Block states (also known as block properties)[1] are extra pieces of data that further define a block, such as how it appears or behaves.
In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one. And they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.
in Java Edition, there are also fluid states, that further define a fluid as to how it behaves.
List of block states[]
Anvils[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
damage | 0x4 0x8 | undamaged
| broken | 3 | Broken Anvil (inaccessible, uses anvil base texture) |
slightly_damaged | 1 | Slightly Damaged Anvil. | |||
undamaged | 0 | Anvil. | |||
very_damaged | 2 | Very Damaged Anvil. | |||
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the anvil is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil. |
Amethyst Buds and Amethyst Cluster[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | down east north south up west | The direction the amethyst is facing, determined by its anchoring. |
waterlogged | false | true false | Whether or not the amethyst is located inside of water. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the amethyst is facing.
|
minecraft:block_face | Not Supported | up | down east north south up west | Unsupported | The direction the amethyst is facing, determined by its anchoring. |
Bamboo[]
Java Edition:
Bamboo
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 | The age of the bamboo, if this is 1 the bamboo appears thicker. |
leaves | none | large none small | The size of the leaves on this bamboo block. |
stage | 0 | 0 1 | The stage is incremented at random intervals. At stage 1, bamboo may try to grow more bamboo above it. |
Bedrock Edition:
Bamboo:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age_bit | 0x8 | false | false true | 0 1 | The stage is incremented at random intervals. When true, bamboo may try to grow more bamboo above it. |
bamboo_leaf_size | 0x2 0x4 | no_leaves | no_leaves small_leaves large_leaves | 0 1 2 | The size of the leaves on this bamboo block. |
bamboo_stalk_thickness | 0x1 | thin | thin thick | 0 1 | The thickness of the bamboo, if this is thick the bamboo appears thicker. |
Bamboo Sapling:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age_bit | 0x1 | false | false true | 0 1 | Specifies the sapling's growth stage. |
sapling_type | Not Supported | oak | acacia birch dark_oak jungle oak spruce | Unsupported | Unused. |
Banners[]
Java Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
- Standing
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
ground_sign_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | 0 1 | Unused |
Barrel[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction the barrel is facing. |
open | false | false true | Whether the barrel is currently being looked at by a player; changes the texture on the top face. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the barrel is facing.
|
open_bit | 0x8 | 0 | 0 1 | 0 1 | Whether the barrel is currently being looked at by a player; changes the texture on the top face. |
Basalt and Polished Basalt[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The basalt is oriented east–west. |
y | The basalt is oriented vertically. | ||
z | The basalt is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The basalt is oriented east–west. |
y | 0 | The basalt is oriented vertically. | |||
z | 2 | The basalt is oriented north–south. |
Beds[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the head of the bed is pointing. The same direction the player faces when placing the bed. |
occupied | false | false true | True when a player or villager is using the bed. |
part | foot | foot head | The half of the bed in the current block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the head of the bed is pointing.
|
head_piece_bit | 0x8 | true | false true | 0 1 | If the current block is the head part. |
occupied_bit | 0x4 | false | false true | 0 1 | True when a player or villager is using the bed. |
Bedrock[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
infiniburn_bit | 0x1 | false | false true | 0 1 | Specifies if this bedrock can burn indefinitely. |
Beehive[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The opposite from the direction the player faces while placing the block. |
honey_level | 0 | 0 1 2 3 4 5 | Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | Not Supported | 0 | 0 1 2 3 | Unsupported | The direction the block faces.
|
honey_level | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested. |
Beetroots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | |
1 | |||
2 | |||
3 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | |
2 3 | 2 3 | ||||
4 5 6 | 4 5 6 | ||||
7 | 7 | Fully grown. |
Bell[]
Name | Default value | Allowed values | Description |
---|---|---|---|
attachment | floor | ceiling double_wall floor single_wall | What the bell is attached to. |
facing | north | east north south west | The direction the bell is facing. Opposite from the direction the player faces when placing a bell. |
powered | false | true false | Whether the bell is attached to a power source, such as a redstone torch. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attachment | 0x4 0x8 | standing | standing hanging side multiple | 0 1 2 3 | What the bell is attached to. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the bell is facing. Opposite from the direction a player faces when placing the block.
|
toggle_bit | 0x10 | false | false true | 0 1 | Each time the bell is rung, this value toggles between true and false. |
Big Dripleaf[]
Java Edition: Leaf:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the big dripleaf is facing. The opposite from the direction the player faces while placing the big dripleaf. |
tilt | none | full none partial unstable | How far this big dripleaf is tilted. |
waterlogged | false | false true | Whether there is water in the same place as this big dripleaf. |
Stem:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the big dripleaf stem is facing. |
waterlogged | false | false true | Whether there is water in the same place as this big dripleaf stem. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
big_dripleaf_head | Not Supported | 1 | 0 1 | Unsupported | Whether this is the leaf part or the stem part of big dripleaf. |
big_dripleaf_tilt | Not Supported | none | none unstable partial_tilt full_tilt | Unsupported | How far this big dripleaf is tilted. |
direction (Deprecated) | Not Supported | 0 | 0 1 2 3 | Unsupported | What direction this big dripleaf is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the big dripleaf is facing. The opposite from the direction the player faces while placing the big dripleaf. |
Blast Furnace[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the blast furnace's opening faces. The opposite from the direction the player faces while placing the blast furnace. |
lit | false | false true | If the blast furnace is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | 0x1 0x2 0x4 | 3 | 2 3 4 5 | 2 3 4 5 | The direction the blast furnace's opening faces.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the blast furnace's opening faces. The opposite from the direction the player faces while placing the blast furnace. |
Block of Bamboo and Block of Stripped Bamboo[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The block is oriented east–west. |
y | The block is oriented vertically. | ||
z | The block is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The block is oriented east-west. |
y | Unsupported | The block is oriented vertically. | |||
z | Unsupported | The block is oriented north-south. |
Bone Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The bone block is oriented east–west. |
y | The bone block is oriented vertically. | ||
z | The bone block is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x4 0x8 | y | y x z | 0 1 2 | The axis along which the block is oriented |
deprecated | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Unused, has no effect in game. |
Border[]
Bedrock Edition and Minecraft Education:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wall_connection_type_east | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the east. |
wall_connection_type_north | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the north. |
wall_connection_type_south | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the south. |
wall_connection_type_west | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the west. |
wall_post_bit | Not Supported | true | false true | Unsupported | Whether or not the wall has a center post. |
Brewing Stand[]
Name | Default value | Allowed values | Description |
---|---|---|---|
has_bottle_0 | false | false true | True when a bottle is in slot 1. |
has_bottle_1 | false | false true | True when a bottle is in slot 2. |
has_bottle_2 | false | false true | True when a bottle is in slot 3. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
brewing_stand_slot_a_bit | 0x1 | false | false true | 0 1 | True when a bottle is in slot 1. |
brewing_stand_slot_b_bit | 0x2 | false | false true | 0 1 | True when a bottle is in slot 2. |
brewing_stand_slot_c_bit | 0x4 | false | false true | 0 1 | True when a bottle is in slot 3. |
Bubble Column[]
Name | Default value | Allowed values | Description |
---|---|---|---|
drag | true | false true | Determines whether the bubble column is upward or whirlpool. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
drag_down | 0x1 | false | false true | 0 1 | Determines whether the bubble column is upward or whirlpool. |
Buttons[]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the button is currently activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
button_pressed_bit | 0x8 | false | false true | 0 1 | If the button is currently activated. |
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction it's facing.
|
Cactus[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cactus may try to grow more cactus above it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cactus may try to grow more cactus above it. |
Cake[]
Java Edition Cakes:
Name | Default value | Allowed values | Description |
---|---|---|---|
bites | 0 | 0 1 2 3 4 5 6 | Number of bites taken from the cake. |
Candle cakes:
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | false | false true | Whether the candle on the cake is lit. |
Bedrock Edition Cakes:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
bite_counter | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 | 0 1 2 3 4 5 6 | Number of bites taken from the cake. |
Candle cakes:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
lit | 0x1 | false | false true | 0 1 | Whether the candle on the cake is lit. |
Campfire[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
lit | true | false true | Whether the campfire is lit. |
signal_fire | false | false true | Whether the campfire has a hay bale below it. |
waterlogged | false | false true | Whether or not there's water in the same place as this campfire. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the campfire is facing.
|
extinguished | 0x4 | false | false true | 0 1 | Whether the campfire is put out. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
Candles[]
Name | Default value | Allowed values | Description |
---|---|---|---|
candles | 1 | 1 2 3 4 | Number of candles. |
lit | false | false true | Whether or not these candles are lit. |
waterlogged | false | false true | Whether or not there's water in the same place as these candles. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
candles | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Number of candles, starting from 1 to 4. |
lit | 0x4 | false | false true | 0 1 | Whether or not these candles are lit. |
Carpets[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | |
orange | 1 | ||||
magenta | 2 | ||||
light_blue | 3 | ||||
yellow | 4 | ||||
lime | 5 | ||||
pink | 6 | ||||
gray | 7 | ||||
silver | 8 | ||||
cyan | 9 | ||||
purple | 10 | ||||
blue | 11 | ||||
brown | 12 | ||||
green | 13 | ||||
red | 14 | ||||
black | 15 |
Carrots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 1 | |
2 3 | |||
4 5 6 | |||
7 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | |
2 3 | 2 3 | ||||
4 5 6 | 4 5 6 | ||||
7 | 7 | Fully grown. |
Cauldron[]
Java Edition:
Water cauldron and powder snow cauldron:
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0 | 0 1 2 3 | Fullness of a cauldron, 0 is empty and 3 is full. |
Bedrock Edition:
Cauldron and brighting cauldron:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
fill_level | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 | 0 1 2 3 4 5 6 | Fullness of a cauldron, 0 is empty and 6 is full. |
cauldron_liquid | 0x8 | water | water | 0 | The cauldron contains water |
lava | 1 | The cauldron contains lava | |||
powder_snow | Unsupported [sic] | The cauldron contains powder snow. |
Cave Vines[]
Java Edition:
Cave Vines:
Name | Default value | Allowed values | Description |
---|---|---|---|
berries | false | false true | Whether this cave vine has berries. |
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | How old this cave vine is. |
Cave Vines Plant:
Name | Default value | Allowed values | Description |
---|---|---|---|
berries | false | false true | Whether this cave vine has berries. |
Bedrock Edition:
Cave Vines, Cave Vines Body With Berries, Cave Vines Head With Berries:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growing_plant_age | Not Supported | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Unsupported | How old this cave vine is. |
Chain[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The chain is oriented east–west. |
y | The chain is oriented vertically. | ||
z | The chain is oriented north–south. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this chain. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The chain is oriented east–west. |
y | 0 | The chain is oriented vertically. | |||
z | 2 | The chain is oriented north–south. |
Chemistry Table[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
chemistry_table_type | 0x1 0x2 | compound_creator
| compound_creator | 0 | Compound Creator |
element_constructor | 2 | Element Constructor | |||
lab_table | 3 | Lab Table | |||
material_reducer | 1 | Material Reducer | |||
direction | 0x4 0x8 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the block's front is.
