Block states (also known as block properties)[1] are extra pieces of data that further define a block, such as how it appears or behaves.
In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one. And they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.
in Java Edition, there are also fluid states, that further define a fluid as to how it behaves.
List of block states[]
Anvils[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
damage | 0x4 0x8 | undamaged
| broken | 3 | Broken Anvil (inaccessible, uses anvil base texture) |
slightly_damaged | 1 | Slightly Damaged Anvil. | |||
undamaged | 0 | Anvil. | |||
very_damaged | 2 | Very Damaged Anvil. | |||
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the anvil is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil. |
Amethyst Buds and Amethyst Cluster[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | down east north south up west | The direction the amethyst is facing, determined by its anchoring. |
waterlogged | false | true false | Whether or not the amethyst is located inside of water. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the amethyst is facing.
|
minecraft:block_face | Not Supported | up | down east north south up west | Unsupported | The direction the amethyst is facing, determined by its anchoring. |
Bamboo[]
Java Edition:
Bamboo
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 | The age of the bamboo, if this is 1 the bamboo appears thicker. |
leaves | none | large none small | The size of the leaves on this bamboo block. |
stage | 0 | 0 1 | The stage is incremented at random intervals. At stage 1, bamboo may try to grow more bamboo above it. |
Bedrock Edition:
Bamboo:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age_bit | 0x8 | false | false true | 0 1 | The stage is incremented at random intervals. When true, bamboo may try to grow more bamboo above it. |
bamboo_leaf_size | 0x2 0x4 | no_leaves | no_leaves small_leaves large_leaves | 0 1 2 | The size of the leaves on this bamboo block. |
bamboo_stalk_thickness | 0x1 | thin | thin thick | 0 1 | The thickness of the bamboo, if this is thick the bamboo appears thicker. |
Bamboo Sapling:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age_bit | 0x1 | false | false true | 0 1 | Specifies the sapling's growth stage. |
sapling_type | Not Supported | oak | acacia birch dark_oak jungle oak spruce | Unsupported | Unused. |
Banners[]
Java Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
- Standing
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
ground_sign_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | 0 1 | Unused |
Barrel[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction the barrel is facing. |
open | false | false true | Whether the barrel is currently being looked at by a player; changes the texture on the top face. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the barrel is facing.
|
open_bit | 0x8 | 0 | 0 1 | 0 1 | Whether the barrel is currently being looked at by a player; changes the texture on the top face. |
Basalt and Polished Basalt[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The basalt is oriented east–west. |
y | The basalt is oriented vertically. | ||
z | The basalt is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The basalt is oriented east–west. |
y | 0 | The basalt is oriented vertically. | |||
z | 2 | The basalt is oriented north–south. |
Beds[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the head of the bed is pointing. The same direction the player faces when placing the bed. |
occupied | false | false true | True when a player or villager is using the bed. |
part | foot | foot head | The half of the bed in the current block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the head of the bed is pointing.
|
head_piece_bit | 0x8 | true | false true | 0 1 | If the current block is the head part. |
occupied_bit | 0x4 | false | false true | 0 1 | True when a player or villager is using the bed. |
Bedrock[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
infiniburn_bit | 0x1 | false | false true | 0 1 | Specifies if this bedrock can burn indefinitely. |
Beehive[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The opposite from the direction the player faces while placing the block. |
honey_level | 0 | 0 1 2 3 4 5 | Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | Not Supported | 0 | 0 1 2 3 | Unsupported | The direction the block faces.
|
honey_level | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested. |
Beetroots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | |
1 | |||
2 | |||
3 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | |
2 3 | 2 3 | ||||
4 5 6 | 4 5 6 | ||||
7 | 7 | Fully grown. |
Bell[]
Name | Default value | Allowed values | Description |
---|---|---|---|
attachment | floor | ceiling double_wall floor single_wall | What the bell is attached to. |
facing | north | east north south west | The direction the bell is facing. Opposite from the direction the player faces when placing a bell. |
powered | false | true false | Whether the bell is attached to a power source, such as a redstone torch. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attachment | 0x4 0x8 | standing | standing hanging side multiple | 0 1 2 3 | What the bell is attached to. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the bell is facing. Opposite from the direction a player faces when placing the block.
|
toggle_bit | 0x10 | false | false true | 0 1 | Each time the bell is rung, this value toggles between true and false. |
Big Dripleaf[]
Java Edition: Leaf:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the big dripleaf is facing. The opposite from the direction the player faces while placing the big dripleaf. |
tilt | none | full none partial unstable | How far this big dripleaf is tilted. |
waterlogged | false | false true | Whether there is water in the same place as this big dripleaf. |
Stem:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the big dripleaf stem is facing. |
waterlogged | false | false true | Whether there is water in the same place as this big dripleaf stem. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
big_dripleaf_head | Not Supported | 1 | 0 1 | Unsupported | Whether this is the leaf part or the stem part of big dripleaf. |
big_dripleaf_tilt | Not Supported | none | none unstable partial_tilt full_tilt | Unsupported | How far this big dripleaf is tilted. |
direction (Deprecated) | Not Supported | 0 | 0 1 2 3 | Unsupported | What direction this big dripleaf is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the big dripleaf is facing. The opposite from the direction the player faces while placing the big dripleaf. |
Blast Furnace[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the blast furnace's opening faces. The opposite from the direction the player faces while placing the blast furnace. |
lit | false | false true | If the blast furnace is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | 0x1 0x2 0x4 | 3 | 2 3 4 5 | 2 3 4 5 | The direction the blast furnace's opening faces.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the blast furnace's opening faces. The opposite from the direction the player faces while placing the blast furnace. |
Block of Bamboo and Block of Stripped Bamboo[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The block is oriented east–west. |
y | The block is oriented vertically. | ||
z | The block is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The block is oriented east-west. |
y | Unsupported | The block is oriented vertically. | |||
z | Unsupported | The block is oriented north-south. |
Bone Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The bone block is oriented east–west. |
y | The bone block is oriented vertically. | ||
z | The bone block is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x4 0x8 | y | y x z | 0 1 2 | The axis along which the block is oriented |
deprecated | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Unused, has no effect in game. |
Border[]
Bedrock Edition and Minecraft Education:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wall_connection_type_east | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the east. |
wall_connection_type_north | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the north. |
wall_connection_type_south | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the south. |
wall_connection_type_west | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the west. |
wall_post_bit | Not Supported | true | false true | Unsupported | Whether or not the wall has a center post. |
Brewing Stand[]
Name | Default value | Allowed values | Description |
---|---|---|---|
has_bottle_0 | false | false true | True when a bottle is in slot 1. |
has_bottle_1 | false | false true | True when a bottle is in slot 2. |
has_bottle_2 | false | false true | True when a bottle is in slot 3. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
brewing_stand_slot_a_bit | 0x1 | false | false true | 0 1 | True when a bottle is in slot 1. |
brewing_stand_slot_b_bit | 0x2 | false | false true | 0 1 | True when a bottle is in slot 2. |
brewing_stand_slot_c_bit | 0x4 | false | false true | 0 1 | True when a bottle is in slot 3. |
Bubble Column[]
Name | Default value | Allowed values | Description |
---|---|---|---|
drag | true | false true | Determines whether the bubble column is upward or whirlpool. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
drag_down | 0x1 | false | false true | 0 1 | Determines whether the bubble column is upward or whirlpool. |
Buttons[]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the button is currently activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
button_pressed_bit | 0x8 | false | false true | 0 1 | If the button is currently activated. |
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction it's facing.
|
Cactus[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cactus may try to grow more cactus above it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cactus may try to grow more cactus above it. |
Cake[]
Java Edition Cakes:
Name | Default value | Allowed values | Description |
---|---|---|---|
bites | 0 | 0 1 2 3 4 5 6 | Number of bites taken from the cake. |
Candle cakes:
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | false | false true | Whether the candle on the cake is lit. |
Bedrock Edition Cakes:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
bite_counter | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 | 0 1 2 3 4 5 6 | Number of bites taken from the cake. |
Candle cakes:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
lit | 0x1 | false | false true | 0 1 | Whether the candle on the cake is lit. |
Campfire[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
lit | true | false true | Whether the campfire is lit. |
signal_fire | false | false true | Whether the campfire has a hay bale below it. |
waterlogged | false | false true | Whether or not there's water in the same place as this campfire. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the campfire is facing.
|
extinguished | 0x4 | false | false true | 0 1 | Whether the campfire is put out. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
Candles[]
Name | Default value | Allowed values | Description |
---|---|---|---|
candles | 1 | 1 2 3 4 | Number of candles. |
lit | false | false true | Whether or not these candles are lit. |
waterlogged | false | false true | Whether or not there's water in the same place as these candles. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
candles | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Number of candles, starting from 1 to 4. |
lit | 0x4 | false | false true | 0 1 | Whether or not these candles are lit. |
Carpets[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | |
orange | 1 | ||||
magenta | 2 | ||||
light_blue | 3 | ||||
yellow | 4 | ||||
lime | 5 | ||||
pink | 6 | ||||
gray | 7 | ||||
silver | 8 | ||||
cyan | 9 | ||||
purple | 10 | ||||
blue | 11 | ||||
brown | 12 | ||||
green | 13 | ||||
red | 14 | ||||
black | 15 |
Carrots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 1 | |
2 3 | |||
4 5 6 | |||
7 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | |
2 3 | 2 3 | ||||
4 5 6 | 4 5 6 | ||||
7 | 7 | Fully grown. |
Cauldron[]
Java Edition:
Water cauldron and powder snow cauldron:
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0 | 0 1 2 3 | Fullness of a cauldron, 0 is empty and 3 is full. |
Bedrock Edition:
Cauldron and brighting cauldron:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
fill_level | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 | 0 1 2 3 4 5 6 | Fullness of a cauldron, 0 is empty and 6 is full. |
cauldron_liquid | 0x8 | water | water | 0 | The cauldron contains water |
lava | 1 | The cauldron contains lava | |||
powder_snow | Unsupported [sic] | The cauldron contains powder snow. |
Cave Vines[]
Java Edition:
Cave Vines:
Name | Default value | Allowed values | Description |
---|---|---|---|
berries | false | false true | Whether this cave vine has berries. |
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | How old this cave vine is. |
Cave Vines Plant:
Name | Default value | Allowed values | Description |
---|---|---|---|
berries | false | false true | Whether this cave vine has berries. |
Bedrock Edition:
Cave Vines, Cave Vines Body With Berries, Cave Vines Head With Berries:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growing_plant_age | Not Supported | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Unsupported | How old this cave vine is. |
Chain[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The chain is oriented east–west. |
y | The chain is oriented vertically. | ||
z | The chain is oriented north–south. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this chain. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The chain is oriented east–west. |
y | 0 | The chain is oriented vertically. | |||
z | 2 | The chain is oriented north–south. |
Chemistry Table[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
chemistry_table_type | 0x1 0x2 | compound_creator
| compound_creator | 0 | Compound Creator |
element_constructor | 2 | Element Constructor | |||
lab_table | 3 | Lab Table | |||
material_reducer | 1 | Material Reducer | |||
direction | 0x4 0x8 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the block's front is.
