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Clock JE3
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Please update this page to reflect recent updates or newly available information.
Reason: The rarity of blocks in the Overworld in 1.18 has changed.
Alt

Chart lining up Y-coordinate values (left) to block layers (right) (not to scale).

Altitude is a measurement of vertical distance, or distance along the Y-axis.

Definition[]

Altitude is defined as "the height of anything above a given planetary reference plane, especially above sea level on earth."[1]

In Minecraft, altitude is often expressed as the bottom face of a block layer, where the lowest block that can be placed is at layer -64 and has a Y-coordinate of −64. For instance, sea level is at layer 62, while clouds appear at layer 191).

This is not to be confused with altitude when otherwise expressed as the top face of a block layer, where the lowest block that can be placed is at layer -63 and has a Y-coordinate of -63. For example, sea level is at layer 63, while clouds appear at layer 192. This is akin to calling the ground level story the "first floor" (top face of a block layer), rather than the "ground floor" (bottom face of a block layer). The player can press F3 to see the Y-coordinate of the top face of a block they are on top of.

Altitude expressed as the bottom face of a block layer is most useful for identifying the position of blocks, such as when using /fill to replace block(s). Expressing altitude as the top face of a block layer is more useful for identifying the position of entities, such as when using /tp to teleport or /summon to spawn an entity/entities. For instance, the topmost block of water in an ocean biome has a Y-coordinate of 62; in a frozen ocean biome, ice replaces water at sea level, and the lowest height where terrestrial mobs will spawn is at layer 63.

Features and effects by height[]

Y-coordinate Feature or effect
21024/Approximately 1.8 × 10308, or 180 uncentillion Largest height Minecraft can distinguish from infinity, Java's Double.MAX_VALUE.[2]
36,028,797,018,963,968 Above this height, players cannot move vertically except using NBT editors.
4,503,599,627,370,496 Maximum height reachable by flying, the point where the Double datatype stops growing in steps of 0.5.
2,147,483,647 In Bedrock Edition, the game crashes beyond this point.
30,000,000 The maximum height the player can teleport to.
2,032 Top face of the highest block that can be placed in a Custom world generated with the maximum build height.
384 Highest level where iron ore can generate, replacing stone, granite, diorite and andesite.
320 Top face of the highest block that can be placed in the Overworld.
Highest layer where coal ore can generate, replacing stone, granite, diorite and andesite.
Highest layer where emerald ore can generate, replacing stone, granite, diorite and andesite.
256 Naturally-generated terrain appears to be capped at this height, excepting Amplified worlds.
Top face of the highest block that can be placed in the Nether‌[Java Edition only] and the End.
255 Highest layer where dirt and gravel can generate, replacing stone, granite, diorite and andesite.[3]
232 Iron ore and emerald ore generate most commonly at this level.
191–195 Range of cloud layers.
127 Full bedrock layer in the Nether.
Highest layer where nether quartz ore, nether gold ore and ancient debris can generate, replacing netherrack, basalt, and blackstone.[3]
In Bedrock Edition, this is the bottom face of the highest block that can be placed in the Nether.
123–126 Range of partial bedrock layers in the Nether.
79 Highest layer where gold ore within badlands biomes, granite, diorite and andesite can generate, replacing stone, granite, diorite and andesite.[3]
75 All 20 end gateways on the main End island generate at this height.
50–70 Range of layers where slimes are able to spawn in swamps.
63 Highest layer where infested stone within mountains biomes, iron ore, and lapis lazuli ore can generate, replacing stone, granite, diorite and andesite.[3]
62 Sea level.
Phantoms only spawn if players are above this level.
40 Highest layer where slimes are able to spawn within "slime chunks" outside of swamps.
36 Highest layer where gravel and blackstone can generate, replacing netherrack, basalt, and blackstone.[3]
31 Highest layer where gold ore outside of badlands biomes can generate, replacing stone, granite, diorite and andesite; lowest layer where emerald ore within mountains biomes can generate[3]
lava sea level in the Nether.
15 Highest layer where redstone ore and diamond ore can generate, replacing stone, granite, diorite and andesite.[3]
1-7 Partial layers of deepslate in the Overworld in Java Edition.
1–4 Partial layers of bedrock in the Nether.
0 Full bedrock layer in the Nether.
Deepslate replaces stone below this layer in Java Edition.
Lowest layer where coal ore can generate.
Some aquifers below this layer can be filled with lava instead of water.
0 to -7 Partial layers of deepslate in the Overworld in Bedrock Edition.
-8 Deepslate replaces stone below this layer in Bedrock Edition.
-16 Lowest layer where emerald ore can generate.
-51 The floor of ancient cities always generates at this layer.
−54 Lava replaces air below this layer.
−59 to −63 Partial layers of bedrock in the Overworld.
−64 Full layer of bedrock in the Overworld.
Bottom face of the lowest block that can be placed.
−104 An invisible border prevents players from falling in Bedrock Edition.
−128 Players below this height take void damage in Java Edition. This damage cannot be prevented or mitigated, but commands can provide enough Regeneration to survive it. Non-player entities falling below this height despawn instantly.
−2,032 Bottom face of the lowest block that can be generated in a Custom world with the maximum build height.
−65,536 Upper limit of the bottom face of the lowest temporary (isn't saved) block that can be placed in a Custom world (the lower it is, the slower the game runs). However, it can only be accessed through external programs.
−16,777,216 In Bedrock Edition, the player cannot fly below this layer. Every second block is invalid; because players are 2 blocks tall, it is impossible to enter. If bypassed via commands, the player experiences extreme jitter and camera movement.
−30,000,000 The minimum height the player can teleport to.

