See Data values
See Data values
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Boots are a type of armor that covers the feet of the player. There are five types of boots: leather boots, chain boots, iron boots, diamond boots and gold boots.
Obtaining[edit | edit source]
Crafting[edit | edit source]
|The durability of the two boots is added together, plus an extra 5% durability.|
Mobs[edit | edit source]
If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop boots upon death. It will usually be badly damaged, and may be enchanted.
Natural generation[edit | edit source]
Enchanted iron boots can be found in 13.4% of End city chests in groups of 1.
Enchanted diamond boots can be found in 13.4% of End city chests in groups of 1.
Trading[edit | edit source]
Armorer villagers sell chainmail boots for 5–7 emeralds as one of their fourth tier trades.
Fishing[edit | edit source]
Leather boots can be caught as a “junk” item when fishing.
Usage[edit | edit source]
Boots can be placed in the 4th armor slot of a player's inventory for activation.
Defense points[edit | edit source]
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by boots.
Durability[edit | edit source]
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
Repair[edit | edit source]
Boots may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail boots may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another pair of boots of like material.
Enchantments[edit | edit source]
Boots can receive the following enchantments:
- Depth Strider
- Fire Protection[note 1]
- Projectile Protection[note 1]
- Blast Protection[note 1]
- Protection[note 1]
- Feather Falling
- Thorns[note 2]
- Frost Walker[note 3]
- Mending[note 3]
- Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive
- Only from using an anvil and enchanted books.
- Only from using an anvil and enchanted books, or by finding enchanted boots in an End city chest.
Data values[edit | edit source]
|Item||ID Name||Numerical ID|
History[edit | edit source]
|0.24_01||Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.|
|0.24_02||Armor models were tested with zombies and skeletons.|
|?||Armor was later removed from zombies and skeletons.|
|?||Studded armor can be seen in the texture files.|
|February 9, 2010||Notch revealed new models for armor, which included leggings and boots.|
|February 18, 2010||Added tiers for armor (cloth (wool), gold, chain, iron, and diamond).|
|Cloth armor (later called leather) was given the textures from one of Notch's previous games, Legend of the Chambered|
|Armor can be crafted and worn.|
|Armor now functions. All helmets give 3 (), all chestplates give 8 (), all leggings give 6 (), and all boots give 3 (). Armors have limited durability, with lower tier armors less durable than higher tier armors.|
|1.0.8||Renamed wool armor to leather armor.|
|Leather armor is now crafted with leather instead of wool.|
|1.0.0||Beta 1.9-pre1||Each tier now provide different amounts of protection.|
|Beta 1.9-pre3||Iron armor can now be found in the new stronghold altar chests.|
|Beta 1.9-pre4||Armor can be enchanted.|
|1.1||Iron armor can be found in the new blacksmith chests in villages.|
|1.2.1||12w06a||Zombies drop iron helmets on rare occasions, and zombie pigmen drop golden helmets.|
|1.3.1||12w15a||⇧ Shift+clicking can now be used to wear armor.|
|12w21a||Chain armor can now be obtained legitimately in survival mode through trading.|
|1.4.2||12w32a||Mob armor is reintroduced. A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigman, with the likelihood increasing with difficulty.|
|August 17, 2012||Jeb and Dinnerbone tweeted pictures of dyeable leather armor.|
|12w34a||Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.|
|Default leather armor texture is slightly darker.|
|12w34b||Leather and diamond armor models were altered. Leather tunics have buttons and longer sleeves, and leather caps no longer have a central, narrow protrusion. Diamond chestplates have notches under the shoulders.|
|12w36a||Dyed leather armor are more saturated and have a slight tint of tan in respect to the default armor color.|
|Wither skeletons can spawn with random armor.|
|12w37a||Leather armor now has non-dyed parts. This was implemented so that players can distinguish between other types of armor and similarly colored leather armor.|
|1.4.6||12w50a||The Thorns enchantment can be enchanted on chestplates.|
|1.5||13w04a||Armor in your hand can be equipped by right-clicking.|
|Dispensers can equip nearby players with armor.|
|1.6.1||13w18a||Golden chestplates are now found in the new chests in nether fortresses.|
|1.7.2||13w36a||Leather boots can be obtained as one of the "junk" items by fishing.|
|1.8||14w05a||Armor no longer turns red when mobs/players are hurt.|
|14w06a||Giants can wear armor.|
|14w25a||Chain armor cannot be crafted anymore due to the item form of fire being removed.|
|1.9||15w31a||Enchanted iron and diamond armor can now be found in end city ship chests.|
|Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, will spawn with all armor except a helmet.|
|15w34b||Armor durability now affects armor value.|
|15w36a||Armor and armor enchantment calculations changed. For the original values, see here.|
|15w36d||Armor durability affecting value removed.|
|Armor now has an attribute controlling the defense points.|
|15w43a||Decreased average yield of gold chestplates in nether fortress chests.|
|16w02a||Armor and armor enchantment calculations changed again.|
|16w05a||Armor calculations changed again.|
|Pocket Edition Alpha|
|0.8.0||Changed leather armor sprites to that of the PC version, but its armor model remains that of older versions.|
|0.9.0||build 1||Iron armor naturally generates in village chests.|
|0.11.0||build 11||Armor will now only protect against mob damage.|
|0.12.1||Armor can now be worn by mobs.|
|Armor no longer turns red when mobs/players are hurt.|
|0.14.0||build 1||Leather armor can now be dyed and the model has been updated.|
|TU1||CU1||1.0||Patch 1||Added armor.|
|TU5||Added chain armor.|
|Added a quick equip for armor to the inventory interface.|
|TU12||1.03||Changed the texture for leather armor.|
|TU14||1.05||Leather armor can be dyed.|
|Item repair can repair armors.|
|TU25||CU13||1.16||Armor now has the quick equip functionality.|
Issues[edit | edit source]
Issues relating to “Boots” are maintained on the issue tracker. Report issues there.