|
Chests[]
Chest and Trapped Chest[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
type | single | left right single | The direction the chest has a connection with. |
waterlogged | false | false true | Whether or not there's water in the same place as this chest. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden[upcoming: BE 1.20.40]) | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction the chest's latch is on.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction[upcoming: BE 1.20.40] | Not Supported | north | east north south west | Unsupported | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
Ender Chest[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the ender chest's latch is on. The opposite from the direction the player faces when placing an ender chest. |
waterlogged | false | false true | Whether or not there's water in the same place as this ender chest. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden[upcoming: BE 1.20.40]) | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction the chest's latch is on.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction[upcoming: BE 1.20.40] | Not Supported | north | east north south west | Unsupported | The direction the ender chest's latch is on. The opposite from the direction the player faces when placing an ender chest. |
Chiseled Bookshelf[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the bookshelf is facing. Opposite from the direction the player faces when placing it. |
slot_0_occupied | false | true false | Whether there is a book in the upper-left slot. |
slot_1_occupied | false | true false | Whether there is a book in the upper-middle slot. |
slot_2_occupied | false | true false | Whether there is a book in the upper-right slot. |
slot_3_occupied | false | true false | Whether there is a book in the lower-left slot. |
slot_4_occupied | false | true false | Whether there is a book in the lower-middle slot. |
slot_5_occupied | false | true false | Whether there is a book in the lower-right slot. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
books_stored | Not Supported | 0
| 0 — 63 | Unsupported | The confguration of the books in the bookshelf. |
direction | Not Supported | 0 | 0 1 2 3 | Unsupported | The direction the bookshelf is facing. Opposite from the direction the player faces when placing it.
|
Chorus Flower[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 1 2 3 4 | A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant. |
5 | At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 | 0
| 0 1 2 3 4 | 0 1 2 3 4 | A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant. |
5 | 5 | At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time. | |||
6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Chorus Plant[]
Name | Default value | Allowed values | Description |
---|---|---|---|
down | false | false true | When true, the plant extends out from the center of the plant-block down. |
east | false | false true | When true, the plant extends out from the center of the plant-block to the east. |
north | false | false true | When true, the plant extends out from the center of the plant-block to the north. |
south | false | false true | When true, the plant extends out from the center of the plant-block to the south. |
up | false | false true | When true, the plant extends out from the center of the plant-block up. |
west | false | false true | When true, the plant extends out from the center of the plant-block to the west. |
Cocoa[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 | The stage of the pod's growth, 2 is fully grown. |
facing | north | east north south west | The direction from the cocoa bean to the log. The direction the player faces when placing the cocoa. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x4 0x8 | 0 | 0 1 2 | 0 1 2 | The stage of the pod's growth, 2 is fully grown. |
3 4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused | |||
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction from the cocoa bean to the log.
|
Command Blocks[]
Name | Default value | Allowed values | Description |
---|---|---|---|
conditional | false | false true | True if the command block is in conditional mode. |
facing | north | down east north south up west | The direction the command block is pointing. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
conditional_bit | 0x8 | false | false true | 0 1 | True if the command block is in conditional mode. |
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the command block is pointing.
|
Composter[]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0 | 0 1 2 3 4 5 6 7 8 | When at level 8, bone meal is able to be collected from the composter. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
composter_fill_level | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 | 0 1 2 3 4 5 6 7 8 | When at level 8, bone meal is able to be collected from the composter. |
Concrete[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Concrete |
orange | 1 | Orange Concrete | |||
magenta | 2 | Magenta Concrete | |||
light_blue | 3 | Light Blue Concrete | |||
yellow | 4 | Yellow Concrete | |||
lime | 5 | Lime Concrete | |||
pink | 6 | Pink Concrete | |||
gray | 7 | Gray Concrete | |||
silver | 8 | Light Gray Concrete | |||
cyan | 9 | Cyan Concrete | |||
purple | 10 | Purple Concrete | |||
blue | 11 | Blue Concrete | |||
brown | 12 | Brown Concrete | |||
green | 13 | Green Concrete | |||
red | 14 | Red Concrete | |||
black | 15 | Black Concrete |
Concrete Powder[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Concrete Powder |
orange | 1 | Orange Concrete Powder | |||
magenta | 2 | Magenta Concrete Powder | |||
light_blue | 3 | Light Blue Concrete Powder | |||
yellow | 4 | Yellow Concrete Powder | |||
lime | 5 | Lime Concrete Powder | |||
pink | 6 | Pink Concrete Powder | |||
gray | 7 | Gray Concrete Powder | |||
silver | 8 | Light Gray Concrete Powder | |||
cyan | 9 | Cyan Concrete Powder | |||
purple | 10 | Purple Concrete Powder | |||
blue | 11 | Blue Concrete Powder | |||
brown | 12 | Brown Concrete Powder | |||
green | 13 | Green Concrete Powder | |||
red | 14 | Red Concrete Powder | |||
black | 15 | Black Concrete Powder |
Conduit[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this conduit. |
Coral[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this coral. |
Coral Block[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
coral_color | 0x1 0x2 0x4 | blue
| blue | 0 | Tube Coral Block |
pink | 1 | Brain Coral Block | |||
purple | 2 | Bubble Coral Block | |||
red | 3 | Fire Coral Block | |||
yellow | 4 | Horn Coral Block | |||
dead_bit | 0x8 | false | false true | 0 1 | Whether or not this coral block is dead. |
Coral Fan[]
Java Edition
Floor:
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this coral fan. |
Wall:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction in which the coral fan juts out from the block it is attached to. For example, a coral fan facing north is attached to a block to its south. |
waterlogged | true | false true | Whether or not there's water in the same place as this coral fan. |
Bedrock Edition
Floor:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
coral_color | 0x1 0x2 0x4 | blue
| blue | 0 | Tube Coral Fan |
pink | 1 | Brain Coral Fan | |||
purple | 2 | Bubble Coral Fan | |||
red | 3 | Fire Coral Fan | |||
yellow | 4 | Horn Coral Fan | |||
coral_fan_direction | 0x8 | 0 | 0 1 | 0 1 | The direction the coral is facing. East-west or north-south. |
Wall:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
coral_hang_type_bit | 0x1 | false | false true | 0 1 | Which coral it is; depends on the ID. For hang false means tube and true means brain.For hang2 false means bubble and true means fire.For hang3 false mean horn. |
coral_direction | 0x4 0x8 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the top of the fan is facing.
|
dead_bit | 0x2 | false | false true | 0 1 | Whether or not this coral is dead. |
Daylight Detector[]
Name | Default value | Allowed values | Description |
---|---|---|---|
inverted | false | false true | If true, the daylight detector is inverted. |
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The current redstone power level produced by the daylight sensor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The current redstone power level produced by the daylight sensor. |
Deepslate[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The deepslate is oriented east–west. |
y | The deepslate is oriented vertically. | ||
z | The deepslate is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The deepslate is oriented east–west. |
y | Unsupported | The deepslate is oriented vertically. | |||
z | Unsupported | The deepslate is oriented north–south. |
Dirt[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
dirt_type | 0x1 | normal
| normal | 0 | Dirt |
coarse | 1 | Coarse Dirt |
Dispenser and Dropper[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction in which contents are shot or dropped. The opposite from the direction the player faces while placing the block. |
triggered | false | false true | True if this block is activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The direction in which contents are shot or dropped.
|
triggered_bit | 0x8 | false | false true | 0 1 | True if this block is activated. |
Doors[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
half | lower | lower upper | Identifies which part of the door the block is. |
hinge | left | left right | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
open | false | false true | True if the door is currently open. |
powered | false | false true | True if the door is currently powered by redstone. |
Bedrock Edition:
Lower Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 0 [sic] | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Lower door block has the same aux value when it is opened and closed. |
open_bit | 0x4 | false | false true | 0 1 | True if the door is currently open. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always false for the lower part of a door. |
Upper Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | — [sic] | 0 | 0 1 2 3 | 0 0 0 0 [sic] | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 Unsupported | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Upper door block doesn't support aux value when its hinge is on the right. |
open_bit | — [sic] | false | false true | 0 0 [sic] | True if the door is currently open. Lower door block has the same aux value when it is opened and closed. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always true for the upper part of a door. |
End Portal Frame[]
Name | Default value | Allowed values | Description |
---|---|---|---|
eye | false | false true | If true, the portal frame block contains an eye of ender. |
facing | north | east north south west | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction that the end portal frame block is facing.
|
end_portal_eye_bit | 0x4 | false | false true | 0 1 | If the portal frame block contains an eye of ender. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
End Rod[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | down east north south up west | The direction to the end rod, from the block it is attached to; also the direction the white end points. Opposite from the direction the player faces when placing an end rod, and opposite from the wider end. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction to the end rod, from the block it is attached to; also the direction the white end points.
|
Farmland[]
Name | Default value | Allowed values | Description |
---|---|---|---|
moisture | 0
| 0 1 2 3 4 5 6 7 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.[2] |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
moisturized_amount | 0x1 0x2 0x4 | 0
| 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7. |
Fences[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, the fence extends from the center post to the east. |
north | false | false true | When true, the fence extends from the center post to the north. |
south | false | false true | When true, the fence extends from the center post to the south. |
waterlogged | false | false true | Whether or not there's water in the same place as this fence. |
west | false | false true | When true, the fence extends from the center post to the west. |
Bedrock Edition:
Wooden fence (oak, spruce, birch, jungle, acacia, and dark oak):
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wood_type (Deprecated) | 0x1 0x2 0x4 | oak | oak spruce birch jungle acacia dark_oak | 0 1 2 3 4 5 | The type of wood this fence is made of. |
Fence Gates[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | For an open gate, the direction the gates swing open. For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
in_wall | false | false true | If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
open | false | false true | If true, the gate is opened. |
powered | false | false true | If true, the gate is receiving redstone power. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the gate is facing
For a closed gate, it's the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
in_wall_bit | 0x8 | false | false true | 0 1 | If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
open_bit | 0x4 | false | false true | 0 1 | If the gate is opened. |
Fire[]
Java Edition:
Fire:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Newly placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick. This factor affects how the fire extinguishes. |
east | false | false true | When true, fire texture shows on that face of the block to the east; false if there's a block below this fire. |
north | false | false true | When true, fire texture shows on that face of the block to the north; false if there's a block below this fire. |
south | false | false true | When true, fire texture shows on that face of the block to the south; false if there's a block below this fire. |
up | false | false true | When true, fire texture shows on that face of the block above; false if there's a block below this fire. |
west | false | false true | When true, fire texture shows on that face of the block to the west; false if there's a block below this fire. |
Bedrock Edition:
Fire and Soul Fire:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Newly placed fire has an age of 0. This factor affects how the fire extinguishes. |
Flowers[]
Java Edition:
Sunflower, lilac, rose bush, and peony
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
All small flowers except dandelion
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
flower_type | 0x1 0x2 0x4 0x8 | poppy
| poppy | 0 | Poppy |
orchid | 1 | Blue Orchid | |||
allium | 2 | Allium | |||
houstonia | 3 | Azure Bluet | |||
tulip_red | 4 | Red Tulip | |||
tulip_orange | 5 | Orange Tulip | |||
tulip_white | 6 | White Tulip | |||
tulip_pink | 7 | Pink Tulip | |||
oxeye | 8 | Oxeye Daisy | |||
cornflower | 9 | Cornflower | |||
lily_of_the_valley | 10 | Lily of the Valley |
Sunflower, lilac, rose bush, and peony
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
double_plant_type | 0x1 0x2 0x4 | sunflower
| sunflower | 0 | Sunflower |
syringa | 1 | Lilac | |||
grass | 2 | Double Tallgrass | |||
fern | 3 | Large Fern | |||
rose | 4 | Rose Bush | |||
paeonia | 5 | Peony | |||
upper_block_bit | 0x8 | false | false true | 0 1 | If it is the upper half of the plant. For items, it is 0. |
Flower Pot[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
update_bit | 0x1 | false | false true | 0 1 |
|
Froglight[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The froglight is oriented east–west. |
y | The froglight is oriented vertically. | ||
z | The froglight is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The froglight is oriented east–west. |
y | 0 | The froglight is oriented vertically. | |||
z | 2 | The froglight is oriented north–south. |
Frosted Ice[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | Freshly generated ice. |
1 2 3 | Ice with spreading cracks. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 | 0
| 0 | 0 | Freshly generated ice. |
1 2 3 | 1 2 3 | Ice with spreading cracks. | |||
4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Furnace[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the furnace's opening faces. The opposite from the direction the player faces while placing the furnace. |
lit | false | false true | If the furnace is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | 0x1 0x2 0x4 | 3 | 2 3 4 5 | 2 3 4 5 | The direction the furnace's opening faces.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the furnace's opening faces. The opposite from the direction the player faces while placing the furnace. |
Glass[]
Bedrock Edition:
Stained glass:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Glass Panes[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, the glass pane extends from the center post to the east. |
north | false | false true | When true, the glass pane extends from the center post to the north. |
south | false | false true | When true, the glass pane extends from the center post to the south. |
waterlogged | false | false true | Whether or not there's water in the same place as this glass pane. |
west | false | false true | When true, the glass pane extends from the center post to the west. |
Bedrock Edition:
Stained glass pane:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Glazed Terracotta[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The opposite from the direction the player faces while placing the block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the block faces. Opposite from the direction a player faces when placing the block.