|
Chests[]
Chest and Trapped Chest[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
type | single | left right single | The direction the chest has a connection with. |
waterlogged | false | false true | Whether or not there's water in the same place as this chest. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden[upcoming: BE 1.20.40]) | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction the chest's latch is on.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction[upcoming: BE 1.20.40] | Not Supported | north | east north south west | Unsupported | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
Ender Chest[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the ender chest's latch is on. The opposite from the direction the player faces when placing an ender chest. |
waterlogged | false | false true | Whether or not there's water in the same place as this ender chest. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden[upcoming: BE 1.20.40]) | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction the chest's latch is on.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction[upcoming: BE 1.20.40] | Not Supported | north | east north south west | Unsupported | The direction the ender chest's latch is on. The opposite from the direction the player faces when placing an ender chest. |
Chiseled Bookshelf[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the bookshelf is facing. Opposite from the direction the player faces when placing it. |
slot_0_occupied | false | true false | Whether there is a book in the upper-left slot. |
slot_1_occupied | false | true false | Whether there is a book in the upper-middle slot. |
slot_2_occupied | false | true false | Whether there is a book in the upper-right slot. |
slot_3_occupied | false | true false | Whether there is a book in the lower-left slot. |
slot_4_occupied | false | true false | Whether there is a book in the lower-middle slot. |
slot_5_occupied | false | true false | Whether there is a book in the lower-right slot. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
books_stored | Not Supported | 0
| 0 — 63 | Unsupported | The confguration of the books in the bookshelf. |
direction | Not Supported | 0 | 0 1 2 3 | Unsupported | The direction the bookshelf is facing. Opposite from the direction the player faces when placing it.
|
Chorus Flower[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 1 2 3 4 | A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant. |
5 | At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 | 0
| 0 1 2 3 4 | 0 1 2 3 4 | A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant. |
5 | 5 | At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time. | |||
6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Chorus Plant[]
Name | Default value | Allowed values | Description |
---|---|---|---|
down | false | false true | When true, the plant extends out from the center of the plant-block down. |
east | false | false true | When true, the plant extends out from the center of the plant-block to the east. |
north | false | false true | When true, the plant extends out from the center of the plant-block to the north. |
south | false | false true | When true, the plant extends out from the center of the plant-block to the south. |
up | false | false true | When true, the plant extends out from the center of the plant-block up. |
west | false | false true | When true, the plant extends out from the center of the plant-block to the west. |
Cocoa[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 | The stage of the pod's growth, 2 is fully grown. |
facing | north | east north south west | The direction from the cocoa bean to the log. The direction the player faces when placing the cocoa. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x4 0x8 | 0 | 0 1 2 | 0 1 2 | The stage of the pod's growth, 2 is fully grown. |
3 4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused | |||
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction from the cocoa bean to the log.
|
Command Blocks[]
Name | Default value | Allowed values | Description |
---|---|---|---|
conditional | false | false true | True if the command block is in conditional mode. |
facing | north | down east north south up west | The direction the command block is pointing. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
conditional_bit | 0x8 | false | false true | 0 1 | True if the command block is in conditional mode. |
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the command block is pointing.
|
Composter[]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0 | 0 1 2 3 4 5 6 7 8 | When at level 8, bone meal is able to be collected from the composter. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
composter_fill_level | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 | 0 1 2 3 4 5 6 7 8 | When at level 8, bone meal is able to be collected from the composter. |
Concrete[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Concrete |
orange | 1 | Orange Concrete | |||
magenta | 2 | Magenta Concrete | |||
light_blue | 3 | Light Blue Concrete | |||
yellow | 4 | Yellow Concrete | |||
lime | 5 | Lime Concrete | |||
pink | 6 | Pink Concrete | |||
gray | 7 | Gray Concrete | |||
silver | 8 | Light Gray Concrete | |||
cyan | 9 | Cyan Concrete | |||
purple | 10 | Purple Concrete | |||
blue | 11 | Blue Concrete | |||
brown | 12 | Brown Concrete | |||
green | 13 | Green Concrete | |||
red | 14 | Red Concrete | |||
black | 15 | Black Concrete |
Concrete Powder[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Concrete Powder |
orange | 1 | Orange Concrete Powder | |||
magenta | 2 | Magenta Concrete Powder | |||
light_blue | 3 | Light Blue Concrete Powder | |||
yellow | 4 | Yellow Concrete Powder | |||
lime | 5 | Lime Concrete Powder | |||
pink | 6 | Pink Concrete Powder | |||
gray | 7 | Gray Concrete Powder | |||
silver | 8 | Light Gray Concrete Powder | |||
cyan | 9 | Cyan Concrete Powder | |||
purple | 10 | Purple Concrete Powder | |||
blue | 11 | Blue Concrete Powder | |||
brown | 12 | Brown Concrete Powder | |||
green | 13 | Green Concrete Powder | |||
red | 14 | Red Concrete Powder | |||
black | 15 | Black Concrete Powder |
Conduit[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this conduit. |
Coral[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this coral. |
Coral Block[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
coral_color | 0x1 0x2 0x4 | blue
| blue | 0 | Tube Coral Block |
pink | 1 | Brain Coral Block | |||
purple | 2 | Bubble Coral Block | |||
red | 3 | Fire Coral Block | |||
yellow | 4 | Horn Coral Block | |||
dead_bit | 0x8 | false | false true | 0 1 | Whether or not this coral block is dead. |
Coral Fan[]
Java Edition
Floor:
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this coral fan. |
Wall:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction in which the coral fan juts out from the block it is attached to. For example, a coral fan facing north is attached to a block to its south. |
waterlogged | true | false true | Whether or not there's water in the same place as this coral fan. |
Bedrock Edition
Floor:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
coral_color | 0x1 0x2 0x4 | blue
| blue | 0 | Tube Coral Fan |
pink | 1 | Brain Coral Fan | |||
purple | 2 | Bubble Coral Fan | |||
red | 3 | Fire Coral Fan | |||
yellow | 4 | Horn Coral Fan | |||
coral_fan_direction | 0x8 | 0 | 0 1 | 0 1 | The direction the coral is facing. East-west or north-south. |
Wall:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
coral_hang_type_bit | 0x1 | false | false true | 0 1 | Which coral it is; depends on the ID. For hang false means tube and true means brain.For hang2 false means bubble and true means fire.For hang3 false mean horn. |
coral_direction | 0x4 0x8 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the top of the fan is facing.
|
dead_bit | 0x2 | false | false true | 0 1 | Whether or not this coral is dead. |
Daylight Detector[]
Name | Default value | Allowed values | Description |
---|---|---|---|
inverted | false | false true | If true, the daylight detector is inverted. |
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The current redstone power level produced by the daylight sensor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The current redstone power level produced by the daylight sensor. |
Deepslate[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The deepslate is oriented east–west. |
y | The deepslate is oriented vertically. | ||
z | The deepslate is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The deepslate is oriented east–west. |
y | Unsupported | The deepslate is oriented vertically. | |||
z | Unsupported | The deepslate is oriented north–south. |
Dirt[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
dirt_type | 0x1 | normal
| normal | 0 | Dirt |
coarse | 1 | Coarse Dirt |
Dispenser and Dropper[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction in which contents are shot or dropped. The opposite from the direction the player faces while placing the block. |
triggered | false | false true | True if this block is activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The direction in which contents are shot or dropped.
|
triggered_bit | 0x8 | false | false true | 0 1 | True if this block is activated. |
Doors[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
half | lower | lower upper | Identifies which part of the door the block is. |
hinge | left | left right | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
open | false | false true | True if the door is currently open. |
powered | false | false true | True if the door is currently powered by redstone. |
Bedrock Edition:
Lower Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 0 [sic] | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Lower door block has the same aux value when it is opened and closed. |
open_bit | 0x4 | false | false true | 0 1 | True if the door is currently open. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always false for the lower part of a door. |
Upper Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | — [sic] | 0 | 0 1 2 3 | 0 0 0 0 [sic] | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 Unsupported | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Upper door block doesn't support aux value when its hinge is on the right. |
open_bit | — [sic] | false | false true | 0 0 [sic] | True if the door is currently open. Lower door block has the same aux value when it is opened and closed. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always true for the upper part of a door. |
End Portal Frame[]
Name | Default value | Allowed values | Description |
---|---|---|---|
eye | false | false true | If true, the portal frame block contains an eye of ender. |
facing | north | east north south west | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction that the end portal frame block is facing.
|
end_portal_eye_bit | 0x4 | false | false true | 0 1 | If the portal frame block contains an eye of ender. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
End Rod[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | down east north south up west | The direction to the end rod, from the block it is attached to; also the direction the white end points. Opposite from the direction the player faces when placing an end rod, and opposite from the wider end. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction to the end rod, from the block it is attached to; also the direction the white end points.
