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− | The "'''End Poem'''" is a text-based message written by [[wikipedia:Julian Gough|Julian Gough]]<ref>[http://boingboing.net/2012/01/09/ending-an-endless-game-an-int.html Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale] Boingboing.net</ref> that appears after [[the player]] travels to [[the End]] and kills the [[Ender Dragon]], "beating" ''[[Minecraft]]''. Upon the Ender Dragon's death, an [[End Portal]] is generated, allowing the player to travel back to the [[Overworld]] safely. Every time the portal is used, the poem is shown, but can be skipped by pressing {{key|Esc}}. The poem itself takes the form of a dialog between two unidentified speakers who are discussing the player's accomplishments, and lasts 9 minutes 28 seconds. |
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+ | {{About|The Credits and End Poem that play after using the [[Exit portal]]. "Credits" redirects here. For the Easter egg dimension, see [[Java Edition 20w14∞]]}} |
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− | The text of the End Poem is located in <code>/assets/minecraft/texts/end.txt</code> in the ''Minecraft'' .jar file. The first speaker's dialog uses the [[formatting code]] <code>§3</code>, and the second speaker's uses <code>§2</code>. The player's name is inserted with <code>PLAYERNAME</code>, and the scrambled text is stored as <code>§f§k§a§b</code>. |
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+ | The Credit sequence is the lines of text and music that play when the [[player]] uses the [[Exit portal]]. This includes the End Poem, a freehand poem written by musician [[wikipedia:Julian_Gough|Julian Gough]] and the Credits, which serve to recognize those that have contributed to the game. |
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⚫ | |||
+ | == Obtaining == |
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− | {| class="wikitable collapsible collapsed" |
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+ | After entering the [[The End|End dimension]] and killing the [[Ender dragon]], the [[Exit portal]] is activated, allowing the player to enter and view the End poem followed by the credits. The player is then teleported to their spawn point if available, or the world spawn point if not. The End Poem and credits only show upon the player's first entry of exit portal. The player can also trigger the poem and credits to show by entering an End portal built using [[Creative|Creative mode]] or [[commands]]. |
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− | |- |
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− | ! {{SpoilerWarning|section}} |
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− | |- |
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− | | <p style="color: #007878">I see the player you mean.</p> |
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+ | The End poem and credits can be successively sped up by holding {{key|Space}}, then additionally {{key|Ctrl}}, then the other {{key|Ctrl}}{{only|je}}. They can be skipped entirely by pressing {{key|Esc}}{{in|je}} or "skip" {{in|be}}. |
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− | <p style="color: #007800">''[Player Name]''?</p> |
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+ | The credits can also be accessed by clicking on the copyright information on the main menu screen {{in|je}} or by pressing the "credits" button in the "profile" section of the Settings screen {{in|be}}. They can also be viewed on the ''Minecraft'' website.<ref>[https://minecraft.net/credits Minecraft credits]</ref> |
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− | <p style="color: #007878">Yes. Take care. It has reached a higher level now. It can read our thoughts.</p> |
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+ | == Contents == |
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− | <p style="color: #007800">That doesn't matter. It thinks we are part of the game.</p> |
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+ | The poem and the credits last a total of 76 minutes and 16 seconds (unaccelerated). The poem lasts 7 minutes and 38 seconds, and the credits last the remaining 68 minutes and 38 seconds. |
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+ | The poem takes the form of a scrolling dialogue between two speakers who are discussing the player's accomplishments, dreams, and relation to the rest of the universe. The speakers claim to be all the universe that is distinct from the player, and that the player is reading their cosmic thoughts as words on a screen. The credits appear below the End Poem. During the poem and credits, the track <code>credits.ogg</code> ("Alpha" in the [[Minecraft - Volume Beta|official soundtrack]]) plays. |
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− | <p style="color: #007878">I like this player. It played well. It did not give up.</p> |
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+ | === Technical details === |
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− | <p style="color: #007800">It is reading our thoughts as though they were words on a screen.</p> |
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+ | {{IN|java}}, the End Poem and credits are stored in [[client.jar]]; the text of the End Poem is located in <code>assets/minecraft/texts/end.txt</code>, the text of the credits is in <code>assets/minecraft/texts/credits.json</code>, and the text of the quote is in <code>assets/minecraft/texts/postcredits.txt</code>. {{IN|bedrock}}, the text of the End Poem is located in <code>data/credits/end.txt</code>, the text of the credits is in <code>data/credits/credits.json</code>, and the text of the quote is in <code>data/credits/quote.txt</code>. They can both be edited with a [[resource pack]]. The first speaker's dialog uses the [[formatting code]] <code>§3</code> (or dark aqua), and the second speaker's uses <code>§2</code> (or dark green). The player's name is inserted with <code>PLAYERNAME</code>, and the scrambled text is stored as <code>§f§k§a§b</code>. The poem is shown the first time the player enters the exit portal based on their {{nbt|byte|seenCredits}}{{only|je|short=1}} ({{nbt|bool|hasSeenCredits}}{{only|be|short=1}}) tag being 0 ({{cd|false}}), after which it is changed to 1 ({{cd|true}}) once the player first enters an End portal while in the End. |
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+ | {{/End Poem}} |
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− | <p style="color: #007878">That is how it chooses to imagine many things, when it is deep in the dream of a game.</p> |
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+ | ===End quote=== |
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− | <p style="color: #007800">Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.</p> |
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+ | * The following quote is attached to the End of the credits. Though signed as "Unknown" in-game, this quote was written by [[Wikipedia:H. Jackson Brown Jr.|Horace Jackson Brown Jr.]] in his book, ''P.S. I Love You''.<ref>https://www.goodreads.com/quotes/2340-twenty-years-from-now-you-will-be-more-disappointed-by</ref> |
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+ | {{quote|Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.|Unknown}} |
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− | <p style="color: #007878">They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.</p> |
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+ | ==Copyright== |
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− | <p style="color: #007800">What did this player dream?</p> |
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+ | While the Poem has been in the game since its release, [[Mojang]] and [[Microsoft]] neither own the poem or the permission to use it, according to the original author [[wikipedia:Julian Gough|Julian Gough]]. Julian stated that due to poor and unpleasant communication between him and [[Carl Manneh]], then-CEO of Mojang, he refused to sign a contract to fully transfer the rights of the Poem to Mojang after he finished the Poem, though they reached an informal agreement. In August 2014, a month before Microsoft purchased Mojang for $2.5b, Carl contacted Julian again, asking him to sign the contract. Julian refused once more, therefore owns all rights to the Poem. On December 7th, 2022, Julian announced that the End Poem is released under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 Universal (CC0 1.0)] license. |
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+ | ==Credits== |
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− | <p style="color: #007878">This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.</p> |
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+ | The credits appear after the End Poem, and credit Mojang Studios current staff, employees from partnered companies and development studios, listed persons under "Special thanks" and Mojang Studios Alumni. The credits sequence lasts 68 minutes and 38 seconds.{{Verify}}. |
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+ | |||
+ | {{/Credits}} |
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+ | ==History== |
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− | <p style="color: #007800">Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?</p> |
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+ | {{History||October 16, 2011|link=none|[[Notch]] tweeted, putting out a call for writing talent to write "silly over-the-top out-of-nowhere text" for the end of the game.<ref>{{tweet|notch|125612634425921537|Are YOU a talented writer (famous is a plus ;D) who wants to write a silly over-the-top out-of-nowhere text for when you win Minecraft?|October 6, 2011.}}</ref> |
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+ | |The writer [[wikipedia:Julian Gough|Julian Gough]]<ref>{{citation|url=https://boingboing.net/2012/01/09/ending-an-endless-game-an-int.html|title=Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale|website=Boing Boing|author=Tom Chatfield|date=January 9, 2012}}</ref> wrote what has become known as the End Poem. |
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⚫ | |Later, Notch stated that Gough's short story [http://pastebin.com/ateTJxEK The iHole] convinced him that Gough was the right person to write the End Poem.<ref>{{tweet|notch|222246755603988480|Here's the story that convinced me @juliangough was the right guy to write the end game text for Minecraft: https://www.juliangough.com/the-ihole-in-original-apple-fl/|July 9, 2012}}</ref>}} |
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+ | {{History|java}} |
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+ | {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Added the End Poem and the credits. The file containing the End Poem is called win.txt.}} |
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+ | {{History||1.6.1|The file containing the End Poem is now called end.txt.}} |
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+ | {{History||1.12|snap=pre6|The ability to see the credits by clicking the copyright text on the [[menu screen]] has been added.}} |
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+ | {{History||1.12.1|The credits now scroll 50% faster when viewed directly from the menu screen than through the End Poem.}} |
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+ | {{History||1.17|snap=Pre-release 1|The credits now scroll faster when holding the space bar. |
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+ | |Now uses credits text from {{el|bedrock}}. |
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+ | |Changed the format of the credits from {{cd|.txt}} to {{cd|.json}}. |
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+ | |Removed the quote at the end of the credits.<ref name="quote">{{bug|MC-227204|||Fixed}}</ref>}} |
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+ | {{History|||snap=Pre-release 4|Fixed several typos and errors. |
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+ | |Credits now scroll even faster when holding space bar and one or both of the ctrl keys.}} |
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+ | {{History||1.18|snap=pre2|Fixed more typos and errors. |
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+ | |Re-added the quote at the end of the credits.<ref name="quote"/>}} |
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+ | {{History||1.20|snap=23w17a|Can now be scrolled upwards by pressing {{key|Up}} now.}} |
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+ | {{History|pocket}} |
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− | <p style="color: #007878">It worked, with a million others, to sculpt a true world in a fold of the ''[scrambled]'', and created a ''[scrambled]'' for ''[scrambled]'', in the ''[scrambled]''.</p> |
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+ | {{History||1.0.0|snap=alpha 0.17.0.1|Added the end poem.}} |
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+ | {{History|||snap=?|The track {{cd|credits.ogg}} now plays during the end poem.}} |
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+ | {{History|bedrock}} |
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+ | {{History||1.13.0|snap=beta 1.13.0.9|Added the credits.}} |
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+ | {{History||?|The end poem now only plays once when entering the [[exit portal]].}} |
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+ | {{History|console}} |
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+ | {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added the End Poem and the credits. |
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+ | |Unlike other versions of the game, the credits do not play immediately after the End Poem.}} |
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+ | {{History|foot}} |
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+ | ==Gallery== |
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− | <p style="color: #007800">It cannot read that thought.</p> |
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+ | <gallery> |
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+ | End Poem Header.png|The logo at the start of the poem. |
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+ | End Poem Section.png|A section of the poem. |
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+ | Who are we?.jpg|Another section of the poem. |
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+ | The End of End Poem 20 Years.png|The quote at the end of the credits. |
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+ | </gallery> |
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⚫ | |||
− | <p style="color: #007878">No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.</p> |
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+ | {{reflist}} |
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+ | == External Links == |
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− | <p style="color: #007800">Does it know that we love it? That the universe is kind?</p> |
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+ | *The current credits as shown on minecraft.net: [https://www.minecraft.net/en-us/credits Minecraft Credits] |
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+ | {{Minecraft}} |
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− | <p style="color: #007878">Sometimes, through the noise of its thoughts, it hears the universe, yes.</p> |
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− | |||
− | <p style="color: #007800">But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.</p> |
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− | |||
− | <p style="color: #007878">To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.</p> |
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− | |||
− | <p style="color: #007800">Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.</p> |
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− | |||
− | <p style="color: #007878">It reads our thoughts.</p> |
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− | |||
− | <p style="color: #007800">Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely ''[scrambled]'' and ''[scrambled]'', I wish to tell them that they are ''[scrambled]'' in the ''[scrambled]''. They see so little of reality, in their long dream.</p> |
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− | |||
− | <p style="color: #007878">And yet they play the game.</p> |
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− | |||
− | <p style="color: #007800">But it would be so easy to tell them...</p> |
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− | |||
− | <p style="color: #007878">Too strong for this dream. To tell them how to live is to prevent them living.</p> |
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− | |||
− | <p style="color: #007800">I will not tell the player how to live.</p> |
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− | |||
− | <p style="color: #007878">The player is growing restless.</p> |
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− | |||
− | <p style="color: #007800">I will tell the player a story.</p> |
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− | |||
− | <p style="color: #007878">But not the truth.</p> |
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− | |||
− | <p style="color: #007800">No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.</p> |
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− | |||
− | <p style="color: #007878">Give it a body, again.</p> |
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− | |||
− | <p style="color: #007800">Yes. Player...</p> |
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− | |||
− | <p style="color: #007878">Use its name.</p> |
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− | |||
− | <p style="color: #007800">''[Player Name]''. Player of games.</p> |
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− | |||
− | <p style="color: #007878">Good.</p> |
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− | |||
− | <p style="color: #007800">Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.</p> |
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− | |||
− | <p style="color: #007878">Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.</p> |
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− | |||
− | <p style="color: #007800">We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.</p> |
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− | |||
− | <p style="color: #007800">Once upon a time, there was a player.</p> |
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− | |||
− | <p style="color: #007878">The player was you, ''[Player Name]''.</p> |
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− | |||
− | <p style="color: #007800">Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.</p> |
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− | |||
− | <p style="color: #007800">Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.</p> |
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− | |||
− | <p style="color: #007878">Sometimes the player dreamed it was lost in a story.</p> |
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− | |||
− | <p style="color: #007800">Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.</p> |
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− | |||
− | <p style="color: #007878">Sometimes the player dreamed it watched words on a screen.</p> |
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− | |||
− | <p style="color: #007800">Let's go back.</p> |
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− | |||
− | <p style="color: #007800">The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.</p> |
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− | |||
− | <p style="color: #007800">And the player awoke, from the warm, dark world of its mother's body, into the long dream.</p> |
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− | |||
− | <p style="color: #007800">And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.</p> |
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− | |||
− | <p style="color: #007878">You are the player. The story. The program. The human. Made from nothing but milk and love.</p> |
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− | |||
− | <p style="color: #007800">Let's go further back.</p> |
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− | |||
− | <p style="color: #007800">The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...</p> |
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− | |||
− | <p style="color: #007878">Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".</p> |
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− | |||
− | <p style="color: #007800">Sometimes it called them "planets" and "stars".</p> |
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− | |||
− | <p style="color: #007800">Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.</p> |
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− | |||
− | <p style="color: #007878">You are the player, reading words...</p> |
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− | |||
− | <p style="color: #007800">Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive</p> |
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− | |||
− | <p style="color: #007878">You. You. You are alive.</p> |
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− | |||
− | <p style="color: #007800">and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees</p> |
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− | |||
− | <p style="color: #007878">and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again</p> |
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− | |||
− | <p style="color: #007800">and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream</p> |
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− | |||
− | <p style="color: #007878">and the universe said I love you</p> |
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− | |||
− | <p style="color: #007800">and the universe said you have played the game well</p> |
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− | |||
− | <p style="color: #007878">and the universe said everything you need is within you</p> |
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− | |||
− | <p style="color: #007800">and the universe said you are stronger than you know</p> |
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− | |||
− | <p style="color: #007878">and the universe said you are the daylight</p> |
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− | |||
− | <p style="color: #007800">and the universe said you are the night</p> |
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− | |||
− | <p style="color: #007878">and the universe said the darkness you fight is within you</p> |
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− | |||
− | <p style="color: #007800">and the universe said the light you seek is within you</p> |
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− | |||
− | <p style="color: #007878">and the universe said you are not alone</p> |
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− | |||
− | <p style="color: #007800">and the universe said you are not separate from every other thing</p> |
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− | |||
− | <p style="color: #007878">and the universe said you are the universe tasting itself, talking to itself, reading its own code</p> |
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− | |||
− | <p style="color: #007800">and the universe said I love you because you are love.</p> |
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− | |||
− | <p style="color: #007878">And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.</p> |
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− | |||
− | <p style="color: #007878">You are the player.</p> |
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− | |||
− | <p style="color: #007800">Wake up.</p> |
||
− | |} |
||
− | |||
⚫ | |||
− | <references /> |
||
[[Category:Game terms]] |
[[Category:Game terms]] |
||
− | [[de: |
+ | [[de:Abspann]] |
− | [[es:Poema del |
+ | [[es:Poema del End]] |
− | [[fr:Poème de l' |
+ | [[fr:Poème de l'End]] |
+ | [[ja:エンドポエム]] |
||
⚫ | |||
+ | [[ko:엔드 시]] |
||
+ | [[nl:Endgedicht]] |
||
⚫ | |||
+ | [[pt:Poema Final]] |
||
[[ru:Поэма Края]] |
[[ru:Поэма Края]] |
||
+ | [[th:บทกวีเอนด์]] |
||
+ | [[tr:Son Şiir]] |
||
+ | [[uk:Поема Краю]] |
||
[[zh:终末之诗]] |
[[zh:终末之诗]] |
Latest revision as of 00:51, 13 November 2023
The Credit sequence is the lines of text and music that play when the player uses the Exit portal. This includes the End Poem, a freehand poem written by musician Julian Gough and the Credits, which serve to recognize those that have contributed to the game.
Obtaining
After entering the End dimension and killing the Ender dragon, the Exit portal is activated, allowing the player to enter and view the End poem followed by the credits. The player is then teleported to their spawn point if available, or the world spawn point if not. The End Poem and credits only show upon the player's first entry of exit portal. The player can also trigger the poem and credits to show by entering an End portal built using Creative mode or commands.
The End poem and credits can be successively sped up by holding Space, then additionally Ctrl, then the other Ctrl[Java Edition only]. They can be skipped entirely by pressing Escin Java Edition or "skip" in Bedrock Edition.
The credits can also be accessed by clicking on the copyright information on the main menu screen in Java Edition or by pressing the "credits" button in the "profile" section of the Settings screen in Bedrock Edition. They can also be viewed on the Minecraft website.[1]
Contents
The poem and the credits last a total of 76 minutes and 16 seconds (unaccelerated). The poem lasts 7 minutes and 38 seconds, and the credits last the remaining 68 minutes and 38 seconds.
The poem takes the form of a scrolling dialogue between two speakers who are discussing the player's accomplishments, dreams, and relation to the rest of the universe. The speakers claim to be all the universe that is distinct from the player, and that the player is reading their cosmic thoughts as words on a screen. The credits appear below the End Poem. During the poem and credits, the track credits.ogg
("Alpha" in the official soundtrack) plays.