Natural resources and altitude[]

Features in the landscape of the Overworld are found at different altitudes, as shown in the graph below for Java Edition 1.20.2.

Resource distribution by altitude (Minecraft 1.20.2, Overworld)

Note that these charts utilize the logarithmic scale, which means a slight difference in the Y-coordinate represents a large change in the relative frequency of a block type. Also note that normal and deepslate ore variants have been combined in the chart. Interactive versions of these graphs containing all blocks can be found here.


The Nether[]

A similar graph, showing the distribution of blocks unique to the Nether (Java Edition 1.20.2):

Resource distribution by altitude (Minecraft 1.20.2, Nether)


The End[]

A similar graph, showing the distribution of blocks unique to the End (Java Edition 1.20.2):

Resource distribution by altitude (Minecraft 1.20.2, End)


Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Caves & CliffsFreefall from the top of the world (build limit) to the bottom of the world and survive.30GGold
Star traderTrade with a villager at the build height limit.Trade with a villager at y320.20GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawCaves & Cliffs
Free fall from the top of the world (build limit) to the bottom of the world and survive AdventureFall from at least y=319 to at most y=-59 with a vertical distance of greater than 379 blocks.adventure/fall_from_world_height
Advancement-plain-rawStar Trader
Trade with a Villager at the build height limit What a Deal!Stand on any block that is higher than 318 and trade with a villager or wandering trader.adventure/trade_at_world_height

Video[]

History[]

Hungerscreen

A screenshot shown by Notch of an experimental 512-block-high world.

Jeb World Height

The first screenshot shown by Jeb of a 256-block-high world.

Java Edition Classic
?The altitude of the map was 64 blocks total. Players could build 32 blocks up or down from sea level. The altitude was measured from the eye level, resulting in height being 1.62000000476837 blocks higher than at feet level.
Java Edition Infdev
20100227-1
{{Extension DPL}}<ul><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}}
{{Item
| title = Dried Kelp
| image = Dried Kelp.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}

'''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]].

== Obtaining ==

=== Cooking ===
[[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack).
{{Smelting
|Kelp
|Dried Kelp
|0,1
}}

=== Crafting ===
{{Crafting
 |Dried Kelp Block
 |Output= Dried Kelp,9
 |type= Foodstuff
}}

== Usage ==

=== Food ===
[[File:Eating dried kelp.png|thumb|A player eating dried kelp.]]
To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]].

A player can consume dried kelp about twice as fast as any other food item in the game.

=== Crafting ingredient ===

{{Crafting usage}}

=== Composting ===
Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Achievements ==

{{load achievements|Castaway}}

== Advancements ==

{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|id=270
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}}
{{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}}
{{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Getrockneter Seetang]]
[[es:Algas secas]]
[[fr:Algue séchée]]
[[ja:乾燥した昆布]]
[[ko:말린 켈프]]
[[lzh:乾海帶]]
[[nl:Gedroogde kelp]]
[[pl:Suszone wodorosty]]
[[pt:Algas secas]]
[[ru:Сушёная ламинария]]
[[th:สาหร่ายทะเลแห้ง]]
[[zh:干海带]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}

A '''water bucket''' is a [[bucket]] filled with [[water]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.

{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.

Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.

=== Chest Loot ===

{{LootChestItem|water-bucket}}

== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.

=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.

=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.

=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].

=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.

Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}

{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}

== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>

==References==
{{Reflist}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li></ul>
Height limit was raised to 128.
During the development of this version, it was raised to 256.
Java Edition Beta
1.6
{{Extension DPL}}<ul><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li><li>[[Sign|Sign]]<br/>{{Block
| image = <gallery>
Oak Sign.png|Sign
Oak Wall Sign.png|Wall Sign
Oak Hanging Sign.png|Hanging Sign
Oak Wall Hanging Sign.png|Wall Hanging Sign
</gallery>
| image2 = <gallery>
Oak Sign JE3.png|Sign
Oak Hanging Sign (item) JE1 BE1.png|Hanging Sign
</gallery>
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = No
}}
A '''sign''' is a non-solid [[block]] that displays text and can be placed on the top or side of other blocks. A '''hanging sign''' is a decorative block that also displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of both types of signs can be customized with [[dye]]s and [[glow ink sac]]s.

== Obtaining ==
=== Breaking ===
Signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}}

A sign or a hanging sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, a wall hanging sign will stay here if the block the hanging sign is attached to is removed.<ref>{{bug|MC-256501|||WAI}}</ref>

If a sign is broken while being edited, the player continues to edit the sign<ref>{{bug|MC-117815}}</ref>, although {{in|bedrock}} breaking the sign stops the editing operation.

=== Natural generation ===
An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair.

=== Chest loot ===
{{LootChestItem|oak-sign,oak-hanging-sign,spruce-sign,spruce-hanging-sign}}

=== Crafting ===
[[The player]] can place six stripped [[log]] [[block]]s at the bottom half of the crafting table and place two [[chain]]s on the top-left and top-right slots to create hanging signs. This crafting recipe will create six hanging signs. Hanging signs can only be crafted with stripped logs or [[stem]]s; non-stripped wood cannot be used to craft hanging signs.
{{Crafting
|head=1
|showdescription=1
|nolink=1
|A1= Matching Planks
|B1= Matching Planks
|C1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|C2= Matching Planks
|B3= Stick
|Output=Matching Sign,3
|type=Decoration block
}}
{{Crafting
|name= Hanging Sign
|A1= Chain
|C1= Chain
|A2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|A3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|Output= Matching Hanging Sign,6; Bamboo Hanging Sign,6
|type=Decoration block
|foot=1
}}

== Usage ==
Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.

=== Placement ===
==== Signs ====
Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[Trapdoor|trapdoors]] and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign.

Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.

Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother.

For more information about the blocks signs can be placed on, see [[Opacity/Placement]].

==== Hanging signs ====
Hanging signs can be placed in three different ways:
* Placing a hanging sign on the side of a block will result in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
* Placing a hanging sign on the bottom of a block will result in the sign hanging below the block.
** If the block is wide enough, the chains holding the sign will be parallel. This version can be placed in four different directions.
** If the block is too narrow, the chains will meet together in a upwards arrow shape. This version is also placed if the player is {{control|sneaking}} when placing a hanging sign below a wide-enough block. This version can be placed in sixteen different directions.

=== Text ===
[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]]
Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.


Text can be added to the back side of a sign by interacting with the that side of the sign after placing it and editing the front.

Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited.

After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes.{{Info needed|How does this work? Does the dye affect all the text? One line? One word? Does dye override all formatting codes, including font effects?}}

[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]]

A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect.

{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Glow ink colors
!Name !! Main Color !! Edge Color
|-
! Black
| {{color|#000000}}
| {{color|#EDE8CA}}
|-
! Red
| {{color|#FC0000}}
| {{color|#650000}}
|-
! Green
| {{color|#00FC00}}
| {{color|#006500}}
|-
! Brown
| {{color|#894413}}
| {{color|#361B07}}
|-
! Blue
| {{color|#0000FC}}
| {{color|#000065}}
|-
! Purple
| {{color|#9E20ED}}
| {{color|#3F0C5F}}
|-
! Cyan
| {{color|#00D6D6}}
| {{color|#006565}}
|-
! Light Gray
| {{color|#D0D0D0}}
| {{color|#535353}}
|-
! Gray
| {{color|#7E7E7E}}
| {{color|#323232}}
|-
! Pink
| {{color|#FC68B2}}
| {{color|#652947}}
|-
! Lime
| {{color|#8DFC00}}
| {{color|#4B6500}}
|-
! Yellow
| {{color|#FCFC00}}
| {{color|#656500}}
|-
! Light Blue
| {{color|#98BECB}}
| {{color|#3C4B51}}
|-
! Magenta
| {{color|#FC00FC}}
| {{color|#650065}}
|-
! Orange
| {{color|#FC671F}}
| {{color|#65280C}}
|-
! White
| {{color|#FCFCFC}}
| {{color|#656565}}
|}

In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.

A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.