|
0 1 | 0 1 | Unused |
Glow Lichen[]
Name | Default value | Allowed values | Description |
---|---|---|---|
down | false | false true | When true, a glow lichen texture is displayed on the bottom. |
east | false | false true | When true, a glow lichen texture is displayed on the east. |
north | false | false true | When true, a glow lichen texture is displayed on the north. |
south | false | false true | When true, a glow lichen texture is displayed on the south. |
up | false | false true | When true, a glow lichen texture is displayed on the top. |
waterlogged | false | false true | Whether or not there's water in the same place as this glow lichen. |
west | false | false true | When true, a glow lichen texture is displayed on the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
multi_face_direction_bits | 0x1 0x2 0x4 0x8 0x10 0x20 | 0 | 0 to 63 | 0 to 63 | The directions the glow lichen exists. Each bit determines one direction:
|
Grass Block, Mycelium, and Podzol[]
Name | Default value | Allowed values | Description |
---|---|---|---|
snowy | false | false true | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top. |
Grindstone[]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | What the grindstone is attached to. |
facing | north | east north south west | The direction the grindstone is facing. Opposite from the direction the player faces when placing a grindstone on the floor or ceiling. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attachment | 0x4 0x8 | standing | standing hanging side multiple | 0 1 2 3 | What the grindstone is attached to. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the grindstone is facing. Opposite from the direction a player faces when placing the block.
|
Hardened Glass[]
Stained:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Hardened Glass Pane[]
Stained:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Hay Bale[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The hay block is oriented east–west. |
y | The hay block is oriented vertically. | ||
z | The hay block is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x4 0x8 | y | x y z | 1 0 2 | The axis along which the block is oriented |
deprecated | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Unused, has no effect in game. |
Hopper[]
Name | Default value | Allowed values | Description |
---|---|---|---|
enabled | true | false true | True if hopper can move items to and from its inventory. When the hopper is being powered by redstone current, this is set to false. |
facing | down | down east north south west | The direction the hopper's output points. The hopper pushes items into containers in this direction only. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 | 0 1 2 3 4 | The direction the hopper's output points. The hopper pushes items into containers in this direction only.
|
toggle_bit | 0x8 | false | false true | 0 1 | 1 if hopper cannot move items to and from its inventory. When the hopper is being powered by redstone current, this is set to true. |
Infested Block[]
Bedrock Edition:
Infested Deepslate:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The deepslate is oriented east–west. |
y | Unsupported | The deepslate is oriented vertically. | |||
z | Unsupported | The deepslate is oriented north–south. |
Others:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
monster_egg_stone_type | 0x1 0x2 0x4 | stone
| stone | 0 | Infested Stone |
cobblestone | 1 | Infested Cobblestone | |||
stone_brick | 2 | Infested Stone Brick | |||
mossy_stone_brick | 3 | Infested Mossy Stone Brick | |||
cracked_stone_brick | 4 | Infested Cracked Stone Brick | |||
chiseled_stone_brick | 5 | Infested Chiseled Stone Brick |
Iron Bars[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, the iron bars extend from the center post to the east. |
north | false | false true | When true, the iron bars extend from the center post to the north. |
south | false | false true | When true, the iron bars extend from the center post to the south. |
waterlogged | false | false true | Whether or not there's water in the same place as these iron bars. |
west | false | false true | When true, the iron bars extend from the center post to the west. |
Item Frame and Glow Item Frame[]
Bedrock Edition
Item Frame:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 | 0
| 5 | 0 | East facing item frame |
4 | 1 | West facing item frame | |||
3 | 2 | South facing item frame | |||
2 | 3 | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
item_frame_map_bit | 0x4 | false | false true | 0 1 | If this item frame contains a map. |
item_frame_photo_bit | Not Supported | false | false true | Unsupported | If this item frame contains a photo. |
Glow Item Frame:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0
| 5 | Unsupported | East facing item frame |
4 | Unsupported | West facing item frame | |||
3 | Unsupported | South facing item frame | |||
2 | Unsupported | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
item_frame_map_bit | Not Supported | false | false true | Unsupported | If this item frame contains a map. |
item_frame_photo_bit | Not Supported | false | false true | Unsupported | If this item frame contains a photo. |
Jigsaw Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
orientation | north_up | down_east down_north down_south down_west east_up north_up south_up up_east up_north up_south up_west west_up | The direction the jigsaw block is facing. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the jigsaw block is facing. |
rotation | Not Supported | 0 | 0 1 2 3 | Unsupported | The rotation around the axis. |
Jack o'Lantern[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the jack o'lantern's carved face is facing. The opposite from the direction the player faces while placing the jack o'lantern. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the jack o' lantern is facing.
|
Jukebox[]
Name | Default value | Allowed values | Description |
---|---|---|---|
has_record | false | false true | True when the jukebox contains a music disc. |
Kelp[]
Java Edition:
Top kelp block:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | A freshly planted kelp starts with a random age between 0 and 24. Below age 25, a kelp may try go grow more kelp above it with the same age value incremented by one. Kelp stops growing at age 25. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
kelp_age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The age of the kelp. The kelp renders as a non-top piece if there's another kelp above it. |
16 17 18 19 20 21 22 23 24 25 | Unsupported | Unused |
Ladder[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the block the ladder is attached to, to the ladder. |
waterlogged | false | false true | Whether or not there's water in the same place as this ladder. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction from the block the ladder is attached to, to the ladder.
|
0 1 | 0 1 | Unused |
Lantern and Soul Lantern[]
Name | Default value | Allowed values | Description |
---|---|---|---|
hanging | false | false true | If the lantern is hanging from a block. |
waterlogged | false | false true | Whether or not there's water in the same place as this lantern. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
hanging | 0x1 | false | false true | 0 1 | If the lantern is hanging from a block. |
Lava[]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Bedrock Edition:
Lava and flowing lava
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
liquid_depth | 0x1 0x2 0x4 0x8 | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Leaves[]
Name | Default value | Allowed values | Description |
---|---|---|---|
distance | 7 | 1 2 3 4 5 6 7 | How far away this block is from the nearest log or wood, in taxicab distance. |
persistent | false | false true | If the block persists regardless of having no wood nearby.true for player-placed leaves. |
waterlogged | false | false true | Whether or not there's water in the same place as this leaves. |
Bedrock Edition:
Leaves:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
old_leaf_type | 0x1 0x2 | oak
| oak | 0 | Oak Leaves |
spruce | 1 | Spruce Leaves | |||
birch | 2 | Birch Leaves | |||
jungle | 3 | Jungle Leaves | |||
persistent_bit | 0x8 | false | false true | 0 1 | If the block persists regardless of having no wood nearby. |
update_bit | 0x4 | false | false true | 0 1 | If the block checks for nearby wood and decays. |
Leaves2:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
new_leaf_type | 0x1 0x2 | acacia
| acacia | 0 | Acacia Leaves |
dark_oak | 1 | Dark Oak Leaves | |||
persistent_bit | 0x8 | false | false true | 0 1 | If the block persists regardless of having no wood nearby. |
update_bit | 0x4 | false | false true | 0 1 | If the block checks for nearby wood and decays. |
Azalea leaves and flowering azalea leaves:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
persistent_bit | Not Supported | false | false true | Unsupported | If the block persists regardless of having no wood nearby. |
update_bit | Not Supported | false | false true | Unsupported | If the block checks for nearby wood and decays. |
Lectern[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the lectern is facing. The opposite from the direction the player faces while placing the lectern. |
has_book | false | false true | If the lectern currently has a book. |
powered | false | false true | If the lectern is currently outputting a redstone signal. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the lectern is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the lectern is facing. The opposite from the direction the player faces while placing the lectern. |
powered_bit | 0x4 | false | false true | 0 1 | If the lectern is currently outputting a redstone signal. |
Lever[]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the lever is currently activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
open_bit | 0x8 | false | false true | 0 1 | If the lever is currently activated. |
lever_direction | 0x1 0x2 0x4 | down_east_west
| down_east_west | 0 | Lever on block bottom points east when off |
east | 1 | Lever on block side facing east | |||
west | 2 | Lever on block side facing west | |||
south | 3 | Lever on block side facing south | |||
north | 4 | Lever on block side facing north | |||
up_north_south | 5 | Lever on block top points south when off. | |||
up_east_west | 6 | Lever on block top points east when off. | |||
down_north_south | 7 | Lever on block bottom points south when off. |
Light Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | false | true false | Whether or not there's water in the same place as this light block. |
level | 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The amount of light this block outputs. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
block_light_level | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The amount of light this block outputs. |
Lightning Rod[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | up down north south east west | The direction that the lightning rod is facing, determined by its anchoring. |
powered | false | false true | Whether or not the lightning rod is powered. |
waterlogged | false | false true | Whether or not there's water in the same place as this lightning rod. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the lightning rod faces.
|
Logs[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The log or stem is oriented east–west. |
y | The log or stem is oriented vertically. | ||
z | The log or stem is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| y | 0 | The log is oriented vertically. |
x | 1 | The log is oriented east–west. | |||
z | 2 | The log is oriented north–south. |
Loom[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the loom is facing. Opposite from the direction the player faces when placing a loom. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the loom is facing.
