** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
**** {{nbt|list|Recipes}}: The list of recipes this book contains.
***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
</div>

== History ==
{{History|java}}
{{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
{{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
{{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
{{History|Foot}}

== Issues ==
{{Issue list}}

== See also ==
* [[Book]]
* [[Enchanted Book]]
* {{cmd|recipe}} command

{{Items}}

[[Category:Non-renewable resources]]

[[de:Buch des Wissens]]
[[es:Enciclopedia]]
[[fr:Livre des connaissances]]
[[ja:知恵の本]]
[[ko:지식의 책]]
[[lzh:天工開物]]
[[pl:Księga wiedzy]]
[[pt:Enciclopédia]]
[[ru:Книга знаний]]
[[zh:知识之书]]</li><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}
{{Item
| image = Copper Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].

== Obtaining ==

=== Crafting ===
{{Crafting
 |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9
 |type=Miscellaneous
}}

=== Smelting ===
Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].

{{Smelting
|head=1
|Raw Copper
|Copper Ingot
|0.7
}}
{{Smelting
|foot=1
|Copper Ore; Deepslate Copper Ore
|Copper Ingot
|0.7
}}

=== Mob loot ===

==== Drowned ====

When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Copper Ingot
|Copper Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|copper ingot}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|id=504
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}
{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}
{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}
{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}
{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}
{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}
{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}
{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}
{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}
{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}
{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}
{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}
{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Kupferbarren]]
[[es:Lingote de cobre]]
[[fr:Lingot de cuivre]]
[[it:Lingotto di rame]]
[[ja:Copper Ingot]]
[[ko:구리괴]]
[[pl:Sztabka miedzi]]
[[pt:Barra de cobre]]
[[ru:Медный слиток]]
[[uk:Мідний злиток]]
[[zh:铜锭]]</li></ul>
16w20aEndermen now spawn in the Nether.
Endermen now pick up netherrack.
1.11
{{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
| title=Milk Bucket
| image = Milk Bucket.png
| renewable = Yes
| effects = Clears all
| stackable = No
}}
A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].

== Obtaining ==

=== Harvesting ===
Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].

=== Mob loot ===
A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}

== Usage ==

Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.

When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.

The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.

=== Crafting ingredient ===

{{crafting usage|Milk Bucket}}

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking milk
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|description=When a screaming goat is milked
|source=neutral
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|subtitle=Wandering Trader drinks milk
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=entity.wandering_trader.drink_milk
|translationkey=subtitles.entity.wandering_trader.drink_milk
|volume=0.5
|pitch=0.9-1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=While a player is drinking milk
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0/0.9/1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=mob.wanderingtrader.drink_milk
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Milk Bucket
|spritetype=item
|nameid=milk_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Milk
|spritetype=item
|nameid=milk_bucket
|aliasid=bucket / 1
|id=361
|form=item
|translationkey=item.milk.name
|foot=1}}

== Achievements ==
{{load achievements|The Lie}}

== Advancements ==
{{Load advancements|Husbandry}}

== Video ==

<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>

== History ==

{{History|java alpha}}
{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
{{History||v1.0.17|Milk buckets can now be emptied.}}
{{History|java beta}}
{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
{{History||1.3_01|Squid milking has been removed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
|Milk is no longer emptiable.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
|Milk buckets are not yet drinkable.}}
{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|Ps4}}
{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
*[[Water Bucket]]
*[[Lava]]
*[[Food]]
*[[Cake]]
*[[Honey Bottle]] (alternative to remove poison effect)
*[[Medicine]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Tools]]

[[cs:Mléko]]
[[de:Milcheimer]]
[[es:Cubo con leche]]
[[fr:Seau de lait]]
[[hu:Tej]]
[[it:Secchio di latte]]
[[ja:ミルク入りバケツ]]
[[ko:우유 양동이]]
[[nl:Emmer melk]]
[[pl:Wiadro mleka]]
[[pt:Balde de leite]]
[[ru:Ведро с молоком]]
[[th:ถังนม]]
[[uk:Відро молока]]
[[zh:奶桶]]</li><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
| title = Honey Bottle
| image = Honey Bottle.png
| renewable = Yes
| heals = {{hunger|6}}
|effects=Clears {{EffectLink|Poison}}
| stackable = Yes (16)
}}

A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].

== Obtaining ==
{{See also|Tutorials/Honey farming}}

=== Harvesting ===
A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive.

A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.

=== Crafting ===
{{Crafting
|Glass Bottle
|Glass Bottle
|Honey Block
|Glass Bottle 
|Glass Bottle
|Output=Honey Bottle, 4
|type= Foodstuff
}}

== Usage ==
To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.

Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound.

=== Crafting ingredient ===
{{Crafting usage}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg
|subtitle=Gulping
|source=player
|description=While a player is drinking a honey bottle
|id=item.honey_bottle.drink
|translationkey=subtitles.item.honey_bottle.drink
|volume=0.5
|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
|distance=16}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with honey
|id=item.bottle.fill
|translationkey = subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
|source=player
|description=While a player is drinking a honey bottle
|id=random.drink_honey
|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
|pitch=0.9-1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|id=592
|form=item
|foot=1}}

== Achievements ==

{{Load achievements|Bee Our Guest}}

== Advancements ==
{{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}

== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
{{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
|Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
{{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
{{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
{{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable (up to 16).}}
{{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}

{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
{{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
|Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable to 16.}}
{{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==

* Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
* Honey bottles are the only drinkable items that can restore hunger.
* Honey bottles are 4 pixels more full than [[water bottles]].

{{Items}}

[[cs:Lahvička medu]]
[[de:Honigflasche]]
[[es:Frasco con miel]]
[[fr:Fiole de miel]]
[[ja:ハチミツ入りの瓶]]
[[ko:꿀이 든 병]]
[[lzh:蜜瓶]]
[[pl:Butelka miodu]]
[[pt:Frasco de mel]]
[[ru:Бутылочка мёда]]
[[th:ขวดน้ำผึ้ง]]
[[uk:Пляшечка меду]]
[[zh:蜂蜜瓶]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul>
16w32aThe entity ID has been changed from Enderman to enderman.
16w35aEndermen are now dealt 1♥ damage by splash water bottles.
1.16
{{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
|image=Minecart with Furnace.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid=10
|drops= 1 {{ItemLink|Minecart with Furnace}}
|health={{Hp|6}}
}}

A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.

==Obtaining==
Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].

===Crafting===
{{Crafting
|Output= Minecart with Furnace
|type= Transportation
|Furnace|Minecart}}

==Usage==
Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].

Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.

Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes).  The upper limit is 32767 ticks, approximately 27 minutes.

When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.

If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.

Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.

When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.

===Train mechanics===
{{Schematic
|caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
|AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
|AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
}}
{{Schematic
|caption=Creating a strongly-shunted 1-cart train.  The sloped rail must be replaced with a horizontal rail before powering.
|AB|mc-$ew||mc/Fu-$ew|-
|AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
}}

[[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart.  Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train.  These shunts are fragile at best and easily come undone, but some methods are stronger than others.  For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.

A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.

Pulling a minecart with TNT causes it to explode.

{| class="wikitable"
|+Pulled minecart/Shunt behavior
!Condition
!Result
|-
|Furnace loses power/speed||Shunt comes undone
|-
|Entity bumping besides those part of the train||Jettisoned forward
|-
|Upward sloped track||Jettisoned forward
|-
|Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
|-
|90° turn in track||Jettisoned backward
|-
|Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
|}

When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>

Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>

==Properties==
The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.

==Sounds==
{{Edition|Java}}:<br>
Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with furnace is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with furnace is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=item
|nameid=furnace_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=entity
|nameid=furnace_minecart
|foot=1}}

===Entity data===
Minecarts with furnace have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==History==
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
|Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
|No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
{{History|java beta}}
{{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
{{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|java}}
{{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes.  A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
|Minecarts with furnace on a level track cover 204 meters per minute.}}
{{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
|When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
{{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
{{History|||snap=19w39a|The furnace texture is now colored correctly.}}
{{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
|Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
{{History|Ps4}}
{{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
**When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
**Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.

==Gallery==
<gallery>
Running Powered Minecart.png|A powered minecart in action.
</gallery>

==References==
{{reflist}}

{{Items}}
{{Entities}}

[[Category:Mechanics]]

[[cs:Parní vozík]]
[[de:Antriebslore]]
[[es:Vagoneta con horno]]
[[fr:Wagonnet motorisé]]
[[hu:Gőzmeghajtású csille]]
[[ja:かまど付きのトロッコ]]
[[ko:화로가 실린 광산 수레]]
[[nl:Mijnkar met oven]]
[[pl:Wagonik z piecem]]
[[ru:Вагонетка с печью]]
[[uk:Вагонетка з піччю]]
[[zh:动力矿车]]</li><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
{{Item
| image = Nether Quartz.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Nether quartz''' is a white mineral found in [[the Nether]].

== Obtaining ==
{{see also|Nether Quartz Ore#Natural generation}}

=== Mining ===

[[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.

=== Chest loot ===
{{LootChestItem|nether-quartz}}

=== Smelting ===
{{Smelting
|Nether Quartz Ore
|Nether Quartz
|0,2
}}

=== Bartering ===

[[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Trading ===

Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Nether Quartz
|Quartz Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|nether quartz}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|id=524
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
|Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
{{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
{{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
{{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
{{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
{{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
{{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
{{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
{{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
{{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
{{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
{{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
{{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
{{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
{{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
|Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
{{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]

[[cs:Netheritový křemen]]
[[de:Netherquarz]]
[[es:Cuarzo del Nether]]
[[fr:Quartz du Nether]]
[[hu:Alvilági kvarc]]
[[ja:ネザークォーツ]]
[[ko:네더 석영]]
[[nl:Netherkwarts]]
[[pl:Kwarc]]
[[pt:Quartzo do Nether]]
[[ru:Кварц Нижнего мира]]
[[uk:Пекельний кварц]]
[[zh:下界石英]]</li></ul>
20w06aThe sounds of endermen are now heard at a shorter range.
Endermen now spawn in soul sand valleys and warped forests.
20w07aEndermen now pick up nylium, roots, and fungi variants.
Endermen no longer pick up netherrack.
20w18aEndermen prevent other endermen from spawning nearby in warped forests.
20w22aEndermen no longer despawn when holding a block.[19]
1.16.2
{{Extension DPL}}<ul><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
{{Item
| image = Slimeball.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.

== Obtaining ==

=== Mob loot ===

==== Slimes ====
{{see also|Tutorials/Slime farming}}

If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.

==== Pandas ====

Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.

=== Crafting ===

{{Crafting
  |Slime Block
  |Output= Slimeball,9
  |type= Miscellaneous
}}

=== Trading ===

[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Breeding ===

Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.

==Video==
{{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
{{yt|J6oR3fdbbjY}}

== Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|id=388
|form=item
|foot=1}}

==History==

{{History|java alpha}}
{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
{{History|java beta}}
{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}

{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
|Slimeballs can now be obtained by killing [[slime]]s.
|Slimeballs are now used to craft [[magma cream]].}}
{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History|foot}}

==Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021

{{Items}}

[[Category:Renewable resources]]

[[cs:Sliz]]
[[de:Schleimball]]
[[es:Bola de slime]]
[[fr:Boule de Slime]]
[[hu:Nyálkagolyó]]
[[it:Palla di slime]]
[[ja:スライムボール]]
[[ko:슬라임볼]]
[[nl:Slijmbal]]
[[pl:Kula szlamu]]
[[pt:Bola de slime]]
[[ru:Слизь]]
[[th:ลูกเมือก]]
[[uk:Слизова кулька]]
[[zh:黏液球]]</li><li>[[Sugar|Sugar]]<br/>{{Item
| image = Sugar.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].

== Obtaining ==

=== Mob loot ===

[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.

=== Crafting ===
{{Crafting
 |head= 1
 |Sugar Cane
 |Output= Sugar
 |type= Material

}}
{{Crafting
 |Honey Bottle
 |Output= Sugar, 3
 |type= Material
 |foot= 1
}}

=== Compound creation ===

Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Sugar
|6 Carbon<br>12 Hydrogen<br>6 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
|Output=Sugar}}
|}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Brewing ingredient ===

{{Brewing
  |head=1
  |Sugar
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |showname=1
  |Sugar
  |Potion of Swiftness
}}

=== Horses ===

Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.

== Achievements ==
{{load achievements|The Lie}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|id=416
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
{{History||v0.7.0|Sugar is now used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
|Sugar is used to craft [[cake]].}}
{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022

{{Items}}

[[cs:Cukr]]
[[de:Zucker]]
[[es:Azúcar]]
[[fr:Sucre]]
[[hu:Cukor]]
[[it:Zucchero]]
[[ja:砂糖]]
[[ko:설탕]]
[[nl:Suiker]]
[[pl:Cukier]]
[[pt:Açúcar]]
[[ru:Сахар]]
[[th:น้ำตาล]]
[[uk:Цукор]]
[[zh:糖]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul>
Pre-release 1Endermen no longer place their held blocks onto bedrock blocks.
Pre-release 2Endermen no longer place their held blocks on entities.
Endermen no longer save cactus' age value when picking it up, instead it's always set to 0.
1.17
{{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]]

[[fr:Catégorie:Outil]]
[[it:Categoria:Attrezzi]]</li><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}
{{Item
| title = Pumpkin Pie
| image = Pumpkin Pie.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}

'''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==
{{see also
 | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming
 | Tutorials/Sugar Cane farming |title2= Sugar cane farming
 | Tutorials/Egg farming |title3= Egg farming
}}

=== Crafting ===

{{Crafting
|Pumpkin
|Sugar
|Egg
|Output= Pumpkin Pie
|type=Foodstuff
}}

=== Trading ===

Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.

{{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.

=== Natural generation ===

{{LootChestItem|pumpkin-pie}}

== Usage ==

=== Food ===

{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].

=== Composting ===
Placing pumpkin pie into a [[composter]] raises the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|id=284
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|IjeeTE117HM}}</div>

== History ==

{{History|java}}
{{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}
{{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}
{{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}
{{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.
|Pumpkin pie can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.
</gallery>

== References ==

{{reflist}}


{{Items}}

[[cs:Dýňový koláč]]
[[de:Kürbiskuchen]]
[[es:Tarta de calabaza]]
[[fr:Tarte à la citrouille]]
[[it:Torta di zucca]]
[[ja:パンプキンパイ]]
[[ko:호박 파이]]
[[lzh:南瓜餅]]
[[nl:Pompoentaart]]
[[pl:Placek dyniowy]]
[[pt:Torta de abóbora]]
[[ru:Тыквенный пирог]]
[[zh:南瓜派]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul>
20w46aEndermen are now hostile toward all endermites, instead of just the ones spawned from ender pearls.
21w13aEndermen now pick up rooted dirt, flowering azaleas and flowering azalea leaves.
Pre-release 1Endermen no longer pick up flowering azaleas and flowering azalea leaves.
1.18
{{Extension DPL}}<ul><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}}
{{Item
| group = Age 0-1
| 1-1 = Carrots Age 0-1.png
| 1-2 = Carrots Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Carrots Age 2-3.png
| 2-2 = Carrots Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Carrots Age 4-6.png
| 3-2 = Carrots Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Carrots Age 7.png
| 4-2 = Carrots Age 7 BE.png
| image2 = Carrot JE3 BE2.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.

'''Carrot crops''' are planted in [[farmland]] and used to grow carrots.

== Obtaining ==

=== Breaking ===
{{See also|Fortune#Seeds}}
Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots.

The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

=== Natural generation ===
[[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|plains-village}} Plains || 30%
|-
| {{EnvSprite|snowy-village}} Snowy || 10%
|}

=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (about 1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III

=== Chest loot ===
{{LootChestItem|carrot}}

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]].

=== Farming ===
{{see also|Tutorials/Crop farming|title1 = Crop farming }}

Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.

=== Breeding ===
Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s.

Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.

=== Trading ===
Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald.

=== Crafting ingredient ===
{{crafting usage}}

=== Composting ===
Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1.