|
Farmland[]
Name | Default value | Allowed values | Description |
---|---|---|---|
moisture | 0
| 0 1 2 3 4 5 6 7 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.[2] |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
moisturized_amount | 0x1 0x2 0x4 | 0
| 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7. |
Fences[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, the fence extends from the center post to the east. |
north | false | false true | When true, the fence extends from the center post to the north. |
south | false | false true | When true, the fence extends from the center post to the south. |
waterlogged | false | false true | Whether or not there's water in the same place as this fence. |
west | false | false true | When true, the fence extends from the center post to the west. |
Bedrock Edition:
Wooden fence (oak, spruce, birch, jungle, acacia, and dark oak):
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wood_type (Deprecated) | 0x1 0x2 0x4 | oak | oak spruce birch jungle acacia dark_oak | 0 1 2 3 4 5 | The type of wood this fence is made of. |
Fence Gates[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | For an open gate, the direction the gates swing open. For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
in_wall | false | false true | If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
open | false | false true | If true, the gate is opened. |
powered | false | false true | If true, the gate is receiving redstone power. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the gate is facing
For a closed gate, it's the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
in_wall_bit | 0x8 | false | false true | 0 1 | If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
open_bit | 0x4 | false | false true | 0 1 | If the gate is opened. |
Fire[]
Java Edition:
Fire:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Newly placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick. This factor affects how the fire extinguishes. |
east | false | false true | When true, fire texture shows on that face of the block to the east; false if there's a block below this fire. |
north | false | false true | When true, fire texture shows on that face of the block to the north; false if there's a block below this fire. |
south | false | false true | When true, fire texture shows on that face of the block to the south; false if there's a block below this fire. |
up | false | false true | When true, fire texture shows on that face of the block above; false if there's a block below this fire. |
west | false | false true | When true, fire texture shows on that face of the block to the west; false if there's a block below this fire. |
Bedrock Edition:
Fire and Soul Fire:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Newly placed fire has an age of 0. This factor affects how the fire extinguishes. |
Flowers[]
Java Edition:
Sunflower, lilac, rose bush, and peony
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
All small flowers except dandelion
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
flower_type | 0x1 0x2 0x4 0x8 | poppy
| poppy | 0 | Poppy |
orchid | 1 | Blue Orchid | |||
allium | 2 | Allium | |||
houstonia | 3 | Azure Bluet | |||
tulip_red | 4 | Red Tulip | |||
tulip_orange | 5 | Orange Tulip | |||
tulip_white | 6 | White Tulip | |||
tulip_pink | 7 | Pink Tulip | |||
oxeye | 8 | Oxeye Daisy | |||
cornflower | 9 | Cornflower | |||
lily_of_the_valley | 10 | Lily of the Valley |
Sunflower, lilac, rose bush, and peony
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
double_plant_type | 0x1 0x2 0x4 | sunflower
| sunflower | 0 | Sunflower |
syringa | 1 | Lilac | |||
grass | 2 | Double Tallgrass | |||
fern | 3 | Large Fern | |||
rose | 4 | Rose Bush | |||
paeonia | 5 | Peony | |||
upper_block_bit | 0x8 | false | false true | 0 1 | If it is the upper half of the plant. For items, it is 0. |
Flower Pot[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
update_bit | 0x1 | false | false true | 0 1 |
|
Froglight[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The froglight is oriented east–west. |
y | The froglight is oriented vertically. | ||
z | The froglight is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The froglight is oriented east–west. |
y | 0 | The froglight is oriented vertically. | |||
z | 2 | The froglight is oriented north–south. |
Frosted Ice[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | Freshly generated ice. |
1 2 3 | Ice with spreading cracks. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 | 0
| 0 | 0 | Freshly generated ice. |
1 2 3 | 1 2 3 | Ice with spreading cracks. | |||
4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Furnace[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the furnace's opening faces. The opposite from the direction the player faces while placing the furnace. |
lit | false | false true | If the furnace is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | 0x1 0x2 0x4 | 3 | 2 3 4 5 | 2 3 4 5 | The direction the furnace's opening faces.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the furnace's opening faces. The opposite from the direction the player faces while placing the furnace. |
Glass[]
Bedrock Edition:
Stained glass:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Glass Panes[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, the glass pane extends from the center post to the east. |
north | false | false true | When true, the glass pane extends from the center post to the north. |
south | false | false true | When true, the glass pane extends from the center post to the south. |
waterlogged | false | false true | Whether or not there's water in the same place as this glass pane. |
west | false | false true | When true, the glass pane extends from the center post to the west. |
Bedrock Edition:
Stained glass pane:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Glazed Terracotta[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The opposite from the direction the player faces while placing the block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the block faces. Opposite from the direction a player faces when placing the block.
|
0 1 | 0 1 | Unused |
Glow Lichen[]
Name | Default value | Allowed values | Description |
---|---|---|---|
down | false | false true | When true, a glow lichen texture is displayed on the bottom. |
east | false | false true | When true, a glow lichen texture is displayed on the east. |
north | false | false true | When true, a glow lichen texture is displayed on the north. |
south | false | false true | When true, a glow lichen texture is displayed on the south. |
up | false | false true | When true, a glow lichen texture is displayed on the top. |
waterlogged | false | false true | Whether or not there's water in the same place as this glow lichen. |
west | false | false true | When true, a glow lichen texture is displayed on the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
multi_face_direction_bits | 0x1 0x2 0x4 0x8 0x10 0x20 | 0 | 0 to 63 | 0 to 63 | The directions the glow lichen exists. Each bit determines one direction:
|
Grass Block, Mycelium, and Podzol[]
Name | Default value | Allowed values | Description |
---|---|---|---|
snowy | false | false true | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top. |
Grindstone[]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | What the grindstone is attached to. |
facing | north | east north south west | The direction the grindstone is facing. Opposite from the direction the player faces when placing a grindstone on the floor or ceiling. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attachment | 0x4 0x8 | standing | standing hanging side multiple | 0 1 2 3 | What the grindstone is attached to. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the grindstone is facing. Opposite from the direction a player faces when placing the block.
|
Hardened Glass[]
Stained:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Hardened Glass Pane[]
Stained:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color | 0x1 0x2 0x4 0x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Hay Bale[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The hay block is oriented east–west. |
y | The hay block is oriented vertically. | ||
z | The hay block is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x4 0x8 | y | x y z | 1 0 2 | The axis along which the block is oriented |
deprecated | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Unused, has no effect in game. |
Hopper[]
Name | Default value | Allowed values | Description |
---|---|---|---|
enabled | true | false true | True if hopper can move items to and from its inventory. When the hopper is being powered by redstone current, this is set to false. |
facing | down | down east north south west | The direction the hopper's output points. The hopper pushes items into containers in this direction only. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 | 0 1 2 3 4 | The direction the hopper's output points. The hopper pushes items into containers in this direction only.
|
toggle_bit | 0x8 | false | false true | 0 1 | 1 if hopper cannot move items to and from its inventory. When the hopper is being powered by redstone current, this is set to true. |
Infested Block[]
Bedrock Edition:
Infested Deepslate:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The deepslate is oriented east–west. |
y | Unsupported | The deepslate is oriented vertically. | |||
z | Unsupported | The deepslate is oriented north–south. |
Others:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
monster_egg_stone_type | 0x1 0x2 0x4 | stone
| stone | 0 | Infested Stone |
cobblestone | 1 | Infested Cobblestone | |||
stone_brick | 2 | Infested Stone Brick | |||
mossy_stone_brick | 3 | Infested Mossy Stone Brick | |||
cracked_stone_brick | 4 | Infested Cracked Stone Brick | |||
chiseled_stone_brick | 5 | Infested Chiseled Stone Brick |
Iron Bars[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, the iron bars extend from the center post to the east. |
north | false | false true | When true, the iron bars extend from the center post to the north. |
south | false | false true | When true, the iron bars extend from the center post to the south. |
waterlogged | false | false true | Whether or not there's water in the same place as these iron bars. |
west | false | false true | When true, the iron bars extend from the center post to the west. |
Item Frame and Glow Item Frame[]
Bedrock Edition
Item Frame:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 | 0
| 5 | 0 | East facing item frame |
4 | 1 | West facing item frame | |||
3 | 2 | South facing item frame | |||
2 | 3 | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
item_frame_map_bit | 0x4 | false | false true | 0 1 | If this item frame contains a map. |
item_frame_photo_bit | Not Supported | false | false true | Unsupported | If this item frame contains a photo. |
Glow Item Frame:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0
| 5 | Unsupported | East facing item frame |
4 | Unsupported | West facing item frame | |||
3 | Unsupported | South facing item frame | |||
2 | Unsupported | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
item_frame_map_bit | Not Supported | false | false true | Unsupported | If this item frame contains a map. |
item_frame_photo_bit | Not Supported | false | false true | Unsupported | If this item frame contains a photo. |
Jigsaw Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
orientation | north_up | down_east down_north down_south down_west east_up north_up south_up up_east up_north up_south up_west west_up | The direction the jigsaw block is facing. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the jigsaw block is facing. |
rotation | Not Supported | 0 | 0 1 2 3 | Unsupported | The rotation around the axis. |
Jack o'Lantern[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the jack o'lantern's carved face is facing. The opposite from the direction the player faces while placing the jack o'lantern. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the jack o' lantern is facing.
|
Jukebox[]
Name | Default value | Allowed values | Description |
---|---|---|---|
has_record | false | false true | True when the jukebox contains a music disc. |
Kelp[]
Java Edition:
Top kelp block:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | A freshly planted kelp starts with a random age between 0 and 24. Below age 25, a kelp may try go grow more kelp above it with the same age value incremented by one. Kelp stops growing at age 25. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
kelp_age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The age of the kelp. The kelp renders as a non-top piece if there's another kelp above it. |
16 17 18 19 20 21 22 23 24 25 | Unsupported | Unused |
Ladder[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the block the ladder is attached to, to the ladder. |
waterlogged | false | false true | Whether or not there's water in the same place as this ladder. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction from the block the ladder is attached to, to the ladder.
|
0 1 | 0 1 | Unused |
Lantern and Soul Lantern[]
Name | Default value | Allowed values | Description |
---|---|---|---|
hanging | false | false true | If the lantern is hanging from a block. |
waterlogged | false | false true | Whether or not there's water in the same place as this lantern. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
hanging | 0x1 | false | false true | 0 1 | If the lantern is hanging from a block. |
Lava[]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Bedrock Edition:
Lava and flowing lava
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
liquid_depth | 0x1 0x2 0x4 0x8 | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Leaves[]
Name | Default value | Allowed values | Description |
---|---|---|---|
distance | 7 | 1 2 3 4 5 6 7 | How far away this block is from the nearest log or wood, in taxicab distance. |
persistent | false | false true | If the block persists regardless of having no wood nearby.true for player-placed leaves. |
waterlogged | false | false true | Whether or not there's water in the same place as this leaves. |
Bedrock Edition:
Leaves:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
old_leaf_type | 0x1 0x2 | oak
| oak | 0 | Oak Leaves |
spruce | 1 | Spruce Leaves | |||
birch | 2 | Birch Leaves | |||
jungle | 3 | Jungle Leaves | |||
persistent_bit | 0x8 | false | false true | 0 1 | If the block persists regardless of having no wood nearby. |
update_bit | 0x4 | false | false true | 0 1 | If the block checks for nearby wood and decays. |
Leaves2:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
new_leaf_type | 0x1 0x2 | acacia
| acacia | 0 | Acacia Leaves |
dark_oak | 1 | Dark Oak Leaves | |||
persistent_bit | 0x8 | false | false true | 0 1 | If the block persists regardless of having no wood nearby. |
update_bit | 0x4 | false | false true | 0 1 | If the block checks for nearby wood and decays. |
Azalea leaves and flowering azalea leaves:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
persistent_bit | Not Supported | false | false true | Unsupported | If the block persists regardless of having no wood nearby. |
update_bit | Not Supported | false | false true | Unsupported | If the block checks for nearby wood and decays. |
Lectern[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the lectern is facing. The opposite from the direction the player faces while placing the lectern. |
has_book | false | false true | If the lectern currently has a book. |
powered | false | false true | If the lectern is currently outputting a redstone signal. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the lectern is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the lectern is facing. The opposite from the direction the player faces while placing the lectern. |
powered_bit | 0x4 | false | false true | 0 1 | If the lectern is currently outputting a redstone signal. |
Lever[]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the lever is currently activated. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
open_bit | 0x8 | false | false true | 0 1 | If the lever is currently activated. |
lever_direction | 0x1 0x2 0x4 | down_east_west
| down_east_west | 0 | Lever on block bottom points east when off |
east | 1 | Lever on block side facing east | |||
west | 2 | Lever on block side facing west | |||
south | 3 | Lever on block side facing south | |||
north | 4 | Lever on block side facing north | |||
up_north_south | 5 | Lever on block top points south when off. | |||
up_east_west | 6 | Lever on block top points east when off. | |||
down_north_south | 7 | Lever on block bottom points south when off. |
Light Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | false | true false | Whether or not there's water in the same place as this light block. |
level | 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The amount of light this block outputs. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
block_light_level | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The amount of light this block outputs. |
Lightning Rod[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | up down north south east west | The direction that the lightning rod is facing, determined by its anchoring. |
powered | false | false true | Whether or not the lightning rod is powered. |
waterlogged | false | false true | Whether or not there's water in the same place as this lightning rod. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the lightning rod faces.