Technical details
In Java Edition, the End Poem and credits are stored in client.jar; the text of the End Poem is located in assets/minecraft/texts/end.txt
, the text of the credits is in assets/minecraft/texts/credits.json
, and the text of the quote is in assets/minecraft/texts/postcredits.txt
. In Bedrock Edition, the text of the End Poem is located in data/credits/end.txt
, the text of the credits is in data/credits/credits.json
, and the text of the quote is in data/credits/quote.txt
. They can both be edited with a resource pack. The first speaker's dialog uses the formatting code §3
(or dark aqua), and the second speaker's uses §2
(or dark green). The player's name is inserted with PLAYERNAME
, and the scrambled text is stored as §f§k§a§b
. The poem is shown the first time the player enters the exit portal based on their seenCredits[JE only] ( hasSeenCredits[BE only]) tag being 0 (false
), after which it is changed to 1 (true
) once the player first enters an End portal while in the End.
Poem transcript
I see the player you mean.
PLAYERNAME?
Yes. Take care. It has reached a higher level now. It can read our thoughts.
That doesn't matter. It thinks we are part of the game.
I like this player. It played well. It did not give up.
It is reading our thoughts as though they were words on a screen.
That is how it chooses to imagine many things, when it is deep in the dream of a game.
Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.
They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.
What did this player dream?
This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.
Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?
It worked, with a million others, to sculpt a true world in a fold of the [scrambled], and created a [scrambled] for [scrambled], in the [scrambled].
It cannot read that thought.
No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.
Does it know that we love it? That the universe is kind?
Sometimes, through the noise of its thoughts, it hears the universe, yes.
But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.
To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.
Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.
It reads our thoughts.
Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely [scrambled] and [scrambled], I wish to tell them that they are [scrambled] in the [scrambled]. They see so little of reality, in their long dream.
And yet they play the game.
But it would be so easy to tell them...
Too strong for this dream. To tell them how to live is to prevent them living.
I will not tell the player how to live.
The player is growing restless.
I will tell the player a story.
But not the truth.
No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.
Give it a body, again.
Yes. Player...
Use its name.
PLAYERNAME. Player of games.
Good.
Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.
Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.
We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.
Once upon a time, there was a player.
The player was you, PLAYERNAME.
Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.
Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.
Sometimes the player dreamed it was lost in a story.
Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.
Sometimes the player dreamed it watched words on a screen.
Let's go back.
The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.
And the player awoke, from the warm, dark world of its mother's body, into the long dream.
And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.
You are the player. The story. The program. The human. Made from nothing but milk and love.
Let's go further back.
The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...
Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".
Sometimes it called them "planets" and "stars".
Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.
You are the player, reading words...
Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive
You. You. You are alive.
and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees
and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again
and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream
and the universe said I love you
and the universe said you have played the game well
and the universe said everything you need is within you
and the universe said you are stronger than you know
and the universe said you are the daylight
and the universe said you are the night
and the universe said the darkness you fight is within you
and the universe said the light you seek is within you
and the universe said you are not alone
and the universe said you are not separate from every other thing
and the universe said you are the universe tasting itself, talking to itself, reading its own code
and the universe said I love you because you are love.
And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.
You are the player.
Wake up.
End quote
- The following quote is attached to the End of the credits. Though signed as "Unknown" in-game, this quote was written by Horace Jackson Brown Jr. in his book, P.S. I Love You.[2]
“ |
|
„ |
— Unknown |
Copyright
While the Poem has been in the game since its release, Mojang and Microsoft neither own the poem or the permission to use it, according to the original author Julian Gough. Julian stated that due to poor and unpleasant communication between him and Carl Manneh, then-CEO of Mojang, he refused to sign a contract to fully transfer the rights of the Poem to Mojang after he finished the Poem, though they reached an informal agreement. In August 2014, a month before Microsoft purchased Mojang for $2.5b, Carl contacted Julian again, asking him to sign the contract. Julian refused once more, therefore owns all rights to the Poem. On December 7th, 2022, Julian announced that the End Poem is released under the CC0 1.0 Universal (CC0 1.0) license.
Credits
The credits appear after the End Poem, and credit Mojang Studios current staff, employees from partnered companies and development studios, listed persons under "Special thanks" and Mojang Studios Alumni. The credits sequence lasts 68 minutes and 38 seconds.[verify].
Credits Transcript
===========
Mojang Studios
============
Mojang Studios Leadership
- Studio Head of Mojang Studios
- Helen Chiang
- Head of Stockholm Studio
- Ulrika Hojgård
- Head of Growth Products & Partnerships
- Ada Duan
- Chief of staff
- Amy Stillion
- Head of Franchise Player Ecosystem
- Annie Chenn
- Head of Engineering
- Asa Bredin
- Chief Creative Officer
- Jens Bergensten
- Head of Franchise Operations
- Josh Bliggenstorfer
- Head of Franchise Development
- Kayleen Walters
- Franchise Technical Director
- Michael Weilbacher
- Head of Games
- Sara Jansson Bach
- Franchise Strategic Advisor
- Scott Dell'Osso
- Executive Business Administrator
- Theresa Chin
design
- Game Director, Minecraft
- Agnes Larsson
- Game Director, Dungeons
- Måns Olson
- Creative Director, Games
- Magnus Nedfors
- Creative Director, Brand
- Markus Toivonen
- Creative Director, Franchise
- John Yamamoto
- Creative Director, Legends
- Craig Leigh
- Creative Director, Original Content
- Torfi Frans Ólafsson
- Creative Leads
- Jesse Merriam
- Louise Smith (Formosa)
- Michael Harnisch
- Design Managers
- Peter Diar Friman
- Rabi Afram
- Lead Game Designers
- Laura de Llorens Garcia
- Rob Poerschke
- Robin V Vincent
- Game Designers
- Art Usher
- Brandon Pearce
- Christian Berg
- Cole Phillips
- Cory Scheviak
- Dana Lee (Insight Global, Inc)
- Daniel Brynolf
- Guillaume Mroz
- H Jones
- Justice Mealer (Insight Global, Inc)
- Katherine Durkin (Insight Global, Inc)
- Kelsey Howard
- Mark Anthony Esparagoza (Insight Global, Inc)
- Matthew Gatland
- Michael Söderqvist
- Michael Stagnitta
- Nickole Li
- Nir Vaknin
- Pontus Hammarberg
- Steve Enos
- Tate Sliwa (Insight Global, Inc)
- Tod Pang
- Uladzislau Charnaus
- Narrative Director
- Kevin Grace
- Narrative Editor
- Alex Wiltshire
- User Experience Design Director
- Anna Wendelin
- User Experience Designers
- Aksel Englund
- Eric Alm
- Hajar Harda
- Imani Ricks
- Josefine Lindqvist
- Lucas Morales Sousa
- Margot Laucournet
- Sebastian Melchor Hedman
- Timothy Lusk (Randstad)
- Tom Keen
- Unn Swanström
- User Experience Writer
- Juan Buis
Programming
- Technical Directors
- Christopher Östlund
- James S Yarrow
- Michael J. Ott
- Engineering Director, Dungeons
- Daniel Johansson
- Engineering Director, Growth Products
- Lawrence M. Sanchez II
- Engineering Director, Bedrock Platform
- Vince Curley
- Engineering Directors
- Geoff Ebersol
- Mathias Ericsson
- Matthew Ng
- Engineering Manager, Franchise Services
- Matt Hawley
- Engineering Managers
- Elina Dettner
- Ellenor Wiig
- Erik Wallin
- Fanny P Vadillo Herrera
- Haronid Moncivais
- Jeff McKune
- Jonas Keating
- Lie Fujita
- Mikael Stenelund
- Peter Olsson
- Rose Higgins
- Selma Hosni
- Sue Loh
- Lead Software Engineers
- Bill Carlson
- Bryan Yeo
- Chris BeHanna
- Christian Diefenbach
- Craig Steyn
- Dan Posluns
- David Carlton
- Derrick Price
- Gary McLaughlin
- Hector M Arriaga Pineda
- Jake Shirley
- Jamie Fristrom
- Jeff Ott
- Joel Bergman
- Kanita Rauniyar
- Mason McCuskey
- Maxime Bouchez
- Mike Carlson
- Nickolas Graczyk
- Paul Crawford
- Robert Goins
- Tristan Schneider
- Technical Leads
- Andrew Maher
- Anton Nikolaienko
- David Ekermann
- Felix Jones
- Henning Erlandsen
- Jahmai O'Sullivan
- Jakob Rydén
- Jeffrey Kumley
- Jifeng Zhang
- Michael Kranz
- Michael Stoyke
- Mikael Hedberg
- Oleg Kozitsyn
- Patrick McGannon
- Paulo Ragonha
- Raphael Landaverde
- Robert Sjödahl
- Shane Pierce
- Stefan Annell
- Torbjörn Allard
- Yash Shroff
- Zhengwu Zhang
- Software Engineers
- A.J. Fairfield
- Abhinav Jain (Collabera, LLC)
- Adam Ramberg
- Adam Schoelz (Collabera, LLC)
- Adrian Toncean
- Aileen Hadsell
- Alec Chan
- Alejandro Rosales Martinez (Artech Consulting, LLC)
- Alex Kofford (Insight Global, Inc)
- Alex Troyer
- Alex Wouters (Insight Global, Inc)
- Alexander Torstling
- Amy Bernhoft
- Andrew Griffin
- Anna Päärni
- Anthony Sopkow (Ascendion, Inc)
- Anthony Young (Insight Global, Inc)
- Antonino Liconti
- Apurva Raman
- Arindam Goswami (Collabera, LLC)
- Arman Vatandoust
- Aron Nieminen
- Arunkumar Jeganathan (Artech Consulting, LLC)
- Ashish Sharma (Collabera, LLC)
- Ashley Rentz (Insight Global, Inc)
- Ayannah Rashida Oluwatoyin Adegeye
- Bartosz Bok
- Billy Sjöberg
- Bjarni Ragnar Gudmundsson
- Björn Larsson
- Bo Ulf Jacob Bergdahl
- Cameron Chancey (Insight Global, Inc)
- Chad George
- Chad Meyers
- Chloe Basel
- Christopher Miceli
- Cody Tracy (Collabera, LLC)
- Corey Goodman (Insight Global, Inc)
- Dag Oldenburg
- Dan Mauk
- Dan Samhold
- Dana Zhu
- Daniel Lobo
- Daniel Stevens
- Dartangan Jackson (Ascendion, Inc)
- Dat Trieu
- David Cowan
- David Reiley (Collabera, LLC)
- David Westen
- Declan Hopkins
- Dylan Hansen
- Dylan Ross (Insight Global, Inc)
- Emily Yellen
- Eric Grimsborn
- Eric Johnston
- Eric Rehmeyer
- Eric Sjögren
- Erik Broes
- Erik M Schulz
- Erik Söderberg
- Evin Watson (Insight Global, Inc)
- Fernando Via Canel
- Francisco A Garcia Cebada
- Fredrik Kiby Zetterman
- Gage Way (Insight Global, Inc)
- Garrett Allen
- Garrett Robertson (Collabera, LLC)
- Georgii "Fry" Gavrichev
- Håkan Jonson
- Håkan Wallin
- Hannes Heijkenskjöld
- Harald Johansson
- Heather Mace
- Hebert Pena Serna (Artech Consulting, LLC)
- Hector Llanos III
- Herbert Mocke (Collabera, LLC)
- Isaac Dayton
- Jaafer Sheriff
- Jacek Wołkowicz
- Jacob Presley (Insight Global, Inc)
- Jaime Vargas Trujillo (Collabera Canada, Inc)
- James Friedenberg (Insight Global, Inc)
- James McNatton
- James Nicholls
- Jason Orion Burch
- Javier Castro Landaverde (Artech Consulting, LLC)
- Jeffery Yanick (Collabera, LLC)
- Jessica Chen
- Jillian Polsin
- Jimmy Almkvist
- Joakim Norberg
- Joe Brockhaus
- Johannes Busch
- John Graf (Collabera, LLC)
- John Wordsworth
- John-Philip Johansson
- Jon Maiga
- Jonas Eriksson
- Jonathan R Hoof
- José Carlos Bellido
- Joseph Kichline
- Juliana Montes
- Julio Novais Raffaine
- Jun Fu (Collabera, LLC)
- Justin Watkins
- Kaylee Benoit (Randstad)
- Khaleel Harper
- Lina Juuso
- Loïc Benet
- Loren Merriman (Kalvi Consulting Services, Inc)
- Lorenzo Vigano
- Magnus Puig De La Bellacasa Cristiansson
- Mangal Srinivasamurthy
- Manoj Manoharan (Collabera, LLC)
- Marco Ballabio
- Marcus Olofsson
- Markus Gustavsson
- Markus Magnusson
- Marlon Huber-Smith
- Mårten Helander
- Martin Hag
- Martin Moe
- Martin Nilsson
- Matijas Matijevic
- Matt Staubus
- Matthew Phair
- Mattias Selin
- Maxime Lebrot
- Maxxwell Plum (Insight Global, Inc)
- Michael Davidson (Insight Global, Inc)
- Michael Oliveira-Silva
- Miguel Menindez Segura (Collabera, LLC)
- Mike Swartz
- Miles Mbo
- Molly Flemming
- Mona El-Falou (Collabera, LLC)
- Nathan Adams
- Nathan VanHouten (Virtuosity)
- Nicholas Curtis
- Nick Burlingame
- Nico Suc
- Niklas Ekman
- Nilay Karaoglu
- Oden Stark
- Omar ElGaml
- Oscar Åkesson
- Oskar Pedersen
- Oswaldo Leyva Barrientos
- Pär Axelsson
- Pär Berge
- Patrick Tobin
- Patrik Hillgren
- Paul Schierman
- Paula Roth
- Pavel Grebnev
- Petr Mrázek
- Petter Gisslen
- Petter Holmberg
- Petter Lundgren
- Poojitha Ponakala
- Pouya Ashraf
- Prashant Sharma (Collabera, LLC)
- Quinn Beierle (Insight Global, Inc)
- Rashad Murray (Insight Global, Inc)
- Rasmus Källqvist
- Rebecca Kullenius
- Rebecca McFadden
- Reece Sagun (Collabera, LLC)
- Richard Meurling
- Robert Di Battista (Insight Global, Inc)
- Robert Hunt
- Robert Sanchez
- Robin Somers
- Rodrick Edwards
- Sam Smethurst (Collabera, LLC)
- Samuel Schimmel (Insight Global, Inc)
- Samuel Wortley Sage (Insight Global, Inc)
- Sean Reilly
- Shipra Behera
- Simon Fagerholm
- Sofie Niska
- Srinivasa Rao Chatala (Ascendion, Inc)
- Stauffer Taylor
- Stefan Torstensson
- Stephanie Huynh
- Stephen Trigger (Insight Global, Inc)
- Taylor Feddersen
- Therese Andersson
- Timur Nazarov
- Viktor Bergehall
- Wenfei Zhu
- Wes Pesetti
- Will Van Keulen
- Zane Hintzman
Production
- Director of Bedrock Platform
- Michael McManus
- Director of Creator
- Travis Howland
- Director of Ecosystem Experiences
- Ryan B. Cooper
- Director of Games Expansion
- John Thornton
- Director of Minecraft Online & Marketplace
- Jessica Zahn
- Director of Websites
- Saher Hirji
- Executive Producer, Minecraft Game
- Ingela Garneij
- Executive Producer, Dungeons
- David Nisshagen
- Executive Producer, Education
- Allison Matthews
- Executive Producer, Legends
- Dennis Ries
- Executive Producers
- Anita Sujarit
- Chloe Bouxsein
- Fredrik Telenius
- Gama Aguilar-Gamez
- Hai Shi
- Kayla Kinnunen
- Production Directors
- Alina Skripnik
- Donald Brinkman
- Eric Taylor
- Klas Hammarström
- Kristina M. Ashment
- Molly Woodruff
- Todd Stevens
- Tyler Jeffers (Formosa)
- Ulrika Silfverstolpe
- Principle Producer
- Nathan Rose
- Production Managers
- Justin Edwards
- Melinda Knight
- Production Leads
- Carrie Doring
- Isabella Balk
- Micah Myerscough
- Milo Bengtsson
- Mona Landh Gullberg
- Sarah Carton
- Shah Rahman
- Sofie Lekkas
- Producers
- Adrian Östergård
- Allan Contreras (Insight Global, Inc)
- Anjelika Zora Kosanic
- Anna Lundgren
- Annica Strand
- Bryan G. Bonham
- Carina Kovacs Lockhart
- Carlos Naranjo
- Charlotte Angantyr
- Charlotte Backer
- David Iooss (Randstad)
- David Siegel
- Dev Hazarika
- Eliot Lee
- Emily Steele (Formosa)
- Gabrielle Riggir
- Hillary Good (Aquent, LLC)
- Hugo Lang
- Jeffrey Carlo (Apex Systems, Inc)
- Jennifer Dotson (Insight Global, Inc)
- Jillian Brown (TEKsystems, Inc)
- Johan Grunden
- Jonas Olaussen
- Josefin Olsson
- Kara Kono
- Kat Siegert (Insight Global, Inc)
- Katie Ellison
- Kyle Lawton
- Laylah Bulman
- Lina Hagman
- Linda Dalin
- Lisa Kempe
- Luis Qiang Liu
- Marc Watson
- Marcus Bodin
- Marie Bustgaard Granlund
- Marie Stålkrantz
- Micael Sjölund
- Negin Javanmardi
- Nicolette Suraga
- Nikoo Jorjani
- Patrik Hamsten
- Petter Denninger
- Pontus Åselius
- Rachel Ji
- Riccardo Lenzi
- Roger Duke (Insight Global, Inc)
- Seo Hee Hong
- Sofie Lundberg
- Tess Kearney (Formosa)
- Tia Dalupan-Wong
- Tim Mardell
- Tina Lin (Collabera, LLC)
- Todd Baldwin
- Media Producer
- Johan Kvarnemo
- Product Manager Leads
- Candice Giffin
- Justin Johnson
- Mike Ammerlaan
- Product Managers
- Andrea Lam-Flannery
- Barbara Konchinski
- Donyea Cooley-White
- Kari C Whiteside
- Madeline Psenka
- Stephen A Scott
- Su Liu
- Organizational Coaches
- Jonas Ekstrand
- Karin Hagren
- Sasa Stamenkovic
- Release Management Lead
- David Fries
- Release Managers
- Andrew Pritchard
- Beth Murphy (Kforce)
- Joseph Panaccione (Apex Systems, Inc)
- Josh Mulanax
- Joshua Bullard
- Technical Writers
- Jill Headen (Insight Global, Inc)
- Jim Seaman (Insight Global, Inc)
- Maxwell Moeller (Simplicity Consulting, Inc)
- Technical Program Managers
- Andy Puntahachart
- Aqsa Rauf (Apex Systems, Inc)
- Daniel Stewart
- DJ Stiner
- Dom Arcamone
- Dylan Kesselring (Insight Global, Inc)
- Eloise Espel
- Erfon Haubenstock (Insight Global, Inc)
- Heesung Koo
- Lauren Henderson
- Quinn Richter
- Todd Agnello (TEKsystems, Inc)
- Tori Tippin
- Localization
- Amber Wu (Shanghai Wicresoft Co, Ltd.)