== Sounds ==

=== Block ===
{{Sound table/Block/Crop}}

=== Item ===
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|id=141
|form=block
|translationkey=-}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|id=279
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. 
|[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops.
|Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}}
{{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}}
{{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}}
{{History|||snap=12w36a|Carrots can now be found in [[village]]s.
|Carrots are now used to breed [[pig]]s.
|Carrots are now used to craft [[carrot on a stick]].}}
{{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}}
{{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}}
{{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.
|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}}
{{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots.
|Villagers can now be made willing using 12 carrots.}}
{{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading.
|Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops.
|Carrots are now used to craft [[rabbit stew]].}}
{{History|||snap=14w34a|Rabbits can no longer be tamed.}}
{{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}}
{{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}}
{{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots.
|Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}}
{{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.
|Carrots can be obtained by killing [[zombie]]s.}}
{{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}}
{{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s.
|Carrot now used to breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]].
|Brown robed [[villager]]s can now harvest fully grown carrot crops.
|Carrots can now be used to craft [[golden carrot]]s.}}
{{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s.
|Carrots can now be used to craft [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}}
{{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].
|Carrots can now be picked up by villagers and become willing.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s.
|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}}
{{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History|foot}}

=== Carrots "item" ===
{{:Technical blocks/Carrots}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]].
Carrots Growing.png|Carrots in multiple stages of growth.
Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]].
Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]].
</gallery>

== References ==
{{reflist}}

{{Items}}
{{blocks|vegetation}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Mrkev]]
[[de:Karotte]]
[[es:Zanahoria]]
[[fr:Carotte]]
[[hu:Sárgarépa]]
[[ja:ニンジン]]
[[ko:당근]]
[[lzh:胡蘿蔔]]
[[nl:Wortel]]
[[pl:Marchewka]]
[[pt:Cenoura]]
[[ru:Морковь]]
[[th:แคร์รอต]]
[[uk:Морква]]
[[zh:胡萝卜]]</li><li>[[Boat|Boat]]<br/>{{ItemEntity
|image=Oak Boat.png
|image2=Oak Boat (item) JE6.png
|extratext = [[#Gallery|View all renders]]
|stackable=No
|renewable=Yes
|flammable=Yes
|size='''{{IN|Java}}:'''<br>
Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
'''{{IN|Bedrock}}:'''<br>
Height: 0.455 Blocks<br>Width: 1.4 Blocks
|networkid='''[[JE]]''': 1
}}
{{for|other kinds of boats|Boat (disambiguation)}}
A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats.

== Obtaining ==
Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>

Boats can be retrieved by repeatedly hitting them until they drop as an item.

[[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}}

=== Crafting ===
{{Crafting
|head=1
|showname=0
|A2= Matching Overworld Planks
|C2= Matching Overworld Planks
|A3= Matching Overworld Planks
|B3= Matching Overworld Planks
|C3= Matching Overworld Planks
|Output= Matching Boat
|type= Transportation
|foot=1
}}

== Usage ==
Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel.

=== Crafting ===
{{Crafting usage|match=end|Boat, Bamboo Raft}}

=== Trading ===
Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats.

=== Fuel ===
A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items.

=== Transportation ===
{{see also|Transportation|Riding}}
==== Entering ====

A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref>

==== Exiting ====
A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.

==== Motion ====
Boats do not turn with mouse-look. 

With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]].

With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward.

{{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]].

== Behavior ==
=== Speed ===
Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension.
{| class="wikitable"
|+
!Substance
!Speed
|-
|[[Water]]
|8.0 blocks/s
|-
|[[Ice]], [[Frosted Ice]], [[Packed Ice]]
|40 blocks/s
|-
|[[Blue Ice]]
|72.7 blocks/s
|-
|Land
|2.0 blocks/s
|}

=== Floatation ===
[[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]]
A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water.

When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks.

{{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.

[[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.

=== Destruction ===
As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. 

Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.

When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed.

=== Passengers ===
[[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]]
Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref>

A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}}

Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}.

Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled.

=== Damage prevention ===
Riding a boat does not deplete [[hunger]], making it an efficient way to travel.

Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref>

=== Collision ===
A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats.

{{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities.

Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit.

=== Mobs ===
Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats.

Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player.

Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either.

=== Lead ===
{{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land.

== Sounds ==
{{Edition|Java}}:<br>
Boats use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Boat paddle land1.ogg
|sound2=Boat paddle land2.ogg
|sound3=Boat paddle land3.ogg
|sound4=Boat paddle land4.ogg
|sound5=Boat paddle land5.ogg
|sound6=Boat paddle land6.ogg
|subtitle=Rowing
|source=neutral
|description=While a boat is rowed on land
|id=entity.boat.paddle_land
|translationkey=subtitles.entity.boat.paddle_land
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Boat paddle water1.ogg
|sound2=Boat paddle water2.ogg
|sound3=Boat paddle water3.ogg
|sound4=Boat paddle water4.ogg
|sound5=Boat paddle water5.ogg
|sound6=Boat paddle water6.ogg
|sound7=Boat paddle water7.ogg
|sound8=Boat paddle water8.ogg
|subtitle=Rowing
|source=neutral
|description=While a boat is rowed in water
|id=entity.boat.paddle_water
|translationkey=subtitles.entity.boat.paddle_water
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|source=player
|description=While a boat is rowed in water
|id=random.swim
|pitch=0.6-1.4
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Boat
|spritetype=item
|spritename=oak-boat
|nameid=oak_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Spruce Boat
|spritetype=item
|spritename=spruce-boat
|nameid=spruce_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Birch Boat
|spritetype=item
|spritename=birch-boat
|nameid=birch_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Jungle Boat
|spritetype=item
|spritename=jungle-boat
|nameid=jungle_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Acacia Boat
|spritetype=item
|spritename=acacia-boat
|nameid=acacia_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Dark Oak Boat
|spritetype=item
|spritename=dark-oak-boat
|nameid=dark_oak_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Mangrove Boat
|spritetype=item
|spritename=mangrove-boat
|nameid=mangrove_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Cherry Boat
|spritetype=item
|spritename=cherry-boat
|nameid=cherry_boat
|itemtags=boats
|form=item}}
{{ID table
|displayname=Bamboo Raft
|spritetype=item
|spritename=bamboo-raft
|nameid=bamboo_raft
|itemtags=boats
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Boat
|generatetranslationkeys=y
|displayname=Entity
|spritetype=entity
|spritename=boats
|nameid=boat
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Oak Boat
|spritetype=item
|nameid=oak_boat
|aliasid=boat / 0
|id=375
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.oak.name}}
{{ID table
|displayname=Spruce Boat
|spritetype=item
|nameid=spruce_boat
|aliasid=boat / 1
|id=378
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.spruce.name}}
{{ID table
|displayname=Birch Boat
|spritetype=item
|nameid=birch_boat
|aliasid=boat / 2
|id=376
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.birch.name}}
{{ID table
|displayname=Jungle Boat
|spritetype=item
|nameid=jungle_boat
|aliasid=boat / 3
|id=377
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.jungle.name}}
{{ID table
|displayname=Acacia Boat
|spritetype=item
|nameid=acacia_boat
|aliasid=boat / 4
|id=379
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.acacia.name}}
{{ID table
|displayname=Dark Oak Boat
|spritetype=item
|nameid=dark_oak_boat
|aliasid=boat / 5
|id=380
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.big_oak.name}}
{{ID table
|displayname=Mangrove Boat
|spritetype=item
|nameid=mangrove_boat
|aliasid=boat / 6
|id=643
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.mangrove.name}}
{{ID table
|displayname=Cherry Boat
|spritetype=item
|nameid=cherry_boat
|aliasid=boat / 8
|id=657
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.cherry.name}}
{{ID table
|displayname=Bamboo Raft
|spritetype=item
|nameid=bamboo_raft
|aliasid=boat / 7
|id=661
|form=item
|itemtags=minecraft:boats
|translationkey=item.boat.bamboo.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Form
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritetype=entity
|spritename=boats
|nameid=boat
|id=90
|foot=1}}

===Entity data===
Boats have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}: 
:See [[Bedrock Edition level format/Entity format]].

==Achievements==
{{load achievements|Whatever Floats Your Goat}}

==Advancements==
{{load advancements|Whatever Floats Your Goat!}}

==History==
{{History|java alpha}}
{{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. 
|Initially, boats broke upon being placed outside water, and on impact with land.}}
{{History||v1.0.6_01|Boats now only break on impact with land at high speeds. 
|Boats no longer break upon being placed outside water.
|Boat turning has been made smoother.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}}
{{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}}
{{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}}
{{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}}
{{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}}
{{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed.
|Boats now take [[damage]] and break when colliding with many lily pads in a short time.}}
{{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}}
{{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground.
|Boats being broken by lily pads has been slightly improved.
|{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}}
{{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}}
{{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}}
{{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board.
|[[Mob]]s can now board boats, though they can no longer control them.
|A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. 
|[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop.
|The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A2= Oak Planks |B2= Wooden Shovel        |C2= Oak Planks
|A3= Oak Planks |B3= Oak Planks |C3= Oak Planks
|Output= Oak Boat
|ignoreusage=1
}}
{{!}}}
|The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}.
|Boats no longer break [[snow|snow layers]] they run into.}}
{{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum.
|Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}}
{{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}}
{{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}}
{{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul.
|Boats now sink when underwater, or within flowing water of any depth.
|The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required).
|Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.
|Dismounting in a boat now attempts to place the [[player]] on land.}}
{{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}}
{{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}.
|The player's [[hunger]] bar is now visible when riding in a boat.}}
{{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}}
{{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}}
{{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}}
{{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}}
{{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}}
{{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br>
[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
{{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}}
{{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}}
{{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}}
{{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
{{History|||snap=22w12a|Boats can now be used to craft boats with chests.
|[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}}
{{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}}
{{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}}
{{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}}

{{History|pocket alpha}}
{{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right."
|[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}}
{{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat.
|[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}}
{{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them.
|Boats now have a proper model with paddles.}} 
{{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
[[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s.
|Boats can support two riders, including [[mob]]s.
|Boats are larger in size than {{in|java}}.
|Boats are more resistant to crashing against land than {{in|java}}.}}
{{History|||snap=build 12|Projectiles can now be shot from boats.}}

{{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]].
|[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}}
{{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]].
|[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}}
{{History|||snap=build 3|Boats now stack on top of each other.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}}
{{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}}
{{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit.
|Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}}
{{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}}
{{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}}
{{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.
|[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}}
{{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}}
{{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
{{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}}
{{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
{{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}}
{{History||xbox=TU12|The maximum number of boats in a world has been increased to 40.
|Boats now break when they hit land hard.}}
{{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.
|When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s.
|Boats are now less glitchy and more responsive now.
|The maximum speed of boats has been increased.
|When exiting, [[player]]s now move from the boat.
|When broken by a player, they [[drops|drop]] a boat now.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}}
{{History|foot}}

==Issues ==
{{issue list}}

==Trivia== 
*[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water.
*A [[chest]] is short enough that a boat falls onto it rather than crashes into it.
*{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition.

==Gallery==
<gallery>
Oak Boat.png|Oak
Spruce Boat.png|Spruce
Birch Boat.png|Birch
Jungle Boat.png|Jungle
Acacia Boat.png|Acacia
Dark Oak Boat.png|Dark oak
Mangrove Boat.png|Mangrove
Cherry Boat.png|Cherry
Bamboo Raft.png|Bamboo raft
Oak Boat (item).png|Oak
Spruce Boat (item).png|Spruce
Birch Boat (item).png|Birch
Jungle Boat (item).png|Jungle
Acacia Boat (item).png|Acacia
Dark Oak Boat (item).png|Dark oak
Mangrove Boat (item).png|Mangrove
Cherry Boat (item).png|Cherry
Bamboo Raft (item).png|Bamboo raft
</gallery>

=== Screenshots ===
<gallery>
AllBoats.png|All types of boats next to each other.
Screenboat.png|The old boat floating.
BoatStackingFun.png|A bunch of pre-1.9 boats stacked up.
Boats boats boats boats!!.jpg|First image of boats in BE development.
I guess it's getting there.png|Second image of boats in BE development.
All aboard the hype boat!.png|Image of the completed Bedrock Edition boats.
Boatglitche.png|A trail of boats after a game crash while riding a boat.
BoatDock.png|A dock with many boats.
Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]].
</gallery>

=== Development Images ===
<gallery>
Jappa Boat.jpg|Jappa texturing a boat.
Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench.
Chiwi Boats 1.png|Boat item textures.
Chiwi Boats 2.png|Boat item textures.
Chiwi Boats 3.png|Boat item textures.
Chiwi Boats 4.png|Boat item textures.
</gallery>

=== Concept Art ===
<gallery>
Bamboo Raft Concept Art.png|Bamboo raft concept art.
Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
</gallery>

=== Artwork ===
<gallery>
Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat.
Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]].
File:Zuri Raft.jpg
Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]].
File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]].
File:This or That.jpg
File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
</gallery>

==See also==
*[[Transportation]]

==References==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019

{{Items}}
{{Entities}}

[[cs:Člun]]
[[de:Boot]]
[[es:Barca]]
[[fr:Bateau]]
[[hu:Csónak]]
[[it:Barca]]
[[ja:ボート]]
[[ko:보트]]
[[nl:Boot]]
[[pl:Łódka]]
[[pt:Bote]]
[[ru:Лодка]]
[[th:เรือ]]
[[uk:Човен]]
[[zh:船]]</li></ul>
Experimental Snapshot 1Endermen now only spawn at light level 0.
21w37aEndermen now take damage when hit by a splash water bottle.
1.19
{{Extension DPL}}<ul><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li><li>[[String|String]]<br/>{{Block
| image = <gallery>
String JE2 BE2.png  | String
Tripwire (NESW).png | Tripwire
</gallery>
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit.

== Obtaining==
String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s.

===Breaking ===
Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when:
*[[Water]] flows into its space
* A [[piston]] pushes it or moves a [[block]] into its space
Tripwire is destroyed without dropping string if [[lava]] flows into its space.

A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}):
*Breaking a cobweb with a [[sword]]
*Pushing a cobweb with a [[piston]]
*[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string)

===Natural generation===
Five pieces of tripwire generate naturally in every [[jungle temple]]. 

===Mob loot ===
[[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III.

[[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}}

[[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref>

===Chest loot===
{{LootChestItem|string}}

===Fishing===
String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively.

===Cat gifts===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string.

===Bartering ===
[[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]].

== Usage==
String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space.

=== Crafting ingredient===
{{crafting usage}}

===Redstone component===
{{redirect|Tripwire|tripwire hooks|Tripwire Hook}}
{{see also|Redstone circuits}}

String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. 

;Placement

To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy.

{{Schematic | caption =
'''Tripwire Circuit'''
|SB|th-$w|tw-$ew|th-$e|SB
}}
:In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. 

;Activation
Tripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire.

;Behavior
An active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power.

When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks. {{IN|JE}}, it activates for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). {{IN|BE}}, it activates for 6 redstone ticks (14 game [[tick]]s, or 0.6 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s.

===Trading===
Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade.

Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade.