|
Mangrove Roots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | false | false true | Whether or not there's water in the same place as this mangrove roots. |
Melon Stem[]
Java Edition:
Growing
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | A newly planted stem. |
1 2 3 4 5 6 | Intermediate growth stages of the stem. | ||
7 | A fully mature stem, capable of producing melons. |
Attached
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the stem to the melon. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 | 0 | A newly planted stem. |
1 2 3 4 5 6 | 1 2 3 4 5 6 | Intermediate growth stages of the stem. | |||
7 | 7 | A fully mature stem, capable of producing melons. | |||
facing_direction | Not Supported | 0
| 0 1 | Unsupported | Unused |
2 | Unsupported | Stem pointing north. | |||
3 | Unsupported | Stem pointing south. | |||
4 | Unsupported | Stem pointing west. | |||
5 | Unsupported | Stem pointing east. |
Mob heads[]
Java Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused | |||
nodrop_bit | 0x8 | false
| false true | 0 1 | If true, the skull does not drop as an item. |
Muddy Mangrove Roots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The muddy mangrove roots is oriented east–west. |
y | The muddy mangrove roots is oriented vertically. | ||
z | The muddy mangrove roots is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The muddy mangrove roots is oriented east–west. |
y | 0 | The muddy mangrove roots is oriented vertically. | |||
z | 2 | The muddy mangrove roots is oriented north–south. |
Mushroom Blocks[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | true | false true | / If true, the east face has the cap/stem texture. If false, it has the pores texture instead. |
down | true | false true | / If true, the bottom face has the cap/stem texture. If false, it has the pores texture instead. |
north | true | false true | / If true, the north face has the cap/stem texture. If false, it has the pores texture instead. |
south | true | false true | / If true, the south face has the cap/stem texture. If false, it has the pores texture instead. |
up | true | false true | / If true, the top face has the cap/stem texture. If false, it has the pores texture instead. |
west | true | false true | / If true, the west face has the cap/stem texture. If false, it has the pores texture instead. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
huge_mushroom_bits | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | All six faces have the pores texture. |
1 | 1 | Cap texture on top, west and north; pores on other sides. | |||
2 | 2 | Cap texture on top and north; pores on other sides. | |||
3 | 3 | Cap texture on top, north and east; pores on other sides. | |||
4 | 4 | Cap texture on top and west; pores on other sides. | |||
5 | 5 | Cap texture on top; pores on other sides. | |||
6 | 6 | Cap texture on top and east; pores on other sides. | |||
7 | 7 | Cap texture on top, south and west; pores on other sides. | |||
8 | 8 | Cap texture on top and south; pores on other sides. | |||
9 | 9 | Cap texture on top, east and south; pores on other sides. | |||
10 | 10 | The four side faces have the stem texture, and the top and bottom faces have the pores texture. | |||
11 12 13 | 11 12 13 | All six faces have the pores texture. | |||
14 | 14 | All six faces have the cap texture. | |||
15 | 15 | All six faces have the stem texture. |
Nether Wart[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | |
1 2 | |||
3 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 | 0
| 0 | 0 | |
1 2 | 1 2 | ||||
3 | 3 | Fully grown. | |||
4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Nether Portal[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | x
| x | The portal's long edge runs east–west. |
z | The portal's long edge runs north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
portal_axis | 0x1 0x2 | unknown
| unknown | 0 | If placed with this state, the portal's long edge runs north–south. If set to it, its direction will be tied to that of adjacent portals. |
x | 1 | The portal's long edge runs east–west. | |||
z | 2 | The portal's long edge runs north–south. |
Note Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
instrument | harp | banjo basedrum bass bell bit chime cow_bell creeper custom_head didgeridoo dragon flute guitar harp hat iron_xylophone piglin pling skeleton snare wither_skeleton xylophone zombie | The instrument of the note block. |
note | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | The pitch of the note block |
powered | false | false true | True if the note block is currently activated. |
Observer[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | south | down east north south up west | The direction the observer is observing. The same direction the player faces when placing the block. |
powered | false | false true | True while the observer is observing a change and emitting a pulse. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden) | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the observer is observing.
|
minecraft:facing_direction | Not Supported | down | down east north south up west | Unsupported | The direction the observer is observing. |
powered_bit | 0x8 | false | false true | 0 1 | True while the observer is observing a change and emitting a pulse. |
Pink Petals[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the pink petals are facing. The opposite from the direction the player faces while placing the pink petals. |
flower_amount | 1 | 1 2 3 4 | The amount of pink petals in the block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | Not Supported | 0 | 0 1 2 3 | Unsupported | The direction the pink petals are facing.
|
growth | Not Supported | 0 | 0 1 2 3 4 5 6 7 | Unsupported | The amount of pink petals in the block. A value greater than 3 can only be obtained via commands. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the pink petals are facing. The opposite from the direction the player faces while placing the pink petals. |
Pistons[]
Name | Default value | Allowed values | Description |
---|---|---|---|
extended | false | false true | If true, the piston is extended. |
facing | north | down east north south up west | The direction the piston head is pointing. The opposite from the direction the player faces while placing the piston. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the piston is pointing.
|
Moving Piston[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction the block is being pushed by the piston. |
type | normal | normal sticky | What piston base this has. |
Piston Head[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction the piston head is pointing. |
short | false | false true | If true, the piston arm is shorter than usual, by 4 pixels. |
type | normal | normal sticky | The type of piston head. |
Bedrock Edition: Piston Head:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the piston head is pointing.
|
Sticky Piston Head:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the piston head is pointing.
|
Planks[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wood_type | 0x1 0x2 0x4 | oak
| oak | 0 | Oak Wood Planks |
spruce | 1 | Spruce Wood Planks | |||
birch | 2 | Birch Wood Planks | |||
jungle | 3 | Jungle Wood Planks | |||
acacia | 4 | Acacia Wood Planks | |||
dark_oak | 5 | Dark Oak Wood Planks |
Potatoes[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 1 | |
2 3 | |||
4 5 6 | |||
7 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | |
2 3 | 2 3 | ||||
4 5 6 | 4 5 6 | ||||
7 | 7 | Fully grown. |
Pointed Dripstone[]
Name | Default value | Allowed values | Description |
---|---|---|---|
thickness | tip
| tip_merge | |
tip | |||
frustum | |||
middle | |||
base | |||
vertical_direction | up | up down | The direction of the pointed dripstone. |
waterlogged | false | true false | Whether or not there's water in the same place as this pointed dripstone. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
dripstone_thickness | Not Supported | tip
| merge | Unsupported | |
tip | Unsupported | ||||
frustum | Unsupported | ||||
middle | Unsupported | ||||
base | Unsupported | ||||
hanging | Not Supported | true | false true | Unsupported | Whether or not the pointed dripstone is pointing down. |
Pressure Plates[]
Java Edition:
Stone and wooden pressure plates
Name | Default value | Allowed values | Description |
---|---|---|---|
powered | false | false true | True if pressure plate is depressed, providing power. |
Weighted pressure plates
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Specifies the redstone power level currently being produced by the weighted pressure plate. |
Bedrock Edition:
Stone and wooden pressure plates
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 | 0 | 0 1 | 0 1 | Specifies whether the pressure plate is pressed. |
2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Weighted pressure plates
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Specifies the redstone power level currently being produced by the pressure plate. |
Prismarine[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
prismarine_block_type | 0x1 0x2 | default
| bricks | 2 | Prismarine Bricks |
dark | 1 | Dark Prismarine | |||
default | 0 | Prismarine |
Pumpkin and Carved Pumpkin[]
Java Edition:
Carved pumpkin:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the pumpkin's carved face is facing. The opposite from the direction the player faces while placing the pumpkin. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the pumpkin is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the pumpkin and carved pumpkin are facing. The opposite from the direction the player faces while placing the pumpkins. Though it doesn't affect the pumpkin at all. |
Pumpkin Stem[]
Java Edition:
Growing
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | A newly planted stem. |
1 2 3 4 5 6 | Intermediate growth stages of the stem. | ||
7 | A fully mature stem, capable of producing pumpkins. |
Attached
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the stem to the pumpkin. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 | 0 | A newly planted stem. |
1 2 3 4 5 6 | 1 2 3 4 5 6 | Intermediate growth stages of the stem. | |||
7 | 7 | A fully mature stem, capable of producing pumpkins. | |||
facing_direction | Not Supported | 0
| 0 1 | Unsupported | Unused |
2 | Unsupported | Stem pointing north. | |||
3 | Unsupported | Stem pointing south. | |||
4 | Unsupported | Stem pointing west. | |||
5 | Unsupported | Stem pointing east. |
Purpur and Quartz Pillar[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The pillar is oriented east–west. |
y | The pillar is oriented vertically. | ||
z | The pillar is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
chisel_type | 0x1 0x2 | default
| default | 0 | The main block type. |
chiseled | 1 | The chiseled type. | |||
lines | 2 | The pillar type. | |||
smooth | 3 | The smooth type. | |||
pillar_axis | 0x4 0x8 | y | x y z | 1 0 2 | The axis along which the block is oriented. Normally applies only to the pillar type. |
Rails[]
Rail[]
Name | Default value | Allowed values | Description |
---|---|---|---|
shape | north_south
| east_west north_east north_south north_west south_east south_west | The two directions a rail connects to. For example, a south_east rail is a curved rail that connects to the south and to the east.