- Playtest Coordinator
- Ricky White (Randstad)
Visual Arts
- Creative Leads
- Antti Meriluoto
- Erik Gestrelius
- Johan Aronsson
- Martin Johansson
- Art Directors
- Amanda Ström
- Filip Keatley Thoms
- Jasper Boestra
- Julian Kerr
- Lynwood Montgomery (Formosa)
- Ninni Landin
- Seung Sung
- Telemachus Stavropoulos
- Viktor Blanke
- Art Manager
- Samir Belarbi
- Artist Leads
- Evelina Kolovou
- Gustav Embretsen
- Joule Garvin
- Michael Apolis
- Michael Ray Neumann
- Artists
- Aleesa Tana (Formosa)
- Andrea Sanchez Sepulveda (Formosa)
- Brandon Korvas
- Brendan 'Sully' Sullivan
- Carlos Lidón
- Celene Tolentino (Harvey Nash)
- Chi Wong
- Christian Nordgren
- Christina-Antoinette Neofotistou
- Claire Selvog (Formosa)
- Cristina Bravo Amigueti
- Dana Mack (Harvey Nash)
- Erin Biafore (Formosa)
- Florian Decupper
- Jan Cariaga
- Jei Ling (Formosa)
- Jesse Munguia
- Kailey Hara (Formosa)
- Kirk Barnett
- Lauren Bravo-Kohler
- Linus Chan (Formosa)
- Mariana Salimena
- Mark Eash Hershberger (Formosa)
- Mattis Grahm
- Morten Rasmussen
- Patrick Rodes (Formosa)
- Peter Sheff
- Richard Worley
- Rudy Solidarios (Formosa)
- Salinee Goldenberg (Formosa)
- Sarah Boeving
- Sarah Corean (Formosa)
- Sarah Martino (Formosa)
- Stephanie Nannariello (Harvey Nash)
- William Thomas
- Technical Artist
- Dan Sönne
- Product Design Leads
- Connor Burtis
- Ryan Sand
- Will Krause
- Product Designers
- Adrian Ward
- Affe Piran
- Débora Martins
- Kelsey Ranallo
- Sherin Kwan
- Graphic Designers
- Adrian Leon (Formosa)
- Caitlin Willhoite
- Javier Rodriguez (Formosa)
- Liliia Chorna
- Markus Karlsson Frost
- Meagan Dumford
- Yong-Namm Lee
Audio
- Audio Director
- Samuel Åberg
- Sound Designers
- Magnus Mikander
- Peter Hont
- Thareeq Roshan
- Tom Koselnik Olovsson
- Music composed by
- Aaron Cherof
- Daniel Rosenfeld
- Kumi Tanioka
- Lena Raine
Quality Assessment
- Quality Assessment Specialists
- Artur Foxander
- Kajsa Sima Falck
- Kristian Björk Grimberg
- Matthew Dryden
- Mimmi Boman-Börjesson
- Olle Personne
User Research
- User Research Lead
- Deanne Adams
- User Researcher
- Sarah Santiago
Operations
- Player Operations Director
- Deanna Hearns
- Operations Director, Franchise
- Shanlenn B. Colby
- Operations Director
- Yassal Sundman
- People Experience Director
- Sheila Ho
- People Experience Managers
- Adam Lemcio
- Ani Grey
- Åsa Skogström
- Brittney Pettway
- Catherine Hendrix
- Georgia Marra
- Ludwig Moberg Edenbäck
- Maria Keisu Nolberg
- HR Directors
- Darcy Harpel
- Dave Hill
- Maja Samuelsson
- Nia Parker
- Human Resources
- Aleksandra Ola Zajac
- Emma Bergström
- Kristian Idehaag
- Linn Holmertz
- Talent Acquisition
- Filip Hultin
- Hanan Naamneh
- Martin Kurtovic
- Roza Kawa
- Vidar Bjurström
- Office Manager
- Joël Älveroth
- Office Coordinators
- Even Hadeghe
- Sandra Odmark
- Executive Business Administrators
- Erin Decker
- Lovisa Grindelius
- Rachael Cox
- Front of House
- Malin Strand
- IT Managers
- Cesar Sima Falck
- Jason Perry Minard
- IT
- Adam MacDowall
- Alexandre Pretto Nunes
- Anton Wu
- Dessie Andersson
- John Klervad
- Morris Kellokoski
- Natalia Filapek
- Ondrej Magath
- Przemyslaw Elwart
- Rene Astorga
- Shoghi Cervantes Pueyo
- Tim Foster (Warner Marketing, Inc)
- Yaser Mosavi
- Operations Managers
- Ellen Hahm
- Mikaela Illanes
- Renee Wikander
- Sarah Grimmond
- Stephanie Golden (Insight Global, Inc)
- Lead Automation Support
- Matthew C. Moreno
- DevOps Engineers
- Bill Erhard (Insight Global, Inc)
- Chris Ilson (Collabera, LLC)
Player Care
- Director of Player Care
- Anne Quaranta
- Player Support Program Director
- Carlos Figueiredo
- Player Support Program Lead
- Jen Pedersen
- Player Support Operations Manager
- Melissa Kiss
- Player Support
- Dan Coronel (Apex Systems, Inc)
- Dominick Folletti (TEKsystems, Inc)
- Justin Putnam (TEKsystems, Inc)
- Samuel Gonzalez (TEKsystems, Inc)
Data Analytics
- Player Analytics and Insights Director
- Francisco Rius
- Data Science and Analytics Manager
- Abby Gaddis
- Data Engineering Manager
- Bill Chism
- Data and Analytics Lead
- Natalie Selin
- Analytics Environment Engineering
- Nitesh Kulkarni (Manpower Services Canada Limit)
- Sebastian Soffici (Insight Global, Inc)
- Vini De Lima De Sousa (0965688 BC Ltd)
- Analytics Environment Manager
- Troy Henke
- Data Science
- Aaron Johnson
- Alvaro Gil Moradillo
- Bhrigu Shree
- David Heller (KellyMitchell Group, Inc)
- Emma Matilda Charlotte Kalzen
- Erin Michet
- Grant Jenkins
- Julianne Toto (Kelly Management Services)
- Krishan Deo (Insight Global, Inc)
- Matthew Skirvin
- Max Davidson
- Miguel Fierro
- Scott Graham
- Simona Pirani
- Swathi Sivadas
- Xuan Ting Liu
- Data Engineering
- Bill Klees
- Dhiraj Nilange
- Olusola Timothy Olojede
- Sachin Dekate
- Smitha Menon
Business Management & Licensing
- Strategy Director
- Jonas Martensson
- Program Director, China Consumer & Global Partnerships
- Jeremy Snook
- Program Director, Consumer Products
- Federico San Martin
- Program Directors
- Ava Volandes
- Bob Brennecke
- Eileen Lee
- Gaylon Blank
- Hanna Willis
- Business Director, Franchise
- Anthony Murphy
- Business Director, Japan
- Yutaka Noma
- Business Director, Minecraft Game
- Jesper Altren
- Business Director, Operations
- Bill Lindell
- Business Directors
- Amy Zou
- Michelle Hua
- Patrick Geuder
- Stephanie Louie Craig
- Business Development Managers
- Christy Weckner
- Inga Chamberlain
- Jordan Comar (Digital Intelligence Systems, LLC)
- Maru Zamora
- Rebecca A Miller
- Ryan Eng (Aerotek, Inc)
- Program Managers
- Aria Azizi
- Bobby Ou (my3Twelve, LLC)
- David Jho (my3Twelve, LLC)
- Emily Carlson
- Garbo Chan (my3Twelve, LLC)
- Greg Walls (Insight Global, Inc)
- Helene Aku Brown
- John Mercil (Insight Global, Inc)
- Jonathan Hartung-Jenkins (my3Twelve, LLC)
- Josh Ayala (Insight Global, Inc)
- Julie Olden
- Kei Schafer
- Lavi Sheppard-Moran (Simplicity Consulting, Inc)
- Liz Leo
- Mabel Chan (my3Twelve, LLC)
- Mary Elizabeth Pearson (Apex Systems, Inc)
- May Qiang (my3Twelve, LLC)
- Micky Yamaguchi
- Monica Burba (Apex Systems, Inc)
- Morgan Farrar
- Nedra Wilson
- Stuart U (my3Twelve, LLC)
- Susie Tinker
- Wendy Gorton
- Business Managers
- Audrey Searcy
- Brandon Kim (Insight Global, Inc)
- Dana Friesen (Insight Global, Inc)
- David K Lau
- Emily Clock
- Eve Vashkus
- Fredrika Wessman
- Jennifer Cox (Aston Carter)
- Kristin Grein
- Matt Morgan
- Matthew Ortegon (Rylem)
- Natalia Ellenson
- Nichole Green
- Shabnam Elmi
- Stephanie Turl (JeffreyM Consulting, LLC)
Brand Management
- Brand Director
- Thomas Falkenstrom
- Brand Manager
- Harry Elonen
Communications
- Chief Storyteller
- Lydia Winters
- Media Director
- Vu Bui
- Director of Communications
- Owen Jones
- Regan O'Leary
- Communication Managers
- Christopher de Haan (Simplicity Consulting, Inc)
- Holly Amber Smith
- Jane Billet
- Rebecca Gordius
- Assembly Media, Inc
- Adam Pannel
- Jessica Xie
- Michael Rougeau
- Ramona Suris
- Creative Writers
- Cristina Anderca
- Per Landin
- Sofia Dankis
- Sophie Austin
- Director of Community
- Nea Aime Rollan
- Social Media Lead
- Sean Flanery
- Social Media Managers
- Anthony Toczek (Apex Systems, Inc)
- Jeremy Chan (Aerotek, Inc)
- Morgan J. East (Randstad)
- RJ Lesterio
- Community Management Lead
- Joel Sasaki
- Community Managers
- Cameron Thomas
- Elias Arnehall
- Jay Wells
- Kristina Horner
- Lindsey Schaal
- Matt Gartzke
- Michelle Archer Waterman
- Community & Social Operations
- Mike Munschy (Apex Systems, Inc)
- Content Manager
- Oskar Thysell
- Publishing Editor
- Jay Castello
Marketing
- Head of Marketing
- Jessica Freeman
- Marketing Directors
- Fergus Lynch
- Jeanie DuMont
- Katie Penza
- Marketing Managers
- Ankita Rao
- Anton Maslennikov
- Arkadiy Goldenshtern
- Barrett Livingston
- Bradley Cummings
- Egil Gloersen
- Emily Orrson
- Gaylord Escalona
- Halley Chang
- Jaime Limon
- Janis Fein
- Jeff Rivait
- Jen Barry
- Lauren Schuur
- Melissa Jenkins
- Nick Ketter
- Sam Brody
- Sara Cornish
- Stephanie Gielarowski
- Web Content Manager
- Joe Corrigan
- Web Content Authors & QA
- Deepak Bahadoor
- Nilesh Jaiswal
- Tobias Bankson
- Project Manager
- Julie Toomey
Legal
- Head of Legal
- Nick Morgan
- Senior Legal Counsel
- Timothy Han
- Legal Counsel
- Jyl Brown
- Kari Annand (Snodgrass Annand)
- Maya Yamazaki (Davis Wright Tremaine)
Finance
- Finance Director
- Marina Kostesic
- Finance Managers
- Camilla Brantefelt
- Robert Scheibeck
- Financial Accountants
- Aleksandra Dragosavljevic
- Josefina Axelsson
- Kristina Ilic
============
Studios Quality Team
============
- Quality Director
- Tony Rado
- Quality Manager
- Tyler Moeller
- Quality Leads
- Jennifer Monaco
- Michael McCormack
- Rich Levy
- Salim Jarrouge
- Quality Engineers
- Aidan Bower
- Angela Ong
- Archita Keni
- Chelsi Hohnbaum
- Chris Woelfel
- Erik Davis
- Joe Whitman
- Lisa Porter
- Mark McAllister
- Melissa Moorehead
- Mike Su
- Mimi Holmstead
- Ryan Mayes
- Tom Brisbane
- Quality Analysts
- Agata Monk
- Alyssa Liu
- Dalrek Davis
- Tom French
- Program Managers
- Justin Ice (Pivotal Consulting, LLC)
- Misti Lommen
- Software Engineers
- Dustin Randall
- Jay Baxter
- Test Managers
- Łukasz Mikusek (Lionbridge)
- Mateusz Kałuża (Lionbridge)
- Team Leads
- Kamil Kostrzewa (Lionbridge)
- Karim Zemirli (Lionbridge)
- Piotr Jasiński (Lionbridge)
- Zuzanna Gieszcz (Lionbridge)
- Test Leads
- Adam Ronowski (Lionbridge)
- Alan Aclon (Insight Global, Inc)
- Beata Jastrzębska (Lionbridge)
- Kamil Zakrzewski (Lionbridge)
- Maria Berube (Experis)
- Test Automation Engineers
- Łukasz Marek (Lionbridge)
- Michał Nowak (Lionbridge)
- Software Test Engineers
- Adam DuBois (Experis)
- Adam Rączkowski (Lionbridge)
- Aleksandra Traczyk (Lionbridge)
- Bartłomiej Łobocki (Lionbridge)
- Bartłomiej Mathea (Lionbridge)
- Benjamin Sousa (Experis)
- Błażej Rajewski (Lionbridge)
- Cezary Romecki (Lionbridge)
- Chris Youngs (Experis)
- Daniel Kuchciński (Lionbridge)
- David Deans (Experis)
- Dawid Dudasz (Lionbridge)
- Eric Izurieta (Experis)
- Gabe Castro (Experis)
- Iwona Cieśla (Lionbridge)
- Jack Ellis (Experis)
- Jakub Cymbalista (Lionbridge)
- Jakub Opaliński (Lionbridge)
- Jarosław Żebrowski (Lionbridge)
- Jordan Heredia (Experis)
- Joseph Cuen (Experis)
- Julie Tucker (Experis)
- Kamil Stopa (Lionbridge)
- Kinga Izdebska (Lionbridge)
- Konrad Czaplewski (Lionbridge)
- Krzysztof Górski (Lionbridge)
- Kyle Rennie (Experis)
- Lee-Roy Dunn (Lionbridge)
- Logan Marshall-Medlock (Experis)
- Louise Magbunduku (Lionbridge)
- Łukasz Jankowski (Lionbridge)
- Łukasz Michalak (Lionbridge)
- Magdalena Marek (Lionbridge)
- Marcin Klimek (Lionbridge)
- Marcin Krysiak (Lionbridge)
- Marcin Rosłon (Lionbridge)
- Mateusz Miksa (Lionbridge)
- Michał Tomaszewski (Lionbridge)
- Nick Dorsett (Lionbridge)
- Paulina Pałdyna (Lionbridge)
- Piotr Burkowski (Lionbridge)
- Piotr Gruszczyński (Lionbridge)
- Piotr Orłowski (Lionbridge)
- Richard H. Jones (Lionbridge)
- Richard Withrow (Experis)
- Robert Bergeron (Experis)
- Ryan Weant (Experis)
- Sviatoslav Porubanskyi (Lionbridge)
- Tevis Campbell (Experis)
- Witold Januszewski-Skup (Lionbridge)
- Witold Matejewski (Lionbridge)
- Test Associates
- Adam Czajkowski (Lionbridge)
- Adam Sołtanowski (Lionbridge)
- Adrian Jakóbczak (Lionbridge)
- Adrian Makowski (Lionbridge)
- Agata Kawalec (Lionbridge)
- Agnieszka Sobieszuk (Lionbridge)
- Alan Kotowski (Lionbridge)
- Albert Wujkowski (Lionbridge)
- Aleksander Aussenberg (Lionbridge)
- Aleksander Borysiak (Lionbridge)
- Aleksandra Jakubowska (Lionbridge)
- Aleksandra Loch (Lionbridge)
- Alexey Solopov (Lionbridge)
- Amelia Rozborska (Lionbridge)
- Andrzej Tkaczenko (Lionbridge)
- Anna Gordon (Lionbridge)
- Anna Zachara (Lionbridge)
- Anthony Lopez (Lionbridge)
- Antoni Gazecki (Lionbridge)
- Arkadiusz Grzanka (Lionbridge)
- Arkadiusz Grzesiński (Lionbridge)
- Artem Matvieievskyi (Lionbridge)
- Barbara Rutkowska (Lionbridge)
- Bartłomiej Adamiec (Lionbridge)
- Bartłomiej Krupiński (Lionbridge)
- Bartłomiej Słodkowski (Lionbridge)
- Bartosz Kacprzak (Lionbridge)
- Bartosz Pikutin (Lionbridge)
- Bartosz Sowiński (Lionbridge)
- Bartosz Świderski (Lionbridge)
- Bartosz Waleśkiewicz (Lionbridge)
- Carson Letang (Insight Global, Inc)
- Cassan François (Lionbridge)
- Damian Bartak (Lionbridge)
- Damian Spysiński (Lionbridge)
- Damian Sztyk (Lionbridge)
- Daniel Niewiadomski (Lionbridge)
- Daniel Posiadała (Lionbridge)
- Dominik Gronostajski (Lionbridge)
- Dominik Zwoliński (Lionbridge)
- Emil Marczuk (Lionbridge)
- Filip Biardzki (Lionbridge)
- Filip Busłowicz (Lionbridge)
- Gabriel Mróz (Lionbridge)
- Gabriel Wiśniowski (Lionbridge)
- Gracjan Baran (Lionbridge)
- Grzegorz Włodarczak (Lionbridge)
- Heorhii Lystopad (Lionbridge)
- Ignacy Kukliński (Lionbridge)
- Igor Bogusiewicz (Lionbridge)
- Ilchenko Yelyzaveta (Lionbridge)
- Inga Zalewska (Lionbridge)
- Jacek Misztal (Lionbridge)
- Jacob Childers (Experis)
- Jakub Górnicki (Lionbridge)
- Jakub Grzebisz (Lionbridge)
- Jakub Istynowicz (Lionbridge)
- Jakub Krasuski (Lionbridge)
- Jakub Malinowski (Lionbridge)
- Jakub Mierzejewski (Lionbridge)
- Jakub Mihułka (Lionbridge)
- Jakub Obstawski (Lionbridge)
- Jakub Ołdak (Lionbridge)
- Jakub Pastuszka (Lionbridge)
- Jakub Rosłoński (Lionbridge)
- Jakub Sierociński (Lionbridge)
- Jakub Suchorab (Lionbridge)
- Jakub Więch (Lionbridge)
- Jakub Wiśniewski (Lionbridge)
- Jakub Zdzieborski (Lionbridge)
- Jakub Zgajewski (Lionbridge)
- Jan Kamiński (Lionbridge)
- Jan Łukawski (Lionbridge)
- Jan Owczarczyk (Lionbridge)
- Jan Tomaszewski (Lionbridge)
- Joanna Jabłońska (Lionbridge)
- Jonathan Garcia (Experis)
- Jonathon Ervin (Experis)
- Justyna Oleś (Lionbridge)
- Kacper Gosławski (Lionbridge)
- Kacper Senkowicz (Lionbridge)
- Kacper Stalewski (Lionbridge)
- Kajetan Szlachtycz (Lionbridge)
- Kamil Szymański (Lionbridge)
- Kamil Wiktorowski (Lionbridge)
- Karol Samek (Lionbridge)
- Kashif Arain (Lionbridge)
- Katarzyna Pastor (Lionbridge)
- Konrad Kruszyński (Lionbridge)
- Konrad Pyrzanowski (Lionbridge)
- Krzysztof Bajor (Lionbridge)
- Krzysztof Wiśniewski (Lionbridge)
- Kuba Angielczyk (Lionbridge)
- Laura Androsiuk (Lionbridge)
- Luisa Cordero-Polańska (Lionbridge)
- Łukasz Sterna (Lionbridge)
- Maciej Ginter (Lionbridge)
- Maciej Piórnik (Lionbridge)
- Maciej Waszczuk (Lionbridge)
- Maciej Wnuk (Lionbridge)
- Magdalena Wardak (Lionbridge)
- Maja Piątek (Lionbridge)
- Maksymilian Fabjańczuk-Niemirski (Lionbridge)
- Maksymilian Kubiak (Lionbridge)
- Maksymilian Szydlik (Lionbridge)
- Małgorzata Ossowska (Lionbridge)
- Marcin Cudny (Lionbridge)
- Marcin Kubicki (Lionbridge)
- Marcin Łukasik (Lionbridge)
- Marcin Morel (Lionbridge)
- Marcin Paszkiewicz (Lionbridge)
- Marcin Słoniewski (Lionbridge)
- Marek Gaik (Lionbridge)
- Martyna Szczepańska (Lionbridge)
- Mateusz Koriat (Lionbridge)
- Mateusz Panek (Lionbridge)
- Mateusz Radzyński (Lionbridge)
- Mateusz Świecki (Lionbridge)
- Max Stein (Experis)
- Michał Kierzkowski (Lionbridge)
- Michał Przystup (Lionbridge)
- Mikołaj Błażejewski (Lionbridge)
- Mikołaj Gruźliński (Lionbridge)
- Natalia Niedziela (Lionbridge)
- Olgierd Ruszkiewicz (Lionbridge)
- Oskar Wiktorowicz (Lionbridge)
- Oskar Żurawski (Lionbridge)
- Patryk Karwowski (Lionbridge)
- Paweł Broze (Lionbridge)
- Paweł Kaleta (Lionbridge)
- Paweł Wójcik (Lionbridge)
- Paweł Zwoliński (Lionbridge)
- Piotr Gałecki (Lionbridge)
- Piotr Kompa (Lionbridge)
- Piotr Szafran (Lionbridge)
- Piotr Szafranowski (Lionbridge)
- Piotr Szulc (Lionbridge)
- Piotr Walasik (Lionbridge)
- Przemysław Klonowski (Lionbridge)
- Przemysław Wojtaszek (Lionbridge)
- Radosław Czerniszewski (Lionbridge)
- Rafał Adamski (Lionbridge)
- Rafał Kulikowski (Lionbridge)
- Rafał Owsa (Lionbridge)
- Rafał Żulewski (Lionbridge)
- Remigiusz Dolata (Lionbridge)
- Robert Zabłocki (Lionbridge)
- Robert Żulewski (Lionbridge)
- Sebastian Biegaj (Lionbridge)
- Sebastian Michalski (Lionbridge)
- Stanisław Świderski (Lionbridge)
- Stephanie Lara (Experis)
- Szymon Pielacha (Lionbridge)
- Tim Radoń-Dubiniecki (Lionbridge)
- Tomasz Jabłoński (Lionbridge)
- Tomasz Kuzio (Lionbridge)
- Tomasz Pyszczek (Lionbridge)
- Tyler Gladstone (Experis)
- Weronika Szajnfeld (Lionbridge)
- Wiktoria Książek (Lionbridge)
- Wiktoria Mizio (Lionbridge)
- Wojciech Olszewski (Lionbridge)
- Wojciech Przewdziecki (Lionbridge)
- Zofia Kossarzecka (Lionbridge)
- Zofia Markiewicz (Lionbridge)
- Studios Quality Special Thanks
- Adam Almaraz - Administrative Support (Experis)
- Adam Barnette - IT (Experis)
- Adrian Brown - Data Science Manager
- Amanda Swalling - Center of Excellence (Experis)
- Andrew Franklin - Outsourcing Manager
- Ben Farley - Test Manager (Experis)
- Benjamin Sunderland - Center of Excellence (Experis)
- Casey Feasby - Center of Excellence (Experis)
- Chris Nye - Center of Excellence (Experis)
- Clint Baggett - Program Leadership (Experis)
- Dante Carrasco - Business Manager
- Darren Benskin - Client Account Director (Experis)
- Dave Watkins - Program Leadership (Experis)
- David Boker - Director XGS Business Operations
- Ella Rowand - Center of Excellence (Experis)
- Frank Criscione - IT (Experis)
- Grzegorz Kohorewicz - Test Director, Lionbridge
- Ian S. Nelson - Test Manager, (Experis)
- James Fry - Quality Director, Studios Quality UK
- James Pfeiffer - Program Leadership (Experis)
- Jeffrey Guyton (Insight Global, Inc) - Account Manager
- Jimmy Bischoff - Director of Quality, Studios Quality
- Jon Doyle - Program Leadership (Experis)
- Kenna Gillooly - Executive Business Administrator
- Marcus King - Test Manager (Experis)
- Maria Rodriguez - Administrative Support (Experis)
- Matthew Call - Software Engineering Manager
- Matthew O'Hern - Center of Excellence (Experis)
- Michał Błoński - Senior Test Director, Lionbridge
- Michelle Oliver - Center of Excellence (Experis)
- Mitzi Woodmore - Administrative Support (Experis)
- Paul Gradwohl - Administrative Support (Experis)
- Ryan Burns - Software Engineering Lead
- Santiago Quinio - Data Software Test Engineering Leadership (Experis)
- Tanner Anderson - IT (Experis)
- Tevin Crabdree - IT (Experis)
- Tyler Lovemark - Test Manager (Experis)
============
Special Thanks
============
- 4J Studios
- Albert Pastore, Director of Business Development, Music and Talent