==Sounds==
=== Generic===
{{Sound table/Block/Normal}}

===Unique===
{{edition|java}}:
{{Sound table
|rowspan=3
|sound=Click.ogg
|subtitle=Tripwire attaches
|source=block
|description=When a tripwire line is completed
|id=block.tripwire.attach
|translationkey=subtitles.block.tripwire.attach
|volume=0.4
|pitch=0.7
|distance=16}}
{{Sound table
|subtitle=Tripwire clicks
|source=block
|description=When a tripwire line deactivates
|id=block.tripwire.click_off
|translationkey=subtitles.block.tripwire.click
|volume=0.4
|pitch=0.5
|distance=16}}
{{Sound table
|subtitle=Tripwire clicks
|source=block
|description=When a tripwire line activates
|id=block.tripwire.click_on
|translationkey=subtitles.block.tripwire.click
|volume=0.4
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Tripwire detaches
|source=block
|description=When a tripwire hook in a tripwire line is destroyed
|id=block.tripwire.detach
|translationkey=subtitles.block.tripwire.detach
|volume=0.4
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Click.ogg
|source=block
|description=When a tripwire line is completed
|id=block.click
|volume=0.2
|pitch=0.7}}
{{Sound table
|type=bedrock
|source=block
|description=When a tripwire line deactivates
|id=random.click
|volume=0.2
|pitch=0.5}}
{{Sound table
|source=block
|description=When a tripwire line activates
|id=random.click
|volume=0.2
|pitch=0.6}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=block
|description=When a tripwire hook in a tripwire line is destroyed
|id=block.bowhit
|volume=0.4
|pitch=1.1-1.33
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tripwire
|spritetype=block
|nameid=tripwire
|blocktags=wall_post_override
|form=block}}
{{ID table
|displayname=String
|spritetype=item
|nameid=string
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tripwire
|spritetype=block
|nameid=trip_wire
|aliasid=tripWire
|id=132
|form=block
|itemform=trip_wire
|translationkey=tile.tripWire.name}}
{{ID table
|displayname=String
|spritetype=item
|nameid=string
|id=326
|form=item
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

==Video==
<div style="text-align:center">
<span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span>
<span style="display:inline-block">{{yt|-7jEtrETxwc}}</span>
</div>

==History==
{{History|java indev}}
{{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}}
{{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}}
{{History||20100219|[[Spider]]s now [[drops|drop]] string.}}
{{History|java infdev}}
{{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}}
{{History|java alpha}}
{{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}}
{{History||1.6.6|Wool is now crafted from four string rather than nine.}}
{{History||1.7|Cobwebs now drop string when broken using [[shears]].}}
{{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}}
{{History|java}}
{{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}}
{{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}}
{{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s).
|The max distance of tripwire has now been increased from 18 to 40 [[block]]s.
|Tripwire now has a translucent texture.}}
{{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}}
{{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}}
{{History|||snap=release|Tripwire is now translucent.}}
{{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s.
|The average yield of string in [[dungeon]] chests has now more than doubled.}}
{{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}}
{{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287.
|Tripwire can now be disarmed.}}
{{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]].
|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
{{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death.
|Cats now offer string as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}}
{{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}}
{{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}}
{{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}}
{{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}}
{{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}}
{{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}}
{{History|||snap=Pre-release 1|String can once again used to craft candles.}}
{{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}}
{{History|||snap=21w37a|String once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}}
{{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}}
{{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Added spiders, which drop string when they die.
|String can now be used to [[crafting|craft]] [[bow]]s.}}
{{History||v0.4.0|String can now be crafted into [[wool]].}}
{{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s.
|String can now be caught as a junk [[item]] from [[fishing]].}}
{{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire.
|String can now be found in [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s.
|Tripwire now generates in [[jungle temple]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s.
|[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts.
|String can now be used to craft [[scaffolding]].
|[[Cat]]s now [[drops|drop]] 0–2 string.}}
{{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}}
{{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests.
|String can now be used to craft a [[loom]].
|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade.
|Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}}
{{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s.
|Added [[strider]]s, which [[drops|drop]] string upon [[death]].
|String can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}}
{{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}}
{{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History|foot}}

===Tripwire "item"===
{{:Technical blocks/Tripwire}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
Tripwire (NS).png|
Tripwire (N).png|
Tripwire (E).png|
Tripwire (S).png|
Tripwire (W).png|
Tripwire (EW).png|
Tripwire (NE).png|
Tripwire (ES).png|
Tripwire (SW).png|
Tripwire (NW).png|
Tripwire (ESW).png|
Tripwire (NSW).png|
Tripwire (NEW).png|
Tripwire (NES).png|
</gallery>

=== Screenshots ===
<gallery>
DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang.
DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night.
DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime.
Dinnerbone String.png|Power lines made of suspended string blocks.
</gallery>

==References==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020

{{Redstone}}
{{Items}}
{{Blocks|Utility}}

[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Mechanisms]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[cs:Vlákno]]
[[de:Faden]]
[[es:Hilo]]
[[fr:Ficelle]]
[[hu:Fonál]]
[[it:Cordicella]]
[[ja:糸]]
[[ko:실]]
[[nl:Draad]]
[[pl:Nić]]
[[pt:Linha]]
[[ru:Нить]]
[[th:เส้นใย]]
[[uk:Нитка]]
[[zh:线]]</li></ul>
22w11aEndermen now pick up mud.
Pre-release 1Endermen now spawn from light level 0 to 11 in the Nether.
1.19.3
{{Extension DPL}}<ul><li>[[Photo|Photo]]<br/>{{exclusive|education}}
{{Item
| image = Photo EE2.png
| renewable = No (unless [[portfolio]] is available)
| stackable = 
}}

A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>

== Obtaining ==
A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.

== Usage ==
Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Photo
|spritetype=item
|nameid=photo_item
|id=?
|form=item
|foot=1}}

== History ==
{{History|education}}
{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
{{History|foot}}

== Gallery ==
<gallery>
Photo Item 1.png|A photo being placed in an item frame.
Photo Item 2.png|A photo being saved from a portfolio.
Photo Item 3.png|A photo being added to a book and quill.
</gallery>

== References ==
{{Reflist}}

{{Items}}
{{Education Edition}}

[[Category:Education Edition items]]
[[Category:Non-renewable resources]]

[[ja:写真]]
[[pl:Zdjęcie]]
[[zh:相片]]</li><li>[[Horse Armor|Horse Armor]]<br/>{{Item
| image = <gallery>
Leather Horse Armor.png | Leather 
Iron Horse Armor.png | Iron
Golden Horse Armor.png | Golden
Diamond Horse Armor.png | Diamond
</gallery>
| image2 = <gallery>
Leather Horse Armor (item).png|Leather
Iron Horse Armor (item).png|Iron
Golden Horse Armor (item).png|Golden
Diamond Horse Armor (item).png|Diamond
</gallery>
| extratext = View [[#Gallery|all renders]]
| renewable = 
* '''Leather''': Yes
* '''All others''': No
| stackable = No
}}

'''Horse armor''' is a special type of [[armor]] that can be given to a [[horse]] to wear.

== Obtaining ==

===Chest loot===
{{LootChestItem|iron-horse-armor}}
{{LootChestItem|golden-horse-armor}}
{{LootChestItem|diamond-horse-armor}}

===Crafting===
{{crafting
|A1= Leather
|C1= Leather
|A2= Leather
|B2= Leather
|C2= Leather
|A3= Leather
|C3= Leather
|Output= Leather Horse Armor
|type=Miscellaneous
}}

Only leather horse armor can be crafted; other horse armor can be obtained only from chest loot from some generated structures.

===Trading===
Expert-level [[leatherworker]] villagers [[trading|sell]] leather horse armor for 6 [[emerald]]s as part of their trade.

==Usage==

Only normal adult horses can wear armor; foals, [[donkey]]s, [[mule]]s, and undead variants such as [[skeleton horse]]s and [[zombie horse]]s cannot be equipped with armor.

=== Types ===
Horse armor has leather, iron, gold, and diamond variants. However, horse armor does not have netherite or chainmail variants.

=== Armor Stands ===
Horse armor cannot be placed or displayed on [[armor stand]]s. 

===Protection===
Horse armor can be equipped to horses either by manually placing it in its respective slot by pressing E while riding the horse ({{SlotSprite|Horse Armor}}), or by right-clicking the horse with it.

There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for [[armor|player armor]].
{| class="wikitable" data-description="Armor defense"
|-
! Material !! [[Armor]]
|-
! [[Leather]]
| {{armor|3}} 
|-
! [[Iron]]
| {{armor|5}} 
|-
! [[Gold]]
| {{armor|7}} 
|-
! [[Diamond]]
| {{armor|11}} 
|}
When a horse dies while equipped with any horse armor, it drops its normal loot, saddle (if it had one), and the horse armor.

Leather horse armor protects horses from freezing in [[powder snow]], but it does not negate other powder snow effects (e.g., falling through, inability to jump).

===Durability===
Unlike [[armor|player armor]], horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed.
=== Enchanting ===
Unlike [[armor|player armor]], horse armor cannot be enchanted in survival mode. However, {{in|java}} Creative mode, horse armor can be used with an [[anvil]] to enchant with [[Depth Strider]], [[Thorns]], [[Respiration]], [[Feather Falling]], and [[Curse of vanishing]]. Other enchantments can be applied, but they have no effect.

=== Dyeing ===
Leather horse armor can be dyed 12,326,391 different colors (using lone dyes or dye combinations) and put onto a horse to display that color. These changes can be reverted by {{control|using}} a filled [[cauldron]] with dyed leather horse armor.

===Smelting usage===
{{Smelting|showname=1|Iron Horse Armor;Golden Horse Armor|Iron Nugget;Gold Nugget|0,1}}

===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden horse armor and run toward any golden horse armor on the ground, inspecting it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Horse armor.ogg
|subtitle=Horse armor equips
|source=neutral
|description=When armor is equipped to a horse
|id=entity.horse.armor
|translationkey=subtitles.entity.horse.armor
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Horse armor.ogg
|source=neutral
|description=When armor is equipped to a horse
|id=mob.horse.armor
|volume=0.6
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Horse Armor
|spritetype=item
|nameid=leather_horse_armor
|form=item}}
{{ID table
|displayname=Iron Horse Armor
|spritetype=item
|nameid=iron_horse_armor
|form=item}}
{{ID table
|displayname=Diamond Horse Armor
|spritetype=item
|nameid=diamond_horse_armor
|form=item}}
{{ID table
|displayname=Golden Horse Armor
|spritetype=item
|nameid=golden_horse_armor
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Horse Armor
|spritetype=item
|nameid=leather_horse_armor
|aliasid=horsearmorleather
|id=530
|form=item
|translationkey=item.horsearmorleather.name}}
{{ID table
|displayname=Iron Horse Armor
|spritetype=item
|nameid=iron_horse_armor
|aliasid=horsearmoriron
|id=531
|form=item
|translationkey=item.horsearmoriron.name}}
{{ID table
|displayname=Diamond Horse Armor
|spritetype=item
|nameid=diamond_horse_armor
|aliasid=horsearmordiamond
|id=533
|form=item
|translationkey=item.horsearmordiamond.name}}
{{ID table
|displayname=Golden Horse Armor
|spritetype=item
|nameid=golden_horse_armor
|aliasid=horsearmorgold
|id=532
|form=item
|translationkey=item.horsearmorgold.name
|foot=1}}

=== Item data ===
When leather horse armor is dyed, it has the following NBT:

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.
|Horse armor can be [[crafting|crafted]] using the following recipe.
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
  |C1=Iron Ingot; Gold Ingot; Diamond
  |A2=Iron Ingot; Gold Ingot; Diamond 
  |B2=Any Wool
  |C2=Iron Ingot; Gold Ingot; Diamond
  |A3=Iron Ingot; Gold Ingot; Diamond
  |B3=Iron Ingot; Gold Ingot; Diamond
  |C3=Iron Ingot; Gold Ingot; Diamond
  |Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor
}}
{{!}}}
}}
{{History|||snap=13w18a|The crafting recipe for horse armor has been removed.
|Horse armor can now be found in [[chest]]s in [[jungle temple|jungle]] & [[desert temple]]s, [[dungeon]]s, [[nether fortress]]es, [[stronghold]] altar rooms and [[village]] blacksmith buildings.
|Iron horse armor can now additionally be found in [[mineshaft]] chests.}}
{{History|||snap=13w21a|Horse armor is no longer stackable, to be consistent with other types of [[armor]].}}
{{History||1.9|snap=15w31a|Horse armor has been added to [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of horse armor in [[nether fortress]] chests has slightly decreased.}}
{{History|||snap=15w44a|The average yield of horse armor in [[desert temple]] chests has increased.
|The average yield of iron horse armor from [[dungeon]] chests has slightly decreased.
|Iron horse armor has been removed from [[mineshaft]] [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Golden and iron horse armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w45a|[[File:Iron Horse Armor JE2.png|32px]] [[File:Golden Horse Armor JE2.png|32px]] [[File:Diamond Horse Armor JE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}
{{History|||snap=17w46a|[[File:Iron Horse Armor 17w46a.png|32px]] [[File:Golden Horse Armor 17w46a.png|32px]] [[File:Diamond Horse Armor 17w46a.png|32px]] The model of horse armor has been changed, but the textures of horse armor have remained unaltered.}}
{{History|||snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 417, 418 and 419.}}
{{History|||snap=18w03a|[[File:Iron Horse Armor JE3.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}
{{History|||snap=18w22a|[[File:Iron Horse Armor JE4 BE2.png|32px]] The texture of iron horse armor when equipped has been changed.<ref>{{bug|MC-124357}}</ref>}}
{{History|||snap=pre2|A bug with the [[horse]] skin and horse armor textures not applying correctly has been fixed.<ref>{{bug|MC-124364}}</ref>}}
{{History||1.14|snap=18w50a|[[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of horse armor [[item]]s have been changed.}}
{{History|||snap=February 20, 2019|slink=https://twitter.com/_LadyAgnes/status/1098134917299531776?s=19|Leather horse armor announced for {{el|je}}.}}
{{History|||snap=19w08a|[[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of iron, gold and diamond horse armor have been changed.
|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Leather Horse Armor (item) JE1.png|32px]] Added leather horse armor, which can be [[dyeing|dyed]] 12,326,391 different colors, similar to leather [[armor]].}}
{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|sell]] leather horse armor.}}
{{History||1.14.1|snap=Pre-Release 1|[[File:Leather Horse Armor (item) JE2.png|32px]] The texture of leather horse armor [[item]] has been changed to be more consistent with the other types of horse armor.
|[[File:Iron Horse Armor (item) JE4 BE3.png|32px]] The texture of iron horse armor item has been changed.}}
{{History||1.16|snap=20w15a|Horse armor placed in a dispenser can now be put on tamed horses.}}
{{History|||snap=20w16a|Golden horse armor now generates in [[ruined portal]] chests.}}
{{History||1.17|snap=21w13a|Leather horse armor now protects [[horse]]s from [[freezing]].}}
{{History||1.19|snap=22w13a|Diamond horse armor may now be found in [[ancient city]] [[chest]]s.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor and [[dyeing|dyeable]] leather horse armor as a version exclusive.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Horse armor can now be found inside [[end city]] [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden horse armor are now [[smelting|smeltable]].}}
{{History|bedrock}}
{{History||1.2.6|snap=beta 1.2.6.2|[[File:Leather Horse Armor BE2.png|32px]] [[File:Iron Horse Armor JE4 BE2.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has been changed.}}
{{History||1.10.0|snap=beta 1.10.0.3|Horse armor can now be found in [[plains]] [[village]] weaponsmith [[chest]]s.
|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE2.png|32px]] [[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of all horse armor have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Horse armor can now be found in [[savanna]], [[desert]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Leather horse armor can now be [[trading|bought]] from leatherworker [[villager]]s.}}
{{History|||snap=beta 1.11.0.5|[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE4 BE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of all horse armor [[item]]s have been changed.}}
{{History||1.17.0|snap=beta 1.16.230.54|Leather horse armor now protects [[horse]]s from [[freezing]].}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden horse armor are now [[smelting|smeltable]].}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Leather Horse Armor BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] Added leather horse armor.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of leather, iron, gold and diamond horse armor have been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Leather Horse Armor.png | Undyed Leather armor
White Leather Horse Armor.png | White Leather armor
Light Gray Leather Horse Armor.png | Light Gray Leather armor
Gray Leather Horse Armor.png | Gray Leather armor
Black Leather Horse Armor.png | Black Leather armor
Brown Leather Horse Armor.png | Brown Leather armor
Red Leather Horse Armor.png | Red Leather armor
Orange Leather Horse Armor.png | Orange Leather armor
Yellow Leather Horse Armor.png | Yellow Leather armor
Lime Leather Horse Armor.png | Lime Leather armor
Green Leather Horse Armor.png | Green Leather armor
Cyan Leather Horse Armor.png | Cyan Leather armor
Light Blue Leather Horse Armor.png | Light Blue Leather armor
Blue Leather Horse Armor.png | Blue Leather armor
Purple Leather Horse Armor.png | Purple Leather armor
Magenta Leather Horse Armor.png | Magenta Leather armor
Pink Leather Horse Armor.png | Pink Leather armor
</gallery>

=== Screenshots ===
<gallery>
Armored Horse.png|A [[horse]] equipped with iron horse armor and bound to a fence post by a [[lead]].
13w21a-new-HorseUI-inventory.png|The GUI for horses implemented in [[Java Edition 13w21a|13w21a]], which allows the removal and switching of armor.
GodSpawner.png|A golden horse armor found in a [[dungeon]] chest, which coincidentally contains an [[enchanted golden apple]].
Horses with armor.png|4 [[horse]]s equipped with [[leather]], [[iron]], [[gold]], and [[diamond]] armor.
Leather Horse Armor 1.jpg|First image of leather horse armor.
Leather Horse Armor 2.jpg|Second image of leather horse armor.
Leather Horse Armor 3.jpg|Third image of leather horse armor.
Leather Horse Armor 4.jpg|Fourth image of leather horse armor.
Leather Horse Armor 5.jpg|Fifth image of leather horse armor.
</gallery>

== Notes ==
{{Notelist}}

== References ==
{{Reflist}}

{{items}}

[[Category:Armor]]

[[de:Rossharnisch]]
[[es:Armadura para caballo]]
[[fr:Armure pour cheval]]
[[it:Bardatura]]
[[ja:馬鎧]]
[[ko:말 갑옷]]
[[nl:Paardenharnas]]
[[pl:Zbroja końska]]
[[pt:Armadura para cavalo]]
[[ru:Конская броня]]
[[uk:Кінські обладунки]]
[[zh:马铠]]</li></ul>
22w46aEndermen now spawn from light level 0 to 7 in the Nether.
Upcoming Java Edition
1.20.2
{{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->
{{about|the item|the block|Nether Bricks}}
{{Item
| title = Nether Brick
| image = Nether Brick.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. 

== Obtaining ==
=== Smelting ===
Nether brick can be smelted from netherrack.
{{smelting
  |Netherrack
  |Nether Brick
  |0,1
}}

=== Bartering ===
[[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].