|
Logs[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The log or stem is oriented east–west. |
y | The log or stem is oriented vertically. | ||
z | The log or stem is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| y | 0 | The log is oriented vertically. |
x | 1 | The log is oriented east–west. | |||
z | 2 | The log is oriented north–south. |
Loom[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the loom is facing. Opposite from the direction the player faces when placing a loom. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the loom is facing.
|
Mangrove Roots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | false | false true | Whether or not there's water in the same place as this mangrove roots. |
Melon Stem[]
Java Edition:
Growing
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | A newly planted stem. |
1 2 3 4 5 6 | Intermediate growth stages of the stem. | ||
7 | A fully mature stem, capable of producing melons. |
Attached
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the stem to the melon. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 | 0 | A newly planted stem. |
1 2 3 4 5 6 | 1 2 3 4 5 6 | Intermediate growth stages of the stem. | |||
7 | 7 | A fully mature stem, capable of producing melons. | |||
facing_direction | Not Supported | 0
| 0 1 | Unsupported | Unused |
2 | Unsupported | Stem pointing north. | |||
3 | Unsupported | Stem pointing south. | |||
4 | Unsupported | Stem pointing west. | |||
5 | Unsupported | Stem pointing east. |
Mob heads[]
Java Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused | |||
nodrop_bit | 0x8 | false
| false true | 0 1 | If true, the skull does not drop as an item. |
Muddy Mangrove Roots[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The muddy mangrove roots is oriented east–west. |
y | The muddy mangrove roots is oriented vertically. | ||
z | The muddy mangrove roots is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The muddy mangrove roots is oriented east–west. |
y | 0 | The muddy mangrove roots is oriented vertically. | |||
z | 2 | The muddy mangrove roots is oriented north–south. |
Mushroom Blocks[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | true | false true | / If true, the east face has the cap/stem texture. If false, it has the pores texture instead. |
down | true | false true | / If true, the bottom face has the cap/stem texture. If false, it has the pores texture instead. |
north | true | false true | / If true, the north face has the cap/stem texture. If false, it has the pores texture instead. |
south | true | false true | / If true, the south face has the cap/stem texture. If false, it has the pores texture instead. |
up | true | false true | / If true, the top face has the cap/stem texture. If false, it has the pores texture instead. |
west | true | false true | / If true, the west face has the cap/stem texture. If false, it has the pores texture instead. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
huge_mushroom_bits | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | All six faces have the pores texture. |
1 | 1 | Cap texture on top, west and north; pores on other sides. | |||
2 | 2 | Cap texture on top and north; pores on other sides. | |||
3 | 3 | Cap texture on top, north and east; pores on other sides. | |||
4 | 4 | Cap texture on top and west; pores on other sides. | |||
5 | 5 | Cap texture on top; pores on other sides. | |||
6 | 6 | Cap texture on top and east; pores on other sides. | |||
7 | 7 | Cap texture on top, south and west; pores on other sides. | |||
8 | 8 | Cap texture on top and south; pores on other sides. | |||
9 | 9 | Cap texture on top, east and south; pores on other sides. | |||
10 | 10 | The four side faces have the stem texture, and the top and bottom faces have the pores texture. | |||
11 12 13 | 11 12 13 | All six faces have the pores texture. | |||
14 | 14 | All six faces have the cap texture. | |||
15 | 15 | All six faces have the stem texture. |
Nether Wart[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | |
1 2 | |||
3 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 | 0
| 0 | 0 | |
1 2 | 1 2 | ||||
3 | 3 | Fully grown. | |||
4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Nether Portal[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | x
| x | The portal's long edge runs east–west. |
z | The portal's long edge runs north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
portal_axis | 0x1 0x2 | unknown
| unknown | 0 | If placed with this state, the portal's long edge runs north–south. If set to it, its direction will be tied to that of adjacent portals. |
x | 1 | The portal's long edge runs east–west. | |||
z | 2 | The portal's long edge runs north–south. |
Note Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
instrument | harp | banjo basedrum bass bell bit chime cow_bell creeper custom_head didgeridoo dragon flute guitar harp hat iron_xylophone piglin pling skeleton snare wither_skeleton xylophone zombie | The instrument of the note block. |
note | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | The pitch of the note block |
powered | false | false true | True if the note block is currently activated. |
Observer[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | south | down east north south up west | The direction the observer is observing. The same direction the player faces when placing the block. |
powered | false | false true | True while the observer is observing a change and emitting a pulse. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden) | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the observer is observing.
|
minecraft:facing_direction | Not Supported | down | down east north south up west | Unsupported | The direction the observer is observing. |
powered_bit | 0x8 | false | false true | 0 1 | True while the observer is observing a change and emitting a pulse. |
Pink Petals[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the pink petals are facing. The opposite from the direction the player faces while placing the pink petals. |
flower_amount | 1 | 1 2 3 4 | The amount of pink petals in the block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | Not Supported | 0 | 0 1 2 3 | Unsupported | The direction the pink petals are facing.
|
growth | Not Supported | 0 | 0 1 2 3 4 5 6 7 | Unsupported | The amount of pink petals in the block. A value greater than 3 can only be obtained via commands. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the pink petals are facing. The opposite from the direction the player faces while placing the pink petals. |
Pistons[]
Name | Default value | Allowed values | Description |
---|---|---|---|
extended | false | false true | If true, the piston is extended. |
facing | north | down east north south up west | The direction the piston head is pointing. The opposite from the direction the player faces while placing the piston. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the piston is pointing.
|
Moving Piston[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction the block is being pushed by the piston. |
type | normal | normal sticky | What piston base this has. |
Piston Head[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | down east north south up west | The direction the piston head is pointing. |
short | false | false true | If true, the piston arm is shorter than usual, by 4 pixels. |
type | normal | normal sticky | The type of piston head. |
Bedrock Edition: Piston Head:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the piston head is pointing.
|
Sticky Piston Head:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the piston head is pointing.
|
Planks[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wood_type | 0x1 0x2 0x4 | oak
| oak | 0 | Oak Wood Planks |
spruce | 1 | Spruce Wood Planks | |||
birch | 2 | Birch Wood Planks | |||
jungle | 3 | Jungle Wood Planks | |||
acacia | 4 | Acacia Wood Planks | |||
dark_oak | 5 | Dark Oak Wood Planks |
Potatoes[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 1 | |
2 3 | |||
4 5 6 | |||
7 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | |
2 3 | 2 3 | ||||
4 5 6 | 4 5 6 | ||||
7 | 7 | Fully grown. |
Pointed Dripstone[]
Name | Default value | Allowed values | Description |
---|---|---|---|
thickness | tip
| tip_merge | |
tip | |||
frustum | |||
middle | |||
base | |||
vertical_direction | up | up down | The direction of the pointed dripstone. |
waterlogged | false | true false | Whether or not there's water in the same place as this pointed dripstone. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
dripstone_thickness | Not Supported | tip
| merge | Unsupported | |
tip | Unsupported | ||||
frustum | Unsupported | ||||
middle | Unsupported | ||||
base | Unsupported | ||||
hanging | Not Supported | true | false true | Unsupported | Whether or not the pointed dripstone is pointing down. |
Pressure Plates[]
Java Edition:
Stone and wooden pressure plates
Name | Default value | Allowed values | Description |
---|---|---|---|
powered | false | false true | True if pressure plate is depressed, providing power. |
Weighted pressure plates
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Specifies the redstone power level currently being produced by the weighted pressure plate. |
Bedrock Edition:
Stone and wooden pressure plates
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 | 0 | 0 1 | 0 1 | Specifies whether the pressure plate is pressed. |
2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Unsupported | Unused |
Weighted pressure plates
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Specifies the redstone power level currently being produced by the pressure plate. |
Prismarine[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
prismarine_block_type | 0x1 0x2 | default
| bricks | 2 | Prismarine Bricks |
dark | 1 | Dark Prismarine | |||
default | 0 | Prismarine |
Pumpkin and Carved Pumpkin[]
Java Edition:
Carved pumpkin:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the pumpkin's carved face is facing. The opposite from the direction the player faces while placing the pumpkin. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the pumpkin is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the pumpkin and carved pumpkin are facing. The opposite from the direction the player faces while placing the pumpkins. Though it doesn't affect the pumpkin at all. |
Pumpkin Stem[]
Java Edition:
Growing
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | A newly planted stem. |
1 2 3 4 5 6 | Intermediate growth stages of the stem. | ||
7 | A fully mature stem, capable of producing pumpkins. |
Attached
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the stem to the pumpkin. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 | 0 | A newly planted stem. |
1 2 3 4 5 6 | 1 2 3 4 5 6 | Intermediate growth stages of the stem. | |||
7 | 7 | A fully mature stem, capable of producing pumpkins. | |||
facing_direction | Not Supported | 0
| 0 1 | Unsupported | Unused |
2 | Unsupported | Stem pointing north. | |||
3 | Unsupported | Stem pointing south. | |||
4 | Unsupported | Stem pointing west. | |||
5 | Unsupported | Stem pointing east. |
Purpur and Quartz Pillar[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The pillar is oriented east–west. |
y | The pillar is oriented vertically. | ||
z | The pillar is oriented north–south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
chisel_type | 0x1 0x2 | default
| default | 0 | The main block type. |
chiseled | 1 | The chiseled type. | |||
lines | 2 | The pillar type. | |||
smooth | 3 | The smooth type. | |||
pillar_axis | 0x4 0x8 | y | x y z | 1 0 2 | The axis along which the block is oriented. Normally applies only to the pillar type. |
Rails[]
Rail[]
Name | Default value | Allowed values | Description |
---|---|---|---|
shape | north_south
| east_west north_east north_south north_west south_east south_west | The two directions a rail connects to. For example, a south_east rail is a curved rail that connects to the south and to the east.