|
ascending_east ascending_north ascending_south ascending_west | A rail that ascends toward the direction noted. For example, an ascending_west rail is a straight rail that goes upward from the east toward the west. | ||
waterlogged | false | true false | Whether or not there's water in the same place as this rail. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
rail_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | Straight rail connecting to the north and south. |
1 | 1 | Straight rail connecting to the east and west. | |||
2 | 2 | Sloped rail ascending to the east. | |||
3 | 3 | Sloped rail ascending to the west. | |||
4 | 4 | Sloped rail ascending to the north. | |||
5 | 5 | Sloped rail ascending to the south. | |||
6 | 6 | Curved rail connecting to the south and east. | |||
7 | 7 | Curved rail connecting to the south and west. | |||
8 | 8 | Curved rail connecting to the north and west. | |||
9 | 9 | Curved rail connecting to the north and east. |
Activator Rail, Detector Rail, and Powered Rail[]
Name | Default value | Allowed values | Description |
---|---|---|---|
powered | false | false true | True if rail is activated. |
shape | north_south
| east_west north_south | Specifies the rail's orientation. |
ascending_east ascending_north ascending_south ascending_west | A rail that ascends toward the direction noted. For example, an ascending_west rail is a straight rail that goes upward from the east toward the west. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this rail. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
rail_data_bit | 0x8 | false | false true | 0 1 | True if rail is activated. |
rail_direction | 0x1 0x2 0x4 | 0
| 0 | 0 | flat track going north-south |
1 | 1 | flat track going east-west | |||
2 | 2 | sloped track ascending to the east | |||
3 | 3 | sloped track ascending to the west | |||
4 | 4 | sloped track ascending to the north | |||
5 | 5 | sloped track ascending to the south | |||
6 7 8 9 | Unsupported | Unused |
Redstone Comparator[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator. |
mode | compare | compare subtract | Specifies the current mode of the redstone comparator. |
powered | false | false true | True if the redstone comparator is being powered. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the repeater directs power.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator. |
output_lit_bit | 0x8 | false | false true | 0 1 | True if the redstone comparator is being powered. |
output_subtract_bit | 0x4 | false | false true | 0 1 | Specifies the current mode of the redstone comparator. |
Redstone Dust[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | none | none side up | The way redstone dust connects to the east, side can also mean down. |
north | none | none side up | The way redstone dust connects to the north, side can also mean down. |
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The redstone dust's current power level. |
south | none | none side up | The way redstone dust connects to the south, side can also mean down. |
west | none | none side up | The way redstone dust connects to the west, side can also mean down. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The redstone dust's current power level. |
Redstone Lamp[]
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | false | false true | If the redstone lamp is lit. |
Redstone Ore[]
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | false | false true | If the redstone ore is lit. |
Redstone Repeater[]
Name | Default value | Allowed values | Description |
---|---|---|---|
delay | 1 | 1 2 3 4 | The redstone repeater's delay in redstone ticks. |
facing | north | east north south west | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
locked | false | false true | True if the repeater is currently locked. |
powered | false | false true | If the redstone repeater is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the repeater directs power.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
repeater_delay | 0x4 0x8 | 0 | 0 1 2 3 | 0 1 2 3 | The redstone repeater's delay in redstone ticks minus 1. |
Redstone Torch[]
Java Edition:
Floor:
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | true | false true | If the torch is lit. |
Wall:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the top of the torch is facing. |
lit | true | false true | If the torch is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
torch_facing_direction | 0x1 0x2 0x4 | west
| west east north south top | 1 2 3 4 5 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[3] |
unknown | 0 | Unused |
Respawn Anchor[]
Name | Default value | Allowed values | Description |
---|---|---|---|
charges | 0 | 0 1 2 3 4 | How many charges the Respawn Anchor has left. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
respawn_anchor_charge | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 | 0 1 2 3 4 | How many charges the Respawn Anchor has left. |
Sand and Red Sand[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sand_type | 0x1 | normal
| normal | 0 | Sand |
red | 1 | Red Sand |
Sandstone and Red Sandstone[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sand_stone_type | 0x1 0x2 | default
| default | 0 | Sandstone |
heiroglyphs | 1 | Chiseled Sandstone | |||
cut | 2 | Cut Sandstone | |||
smooth | 3 | Smooth Sandstone |
Saplings[]
- Sapling
Name | Default value | Allowed values | Description |
---|---|---|---|
stage | 0 | 0 1 | Specifies the sapling's growth stage. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age_bit | 0x8 | false | false true | 0 1 | Specifies the sapling's growth stage. |
sapling_type | 0x1 0x2 0x4 | oak
| acacia | 4 | Acacia Sapling |
birch | 2 | Birch Sapling | |||
dark_oak | 5 | Dark Oak Sapling | |||
jungle | 3 | Jungle Sapling | |||
oak | 0 | Oak Sapling | |||
spruce | 1 | Spruce Sapling |
Scaffolding[]
Name | Default value | Allowed values | Description |
---|---|---|---|
bottom | false | false true | If this scaffolding is floating. |
distance | 7 | 0 1 2 3 4 5 6 7 | The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity. |
waterlogged | false | false true | Whether or not there's water in the same place as this scaffolding. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
stability | 0x2 0x4 0x8 | 7 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity. |
stability_check | 0x1 | false | false true | 0 1 | If a scaffolding block has been checked for stability.[more information needed] |
Sculk Catalyst[]
Name | Default value | Allowed values | Description |
---|---|---|---|
bloom | false | false true | Whether the sculk catalyst is actively spreading the sculk or not. |
Name | Default value | Allowed values | Description |
---|---|---|---|
bloom | 0 | 0 1 | Whether the sculk catalyst is actively spreading the sculk or not. |
Sculk Sensor[]
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The sculk sensor's current power level. |
sculk_sensor_phase | inactive | active cooldown inactive | Whether or not the sculk sensor is active.[more information needed] |
waterlogged | false | false true | Whether or not there's water in the same place as this sculk sensor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sculk_sensor_phase | Not Supported | 0 | 0 1 2 | Unsupported | The sculk sensor phase.[more information needed] |
Sculk Shrieker[]
Name | Default value | Allowed values | Description |
---|---|---|---|
can_summon | false | false true | If true, the sculk shrieker can summon the warden. |
shrieking | false | false true | Whether the sculk shrieker is shrieking or not. |
waterlogged | false | false true | Whether or not there's water in the same place as this sculk shrieker. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
active | Not Supported | 0 | 0 1 | Unsupported | Whether the sculk shrieker is shrieking or not. |
can_summon | Not Supported | false | true false | Unsupported | If true, the sculk shrieker can summon the warden. |
Sculk Vein[]
Name | Default value | Allowed values | Description |
---|---|---|---|
down | false | false true | When true, a sculk vein texture is displayed on the bottom. |
east | false | false true | When true, a sculk vein texture is displayed on the east. |
north | false | false true | When true, a sculk vein texture is displayed on the north. |
south | false | false true | When true, a sculk vein texture is displayed on the south. |
up | false | false true | When true, a sculk vein texture is displayed on the top. |
waterlogged | false | false true | Whether or not there's water in the same place as this sculk vein. |
west | false | false true | When true, a sculk vein texture is displayed on the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
multi_face_direction_bits | 0x1 0x2 0x4 0x8 0x10 0x20 | 0 | 0 to 63 | 0 to 63 | The directions the sculk vein exists. Each bit determines one direction:
|
Sea Pickle[]
Name | Default value | Allowed values | Description |
---|---|---|---|
pickles | 1 | 1 2 3 4 | Number of pickles. |
waterlogged | true | false true | Whether or not there's water in the same place as these pickles. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
cluster_count | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Number of additional pickles. |
dead_bit | 0x4 | false | false true | 0 1 | True if there's no water in the same place as these pickles. |
Shulker Boxes[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | down east north south up west | The direction the shulker box is pointing. The opposite from the direction the player faces while placing the shulker box. |
Bedrock Edition:
Dyed shulker box:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Shulker Box |
orange | 1 | Orange Shulker Box | |||
magenta | 2 | Magenta Shulker Box | |||
light_blue | 3 | Light Blue Shulker Box | |||
yellow | 4 | Yellow Shulker Box | |||
lime | 5 | Lime Shulker Box | |||
pink | 6 | Pink Shulker Box | |||
gray | 7 | Gray Shulker Box | |||
silver | 8 | Light Gray Shulker Box | |||
cyan | 9 | Cyan Shulker Box | |||
purple | 10 | Purple Shulker Box | |||
blue | 11 | Blue Shulker Box | |||
brown | 12 | Brown Shulker Box | |||
green | 13 | Green Shulker Box | |||
red | 14 | Red Shulker Box | |||
black | 15 | Black Shulker Box |
Sign[]
- Non-hanging:
- Standing
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
- Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
- Hanging:
- Hanging
Name | Default value | Allowed values | Description |
---|---|---|---|
attached | false | false true | [more information needed] |
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this hanging sign. |
- Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. |
waterlogged | false | false true | Whether or not there's water in the same place as this hanging sign. |
- Standing
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
ground_sign_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | 0 1 | Unused |
- Hanging
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attached_bit | Not Supported | false | false true | Unsupported | Whether or not the hanging block is attached to face in a specific direction. |
facing_direction | Not Supported | 2 | 2 3 4 5 | Unsupported | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | Unsupported | Unused | |||
ground_sign_direction | Not Supported | 0
| 0 | Unsupported | The hanging block is facing south. |
1 | Unsupported | The hanging block is facing south-southwest. | |||
2 | Unsupported | The hanging block is facing southwest. | |||
3 | Unsupported | The hanging block is facing west-southwest. | |||
4 | Unsupported | The hanging block is facing west. | |||
5 | Unsupported | The hanging block is facing west-northwest. | |||
6 | Unsupported | The hanging block is facing northwest. | |||
7 | Unsupported | The hanging block is facing north-northwest. | |||
8 | Unsupported | The hanging block is facing north. | |||
9 | Unsupported | The hanging block is facing north-northeast. | |||
10 | Unsupported | The hanging block is facing northeast. | |||
11 | Unsupported | The hanging block is facing east-northeast. | |||
12 | Unsupported | The hanging block is facing east. | |||
13 | Unsupported | The hanging block is facing east-southeast. | |||
14 | Unsupported | The hanging block is facing southeast. | |||
15 | Unsupported | The hanging block is facing south-southeast. | |||
hanging | Not Supported | false | false true | Unsupported | Whether or not the block is hanging under another block. |
Slabs[]
Name | Default value | Allowed values | Description |
---|---|---|---|
type | bottom
| bottom top | Where the slab is within its block. |
double | The block is a double slab. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this slab. |
Bedrock Edition:
Stone slab and double stone slab:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type | 0x1 0x2 0x4 | smooth_stone
| smooth_stone | 0 | Smooth Stone Slab |
sandstone | 1 | Sandstone Slab | |||
wood | 2 | Petrified Oak Slab | |||
cobblestone | 3 | Cobblestone Slab | |||
brick | 4 | Brick Slab | |||
stone_brick | 5 | Stone Brick Slab | |||
quartz | 6 | Quartz Slab | |||
nether_brick | 7 | Nether Brick Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Wood slab and double wood slab:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
wood_type | 0x1 0x2 0x4 | oak
| oak | 0 | Oak Slab |
spruce | 1 | Spruce Slab | |||
birch | 2 | Birch Slab | |||
jungle | 3 | Jungle Slab | |||
acacia | 4 | Acacia Slab | |||
dark_oak | 5 | Dark Oak Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 2 and double stone slab 2:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_2 | 0x1 0x2 0x4 | red_sandstone
| red_sandstone | 0 | Red Sandstone Slab |
purpur | 1 | Purpur Slab | |||
prismarine_rough | 2 | Prismarine Slab | |||
prismarine_dark | 3 | Dark Prismarine Slab | |||
prismarine_brick | 4 | Prismarine Brick Slab | |||
mossy_cobblestone | 5 | Mossy Cobblestone Slab | |||
smooth_sandstone | 6 | Smooth Sandstone Slab | |||
red_nether_brick | 7 | Red Nether Brick Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 3 and double stone slab 3:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_3 | 0x1 0x2 0x4 | end_stone_brick
| end_stone_brick | 0 | End Stone Brick Slab |
smooth_red_sandstone | 1 | Smooth Red Sandstone Slab | |||
polished_andesite | 2 | Polished Andesite Slab | |||
andesite | 3 | Andesite Slab | |||
diorite | 4 | Diorite Slab | |||
polished_diorite | 5 | Polished Diorite Slab | |||
granite | 6 | Granite Slab | |||
polished_granite | 7 | Polished Granite Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 4 and double stone slab 4:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_4 | 0x1 0x2 0x4 | mossy_stone_brick
| mossy_stone_brick | 0 | Mossy Stone Brick Slab |
smooth_quartz | 1 | Smooth Quartz Slab | |||
stone | 2 | Stone Slab | |||
cut_sandstone | 3 | Cut Sandstone Slab | |||
cut_red_sandstone | 4 | Cut Red Sandstone Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Other slabs and double slabs:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
top_slot_bit (Deprecated) | 0x1 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Small Dripleaf[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the small dripleaf is facing. The opposite from the direction the player faces while placing the small dripleaf. |
half | lower | lower upper | What half of the small dripleaf this block is. |
waterlogged | false | false true | Whether or not there's water in the same place as this small dripleaf. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | Not Supported | 3 | 0 1 2 3 | Unsupported | The direction the small dripleaf is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the small dripleaf is facing. The opposite from the direction the player faces while placing the small dripleaf. |
upper_block_bit | Not Supported | true | false true | Unsupported | What half of the small dripleaf this block is. |
Smoker[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the smoker's opening faces. The opposite from the direction the player faces while placing the smoker. |
lit | false | false true | If the smoker is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | 0x1 0x2 0x4 | 3 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the smoker's opening faces.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the smoker's opening faces. The opposite from the direction the player faces while placing the smoker. |
Snow[]
Name | Default value | Allowed values | Description |
---|---|---|---|
layers | 1 | 1 2 3 4 5 6 7 8 | The number of layers thick. Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
height | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The number of layers in addition to the bottom layer. |
covered_bit | 0x8 | false | true false | 0 1 | True if the snow is covering a plant. |
Sponge[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sponge_type | 0x1 | dry
| dry | 0 | Sponge |
wet | 1 | Wet Sponge |
Stairs[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the stairs' full-block side faces. When placed in-game by a player, this matches the direction the player faces. |
half | bottom | bottom top | Top if the stairs are upside-down. |
shape | straight | inner_left inner_right outer_left outer_right straight | "straight" is the default stairs shape. "inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces. "outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces. "left" and "right" specify in which direction is the higher part of the step. |
waterlogged | false | false true | Whether or not there's water in the same place as these stairs. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
upside_down_bit | 0x4 | false | false true | 0 1 | True if the stairs are upside-down. |
weirdo_direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the stairs' full-block side faces.