== Usage ==
=== Crafting ingredient ===

{{crafting usage|Nether Brick}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=nether_brick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=netherbrick
|id=523
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}
{{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}
{{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
{{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}
{{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}
{{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[cs:Netheritová cihla]]
[[de:Netherziegel (Gegenstand)]]
[[es:Ladrillo del Nether]]
[[fr:Brique du Nether]]
[[hu:Alvilági tégla]]
[[ja:ネザーレンガ (アイテム)]]
[[ko:네더 벽돌 (아이템)]]
[[lzh:焱界磚]]
[[nl:Netherbaksteen (voorwerp)]]
[[pl:Netherowa cegła]]
[[pt:Tijolo do Nether]]
[[ru:Адский кирпич (предмет)]]
[[uk:Пекельна цегла (предмет)]]
[[zh:下界砖]]
[[Category:Renewable resources]]</li><li>[[Charcoal|Charcoal]]<br/>{{Item
| image = Charcoal.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s, nor can it be crafted into a [[block of coal]]. Coal and charcoal cannot stack together either. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted.

== Obtaining == 

=== Breaking ===

A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal.

=== Smelting ===

{{Smelting
 |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood
 |Charcoal
 |foot=1
 |0,15
}}

=== Compound creation ===

Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Charcoal
|7 Carbon<br>4 Hydrogen<br>1 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen
|Output=Charcoal}}
|}

== Usage ==

=== Crafting ingredient ===

{{crafting usage|Charcoal}}
{{Crafting
|B1= Stick
|A2= Stick
|B2= Coal; Charcoal
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Campfire
}}

=== Lab table ingredient ===

Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}}

{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center>
|}

=== Fuel ===

When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. 

Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Charcoal
|spritetype=item
|nameid=charcoal
|itemtags=coals
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Charcoal
|spritetype=item
|nameid=charcoal
|aliasid=coal / 1
|id=303
|itemtags=minecraft:coals
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Renewable Energy}}

== History ==

{{History|java beta}}
{{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}}
{{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal.
|Charcoal is not used as a writing implement.}}
{{History|java}}
{{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}}
{{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
{{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}}
{{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
{{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
{{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}}
{{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}}
{{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
{{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}}
{{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]].
|Charcoal can now be used in the [[lab table]] to create a [[heat block]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
|[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}}
{{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}}
{{History|foot}}

== Issues ==
{{issue list|Charcoal}}

== How it's renewable ==
Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}}

[[Category:Renewable resources]]

[[de:Holzkohle]]
[[fr:Charbon (objet)#Charbon de bois]]
[[hu:Faszén]]
[[it:Carbonella]]
[[ko:목탄]]
[[pt:Carvão#Carvão vegetal]]
[[nl:Steenkool#Houtskool]]
[[ru:Уголь#Древесный уголь]]
[[zh:木炭]]</li></ul>
23w33aEndermen now have an increased vertical attack reach, spanning the entire height of its hitbox.[20]
The player now needs to be 3 blocks above the ground to avoid endermen attacks, instead of 1.5 blocks.
Pocket Edition Alpha
v0.9.0
{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
| title = Magma Cream
| image = Magma Cream.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.

== Obtaining ==

=== Mob loot ===

==== Magma cubes ====

All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.

=== Crafting ===

{{Crafting
|Blaze Powder
|Slimeball
|Output= Magma Cream
|type= Brewing
}}

=== Chest Loot ===
{{LootChestItem|magma-cream}}

== Usage ==

=== Brewing ingredient ===

{{brewing
  |showname=1
  |head=1
  |Magma Cream|Mundane Potion|base=Water Bottle
}}
{{brewing
  |foot=1
  |Magma Cream
  |Potion of Fire Resistance
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|id=430
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
{{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
{{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
{{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
{{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
{{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
{{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
{{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}

{{History|pocket edition alpha}}
{{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
|Magma cream is currently unobtainable.}}
{{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
|Magma cream can now be [[crafting|crafted]].}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
|Magma cream can now be found in [[bastion remnants]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}

{{History|console}} 
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{history|foot}}

== Issues ==

{{issue list}}

{{items}}

[[Category:Renewable resources]]

[[cs:Lávová pěna]]
[[de:Magmacreme]]
[[es:Crema de magma]]
[[fr:Crème de magma]]
[[hu:Magmakrém]]
[[ja:マグマクリーム]]
[[ko:마그마 크림]]
[[lzh:火漿膏]]
[[nl:Magmacrème]]
[[pl:Magmowy krem]]
[[pt:Creme de magma]]
[[ru:Лавовый крем]]
[[th:ครีมแมกม่า]]
[[uk:Магмовий крем]]
[[zh:岩浆膏]]</li><li>[[Head|Head]]<br/>{{Block
| image = 
<gallery>
Skeleton Skull.png | Skeleton
Wither Skeleton Skull.png | Wither Skeleton 
Player Head.png | Player
Zombie Head.png| Zombie
Creeper Head.png | Creeper
Dragon Head.png | Dragon
Piglin Head.png | Piglin
</gallery>
| transparent = Yes
| light = No
| tool = any
| renewable = 
* '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' 
* Yes
* '''Dragon, Player:'''
* No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| rarity = Uncommon
}}

A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].

== Obtaining ==

=== Breaking ===

A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Mob Head|sprite=Heads}}
If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].

When destroyed by an [[explosion]], the head ''always'' drops as an item.

===Natural generation===

Dragon heads generate on [[end ships]] found in [[End City|end cities]].

Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].

=== Mob loot ===

A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.

[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>

==Usage ==

===Decoration===

Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)

=== Wearing ===
{{See also|#Renders}}

The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].

====Disguise====

Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.

{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].

=== Withers===
{{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}

[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.

===Dispensers===
A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

[[Dispenser]]s can also complete the construction of a wither.

=== Crafting ingredient===

{{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}
{{Crafting
  |ignoreusage=1
  |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]]
  |Gunpowder
  |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head
  |Matching Dye
  |Output= Matching Firework Star
  |description=Forms Creeper shape
  |foot=1
}}

===Enchantments===

Mob heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

=== Note blocks ===
Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.

The block below the note block does not affect the mob sound it creates.

==Player skins==
{{exclusive|java|section=1}}
Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.

The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. 

Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.

When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs).

=== Marc's Head Format===
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]

{{exclusive|Java|section=1}}

[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.

Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.

The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> 
<!--

DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!

In particular:
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
* MHF_Guardian is unofficial, see http://redd.it/3439u0

-->

;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Alex}} MHF_Alex
*{{InvSprite|MHF Blaze}} MHF_Blaze
*{{InvSprite|MHF CaveSpider}} MHF_CaveSpider
*{{InvSprite|MHF Chicken}} MHF_Chicken
*{{InvSprite|MHF Cow}} MHF_Cow
*{{InvSprite|MHF Creeper}} MHF_Creeper
*{{InvSprite|MHF Enderman}} MHF_Enderman
*{{InvSprite|MHF Ghast}} MHF_Ghast
*{{InvSprite|MHF Golem}} MHF_Golem
*{{InvSprite|MHF Herobrine}} MHF_Herobrine
*{{InvSprite|MHF LavaSlime}} MHF_LavaSlime
*{{InvSprite|MHF MushroomCow}} MHF_MushroomCow
*{{InvSprite|MHF Ocelot}} MHF_Ocelot
*{{InvSprite|MHF Pig}} MHF_Pig
*{{InvSprite|MHF PigZombie}} MHF_PigZombie
*{{InvSprite|MHF Sheep}} MHF_Sheep
*{{InvSprite|MHF Skeleton}} MHF_Skeleton
*{{InvSprite|MHF Slime}} MHF_Slime
*{{InvSprite|MHF Spider}} MHF_Spider
*{{InvSprite|MHF Squid}} MHF_Squid
*{{InvSprite|MHF Steve}} MHF_Steve
*{{InvSprite|MHF Villager}} MHF_Villager
*{{InvSprite|MHF WSkeleton}} MHF_WSkeleton
*{{InvSprite|MHF Zombie}} MHF_Zombie
</div>

;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Cactus}} MHF_Cactus
*{{InvSprite|MHF Cake}} MHF_Cake
*{{InvSprite|MHF Chest}} MHF_Chest
*{{InvSprite|MHF CoconutB}} MHF_CoconutB
*{{InvSprite|MHF CoconutG}} MHF_CoconutG
*{{InvSprite|MHF Melon}} MHF_Melon
*{{InvSprite|MHF OakLog}} MHF_OakLog
*{{InvSprite|MHF Present1}} MHF_Present1
*{{InvSprite|MHF Present2}} MHF_Present2
*{{InvSprite|MHF Pumpkin}} MHF_Pumpkin
*{{InvSprite|MHF TNT}} MHF_TNT
*{{InvSprite|MHF TNT2}} MHF_TNT2
</div>

;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF ArrowUp}} MHF_ArrowUp
*{{InvSprite|MHF ArrowDown}} MHF_ArrowDown
*{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
*{{InvSprite|MHF ArrowRight}} MHF_ArrowRight
*{{InvSprite|MHF Exclamation}} MHF_Exclamation
*{{InvSprite|MHF Question}} MHF_Question
</div>

==Sounds==
===Generic===
{{Sound table/Block/Stone}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=record
|description=When a zombie head is played using a note block
|id=block.note_block.imitate.zombie
|translationkey=subtitles.entity.zombie.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Skeleton idle1.ogg
|sound2=Skeleton idle2.ogg
|sound3=Skeleton idle3.ogg
|subtitle=Skeleton rattles
|source=record
|description=When a skeleton skull is played using a note block
|id=block.note_block.imitate.skeleton
|translationkey=subtitles.entity.skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Creeper fuse.ogg
|subtitle=Creeper hisses
|source=record
|description=When a creeper head is played using a note block
|id=block.note_block.imitate.creeper
|translationkey=subtitles.entity.creeper.primed
|volume=3.0
|pitch=0.5
|distance=16}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|subtitle=Dragon roars
|source=record
|description=When an ender dragon head is played using a note block
|id=block.note_block.imitate.ender_dragon
|translationkey=subtitles.entity.ender_dragon.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wither skeleton idle1.ogg
|sound2=Wither skeleton idle2.ogg
|sound3=Wither skeleton idle3.ogg
|subtitle=Wither Skeleton rattles
|source=record
|description=When a wither skeleton skull is played using a note block
|id=block.note_block.imitate.wither_skeleton
|translationkey=subtitles.entity.wither_skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Piglin idle1.ogg
|sound2=Piglin idle2.ogg
|sound3=Piglin idle3.ogg
|sound4=Piglin idle4.ogg
|sound5=Piglin idle5.ogg
|subtitle=Piglin snorts
|source=record
|description=When a piglin head is played using a note block
|id=block.note_block.imitate.piglin
|translationkey=subtitles.entity.piglin.ambient
|volume=1.98
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a carved pumpkin is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|source=record
|description=When a zombie head is played using a note block
|id=note.zombie
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>
|id=note.skeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Fuse.ogg
|source=record
|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>
|id=note.creeper
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|source=record
|description=When a dragon head is played using a note block
|id=note.enderdragon
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Wither skeleton step1.ogg
|sound2=Wither skeleton step2.ogg
|sound3=Wither skeleton step3.ogg
|sound4=Wither skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Piglin angry1.ogg
|sound2=Piglin angry2.ogg
|sound3=Piglin angry3.ogg
|sound4=Piglin angry4.ogg
|source=record
|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>
|id=note.piglin
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a carved pumpkin is equipped
|id=armor.equip_generic
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==

===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull}}
{{ID table
|displayname=Wither Skeleton Skull
|spritetype=block
|nameid=wither_skeleton_skull}}
{{ID table
|displayname=Zombie Head
|spritetype=block
|nameid=zombie_head}}
{{ID table
|displayname=Player Head
|spritetype=block
|nameid=player_head}}
{{ID table
|displayname=Creeper Head
|spritetype=block
|nameid=creeper_head}}
{{ID table
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head}}
{{ID table
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head}}
{{ID table
|displayname=Skeleton Wall Skull
|spritetype=block
|nameid=skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Wither Skeleton Wall Skull
|spritetype=block
|nameid=wither_skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Zombie Wall Head
|spritetype=block
|nameid=zombie_wall_head
|form=block}}
{{ID table
|displayname=Player Wall Head
|spritetype=block
|nameid=player_wall_head
|form=block}}
{{ID table
|displayname=Creeper Wall Head
|spritetype=block
|nameid=creeper_wall_head
|form=block}}
{{ID table
|displayname=Dragon Wall Head
|spritetype=block
|nameid=dragon_wall_head
|form=block}}
{{ID table
|displayname=Piglin Wall Head
|spritetype=block
|nameid=piglin_wall_head
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=skull
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Head
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=skulls
|spritetype=block
|nameid=skull
|id=144
|form=block
|itemform=item.skull
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=skulls
|spritetype=item
|nameid=skull
|id=516
|form=item
|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=Skull
|foot=1}}

===Metadata===
{{see also|Data values}}
{{IN|bedrock}}, mob heads use the following data values:
{{/DV}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
Player heads use item NBT to save the owner.
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Player Heads}}
</div>

{{el|bedrock}}:
:{{IN|bedrock}}, heads have no additional item tag.
:See [[Bedrock Edition level format/Item format]].

===Block states===
{{see also|Block states}}

{{/BS}}

===Block data===

A mob head has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

== Achievements==
{{load achievements|Camouflage;The Beginning?}}

==Advancements==
{{load advancements|Spooky Scary Skeleton;Withering Heights}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java}}
{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}
{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> 
|Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}
{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
{{History|||snap=14w29a|Heads now display a cracking animation.}}
{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. 
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].
|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}
{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[creative]] mode.
|[[Mob]] heads now appear larger in the [[inventory]].}}
{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}
{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}
{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}
{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}
{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.
|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}
{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}
<!-- 
{{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}
RE-ADD WHEN THE WORDING IS BETTER -->
{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. 
|The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} 
{{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}
{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. 
|Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.
|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}
{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}

{{History|console}}
{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. 
|Wither skeleton skulls currently do not have a use.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.
|Wither skeleton skulls can now be used to build the [[wither]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}
{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
{{History|foot}}

===Skull "item"===
{{:Technical blocks/Skull}}

==Issues==

{{issue list}}

== Trivia==
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
*{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
*The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head.

==Gallery==

===Renders===
<gallery>
Steve wearing Skeleton Skull.png|
Steve wearing Wither Skeleton Skull.png|
Steve wearing Creeper Head.png|
Steve wearing Zombie Head.png|
Steve wearing Dragon Head.png|
Alex wearing Skeleton Skull.png|
Alex wearing Wither Skeleton Skull.png|
Alex wearing Creeper Head.png|
Alex wearing Zombie Head.png|
Alex wearing Dragon Head.png|
Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
</gallery>

===Screenshots===
<gallery>
All The Heads.png|All of the heads.
Headsrotation.png|Heads oriented in different directions.
HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.
Playerheads.png|A picture of player heads, including some Mojang characters.
EndShipBow.png|A dragon head found at the bow of an end ship.
</gallery>

====Development====
<gallery>
1st image Mob Head.png|First screenshot released of heads.
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.
1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].
1.16 Dev failed head holding 2.jpg|Second attempt.
</gallery>

===In other media===
<gallery>
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>

==References==
{{reflist}}

{{blocks|Utility}}
{{items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Hlava]]
[[de:Kopf]]
[[es:Cabeza]]
[[fr:Tête]]
[[hu:Mob fejek]]
[[it:Testa di creatura]]
[[ja:Mobの頭]]
[[ko:몹 머리]]
[[nl:Wezenhoofd]]
[[pl:Głowa]]
[[pt:Cabeça de criatura]]
[[ru:Голова]]
[[uk:Голова]]
[[zh:生物头颅]]</li></ul></nowiki>
build 1Enderman BE Added endermen.
build 2Endermen now have sounds.
Endermen now teleport out of the way of projectiles.
build 8The enderman's attack strength is now the same as in Java.
v0.12.1
{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
| title = Green Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Green dye''' is a [[primary color dye]].

== Obtaining ==

=== Chest loot ===
{{LootChestItem|green-dye}}

=== Smelting ===
{{Smelting
|head=1
|showdescription=1
|Cactus
|Green Dye
|1
|description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
}}
{{Smelting
|head=0
|showdescription=1
|Cactus
|Green Dye
|0,2
|description={{only|Bedrock}}
|foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 green dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Green Dye}}

=== Trading ===
Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|aliasid=dye / 2
|id=397
|form=item
|translationkey=item.dye.green.name
|foot=1}}

== Video ==
<div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
{{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
{{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
{{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
{{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
{{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
{{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
{{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|PS4}}
{{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Kaktusová zeleň]]
[[de:Grüner Farbstoff]]
[[es:Tinte verde]]
[[fr:Teinture verte]]
[[hu:Kaktuszzöld]]
[[ja:緑色の染料]]
[[ko:초록색 염료]]
[[nl:Cactusgroen]]
[[pl:Zielony barwnik]]
[[pt:Corante verde]]
[[ru:Зелёный краситель]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}}
{{Item
| image = <gallery>
Lingering Water Bottle.png | Water Bottle
Uncraftable Lingering Potion.png | Uncraftable
</gallery>
| extratext = View [[#Gallery|all renders]]
| renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br>
All others: Yes
| stackable = No
}}

'''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. 