|
ascending_east ascending_north ascending_south ascending_west | A rail that ascends toward the direction noted. For example, an ascending_west rail is a straight rail that goes upward from the east toward the west. | ||
waterlogged | false | true false | Whether or not there's water in the same place as this rail. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
rail_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | Straight rail connecting to the north and south. |
1 | 1 | Straight rail connecting to the east and west. | |||
2 | 2 | Sloped rail ascending to the east. | |||
3 | 3 | Sloped rail ascending to the west. | |||
4 | 4 | Sloped rail ascending to the north. | |||
5 | 5 | Sloped rail ascending to the south. | |||
6 | 6 | Curved rail connecting to the south and east. | |||
7 | 7 | Curved rail connecting to the south and west. | |||
8 | 8 | Curved rail connecting to the north and west. | |||
9 | 9 | Curved rail connecting to the north and east. |
Activator Rail, Detector Rail, and Powered Rail[]
Name | Default value | Allowed values | Description |
---|---|---|---|
powered | false | false true | True if rail is activated. |
shape | north_south
| east_west north_south | Specifies the rail's orientation. |
ascending_east ascending_north ascending_south ascending_west | A rail that ascends toward the direction noted. For example, an ascending_west rail is a straight rail that goes upward from the east toward the west. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this rail. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
rail_data_bit | 0x8 | false | false true | 0 1 | True if rail is activated. |
rail_direction | 0x1 0x2 0x4 | 0
| 0 | 0 | flat track going north-south |
1 | 1 | flat track going east-west | |||
2 | 2 | sloped track ascending to the east | |||
3 | 3 | sloped track ascending to the west | |||
4 | 4 | sloped track ascending to the north | |||
5 | 5 | sloped track ascending to the south | |||
6 7 8 9 | Unsupported | Unused |
Redstone Comparator[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator. |
mode | compare | compare subtract | Specifies the current mode of the redstone comparator. |
powered | false | false true | True if the redstone comparator is being powered. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the repeater directs power.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator. |
output_lit_bit | 0x8 | false | false true | 0 1 | True if the redstone comparator is being powered. |
output_subtract_bit | 0x4 | false | false true | 0 1 | Specifies the current mode of the redstone comparator. |
Redstone Dust[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | none | none side up | The way redstone dust connects to the east, side can also mean down. |
north | none | none side up | The way redstone dust connects to the north, side can also mean down. |
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The redstone dust's current power level. |
south | none | none side up | The way redstone dust connects to the south, side can also mean down. |
west | none | none side up | The way redstone dust connects to the west, side can also mean down. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
redstone_signal | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The redstone dust's current power level. |
Redstone Lamp[]
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | false | false true | If the redstone lamp is lit. |
Redstone Ore[]
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | false | false true | If the redstone ore is lit. |
Redstone Repeater[]
Name | Default value | Allowed values | Description |
---|---|---|---|
delay | 1 | 1 2 3 4 | The redstone repeater's delay in redstone ticks. |
facing | north | east north south west | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
locked | false | false true | True if the repeater is currently locked. |
powered | false | false true | If the redstone repeater is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the repeater directs power.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
repeater_delay | 0x4 0x8 | 0 | 0 1 2 3 | 0 1 2 3 | The redstone repeater's delay in redstone ticks minus 1. |
Redstone Torch[]
Java Edition:
Floor:
Name | Default value | Allowed values | Description |
---|---|---|---|
lit | true | false true | If the torch is lit. |
Wall:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the top of the torch is facing. |
lit | true | false true | If the torch is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
torch_facing_direction | 0x1 0x2 0x4 | west
| west east north south top | 1 2 3 4 5 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[3] |
unknown | 0 | Unused |
Respawn Anchor[]
Name | Default value | Allowed values | Description |
---|---|---|---|
charges | 0 | 0 1 2 3 4 | How many charges the Respawn Anchor has left. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
respawn_anchor_charge | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 | 0 1 2 3 4 | How many charges the Respawn Anchor has left. |
Sand and Red Sand[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sand_type | 0x1 | normal
| normal | 0 | Sand |
red | 1 | Red Sand |
Sandstone and Red Sandstone[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sand_stone_type | 0x1 0x2 | default
| default | 0 | Sandstone |
heiroglyphs | 1 | Chiseled Sandstone | |||
cut | 2 | Cut Sandstone | |||
smooth | 3 | Smooth Sandstone |
Saplings[]
- Sapling
Name | Default value | Allowed values | Description |
---|---|---|---|
stage | 0 | 0 1 | Specifies the sapling's growth stage. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age_bit | 0x8 | false | false true | 0 1 | Specifies the sapling's growth stage. |
sapling_type | 0x1 0x2 0x4 | oak
| acacia | 4 | Acacia Sapling |
birch | 2 | Birch Sapling | |||
dark_oak | 5 | Dark Oak Sapling | |||
jungle | 3 | Jungle Sapling | |||
oak | 0 | Oak Sapling | |||
spruce | 1 | Spruce Sapling |
Scaffolding[]
Name | Default value | Allowed values | Description |
---|---|---|---|
bottom | false | false true | If this scaffolding is floating. |
distance | 7 | 0 1 2 3 4 5 6 7 | The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity. |
waterlogged | false | false true | Whether or not there's water in the same place as this scaffolding. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
stability | 0x2 0x4 0x8 | 7 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity. |
stability_check | 0x1 | false | false true | 0 1 | If a scaffolding block has been checked for stability.[more information needed] |
Sculk Catalyst[]
Name | Default value | Allowed values | Description |
---|---|---|---|
bloom | false | false true | Whether the sculk catalyst is actively spreading the sculk or not. |
Name | Default value | Allowed values | Description |
---|---|---|---|
bloom | 0 | 0 1 | Whether the sculk catalyst is actively spreading the sculk or not. |
Sculk Sensor[]
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The sculk sensor's current power level. |
sculk_sensor_phase | inactive | active cooldown inactive | Whether or not the sculk sensor is active.[more information needed] |
waterlogged | false | false true | Whether or not there's water in the same place as this sculk sensor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sculk_sensor_phase | Not Supported | 0 | 0 1 2 | Unsupported | The sculk sensor phase.[more information needed] |
Sculk Shrieker[]
Name | Default value | Allowed values | Description |
---|---|---|---|
can_summon | false | false true | If true, the sculk shrieker can summon the warden. |
shrieking | false | false true | Whether the sculk shrieker is shrieking or not. |
waterlogged | false | false true | Whether or not there's water in the same place as this sculk shrieker. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
active | Not Supported | 0 | 0 1 | Unsupported | Whether the sculk shrieker is shrieking or not. |
can_summon | Not Supported | false | true false | Unsupported | If true, the sculk shrieker can summon the warden. |
Sculk Vein[]
Name | Default value | Allowed values | Description |
---|---|---|---|
down | false | false true | When true, a sculk vein texture is displayed on the bottom. |
east | false | false true | When true, a sculk vein texture is displayed on the east. |
north | false | false true | When true, a sculk vein texture is displayed on the north. |
south | false | false true | When true, a sculk vein texture is displayed on the south. |
up | false | false true | When true, a sculk vein texture is displayed on the top. |
waterlogged | false | false true | Whether or not there's water in the same place as this sculk vein. |
west | false | false true | When true, a sculk vein texture is displayed on the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
multi_face_direction_bits | 0x1 0x2 0x4 0x8 0x10 0x20 | 0 | 0 to 63 | 0 to 63 | The directions the sculk vein exists. Each bit determines one direction:
|
Sea Pickle[]
Name | Default value | Allowed values | Description |
---|---|---|---|
pickles | 1 | 1 2 3 4 | Number of pickles. |
waterlogged | true | false true | Whether or not there's water in the same place as these pickles. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
cluster_count | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Number of additional pickles. |
dead_bit | 0x4 | false | false true | 0 1 | True if there's no water in the same place as these pickles. |
Shulker Boxes[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | down east north south up west | The direction the shulker box is pointing. The opposite from the direction the player faces while placing the shulker box. |
Bedrock Edition:
Dyed shulker box:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Shulker Box |
orange | 1 | Orange Shulker Box | |||
magenta | 2 | Magenta Shulker Box | |||
light_blue | 3 | Light Blue Shulker Box | |||
yellow | 4 | Yellow Shulker Box | |||
lime | 5 | Lime Shulker Box | |||
pink | 6 | Pink Shulker Box | |||
gray | 7 | Gray Shulker Box | |||
silver | 8 | Light Gray Shulker Box | |||
cyan | 9 | Cyan Shulker Box | |||
purple | 10 | Purple Shulker Box | |||
blue | 11 | Blue Shulker Box | |||
brown | 12 | Brown Shulker Box | |||
green | 13 | Green Shulker Box | |||
red | 14 | Red Shulker Box | |||
black | 15 | Black Shulker Box |
Sign[]
- Non-hanging:
- Standing
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
- Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
- Hanging:
- Hanging
Name | Default value | Allowed values | Description |
---|---|---|---|
attached | false | false true | [more information needed] |
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this hanging sign. |
- Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. |
waterlogged | false | false true | Whether or not there's water in the same place as this hanging sign. |
- Standing
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
ground_sign_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | 0 1 | Unused |
- Hanging
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attached_bit | Not Supported | false | false true | Unsupported | Whether or not the hanging block is attached to face in a specific direction. |
facing_direction | Not Supported | 2 | 2 3 4 5 | Unsupported | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | Unsupported | Unused | |||
ground_sign_direction | Not Supported | 0
| 0 | Unsupported | The hanging block is facing south. |
1 | Unsupported | The hanging block is facing south-southwest. | |||
2 | Unsupported | The hanging block is facing southwest. | |||
3 | Unsupported | The hanging block is facing west-southwest. | |||
4 | Unsupported | The hanging block is facing west. | |||
5 | Unsupported | The hanging block is facing west-northwest. | |||
6 | Unsupported | The hanging block is facing northwest. | |||
7 | Unsupported | The hanging block is facing north-northwest. | |||
8 | Unsupported | The hanging block is facing north. | |||
9 | Unsupported | The hanging block is facing north-northeast. | |||
10 | Unsupported | The hanging block is facing northeast. | |||
11 | Unsupported | The hanging block is facing east-northeast. | |||
12 | Unsupported | The hanging block is facing east. | |||
13 | Unsupported | The hanging block is facing east-southeast. | |||
14 | Unsupported | The hanging block is facing southeast. | |||
15 | Unsupported | The hanging block is facing south-southeast. | |||
hanging | Not Supported | false | false true | Unsupported | Whether or not the block is hanging under another block. |
Slabs[]
Name | Default value | Allowed values | Description |
---|---|---|---|
type | bottom
| bottom top | Where the slab is within its block. |
double | The block is a double slab. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this slab. |
Bedrock Edition:
Stone slab and double stone slab:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type | 0x1 0x2 0x4 | smooth_stone
| smooth_stone | 0 | Smooth Stone Slab |
sandstone | 1 | Sandstone Slab | |||
wood | 2 | Petrified Oak Slab | |||
cobblestone | 3 | Cobblestone Slab | |||
brick | 4 | Brick Slab | |||
stone_brick | 5 | Stone Brick Slab | |||
quartz | 6 | Quartz Slab | |||
nether_brick | 7 | Nether Brick Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Wood slab and double wood slab:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
wood_type | 0x1 0x2 0x4 | oak
| oak | 0 | Oak Slab |
spruce | 1 | Spruce Slab | |||
birch | 2 | Birch Slab | |||
jungle | 3 | Jungle Slab | |||
acacia | 4 | Acacia Slab | |||
dark_oak | 5 | Dark Oak Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 2 and double stone slab 2:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_2 | 0x1 0x2 0x4 | red_sandstone
| red_sandstone | 0 | Red Sandstone Slab |
purpur | 1 | Purpur Slab | |||
prismarine_rough | 2 | Prismarine Slab | |||
prismarine_dark | 3 | Dark Prismarine Slab | |||
prismarine_brick | 4 | Prismarine Brick Slab | |||
mossy_cobblestone | 5 | Mossy Cobblestone Slab | |||
smooth_sandstone | 6 | Smooth Sandstone Slab | |||
red_nether_brick | 7 | Red Nether Brick Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 3 and double stone slab 3:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_3 | 0x1 0x2 0x4 | end_stone_brick
| end_stone_brick | 0 | End Stone Brick Slab |
smooth_red_sandstone | 1 | Smooth Red Sandstone Slab | |||
polished_andesite | 2 | Polished Andesite Slab | |||
andesite | 3 | Andesite Slab | |||
diorite | 4 | Diorite Slab | |||
polished_diorite | 5 | Polished Diorite Slab | |||
granite | 6 | Granite Slab | |||
polished_granite | 7 | Polished Granite Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 4 and double stone slab 4:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_4 | 0x1 0x2 0x4 | mossy_stone_brick
| mossy_stone_brick | 0 | Mossy Stone Brick Slab |
smooth_quartz | 1 | Smooth Quartz Slab | |||
stone | 2 | Stone Slab | |||
cut_sandstone | 3 | Cut Sandstone Slab | |||
cut_red_sandstone | 4 | Cut Red Sandstone Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Other slabs and double slabs:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
top_slot_bit (Deprecated) | 0x1 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Small Dripleaf[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the small dripleaf is facing. The opposite from the direction the player faces while placing the small dripleaf. |
half | lower | lower upper | What half of the small dripleaf this block is. |
waterlogged | false | false true | Whether or not there's water in the same place as this small dripleaf. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | Not Supported | 3 | 0 1 2 3 | Unsupported | The direction the small dripleaf is facing.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the small dripleaf is facing. The opposite from the direction the player faces while placing the small dripleaf. |
upper_block_bit | Not Supported | true | false true | Unsupported | What half of the small dripleaf this block is. |
Smoker[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the smoker's opening faces. The opposite from the direction the player faces while placing the smoker. |
lit | false | false true | If the smoker is lit. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Deprecated) | 0x1 0x2 0x4 | 3 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the smoker's opening faces.