|
Stones[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
stone_type | 0x1 0x2 0x4 | stone
| stone | 0 | Stone |
granite | 1 | Granite | |||
granite_smooth | 2 | Polished Granite | |||
diorite | 3 | Diorite | |||
diorite_smooth | 4 | Polished Diorite | |||
andesite | 5 | Andesite | |||
andesite_smooth | 6 | Polished Andesite |
Stone Bricks[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
stone_brick_type | 0x1 0x2 0x4 | default
| default | 0 | Stone Bricks |
mossy | 1 | Mossy Stone Bricks | |||
cracked | 2 | Cracked Stone Bricks | |||
chiseled | 3 | Chiseled Stone Bricks | |||
smooth | 4 | Smooth Stone Bricks (same texture as regular ones) |
Stonecutter[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the stonecutter is facing. The opposite from the direction the player faces when placing a stonecutter. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden[upcoming: BE 1.20.40]) | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the stonecutter is facing. Opposite from the direction the player faces when placing a stonecutter.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction[upcoming: BE 1.20.40] | Not Supported | north | east north south west | Unsupported | The direction the stonecutter is facing. The opposite from the direction the player faces when placing a stonecutter. |
Structure Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
mode | data
| corner | Corner Structure Block |
data | Data Structure Block | ||
load | Load Structure Block | ||
save | Save Structure Block |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
structure_block_type | 0x1 0x2 0x4 | data
| corner | 3 | Corner Structure Block |
data | 0 | Data Structure Block | |||
export | 5 | Export Structure Block | |||
invalid | 4 | Inventory Structure Block | |||
load | 2 | Load Structure Block | |||
save | 1 | Save Structure Block |
Structure Void[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
structure_void_type | 0x1 | void | air | 1 | Structure Air |
void | 0 | Structure Void |
Sugar Cane[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cane may try to grow more cane above it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cane may try to grow more cane above it. |
Sweet Berry Bush[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | Young plant |
1 | No berries | ||
2 | Some berries, using the bush gives 1–2 sweet berries and sets the age back to 1. | ||
3 | Full berries, using the bush gives 2–3 sweet berries and sets the age back to 1. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | Young plant |
2 3 | 2 3 | No berries | |||
4 5 6 | 4 5 6 | Some berries, using the bush gives 1–2 sweet berries and sets the growth back to 2. | |||
7 | 7 | Full berries, using the bush gives 2–3 sweet berries and sets the growth back to 2. |
Tall Grass and Large Fern[]
Java Edition:
Tall grass and large fern
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
Grass and fern
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
tall_grass_type | 0x1 0x2 | default
| default | 0 | Fern (Unused variant which looks identical to grass) |
tall | 1 | Grass | |||
fern | 2 | Fern | |||
snow | 3 | Fern (looks identical to actual fern) |
Tall grass and large fern
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
double_plant_type | 0x1 0x2 0x4 | sunflower | sunflower syringa grass fern rose paeonia | 0 1 2 3 4 5 | The flower type. |
upper_block_bit | 0x8 | false | false true | 0 1 | If it is the upper half of the plant. For items, it is 0. |
Tall Seagrass[]
Java Edition:
Tall
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sea_grass_type | 0x1 0x2 | default
| default | 0 | This is seagrass. |
double_bot | 1 | This is the bottom half of tall seagrass. | |||
double_top | 2 | This is the top half of tall seagrass. |
Target[]
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Redstone power output of the target. |
Terracottas[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Terracotta |
orange | 1 | Orange Terracotta | |||
magenta | 2 | Magenta Terracotta | |||
light_blue | 3 | Light Blue Terracotta | |||
yellow | 4 | Yellow Terracotta | |||
lime | 5 | Lime Terracotta | |||
pink | 6 | Pink Terracotta | |||
gray | 7 | Gray Terracotta | |||
silver | 8 | Light Gray Terracotta | |||
cyan | 9 | Cyan Terracotta | |||
purple | 10 | Purple Terracotta | |||
blue | 11 | Blue Terracotta | |||
brown | 12 | Brown Terracotta | |||
green | 13 | Green Terracotta | |||
red | 14 | Red Terracotta | |||
black | 15 | Black Terracotta |
TNT[]
Name | Default value | Allowed values | Description |
---|---|---|---|
unstable | false
| false | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | Hitting the TNT block causes it to ignite and then explode. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
allow_underwater_bit | 0x2 | false
| false | 0 | This is normal TNT. |
true | 1 | This is Underwater TNT. | |||
explode_bit | 0x1 | false
| false | 0 | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | 1 | Hitting the TNT block causes it to ignite and then explode. |
Torch and Soul Torch[]
Java Edition:
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the top of the torch is facing. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
torch_facing_direction | 0x1 0x2 0x4 | west
| west east north south top | 1 2 3 4 5 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[4] |
unknown | 0 | Unused |
Trapdoors[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
half | bottom | bottom top | Whether the trapdoor occupies the top or bottom part of a block. |
open | false | false true | True if the trapdoor is currently open (may differ from powered ). |
powered | false | false true | True if the trapdoor is currently powered (may differ from open ). |
waterlogged | false | false true | Whether or not there's water in the same place as this trapdoor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the trapdoor is facing.
|
open_bit | 0x8 | false | false true | 0 1 | True if the trapdoor is currently open. |
upside_down_bit | 0x4 | false | false true | 0 1 | Whether the trapdoor occupies the top or bottom part of a block. |
Tripwire[]
Name | Default value | Allowed values | Description |
---|---|---|---|
attached | false | false true | True if the tripwire is connected to a valid tripwire circuit. |
disarmed | false | false true | True if the tripwire is disarmed, that is, broken using shears. |
east | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the east. |
north | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the north. |
powered | false | false true | True if the tripwire is active. |
south | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the south. |
west | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attached_bit | 0x4 | false | false true | 0 1 | True if the tripwire is connected to a valid tripwire circuit. |
disarmed_bit | 0x8 | false | false true | 0 1 | True if the tripwire is disarmed, that is, broken using shears. |
powered_bit | 0x1 | false | false true | 0 1 | True if the tripwire is active. |
suspended_bit | 0x2 | true | false true | 0 1 | True if the tripwire hasn't connected to a valid tripwire circuit. (makes hitbox larger when true) |
Tripwire Hook[]
Name | Default value | Allowed values | Description |
---|---|---|---|
attached | false | false true | True if the tripwire hook is connected to a valid tripwire circuit. |
facing | north | east north south west | The direction in which the tripwire hook juts out from the block it is attached to. For example, a tripwire hook facing north is attached to a block to its south. |
powered | false | false true | True if the tripwire hook is active. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attached_bit | 0x4 | false | false true | 0 1 | True if the tripwire hook is connected to a valid tripwire circuit. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction in which the tripwire hook juts out from the block it is attached to.