== Obtaining ==

=== Brewing ===
{{main|Brewing}}

{{brewing
  |Dragon's Breath
  |Any Lingering Potion
  |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]]
}}

== Usage ==

=== Creating area effect clouds ===
Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.  

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds.

For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering potions can also be thrown out of [[dispenser]]s like splash potions.

=== Lingering water bottle ===
Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud.

==== Mud ====

Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].

=== Crafting ingredient ===

{{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}}

=== Filling cauldrons ===

{{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

=== Uncraftable lingering potion ===

{{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Lingering Potion|link=none}}
! Uncraftable Lingering Potion
|}

== Custom effects ==

{{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.

== Sounds ==
{{edition|java}}:<br>
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a lingering potion impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a lingering potion is thrown by a player
|id=entity.lingering_potion.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a lingering potion is dispensed by a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|form=item
|translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|id=562
|form=item
|translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name
|foot=1}}

=== Item data ===

<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Potion}}
</div>

=== Thrown potion ===
{{Entity
| title = Thrown lingering potion
| networkid = '''[[JE]]''': 73
}}

==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Lingering Potion
|spritetype=entity
|nameid=potion
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Lingering Potion
|spritetype=entity
|nameid=lingering_potion
|id=101
|foot=1}}

==== Entity Data ====
{{see also|Chunk format|Potions#Data values|title2=Potion data values}}
Lingering potions when thrown have entity data that define various properties of the entity.

{{:Splash Potion/ED}}

=== Area Effect Cloud ===

{{Entity
| title = Area Effect Cloud
| image = Area Effect Cloud.png 
|imagesize=290px
}}
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|id=95
|foot=1}}

==== Entity data ====
{{see also|Chunk format}}

The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity.

{{/ED}}

==Advancements==

{{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}}

== History ==
{{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}}
{{History|java}}
{{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.
|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}}
{{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}}
{{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}}
{{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
{{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}
{{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}}
{{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
|Removed enchantment glint from lingering potions.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).

== Gallery ==
<gallery>
Lingering Water Bottle.png|Water Bottle
Lingering Potion of Night Vision.png|Night Vision
Lingering Potion of Invisibility.png|Invisibility
Lingering Potion of Leaping.png|Leaping
Lingering Potion of Fire Resistance.png|Fire Resistance
Lingering Potion of Swiftness.png|Swiftness
Lingering Potion of Slowness.png|Slowness
Lingering Potion of the Turtle Master.png|Turtle Master
Lingering Potion of Water Breathing.png|Water Breathing
Lingering Potion of Healing.png|Healing
Lingering Potion of Harming.png|Harming
Lingering Potion of Poison.png|Poison
Lingering Potion of Regeneration.png|Regeneration
Lingering Potion of Strength.png|Strength
Lingering Potion of Weakness.png|Weakness
Lingering Potion of Slow Falling.png|Slow Falling
Lingering Potion of Luck.png|Luck
Lingering Potion of Decay.png|Decay
Uncraftable Lingering Potion.png|Uncraftable
</gallery>

=== Screenshots ===
<gallery>
Transparent Area Effect Cloud Image.png|Just area affect cloud particles
</gallery>

== See also ==

* {{ItemLink|Glass Bottle}}
* {{ItemLink|Potion}}
* {{ItemLink|Splash Potion}}

{{Items}}
{{Entities}}

[[Category:Combat]]

[[de:Verweiltrank]]
[[fr:Potion persistante]]
[[ko:잔류형 물약]]
[[ja:残留ポーション]]
[[pl:Trwałe miotane mikstury]]
[[pt:Poção prolongada]]
[[ru:Оседающие зелья]]
[[uk:Осідаючі зілля]]
[[zh:滞留药水]]</li></ul>
build 10Endermen now avoid water.
v0.14.0
{{Extension DPL}}<ul><li>[[Axe|Axe]]<br/>{{For}}
{{Item
| image = <gallery>
Wooden Axe.png | Wooden
Stone Axe.png | Stone
Iron Axe.png | Iron
Golden Axe.png | Golden
Diamond Axe.png | Diamond
Netherite Axe.png | Netherite
</gallery>
| rarity = Common
| renewable = 
* '''Netherite''': No 
* '''Others''': Yes
| durability = 
'''Bedrock Edition'''
* Golden: 33
* Wooden: 60 
* Stone: 132
* Iron: 251
* Diamond: 1562
* Netherite: 2032
'''Java Edition'''
* Golden: 32
* Wooden: 59
* Stone: 131
* Iron: 250
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}

An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.

==Obtaining==
===Crafting===
{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Axe]]
  |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2=Stick
  |B3=Stick
  |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe
  |type= Tool
}}
{{Crafting
  |name=[[Stone Axe]]
  |A1=Any stone-tier block |B1=Any stone-tier block
  |A2=Any stone-tier block |B2=Stick
  |B3=Stick
  |Output=Stone Axe
  |type=Tool
  |description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Axe]]
  |ingredients=Damaged Matching [[Axe]]
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
  |description= The durability of the two axes is added together, plus an extra 5% durability.
  |type= Tool
}}

=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Axe
|Netherite Ingot
|Netherite Axe
|tail=1
}}

===Repairing===

====Grinding====
{{Grinding
|showdescription=1
|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
|description=The durability of the two axes is added together, plus an extra 5% of max durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.

===Mob loot===

==== Equipment ====
{{Main|Drops#Equipped items}}

A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.

A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]

====Raids====
{{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.

===Trading===
Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}

Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}

Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Villager gifts ===
[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}

[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}

===Structure loot===
{{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.
{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}

==Usage==

===Chopping===
An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.

====Durability====
Each tier of axe has a different durability:
{| class="wikitable sortable"
! Material
! [[Durability]]
|-
| {{itemLink|Wooden Axe|Wood|link=Axe}}
| 59
|-
| {{itemLink|Stone Axe|Stone|link=Axe}}
| 131
|-
| {{itemLink|Iron Axe|Iron|link=Axe}}
| 250
|-
| {{itemLink|Diamond Axe|Diamond|link=Axe}}
| 1561
|-
| {{itemLink|Golden Axe|Golden|link=Axe}}
| 32
|-
| {{itemLink|Netherite Axe|Netherite|link=Axe}}
| 2031
|}

====Speed====
The following table summarizes the speed at which axes of different qualities perform.
{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}
{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
{{breaking row|Barrel}}
{{breaking row|Cartography Table}}
{{breaking row|Chest}}
{{breaking row|Trapped Chest}}
{{breaking row|Crafting Table}}
{{breaking row|Fletching Table}}
{{breaking row|Lectern}}
{{breaking row|Loom}}
{{breaking row|Smithing Table}}
{{breaking row|Bamboo Mosaic}}
{{breaking row|Block of Bamboo}}
{{breaking row|Campfire}}
{{breaking row|Fences}}
{{breaking row|Fence Gates}}
{{breaking row|Jukebox}}
{{breaking row|Logs}}
{{breaking row|Planks}}
{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}
{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}
{{breaking row|Bookshelf}}
{{breaking row|Chiseled Bookshelf}}
{{breaking row|Banners}}
{{breaking row|Jack o'Lantern}}
{{breaking row|Melon}}
{{breaking row|Pumpkin}}
{{breaking row|Sign|sprite=oak-sign}}
{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}
{{breaking row|Note Block}}
{{breaking row|Mangrove Roots}}
{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
{{breaking row|Beehive}}
{{breaking row|Ladder}}
{{breaking row|Bee Nest|drop=0}}
{{breaking row|Composter}}
{{breaking row|Bamboo}}
{{breaking row|sprite=red-bed|Bed}}
{{breaking row|Cocoa}}
{{breaking row|Daylight Detector}}
{{breaking row|Mushroom Block|sprite=mushroom-blocks}}
{{breaking row|Vines|drop=0|foot=1}}

=== Stripping ===
{{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.

===Weapon===
An axe loses 2 points of durability when used as a weapon. 

==== Bedrock Edition ====
{{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.
{| class="wikitable" style="text-align:center" data-description="Bedrock damage"
! Material !! Damage
|-
| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
|-
| {{ItemSprite|Golden Axe}} Golden
|-
| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
|-
| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
|-
| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
|-
| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
|}

====Java Edition====

Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:

{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Material
! {{ItemSprite|Wooden Axe|text=Wooden}}
! {{ItemSprite|Golden Axe|text=Gold}}
! {{ItemSprite|Stone Axe|text=Stone}}
! {{ItemSprite|Iron Axe|text=Iron}}
! {{ItemSprite|Diamond Axe|text=Diamond}}
! {{ItemSprite|Netherite Axe|text=Netherite}}
|-
! Attack Damage
| {{hp|7}}
| {{hp|7}}
| {{hp|9}}
| {{hp|9}}
| {{hp|9}}
| {{hp|10}}
|-
! Attack Speed
| 0.8
| 1.0
| 0.8
| 0.9
| 1.0
| 1.0
|-
! Recovery time
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1.11|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
|-
! <abbr title="Damage/Second">DPS</abbr>
| 5.6
| 7.0
| 7.2
| 8.1
| 9.0
| 10.0
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
| {{hp|210}}
| {{hp|112}}
| {{hp|594}}
| {{hp|1125}}
| {{hp|7029}}
| {{hp|10160}}
|}
{{notelist}}

=== Enchantments ===
An axe can receive the following enchantments:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=exc/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
|V
|{{Inventory slot|Anvil}}
|-
|[[Smite]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Bane of Arthropods]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
|II
|{{Inventory slot|Anvil}}
|-
|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Anvil}}
|-
|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|II
|{{Inventory slot|Anvil}}
|-
|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

=== Fuel===
Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.

===Smelting ingredient===
{{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}

===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Axe strip1.ogg
|sound2=Axe strip2.ogg
|sound3=Axe strip3.ogg
|sound4=Axe strip4.ogg
|subtitle=Axe strips
|source=block
|description=When an axe strips a log or wood block
|id=item.axe.strip
|translationkey=subtitles.item.axe.strip
|volume=0.9
|pitch=1.0/0.85
|distance=16}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|subtitle=Wax off
|source=block
|description=When an axe unwaxes a [[block of copper]]
|id=item.axe.wax_off
|translationkey=subtitles.item.axe.wax_off
|volume=1.0
|pitch=0.9/1.1/1.0
|distance=16}}
{{Sound table
|sound=scrape1.ogg
|sound2=scrape2.ogg
|sound3=scrape3.ogg
|subtitle=Axe scrapes
|source=block
|description=When an axe deoxidizes a block of copper
|id=item.axe.scrape
|translationkey=subtitles.item.axe.scrape
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When an axe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Wood hit1.ogg
|sound2=Wood hit2.ogg
|sound3=Wood hit3.ogg
|sound4=Wood hit4.ogg
|sound5=Wood hit5.ogg
|sound6=Wood hit6.ogg
|source=block
|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>
|id=use.wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Stem step1.ogg
|sound2=Stem step2.ogg
|sound3=Stem step3.ogg
|sound4=Stem step4.ogg
|sound5=Stem step5.ogg
|sound6=Stem step6.ogg
|source=block
|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>
|id=use.stem
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Bamboo wood step1.ogg
|sound2=Bamboo wood step2.ogg
|sound3=Bamboo wood step3.ogg
|sound4=Bamboo wood step4.ogg
|sound5=Bamboo wood step5.ogg
|sound6=Bamboo wood step6.ogg
|source=player
|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>
|id=step.bamboo_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Cherry wood step1.ogg
|sound2=Cherry wood step2.ogg
|sound3=Cherry wood step3.ogg
|sound4=Cherry wood step4.ogg
|sound5=Cherry wood step5.ogg
|sound6=Cherry wood step6.ogg
|source=player
|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>
|id=step.cherry_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|source=neutral
|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}
|id=copper.wax.off
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an axe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|id=311
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|id=315
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|id=298
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|id=319
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|id=325
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|id=607
|form=item
|foot=1}}

==Achievements==
{{load achievements|MOAR Tools ;Oooh, shiny!}}

==Advancements ==
{{load advancements|Oh Shiny;Wax off}}

==History==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.
|An axe is used to gather [[log|wood]] 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}
{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.
|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.
|An axe held by the player is now rendered to appear more 3D.
|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}
{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
{{History|java beta}}
{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}
{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}
{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
|Axes now have an attack speed of 0.85.
|Axes can now temporarily disable [[shield]] use.}}
{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
|The speed of axes has been increased to 0.9.}}
{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.
|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}}
{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}
{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}
{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.
|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}
{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} 
{{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}

{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
|Axes now take 1 damage when attacking instead of 2.
|The [[Sweeping Edge]] enchantment can now be applied to axes.}}
{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
|Survival players no longer start with an infinite durability stone axe in the inventory.}}
{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
{{History||v0.4.0|Removed stone axes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|All axes have been removed from creative.}}
{{History|||snap=build 13|All axes have been re-added to creative mode.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].
|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.
|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].
|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
|Stone axes can now be crafted using blackstone.
|Golden axes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}
{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>
*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}

== Gallery ==
<gallery>
Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].
</gallery>
=== Enchanted axes ===
<gallery>
Enchanted Wooden Axe.gif
Enchanted Stone Axe.gif
Enchanted Iron Axe.gif
Enchanted Golden Axe.gif
Enchanted Diamond Axe.gif
Enchanted Netherite Axe.gif
</gallery>

==See also==
*{{ItemLink|Pickaxe}}

==References==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020

{{items}}

[[Category:Combat]]

[[cs:Sekera]]
[[de:Axt]]
[[es:Hacha]]
[[fr:Hache]]
[[hu:Balta]]
[[ja:斧]]
[[ko:도끼]]
[[nl:Bijl]]
[[pl:Siekiera]]
[[pt:Machado]]
[[ru:Топор]]
[[th:ขวาน]]
[[uk:Сокира]]
[[zh:斧]]</li><li>[[Fishing Rod|Fishing Rod]]<br/>{{Dungeons hatnote|type=artifact}}
{{Item
| image = Fishing Rod.png
| image2 = Cast Fishing Rod.png
| rarity = Common
| renewable = Yes
| durability = 
Depends on the Edition:
Java: 64
Bedrock: 384
| stackable = No
}}
A '''fishing rod''' is a [[tool]] that casts a bobber used to [[Fishing|fish]] in [[water]] or to hook and pull [[Mob|mobs]], [[Item (entity)|items]] and some [[Entity|entities]] towards the user.

== Obtaining ==

=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|C1= Stick
|B2= Stick
|C2= String
|A3= Stick
|C3= String
|Output= Fishing Rod
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Fishing Rod
|Damaged Fishing Rod
|Output= Fishing Rod
|description= The durability of the two fishing rods is added together, plus an extra 5% durability.
|type= Tool
}}

=== Fishing ===

Enchanted fishing rods can be obtained as "treasure" [[item]]s from [[fishing]], and unenchanted ones as "junk" items.

=== Trading ===

Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.
The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Chest loot ===
{{LootChestItem|enchanted-fishing-rod}} 
{{notelist}}

=== Carrot/warped fungus on a stick ===

If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a fishing rod again.

=== Mob loot ===

{{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.
{{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.
If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

== Usage ==

=== Fishing ===
{{main|Fishing}}

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber [[Entity|entity]] despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}.

=== Crafting ingredient ===

{{crafting usage|Fishing Rod, Damaged Fishing Rod}}

=== Hooking mobs and other entities ===
{{see also|Fishing#Fishing rod durability}}

The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even [[player]]s. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.

Besides mobs and items, entities that can be reeled in include: 
* {{ItemLink|id=oak boat|Boat}}s
* {{ItemLink|id=oak boat with chest|Boat with Chest}}s
* {{ItemSprite|Minecart}} [[Minecart]]s of any type
* {{ItemLink|Armor Stand}}s
* {{EntityLink|Shulker Bullet}}s
* {{EntityLink|Fireball}}s
* {{EntityLink|Small fireball}}s
* {{EntitySprite|TNT}} Primed [[TNT]]
* Any [[falling block]] such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s, {{EntityLink|Concrete Powder}}s, {{EntityLink|Scaffolding}},  [[Snow]] on [[Bedrock Edition]] or {{EntityLink|Anvil}}s

Some entities can be hooked, but cannot be reeled in: 
* {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
* {{EntityLink|Painting}}s
* {{EntityLink|Item Frame}}s
* {{EntityLink|id=leash-knot|Lead}} knots
* {{EntityLink|End Crystal}}s
* {{EntityLink|Shulker}}s

Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all: 

* {{EntitySprite|egg}} Thrown [[egg]]s
* {{EntitySprite|snowball}} Thrown [[snowball]]s
* {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s
* {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]
* {{ItemSprite|splash-potion}} Thrown [[potion]]s
* {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]
* {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s
* {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s
* {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight
* {{EntitySprite|arrow}} [[Arrow]]s in flight
* {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]
* {{EntityLink|id=experience-orb|Experience|XP orbs}}

Using it on a [[villager]] lowers the player's popularity and causes any naturally-spawned [[iron golem]]s nearby to attack.