- Dan Roque, Creature Developer
- Gideon Driver, Zen3 Infosolutions America, Inc
- Jannis Petersen, Creator of Blockbench
- John 'DrZhark' Olarte, Creature Developer
- Julian Gough, Writer
- Kent Christian Jense, Creature Developer
- Michele "skypjack" Caini, Senior Software Engineer
- Microsoft Magic Team
- Reza Elghazi, Developer Account Manager
- Stephanie Golden, Account Manager, Insight Global, Inc
- The Community Sift Team
- The PlayFab Team
- The Xbox Live Team
- Vishnu Nalagangula, Zen3 Infosolutions America, Inc
- Xbox Games Studios
============
Development Partner - Blackbird Interactive
============
- Technical Director
- James Fairweather
- Programmer
- Stevie Giovanni
- Associate Programmers
- Jakob Trounce
- Zehao Lu
============
Development Partner - CSI Interfusion Inc
============
- Software Engineers
- Alfred Wang
- Dowen Zhu
- Fernly Li
- Jeremy Robinson
- Johnny Guo Xiao
- Michael Braley
- Neo Yu
- Robert Wang
- Robin Lu
============
Development Partner - Disbelief
============
- President
- Steve Ellmore
- CTO
- Steve Anichini
- Technical Director
- Kristofel Munson
- Lead Programmer
- Tim Hagberg
- Programmers
- Emmaline Kelly
- Micah Johnston
- Yuhan Wu
- David Stout
- Producer
- Stacey Gray
============
Development Partner - Red Lens
============
- President
- Jared Noftle
- GM & Development Director
- Kyle Walsh
- Dev Lead
- Stephen Chiavelli
- Producer
- Hollie Brown
- Associate Tech Lead
- Veasna Chhaysy-Park
- Software Engineers
- Grady Wright
- Henry Lisowski III
- Johnathan Liu
- Jon Castro
- Joshua Greene
- Lily Leblanc
- Minji Chhaysy-Park
- Mitchell Lee
============
Development Partner - SiProgs
============
- Software Engineers
- Martin Kusnier
- Milos Bazelides
- Vladimir Sisolak
============
Development Partner - Skybox
============
- Founders
- Derek MacNeil
- Shyang Kong
- Steven Silvester
- Production
- Casey White
- Dayna Cassidy
- Dee Rueter
- Isaac Calon
- Jai Kristjan
- Jason Obertas
- Jennifer Barron
- Keegan Dillman
- Madeeha Ahmad
- Yaw Obiri-Yeboah
- Software Developers
- Alex Denford
- Alexandra Kabak
- Amy Liu
- Amy Zhao
- Andrew Halabourda
- Anthony Wong
- Aidan Dearing
- Baktash Abdollah-Shamshir-saz
- Benny Wang
- Carsten Hooker
- Chris Spyropoulos
- Cody Clattenburg
- Cole Pollock
- Colin Basnett
- Cyro Paulino da Costa Jr
- Dan Wesley
- Daniel Shim
- Derek Bell
- Eser Kokturk
- Eugene Kuznetsov
- Fred Zhang
- Glen Conolly
- Gordon Tisher
- Graham Park
- Guillermo Trejo Torres
- Gursaanj Singh Bajaj
- Gustav Louw
- Hao Tian
- Hayden Hur
- Jacob Jensen
- Jaegar Sarauer
- Jaidon van Herwaarden
- Jake Roman-Barnes
- Jeffrey Chou
- Jiazhi Chang
- John Ferguson
- Jon Head
- Jonathan Yim
- Jordan Lacey
- Jordan Millar
- Joseph Cameron
- Justin Tim
- Kirill Bizin
- Kyle Roblin
- Leonardo Stark
- Mauricio A. P. Burdelis
- Max Fanning
- Michael Di Spirito
- Michel Morin
- Mitch Filmer
- Mitch Lockhart
- Mukund Agarwal
- Nathan Lacey
- Richard Hawkes
- Richard Walker
- Rick Huang
- Ronald Ariel Kamanga
- Russell Gillette
- Sean Siemens
- Shreyas Babu
- Supriya Singh
- Thomas Le Gerroue-Drevillon
- Todd Saharchuk
- Ty Lauriente
- Vassil Anguelov
- William Sherif
- Yang Zhao
- Yen-Chun Wang
- Younggi Kim
- Zach Campbell
- Quality Assurance
- Chuan Shi Yu
- Faith Chow
- Felipe Mauricio
- Franka Mostert
- Ivan Yemelianov
- Leo Hewitt
- Lera Kirka
- Mark Ball
- Vicky Huang
- Jake Megrian
============
Development Partner - Virtuosity
============
- Services Developers
- Nathan VanHouten
- Keerthana Hariharan
- Malliga Muthuraj
- Lenin Kumar
- Tanmay Kamath
- Srinivasan Kandhallu Gnanamoorthy
============
Mojang Studios Alumni
============
- Original Creator of Minecraft
- Markus Persson
- Chief Executive Officer
- Carl Manneh
- Head of Minecraft
- Matt Booty
- Chief Technology Officer
- Rikard Herlitz
- Chief of Staff
- Andrew J. Adamyk
- Chief Creative Officer
- Saxs Persson
- Head of Games
- Patrick Liu
- Game Director
- Henrik Pettersson
- Creative Director
- John Hendricks
- Game Designers
- Brandon Franklin (Insight Global, Inc)
- Colten Murphy (TEKsystems, Inc)
- Henrik Kniberg
- Jared Greiner
- Jesse A Hibbs (TEKsystems, Inc)
- Justin Van Oort
- Lauren E. Careccia
- Melissa Andrews (Insight Global, Inc)
- Miko Charbonneau
- Pradnesh Patil
- Narrative Designer
- Max Herngren
- Head of Creator Platform Engineering
- Jason Cahill
- Technical Directors
- Jason Major
- Kristoffer Jelbring
- Engineering Managers
- Erik Rahm
- Erika Renlund
- Giulio 'Mac' Maistrelli
- Martin Almgren
- Michael Scott
- Wenlan Yang
- Lead Software Engineers
- Aaron Heysse
- Adrian LaVallee
- Henry Golding
- John Copic
- John Seghers
- Mark D. Andersen
- Mark Grinols
- Michael D McGrath
- Nathan Miller
- Niklas Börestam
- Piotr Kundu
- Sebastian Hindefelt
- Steve Robinson
- Syrgak Turgumbaev
- Timothy J Schutz
- Tom Miles
- Tyler Laing
- Additional Programming
- Elliot 'Hippoplatimus' Segal
- Paul Spooner
- Ryan 'Scaevolus' Hitchman
- Architects
- Dom Humphrey
- Michael Seydl
- Mike Frost
- Tommaso Checchi
- Launcher
- Anders Rosén
- Carl Westin
- David Zevallos
- Lead Architects
- Greg Snook
- Peter M. Wiest
- Software Engineers
- Aaron Woodward
- Adrian T Orszulak
- Afeez Olusegun K Bello
- Albin Odervall
- Alex Baird (Collabera, LLC) (Software Development)
- Alex Wennström
- Alex Wouters (Insight Global, Inc)
- Alexander Johansson
- Alexander Kandalaft (Insight Global, Inc)
- Alexander Östman
- Alexander Sandor
- Alexander Wilkinson
- Amir Moulavi
- Anders Gärdenäs
- Anders Martini
- Andreas Von Gegerfelt
- Andrew Chien (Insight Global, Inc)
- Andrew Griffin (Insight Global, Inc)
- Andrew Hewitson
- Andy Hill
- Anna Päärni
- Anna Pearson (Insight Global, Inc)
- Anthony Cloudy
- Anton Arbring
- Aravindan Aarumugam (Virtuosity)
- Archana Singh (Collabera, LLC)
- Arend Danielek (TEKsystems, Inc)
- Arockia Stanly (Virtuosity)
- Astrid Rehn
- Austin Larkin (Insight Global, Inc)
- Barani Dharan (Virtuosity)
- Benjamin Arnold (Insight Global, Inc)
- Benny Hellström
- Brendan Lauck (Insight Global, Inc)
- Campbell Tran
- Cezary Tomczak
- Chris Barrett (Apex Systems, Inc)
- Christian Westman
- Christoffer Hammarström
- Clayton Vaught
- Coseo Frerichs (Insight Global, Inc)
- Cullen Waters
- Curtis Michael Eichner
- Daniel Feldt
- Daniel Frisk
- Daniel Wustenhoff
- Danila Dergachev
- Dario Vodopivec
- Dave Stevens
- David Dalström
- David 'Lion' Kimbro (Insight Global, Inc)
- David Marby
- David Roberts (Insight Global, Inc)
- Dimitri Kishmareishvili (CSI Interfusion, Inc)
- Dodge Lafnitzegger (Insight Global, Inc)
- Dolly Mackwan
- Don S Frazier II
- Drew Okenfuss
- Elijah J Emerson
- Emelie Sidesiö
- Emil Hedemalm
- Emily Black
- Emily Mattlin
- Emily Rizzo (Insight Global, Inc)
- Erik Bylund
- Esteban Richey (Insight Global, Inc)
- Evelyn Collier (Insight Global, Inc)
- Fenil Shah (Collabera, LLC)
- Filip Hedenskog
- Fredrik Bergstrand
- Geof Sawaya (Collabera, LLC)
- Guillaume Le Chenadec
- Haley Eisenshtadt
- Hampus Fristedt
- Hazen Miller (Insight Global, Inc)
- Henrik Barratt-Due
- Irina Koulinitch
- Isaac de la Vega
- Jagannathan Mannu (Virtuosity)
- Jakob Horndahl
- Jakob Pogulis
- James Klock (Collabera, LLC)
- James Linden (Insight Global, Inc)
- Jeff 'Dextor' Blazier
- Jeffrey J Jou (Insight Global, Inc)
- Jeison Salazar (Insight Global, Inc)
- Joachim Larsson
- Joakim Ejenstam
- Johan Bernhardsson
- Johannes Sundqvist
- John Davis (Collabera, LLC)
- John Estess (Randstad)
- John Haynes
- John Littlewood
- Johnny Sjöö
- Jonas Bergström
- Jonas Eriksson
- Jonathan M Ortiz
- Jorge Antonio Jimenez (Design Laboratory, Inc)
- Josh Letellier
- Joshua B Davis
- Joshua Letellier
- Joshua Owens (Collabera, LLC)
- Karim A Luccin
- Kelly Keniston (Insight Global, Inc)
- Kento Murawski (Insight Global, Inc)
- Kirill Mikhel
- Kristin A Siu
- Kristoffer Kobosko
- Larry Ukaoma
- Leonard Gram
- Levi Stoddard (Insight Global, Inc)
- Lily Leblanc (Insight Global, Inc)
- Linus Cumselius
- Lisa Sturm
- Lizaveta Rubinava (Collabera, LLC)
- Louis A Castaneda (Insight Global, Inc)
- Lucas Carpenter (Collabera, LLC)
- Luis A Angel Mex
- Magnus Bentling
- Magnus Jäderberg
- Maksim Ivanov
- Marc Neander
- Márcio de Oliveira da Silva
- Maria Katsourani
- Maria Lemón
- Mark Rowland (Collabera, LLC)
- Markus Arvidsson
- Martin Hesselborn
- Martin Odhelius
- Martin Pola
- Mats Henricson
- Matthew Guze (WaferWire Cloud Technologies)
- Maxwell Orth (Insight Global, Inc)
- Michael Andersson
- Michael Chambers (Insight Global, Inc)
- Michael Klopfenstein (Insight Global, Inc)
- Michael Malmqvist
- Michael 'Mikaus' Whiteley
- Michael Novén
- Mikael Malmqvist
- Mike Marven (Insight Global, Inc)
- Mitchell Lee (Insight Global, Inc)
- Mohamed Fouad Saga
- Nathan Gilbert
- Nathan Sosnovske
- Nicholas Draper (Insight Global, Inc)
- Niclas Unnervik
- Norman Skinner (Insight Global, Inc)
- Osama Balkasem (Collabera, LLC)
- Oskar Carlbaum
- Patrick O'Leary
- Philip Vieira
- Radha Kotamarti
- Rakshith Murthy (Virtuosity)
- Randy Gonzalez-Murillo (Collabera, LLC)
- Richard Pihlcrantz
- Rob Austin
- Robert Di Battista (Insight Global, Inc)
- Robert Thresher (Collabera, LLC)
- Robyn R To
- Roman Timurson (Insight Global, Inc)
- Rui Ma
- Rui Xie (Insight Global, Inc)
- Ryan Holtz
- Ryan Seaman (Collabera, LLC)
- Ryan Tyler Rae
- Scott Edsall (Collabera, LLC)
- Sebasian Hindefeldt
- Semih Energin
- Sina Tamanna
- Spencer Peterson (Insight Global, Inc)
- Stacy J Chen
- Steve Trigger (Insight Global, Inc)
- Subramani Ramanathan (Virtuosity)
- Sumith Kumar (Virtuosity)
- Tanner Pearson (Insight Global, Inc)
- Taylor M Riviera
- Theodor Fleming
- Thomas Guimbretière
- Thomas Järvstrand
- Thomas Spalter (Insight Global, Inc)
- Tim Lindeberg
- Tobias Möllstam
- Tomas Alaeus
- Tomer Braff (Collabera, LLC)
- Travis Gates (Insight Global, Inc)
- Uma Senthil Raj (Virtuosity)
- Victor Connor
- Vignesh Masilamani (Virtuosity)
- Virgilio Jr Blones
- Vitalii Sych
- Vladimir Repcak (Collabera, LLC)
- William Harmon (Insight Global, Inc)
- Ying Guo (TEKsystems, Inc)
- Zack Moxley (Insight Global, Inc)
- Chief Product Officer
- Olof Carlson Sandvik
- Head of Minecraft Atlas
- Deirdre Quarnstrom
- Production Director
- Daniel Kaplan
- Executive Producers
- Erin Krell
- Roger Carpenter
- Production Lead
- Christine Platon
- Assistant Producer
- Warren Loo
- Producers
- Aaron Culbreth (Insight Global, Inc)
- Adele Major
- Alen Voljevica
- Anna Holdosi-Simon
- Anna Jensen
- Anna Zakipour
- Annie Desimone (Insight Global, Inc)
- Ann-Kristin Adwent
- Anthony Hanses (Insight Global, Inc)
- Antonina Y Khazova
- Åsa Skogström
- Austin Maestre
- Best Liang
- Carina Pettersson
- Caylin Kaunas (Randstad)
- Chris Casanova
- Chris Massena (Insight Global, Inc)
- Damian Finn (Lionbridge)
- Dani Flores (Insight Global, Inc)
- Dayana Sharshukova (Aquent, LLC)
- Decker Geddes (Insight Global, Inc)
- Dejan Dimic
- Diana Lind (Insight Global, Inc)
- Elizabeth Batson (Insight Global, Inc)
- Ellen Karlsten
- Emma Erixson
- Ethan Koltz (Insight Global, Inc)
- Foluso Akerele
- Hampus Nilsson
- Hedwig Laza
- Isabella Arningsmark
- Jason Rice
- Jennifer Lee (Insight Global, Inc)
- Jewel Chukwufumn, Ifeguni
- Johannes Fridd
- John Garcia (Collabera, LLC)
- Juan Gril
- Justin Woods
- Justine Loong
- Kasia Swica
- Kelly Henckel
- Kevin Katona (Design Laboratory, Inc)
- Lisa Bryer
- Loudon St Hill (Insight Global, Inc)
- Marcus Rundström
- Markus Waltré
- Matt Rodgers (eXcell, a division of CompuCom)
- Michael Welch (Insight Global, Inc)
- Moira Ingeltun
- Nathan Tompkins (Randstad)
- Nick Severson
- Nicole Alers
- Robin Linder
- Sara Lidberg
- Sloane Delancer
- Sofia Orrheim
- Stephanie Chen (Collabera, LLC)
- Thomas Feng
- Tien-Hung Nguyen (TEKsystems, Inc)
- Tilde Westrup
- Trevor McCann (Yoh Services LLC)
- William C Meyer (Pivotal Consulting, LLC)
- William Cooper
- Yesenia Cisneros
- Product Manager
- Halishia Chugani
- Organizational Coaches
- Marie Stålkrantz
- Martin Bloomstine
- Rasmus Noah Hansen
- Release Managers
- Brogan Irwin (Virtuosity)
- Dustin Wood (Design Laboratory, Inc)
- Kyle Rogers (Randstad)
- Robert Williamson (Apex Systems, Inc)
- Technical Writers
- Bryce Bortree (Insight Global, Inc)
- Jeff Kim (Insight Global, Inc)
- Joshua Jones (Insight Global, Inc)
- Nate Mackie (TEKsystems, Inc)
- Technical Program Managers
- Emily Price
- Holly Pollock
- Ryan Seymour (TEKsystems, Inc)
- Playtest Coordinator
- Liam Allman (Aquent, LLC)
- Art Directors
- Alexis Holmqvist
- Andy Zibits
- Brad Shuber
- Daniel Björkefors
- Kim Petersen
- Logan Lubera
- Ola Lanteli
- Wiktor Persson
- Artist Leads
- Christine Gutierrez
- Lisa Hazen
- Sarah Kisor
- Artists
- Aleesa Tana (Randstad)
- Amanda Cook (Harvey Nash)
- Andrea Sanchez Sepulveda (Randstad)
- Bart Kaufman (Randstad)
- Branden Brushett (Aquent, LLC)
- Claire Selvog (Randstad)
- Dylan Piepenbrok
- Dylan Sunkel (Collabera, LLC)
- Elin Ölund Forsling
- Erin Caswell (eXcell, a division of CompuCom)
- Heath Night (Aquent, LLC)
- Husein Kurbegovic
- Jakob Gavelli
- Jei G Ling (Allegis Group Services, Inc)
- Jerica Harada (TEKsystems, Inc)
- Jesper Hallin
- Jonatan Pöljö
- Jules Norcross (Aquent, LLC)
- Kailey Hara (Aquent, LLC)
- Kelly Greene (CompuCom Systems, Inc)
- Kristen Malone (Randstad)
- Kristoffer Zetterstrand
- Lilei Yu (Collabera, LLC)
- Linus Chan (TEKsystems, Inc)
- Marco Vale
- Mariana Graham Ramirez
- Mark Hershberger (Apex Systems, Inc)
- Michael R Fiedler (Insight Global, Inc)
- Miki Bishop (Randstad)
- Patrick A Rodes (Insight Global, Inc)
- Poi Poi Chen
- Sarah Martino (Insight Global, Inc)
- Product Designers
- Jennifer Hammervald
- Jonathan Gallina
- Graphic Designer
- Dalila Copeland (Randstad)
- Motion Graphics Designer
- Gabe Philbin (Randstad)
- Sound Designers
- Johan Pettersson
- Kevin Martinez
- Rostislav Trifonov
- Shauny Jang (Insight Global, Inc)
- Technical Audio Developer
- Jonatan Crafoord
- Quality Manager
- Rob Straavaldson
- Quality Lead
- Tony Harlich
- Quality Engineers
- Akshata Trivedi
- Paul Coada
- Thommy Siverman
- Yi Zhao (Kforce)
- Zackarias Gustavsson
- Quality Data Analysis & Engineering
- Jeff MacDermot
- Quality Assurance Specialists
- Carl-Johan Tornberg
- James Marchant
- Jana Prihodko
- Marcela Castaneda
- User Experience Design Directors
- Stephen Whetstine
- Tobias Ahlin
- User Experience Designers
- Connor Tompsett (CompuCom Systems, Inc)
- Gaby Salinas
- Jin Shin
- Jonathan Paton Gallina
- Kailin Li (TEKsystems, Inc)
- Lily Ekman
- Melissa Kay (Prieto)
- Oscar Nilsson
- Sabrina Cuevas-Pagoaga (Randstad)
- Sam Paye (Aquent, LLC)
- Sandra Bornemark
- William Hollowell
- User Experience Intern
- Axel Grefberg
- User Research Lead
- Jerome Hagen
- User Researchers
- Melissa Boone
- Olga Zielinska
- Pablo Morales
- Head of Player Operations
- Aubrey Norris
- People Experience Manager
- Francine Jordan (Simplicity Consulting, Inc)
- Human Resources
- Anna Lyth
- Aron Glauser
- Charlie Bjurström
- Ida Utterström
- Maria Sjöman
- Petra Stenqvist
- Simon Taylor
- Ulrika Karlsson
- Veronica Camaj Ericson
- Viktoria Petersson
- Talent Acquisition
- Aimée Narfström
- Ida Utterström
- Sofia Andersson
- Sofia Lindquist
- Tove Oldebäck
- Office Managers
- Alex Andersson
- Charlotte Wredesjö
- Jill Curran
- Linn Hultman
- Mikaela Prim
- Siri Hoel
- Executive Business Administrators
- Cathy Wickersham
- Darla J Barrett
- Judith L. Wheeler
- Katy Hanson
- Lisa Liu
- Business Administrator
- Shae M. Flanigan (C2S Technologies, Inc)
- Front of House
- Adam Blänning
- Chaimae Truving
- Eliza Lancelot
- Felicia Björn Nordling
- IT
- Carl Johan Svärd
- Daniel Miller (Insight Global, Inc)
- Dolly Mackwan
- Eetu Närhi
- Evelina Rollfelt
- Fabian Norlin
- Henrik Lindgren
- Shoaib Hosseini
- Stephanie De Leeouv Markov
- Operations Managers
- Anna Hamilton
- Barbara Acevedo Visser (Lions and Tigers)
- Carl Kyhlberg
- Gustav Roth
- Kaya Hatcher
- Automation Support
- Corey Smith (Insight Global, Inc)
- Gregory D Searing (WaferWire Cloud Technologies)
- Johnny Cocks (Collabera, LLC)
- Jordan Crockett (TEKsystems, Inc)
- Matthew Gustaff (Digital Intelligence Systems, LLC)
- Sean Connolly (Insight Global, Inc)
- Player Support Leads
- Justin Putnam (TEKsystems, Inc)
- Mattias Jacob Victorin
- Mattias Victorin
- Player Support
- Amelia Lindroth Henriksson
- Ana Barata Martins
- Andrea Jörgensen
- Andreas Andersson
- Andrew Lee (Apex Systems, Inc)
- Angehlica Walling
- Annika Tripke-Lund
- Anton Albiin
- Antonia Kousathana
- Carl Johnsson
- Cim Borg
- Dante Stjernberg
- David Carlsson
- David Stuart Dahlgren
- Elin Frykholm
- Eliza Hearsum
- Ellie Ashrafi
- Erik Nordberg
- Fredrik Henriksson
- Fredrik Sandström
- Freja Fors
- Henrik Davallius
- Henry Shi
- Isabell Ahron
- Jeffrey Riendeau
- Joe Liu
- Jonny Hair
- Kevin Vesterlund
- Kyle McMurtry (TEKsystems, Inc)
- Mike Till
- Nasim Derakhshan
- Nicole Jansson
- Nima Tolouifar
- Patrik Södergren
- Rabi Hadad
- Robert Miskiewicz
- Robin Cocks
- Robin Thunström
- Rui Ribero
- Sarah Mårtensson
- Theodor Colbing
- Valérie Beaubien
- Viktor Persson
- Data Engineering
- Addy Deodikar (Design Laboratory, Inc)
- Patrick Worthey
- Sachin Dekate (Design Laboratory, Inc)
- Data and Analytics Lead
- Warren Durrett
- Data Science
- Abby Jaloway (National Business Innovations)
- Anh Ying Lang (Design Laboratory, Inc)
- Brynjólfur Erlingsson
- Conor Maguire (KellyMitchell Group, Inc)
- Cyrus Rustomji (KellyMitchell Group, Inc)
- Daniel Camarena (KellyMitchell Group, Inc)
- Darin LaSota (Design Laboratory, Inc)
- Dusanka Poljak (Design Laboratory, Inc)
- Ethan Batson (Design Laboratory, Inc)
- Forrest Wheeler (Insight Global, Inc)
- Gil Darves (Design Laboratory, Inc)
- Jake Kelly
- Jari Williams
- Joseph Bushagour (KellyMitchell Group, Inc)
- Megan Henry (KellyMitchell Group, Inc)
- Melissa Alleyne
- Michael Hernandez (Insight Global, Inc)
- Murali Nagarajan (Design Laboratory, Inc)
- Nick Martin (Design Laboratory, Inc)
- Pawan Panaganti (Design Laboratory, Inc)
- Srini Viswanatham (Design Laboratory, Inc)
- Tejasvini Deshpande (KellyMitchell Group, Inc)
- Tim Ross (Simplicity Consulting, Inc)
- Tong Shen (KellyMitchell Group, Inc)
- Yuvaraj Duraisamy (Design Laboratory, Inc)
- Head of Creator Marketplace
- Aaron Buckley