|
powered_bit | 0x8 | false | false true | 0 1 | True if the tripwire hook is active. |
Turtle Egg[]
Name | Default value | Allowed values | Description |
---|---|---|---|
eggs | 1 | 1 2 3 4 | Number of eggs. |
hatch | 0 | 0 1 2 | Determines how close an egg is to hatching; starts at 0 and is randomly incremented. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
turtle_egg_count | 0x1 0x2 | one_egg | one_egg two_egg three_egg four_egg | 0 1 2 3 | Number of eggs. |
cracked_state | 0x4 0x8 | no_cracks | no_cracks cracked max_cracked | 0 1 2 | Determines how close an egg is to hatching; starts at no cracks and is randomly incremented. |
Twisting Vines[]
Java Edition
Twisting Vines:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the twisting vine grows. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
twisting_vines_age | 0x1 0x2 0x4 0x8 0x10 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the twisting vine grows. |
Underwater Torch[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
torch_facing_direction | 0x1 0x2 0x4 | west
| west east north south top | 1 2 3 4 5 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[5] |
unknown | 0 | Unused |
Vines[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, a vine texture is displayed on the east. |
north | false | false true | When true, a vine texture is displayed on the north. |
south | false | false true | When true, a vine texture is displayed on the south. |
up | false | false true | When true, a vine texture is displayed on the top. |
west | false | false true | When true, a vine texture is displayed on the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
vine_direction_bits | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The directions the vine exists, excluding up. Each bit determines one direction:
Note: Vines gain the ceiling vines if there's a block above, block state doesn't change. |
Walls[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | none | low none tall | How the wall extends from the center post to the east. |
north | none | low none tall | How the wall extends from the center post to the north. |
south | none | low none tall | How the wall extends from the center post to the south. |
up | true | false true | When true, the wall has a center post. |
waterlogged | false | false true | Whether or not there's water in the same place as this wall. |
west | none | low none tall | How the wall extends from the center post to the west. |
Bedrock Edition Non-blackstone and deepslate wall:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wall_block_type | 0x1 0x2 0x4 0x8 | cobblestone | cobblestone mossy_cobblestone granite diorite andesite sandstone brick stone_brick mossy_stone_brick nether_brick end_brick prismarine red_sandstone red_nether_brick | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 | The type of wall; for example, stone_brick denotes a stone brick wall. |
wall_connection_type_east | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the east. |
wall_connection_type_north | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the north. |
wall_connection_type_south | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the south. |
wall_connection_type_west | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the west. |
wall_post_bit | Not Supported | true | false true | Unsupported | Whether or not the wall has a center post. |
Blackstone and deepslate wall:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wall_connection_type_east | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the east. |
wall_connection_type_north | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the north. |
wall_connection_type_south | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the south. |
wall_connection_type_west | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the west. |
wall_post_bit | Not Supported | true | false true | Unsupported | Whether or not the wall has a center post. |
Water[]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter. |
Bedrock Edition:
Water and flowing water
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
liquid_depth | 0x1 0x2 0x4 0x8 | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter. |
Weeping Vines[]
Java Edition
Weeping Vines:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the weeping vine grows. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
weeping_vines_age | 0x1 0x2 0x4 0x8 0x10 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the weeping vine grows. |
Wheat Crop[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | |
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 | 0 | |
1 | 1 | ||||
2 | 2 | ||||
3 | 3 | ||||
4 | 4 | ||||
5 | 5 | ||||
6 | 6 | ||||
7 | 7 | Fully grown. |
Wood[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The wood or hyphae is oriented east–west. |
y | The wood or hyphae is oriented vertically. | ||
z | The wood or hyphae is oriented north–south. |
Wood
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The wood is oriented east–west. |
y | Unsupported | The wood is oriented vertically. | |||
z | Unsupported | The wood is oriented north–south. | |||
stripped_bit | 0x8 | false | false true | 0 1 | Whether the wood is stripped or not. |
wood_type | 0x1 0x2 0x4 | oak
| acacia | 4 | Acacia Wood |
birch | 2 | Birch Wood | |||
dark_oak | 5 | Dark Oak Wood | |||
jungle | 3 | Jungle Wood | |||
oak | 0 | Oak Wood | |||
spruce | 1 | Spruce Wood |
Warped Hyphae, Stripped Crimson Hyphae, Stripped Warped Hyphae
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The hyphae is oriented east–west. |
y | 0 | The hyphae is oriented vertically. | |||
z | 2 | The hyphae is oriented north–south. |
Crimson Hyphae
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The hyphae is oriented east–west. |
y | Unsupported | The hyphae is oriented vertically. | |||
z | Unsupported | The hyphae is oriented north–south. |
List of fluid states[]
Water[]
Java Edition:
Water
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | true false | Always false. |
Flowing water
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | true false | True for falling water, false for water with a block below. |
level | 1 | 1 2 3 4 5 6 7 8 | Height of the water, 8 when the water is falling. |
Lava[]
Java Edition:
Lava
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | true false | Always false. |
Flowing lava
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | false true | True for falling lava, false for lava with a block below. |
level | 1 | 1 2 3 4 5 6 7 8 | Height of the lava, 8 when the lava is falling. |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.8{{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item | title = Written Book | image = Written Book.gif | renewable = Yes | stackable = Yes (16) }} A '''written book''' is an [[item]] created after a [[book and quill]] is signed. == Obtaining == === Signing a book and quill === Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]]. === Copying === {{crafting |name=Written Book |showdescription=1 |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;Book and Quill;Book and Quill;Book and Quill |Book and Quill |Written Book |;;;;;;Book and Quill;Book and Quill |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;;;Book and Quill |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8 |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack. |type=Miscellaneous }} == Usage == Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page. The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it. === Lecterns === One can place a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a written book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a written book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a written book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a written book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |id=511 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Written Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}} {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}} {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}} {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}} {{History|||snap=15w41a|End ships no longer contain a written book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}} {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}} {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed. |Written books can now be held on [[lectern]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|PS4}} {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands. *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit. *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions. == Gallery == <gallery> Written Book tooltip.png|A signed book. Test by Dinnerbone.png|Copying a signed book. BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font. JSON Book.png|First image of a book using JSON text. No NBT written book GUI.png|A no NBT written book using commands. Book Background (JE).png|Java Edition book background texture. Book Background (BE).png|Bedrock Edition book background texture. Book Arrowleft (JE).png|Java Edition left arrow texture. Book Arrowright (JE).png|Java Edition right arrow texture. Book Arrowleft (BE).png|Bedrock Edition left arrow texture. Book Arrowright (BE).png|Bedrock Edition Right arrow texture. </gallery> == See also == *[[Book]] *[[Bookshelf]] *[[Book and Quill]] {{Items}} [[Category:Renewable resources]] [[cs:Napsaná kniha]] [[es:Libro escrito]] [[fr:Livre édité]] [[hu:Megírt könyv]] [[it:Libro]] [[ja:記入済みの本]] [[ko:글이 쓰인 책]] [[nl:Geschreven boek]] [[pl:Zapisana książka]] [[pt:Livro escrito]] [[ru:Написанная книга]] [[uk:Написана книга]] [[zh:成书]]</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}} {{Joke feature}} {{WIP}} {{Item | rarity = Common | renewable = Yes | durability = 59 | stackable = No }} '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces. == Obtaining == One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated. === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x La Baguette |La Baguette |La Baguette |La Baguette |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed. }} ====Unit repair==== Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword. {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}} ==Usage== La Baguette functions identically to a wooden sword. ===Attacking=== It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]]. === Breaking === La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more. === Enchantments === La Baguette, like other swords, can receive the following [[enchantment]]s: {| class="wikitable sortable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] !Weight |- |[[Fire Aspect]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Looting]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |10 |- |[[Smite]]<ref group=note name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Bane of Arthropods]]<ref group="note" name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Knockback]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Mending]] |I |{{Inventory slot|Anvil}} |2 |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |1 |- |[[Sweeping Edge]]{{Only|java|short=1}} |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |} {{Notelist}} ==Trivia== This item is simply called "Baguette" in the official French translation, without an article. {{Items}} {{Jokes}} [[Category:Tools]] [[Category:Combat]] [[ja:La Baguette]] [[pt:La Baguette]] [[Category:Joke items]]</li></ul> | 14w11a | Added block states. Only used in the game engine, not saved in world files or used in commands yet. | |||
14w26a | Switched to mostly using block states in the code. | ||||
1.11{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item | title = Steak | image = Steak.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]]. == Obtaining == === Mob loot === ==== Cows ==== When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level. === Cooking === Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Beef |Steak |0,35 }} === Villager gifts === {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect. == Usage == === Food === To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves === Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Steak |spritetype=item |nameid=cooked_beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Beef |spritetype=item |nameid=cooked_beef |id=274 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak. |Steak has been introduced as the cooked result of [[raw beef]]. |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}} {{History|java}} {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}} {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}} {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot. Eating Steak.png|A still frame of the player eating a steak. Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]]. </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Propečený steak]] [[de:Steak]] [[es:Filete asado]] [[fr:Steak]] [[hu:Steak]] [[it:Bistecca]] [[ja:ステーキ]] [[ko:스테이크]] [[nl:Biefstuk]] [[pl:Befsztyk]] [[pt:Filé]] [[ru:Жареная говядина]] [[tr:Biftek]] [[uk:Стейк]] [[zh:牛排]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Shovel|Shovel]]<br/>{{Item | image = <gallery> Wooden Shovel.png | Wooden Stone Shovel.png | Stone Iron Shovel.png | Iron Golden Shovel.png | Golden Diamond Shovel.png | Diamond Netherite Shovel.png | Netherite </gallery> | rarity = Common | renewable = '''Netherite''': No<br>'''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Shovel]]s |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel |type= Tool }} {{Crafting |name=[[Stone Shovel]] |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Shovel |description=Can use any variant of cobblestone |type=Tool }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Shovel]] |ingredients=Damaged Matching [[Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description= The durability of the two shovels is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade. {{Smithing |Netherite Upgrade |Diamond Shovel |Netherite Ingot |Netherite Shovel |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description=The durability of the two shovels is added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== {{/Repairing with Anvils}} A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]]. === Chest loot === On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it. {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}} === Mob loot === ==== Equipment ==== {{Main|Drops#Equipped items}} [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22. ==== Raids ==== Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}} === Trading === Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}} Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19. === Villager gifts === {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect. == Usage == === Digging === A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability. ==== Durability ==== Each different tier of shovel has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Shovel|Wood|link=Shovel}} | 59 |- | {{itemLink|Stone Shovel|Stone|link=Shovel}} | 131 |- | {{itemLink|Iron Shovel|Iron|link=Shovel}} | 250 |- | {{itemLink|Diamond Shovel|Diamond|link=Shovel}} | 1561 |- | {{itemLink|Golden Shovel|Golden|link=Shovel}} | 32 |- | {{itemLink|Netherite Shovel|Netherite|link=Shovel}} | 2031 |} ==== Speed ==== The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. {{breaking row|Clay|simple=1}} {{breaking row|Coarse Dirt}} {{Breaking row|Concrete Powder}} {{breaking row|Dirt}} {{breaking row|Dirt Path}} {{breaking row|Farmland}} {{breaking row|Grass Block}} {{breaking row|Gravel}} {{breaking row|Mud}} {{breaking row|Muddy Mangrove Roots}} {{breaking row|Mycelium}} {{breaking row|Podzol}} {{breaking row|Red Sand}} {{breaking row|Rooted Dirt}} {{breaking row|Sand}} {{breaking row|Snow|Wooden}} {{breaking row|Snow Block|Wooden}} {{breaking row|Soul Sand}} {{breaking row|Soul Soil}} {{breaking row|Suspicious Gravel}} {{breaking row|Suspicious Sand|foot=1}} === Dirt paths === A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point: * {{BlockLink|Grass Block}} * {{BlockLink|Dirt}} * {{BlockLink|Coarse Dirt}} * {{BlockLink|Rooted Dirt}} * {{BlockLink|Podzol}} * {{BlockLink|Mycelium}} === Campfire === A shovel can be used to extinguish a [[campfire]]. ===Weapon=== Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon. ====Java Edition==== [[Category:Java Edition specific information]] Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" !Shovel type ! Attack damage ! Attack speed !Damage per<br>second (DPS) |- |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5 |- |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5 |- |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5 |- |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5 |- |{{ItemLink|Netherite Shovel}}||{{hp|6.5}} |1.6||10.4 |} ====Bedrock Edition==== {{IN|bedrock}}, shovels always attack instantly and do the following damage: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! colspan="5" |Attack damage |- |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} |{{ItemSprite|Stone Shovel}} {{hp|3}} |{{ItemSprite|Iron Shovel}} {{hp|4}} |{{ItemSprite|Diamond Shovel}} {{hp|5}} |{{ItemSprite|Netherite Shovel}} {{hp|6}} |} ===Enchantments=== A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group="note" name="exc" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel. ===Smelting ingredient=== {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}} ===Piglins === {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Shovel flatten1.ogg |sound2=Shovel flatten2.ogg |sound3=Shovel flatten3.ogg |sound4=Shovel flatten4.ogg |subtitle=Shovel flattens |source=block |description=When a shovel creates a [[dirt path]] |id=item.shovel.flatten |translationkey=subtitles.item.shovel.flatten |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a shovel's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Grass hit1.ogg |sound2=Grass hit2.ogg |sound3=Grass hit3.ogg |sound4=Grass hit4.ogg |sound5=Grass hit5.ogg |sound6=Grass hit6.ogg |source=block |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref> |id=use.grass |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a shovel's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |id=309 |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |id=313 |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |id=296 |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |id=317 |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |id=323 |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |id=605 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements== {{load advancements|Oh Shiny}} == Video== <div style="text-align:center">{{yt|U4X-4S4neYM}}</div> ==History== {{Missing information|there are so many missing blocks that need shovel to break}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]]. |Shovels cannot be crafted yet and are not functional in this version.