=== Fuel ===

A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5 items per fishing rod.

=== Other usage ===

The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.

=== Enchantments ===

A fishing rod can receive the following enchantments:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Lure]]<ref group="note">Lure levels above V don't work.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Luck of the Sea]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist|note}}

A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.

== Fishing Bobber ==
{{Entity
| title = Fishing Bobber
| image2 = Fishing Bobber BE.png
| imagesize = 100px
| image = Fishing Bobber JE1.png
| networkid = '''[[JE]]:''' 90
}}
{{see also|Entity format}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.

=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_bobber
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_hook
|id=77
|foot=1}}

==== Entity data ====

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Sounds ==
{{Edition|Java}}:<br>
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Fishing rod cast.ogg
|subtitle=Bobber thrown
|source=Friendly Creatures <ref group="sound" name="oddcats">{{bug|MC-139041||The sounds of fishing bobbers aren't controlled by the "Players" sound slider}}</ref>
|overridesource=1
|description=When a fishing rod is cast
|id=entity.fishing_bobber.throw
|translationkey=subtitles.entity.fishing_bobber.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=Fishing rod reel in1.ogg
|sound2=Fishing rod reel in2.ogg
|subtitle=Bobber retrieved
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=When a fishing rod is reeled in
|id=entity.fishing_bobber.retrieve
|translationkey=subtitles.entity.fishing_bobber.retrieve
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Water Splash Old.ogg
|subtitle=Fishing Bobber splashes
|description=When a fishing bobber is bitten by something
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|id=entity.fishing_bobber.splash
|translationkey=subtitles.entity.fishing_bobber.splash
|volume=0.25
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a fishing rod's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When a fishing rod is cast
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
<!--There is no reel in sound on Bedrock Edition, it seems.-->
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When a fishing bobber is bitten by something
|id=random.splash
|volume=1.0
|pitch=0.6-1.4}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a fishing rod's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|id=392
|form=item
|foot=1}}

== Achievements==
{{load achievements|Cow Tipper}}<!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.-->

== Advancements ==
{{load advancements|Fishy Business}}

== History ==

{{more sounds|section=24|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
{{History|java alpha}}
{{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|Fishing rods currently have no function.
|Fishing rods are stackable.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[fishing|catch fish]] from any body of [[water]].
|[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}
{{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
{{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[durability]] in [[Creative]] mode.}}
{{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
{{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}
{{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}
{{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}
{{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].
|Fishing rods can now be [[enchanted]] in an [[enchantment table]].
|Enchanted fishing rods can now be obtained as a "treasure" item from [[fishing]], and unenchanted ones as a "junk" item.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}
{{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}
{{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].
|Reeling in while hooked to a non-item entity now costs 5 [[durability]] (was 3) to the fishing rod.}}
{{History||1.10|snap=16w21a|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}
{{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}
{{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}
{{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[durability]].<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>}}
{{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: <code>fishing_bobber</code>, although summoning the bobber alone is still not possible.}}
{{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the "Fishy Business" [[advancement]].}}
{{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}
{{History||1.14|snap=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.16|snap=20w13a|Fishing rod is now used to craft [[warped fungus on a stick]].}}
{{History|||snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[trading]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
{{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}
{{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].
|Fishing rods now grant [[experience]] when successful.
|Fishing rods can now be [[enchanting|enchanted]].
|Enchanted fishing rods can now be found as "treasure" from [[fishing]].}}
{{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}
{{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=none|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|The [[sound]] of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].
|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
*If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
*If the bobber hits a [[painting]], the painting breaks.
*The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.

== Gallery ==
<gallery>
13w36a banner.png|[[13w36a]] snapshot banner.
Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.
Bobber2D.png|Two-dimensional bobber {{in|je}}.
Bobber3D.png|Three-dimensional bobber {{in|be}}.
Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].
Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.
Firebobber.png|A bobber cast in fire.
Fishingbobber.png|Fishing in 2010.
Fishing Rod Hooking Teaser.png|Image from [[dinnerbone]] teasing the addition of fishing rods hooking entities.
File:Sunny Fishing.jpg|[[Sunny]] reeling back a fishing rod.
File:Croc Ad 1.jpg|[[Noor]] catching a [[salmon]].<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
Enchanted Fishing Rod.gif|An enchanted fishing rod.
Fishing Rod SDGP.png|Fishing rod in the [[Super Duper Graphics Pack]].
</gallery>

== References ==
{{Reflist}}

{{Items}}
{{entities}}

[[Category:Renewable resources]]

[[cs:Rybářský prut]]
[[de:Angel]]
[[es:Caña de pescar]]
[[fr:Canne à pêche]]
[[hu:Horgászbot]]
[[it:Canna da pesca]]
[[ja:釣竿]]
[[ko:낚싯대]]
[[nl:Vishengel]]
[[pl:Wędka]]
[[pt:Vara de pesca]]
[[ru:Удочка]]
[[uk:Вудка]]
[[zh:钓鱼竿]]</li></ul></nowiki>
build 1Endermen now drop the block they are holding when killed.
v0.15.0
{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
| title = Green Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Green dye''' is a [[primary color dye]].

== Obtaining ==

=== Chest loot ===
{{LootChestItem|green-dye}}

=== Smelting ===
{{Smelting
|head=1
|showdescription=1
|Cactus
|Green Dye
|1
|description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
}}
{{Smelting
|head=0
|showdescription=1
|Cactus
|Green Dye
|0,2
|description={{only|Bedrock}}
|foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 green dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Green Dye}}

=== Trading ===
Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|aliasid=dye / 2
|id=397
|form=item
|translationkey=item.dye.green.name
|foot=1}}

== Video ==
<div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
{{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
{{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
{{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
{{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
{{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
{{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
{{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|PS4}}
{{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Kaktusová zeleň]]
[[de:Grüner Farbstoff]]
[[es:Tinte verde]]
[[fr:Teinture verte]]
[[hu:Kaktuszzöld]]
[[ja:緑色の染料]]
[[ko:초록색 염료]]
[[nl:Cactusgroen]]
[[pl:Zielony barwnik]]
[[pt:Corante verde]]
[[ru:Зелёный краситель]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Texture.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].

==Obtaining==

Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].

It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.

==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.

When using the Dupe Hack, it has a random chance of breaking, which is often decided by votes.

===Crafting ingredient===

{{Crafting
  |Any Item
  |Dupe Hack
  |Output=Any Item, 2
  |showdescription=1
  |description=The dupe hack item remains in the crafting grid after duplicating an item.
  |foot=1
}}

==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}

==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Texture JE4.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}

{{items}}
{{Jokes}}

<references />

[[Category:Joke items]]

[[ja:Dupe Hack]]
[[pt:Dupe Hack]]</li></ul>
build 1Endermen now spawn in the Nether.
Enderman now pick up netherrack.
v0.16.2
{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}
{{exclusive|bedrock|education}}
{{ItemEntity
|image=Ice Bomb.png
|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].

== Obtaining ==

=== Lab Table ===

{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}
|-
|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>
|}

== Usage ==

Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.

Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.

Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.

While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. 

Throwing an ice bomb while underwater encloses the player in ice.

{| class="wikitable"
|+Ice bomb arrangement table
!y\x
!-2
!-1
!0
!1
!2
|-
!64
|Air
|Air
|Air
|Air
|Air
|-
!63
|Air
|Air
|Ice bomb
|Air
|Air
|-
!62
!Water
!Ice
!Ice
!Ice
!Water
|-
!61
!Water
!Ice
!Ice
!Ice
!Water
|-
!60
!Water
!Water
!Water
!Water
!Water
|}

== Sounds ==
{{Sound table
|type=bedrock
|sound=Zombie breaks door.ogg
|source=hostile
|description=When an ice bomb is created by a [[lab table]]
|id=mob.wither.break_block
|volume=0.5
|pitch=1.1/1.3}}
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When an ice bomb impacts something
|id=random.glass
|volume=1.0
|pitch=1.4/1.6
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=ice-bomb
|spritetype=item
|nameid=ice_bomb
|id=595
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=ice-bomb
|spritetype=entity
|nameid=ice_bomb
|id=106
|foot=1}}

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}

{{History|education}}
{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}
{{History|foot}}

== Trivia ==

* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.

{{items}}
{{entities}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[Category:Education Edition entities]]

[[pl:Lodowa bomba]]
[[de:Eisbombe]]
[[ja:氷の爆弾]]
[[ko:얼음 폭탄]]
[[lzh:冰丸]]
[[pt:Bomba de gelo]]
[[zh:冰弹]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}

== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Non-renewable resources]]

[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li></ul>
Endermen are now quicker, to match the Java and Console versions.
Pocket Edition
1.0.0
{{Extension DPL}}<ul><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}}
{{See also|Trapdoor}}
{{Block
| image = <gallery>
Iron Door.png|Java Edition
Iron Door BE.png|Bedrock Edition
</gallery>
| extratext = View [[#Gallery|all renders]]
| transparent = Partial
| light = No
| tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door|Copper Door}}<small> (Iron)</small>
| hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door|Copper Door}}<small> (Iron)</small>
| tool = axe
| tool2 = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''','''copper''': No
}}
A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]].

== Obtaining ==
Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day.

=== Breaking ===
Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them.
{{breaking row
|Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door
|textTrim=Door
|Axe;Pickaxe
|;
|item=1;1
|link=none;none
}}

A door is removed and drops itself as an item:

* if the block beneath the door is moved, removed, or destroyed
* if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space

=== Natural generation ===
Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s.

;{{BlockSprite|Oak Door|text=Oak}}

Oak doors generate as part of:

* Plains [[village]]s
* [[Stronghold]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Spruce Door|text=Spruce}}

Spruce doors generate as part of:

* Taiga, snowy tundra and snowy taiga [[village]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Jungle Door|text=Jungle}}

Jungle doors generate as part of:

* Desert [[village]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Acacia Door|text=Acacia}}

Acacia doors generate as part of:

* Savanna [[village]]s
<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->

;{{BlockSprite|Dark Oak Door|text=Dark oak}}

Dark oak doors generate as part of:

* Master bedroom closets in [[woodland mansion]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Iron Door|text=Iron}}

Iron doors generate as part of:

* Prison rooms in [[woodland mansion]]s
* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}

=== Crafting ===
{{Crafting
|head=1
|name=[[Wood Door]]
|A1= Matching Planks
|B1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|A3= Matching Planks
|B3= Matching Planks
|Output= Matching wood Door,3
|type= Redstone
}}
{{Crafting
|A1= Iron Ingot
|B1= Iron Ingot
|A2= Iron Ingot
|B2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|Output= Iron Door,3
|type= Redstone
|foot=1
}}

== Usage ==
Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty.

Iron doors can be opened only with redstone power.

=== Placement ===
Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to:
* the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.)
* the '''top''' of an upside-down [[slab]] or upside-down [[stairs]]
* the '''top''' of a [[slime block]] or downward-facing [[piston]]

More information about placement on transparent blocks can be found at [[Opacity/Placement]].

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by:
* Placing a door besides another door (creating a double door where both doors open away from each other)
* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

=== Behavior ===
[[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

[[Mob]]s can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

=== Barrier ===
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks.

Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

[[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding.

Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

=== Redstone component ===
{{see also|Redstone circuit}}

Both wood and iron doors can be controlled with redstone power.

A door is a redstone [[mechanism component]] and can be activated by:
* an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.
* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below
* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door
* powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

=== Fuel ===
Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door.

=== Note blocks ===
Wooden doors can be placed under [[note block]]s to produce "bass" sound.

== Sounds ==
=== Generic ===
==== Iron ====
{{Sound table/Block/Metal}}

==== Normal wood ====
{{Sound table/Block/Wood}}

==== Cherry wood ====
{{Sound table/Block/Cherry wood}}

==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}

==== Nether wood ====
{{Sound table/Block/Nether wood}}

=== Unique ===
{{el|java}}:
{{Sound table
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door opens
|id=block.iron_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door closes
|id=block.iron_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door opens
|id=block.wooden_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door closes
|id=block.wooden_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a cherry wood door opens
|id=block.cherry_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a cherry wood door closes
|id=block.cherry_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door opens
|id=block.bamboo_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door closes
|id=block.bamboo_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a Nether wood door opens
|id=block.nether_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a Nether wood door closes
|id=block.nether_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=When a [[zombie]] attacks a door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=None
|description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
|distance=''None''}}
{{Sound table
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|bedrock}}:
{{Sound table
|type=bedrock
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|source=block
|description=When an iron door opens
|id=open.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|source=block
|description=When an iron door closes
|id=close.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|source=block
|description=When a wooden door opens
|id=open.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|source=block
|description=When a wooden door closes
|id=close.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|source=block
|description=When a cherry wood door opens
|id=open.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a cherry wood door closes
|id=close.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|source=block
|description=When a bamboo wood door opens
|id=open.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a bamboo wood door closes
|id=close.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|source=block
|description=When a Nether wood door opens
|id=open.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a Nether wood door closes
|id=close.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a zombie is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a zombie breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Door
|spritetype=block
|nameid=iron_door
|blocktags=doors
|itemtags=doors}}
{{ID table
|displayname=Oak Door
|spritetype=block
|nameid=oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Spruce Door
|spritetype=block
|nameid=spruce_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Birch Door
|spritetype=block
|nameid=birch_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Jungle Door
|spritetype=block
|nameid=jungle_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Acacia Door
|spritetype=block
|nameid=acacia_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Dark Oak Door
|spritetype=block
|nameid=dark_oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Mangrove Door
|spritetype=block
|nameid=mangrove_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Crimson Door
|spritetype=block
|nameid=crimson_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors}}
{{ID table
|displayname=Warped Door
|spritetype=block
|nameid=warped_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|firstcolumnname=Door
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|spritename=iron-door
|displayname=Iron block
|spritetype=block
|nameid=iron_door
|id=71
|form=block
|itemform=item.iron_door}}
{{ID table
|spritename=oak-door
|displayname=Oak block
|spritetype=block
|nameid=wooden_door
|id=64
|form=block
|itemform=item.wooden_door
|translationkey=-}}
{{ID table
|spritename=spruce-door
|displayname=Spruce block
|spritetype=block
|nameid=spruce_door
|id=193
|form=block
|itemform=item.spruce_door
|translationkey=-}}
{{ID table
|spritename=birch-door
|displayname=Birch block
|spritetype=block
|nameid=birch_door
|id=194
|form=block
|itemform=item.birch_door
|translationkey=-}}
{{ID table
|spritename=jungle-door
|displayname=Jungle block
|spritetype=block
|nameid=jungle_door
|id=195
|form=block
|itemform=item.jungle_door
|translationkey=-}}
{{ID table
|spritename=acacia-door
|displayname=Acacia block
|spritetype=block
|nameid=acacia_door
|id=196
|form=block
|itemform=item.acacia_door
|translationkey=-}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak block
|spritetype=block
|nameid=dark_oak_door
|id=197
|form=block
|itemform=item.dark_oak_door
|translationkey=-}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove block
|spritetype=block
|nameid=mangrove_door
|id=-493
|form=block
|itemform=item.mangrove_door
|translationkey=-}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|id=-531
|itemtags=minecraft:door
|translationkey=item.cherry_door.name}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|id=-517
|itemtags=minecraft:door
|translationkey=item.bamboo_door.name}}
{{ID table
|spritename=crimson-door
|displayname=Crimson block
|spritetype=block
|nameid=crimson_door
|id=499
|form=block
|itemform=item.crimson_door}}
{{ID table
|spritename=warped-door
|displayname=Warped block
|spritetype=block
|nameid=warped_door
|id=500
|form=block
|itemform=item.warped_door}}
{{ID table
|spritename=iron-door
|displayname=Iron item
|spritetype=item
|nameid=iron_door
|id=372
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=oak-door
|displayname=Oak item
|spritetype=item
|nameid=wooden_door
|id=359
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=spruce-door
|displayname=Spruce item
|spritetype=item
|nameid=spruce_door
|id=553
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=birch-door
|displayname=Birch item
|spritetype=item
|nameid=birch_door
|id=554
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=jungle-door
|displayname=Jungle item
|spritetype=item
|nameid=jungle_door
|id=555
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=acacia-door
|displayname=Acacia item
|spritetype=item
|nameid=acacia_door
|id=556
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak item
|spritetype=item
|nameid=dark_oak_door
|id=557
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove item
|spritetype=item
|nameid=mangrove_door
|id=641
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=crimson-door
|displayname=Crimson item
|spritetype=item
|nameid=crimson_door
|id=616
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=warped-door
|displayname=Warped item
|spritetype=item
|nameid=warped_door
|id=617
|form=item
|itemtags=minecraft:door
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Video ==
Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.
<div style="text-align:center">
<span style="display:inline-block">{{yt|7jlIQcbHFts}}</span>
<span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span>
</div>

