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Leather Tunic.pngChain Chestplate.pngIron Chestplate.pngDiamond Chestplate.pngGolden Chestplate.png
Leather TunicChain ChestplateIron ChestplateDiamond ChestplateGolden Chestplate

Wearable Items







Data values
Leather Tunic
dec: 299 hex: 12B bin: 100101011
Chain Chestplate
dec: 303 hex: 12F bin: 100101111
Iron Chestplate
dec: 307 hex: 133 bin: 100110011
Diamond Chestplate
dec: 311 hex: 137 bin: 100110111
Golden Chestplate
dec: 315 hex: 13B bin: 100111011
Leather Tunic
Chain Chestplate
Iron Chestplate
Diamond Chestplate
Golden Chestplate

Chestplates are a type of armor that covers the upper body of the player. There are five types of chestplates - Leather Tunic, Chain Chestplate, Iron Chestplate, Diamond Chestplate and Gold Chestplate. Chestplates can be placed in the 2nd armor slot of a player's inventory for activation. Zombies, skeletons and zombie pigmen can spawn wearing chestplates in Normal or Hard.


[edit] Obtaining

[edit] Crafting

Ingredients Crafting recipe

Leather or
Gold Ingot or
Fire or
Iron Ingot or

LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond Grid layout Arrow (small).png Leather TunicGolden ChestplateChain ChestplateIron ChestplateDiamond Chestplate
LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond
LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond LeatherGold IngotFireIron IngotDiamond

[edit] From mobs

If a zombie, zombie pigman or skeleton is wearing armor, there is a chance that the mob will drop a chestplate upon death.

[edit] From villages

Iron chestplates can be found in village chests.

[edit] From trading

Emeralds can be traded with villagers in exchange for helmets.

[edit] Defense statistics

[edit] Defense points

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by chestplates.

Leather Armor.svgHalf Armor.svg
Golden Armor.svgArmor.svgHalf Armor.svg
Chain Armor.svgArmor.svgHalf Armor.svg
Iron Armor.svgArmor.svgArmor.svg
Diamond Armor.svgArmor.svgArmor.svgArmor.svg

The following table shows the number of defense points (Half Armor.svg) per unit of material.

Leather 37.5%
Golden 62.5%
Chain 62.5%
Iron 72.5%
Diamond 100%

[edit] Durability

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.

Leather 81
Golden 113
Chain/Iron 241
Diamond 529

[edit] History

0.24_01 Mob armor test.
1.0.8 Before this update, wool armor was the lowest tier of armor, rather than leather armor.
Official release
1.0.0 1.9pre1 Before 1.9pre1, all helmets gave Armor.svgHalf Armor.svg (0.30 efficiency), all chest armor gave Armor.svgArmor.svgArmor.svgArmor.svg (1.00 efficiency), all leg armor gave Armor.svgArmor.svgArmor.svg (0.43 efficiency), and all boots gave Armor.svgHalf Armor.svg (0.38 efficiency). Armor's effectiveness was linked to durability, with lower tier materials less durable than higher tier materials. Leather armor was as protective as diamond armor when undamaged, but leather armor quickly lost durability to attacks, thus its defense power would more rapidly diminish. Likewise, if you put on almost fully decreased boots when you had other armor on, it lowered your armor protection.
Previously, specific types of damage were reduced by a certain amount based upon the effective armor points of the player. Each point of armor reduced the damage you took by 8%, up to the maximum reduction of 80%.
1.9pre4 Armor can be enchanted.
1.1 Iron armor naturally generates in village chests.
1.2.1 12w06a Zombies can now drop iron helmets on rare occasions, and Zombie Pigmen can drop golden helmets.
1.3.1 12w15a Jeb mentioned that shift-clicking armor into armor slots was "on the list of things to do.",[1] and it was later added in weekly snapshot 12w15a.
12w21a Chain armor is now obtainable legitimately in survival mode through trading with blacksmith villagers.
1.4.2 12w32a A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigmen, likelihood increasing with difficulty.
Jeb and Dinnerbone tweeted pictures of dyable leather armor.
12w34a Leather armor can now be dyed by putting it in a crafting grid with the wanted dye colors. The dye can be removed by right-clicking a full cauldron.
Leather armor texture is changed to a darker one, and has been modified in the inventory tooltip.
12w34b Leather armor texture slightly changed again. Leather armor sleeves are extended by one pixel. Their item texture has been changed to match the new texture. The part between the eyes was removed.
12w36a Leather armor now uses two overlayed textures, one being the color.
12w37a Leather armor now has a non-dyed base layer.
12w41a If you wear any helmet, an anvil can fall from any height and you will always take 6 (Heart.svgHeart.svgHeart.svg) health points of damage.
1.4.6 12w50a Protection isn't as effective on armor as the other protection enchantments combined.
Thorns can be enchanted on chestplates.
1.5 13w04a Armor in your hand can be put on by right clicking.
1.7.2 13w36a Leather Boots can be obtained as one of the "junk" items by fishing.
The Protection enchantment no longer reduces damage from hunger.
1.8 14w05a Armor no longer gets colored when mobs/players are hurt.
14w06a Armor on Giants is now rendered. This originated from a bug in 14w05a which caused all mobs to render worn armor. In repairing this bug, Grum allowed Giants to render armor.
14w25a Chain armor no longer craftable.
Pocket Edition Alpha
0.6.0 Added armor.
0.6.1 Fixed a bug where armor would be deleted if something else was put on over it
0.7.0 Bug introduced where armor (and items from furnaces) cannot be taken off
0.7.1 Fixed above bug.
0.7.4 Bug introduced where armor leggings appear on top of chestplates.
0.8.0 Fixed above bug.
Changed leather armor icon to that of PC, but it's worn texture remains that of older versions.
Console Edition
TU1 Added armor.
TU5 Added chain armor.
Added quick equip for armor to the inventory interface.
TU12 Changed the texture for leather armor.
TU14 Leather armor can now be dyed.
Added the ability to repair tools and armor, which can either be done in a similar fashion to dying armor or by using the anvil.

[edit] References