|
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction the smoker's opening faces. The opposite from the direction the player faces while placing the smoker. |
Snow[]
Name | Default value | Allowed values | Description |
---|---|---|---|
layers | 1 | 1 2 3 4 5 6 7 8 | The number of layers thick. Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
height | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | The number of layers in addition to the bottom layer. |
covered_bit | 0x8 | false | true false | 0 1 | True if the snow is covering a plant. |
Sponge[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sponge_type | 0x1 | dry
| dry | 0 | Sponge |
wet | 1 | Wet Sponge |
Stairs[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the stairs' full-block side faces. When placed in-game by a player, this matches the direction the player faces. |
half | bottom | bottom top | Top if the stairs are upside-down. |
shape | straight | inner_left inner_right outer_left outer_right straight | "straight" is the default stairs shape. "inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces. "outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces. "left" and "right" specify in which direction is the higher part of the step. |
waterlogged | false | false true | Whether or not there's water in the same place as these stairs. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
upside_down_bit | 0x4 | false | false true | 0 1 | True if the stairs are upside-down. |
weirdo_direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the stairs' full-block side faces.
|
Stones[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
stone_type | 0x1 0x2 0x4 | stone
| stone | 0 | Stone |
granite | 1 | Granite | |||
granite_smooth | 2 | Polished Granite | |||
diorite | 3 | Diorite | |||
diorite_smooth | 4 | Polished Diorite | |||
andesite | 5 | Andesite | |||
andesite_smooth | 6 | Polished Andesite |
Stone Bricks[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
stone_brick_type | 0x1 0x2 0x4 | default
| default | 0 | Stone Bricks |
mossy | 1 | Mossy Stone Bricks | |||
cracked | 2 | Cracked Stone Bricks | |||
chiseled | 3 | Chiseled Stone Bricks | |||
smooth | 4 | Smooth Stone Bricks (same texture as regular ones) |
Stonecutter[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the stonecutter is facing. The opposite from the direction the player faces when placing a stonecutter. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction (Hidden[upcoming: BE 1.20.40]) | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the stonecutter is facing. Opposite from the direction the player faces when placing a stonecutter.
|
0 1 | 0 1 | Unused | |||
minecraft:cardinal_direction[upcoming: BE 1.20.40] | Not Supported | north | east north south west | Unsupported | The direction the stonecutter is facing. The opposite from the direction the player faces when placing a stonecutter. |
Structure Block[]
Name | Default value | Allowed values | Description |
---|---|---|---|
mode | data
| corner | Corner Structure Block |
data | Data Structure Block | ||
load | Load Structure Block | ||
save | Save Structure Block |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
structure_block_type | 0x1 0x2 0x4 | data
| corner | 3 | Corner Structure Block |
data | 0 | Data Structure Block | |||
export | 5 | Export Structure Block | |||
invalid | 4 | Inventory Structure Block | |||
load | 2 | Load Structure Block | |||
save | 1 | Save Structure Block |
Structure Void[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
structure_void_type | 0x1 | void | air | 1 | Structure Air |
void | 0 | Structure Void |
Sugar Cane[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cane may try to grow more cane above it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
age | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cane may try to grow more cane above it. |
Sweet Berry Bush[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | Young plant |
1 | No berries | ||
2 | Some berries, using the bush gives 1–2 sweet berries and sets the age back to 1. | ||
3 | Full berries, using the bush gives 2–3 sweet berries and sets the age back to 1. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 1 | 0 1 | Young plant |
2 3 | 2 3 | No berries | |||
4 5 6 | 4 5 6 | Some berries, using the bush gives 1–2 sweet berries and sets the growth back to 2. | |||
7 | 7 | Full berries, using the bush gives 2–3 sweet berries and sets the growth back to 2. |
Tall Grass and Large Fern[]
Java Edition:
Tall grass and large fern
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
Grass and fern
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
tall_grass_type | 0x1 0x2 | default
| default | 0 | Fern (Unused variant which looks identical to grass) |
tall | 1 | Grass | |||
fern | 2 | Fern | |||
snow | 3 | Fern (looks identical to actual fern) |
Tall grass and large fern
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
double_plant_type | 0x1 0x2 0x4 | sunflower | sunflower syringa grass fern rose paeonia | 0 1 2 3 4 5 | The flower type. |
upper_block_bit | 0x8 | false | false true | 0 1 | If it is the upper half of the plant. For items, it is 0. |
Tall Seagrass[]
Java Edition:
Tall
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sea_grass_type | 0x1 0x2 | default
| default | 0 | This is seagrass. |
double_bot | 1 | This is the bottom half of tall seagrass. | |||
double_top | 2 | This is the top half of tall seagrass. |
Target[]
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Redstone power output of the target. |
Terracottas[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color (Deprecated) | 0x1 0x2 0x4 0x8 | white
| white | 0 | White Terracotta |
orange | 1 | Orange Terracotta | |||
magenta | 2 | Magenta Terracotta | |||
light_blue | 3 | Light Blue Terracotta | |||
yellow | 4 | Yellow Terracotta | |||
lime | 5 | Lime Terracotta | |||
pink | 6 | Pink Terracotta | |||
gray | 7 | Gray Terracotta | |||
silver | 8 | Light Gray Terracotta | |||
cyan | 9 | Cyan Terracotta | |||
purple | 10 | Purple Terracotta | |||
blue | 11 | Blue Terracotta | |||
brown | 12 | Brown Terracotta | |||
green | 13 | Green Terracotta | |||
red | 14 | Red Terracotta | |||
black | 15 | Black Terracotta |
TNT[]
Name | Default value | Allowed values | Description |
---|---|---|---|
unstable | false
| false | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | Hitting the TNT block causes it to ignite and then explode. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
allow_underwater_bit | 0x2 | false
| false | 0 | This is normal TNT. |
true | 1 | This is Underwater TNT. | |||
explode_bit | 0x1 | false
| false | 0 | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | 1 | Hitting the TNT block causes it to ignite and then explode. |
Torch and Soul Torch[]
Java Edition:
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the top of the torch is facing. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
torch_facing_direction | 0x1 0x2 0x4 | west
| west east north south top | 1 2 3 4 5 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[4] |
unknown | 0 | Unused |
Trapdoors[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
half | bottom | bottom top | Whether the trapdoor occupies the top or bottom part of a block. |
open | false | false true | True if the trapdoor is currently open (may differ from powered ). |
powered | false | false true | True if the trapdoor is currently powered (may differ from open ). |
waterlogged | false | false true | Whether or not there's water in the same place as this trapdoor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the trapdoor is facing.
|
open_bit | 0x8 | false | false true | 0 1 | True if the trapdoor is currently open. |
upside_down_bit | 0x4 | false | false true | 0 1 | Whether the trapdoor occupies the top or bottom part of a block. |
Tripwire[]
Name | Default value | Allowed values | Description |
---|---|---|---|
attached | false | false true | True if the tripwire is connected to a valid tripwire circuit. |
disarmed | false | false true | True if the tripwire is disarmed, that is, broken using shears. |
east | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the east. |
north | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the north. |
powered | false | false true | True if the tripwire is active. |
south | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the south. |
west | false | false true | True if the tripwire connects to other tripwire or tripwire hooks to the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attached_bit | 0x4 | false | false true | 0 1 | True if the tripwire is connected to a valid tripwire circuit. |
disarmed_bit | 0x8 | false | false true | 0 1 | True if the tripwire is disarmed, that is, broken using shears. |
powered_bit | 0x1 | false | false true | 0 1 | True if the tripwire is active. |
suspended_bit | 0x2 | true | false true | 0 1 | True if the tripwire hasn't connected to a valid tripwire circuit. (makes hitbox larger when true) |
Tripwire Hook[]
Name | Default value | Allowed values | Description |
---|---|---|---|
attached | false | false true | True if the tripwire hook is connected to a valid tripwire circuit. |
facing | north | east north south west | The direction in which the tripwire hook juts out from the block it is attached to. For example, a tripwire hook facing north is attached to a block to its south. |
powered | false | false true | True if the tripwire hook is active. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attached_bit | 0x4 | false | false true | 0 1 | True if the tripwire hook is connected to a valid tripwire circuit. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction in which the tripwire hook juts out from the block it is attached to.