- Directors of Business Management
- Stephen McHugh
- Directors of Business Planning
- Adam Tratt
- Directors of Business Development
- Cherie D Lutz
- Project Director
- Jakob Porsér
- Business Development Manager
- Ellen Deng (JeffreyM Consulting, LLC)
- Program Managers
- Amber Wu (Shang Hai Wei Chuang Ruan Jian)
- Kaiwen Li (Populus Group, LLC)
- Liz Butowicz (Bluehawk LLC)
- Maria Olekheyko
- Mark Fredo (Aerotek, Inc)
- Meenoo Rami
- Natalie Haggin (Simplicity Consulting, Inc)
- Steven Hosey (Simplicity Consulting, Inc)
- Timothy J Ross (Simplicity Consulting, Inc)
- Vince-Davis Espino (Insight Global, Inc)
- Business Managers
- Bill Wu
- Claudine Ursino (Simplicity Consulting, Inc)
- Daniel Beasley
- Dennis Laviolette
- Fredrika Wessman (Design Laboratory, Inc)
- Leslie Tullis
- Vanessa Dagnino (Simplicity Consulting, Inc)
- Business Analysts
- Alvin M Chin (Populus Group, LLC)
- Keiko Ramer (Apex Systems, Inc)
- Zheng Wang (Populus Group, LLC)
- Head of Creative Production
- Katharina Hautz
- Lead Project Manager
- Vera Mirchev
- Intellectual Property Enforcement Leads
- Mathias Andersson
- Teresa Lee Rodewald
- Intellectual Property Enforcement Agents
- Johan Hedlund
- Marcus Forss
- Matilda Åkerman
- Sylvia Chen
- Brand Director
- Jonathan Symington
- Creative Production
- Isabella Arningsmark
- Lead Producer - Brand Experience
- Karim Walldén
- Media Director
- Hans Abrahamsson
- Head of Creative Communications
- Thomas Wiborgh
- Communication Managers
- John Schork
- Content Coordinators
- Adam Martinsson
- Andreas Thomasson
- Sara Lempiäinen
- Communications Editors
- Marsh Davies
- Tom Stone
- Assembly Media, Inc
- Alli Cohen
- Christian Delgado
- Erin Dwyer
- Jessie Steinberg
- Richard Chen
- Vanessa Mora
- Wesley Gore
- Creative Writer
- Emily Richardson
- Lead Web Developer
- Mark Jawad
- Web Designer
- Paul Madlon (Ten Gun Design, Inc)
- Taylor Kasony (eXcell, a division of CompuCom)
- Social Media Leads
- Alice Löfgren
- Amelia Dale
- Sara Reiner
- Social Media Managers
- Aleksander Gilyadov (Aston Carter)
- Alex Fleck (Adecco)
- David Ramos (Collabera, LLC)
- Natascha Cox
- Ross Keatley
- Community Managers
- Glory Robinson (Experis)
- Helen Zbihlyj
- Matt Martin
- Nova Barlow (Experis)
- Trella Rath (Corestaff)
- Content Manager
- Niclas Fredriksson
- Marketing Managers
- Ashley Davidson (Simplicity Consulting, Inc)
- Bianca Ciotti
- Danielle Ma
- Delilah Liu
- Didac Hormiga
- Eva Stefanac
- Gabi Ibarra (Simplicity Consulting, Inc)
- Lindsay Auten (Simplicity Consulting, Inc)
- Nathaniel Wipfler
- Head of Legal
- Carl Brant
- Christi Davisson
- Legal Counsel
- Tricia Geyer
- Chief Finance Officer
- Karin Severinson
- Finance Manager
- Evan Dowdell
- Katarina Norlander
- Financial Accountant
- Jelena Pejic
- Natalie Levinsson
- Financial Consultant
- Stefan Lyrmark
============
Studios Quality Alumni
============
- Quality Manager
- Chris Henry
- Quality Leads
- Craig Marshall
- Dan Pipinich
- Hakim Ronaque
- Tony Harlich
- Quality Engineers
- Akshata Trivedi
- Ben Weber
- Fiona Belmont
- Herve Iradukunda
- Jeff MacDermot
- Quality Analysts
- Michelle Hyde
- Yi Zhao (Kforce)
- Program Manager
- Norah Hogoboom (Insight Global, Inc)
- Software Engineers
- Aaron Amlag
- Henry Golding
- Moodie Ghaddar
- Paula Yuan
- Scott Lindberg
- Data Engineers
- Christian Koguchi
- Kai VanDrunen
- Patrick Fraioli
- Team Leads
- Anna Wróbel (Lionbridge)
- Kamil Bazydło (Lionbridge)
- Michał Sławek (Lionbridge)
- Paweł Piekarski (Lionbridge)
- Sebastian Polanica (Lionbridge)
- Tomasz Bokotko (Lionbridge)
- Wojciech Kujawa (Lionbridge)
- Test Leads
- Barry Doyle (Insight Global, Inc)
- Chris James (Insight Global, Inc)
- Christopher Wilson (Experis)
- Robert Green (Experis)
- Software Test Engineers
- Agata Dzideczek (Lionbridge)
- Antoine Brown (Experis)
- Brendan McElroy (Insight Global, Inc)
- Brian Lareau (Experis)
- Brooke Chapman (Experis)
- Cameron Harris (Experis)
- Crystal Edwards (Insight Global, Inc)
- Dan Parker (Insight Global, Inc)
- Eric Saxon (Experis)
- Eugeniusz Kosieradzki (Lionbridge)
- Isaac Dudley (Insight Global, Inc)
- Jakub Kwiatkowski (Lionbridge)
- James Lawrence (Experis)
- Jessica Armstrong (Experis)
- John Ehresmann (Experis)
- Kaitlyn Grace (Experis)
- Katarzyna Moskalewicz (Lionbridge)
- Kevin Gittens (Experis)
- Leon Langston (Insight Global, Inc)
- Maciej Łajszczak (Lionbridge)
- Marcin Słoniewski (Lionbridge)
- Mariusz Gil (Lionbridge)
- Mariusz Podgórski (Lionbridge)
- Mateusz Janiszewski (Lionbridge)
- Michał Cieślak (Lionbridge)
- Michelle Elbert (Experis)
- Miłosz Kahlan (Lionbridge)
- Patryk Telus (Lionbridge)
- Robert Cleveland (Experis)
- Rochishni Kolli (Experis)
- Samuel Tharp (Experis)
- Sean Colbert (Experis)
- Sean Dugan (Experis)
- Tess E Krimchansky (Experis)
- Traci Jenkins (Experis)
- Zofia Lenarczyk (Lionbridge)
- Test Associates
- Adam Krasieńko (Lionbridge)
- Adam Prażmo (Lionbridge)
- Adrianna Zalewska (Lionbridge)
- Agata Bidelska (Lionbridge)
- Alaric Trevers (Experis)
- Aleksander Skiba (Lionbridge)
- Alex Richardson (Lionbridge)
- Andrzej Wojciechowski (Lionbridge)
- Austin Keeling (Experis)
- Bartłomiej Dziurżyński (Lionbridge)
- Bartłomiej Figiel (Lionbridge)
- Bartłomiej Mareczko (Lionbridge)
- Bartosz Brzeziński (Lionbridge)
- Bartosz Kuchta (Lionbridge)
- Bartosz Szklarzyński (Lionbridge)
- Bartosz Urbankowski (Lionbridge)
- Brian Sears (Experis)
- Casper Sparks (Insight Global, Inc)
- Cezary Kociński (Lionbridge)
- Cezary Wojewoda (Lionbridge)
- Damian Golik (Lionbridge)
- Daniel Justyna (Lionbridge)
- Daniel Wystyrk (Lionbridge)
- Eliza Duda (Lionbridge)
- Emmanuelle Rodrigues Nunes (Lionbridge)
- Eryk Czerski (Lionbridge)
- Eva Horvath (Lionbridge)
- Filip Gwarda (Lionbridge)
- Filip Muchin (Lionbridge)
- Grzegorz Irek (Lionbridge)
- Grzegorz Wilkołek (Lionbridge)
- Jacek Petela (Lionbridge)
- Jan Gąsiorowski (Lionbridge)
- Jan Prejs (Lionbridge)
- Jan Zozman (Lionbridge)
- Jared Arbaugh (Experis)
- Jocylyn Engstrom (Experis)
- Jordan Leeper (Lionbridge)
- Justin Jones (Lionbridge)
- Justin Smick (Experis)
- Kacper Bujakowski (Lionbridge)
- Kacper Kobyliński (Lionbridge)
- Kacper Krupa (Lionbridge)
- Kamil Konarski (Lionbridge)
- Kamil Marut (Lionbridge)
- Kamil Owczarczyk (Lionbridge)
- Karol Kotowicz (Lionbridge)
- Karol Mikusek (Lionbridge)
- Karol Sobotka (Lionbridge)
- Karolina Otłowska (Lionbridge)
- Katarzyna Jaworska (Lionbridge)
- Katarzyna Smektalska (Lionbridge)
- Konrad Meysztowicz-Wiśniewski (Lionbridge)
- Krzysztof Jeżak (Lionbridge)
- Krzysztof Połomski (Lionbridge)
- Łukasz Gołąb (Lionbridge)
- Łukasz Sajnóg (Lionbridge)
- Łukasz Walczyński (Lionbridge)
- Maciej Brzeziński (Lionbridge)
- Maciej Kienig (Lionbridge)
- Magdalena Ścisłowska (Lionbridge)
- Magdalena Tomaszewska (Lionbridge)
- Maksymilian Kałucki (Lionbridge)
- Maksymilian Kowalski (Lionbridge)
- Małgorzata Janiszewska (Lionbridge)
- Marcin Papadopoulos-Gajda (Lionbridge)
- Marcin Szałek (Lionbridge)
- Marco Paparella (Lionbridge)
- Marek Urbański (Lionbridge)
- Maria Wypych (Lionbridge)
- Marvin Melitante (Experis)
- Mateusz Kaliszewski (Lionbridge)
- Mateusz Majewski (Lionbridge)
- Mateusz Miturski (Lionbridge)
- Mateusz Tran Van (Lionbridge)
- Melchior Lewandowski-Wołosz (Lionbridge)
- Michał Antosiak (Lionbridge)
- Michał Młynek (Lionbridge)
- Michał Szewczyk (Lionbridge)
- Michał Woś (Lionbridge)
- Monika Elandt (Lionbridge)
- Nijat Aghamali (Lionbridge)
- Patrick Chigges (Experis)
- Patryk Rosiński (Lionbridge)
- Paweł Chruszczewski (Lionbridge)
- Paweł Kumanowski (Lionbridge)
- Paweł Neścior (Lionbridge)
- Piotr Biernacki (Lionbridge)
- Piotr Gryczan (Lionbridge)
- Piotr Jurek (Lionbridge)
- Piotr Kolendo (Lionbridge)
- Piotr Łowin (Lionbridge)
- Piotr Retel (Lionbridge)
- Piotr Słomka (Lionbridge)
- Piotr Zieliński (Lionbridge)
- Przemysław Goch (Lionbridge)
- Przemysław Malinowski (Lionbridge)
- Przemysław Wróbel (Lionbridge)
- Rafał Brzostowski (Lionbridge)
- Rafał Pruszkowski (Lionbridge)
- Rafał Sapała (Lionbridge)
- Rajkumar Kulandaivelu (Lionbridge)
- Robert Thomas (Experis)
- Robert Wypasek (Lionbridge)
- Ryan Atwater (Experis)
- Ryszard Kowalczyk (Lionbridge)
- Sandra Meister (Lionbridge)
- Sedona Storks (Lionbridge)
- Šimon Kravár (Lionbridge)
- Stanisław Dmowski (Lionbridge)
- Szymon Mazurek (Lionbridge)
- Szymon Okoń (Lionbridge)
- Taylor Branim (Experis)
- Tomasz Mirkiewicz (Lionbridge)
- Tomasz Orlecki (Lionbridge)
- Tomasz Selwat (Lionbridge)
- Tomasz Sporczyk (Lionbridge)
- Tomasz Zdrzalik (Lionbridge)
- Tori Gasca (Experis)
- Tyler Riojas (Experis)
- Weronika Smoleń (Lionbridge)
- Wiktor Wrona (Lionbridge)
- Wojciech Komada (Lionbridge)
- Wojciech Nieckarz (Lionbridge)
- Zuzanna Wielkopolan (Lionbridge)
- Studios Quality Special Thanks
- Aaron Brindell (Experis)
- Aaron Ingram (Experis)
- Alex Luschen - Executive Business Administrator
- Brian Canning (Experis) - Test Manager, Tempe
- Carol Stearns (Experis)
- Chad Rankin - Client Account Director (Experis)
- Gavin Kennedy (Experis)
- Julie Loucks (Experis)
- Lucas Rathburn (Experis)
- Zachary Bohnenkamp - Center of Excellence (Experis)
============
Development Partner - Blackbird Interactive Alumni
============
- Associate Programmers
- Jacky Cai
- Dylan Reviczky
============
Development Partner - CSI Interfusion Inc Alumni
============
- Software Engineers
- Aidan Gao
- Alan Fu
- Albert Jin
- Alex Chen
- Alexey Qian
- Arvin Zhang
- Bob Wang
- Eric Jia
- Harris Zhou
- Hong Chao Fang
- Jana Rogers
- Jason Zhang
- Jeff Zhang
- Kiren Li
- Leon Wang
- Martin Zhen
============
Development Partner - Disbelief Alumni
============
- Senior Programmers
- Torin Wiebelt
- Andrew Durnford
- Programmers
- Eric Nguyen
- Kainin Tankersley
- Tanner Willis
- Luke Mayo
- Producers
- Robin Billadeau
- Grue Robinson
- Associate Producer
- Andrew Sharp
============
Development Partner - Red Lens Alumni
============
- Production Director
- Allie Murdock
- Dev Lead
- Arend Danielek
- Producer
- Nova Barlow
- Tech Leads
- Nathan Carlson
- Ryan Edgemon
- Associate Tech Leads
- André Tremblay
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- Software Engineers
- Aaron Ward
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- Joshua Claeys
- Kyle Schwaneke
- Lorenzo DeMaine
- Ryan Davison
- Ryota Dan
- Skyler Powers
- Tim Royal
- Tyler Perry
- Zach Bowman
- Zeke Lasater
============
Development Partner - SiProgs Alumni
============
- Software Engineer
- Anton Mateasik
- Software Test Engineers
- Frantisek Beke
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============
Development Partner - Skybox Alumni
============
- Ace Cheung
- Adam Bryant
- Adrian Smith
- Alex MacKay
- Alfonso Muñoz
- Alina Varela
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- Ashlyn Gadow
- Arta Seify
- Blair Hitchens
- Bren Lynne
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- Tina Dhaliwal
- Tom Baird
- Trevin Wong
- Tyler Da Costa
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- Yuri Fomenko
- Zach Chan
- Zike Wu
============
Development Partner - Virtuosity Alumni
============
- Game Developers
- Aishwarya Jayabal
- Janani Senrayaperumal
- Maha Srinivasan
- Packiyanath Sivathanu
- Prabhu Venkatraman Iyer
- Shagun Sharma Tamta
- Shanmugam Sanjay
- Sheena Mathew
- Sriram Sreenivasan
- Sumit Kumar Suman
- Vivek Kumar
- Jagannathan Mannu
- Subramani Ramanathan
- Services Developers
- Ganesh Sethy
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- Brogan Irwin
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- Mahesh Kumar Badam Venkata
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- Nazia Nazia
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- Rakshith Murthy
- Sumith Kumar
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- Producers
- Swati S Thakar
- Chokkalingam Ramu Kuppaswamy
History
October 16, 2011 | Notch tweeted, putting out a call for writing talent to write "silly over-the-top out-of-nowhere text" for the end of the game.[3] | ||||
---|---|---|---|---|---|
The writer Julian Gough[4] wrote what has become known as the End Poem. | |||||
Later, Notch stated that Gough's short story The iHole convinced him that Gough was the right person to write the End Poem.[5] | |||||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}} {{exclusive|edu}} {{unobtainable|edition=be}} {{ItemEntity |imagesize=80px |renewable=No |stackable=Yes (64) |health={{hp|4}} |image=Camera.png}} {{Block | title = Camera Block | image = Camera (block).png | invimage = none | transparent = No | light = 0 | tool = any | stackable = Yes (64) | flammable = No | lavasusceptible = No | renewable = No }} The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref> == Obtaining == The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition. To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. == Usage == Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]]. Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking. Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>. == Sounds == === Generic === {{Sound table/Block/Normal/BE}} === Unique === {{Sound table |sound=Camera1.ogg |sound2=Camera2.ogg |sound3=Camera3.ogg |type=bedrock |description=When a picture is taken with a camera |source=Players |id=camera.take_picture |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Camera |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=camera |spritetype=block |nameid=camera |id=242 |form=block |itemform=item.camera}} {{ID table |displayname=Item |spritename=camera |spritetype=item |translationtype=item |nameid=camera |id=593 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Camera |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=camera |spritetype=entity |nameid=tripod_camera |id=62 |foot=1}} === Entity data === See [[Bedrock Edition level format/Entity format]]. == Video == {{yt|1XLRGFibFNQ}} == History == {{History|pocket alpha}} {{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}} {{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras |Changed item and tripod textures. |To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward. |Cameras have infinite uses. |Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}} {{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}} {{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}} {{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}} {{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}} {{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors. |In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}} {{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62. |According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}} {{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture". |The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}. |The camera no longer summons [[lightning]].}} {{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing. |"Take picture" button on the camera works now, but no image files are created. |The oldest ID for camera (456) now refers to [[portfolio]].}} {{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers. |[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}} {{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented. |The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}} {{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}} {{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command. |Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder. |Cameras are now a part of the {{el|ee}} toggle as a hidden feature. |Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}} {{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}} {{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}} {{History|education}} {{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}} {{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}} {{History|foot}} === Future === At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref> It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book. == Issues == {{Issue list}} == Trivia == * A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books. * The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph. * This feature is hidden from the Creative inventory and from the /give command item menu. == Gallery == <gallery> PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]]. PEcameraphoto.jpg|Example image taken by the camera [[entity]]. CameraUse-1.png|The first method of using cameras. CameraUse-2.png|The second method of using cameras. Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta. Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities. Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features. Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]]. File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken. </gallery> == See also == * [[Portfolio]] * [[Screenshot]] == References == {{Reflist}} {{Items}} {{Entities}} {{Education Edition}} [[Category:Education Edition entities]] [[Category:Education Edition items]] [[Category:Tools]] [[cs:Kamera]] [[de:Kamera]] [[el:Camera]] [[es:Cámara]] [[fr:Appareil photo]] [[hu:Kamera]] [[ja:カメラ]] [[ko:카메라]] [[nl:Camera]] [[pl:Kamera]] [[pt:Câmera]] [[ru:Камера]] [[uk:Камера]] [[zh:相机]]</li><li>[[Sugar|Sugar]]<br/>{{Item | image = Sugar.png | renewable = Yes | stackable = Yes (64) }} '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]]. == Obtaining == === Mob loot === [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar. === Crafting === {{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material }} {{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1 }} === Compound creation === Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Sugar |6 Carbon<br>12 Hydrogen<br>6 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6 |Output=Sugar}} |} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness }} === Horses === Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%. == Achievements == {{load achievements|The Lie}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |notshowbeitemforms=y |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |id=416 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}} {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}} {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}} {{History||v0.7.0|Sugar is now used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}} {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s. |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}} {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar. |Sugar is used to craft [[cake]].}} {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022 {{Items}} [[cs:Cukr]] [[de:Zucker]] [[es:Azúcar]] [[fr:Sucre]] [[hu:Cukor]] [[it:Zucchero]] [[ja:砂糖]] [[ko:설탕]] [[nl:Suiker]] [[pl:Cukier]] [[pt:Açúcar]] [[ru:Сахар]] [[th:น้ำตาล]] [[uk:Цукор]] [[zh:糖]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li></ul> | Beta 1.9 Prerelease 6 | Added the End Poem and the credits. The file containing the End Poem is called win.txt. | |||