== History ==
''For a history of changes to textures and models for each block state, see [[/Asset history]]''
{{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}
{{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}
{{History||20100608|Doors have been given smarter rotation logic.}}
{{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}
{{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}
{{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.
|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.
|Doors can now be controlled by redstone power.}}
{{History|java beta}}
{{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}}
{{History||1.7.3|Doors no longer produce placeholder texture particles.}}
{{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].
|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}
{{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}}
{{History||1.1|snap=11w47a|Double doors now open correctly.}}
{{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}}
{{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door.
|[[Zombie]]s can now break wooden doors.
|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}
{{History|||snap=12w07a|Zombies can no longer break iron doors.}}
{{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}
{{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}
{{History|||snap=14w02a|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}
{{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}}
{{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}}
{{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}
{{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.
|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors.
|The wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}}
{{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}
{{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors.
|Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}}
{{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}}
{{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
{{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
{{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}}
{{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}}
{{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed.
|[[Vindicator]]s can now break doors.}}
{{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}
{{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}
{{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}
{{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}
{{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}
{{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}
{{History|||snap=19w14a|Pillagers can no longer open doors.}}
{{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}
{{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}
{{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}}
{{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors.
[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}
{{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}
{{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.
|Wooden doors are now available in the inventory, including in [[Creative]].}}
{{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}
{{History||v0.3.0|A crafting recipe for wooden doors has been added.
|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}
{{History||v0.3.2|Wooden doors now drop their item form when broken.}}
{{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed.
|Wooden doors can now be obtained after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}
{{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}}
{{History||v0.12.1|snap=build 1|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|[[Zombie]]s can now break down wooden doors.
|Oak doors can now be opened by [[villager]]s.
|Oak doors are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.
|Iron doors are now available in the [[Creative]] [[inventory]].
|A [[crafting]] recipe for iron doors has been added.
|Redstone mechanics added, making iron doors able to function normally.}}
{{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}
{{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}}
{{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s.
|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s.
|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.
|Jungle doors now generate in the new [[desert]] [[village]]s.
|Added [[wandering trader]]s, which can open and close wooden doors.}}
{{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}}
{{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}
{{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.
|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.
|The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}}
{{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].
|Moved doors to the Building Blocks tab in the Creative inventory.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|The original wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}}
{{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History|foot}}

<gallery>
Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.
</gallery>

Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Door closing old.ogg|Door opening old.ogg}}
| ?
| Sound Update
| ?
|-
| {{sound||Door open.ogg|Door close.ogg}}
| Sound Update
| 15w43a
| ?
|}

=== Door "items" ===
{{:Technical blocks/Doors}}

== Issues ==
{{Issue list}}

== Trivia ==

* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref>

== Gallery ==
<gallery>
Oak Door.png|Oak Door
Spruce Door.png|Spruce Door
Birch Door.png|Birch Door
Jungle Door.png|Jungle Door
Acacia Door.png|Acacia Door
Dark Oak Door.png|Dark Oak Door
Mangrove Door.png|Mangrove Door
Cherry Door.png|Cherry Door
Bamboo Door.png|Bamboo Door
Crimson Door.png|Crimson Door
Warped Door.png|Warped Door
Iron Door.png|Iron Door
Oak Door (item) JE4 BE3.png|Oak Door (item)
Spruce Door (item) JE4 BE2.png|Spruce Door (item)
Birch Door (item) JE4 BE2.png|Birch Door (item)
Jungle Door (item) JE5 BE3.png|Jungle Door (item)
Acacia Door (item) JE4 BE2.png|Acacia Door (item)
Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)
Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)
Cherry Door (item) JE2.png|Cherry Door (item)
Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)
Crimson Door (item) JE2 BE2.png|Crimson Door (item)
Warped Door (item) JE2 BE2.png|Warped Door (item)
Iron Door (item) JE3 BE3.png|Iron Door (item)
</gallery>

=== Screenshots ===
<gallery>
Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].
Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.
Door Creeper.png|A creeper behind some dark oak doors.
Doortypes.png|All types of doors with their respective trapdoors.
FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.
Jeb Crafting Doors.png|First image of three doors being crafted at once.
Jappa Closet.jpg|A closet made from oak doors.
</gallery>

=== Concept Art ===
<gallery>
Bamboo Wood and Door Concept Art.png|Bamboo door concept art.
Bamboo Door Prototype Textures.png|Bamboo door prototype textures.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Mechanics]]
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]

[[cs:Dveře]]
[[de:Tür]]
[[el:Door]]
[[es:Puerta]]
[[fr:Porte]]
[[hu:Ajtók]]
[[it:Porta]]
[[ja:ドア]]
[[ko:문]]
[[nl:Deur]]
[[pl:Drzwi]]
[[pt:Porta]]
[[ru:Дверь]]
[[th:ประตู]]
[[uk:Двері]]
[[zh:门]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}
{{Block
| image = <gallery>
Pitcher Crop Age 0 JE1.png| Age 0
Pitcher Crop Age 1 JE1.png| Age 1
Pitcher Crop Age 2 JE1.png| Age 2
Pitcher Crop Age 3 JE1.png| Age 3
Pitcher Crop Age 4 JE1.png| Age 4
</gallery>
| image2 = Pitcher Pod.png
| transparent = Yes
| light = Yes
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| rarity = Common
| flammable = No
| lavasusceptible = No
}}

A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.

== Obtaining ==
[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.

Sniffers can only dig for pitcher pods in the following blocks:
*{{BlockLink|Dirt}}
*{{BlockLink|Grass Block}}
*{{BlockLink|Podzol}}
*{{BlockLink|Coarse Dirt}}
*{{BlockLink|Rooted Dirt}}
*{{BlockLink|Moss Block}}
*{{BlockLink|Mud}}
*{{BlockLink|Muddy Mangrove Roots}}
They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>

== Usage ==
=== Pitcher Crop ===
{{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}
Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.

Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>

=== Feeding ===
Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%.

=== Taming ===
Pitcher pods can be used to tame [[parrot]]s.

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|form=block
|blocktags=bee_growables, crops}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|form=item
|itemtags=villager_plantable_seeds
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|id=-574
|form=block
|translationkey=-}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|id=297
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Achievements ==
{{Load achievements|Planting The Past}}

== Advancements ==
{{load advancements|A Seedy Place;Planting The Past}}

== History ==
{{History|java}}
{{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}
{{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].
|Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}
{{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}
{{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}
{{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}

{{History|bedrock}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}
{{history|foot}}

== Notelist ==
{{notelist}}

== References ==
{{reflist}}

{{Blocks|upcoming}}
{{Items}}

[[Category:Plants]]
[[Category:Non-solid blocks]]

[[de:kannenpflanzentrieb]]
[[es:Vaina de planta odre]]
[[ja:ウツボカズラのさや]]
[[pt:Muda de planta-jarro]]</li></ul>
alpha 0.17.0.1Endermen now drop ender pearls when killed.
Endermen now spawn in the End.
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}
{{Item
| image = Honeycomb.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Honeycombs''' are [[item]]s obtained from [[bee nest]]s and beehives.

== Obtaining ==
{{See also|Tutorials/Honey farming}}
When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any [[bee]]s inside, causing them to attack. Having a lit [[campfire]] or lighting a [[fire]] underneath the nest or hive prevents the bees from becoming hostile.

A [[dispenser]] with [[shears]] inside can be used to shear the nest or hive without angering the bees. A honeycomb item drops out after using the shears.

== Usage ==

=== Signs ===

{{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.

=== Waxing ===
{{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Beehive shear.ogg
|subtitle=Shears scrape
|source=neutral
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.9/0.8
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a honeycomb waxes something
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes something
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|id=591
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Wax on;Wax off}}

== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.
|Honeycombs can be used to craft [[beehive]]s.}}
{{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}
{{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}
{{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}
{{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}
{{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}
{{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}

{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}
{{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].
|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}

{{History|foot}}

== Issues ==
{{issue list}}


{{items}}

[[cs:Plástev medu]]
[[de:Honigwabe]]
[[es:Panal]]
[[fr:Rayon de miel]]
[[ja:ハニカム]]
[[ko:벌집 조각]]
[[pl:Plaster miodu]]
[[pt:Favo de mel]]
[[ru:Пчелиные соты]]
[[zh:蜜脾]]
[[Category:Renewable resources]]</li><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}}
{{Item
| image = Coal.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]].

== Obtaining ==

=== Chest loot ===
{{see also|Coal Ore#Natural generation}}
{{LootChestItem|coal}}

=== Mining ===

[[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III.

=== Mob loot ===

[[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring.

=== Crafting ===

{{Crafting
 |showname=1
 |Block of Coal
 |Output=Coal,9
 |type=Material
}}

=== Smelting ===

{{Smelting
 |head=1
 |Coal Ore

 |Coal
 |0,1
|foot=1
}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage|Coal}}

=== Fuel ===

When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. 

Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each.

=== Trading ===

Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]].

{{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald.

{{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald.

[[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Coal
|spritetype=item
|nameid=coal
|itemtags=coals
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Coal
|spritetype=item
|nameid=coal
|aliasid=coal / 0
|id=302
|itemtags=minecraft:coals
|form=item
|foot=1}}

== History ==

{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}}
{{History|java indev}} 
{{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. 
|Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}}
{{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}}
{{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}}
{{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}}
{{History|java}}
{{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}}
{{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}
{{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}}
{{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}}
{{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basement [[chest]]s.}}
{{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}}
{{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
{{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}
{{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}}
{{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}
{{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}}
{{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal.
|Coal can be used to craft [[torch]]es.}}
{{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.
|Coal can now be crafted to make a [[block of coal]].}}
{{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}}
{{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s.
|Coal may now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]].
|Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}}
{{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}}
{{History|foot}}

== Issues ==
{{issue list|Coal}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Uhlí]]
[[de:Kohle]]
[[es:Carbón]]
[[fr:Charbon]]
[[hu:Szén]]
[[it:Carbone]]
[[ja:石炭]]
[[ko:석탄]]
[[nl:Steenkool]]
[[pl:Węgiel]]
[[pt:Carvão]]
[[ru:Уголь]]
[[th:ถ่าน]]
[[tr:Kömür]]
[[uk:Вугілля]]
[[zh:煤炭]]</li></ul>
?Endermen no longer shake with rage while aggravated.
On death, endermen now drop the block they were holding.
1.16.0
{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
| title = Magma Cream
| image = Magma Cream.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.

== Obtaining ==

=== Mob loot ===

==== Magma cubes ====

All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.

=== Crafting ===

{{Crafting
|Blaze Powder
|Slimeball
|Output= Magma Cream
|type= Brewing
}}

=== Chest Loot ===
{{LootChestItem|magma-cream}}

== Usage ==

=== Brewing ingredient ===

{{brewing
  |showname=1
  |head=1
  |Magma Cream|Mundane Potion|base=Water Bottle
}}
{{brewing
  |foot=1
  |Magma Cream
  |Potion of Fire Resistance
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|id=430
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
{{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
{{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
{{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
{{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
{{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
{{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
{{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}

{{History|pocket edition alpha}}
{{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
|Magma cream is currently unobtainable.}}
{{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
|Magma cream can now be [[crafting|crafted]].}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
|Magma cream can now be found in [[bastion remnants]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}

{{History|console}} 
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{history|foot}}

== Issues ==

{{issue list}}

{{items}}

[[Category:Renewable resources]]

[[cs:Lávová pěna]]
[[de:Magmacreme]]
[[es:Crema de magma]]
[[fr:Crème de magma]]
[[hu:Magmakrém]]
[[ja:マグマクリーム]]
[[ko:마그마 크림]]
[[lzh:火漿膏]]
[[nl:Magmacrème]]
[[pl:Magmowy krem]]
[[pt:Creme de magma]]
[[ru:Лавовый крем]]
[[th:ครีมแมกม่า]]
[[uk:Магмовий крем]]
[[zh:岩浆膏]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
| image = Glistering Melon Slice.png‎
| renewable = Yes
| stackable = Yes (64)
}}

A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|glistering-melon-slice}}

=== Crafting ===

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Melon Slice 
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Glistering Melon Slice
|type= Brewing
}}

=== Trading ===

Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.

== Usage ==
Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].

=== Brewing ingredient ===
{{Brewing
|head=1
|Glistering Melon Slice
|Mundane Potion
|base=Water Bottle
}}
{{Brewing
|Glistering Melon Slice
|Potion of Healing
|foot=1}}

===Piglins===
[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon Slice
|spritetype=item
|nameid=glistering_melon_slice
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon
|spritetype=item
|nameid=glistering_melon_slice
|aliasid=speckled_melon
|id=434
|form=item
|translationkey=item.speckled_melon.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
|Glistering melons now generate in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==
* [[Melon Slice]]
* [[Melon]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Zlatavý kousek melounu]]
[[de:Glitzernde Melonenscheibe]]
[[es:Rodaja de sandía reluciente]]
[[fr:Tranche de pastèque scintillante]]
[[hu:Ragyogó dinnye]]
[[ja:きらめくスイカの薄切り]]
[[ko:반짝이는 수박 조각]]
[[nl:Glinsterende meloenschijf]]
[[pl:Błyszczący arbuz]]
[[pt:Fatia de melancia reluzente]]
[[ru:Сверкающий ломтик арбуза]]
[[uk:Блискуча скибка кавуна]]
[[zh:闪烁的西瓜片]]</li></ul>
beta 1.16.0.51Endermen now spawn in soul sand valleys and warped forests.
Endermen now pick up nylium, roots, and fungi variants.
Endermen no longer pick up netherrack.
1.16.220
{{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
| title = Phantom Membrane
| image = Phantom Membrane.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].

== Obtaining ==

=== Mob loot ===
[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.

== Usage ==
=== Repairing ===

Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].

{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}

=== Brewing ingredient ===

Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].

{{Brewing
 |Phantom Membrane
 |Potion of Slow Falling
 |showname=3
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|id=574
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}

{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019

{{items}}

[[de:Phantomhaut]]
[[fr:Membrane de Phantom]]
[[ja:ファントムの皮膜]]
[[ko:팬텀 막]]
[[pl:Błona fantoma]]
[[pt:Membrana de phantom]]
[[ru:Мембрана фантома]]
[[th:เนื้อเยื่อแฟนท่อม]]
[[uk:Перетинка фантома]]
[[zh:幻翼膜]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Head|Head]]<br/>{{Block
| image = 
<gallery>
Skeleton Skull.png | Skeleton
Wither Skeleton Skull.png | Wither Skeleton 
Player Head.png | Player
Zombie Head.png| Zombie
Creeper Head.png | Creeper
Dragon Head.png | Dragon
Piglin Head.png | Piglin
</gallery>
| transparent = Yes
| light = No
| tool = any
| renewable = 
* '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' 
* Yes
* '''Dragon, Player:'''
* No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| rarity = Uncommon
}}

A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].

== Obtaining ==

=== Breaking ===

A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Mob Head|sprite=Heads}}
If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].

When destroyed by an [[explosion]], the head ''always'' drops as an item.

===Natural generation===

Dragon heads generate on [[end ships]] found in [[End City|end cities]].

Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].

=== Mob loot ===

A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.

[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>

==Usage ==

===Decoration===

Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)

=== Wearing ===
{{See also|#Renders}}

The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].

====Disguise====

Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.

{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].

=== Withers===
{{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}

[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.

===Dispensers===
A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

[[Dispenser]]s can also complete the construction of a wither.

=== Crafting ingredient===

{{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}
{{Crafting
  |ignoreusage=1
  |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]]
  |Gunpowder
  |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head
  |Matching Dye
  |Output= Matching Firework Star
  |description=Forms Creeper shape
  |foot=1
}}

===Enchantments===

Mob heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

=== Note blocks ===
Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.

The block below the note block does not affect the mob sound it creates.

==Player skins==
{{exclusive|java|section=1}}
Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.

The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. 

Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.

When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs).

=== Marc's Head Format===
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]

{{exclusive|Java|section=1}}

[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.

Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.

The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> 
<!--

DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!

