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Boots

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Boots
Leather Boots.pngChain Boots.pngIron Boots.pngDiamond Boots.pngGolden Boots.png
Leather BootsChain BootsIron BootsDiamond BootsGolden Boots
Type

Wearable Items

Durability

Varies

Renewable

Yes

Stackable

No

Data values

See Data values

Name

See Data values

Boots are a type of armor that covers the feet of the player. There are five types of boots - Leather Boots, Chain Boots, Iron Boots, Diamond Boots and Gold Boots.

Obtaining[edit]

Crafting[edit]

Ingredients Crafting recipe Description

Leather or
Gold Ingot or
Iron Ingot or
Diamond




Grid layout Arrow (small).png Leather BootsGolden BootsIron BootsDiamond Boots
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond
LeatherGold IngotIron IngotDiamond

Leather Boots give 1 (Half Armor.svg)
Golden Boots give 1 (Half Armor.svg)
Iron Boots give 2 (Armor.svg)
Diamond Boots give 3 (Armor.svgHalf Armor.svg)

Damaged Leather Boots or
Damaged Golden Boots or
Damaged Chain Boots or
Damaged Iron Boots or
Damaged Diamond Boots




Grid layout Arrow (small).png Leather BootsGolden BootsChain BootsIron BootsDiamond Boots
Leather BootsGolden BootsChain BootsIron BootsDiamond Boots Leather BootsGolden BootsChain BootsIron BootsDiamond Boots



Grid layout Shapeless.png

The durability of the two boots is added together, plus an extra 5% durability.

Mobs[edit]

If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop boots upon death. It will usually be badly damaged, and may be enchanted.

Natural generation[edit]

Iron boots can be found in village chests.

Trading[edit]

Emeralds can be traded with armorer villagers in exchange for chainmail boots.

Fishing[edit]

Leather boots can be caught when fishing.

Usage[edit]

Boots can be placed in the 4th armor slot of a player's inventory for activation.

Defense points[edit]

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by boots.

Material
Leather 1 (Half Armor.svg)
Golden 1 (Half Armor.svg)
Chain 1 (Half Armor.svg)
Iron 2 (Armor.svg)
Diamond 3 (Armor.svgHalf Armor.svg)

Durability[edit]

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.

Material
Leather 66
Golden 92
Chain/Iron 196
Diamond 430

Enchantments[edit]

Boots can receive the following enchantments:

  1. a b c d
    Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive

Data values[edit]

Item ID Name Numerical ID
Leather Boots leather_boots 301
Chain Boots chainmail_boots 305
Iron Boots iron_boots 309
Diamond Boots diamond_boots 313
Golden Boots golden_boots 317

History[edit]

Classic
0.24_01 Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.
0.24_02 Armor models were tested with zombies and skeletons.
Armor was later removed from zombies and skeletons.
Indev
Studded armor can be seen in the texture files.
February 9, 2010 Notch revealed new models for armor, which included leggings and boots.
February 18, 2010 Added tiers for armor (wool, gold, chain, iron, and diamond).
Armor can be crafted and worn.
Armor now functions. All helmets give 3 (Armor.svgHalf Armor.svg), all chest armor give 8 (Armor.svgArmor.svgArmor.svgArmor.svg), all leg armor give 6 (Armor.svgArmor.svgArmor.svg), and all boots give 3 (Armor.svgHalf Armor.svg). Armors have limited durability, with lower tier armors less durable than higher tier armors.
Alpha
1.0.8 Renamed wool armor to leather armor.
Leather armor is now crafted with leather instead of wool.
Official release
1.0.0 Beta 1.9-pre1 Each tier now provide different amounts of protection.
Beta 1.9-pre4 Armor can be enchanted.
1.1 Iron armor naturally generates in village chests.
1.2.1 12w06a Zombies drop iron helmets on rare occasions, and zombie pigmen drop golden helmets.
1.3.1 12w15a ⇧ Shift+clicking can now be used to wear armor.
12w21a Chain armor can now be obtained legitimately in survival mode through trading.
1.4.2 12w32a Mob armor is reintroduced. A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigman, with the likelihood increasing with difficulty.
August 17, 2014 Jeb and Dinnerbone tweeted pictures of dyeable leather armor.
12w34a Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.
Default leather armor texture is slightly darker.
12w34b Leather and diamond armor models were altered. Leather tunics have buttons and longer sleeves, and leather caps no longer have a central, narrow protrusion. Diamond chestplates have notches under the shoulders.
12w36a Dyed leather armor are more saturated and have a slight tint of tan in respect to the default armor color.
Wither skeletons can spawn with random armor.
12w37a Leather armor now has non-dyed parts. This was implemented so that players can distinguish between other types of armor and similarly colored leather armor.
1.4.6 12w50a The Thorns enchantment can be enchanted on chestplates.
1.5 13w04a Armor in your hand can be equipped by right-clicking.
Dispensers can equip nearby players with armor.
1.7.2 13w36a Leather boots can be obtained as one of the "junk" items by fishing.
1.8 14w05a Armor no longer turns red when mobs/players are hurt.
14w06a Giants can wear armor.
14w25a Chain armor cannot be crafted anymore due to the item form of fire being removed.
Pocket Edition Alpha
0.6.0 Added armor.
0.8.0 Changed leather armor sprites to that of the PC version, but its armor model remains that of older versions.
Console Edition
TU1 Added armor.
TU5 Added chain armor.
Added a quick equip for armor to the inventory interface.
TU12 Changed the texture for leather armor.
TU14 Leather armor can be dyed.
Item repair can repair armors.


Issues[edit]

Issues relating to "Boots" are maintained on the issue tracker. Report issues there.