|
powered_bit | 0x8 | false | false true | 0 1 | True if the tripwire hook is active. |
Turtle Egg[]
Name | Default value | Allowed values | Description |
---|---|---|---|
eggs | 1 | 1 2 3 4 | Number of eggs. |
hatch | 0 | 0 1 2 | Determines how close an egg is to hatching; starts at 0 and is randomly incremented. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
turtle_egg_count | 0x1 0x2 | one_egg | one_egg two_egg three_egg four_egg | 0 1 2 3 | Number of eggs. |
cracked_state | 0x4 0x8 | no_cracks | no_cracks cracked max_cracked | 0 1 2 | Determines how close an egg is to hatching; starts at no cracks and is randomly incremented. |
Twisting Vines[]
Java Edition
Twisting Vines:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the twisting vine grows. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
twisting_vines_age | 0x1 0x2 0x4 0x8 0x10 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the twisting vine grows. |
Underwater Torch[]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
torch_facing_direction | 0x1 0x2 0x4 | west
| west east north south top | 1 2 3 4 5 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[5] |
unknown | 0 | Unused |
Vines[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, a vine texture is displayed on the east. |
north | false | false true | When true, a vine texture is displayed on the north. |
south | false | false true | When true, a vine texture is displayed on the south. |
up | false | false true | When true, a vine texture is displayed on the top. |
west | false | false true | When true, a vine texture is displayed on the west. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
vine_direction_bits | 0x1 0x2 0x4 0x8 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The directions the vine exists, excluding up. Each bit determines one direction:
Note: Vines gain the ceiling vines if there's a block above, block state doesn't change. |
Walls[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | none | low none tall | How the wall extends from the center post to the east. |
north | none | low none tall | How the wall extends from the center post to the north. |
south | none | low none tall | How the wall extends from the center post to the south. |
up | true | false true | When true, the wall has a center post. |
waterlogged | false | false true | Whether or not there's water in the same place as this wall. |
west | none | low none tall | How the wall extends from the center post to the west. |
Bedrock Edition Non-blackstone and deepslate wall:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wall_block_type | 0x1 0x2 0x4 0x8 | cobblestone | cobblestone mossy_cobblestone granite diorite andesite sandstone brick stone_brick mossy_stone_brick nether_brick end_brick prismarine red_sandstone red_nether_brick | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 | The type of wall; for example, stone_brick denotes a stone brick wall. |
wall_connection_type_east | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the east. |
wall_connection_type_north | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the north. |
wall_connection_type_south | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the south. |
wall_connection_type_west | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the west. |
wall_post_bit | Not Supported | true | false true | Unsupported | Whether or not the wall has a center post. |
Blackstone and deepslate wall:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
wall_connection_type_east | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the east. |
wall_connection_type_north | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the north. |
wall_connection_type_south | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the south. |
wall_connection_type_west | Not Supported | none | none short tall | Unsupported | How the wall extends from the center post to the west. |
wall_post_bit | Not Supported | true | false true | Unsupported | Whether or not the wall has a center post. |
Water[]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter. |
Bedrock Edition:
Water and flowing water
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
liquid_depth | 0x1 0x2 0x4 0x8 | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter. |
Weeping Vines[]
Java Edition
Weeping Vines:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the weeping vine grows. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
weeping_vines_age | 0x1 0x2 0x4 0x8 0x10 | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | Increments for every block the weeping vine grows. |
Wheat Crop[]
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0
| 0 | |
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | Fully grown. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
growth | 0x1 0x2 0x4 | 0
| 0 | 0 | |
1 | 1 | ||||
2 | 2 | ||||
3 | 3 | ||||
4 | 4 | ||||
5 | 5 | ||||
6 | 6 | ||||
7 | 7 | Fully grown. |
Wood[]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | y
| x | The wood or hyphae is oriented east–west. |
y | The wood or hyphae is oriented vertically. | ||
z | The wood or hyphae is oriented north–south. |
Wood
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The wood is oriented east–west. |
y | Unsupported | The wood is oriented vertically. | |||
z | Unsupported | The wood is oriented north–south. | |||
stripped_bit | 0x8 | false | false true | 0 1 | Whether the wood is stripped or not. |
wood_type | 0x1 0x2 0x4 | oak
| acacia | 4 | Acacia Wood |
birch | 2 | Birch Wood | |||
dark_oak | 5 | Dark Oak Wood | |||
jungle | 3 | Jungle Wood | |||
oak | 0 | Oak Wood | |||
spruce | 1 | Spruce Wood |
Warped Hyphae, Stripped Crimson Hyphae, Stripped Warped Hyphae
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The hyphae is oriented east–west. |
y | 0 | The hyphae is oriented vertically. | |||
z | 2 | The hyphae is oriented north–south. |
Crimson Hyphae
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
pillar_axis | Not Supported | y
| x | Unsupported | The hyphae is oriented east–west. |
y | Unsupported | The hyphae is oriented vertically. | |||
z | Unsupported | The hyphae is oriented north–south. |
List of fluid states[]
Water[]
Java Edition:
Water
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | true false | Always false. |
Flowing water
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | true false | True for falling water, false for water with a block below. |
level | 1 | 1 2 3 4 5 6 7 8 | Height of the water, 8 when the water is falling. |
Lava[]
Java Edition:
Lava
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | true false | Always false. |
Flowing lava
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | false true | True for falling lava, false for lava with a block below. |
level | 1 | 1 2 3 4 5 6 7 8 | Height of the lava, 8 when the lava is falling. |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.8{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item | title = Water Bucket | renewable = Yes | image = Water Bucket.png | stackable = No }} A '''water bucket''' is a [[bucket]] filled with [[water]]. == Obtaining == === Interacting === To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket. {{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket. Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused. === Chest Loot === {{LootChestItem|water-bucket}} == Usage == {{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed. === Dispensers === A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated. === Cauldrons === A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons. === Filling bucket with mobs === Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]]. === Transportation === {{main|Tutorials/Elevators#Water elevators}} Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing. Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them. == Sounds == {{el|je}}: {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with water |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When the bucket is placed |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16 |foot=1}} {{el|je}}: {{Sound table |type=bedrock |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bucket is filled with water |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When a water bucket is emptied |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0 |foot=1}} ==Data values== === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |aliasid=bucket / 8 |id=362 |form=item |translationkey=item.bucketWater.name |foot=1}} == Advancements == {{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}} ==History== {{History|java infdev}} {{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|java alpha}} {{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}} {{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}} {{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}} {{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}} {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}} {{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}} {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}} {{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}} {{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed. |Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}} {{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}} {{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}} {{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets. |Water buckets were simply called "Bucket".}} {{History||v0.7.4|Water buckets no longer stack to 64.}} {{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s. |Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]]. </gallery> ==References== {{Reflist}} {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Wassereimer]] [[ja:水入りバケツ]] [[pt:Balde de água]] [[th:ถังน้ำ]] [[uk:Відро води]] [[zh:水桶]]</li><li>[[Bowl|Bowl]]<br/>{{Item | image = Bowl.png | renewable = Yes | stackable = Yes (64) }} '''Bowls''' are containers that can hold certain [[food]]s. == Obtaining == === Crafting === {{Crafting |A2= Any Planks |C2= Any Planks |B3= Any Planks |Output= Bowl,4 |type= Material }} === Fishing === Bowls can be obtained as a "junk" item while [[fishing]]. === Eating === A bowl containing food becomes an empty bowl when the food is eaten. === Mob loot === When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref> == Usage == === Crafting ingredient === {{crafting usage}} === Mooshrooms === {{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort. === Fuel === Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bowl |spritetype=item |nameid=bowl |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bowl |spritetype=item |nameid=bowl |id=321 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls. |Bowls are used to craft [[mushroom soup]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}} {{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}} {{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}} {{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}} {{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}} {{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}} {{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}} {{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed. |Bowls are now used to craft [[suspicious stew]].}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}} {{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}} {{History||v0.5.0|Bowls now appear in the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}} {{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}} {{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode. |[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}} {{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}} {{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}} {{History||xbox=TU9|Bowls now stack to 64.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel. == See also == * [[Mushrooms]] == References == {{reflist}} == External Links == * {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}} {{Items}} [[Category:Renewable resources]] [[cs:Miska]] [[de:Schüssel]] [[es:Cuenco]] [[fr:Bol]] [[hu:Tál]] [[it:Ciotola]] [[ja:ボウル]] [[ko:그릇]] [[nl:Kom]] [[pl:Miska]] [[pt:Tigela]] [[ru:Миска]] [[th:ชาม]] [[uk:Миска]] [[zh:碗]]</li></ul> | 14w11a | Added block states. Only used in the game engine, not saved in world files or used in commands yet. | |||
14w26a | Switched to mostly using block states in the code. | ||||
1.11{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity |image=Minecart with TNT.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]:''' 10 |drops= ;If not exploded : 1 {{ItemLink|Minecart with TNT}} |health={{hp|6}} }} A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates. == Obtaining == === Crafting === {{Crafting |Output= Minecart with TNT |type= Transportation |TNT|Minecart}} Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]]. == Usage == [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]] [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]] [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]] A minecart with TNT detonates after a delay on these conditions: * It moves over a powered [[activator rail]]. * It is destroyed while in motion (except by a player in Creative mode). * It is destroyed by fire, lava, or an explosion. *{{IN|java}}, it is hit by a [[fire charge]]. The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1. It detonates instantly on these conditions: * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail. * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction). * It is hit by a flaming arrow. * It is pressed into a block or entity and has velocity. Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage. The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used. Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s. == Sounds == {{Edition|Java}}:<br> Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with TNT is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16}} {{Sound table |sound=Fuse.ogg |subtitle=TNT fizzes |source=block |description=When a minecart with TNT is primed |id=entity.tnt.primed |translationkey=subtitles.entity.tnt.primed |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |subtitle=Explosion |source=block |description=When a minecart with TNT explodes |id=entity.generic.explode |translationkey=subtitles.entity.generic.explode |volume=4.0 |pitch=0.56-0.84 |distance=16 |foot=1}} {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref> {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with TNT is moving |id=minecart.base}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a minecart with TNT explodes |id=random.explode |volume=4.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=item |nameid=tnt_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=entity |nameid=tnt_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=item |nameid=tnt_minecart |id=525 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=entity |nameid=tnt_minecart |id=97 |foot=1}} === Entity data === Minecarts with TNT have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|1yNgY913tps}}</div> == History == {{History|java}} {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}} {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}} {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}} {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}} {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}} {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}} {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}} {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}} {{History|||snap=19w39a|The TNT texture now colored correctly.