1.6.1{{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Wheat Age 0.png | 1-2 = Wheat Age 0 BE.png | group2 = Age 7 | 2-1 = Wheat Age 7.png | 2-2 = Wheat Age 7 BE.png | image = Wheat Seeds.png | extratext = [[#Renders|View all renders]] | invimage = Wheat Seeds | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them. '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. == Obtaining == === Breaking === Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average). In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup> Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased. The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="5" | Drops |- style="text-align:center" ! rowspan="2" |{{ItemLink|Wheat}} ! colspan="4" |{{ItemText|Wheat Seeds}} |- style="text-align:center" ! Default tool ! With [[Fortune]] I ! With Fortune II ! With Fortune III |- style="text-align:center" | rowspan="2" |<code>blocks/wheat</code> |{{BlockLink|Wheat}} (age 0–6) | 0 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}} |- style="text-align:center" |{{BlockLink|Wheat}} (age 7) | 1 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%) | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%) | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%) | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%) |} === Natural generation === [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|savanna-village}} Savanna || 80% |- | {{EnvSprite|desert-village}} Desert || 70% |- | {{EnvSprite|taiga-village}} Taiga || 60% |- | {{EnvSprite|plains-village}} Plains || 50% |- | {{EnvSprite|snowy-village}} Snowy || 20% |} === Chest loot === {{LootChestItem|wheat-seeds}} === Trading === [[Wandering trader]]s sell wheat seeds for an [[emerald]]. === Villager gifts === {{exclusive|java|section=1}} Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect. == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop Farming}} [[File:Crop states.png|thumb|Different stages of crop growth.]] Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Breeding === Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. === Taming === Like other seeds, wheat seeds can be used to tame [[parrot]]s. === Composting === Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]]. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Wheat Crops |spritetype=block |nameid=wheat |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Wheat Seeds |spritetype=item |nameid=wheat_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=block |nameid=wheat |id=59 |form=block |itemform=item.wheat}} {{ID table |displayname=Seeds |spritetype=item |nameid=wheat_seeds |id=291 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]'' {{History|java classic}} {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}} {{History|java indev}} {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops. |Seeds can be planted on farmland. |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}} {{History|java beta}} {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}} {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block. |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}} {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}} {{History|java}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}} {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}} {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}} {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}} {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}} {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}} {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}} {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}} {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds". |"Crops" have been renamed to "Wheat Crops".}} {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed. |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}} {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}} {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}} {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}} {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops. |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}} {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}} {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops. |Seeds can be obtained by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting. |Seeds can now be used to [[breeding|breed]] [[chicken]]. |Crops can now be found in [[village]] farms.}} {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}} {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}} {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}} {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}} {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s. |Placement and breaking [[sound]]s have been added to crops. |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s. |Seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History|foot}} === Wheat "item" === {{:Technical blocks/Crops}} == Issues == {{issue list}} == Gallery == ===Renders=== ;Java Edition <gallery> Wheat Age 0.png| Wheat Age 1.png| Wheat Age 2.png| Wheat Age 3.png| Wheat Age 4.png| Wheat Age 5.png| Wheat Age 6.png| Wheat Age 7.png| </gallery> ;Bedrock Edition <gallery> Wheat Age 0 BE.png| Wheat Age 1 BE.png| Wheat Age 2 BE.png| Wheat Age 3 BE.png| Wheat Age 4 BE.png| Wheat Age 5 BE.png| Wheat Age 6 BE.png| Wheat Age 7 BE.png| </gallery> ===Screenshots=== <gallery> AllSeeds.png|All the seeds that exist. Wheat.jpg|Wheat crops in Pocket Edition. Village Wheat Beetroot Farm.png| Wheat generated in a village. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Weizensamen]] [[es:Semillas de trigo]] [[fr:Graines de blé]] [[hu:Búzamagok]] [[it:Semi di grano]] [[ja:小麦の種]] [[ko:밀 씨앗]] [[nl:Zaden]] [[pl:Nasiona zboża]] [[pt:Sementes de trigo]] [[ru:Семена пшеницы]] [[zh:小麦种子]]</li><li>[[Hoe|Hoe]]<br/>{{Item | image = <gallery> Wooden Hoe.png | Wooden Stone Hoe.png | Stone Iron Hoe.png | Iron Golden Hoe.png | Golden Diamond Hoe.png | Diamond Netherite Hoe.png | Netherite </gallery> |rarity = Common |renewable = * '''Netherite''': No * '''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Hoe]] |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe |type=Tool }} {{Crafting |name=[[Stone Hoe]] |A1=Any stone-tier block |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Hoe |type=Tool ||description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed. {{Smithing |head=1 |Netherite Upgrade |Diamond Hoe |Netherite Ingot |Netherite Hoe |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]] |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description=The durability of the two hoes is added together, plus an extra 5% durability. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]]. === Chest loot === {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}} === Trading === Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances. === Villager gifts === Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}} == Usage == === Harvesting === Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]]. {{breaking row|Sculk Catalyst|sort=1|simple=1}} {{breaking row|Sculk Shrieker|sort=1|simple=1}} {{breaking row|Sculk Sensor|sort=1|simple=1}} {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}} {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}} {{breaking row|Shroomlight|sort=1|simple=1}} {{breaking row|Hay Bale|sort=1|simple=1}} {{breaking row|Target|sort=1|simple=1}} {{breaking row|Dried Kelp Block|sort=1|simple=1}} {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}} {{breaking row|Leaves|sort=1|simple=1}} {{breaking row|Sculk|sort=1|simple=1}} {{breaking row|Sculk Vein|sort=1|simple=1}} {{breaking row|Moss Block|foot=1}} Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise. === Tilling === Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe. Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled. Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item. Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block. Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref> === Weapon === Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon. {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s). {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Attack damage ! colspan="4" | Attack speed ! colspan="4" | Damage/Second (DPS) |- | {{hp|1}} | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 |} Hoes always attack instantly {{in|bedrock}}. === Enchantments === A hoe can receive the following enchantments and curses: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{Notelist}} === Fuel === Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe. === Smelting ingredient === {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Hoe till1.ogg |sound2=Hoe till2.ogg |sound3=Hoe till3.ogg |sound4=Hoe till4.ogg |subtitle=Hoe tills |source=block |description=When a block is tilled into farmland |id=item.hoe.till |translationkey=subtitles.item.hoe.till |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a hoe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Gravel hit1.ogg |sound2=Gravel hit2.ogg |sound3=Gravel hit3.ogg |sound4=Gravel hit4.ogg |source=block |description=When a block is tilled into farmland |id=use.gravel |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a hoe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Hoe |spritetype=item |nameid=wooden_hoe |form=item}} {{ID table |displayname=Stone Hoe |spritetype=item |nameid=stone_hoe |form=item}} {{ID table |displayname=Iron Hoe |spritetype=item |nameid=iron_hoe |form=item}} {{ID table |displayname=Diamond Hoe |spritetype=item |nameid=diamond_hoe |form=item}} {{ID table |displayname=Golden Hoe |spritetype=item |nameid=golden_hoe |form=item}} {{ID table |displayname=Netherite Hoe |spritetype=item |nameid=netherite_hoe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden hoe |spritetype=item |nameid=wooden_hoe |id=329 |form=item}} {{ID table |displayname=Stone hoe |spritetype=item |nameid=stone_hoe |id=330 |form=item}} {{ID table |displayname=Iron hoe |spritetype=item |nameid=iron_hoe |id=331 |form=item}} {{ID table |displayname=Diamond hoe |spritetype=item |nameid=diamond_hoe |id=332 |form=item}} {{ID table |displayname=Golden hoe |spritetype=item |nameid=golden_hoe |id=333 |form=item}} {{ID table |displayname=Netherite hoe |spritetype=item |nameid=netherite_hoe |id=608 |form=item |foot=1}} == Achievements == {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}} == Video == <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}} {{History|java alpha}} {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}} {{History|java beta}} {{History||1.2|Golden hoes now have the same durability as the other gold tools.}} {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}} {{History|java}} {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}} {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}} {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}} {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}} {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}} {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}} {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}} {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}} {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}} {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes. |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}} {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Hoes now mine [[hay bale]]s faster than other tools. |Netherite hoes are now less common when bartering with piglins. |Hoes now lose 2 durability when used as a weapon. |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed. |Netherite hoes can no longer be [[crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}} {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}} {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster. |Stone hoes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}} {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}} {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}} {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}} {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}} {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}} {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5. |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}. |The attack reach of hoes has been increased to 4 [[block]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory. |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}} {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}} {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}} {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}} {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]]. |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}} {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s. |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |Netherite hoes can no longer be [[crafting|crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]]. |Stone Hoes can now be created using Blackstone. |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests. |Golden hoes now generate randomly enchanted in ruined portal chests. |Hoes now deal the same damage as pickaxes of each tier.}} {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}} {{History|ps4}} {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled. *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side. *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool. == Gallery == <gallery> Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]]. Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe. </gallery> === Enchanted hoes === <gallery> Enchanted Wooden Hoe.gif Enchanted Stone Hoe.gif Enchanted Iron Hoe.gif Enchanted Golden Hoe.gif Enchanted Diamond Hoe.gif Enchanted Netherite Hoe.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019 {{Items}} [[Category:Combat]] [[cs:Motyka]] [[de:Hacke]] [[es:Azada]] [[fr:Houe]] [[hu:Kapa]] [[it:Zappa]] [[ja:クワ]] [[ko:괭이]] [[nl:Schoffel]] [[pl:Motyka]] [[pt:Enxada]] [[ru:Мотыга]] [[tr:Çapa]] [[uk:Мотика]] [[zh:锄]]</li></ul></nowiki> | The file containing the End Poem is now called end.txt. | ||||
1.12{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item | image = Popped Chorus Fruit.png | renewable = Yes | stackable = Yes (64) }} '''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible. == Obtaining == === Smelting === {{Smelting |Chorus Fruit |Popped Chorus Fruit |0,1 }} == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Popped Chorus Fruit |spritetype=item |nameid=popped_chorus_fruit |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Popped Chorus Fruit |spritetype=item |nameid=popped_chorus_fruit |aliasid=chorus_fruit_popped |id=559 |form=item |translationkey=item.chorus_fruit_popped.name |foot=1}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. |Popped chorus fruit are used to craft [[purpur block]]s.}} {{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}} {{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}} {{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Vypukaný květ chorusu]] [[de:Geplatzte Chorusfrucht]] [[fr:Chorus éclaté]] [[it:Frutto di chorus scoppiato]] [[ja:焼いたコーラスフルーツ]] [[ko:튀긴 후렴과]] [[nl:Gepoft Chorusfruit]] [[pl:Prażony owoc refrenusu]] [[pt:Fruta do coro cozida]] [[ru:Приготовленный плод коруса]] [[zh:爆裂紫颂果]] [[Category:Renewable resources]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item | image = Raw Copper.png | renewable = No | stackable = Yes (64) }} '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]]. == Obtaining == === Mining === Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Copper |Output=Raw Copper,9 |type=Material |foot=1 }} == Usage == The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s. === Crafting === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=2 |Raw Copper |Copper Ingot |0.7 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |id=507 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}} {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed. |Raw copper can now be used to craft [[block of raw copper]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}} {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}} {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}} {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohkupfer]] [[es:Cobre en bruto]] [[fr:Cuivre brut]] [[it:Rame grezzo]] [[ja:銅の原石]] [[pl:Surowa miedź]] [[pt:Cobre bruto]] [[ru:Необработанная медь]] [[tr:Ham Bakır]] [[uk:Необроблена мідь]] [[zh:粗铜]]</li></ul> | pre6 | The ability to see the credits by clicking the copyright text on the menu screen has been added. | |||