In particular:
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
* MHF_Guardian is unofficial, see http://redd.it/3439u0

-->

;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Alex}} MHF_Alex
*{{InvSprite|MHF Blaze}} MHF_Blaze
*{{InvSprite|MHF CaveSpider}} MHF_CaveSpider
*{{InvSprite|MHF Chicken}} MHF_Chicken
*{{InvSprite|MHF Cow}} MHF_Cow
*{{InvSprite|MHF Creeper}} MHF_Creeper
*{{InvSprite|MHF Enderman}} MHF_Enderman
*{{InvSprite|MHF Ghast}} MHF_Ghast
*{{InvSprite|MHF Golem}} MHF_Golem
*{{InvSprite|MHF Herobrine}} MHF_Herobrine
*{{InvSprite|MHF LavaSlime}} MHF_LavaSlime
*{{InvSprite|MHF MushroomCow}} MHF_MushroomCow
*{{InvSprite|MHF Ocelot}} MHF_Ocelot
*{{InvSprite|MHF Pig}} MHF_Pig
*{{InvSprite|MHF PigZombie}} MHF_PigZombie
*{{InvSprite|MHF Sheep}} MHF_Sheep
*{{InvSprite|MHF Skeleton}} MHF_Skeleton
*{{InvSprite|MHF Slime}} MHF_Slime
*{{InvSprite|MHF Spider}} MHF_Spider
*{{InvSprite|MHF Squid}} MHF_Squid
*{{InvSprite|MHF Steve}} MHF_Steve
*{{InvSprite|MHF Villager}} MHF_Villager
*{{InvSprite|MHF WSkeleton}} MHF_WSkeleton
*{{InvSprite|MHF Zombie}} MHF_Zombie
</div>

;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Cactus}} MHF_Cactus
*{{InvSprite|MHF Cake}} MHF_Cake
*{{InvSprite|MHF Chest}} MHF_Chest
*{{InvSprite|MHF CoconutB}} MHF_CoconutB
*{{InvSprite|MHF CoconutG}} MHF_CoconutG
*{{InvSprite|MHF Melon}} MHF_Melon
*{{InvSprite|MHF OakLog}} MHF_OakLog
*{{InvSprite|MHF Present1}} MHF_Present1
*{{InvSprite|MHF Present2}} MHF_Present2
*{{InvSprite|MHF Pumpkin}} MHF_Pumpkin
*{{InvSprite|MHF TNT}} MHF_TNT
*{{InvSprite|MHF TNT2}} MHF_TNT2
</div>

;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF ArrowUp}} MHF_ArrowUp
*{{InvSprite|MHF ArrowDown}} MHF_ArrowDown
*{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
*{{InvSprite|MHF ArrowRight}} MHF_ArrowRight
*{{InvSprite|MHF Exclamation}} MHF_Exclamation
*{{InvSprite|MHF Question}} MHF_Question
</div>

==Sounds==
===Generic===
{{Sound table/Block/Stone}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=record
|description=When a zombie head is played using a note block
|id=block.note_block.imitate.zombie
|translationkey=subtitles.entity.zombie.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Skeleton idle1.ogg
|sound2=Skeleton idle2.ogg
|sound3=Skeleton idle3.ogg
|subtitle=Skeleton rattles
|source=record
|description=When a skeleton skull is played using a note block
|id=block.note_block.imitate.skeleton
|translationkey=subtitles.entity.skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Creeper fuse.ogg
|subtitle=Creeper hisses
|source=record
|description=When a creeper head is played using a note block
|id=block.note_block.imitate.creeper
|translationkey=subtitles.entity.creeper.primed
|volume=3.0
|pitch=0.5
|distance=16}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|subtitle=Dragon roars
|source=record
|description=When an ender dragon head is played using a note block
|id=block.note_block.imitate.ender_dragon
|translationkey=subtitles.entity.ender_dragon.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wither skeleton idle1.ogg
|sound2=Wither skeleton idle2.ogg
|sound3=Wither skeleton idle3.ogg
|subtitle=Wither Skeleton rattles
|source=record
|description=When a wither skeleton skull is played using a note block
|id=block.note_block.imitate.wither_skeleton
|translationkey=subtitles.entity.wither_skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Piglin idle1.ogg
|sound2=Piglin idle2.ogg
|sound3=Piglin idle3.ogg
|sound4=Piglin idle4.ogg
|sound5=Piglin idle5.ogg
|subtitle=Piglin snorts
|source=record
|description=When a piglin head is played using a note block
|id=block.note_block.imitate.piglin
|translationkey=subtitles.entity.piglin.ambient
|volume=1.98
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a carved pumpkin is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|source=record
|description=When a zombie head is played using a note block
|id=note.zombie
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>
|id=note.skeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Fuse.ogg
|source=record
|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>
|id=note.creeper
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|source=record
|description=When a dragon head is played using a note block
|id=note.enderdragon
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Wither skeleton step1.ogg
|sound2=Wither skeleton step2.ogg
|sound3=Wither skeleton step3.ogg
|sound4=Wither skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Piglin angry1.ogg
|sound2=Piglin angry2.ogg
|sound3=Piglin angry3.ogg
|sound4=Piglin angry4.ogg
|source=record
|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>
|id=note.piglin
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a carved pumpkin is equipped
|id=armor.equip_generic
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==

===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull}}
{{ID table
|displayname=Wither Skeleton Skull
|spritetype=block
|nameid=wither_skeleton_skull}}
{{ID table
|displayname=Zombie Head
|spritetype=block
|nameid=zombie_head}}
{{ID table
|displayname=Player Head
|spritetype=block
|nameid=player_head}}
{{ID table
|displayname=Creeper Head
|spritetype=block
|nameid=creeper_head}}
{{ID table
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head}}
{{ID table
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head}}
{{ID table
|displayname=Skeleton Wall Skull
|spritetype=block
|nameid=skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Wither Skeleton Wall Skull
|spritetype=block
|nameid=wither_skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Zombie Wall Head
|spritetype=block
|nameid=zombie_wall_head
|form=block}}
{{ID table
|displayname=Player Wall Head
|spritetype=block
|nameid=player_wall_head
|form=block}}
{{ID table
|displayname=Creeper Wall Head
|spritetype=block
|nameid=creeper_wall_head
|form=block}}
{{ID table
|displayname=Dragon Wall Head
|spritetype=block
|nameid=dragon_wall_head
|form=block}}
{{ID table
|displayname=Piglin Wall Head
|spritetype=block
|nameid=piglin_wall_head
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=skull
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Head
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=skulls
|spritetype=block
|nameid=skull
|id=144
|form=block
|itemform=item.skull
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=skulls
|spritetype=item
|nameid=skull
|id=516
|form=item
|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=Skull
|foot=1}}

===Metadata===
{{see also|Data values}}
{{IN|bedrock}}, mob heads use the following data values:
{{/DV}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
Player heads use item NBT to save the owner.
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Player Heads}}
</div>

{{el|bedrock}}:
:{{IN|bedrock}}, heads have no additional item tag.
:See [[Bedrock Edition level format/Item format]].

===Block states===
{{see also|Block states}}

{{/BS}}

===Block data===

A mob head has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

== Achievements==
{{load achievements|Camouflage;The Beginning?}}

==Advancements==
{{load advancements|Spooky Scary Skeleton;Withering Heights}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java}}
{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}
{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> 
|Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}
{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
{{History|||snap=14w29a|Heads now display a cracking animation.}}
{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. 
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].
|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}
{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[creative]] mode.
|[[Mob]] heads now appear larger in the [[inventory]].}}
{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}
{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}
{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}
{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}
{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.
|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}
{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}
<!-- 
{{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}
RE-ADD WHEN THE WORDING IS BETTER -->
{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. 
|The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} 
{{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}
{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. 
|Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.
|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}
{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}

{{History|console}}
{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. 
|Wither skeleton skulls currently do not have a use.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.
|Wither skeleton skulls can now be used to build the [[wither]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}
{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
{{History|foot}}

===Skull "item"===
{{:Technical blocks/Skull}}

==Issues==

{{issue list}}

== Trivia==
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
*{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
*The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head.

==Gallery==

===Renders===
<gallery>
Steve wearing Skeleton Skull.png|
Steve wearing Wither Skeleton Skull.png|
Steve wearing Creeper Head.png|
Steve wearing Zombie Head.png|
Steve wearing Dragon Head.png|
Alex wearing Skeleton Skull.png|
Alex wearing Wither Skeleton Skull.png|
Alex wearing Creeper Head.png|
Alex wearing Zombie Head.png|
Alex wearing Dragon Head.png|
Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
</gallery>

===Screenshots===
<gallery>
All The Heads.png|All of the heads.
Headsrotation.png|Heads oriented in different directions.
HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.
Playerheads.png|A picture of player heads, including some Mojang characters.
EndShipBow.png|A dragon head found at the bow of an end ship.
</gallery>

====Development====
<gallery>
1st image Mob Head.png|First screenshot released of heads.
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.
1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].
1.16 Dev failed head holding 2.jpg|Second attempt.
</gallery>

===In other media===
<gallery>
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>

==References==
{{reflist}}

{{blocks|Utility}}
{{items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Hlava]]
[[de:Kopf]]
[[es:Cabeza]]
[[fr:Tête]]
[[hu:Mob fejek]]
[[it:Testa di creatura]]
[[ja:Mobの頭]]
[[ko:몹 머리]]
[[nl:Wezenhoofd]]
[[pl:Głowa]]
[[pt:Cabeça de criatura]]
[[ru:Голова]]
[[uk:Голова]]
[[zh:生物头颅]]</li></ul></nowiki>
beta 1.16.220.52Endermen now pick up rooted dirt.
1.19.60
{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
{{Item
| image = <gallery>
Orange Sparkler.png | Orange
Blue Sparkler.png | Blue
Red Sparkler.png | Red
Purple Sparkler.png | Purple
Green Sparkler.png | Green
</gallery>
| image2 = <gallery>
Active Orange Sparkler.png | Active Orange
Active Blue Sparkler.png | Active Blue
Active Red Sparkler.png | Active Red
Active Purple Sparkler.png | Active Purple
Active Green Sparkler.png | Active Green
</gallery>
| renewable = No
| stackable = No
}}
{{education feature}}
{{exclusive|bedrock|education}}
A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
Sparklers are available in orange, blue, red, purple, and green colors.

== Obtaining ==

=== Crafting ===
{{Crafting
|showdescription=1
|B1=Chloride |B2=Magnesium |B3=Stick
|Output=Sparkler
|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|type=Miscellaneous
}}

== Usage ==

{{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.

When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.

If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.

Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].

== Sounds ==
{{Sound table
|type=bedrock
|sound=Fuse.ogg
|source=sound
|description=While a sparkler is active
|id=sparkler.active
|volume=0.25
|pitch=0.8/1.2}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=While a sparkler is being lit
|id=random.fizz
|volume=1.0
|pitch=2.4/2.6
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Sparkler
|spritename=sparklers
|spritetype=item
|nameid=sparkler
|id=600
|form=item
|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}

{{History|education}}
{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].

{{items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Wunderkerze]]
[[ja:手持ち花火]]
[[ko:스파클러]]
[[pl:Zimne ognie]]
[[pt:Vela-Faísca]]
[[zh:烟花棒]]</li><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.

[[Category:Blocks]]
[[Category:Items]]

[[ja:カテゴリ:菌類]]</li></ul>
beta 1.19.60.22Enderman now spawn from light level 0 to 7 in the Nether.
Legacy Console Edition
TU5CU1 1.0 Patch 11.0.1Enderman Added Endermen.
TU14 1.04 Endermen now open their mouths and shake when provoked.
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player.
TU43CU33 1.36 Patch 13Endermen now spawn in the Nether, and now pick up netherrack.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item
| title = Steak
| image = Steak.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}

'''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].

== Obtaining ==

=== Mob loot ===

==== Cows ====

When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.

=== Cooking ===

Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Beef
|Steak
|0,35
}}

=== Villager gifts ===
{{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.

== Usage ==

=== Food ===

To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger 
[[saturation]]. 

=== Wolves ===

Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Steak
|spritetype=item
|nameid=cooked_beef
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Beef
|spritetype=item
|nameid=cooked_beef
|id=274
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.
|Steak has been introduced as the cooked result of [[raw beef]].
|Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. 
|The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}
{{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}
{{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
{{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
{{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.
Eating Steak.png|A still frame of the player eating a steak.
Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].
</gallery>

== Notes ==
{{fnlist}}

{{Items}}

[[cs:Propečený steak]]
[[de:Steak]]
[[es:Filete asado]]
[[fr:Steak]]
[[hu:Steak]]
[[it:Bistecca]]
[[ja:ステーキ]]
[[ko:스테이크]]
[[nl:Biefstuk]]
[[pl:Befsztyk]]
[[pt:Filé]]
[[ru:Жареная говядина]]
[[tr:Biftek]]
[[uk:Стейк]]
[[zh:牛排]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
| title = Golden Carrot
| image = Golden Carrot.png
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
}}

A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].

==Obtaining==
=== Chest loot ===
{{LootChestItem|golden-carrot}}

=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Carrot
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Golden Carrot
|type= Foodstuff
}}

=== Trading ===
Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.

== Usage ==
=== Food ===
To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. 

=== Animal food ===
Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.

=== Brewing ingredient ===
{{Brewing
  |showname=1
  |Golden Carrot
  |Potion of Night Vision
}}

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|id=283
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Artificial Selection;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}

== Video ==
{{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}

<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}


{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
|Golden carrots trade offering chance changed to 50%.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Carrot]]
* [[Golden Apple]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022

{{items}}

[[cs:Zlatá mrkev]]
[[de:Goldene Karotte]]
[[es:Zanahoria dorada]]
[[fr:Carotte dorée]]
[[hu:Aranyrépa]]
[[ja:金のニンジン]]
[[ko:황금 당근]]
[[nl:Gouden wortel]]
[[pl:Złota marchewka]]
[[pt:Cenoura dourada]]
[[ru:Золотая морковь]]
[[uk:Золота морква]]
[[zh:金胡萝卜]]
[[Category:Renewable resources]]
[[Category:Food]]
[[Category:Brewing recipe]]</li></ul>
Enderman BE Added Endermen.

Issues

Issues relating to "Enderman" are maintained on the bug tracker. Report issues there.

Trivia

  • The developers have stated that the belief that enderman sounds are backward distortions is just speculation.[21]
  • Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[22]
  • Dinnerbone suggested "a haunting of endermen" as the collective noun for Endermen.[23] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen". In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of Endermen".
  • Switching to spectator mode and taking an enderman's point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (as end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon, also with green eyes. They also see cobblestone as end stone.
  • The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. Because the two textures do not line up perfectly, forcing an enderman to look straight up causes its eyes to turn blank white.
    • This also causes the enderman's eyes to be visible even when under the Invisibility effect.
  • The enderman teleportation sound also plays when a player teleports using an ender pearl[Bedrock Edition only] or chorus fruit.
  • The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
  • Endermen are trying to bring about the collapse to all dimensions, as revealed in the 2019 book Minecraft Game Design.[24]

Gallery

Renders

Screenshots

In other media

Minecraft: Story Mode

Super Smash Bros. Ultimate

LEGO Minecraft

Minecraft Merchandise

Other

References

  1. MC-258644 — resolved as "Works As Intended".
  2. "Did some tweaks to the Endermen, then ran home. Working on Minecraft again is so much fun!"@notch (Markus Persson) on X, September 13, 2011
  3. MC-106813 — resolved as "Won't Fix".
  4. MC-84922 — resolved as "Works As Intended".
  5. MC-94481
  6. MC-220319
  7. MC-79556
  8. MCPE-31761
  9. MC-167370
  10. MCPE-30144
  11. MC-221422 — resolved as "Won't Fix".
  12. MC-167369
  13. Original enderman screenshot.png
  14. "at least you can make them stop teleporting by looking directly at them now."@notch (Markus Persson) on X, July 28, 2011
  15. "The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport"@notch (Markus Persson) on X, July 28, 2011
  16. "They run TOWARDS you, not away. So if you happen to look at one, do not look away."@notch (Markus Persson) on X, July 28, 2011
  17. "(they stop being peaceful if you look straight at them)"@notch (Markus Persson) on X, July 28, 2011
  18. "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."@notch (Markus Persson) on X, September 28, 2011
  19. MC-124812 — resolved as "Fixed".
  20. MC-2310 — "Wrong attack radius calculation damages/kills entities through blocks and corners" — resolved as "Fixed".
  21. "Ask Mojang #5: Enderman jibber-jabber!" – Minecraft on YouTube, December 6, 2019
  22. https://www.reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr?context=1
  23. "@nirufe @notch Let's call it a haunting. A haunting of Endermen."@Dinnerbone (Nathan Adams) on X, March 11, 2014
  24. Minecraft Game Design (2019) : Jens Bergensten : Free Download, Borrow, and Streaming : Internet Archive

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