}} {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}} {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless. |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT. |Minecart with TNT emits smoke [[particle]]s when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s. == Gallery == <gallery> File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.) File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image. File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation. File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]]. File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref> File:Dinnerbone safe boom 2.png|Primed minecart with TNT. File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.) </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[cs:Vozík s TNT]] [[de:TNT-Lore]] [[es:Vagoneta con dinamita]] [[fr:Wagonnet à TNT]] [[it:Carrello da miniera]] [[ja:TNT付きのトロッコ]] [[ko:TNT가 실린 광산 수레]] [[nl:Mijnkar met TNT]] [[pl:Wagonik z TNT]] [[pt:Carrinho de mina com dinamite]] [[ru:Вагонетка с ТНТ]] [[uk:Вагонетка з динамітом]] [[zh:TNT矿车]]</li><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}} {{Item | group = Age 0-1 | 1-1 = Carrots Age 0-1.png | 1-2 = Carrots Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Carrots Age 2-3.png | 2-2 = Carrots Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Carrots Age 4-6.png | 3-2 = Carrots Age 4-6 BE.png | group4 = Age 7 | 4-1 = Carrots Age 7.png | 4-2 = Carrots Age 7 BE.png | image2 = Carrot JE3 BE2.png | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient. '''Carrot crops''' are planted in [[farmland]] and used to grow carrots. == Obtaining == === Breaking === {{See also|Fortune#Seeds}} Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots. The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Natural generation === [[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|plains-village}} Plains || 30% |- | {{EnvSprite|snowy-village}} Snowy || 10% |} === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (about 1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III === Chest loot === {{LootChestItem|carrot}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]]. === Farming === {{see also|Tutorials/Crop farming|title1 = Crop farming }} Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0. === Breeding === Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s. Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing. === Trading === Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald. === Crafting ingredient === {{crafting usage}} === Composting === Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showforms=y |shownumericids=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |id=141 |form=block |translationkey=-}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |id=279 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops. |Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}} {{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}} {{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}} {{History|||snap=12w36a|Carrots can now be found in [[village]]s. |Carrots are now used to breed [[pig]]s. |Carrots are now used to craft [[carrot on a stick]].}} {{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}} {{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}} {{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation. |Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}} {{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots. |Villagers can now be made willing using 12 carrots.}} {{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading. |Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops. |Carrots are now used to craft [[rabbit stew]].}} {{History|||snap=14w34a|Rabbits can no longer be tamed.}} {{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}} {{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}} {{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots. |Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}} {{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops. |Carrots can be obtained by killing [[zombie]]s.}} {{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}} {{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s. |Carrot now used to breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]]. |Brown robed [[villager]]s can now harvest fully grown carrot crops. |Carrots can now be used to craft [[golden carrot]]s.}} {{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s. |Carrots can now be used to craft [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}} {{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]]. |Carrots can now be picked up by villagers and become willing.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s. |[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}} {{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History|foot}} === Carrots "item" === {{:Technical blocks/Carrots}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]]. Carrots Growing.png|Carrots in multiple stages of growth. Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]]. Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]]. </gallery> == References == {{reflist}} {{Items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Mrkev]] [[de:Karotte]] [[es:Zanahoria]] [[fr:Carotte]] [[hu:Sárgarépa]] [[ja:ニンジン]] [[ko:당근]] [[lzh:胡蘿蔔]] [[nl:Wortel]] [[pl:Marchewka]] [[pt:Cenoura]] [[ru:Морковь]] [[th:แคร์รอต]] [[uk:Морква]] [[zh:胡萝卜]]</li></ul></nowiki> | 16w32a | Enabled the use of block states in commands. | |||
1.13{{Extension DPL}}<ul><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]] '''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the [[player]] in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to Survival gameplay. Drinks can generally be distinguished from food by the sounds they make upon consumption, the lack of [[particles]] they emit, and the fact that they leave an empty container item in the [[inventory]] after consumption. Drinks do not affect [[hunger]] or saturation values upon use (with the exception of [[honey bottle]]s), and do not need those values to be depleted in order to be consumed. Drinks are drunk by holding {{control|use item}} while having the drink item selected in the hotbar or in the off hand. == Drinks == {{/table}} == History == {{main|Milk#History|Potion#History|Honey Bottle#History}} {{History|java alpha}} {{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History||v0.12.1|snap=build 1|Added water bottles and potions.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|foot}} {{Items}} [[ja:飲み物]] [[pt:Bebidas]] [[Category:Food]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity |title=Painting |image=Painting JE2 BE2.png |extratext=View [[#Renders|all renders]] |renewable=Yes |stackable=Yes (64) |drops=1 {{ItemLink|Painting}} }} '''Paintings''' are decorative [[entity|entities]] that hang on walls. == Obtaining == === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Any Wool |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Painting |type= Decoration block }} Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting. === Breaking === To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear. === Trading === Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s. == Usage == === Placement === Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval. === Properties === Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox. Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well. If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}} Paintings are non-flammable. == Canvases == {{Stub|Needing the new painting renders}} There are 31 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:150px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:3em" |Original ! style="min-width:3em" |Name ! style="min-width:3em;max-width:4.5em" |[[Resource location]] ! style="min-width:10em" |Description ! Java Edition version added |- ! [[File:Alban (texture).png|64px]] | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]] |- ! [[File:Aztec (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Aztec2 (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Bomb (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. |- ! [[File:Kebab (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. |- ! [[File:Plant (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. |- ! [[File:Wasteland (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. |- ! [[File:Courbet (texture).png|128px]] | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. |- ! [[File:Pool (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. |- ! [[File:Sea (texture).png|128px]] | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"] | Seaside | <code>sea</code> | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Creebet (texture).png|128px]] | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]] |- ! [[File:Sunset (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]] |- ! [[File:Graham (texture).png|64px]] | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]] |- ! [[File:Wanderer (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]] |- ! [[File:Bust (texture).png|128px]] | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. |- ! [[File:Match (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. |- ! [[File:Skull and Roses (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |- ! [[File:Stage (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"] | The Stage Is Set | <code>stage</code> | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Void (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]] |- ! [[File:Wither (painting texture).png|128px]] | – || Wither || <code>wither</code> || The creation of a [[wither]]. This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref> || [[Java Edition 1.4.2]] ([[12w36a]]) |- ! [[File:Fighters (texture).png|128px]] | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]] |- ! [[File:Donkey Kong (texture).png|128px]] | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]] |- ! [[File:Skeleton (painting texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. |- ! [[File:Burning Skull (texture).png|128px]] | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref> (See the [[:en:Painting#Trivia|trivia]] section for more info.) | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]] |- ! [[File:Pigscene (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]] |- ! [[File:Pointer (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]] |- ! TBA || Pack || <code>pack</code> || Reference to the pack.png fi || [[Java Edition 1.21]]le |} === Unused paintings === In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]]. According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:100px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:6em" |Name ! style="min-width:10em" |[[Resource location]] ! style="min-width:10em" |Description ! style="min-width:5em;max-width:10em" |Bedrock Edition version added ! style="min-width:5em;max-width:8em" |Java Edition version added |- ! [[File:Earth (texture) BE2.png|128px]] | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]] |- ! [[File:Fire (texture) BE2.png|128px]] | Fire || <code>fire</code> || One of the four classical elements: Fire. |- ! [[File:Water (texture) BE2.png|128px]] | Water || <code>water</code> || One of the four classical elements: Water. |- ! [[File:Wind (texture) BE2.png|128px]] | Wind || <code>wind</code> || One of the four classical elements: Air. |} ==Sounds== {{Edition|Java}}: {{Sound table |sound=Painting break1.ogg |sound2=Painting break2.ogg |sound3=Painting break3.ogg |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref> |source=neutral |description=When a painting is broken or pops off |id=entity.painting.break |translationkey=subtitles.entity.painting.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Painting place1.ogg |sound2=Painting place2.ogg |sound3=Painting place3.ogg |sound4=Painting place4.ogg |subtitle=Painting placed |source=neutral |description=When a painting is placed |id=entity.painting.place |translationkey=subtitles.entity.painting.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |source=block |description=When a painting is broken or pops off |id=block.itemframe.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When a painting is placed |id=block.itemframe.add_item |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |id=357 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |id=83 |foot=1}} === Entity data === Paintings have entity data that defines various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|M3vWDirTMek}}</div> == History == {{History|java indev}} {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]]. |The [[crafting]] recipe of paintings uses eight [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Oak Planks |B1=Oak Planks |C1=Oak Planks |A2=Oak Planks |B2=Light Gray Wool |C2=Oak Planks |A3=Oak Planks |B3=Oak Planks |C3=Oak Planks |Output=Painting }} {{!}}} |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}} {{History|java infdev}} {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Stick |B1=Stick |C1=Stick |A2=Stick |B2=Light Gray Wool |C2=Stick |A3=Stick |B3=Stick |C3=Stick |Output=Painting }} {{!}}} }} {{History|java alpha}} {{History||v1.1.1|Added five more painting canvases, for a total of 24. |The textures of two paintings have been changed.}} {{History|java beta}} {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}} {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}} {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}} {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}} {{History|java}} {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'. |Paintings can now be placed overlapping one another.}} {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}} {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}} {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}} {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}} {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}} {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}} {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}} {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}} {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}} {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}} {{History||1.21|snap=TBA|Added 5 new paintings, one 1x1, one 2x1, one 2x2, one 3x2 and one 4x4}} } {{History|pocket alpha}} {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}} {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}} {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}} {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}} {{History|pocket}} {{History||1.0.7|Added new painting canvas 'Wither'.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}} {{History||xbox=TU11|The limit for paintings in a world has been increased. |A message is now displayed when the maximum paintings are reached.}} {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}} {{History|foot}} == Issues == {{issue list}} == Trivia == * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref> * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker). * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref> **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref> * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added. * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref> == Gallery == <gallery> File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]]. File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting. File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image. File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted. File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]]. </gallery> === Renders === <gallery> Alban.png | Albanian Aztec.png | de_aztec Aztec2.png | de_aztec Bomb.png | Target Successfully Bombed Kebab.png | Kebab med tre pepperoni Plant.png | Paradisträd Wasteland.png | Wasteland Courbet.png | Bonjour Monsieur Courbet Creebet.png | Creebet Pool.png | The Pool Sea.png | Seaside Sunset.png | sunset_dense Graham.png | Graham Wanderer.png | Wanderer Bust.png | Bust Match.png | Match Skull and Roses.png | Skull and Roses Stage.png | The Stage Is Set Void.png | The void Wither (painting).png | Wither Fighters.png | Fighters Donkey Kong.png | Kong Skeleton (painting).png | Mortal Coil Burning Skull.png | Skull On Fire Pigscene.png | Pigscene Pointer.png | Pointer Earth BE2.png | Earth Fire BE2.png | Fire Water BE2.png | Water Wind BE2.png | Wind </gallery> == See also == * [[Item Frame]] * [[Bedrock Edition unused features#Paintings|Unused paintings]] * [[Kz.png]] * [[Kristoffer Zetterstrand]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019 {{items}} {{entities}} [[cs:Obraz]] [[de:Gemälde]] [[es:Cuadro]] [[fr:Tableau]] [[hu:Festmény]] [[it:Quadro]] [[ja:絵画]] [[ko:그림]] [[nl:Schilderij]] [[pl:Obraz]] [[pt:Quadro]] [[ru:Картина]] [[th:ภาพวาด]] [[uk:Картина]] [[zh:画]]</li></ul> | 17w47a | Many block states got added, changed and removed due to the Flattening. | |||
Added the debug stick, which is an item used to edit the block states of blocks. | |||||
Fluids are now semi-independent from blocks, so they now have their own fluid states. |
Help | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Menu screens |
| ||||||||||||||||||
Game customization | |||||||||||||||||||
Editions |
| ||||||||||||||||||
Miscellaneous |
- ↑ Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation in Bedrock Edition, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g.
facing
property of button block. - ↑ MC-265476 — resolved as "Works As Intended".
- ↑ https://bugs.mojang.com/browse/MCPE-152036
- ↑ https://bugs.mojang.com/browse/MCPE-152036
- ↑ https://bugs.mojang.com/browse/MCPE-152036