1.12.1{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item | title = Raw Chicken | image = Raw Chicken.png | heals = {{hunger|2}} | effects = {{EffectLink|Hunger}} (0:30) (30% chance) | renewable = Yes | stackable = Yes (64) }} '''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]]. ==Obtaining== ===Mob loot === Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead. ===Cat gifts=== {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken. ==Usage== === Food=== To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds). <nowiki>*This has a similar effect as [[Rotten Flesh]]. ===Smelting ingredient=== {{Smelting |showname=1 |Raw Chicken |Cooked Chicken |0.35 }} ===Wolves=== Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. Wolves are at no risk of food poisoning. ===Trading=== Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}} Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} ==Data values== ===ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Chicken |spritetype=item |nameid=chicken |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Chicken |spritetype=item |nameid=chicken |id=275 |form=item |foot=1}} ==Advancements == {{load advancements|Husbandry;A Balanced Diet}} ==Video== <div style="text-align:center">{{yt|ux362Ae8Llc}}</div> ==History== {{History|java beta}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}} {{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}} {{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]]. |Farmer villagers no longer [[trading|trade]] raw chicken.}} {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}} {{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}} {{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}} {{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}} {{History|bedrock}} {{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}} {{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery == <gallery> Beta 1.8 Dev Chicken 2.png|First image of raw chicken. </gallery> ==References== {{reflist}} {{Items}} [[de:Rohes Hühnchen]] [[es:Pollo crudo]] [[fr:Poulet cru]] [[hu:Nyers csirkehús]] [[ja:生の鶏肉]] [[ko:익히지 않은 닭고기]] [[nl:Rauwe kip]] [[pl:Surowy kurczak]] [[pt:Frango cru]] [[ru:Сырая курятина]] [[th:ไก่ดิบ]] [[zh:生鸡肉]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}} {{unobtainable|edition=be}}{{Block |image=<gallery> Chalkboard Slate.png|Slate Chalkboard Poster.png|Poster Chalkboard Board.png|Board </gallery> |invimage=Slate |invimage2=Poster |invimage3=Board |transparent=Yes |renewable=No |light=No |tool=None |stackable=Yes (16) |flammable=No }} A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board). == Obtaining == In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command. In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors. == Usage == A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen. === Placement === Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard. 1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards. === Text === When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor. While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line. After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered. === Interaction === Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them. Unlike signs, boards block a [[piston]] from moving. Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board. [[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn. == Sounds == {{Sound table/Block/Stone/BE}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chalkboard |spritetype=block |nameid=chalkboard |id=230 |form=block |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}} {{ID table |displayname=Item |spritename=board |spritetype=item |nameid=board |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name |id=454 |form=item |foot=1}} === Metadata === {{see also|Data values}} Chalkboards uses the following data values: *Slate: 1 *Board: 2 *Poster: 3 <!--{{/DV}}--> === Block states === {{see also|Block states}} {{info needed}} <!--{{/BS}}--> == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition. |Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}} {{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}} {{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}} {{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}} {{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}} {{History||1.0.2|The UI of chalkboards now has a locked option. |[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}} {{History|foot}} == Gallery == <gallery> Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features. Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]]. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} {{Education Edition}} [[Category:Utility blocks]] [[Category:Block entities]] [[Category:Education Edition blocks]] [[Category:Education Edition items]] [[pt:Lousa]] [[de:Tafel]] [[fr:Ardoise]] [[ja:黒板]] [[pl:Tablica kredowa]] [[ru:Доска]] [[uk:Дошка]] [[zh:黑板]]</li></ul></nowiki> | The credits now scroll 50% faster when viewed directly from the menu screen than through the End Poem. | ||||
1.17{{Extension DPL}}<ul><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}} {{Item | image = [[File:Brick JE2 BE2.png|32px]] | stackable = Yes (64) | renewable = Yes }} A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s. == Obtaining == === Smelting === A brick can be obtained by smelting a [[clay ball]]. {{Smelting |Clay Ball |Brick |0,3 }} === Mining === When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of. === Loot === {{LootChestItem|brick}} === Trading === Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]]. == Usage == Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |id=383 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}} {{History|java}} {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}} {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}} {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Bricks can now be obtained by smelting clay balls. |Bricks are now used to craft [[brick block]]s.}} {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}} {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s. |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Cihla]] [[de:Ziegel]] [[es:Ladrillo]] [[fr:Brique]] [[hu:Tégla]] [[it:Mattone]] [[ja:レンガ]] [[ko:벽돌 (아이템)]] [[nl:Baksteen]] [[pl:Cegła]] [[pt:Tijolo]] [[ru:Кирпич]] [[th:อิฐ]] [[uk:Цеглина]] [[zh:红砖]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}} {{education feature}} {{exclusive|bedrock|education}} {{Item | image = Water (compound).png | image2 = Garbage.png | renewable = No | stackable = Yes (64) }} '''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s. == Obtaining == Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula. == List of compounds == {| class="wikitable" data-description="Compounds" !Icon !Compound Name !Compound Recipe !Description !Uses |- |{{slot|Aluminum Oxide|link=none}} |{{text anchor|Aluminium Oxide}} |{{slot|Aluminum,2}}{{slot|Oxygen,3}} |Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires. |Used to craft [[hardened glass]]. |- |{{slot|Ammonia|link=none}} |{{text anchor|Ammonia}} |{{slot|Nitrogen}}{{slot|Hydrogen,3}} | |Used to create [[super fertilizer]]. |- |{{slot|Barium Sulfate|link=none}} |{{text anchor|Barium Sulfate}} |{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}} | | |- |{{slot|Benzene|link=none}} |{{text anchor|Benzene}} |{{slot|Carbon,6}}{{slot|Hydrogen,6}} | | |- |{{slot|Boron Trioxide|link=none}} |{{text anchor|Boron Trioxide}} |{{slot|Boron,2}}{{slot|Oxygen,3}} | |Used to craft [[hardened glass]]. |- |{{slot|Calcium Bromide|link=none}} |{{text anchor|Calcium Bromide}} |{{slot|Calcium}}{{slot|Bromine,2}} | | |- |{{slot|Crude Oil|link=none}} |{{text anchor|Crude Oil}} |{{slot|Carbon,9}}{{slot|Hydrogen,20}} |C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane. | |- |{{slot|Glue|link=none}} |{{text anchor|Glue}} (Cyanoacrylate) |{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}} |C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>. | |- |{{slot|Hydrogen Peroxide|link=none}} |{{text anchor|Hydrogen Peroxide}} |{{slot|Hydrogen,2}}{{slot|Oxygen,2}} | |Used to craft [[glow stick]]. |- |{{slot|Iron Sulfide|link=none}} |{{text anchor|Iron Sulfide}} |{{slot|Iron}}{{slot|Sulfur}} | | |- |{{slot|Latex|link=none}} |{{text anchor|Latex}} |{{slot|Carbon,5}}{{slot|Hydrogen,8}} |C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>. |Used to craft [[balloon]]s. |- |{{slot|Lithium Hydride|link=none}} |{{text anchor|Lithium Hydride}} |{{slot|Lithium}}{{slot|Hydrogen}} | | |- |{{slot|Luminol|link=none}} |{{text anchor|Luminol}} | class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}} |Luminol is a chemical that glows blue when oxidized. It can detect blood. |Used to craft [[glow stick]]. |- |{{slot|Lye|link=none}} |{{text anchor|Lye}} |{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}} | | |- |{{slot|Magnesium Nitrate|link=none}} |{{text anchor|Magnesium Nitrate}} |{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}} |Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub> | |- |{{slot|Magnesium Oxide|link=none}} |{{text anchor|Magnesium Oxide}} |{{slot|Magnesium}}{{slot|Oxygen}} | | |- |{{slot|Polyethylene|link=none}} |{{text anchor|Polyethylene}} |{{slot|Carbon,10}}{{slot|Hydrogen,20}} |Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic. |Used to craft [[glow stick]]. |- |{{slot|Potassium Iodide|link=none}} |{{text anchor|Potassium Iodide}} |{{slot|Potassium}}{{slot|Iodine}} |Used for making iodized salt and other things. | |- |{{slot|Soap|link=none}} |{{text anchor|Soap}} |{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}} |C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap. | |- |{{slot|Sodium Acetate|link=none}} |{{text anchor|Sodium Acetate}} |{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}} |Used to make hand warmers because it heats up when it "freezes". |Used to create [[Ice Bomb]]. |- |{{slot|Sodium Fluoride|link=none}} |{{text anchor|Sodium Fluoride}} |{{slot|Sodium}}{{slot|Fluorine}} |Commonly used in toothpaste to prevent cavity, among other uses. | |- |{{slot|Sodium Hydride|link=none}} |{{text anchor|Sodium Hydride}} |{{slot|Sodium}}{{slot|Hydrogen}} | | |- |{{slot|Sodium Hypochlorite|link=none}} |{{text anchor|Sodium Hypochlorite}} |{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}} |Main ingredient of real-life bleach. |Used to create [[Bleach]]. |- |{{slot|Sodium Oxide|link=none}} |{{text anchor|Sodium Oxide}} |{{slot|Sodium,2}}{{slot|Oxygen}} | | |- |{{slot|Sulfate|link=none}} |{{text anchor|Sulfate}} |{{slot|Sulfur}}{{slot|Oxygen,4}} |Cannot actually exist on its own, as it should have a <sup>2-</sup> charge. | |} === Chlorides === {| class="wikitable" data-description="Chlorides" !Icon !Compound !Recipe !Uses |- |{{slot|Salt|link=none}} |{{text anchor|Salt}} |{{slot|Sodium}}{{slot|Chlorine}} |Used to create [[heat block]]. |- |{{slot|Calcium Chloride|link=none}} |{{text anchor|Calcium Chloride}} |{{slot|Calcium}}{{slot|Chlorine,2}} |Used to craft [[sparkler|orange sparkler]]. |- |{{slot|Cerium Chloride|link=none}} |{{text anchor|Cerium Chloride}} |{{slot|Cerium}}{{slot|Chlorine,3}} |Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]]. |- |{{slot|Mercuric Chloride|link=none}} |{{text anchor|Mercuric Chloride}} |{{slot|Mercury}}{{slot|Chlorine,2}} |Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]]. |- |{{slot|Potassium Chloride|link=none}} |{{text anchor|Potassium Chloride}} |{{slot|Potassium}}{{slot|Chlorine}} |Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]]. |- |{{slot|Tungsten Chloride|link=none}} |{{text anchor|Tungsten Chloride}} |{{slot|Tungsten}}{{slot|Chlorine,6}} |Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]]. |} === Natural compounds === Natural compounds are compounds which can be obtained naturally in ''Minecraft''. {| class="wikitable" data-description="Chlorides" !Icon !Compound ! class="nowrap" |Chemical formula !Natural source !Method !Notes |- |{{slot|Charcoal}} |[[Charcoal]] |{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}} |[[Log]] or [[Wood]] |[[Smelting]] |The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal. |- |{{slot|Glow Ink Sac}} {{slot|Ink Sac}} |[[Glow Ink Sac]], [[Ink Sac]] |{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}} |[[Glow Squid]], [[Squid]] |Killing Glow Squid, Squid |FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species. |- |{{slot|Sugar}} |[[Sugar]] |{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}} |[[Sugar Cane]]s or [[Honey Bottle]]s |Harvesting and [[crafting]] |C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>). |- |{{slot|Water (compound)|link=water}} |{{text anchor|Water}} |{{slot|Hydrogen,2}}{{slot|Oxygen}} |[[Water]] |Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block |One of the easiest to obtain. |} === Garbage === Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses. == Usage == Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles. === Crafting ingredient === {{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}} ==== Chloride coloring ==== {{Crafting usage|Chloride,Cerium Chloride|match=end}} === Lab table ingredient === {| class="wikitable" !Result !Materials needed |- ! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>Water ×3, Sodium Hypochlorite ×3</center> |- ! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center> |- ! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]] |{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}} |- |<center>Sodium Acetate ×4</center> |- ! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]] |{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}} |- |<center>Ammonia, [[Phosphorus]]</center> |} == Sounds == Sounds are produced when a [[lab table]] creates garbage. {{Sound table |type=bedrock |sound=Fizz.ogg |source=block |description=When a lab table creates garbage{{verify}} |id=random.fizz |volume=1.0 |pitch=0.5/0.7}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a lab table creates garbage{{verify}} |id=mob.blaze.shoot |volume=1.0 |pitch=0.8/1.0}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a lab table creates garbage |id=random.explode |volume=1.0 |pitch=0.4/0.6}} {{Sound table |sound=Fire.ogg |source=sound |description=When a lab table creates garbage |id=lt.reaction.fire |volume=2.0 |pitch=0.4/0.6}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=weather |description=When a lab table creates garbage |id=ambient.weather.lightning.impact |volume=1.0 |pitch=0.6/0.8 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compound |spritetype=item |nameid=compound |id=594 |form=item |translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name |foot=1}} ===Item data=== {{see also|Data values}}Compounds uses the following data values:{{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}} {{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}} {{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History|foot}} == Unused compound textures == In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>. <gallery widths="48" heights="48" perrow="30" class="center"> Flask EE1.png|Flask Black Flask EE1.png|Black Flask Blue Flask EE1.png|Blue Flask Brown Beaker EE1.png|Brown Beaker Brown Flask EE1.png|Brown Flask Dark Gray Beaker EE1.png|Dark Gray Beaker Dark Gray Flask EE1.png|Dark Gray Flask Dark Gray Jar EE1.png|Dark Gray Jar Green Beaker EE1.png|Green Beaker Green Flask EE1.png|Green Flask Green Jar EE1.png|Green Jar Indigo Beaker EE1.png|Indigo Beaker Indigo Flask EE1.png|Indigo Flask Indigo Jar EE1.png|Indigo Jar Light Gray Beaker EE1.png|Light Gray Beaker Light Gray Flask EE1.png|Light Gray Flask Orange Beaker EE1.png|Orange Beaker Orange Flask EE1.png|Orange Flask Orange Jar EE1.png|Orange Jar Purple Beaker EE1.png|Purple Beaker Purple Flask EE1.png|Purple Flask Purple Jar EE1.png|Purple Jar Red Beaker EE1.png|Red Beaker Red Flask EE1.png|Red Flask Red Jar EE1.png|Red Jar White Flask EE1.png|White Flask Yellow Flask EE1.png|Yellow Flask Bleach (compound).png|Bleach </gallery> == Gallery == <gallery> Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex. </gallery> == See also == *[[Compound Creator]] *[[Crafting]] *[[Element Constructor]] *[[Lab Table]] *[[Brewing Stand]] *[[Brewing]] *[[Crafting Table]] == References == {{reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Verbindung]] [[it:Composto]] [[ja:化合物]] [[pl:Związki chemiczne]] [[pt:Composto]] [[ru:Соединение]] [[th:สารประกอบ]] [[uk:Сполуки]] [[zh:化合物]]</li></ul> | Pre-release 1 | The credits now scroll faster when holding the space bar. | |||
Now uses credits text from Bedrock Edition. | |||||
Changed the format of the credits from .txt to .json . | |||||
Removed the quote at the end of the credits.[6] | |||||
Pre-release 4 | Fixed several typos and errors. | ||||
Credits now scroll even faster when holding space bar and one or both of the ctrl keys. | |||||