}} {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}} {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added. |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed. |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used. |Better tools, including shovels, now last longer.}} {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}} {{History|java alpha}} {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}} {{History|java beta}} {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}} {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}} {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}} {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks. |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}} {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}} {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}} {{History|||snap=15w35a|The damage of shovels has been reduced.}} {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}} {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}} {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}} {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}} {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}} {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}} {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels. |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}} {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed. |Shovels can now break soul soil quickly.}} {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed. |Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests. |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}} {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}} {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}} {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels. |Survival players no longer start out with an infinite durability stone shovel in the inventory.}} {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}} {{History||v0.4.0|Removed stone shovels from the creative inventory.}} {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s. |Iron shovels are now available in the [[creative]] [[inventory]]. |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}} {{History|||snap=build 12|All shovels have been removed from creative.}} {{History|||snap=build 13|Shovel have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]]. |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}} {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]]. |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades. |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table. |Stone shovels can now be crafted using [[blackstone]]. |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Shovel JINX.jpg|Official shovel T-shirt made by JINX. Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]]. Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]]. </gallery> ===Enchanted shovels=== <gallery> Enchanted_Wooden_Shovel.gif Enchanted_Stone_Shovel.gif Enchanted_Iron_Shovel.gif Enchanted_Golden_Shovel.gif Enchanted_Diamond_Shovel.gif Enchanted_Netherite_Shovel.gif </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018 {{items}} [[Category:Combat]] [[cs:Lopata]] [[de:Schaufel]] [[es:Pala]] [[fr:Pelle]] [[hu:Ásó]] [[ja:シャベル]] [[ko:삽]] [[nl:Schep]] [[pl:Łopata]] [[pt:Pá]] [[ru:Лопата]] [[uk:Лопата]] [[zh:锹]]</li></ul> | 16w32a | Enabled the use of block states in commands. | |||
1.13{{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item | image = <gallery> Ocean Explorer Map.png | Ocean Woodland Explorer Map.png | Woodland Buried Treasure Map.png | Buried Treasure </gallery> |image2 = <gallery> Ocean Explorer Map BE.png | Ocean (BE) Woodland Explorer Map BE.png | Woodland (BE) Buried Treasure Map BE.png | Buried in Treasure (BE) </gallery> | renewable = * '''Buried Treasure''': No * '''Woodland and Ocean''': Yes | stackable = Yes (64) }} An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s. == Obtaining == === Trading === Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass. {{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking. In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out--> === Chest loot === Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks. {{LootChestItem|buried-treasure-map}} == Usage == [[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]] {{See also|Map#Mapping|Map#Map content}} === Locating structures === There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map. The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot. === Cloning === {{Crafting |showdescription=1 |shapeless=1 |name=[[Explorer Map]]<br>(cloned) |;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map |;;;;;Empty Map;Empty Map;Empty Map |Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map |Empty Map |;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;;;;Empty Map |Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9 |type= Miscellaneous |description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable. }} The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot). == Sounds == {{edition|java}}: {{Sound table |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |subtitle=Map drawn |source=block |description=When an explorer map is edited using a cartography table |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Map |spritetype=item |nameid=filled_map |form=item |translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Map |spritetype=item |nameid=filled_map |aliasid=map |id=358 |form=item |translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name |foot=1}} === Metadata === {{see also|Bedrock Edition data values}} {{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another: {{:Map/DV}} === Item data === An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading. <div class="treeview"> It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map". * {{nbt|compound}} Item data ** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]]. **** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>. **** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code. *** {{nbt|list|Decorations}}: **** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target. ***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+". ***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180. ***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map. ***** {{nbt|double|x}}: The world x-coordinate of the target structure icon. ***** {{nbt|double|z}}: The world z-coordinate of the target structure icon. </div> ; Notes {{notelist}} == Achievements == {{load achievements|Treasure Hunter}} == History == {{History|java}} {{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}} {{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}} {{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} {{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref> |Explorer maps are not yet obtainable in [[survival]] mode.}} {{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} {{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s. |Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]]. |Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}} {{History|console}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} {{History|PS4}} {{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History|new3ds}} {{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]). * For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]]. * Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map. * Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''. * It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm. * On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure. == Gallery == <gallery> File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them. File:Partial Explorer Map.png|A partially-explored explorer map. File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map. File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map. File:Purchase.png|Purchasing explorer maps from a cartographer. </gallery> == See also == * [[Map]] * [[Woodland Mansion]] * [[Ocean Monument]] * [[Shipwreck]] * [[Buried treasure]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019 {{Items}} [[de:Schatzkarte]] [[es:Mapa (localización de estructura)]] [[fr:Carte d'exploration]] [[ja:探検家の地図]] [[ko:탐험 지도]] [[pl:Mapa eksploracyjna]] [[pt:Mapa de exploração]] [[ru:Карта сокровищ]] [[zh:探险家地图]]</li><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}} {{ItemEntity |image=Firework Rocket.png |renewable='''Trail Effect''':No<br>'''All Others''':Yes |stackable=Yes (64) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |networkid=76 }} A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition. == Obtaining == Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Paper |; ; Gunpowder |; Gunpowder; Gunpowder |Gunpowder |Output=Firework Rocket,3 |description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]]. |type=Miscellaneous }} {{Crafting |Any Firework Star |Paper |; ; Gunpowder |; Gunpowder; Gunpowder |Gunpowder |Output= Firework Rocket,3 |description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates. |type=Miscellaneous |foot=1 }} == Usage == === Launching fireworks === To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects. === Elytra === {{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes. === Crossbow === A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow. {{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim. == Behavior == {{see also|Firework Star#Effects}} Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously. The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands. There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance. If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are: {| class="wikitable" data-description="Particle counts per firework star" |- ! Ball Type !! Plain !! Trail |- | Small || 98 || ~1300 |- | Large || 387 || 4000+ |- | Star || 122 || ~1600 |- | Creeper || 266 || ~3500 |- | Burst || 72 || ~930 |} Twinkle effect adds 2 particles to the count. Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened. === Duration and direction === Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration". The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}}) When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes. Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04. Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally. Firework rockets without firework stars shot from a crossbow upon hitting terrain elements will traverse along until stopped by a ledge or into unobstructed terrains again continuing its original flight path. Ledges as tall as one pixel high (e.g. from [[Dirt Path|Dirt Paths]] to [[Grass Block|Grass Blocks]]) will also block the firework. They will still vanish if they hit entities early amidst their flight. ==Village Raids== After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets. ==Boosting elytra== Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes. Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3. ==Sounds == {{Edition|Java}}:<br> Firework rockets use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Firework blast.ogg |subtitle=Firework blasts |source=ambient |description=When a non-large firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.blast |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework blast far.ogg |subtitle=Firework blasts |source=ambient |description=When a non-large firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.blast_far |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework large blast.ogg |subtitle=Firework blasts |source=ambient |description=When a large firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.large_blast |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework large blast far.ogg |subtitle=Firework blasts |source=ambient |description=When a large firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.large_blast_far |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework twinkle.ogg |subtitle=Firework twinkles |source=ambient |description=When a twinkle firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.twinkle |translationkey=subtitles.entity.firework_rocket.twinkle |volume=20.0 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Firework twinkle far.ogg |subtitle=Firework twinkles |source=ambient |description=When a twinkle firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.twinkle_far |translationkey=subtitles.entity.firework_rocket.twinkle |volume=20.0 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Firework launch.ogg |subtitle=Firework launches |source=ambient |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket |id=entity.firework_rocket.launch |translationkey=subtitles.entity.firework_rocket.launch |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Firework launches |source=neutral |description=When a dispenser fires a firework rocket |id=entity.firework_rocket.shoot |translationkey=subtitles.entity.firework_rocket.launch |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Firework blast.ogg |source=ambient |description=When a non-large firework rocket explodes |id=firework.blast |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework large blast.ogg |source=ambient |description=When a large firework rocket explodes |id=firework.large_blast |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework twinkle.ogg |source=ambient |description=When a twinkle firework rocket explodes |id=firework.twinkle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework launch.ogg |source=ambient |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket |id=firework.launch |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=ambient |description=''Unused sound event'' |id=firework.shoot |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=item |nameid=firework_rocket |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=entity |nameid=firework_rocket |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=item |nameid=firework_rocket |aliasid=fireworks |id=519 |form=item |translationkey=item.fireworks.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=entity |nameid=fireworks_rocket |id=72 |foot=1}} ===Item data=== {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Rockets}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. ===Entity data=== {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Advancements == {{load advancements|Bullseye;Ol' Betsy}} ==History== {{History|java}} {{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}} {{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}} {{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}} {{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets cannot be obtained within the [[Creative inventory]].}} {{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}} {{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}} {{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius. |Firework rockets can now boost [[player]]s while flying with [[elytra]].}} {{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>. |The fade effects on fireworks can now be added by combining the firework star with [[dye]]s. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}} {{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}} {{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}} {{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s. |[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}} {{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}} {{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug |MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}} {{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets are available in five types in the Creative inventory. The presets are as follows: * Duration 1, small ball, light blue, twinkle * Duration 2, creeper shaped, green * Duration 2, burst, red, fade to orange * Duration 3, burst, magenta, fade to blue, twinkle * Duration 2, star shaped, yellow, fade to orange, trail}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}} {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}} {{History|PS4}} {{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History|foot}} ==Issues== {{issue list}} == Trivia== * Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate. * New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref> *If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]]. *There are around 2×10{{^|136}} distinct fireworks. ==Gallery== <gallery> File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers. File:1.4.6 release image.png|1.4.6 Release image. File:Flatexplosion.png|An example of a flattened firework explosion. File:Creeper firework.png|Creeper face shaped firework. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[cs:Rachejtle]] [[de:Feuerwerksrakete]] [[es:Cohete de fuegos artificiales]] [[fr:Feu d'artifice]] [[hu:Tűzijáték rakéta]] [[ja:ロケット花火]] [[ko:폭죽 로켓]] [[nl:Vuurpijl]] [[pl:Fajerwerk]] [[pt:Fogo de artifício]] [[ru:Пиротехническая ракета]] [[th:ดอกไม้ไฟ]] [[zh:烟花火箭]] [[Category:Renewable resources]]</li></ul> | 17w47a | Many block states got added, changed and removed due to the Flattening. | |||
Added the debug stick, which is an item used to edit the block states of blocks. | |||||
Fluids are now semi-independent from blocks, so they now have their own fluid states. |
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Miscellaneous |
- ↑ Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation in Bedrock Edition, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g.
facing
property of button block. - ↑ MC-265476 — resolved as "Works As Intended".
- ↑ https://bugs.mojang.com/browse/MCPE-152036
- ↑ https://bugs.mojang.com/browse/MCPE-152036
- ↑ https://bugs.mojang.com/browse/MCPE-152036