Enchanted Book

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Enchanted Book
Enchanted Book.png


Manufactured items







First appearances

See History

Data value

dec: 403 hex: 193 bin: 110010011



An enchanted book is an item which allows players to add enchantments to certain items.

Obtaining[edit | edit source]

Natural generation[edit | edit source]

Level-30 books[edit | edit source]

Enchanted books can be found in 2.5% of stronghold altar chests, 72.2% of stronghold library chests, 5.4% of jungle temple chests, and 4.0% of stronghold storeroom chests, all in groups of 1.

Enchantment probabilities are the same as a level 30 enchantment on an enchantment table, but the chance of multiple enchantments is not reduced.

Random enchantment books[edit | edit source]

Enchanted books can be found in 23.7% of desert temple chests, 15.1% of dungeon chests, and 14.1% of chest minecarts in abandoned mine shafts, all in groups of 1.

These books have an equal chance of having any single enchantment, and an equal chance of any level of the enchantment.

Fishing[edit | edit source]

Enchanted books can be obtained as a "treasure" item from fishing with a fishing rod as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table. The chance of multiple enchantments is not reduced.

Trading[edit | edit source]

Enchanted books can be bought from librarian villagers as part of their tier 1, 4 and 5 trades, meaning each librarian villager will sell up to three books. The cost varies from 5-64 emeralds, based only on the level of the enchantment (for example, Infinity I and Protection I both cost 5-19 emeralds). They may contain any available enchantment at any available level.

Enchanting[edit | edit source]

An enchanted book with multiple high level enchantments.
An enchanted book with multiple enchantments that can be applied to the same item.

Players can create an enchanted book by enchanting a book on an enchantment table. Books have a much decreased chance of getting multiple enchantments as opposed to other items, and have an "enchantability level" of 1, as opposed to most other items averaging 10. Enchanting books can commonly have up to 5 unique enchantments, and can receive any type of enchantments.

Usage[edit | edit source]

See also: Anvil mechanics

In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on shields. Enchanted books have a shine effect on their sprite.

To use an enchanted book, the player must place an item in the first slot in an anvil, and a book in the next. In order to complete the enchantment, the player must have the required amount of experience. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.

When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they will combine into the next level. If a book is applied to an item which can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use.

Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment will do no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon.

Available items[edit | edit source]

See also: Enchantments

Enchanted books can enchant the usual items that can be enchanted at an enchanting table, but unlike an enchanting table, they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items:

Enchantment Items unenchantable
at an enchanting table
Increases mining speed

Will inflict damage on attacker

Increases durability
Increases damage
Smite Increases damage to "undead" mobs
Bane of Arthropods Increases damage to "arthropod" mobs
Frost Walker
Creates walkable ice layer over water

Uses XP Orbs to repair tool / weapon damage

Creative mode[edit | edit source]

The player can enchant any item with any enchantment in creative mode, allowing any applied effects to exhibit themselves. For example, a stick can be enchanted with Silk Touch to allow the player to successfully dig grass blocks. The enchanted item can still be used in Survival mode without any loss of enchantments.

If a block is enchanted, it will lose the enchantments upon being placed in the world.

History[edit | edit source]

Official release
24 November 2012 Dinnerbone stated that he wanted to add a way to enchant items in an anvil using paper at MineCon 2012.
6 December 2012 Dinnerbone released the first image of enchanting a diamond sword using an enchanted book that has Looting II for 6 levels. He also stated that "this is the reason I originally added the anvil".
1.4.6 12w49a Enchanted books added. Their enchantments can be applied to any item.
12w50a In Survival mode, enchanted books now can be used with limited kind of items. In Creative mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.[1][2]
Librarian villagers would sell enchanted books at a cost of 1 book at 5–64 emeralds.
Enchanted books will now spawn in dungeon, abandoned mineshaft, desert and jungle temple, stronghold and village blacksmith chests.
1.4.6-pre Enchanted books are added to the creative inventory.
1.5.1 13w11a The player can now combine enchanted books of the same level to create a higher level variation.
1.7.2 13w36a Enchanted books can be obtained by fishing as a "treasure" item. It is possible for the book to have multiple enchantments.
13w39a When enchanting books, books can now gain multiple enchantments.
1.8 14w02a Librarians will now sell enchanted books for just 5–64 emeralds, no longer requiring a book.
14w25a Enchanted book Depth Strider added, can go up to Level III and allows for faster underwater moving.
1.9 15w43a More than tripled the average yield of enchanted books found in stronghold library chests.
15w44a Substantially increased the average yield from desert temple, mineshaft and dungeon chests. The enchantments on these books are now fully random, rather than enchanted only at level 30.
Pocket Edition Alpha
0.12.1 build 1 Added enchanted books.
Console Edition
TU14 CU1 1.04 Patch 1 Added enchanted books.

Issue list[edit | edit source]

Issues relating to “Enchanted Book” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • When obtained through the /give command, the enchanted book will have no attached enchantments, but will still shine as if it is enchanted.

Gallery[edit | edit source]

References[edit | edit source]

External links[edit | edit source]