1.18{{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity |image=Minecart with Furnace.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid=10 |drops= 1 {{ItemLink|Minecart with Furnace}} |health={{Hp|6}} }} A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts. ==Obtaining== Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]]. ===Crafting=== {{Crafting |Output= Minecart with Furnace |type= Transportation |Furnace|Minecart}} ==Usage== Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]]. Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal. Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes). The upper limit is 32767 ticks, approximately 27 minutes. When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts. If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}. Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled. When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks. ===Train mechanics=== {{Schematic |caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind |AB|mc-$ew|mc-$ew|mc/Fu-$ew|- |AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew }} {{Schematic |caption=Creating a strongly-shunted 1-cart train. The sloped rail must be replaced with a horizontal rail before powering. |AB|mc-$ew||mc/Fu-$ew|- |AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew }} [[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]] A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart. Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train. These shunts are fragile at best and easily come undone, but some methods are stronger than others. For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction. A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along. Pulling a minecart with TNT causes it to explode. {| class="wikitable" |+Pulled minecart/Shunt behavior !Condition !Result |- |Furnace loses power/speed||Shunt comes undone |- |Entity bumping besides those part of the train||Jettisoned forward |- |Upward sloped track||Jettisoned forward |- |Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt) |- |90° turn in track||Jettisoned backward |- |Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails |} When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/> Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref> ==Properties== The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own. ==Sounds== {{Edition|Java}}:<br> Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with furnace is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with furnace is moving |id=minecart.base |foot=1}} ==Data values== ===ID=== {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Furnace |spritetype=item |nameid=furnace_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Furnace |spritetype=entity |nameid=furnace_minecart |foot=1}} ===Entity data=== Minecarts with furnace have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==History== {{History|java alpha}} {{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added. |Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart". |No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}} {{History|java beta}} {{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}} {{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History|java}} {{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes. A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}. |Minecarts with furnace on a level track cover 204 meters per minute.}} {{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts. |When powered, minecarts with furnace now move on non-powered rails without decelerating.}} {{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}} {{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}} {{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}} {{History|||snap=19w39a|The furnace texture is now colored correctly.}} {{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless. |Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}} {{History|Ps4}} {{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref> **When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart. **Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed. ==Gallery== <gallery> Running Powered Minecart.png|A powered minecart in action. </gallery> ==References== {{reflist}} {{Items}} {{Entities}} [[Category:Mechanics]] [[cs:Parní vozík]] [[de:Antriebslore]] [[es:Vagoneta con horno]] [[fr:Wagonnet motorisé]] [[hu:Gőzmeghajtású csille]] [[ja:かまど付きのトロッコ]] [[ko:화로가 실린 광산 수레]] [[nl:Mijnkar met oven]] [[pl:Wagonik z piecem]] [[ru:Вагонетка с печью]] [[uk:Вагонетка з піччю]] [[zh:动力矿车]]</li><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li></ul> | pre2 | Fixed more typos and errors. | |||
Re-added the quote at the end of the credits.[6] | |||||
1.20{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item | image = Glowstone Dust.png |type= | renewable = Yes | stackable = Yes (64) }} '''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration. == Obtaining == === Mining === When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. --> === Trading === {{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades. == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |showname=1 |head=1 |Glowstone Dust |Thick Potion |base=Water Bottle }} {{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glowstone Dust |spritetype=item |nameid=glowstone_dust |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glowstone Dust |spritetype=item |nameid=glowstone_dust |id=394 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. |Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block. |Also, each glowstone block drops only one glowstone dust.}} {{History|java beta}} {{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4. |Each glowstone block now drops 2-4 glowstone dust when broken.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]]. |Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}} {{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}} {{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}} {{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s. |Glowstone dust can no longer be added to extended [[potion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}} {{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}} {{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]]. |Glowstone dust can be used to craft [[glowstone]] blocks.}} {{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor. |Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}} {{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}} {{History|Ps4}} {{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[de:Glowstonestaub]] [[es:Polvo de piedra luminosa]] [[fr:Poudre lumineuse]] [[hu:Izzókő-por]] [[ja:グロウストーンダスト]] [[ko:발광석 가루]] [[nl:Gloeisteenstof]] [[pl:Jasnopył]] [[pt:Pó de pedra luminosa]] [[ru:Светокаменная пыль]] [[tr:Işık Taşı Tozu]] [[uk:Пил світлокаменю]] [[zh:荧石粉]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]] [[Category:Items]]</li></ul> | 23w17a | Can now be scrolled upwards by pressing ↑ now. | |||
Pocket Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item | image = Black Dye.png | renewable = Yes | stackable = Yes (64) }} '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]]. == Obtaining == === Trading === [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}} === Crafting === {{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material }} {{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1 }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Black Dye}} === Trading === Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |aliasid=dye / 16 |id=395 |form=item |translationkey=item.dye.black_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}} {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}} {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}} {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}} {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Schwarzer Farbstoff]] [[es:Tinte negro]] [[fr:Teinture noire]] [[ja:黒色の染料]] [[ko:검은색 염료]] [[pl:Czarny barwnik]] [[pt:Corante preto]] [[th:สีย้อมสีดำ]] [[zh:黑色染料]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}} {{Item | image = Iron Ingot.png |type= | renewable = Yes | stackable = Yes (64) }} '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]]. == Obtaining == === Chest loot === {{LootChestItem|iron-ingot}} === Crafting === {{Crafting |head=1 |showname=0 |Block of Iron |Output=Iron Ingot,9 |type=Material }} {{Crafting |A1= Iron Nugget |B1= Iron Nugget |C1= Iron Nugget |A2= Iron Nugget |B2= Iron Nugget |C2= Iron Nugget |A3= Iron Nugget |B3= Iron Nugget |C3= Iron Nugget |Output=Iron Ingot |type= Material |foot=1 }} === Smelting === {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots. {{Smelting |head=1 |Iron Ore;Deepslate Iron Ore |Iron Ingot |0,7 }} {{Smelting |foot=1 |Raw Iron |Iron Ingot |0,7 }} === Compound creation === Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Iron Ingot |Iron <br> |{{Crafting Table |shapeless= 1 |A2=Iron |Output=Iron Ingot}} |} === Mob loot === {{see also|Tutorials/Iron golem farming}} [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped. [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}} Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}} === Repairing === Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Sword}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Hoe}} === Healing iron golems === {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. === Beacons === Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Iron Ingot |Iron Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|iron ingot}} *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot). == Achievements == {{load achievements|Acquire Hardware}} == Advancements == {{load advancements|Acquire Hardware}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |id=305 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}} {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed. |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}} {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}} {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}} {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java infdev}} {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}} {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}} {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}} {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}} {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}} {{History|java beta}} {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}} {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}} {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s. |Iron ingots are now used to craft [[iron bars]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}} {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}} {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}} {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots. |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots. |Iron ingots are now used to craft [[tripwire hook]]s.}} {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}} {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}} {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}} {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}} {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}} {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}} {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}} {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}} {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}} {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}} {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}} {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses. |Iron ingots can now be used to craft a [[blast furnace]].}} {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}} {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}} {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests. |Iron ingots are now used to craft [[chain]]s.}} {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}} {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}} {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]]. |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}} {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}} {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}} {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}} {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}} {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests. |[[Zombie]]s now rarely drop iron ingots.}} {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it. |Iron ingots are now used to craft [[anvil]]s. |Iron ingots are now found in [[nether fortress]] chests. |Added [[iron golem]]s, which [[drops|drop]] iron ingots. |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s. |Added [[zombie villager]]s, which rarely drop iron ingots.}} {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s. |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}} {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s. |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s. |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots. |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}} {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s. |Iron ingots can now be found in [[stronghold]] storeroom chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s. |Iron ingots can now be used to [[crafting|craft]] iron nuggets. |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s. |Iron ingots can now be found in [[shipwreck]] treasure chests.}} {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests. |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s. |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}} {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}} {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]]. == See also == * {{BlockLink|Block of Iron}} * {{ItemSprite|Iron Chestplate}} [[Iron armor]] * {{ItemLink|Iron Nugget}} * {{BlockLink|Iron Ore}} * [[Ores]] == External links == * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}} {{Items}} [[cs:Železný ingot]] [[de:Eisenbarren]] [[es:Lingote de hierro]] [[fr:Lingot de fer]] [[hu:Vasrúd]] [[it:Lingotto di ferro]] [[ja:鉄インゴット]] [[ko:철괴]] [[nl:IJzerstaaf]] [[pl:Sztabka żelaza]] [[pt:Barra de ferro]] [[ru:Железный слиток]] [[uk:Залізний зливок]] [[zh:铁锭]] [[Category:Renewable resources]]</li></ul> | alpha 0.17.0.1 | Added the end poem. | |||
? | The track credits.ogg now plays during the end poem. | ||||
Bedrock Edition | |||||
1.13.0{{Extension DPL}}<ul><li>[[Echo Shard|Echo Shard]]<br/>{{Item | title = Echo Shard | image = Echo Shard.png | renewable = No | stackable = Yes (64) }} An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es. == Obtaining == === Chest loot === {{LootChestItem|echo-shard}} == Usage == === Crafting ingredient === {{crafting usage|Echo Shard}} == History == {{History|java}} {{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards. |Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}} {{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Non-renewable resources]] [[de:Echoscherbe]] [[es:Fragmento resonante]] [[fr:Éclat d'écho]] [[ja:残響の欠片]] [[lzh:回音殘片]] [[pt:Fragmento de eco]] [[pl:Odłamek pogłosu]] [[ru:Осколок эха]] [[th:เศษเอคโค]] [[uk:Уламок відлуння]] [[zh:回响碎片]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}} {{For}} {{Block |image=Kelp.gif |invimage=Kelp |transparent=Yes |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No |light=No |hardness=0}} '''Kelp''' is an underwater plant that generates in most [[ocean]]s. == Obtaining == === Natural generation === Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp. === Breaking === Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]]. === Trading === Kelp can be bought from [[wandering trader]]s for 3 emeralds. == Usage == Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water. When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation. Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]). === Cooking ingredient === {{smelting | showname = 1 | Kelp | Dried Kelp | 0.1 }} === Composting === Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1. === Growth mechanics === Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first. Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use. Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface. Each time it receives a [[random tick]], kelp has a 14% chance of growing. If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}} === Farming === {{Main|Tutorials/Kelp farming}} Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water. == Sounds == === Generic === {{Sound table/Block/Wet grass}} === Unique === {{edition|java}}: {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Kelp |spritetype=block |nameid=kelp}} {{ID table |displayname=Kelp Plant |spritetype=block |nameid=kelp_plant |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Kelp |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=kelp |spritetype=item |nameid=kelp |id=382 |form=item}} {{ID table |displayname=Block |spritename=kelp |spritetype=block |nameid=kelp |id=393 |form=block |itemform=item.kelp |translationkey=- |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}} {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}} {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}} {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward. |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}} {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}} {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}} {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}} {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}} {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}} {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}} {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}} {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}} {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]]. ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''. == Gallery == <gallery heights="60"> SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome. Kelp on shoreline.png|Naturally generated kelp near the shore. Ocean life.png|An ocean with kelp visible in the far distance. Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b. Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]). Coral reef at night.png|Kelp within a [[coral reef]]. Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it. Kelp in ocean.jpg|Multiple kelps. Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit. ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Seetang]] [[es:Alga]] [[fr:Algue]] [[ja:コンブ]] [[ko:켈프]] [[pl:Wodorosty]] [[pt:Alga]] [[ru:Ламинария]] [[th:สาหร่ายทะเล]] [[zh:海带]]</li></ul> | beta 1.13.0.9 | Added the credits. | |||
? | The end poem now only plays once when entering the exit portal. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added the End Poem and the credits. |
Unlike other versions of the game, the credits do not play immediately after the End Poem. |
Gallery
References
- ↑ Minecraft credits
- ↑ https://www.goodreads.com/quotes/2340-twenty-years-from-now-you-will-be-more-disappointed-by
- ↑ "Are YOU a talented writer (famous is a plus ;D) who wants to write a silly over-the-top out-of-nowhere text for when you win Minecraft?" – @notch (Markus Persson) on X, October 6, 2011
- ↑ "Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale" by Tom Chatfield – Boing Boing, January 9, 2012.
- ↑ "Here's the story that convinced me @juliangough was the right guy to write the end game text for Minecraft: https://www.juliangough.com/the-ihole-in-original-apple-fl/" – @notch (Markus Persson) on X, July 9, 2012
- ↑ a b MC-227204 — resolved as "Fixed".
External Links
- The current credits as shown on minecraft.net: Minecraft Credits
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