Share

Share

Difference between revisions of "Drops"

From Minecraft Wiki
Jump to: navigation, search
(Rare drops: fix extra space)
(Rare drops: Contradiction: Enchantments not mentioned in table for iron swords, but this says all weapons. I assume that zombies are coded not to give enchanted drops. Clarifying based on the code samples (see talk).)
Line 17: Line 17:
 
'''Rare drops''' occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. All rare drops can also be obtained by other means; there are no items which are exclusively available through rare drops. Rare drops are always a single item, not multiples.
 
'''Rare drops''' occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. All rare drops can also be obtained by other means; there are no items which are exclusively available through rare drops. Rare drops are always a single item, not multiples.
  
Rare drops have a 2.5% chance of occurring when a monster dies, and a 20% chance of being enchanted rare drops in general for all weapons a mob may drop. Using a weapon with the Looting enchantment increases the chance of a rare drop by 0.5% per level, and also increases the chance of enchanted weapons (up to 50% with Looting III). All types of non-enchanted rare drops are equally likely.
+
Rare drops have a 2.5% chance of occurring when a monster dies, and, when possible, a 20% chance of being enchanted rare drops. Using a weapon with the Looting enchantment increases the chance of a rare drop by 0.5% per level, and also increases the chance of enchanted weapons (up to 50% with Looting III).
 +
 
 +
Each monster has a separate list of possibilities for enchanted rare drops and non-enchanted rare drops. Within each list, all items are equally likely.
  
 
When items are enchanted, the enchantment is chosen in the same way as using an [[Enchantment Table]] with a cost of 5 levels. It is possible to get multiple enchantments. This means that the following enchantments may occur on golden swords:
 
When items are enchanted, the enchantment is chosen in the same way as using an [[Enchantment Table]] with a cost of 5 levels. It is possible to get multiple enchantments. This means that the following enchantments may occur on golden swords:

Revision as of 12:06, 10 May 2012

Typical drops from a Skeleton: Experience Orbs, an Arrow, and Bones.

Drops are items which appear when mobs and some other entities die. There are three basic types of drops: normal drops, rare drops, and Experience Orbs. Only normal drops appear when a mob is killed other than by the player.

Common drops

Common drops may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which it may drop when killed. Some common drops only appear when mobs are killed by the player, but they are still much more common than rare drops.

For each of these items, there is a random (uniform) distribution of numbers of that item it will drop; for example, a Cow will drop 0-2 Leather items and 1-3 Raw Beef items. Since the range includes 0, it is possible for no leather to be dropped. If the mob is killed with a weapon with the Looting enchantment, then the upper limit of the range is increased by the level number of the enchantment.

If a mob is a baby animal or a villager, it will not drop anything when killed.

Note: The term "common drops" was chosen by the authors of this article. It is not known to be an official term.

Rare drops

A bow received from a rare drop with Power I

Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. All rare drops can also be obtained by other means; there are no items which are exclusively available through rare drops. Rare drops are always a single item, not multiples.

Rare drops have a 2.5% chance of occurring when a monster dies, and, when possible, a 20% chance of being enchanted rare drops. Using a weapon with the Looting enchantment increases the chance of a rare drop by 0.5% per level, and also increases the chance of enchanted weapons (up to 50% with Looting III).

Each monster has a separate list of possibilities for enchanted rare drops and non-enchanted rare drops. Within each list, all items are equally likely.

When items are enchanted, the enchantment is chosen in the same way as using an Enchantment Table with a cost of 5 levels. It is possible to get multiple enchantments. This means that the following enchantments may occur on golden swords:

  • Sharpness I–III
  • Smite I–IV
  • Bane of Arthropods I–IV
  • Knockback I–II
  • Fire Aspect I–II
  • Looting I–II

and the following enchantments may occur on Bows:

  • Power I

Experience Orbs

Experience Orbs only drop if a mob dies less than five seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf or cat. Their total value will always be the specific amount of experience granted by killing that mob. Experience gathered from kills can be used for enchanting.

Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

Table of drops

Mob Exp Common drops Rare drops Notes
Animals

Chicken
1–3

0–2
Feather

1
Raw Chicken
or 1
Cooked Chicken

None Cooked if on fire.
Meat unaffected by looting.
Also drops
Chicken Egg
every 5-10 minutes.

Cow
1–3

0–2
Leather

1–3
Raw Beef
or 1–3
Steak

None Cooked if on fire.
Gives
Milk
when right-clicked with an empty bucket.

Mooshroom
1–3

0–2
Leather

1–3
Raw Beef
or 1–3
Steak

None Cooked if on fire.
Shearing drops 5
Red Mushroom
, converting it to a normal cow which cannot re-become a Mooshroom.
Gives
Milk
when right-clicked with an empty bucket.
Gives
Mushroom Stew
when right-clicked with an empty bowl.

Ocelot
1–3 None None

Pig
1–3

0–2
Raw Porkchop
or 0–2
Cooked Porkchop

None Cooked if on fire.

Sheep
1–3 1
Wool
if not sheared
None Not affected by Looting.
Shearing drops 1-3
Wool
.
Wool is colored if the sheep was spawned colored or dyed.

Squid
1–3 1–3
Ink Sac
None

Wolf
1–3 None None

Villager
0 None None
Golems

Iron Golem
0

0–2
Rose

3–5
Iron Ingot

None Not affected by Looting.

Snow Golem
0 0–15
Snowball
None Not affected by Looting.
Monsters

Blaze
10 0–1
Blaze Rod
if killed by player
None

Cave Spider
5

0–2
String

0–1
Spider Eye
if killed by player

None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Creeper
5 0–2
Gunpowder

1
Music Disc
if killed by skeleton

None

Ender Dragon
20,000 None None Creates a portal including removable blocks:

4
Torch

1
Dragon Egg


Enderman
5 0–1
Ender Pearl
None

Ghast
5

0–1
Ghast Tear

0–2
Gunpowder

None

Magma Cube
1, 2, or 4 0–1
Magma Cream
if size > 1
None Uncommon drop (25% chance).

Silverfish
5 None None

Skeleton
5

0–2
Arrow

0–2
Bone


Bow
Bow may be enchanted with Power I.

Slime
1, 2, or 4 0–2
Slimeball
if size = 1
None

Spider
5

0–2
String

0–1
Spider Eye
if killed by player

None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Zombie
5 0–2
Rotten Flesh

Iron Ingot


Iron Helmet


Iron Shovel


Iron Sword


Zombie Pigman
5 0–1
Rotten Flesh

0–1
Gold Nugget


Gold Ingot


Golden Helmet


Golden Sword

Golden Sword may be enchanted with a random enchantment.
Non-Mob Entities

Boat
0

3
Wooden Planks

2
Stick

None

Minecart
0 1
Minecart
None

Minecart with Chest
0

1
Minecart

1
Chest

None Also drops all of its contents.

Minecart with Furnace
0

1
Minecart

1
Furnace

None

Painting
0 1
Painting
None

History

This section requires expansion.
You can help us by expanding it.

Experience Orbs were added in Minecraft Beta 1.8 (the Adventure Update) but it had no use until the next update.They also had the normal pick up sound but now they have a ding sound. This was also the first version in which more mobs dropped more than one kind of item. Before Beta 1.8, skeletons were the only mobs that dropped two different items.

Before Beta 1.8, Zombies dropped feathers and Zombie Pigmen dropped cooked porkchops. This changed and they dropped rotten flesh, and eventually zombie pigmen dropped golden nuggets.

During the expanse of the Adventure Updates (Beta 1.8 to 1.0), many drops were added. Rotten flesh, Ender Pearls, Gold Nuggets, Ghast Tears, Spider Eyes, Blaze Rods, Snowballs, and many more meats, along with Experience Orbs.

During the Snapshot Releases (1.1 - 1.2), Magma Cubes dropped magma cream. Iron Golems were added, which dropped iron ingots and roses. New discs were dropped by creepers, except for "11". Sheep were able to regrow wool. Rare drops were added in Minecraft 1.2.

See also