{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as asterisks.

{{IN|java}}, signs can be created with [[Commands#Raw JSON Text|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs.

: Example: {{cmd|long=1|data merge block ~ ~1 ~ <nowiki>{front_text:{ color:"green", messages:[ '{"selector":"@p", "bold":false, "italic":false, "underlined":false, "strikethrough":false, "obfuscated":false}' , '{"text":"Second Line"}']}}}}

Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command.

=== Interaction ===
Signs act as though they have a {{control|use}} action, so the [[player]] is unable to place [[block]]s or use [[item]]s while the cursor is pointed at them without {{control|sneaking}}.

Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}

Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign.

[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}).

=== Fuel ===
Wooden signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign.

=== Note Blocks ===
Signs can be placed under [[note block]]s to produce a "bass" sounds.

== Sounds ==
=== Generic ===
==== Normal wood ====
; Sign
{{Sound table/Block/Wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Hanging sign|forcecollapsed=1}}

==== Cherry wood ====
; Sign
{{Sound table/Block/Cherry wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}

==== Bamboo wood ====
; Sign
{{Sound table/Block/Bamboo wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}

{{edition|bedrock}}:
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}

==== Nether wood ====
; Sign
{{Sound table/Block/Nether wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}

{{edition|bedrock}}:
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}

=== Unique ===
{{edition|java}}:
{{Sound table|forcecollapsed=1
|rowspan=2
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a [[glow ink sac]] is used on a sign
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|subtitle=Ink Sac splotches
|source=block
|description=When an [[ink sac]] is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Dye.ogg
|subtitle=Dye stains
|source=block
|description=When [[dye]] is used on a sign
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a sign is waxed
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|subtitle=Sign wobbles
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|translationkey=subtitles.block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies''<ref group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table|forcecollapsed=1
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac or an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Dye.ogg
|source=sound
|description=When dye is used on a sign
|id=sign.dye.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes a sign
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Sign
|spritetype=block
|nameid=oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Spruce Sign
|spritetype=block
|nameid=spruce_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Birch Sign
|spritetype=block
|nameid=birch_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Jungle Sign
|spritetype=block
|nameid=jungle_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Acacia Sign
|spritetype=block
|nameid=acacia_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Dark Oak Sign
|spritetype=block
|nameid=dark_oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Mangrove Sign
|spritetype=block
|nameid=mangrove_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Cherry Sign
|spritename=Cherry Sign
|spritetype=block
|nameid=cherry_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Bamboo Sign
|spritename=Bamboo Sign
|spritetype=block
|nameid=bamboo_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Crimson Sign
|spritetype=block
|nameid=crimson_sign
|blocktags= signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Warped Sign
|spritetype=block
|nameid=warped_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Oak Wall Sign
|spritetype=block
|nameid=oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Sign
|spritetype=block
|nameid=spruce_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Birch Wall Sign
|spritetype=block
|nameid=birch_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Sign
|spritetype=block
|nameid=jungle_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Sign
|spritetype=block
|nameid=acacia_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Sign
|spritetype=block
|nameid=dark_oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Sign
|spritetype=block
|nameid=mangrove_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Sign
|spritename=Cherry Wall Sign
|spritetype=block
|nameid=cherry_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Sign
|spritename=Bamboo Wall Sign
|spritetype=block
|nameid=bamboo_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Sign
|spritetype=block
|nameid=crimson_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Warped Wall Sign
|spritetype=block
|nameid=warped_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Oak Wall Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Birch Wall Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Warped Wall Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=hanging_sign
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Sign
|shownumericids=y
|showforms=y
|showaliasids=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Oak standing
|spritename=oak-sign
|spritetype=block
|nameid=standing_sign
|id=63
|form=block}}
{{ID table
|displayname=Spruce standing
|spritename=spruce-sign
|spritetype=block
|nameid=spruce_standing_sign
|id=436
|form=block}}
{{ID table
|displayname=Birch standing
|spritename=birch-sign
|spritetype=block
|nameid=birch_standing_sign
|id=441
|form=block}}
{{ID table
|displayname=Jungle standing
|spritename=jungle-sign
|spritetype=block
|nameid=jungle_standing_sign
|id=443
|form=block}}
{{ID table
|displayname=Acacia standing
|spritename=acacia-sign
|spritetype=block
|nameid=acacia_standing_sign
|id=445
|form=block}}
{{ID table
|displayname=Dark Oak standing
|spritename=dark-oak-sign
|spritetype=block
|nameid=darkoak_standing_sign
|id=447
|form=block}}
{{ID table
|displayname=Mangrove standing
|spritename=mangrove-sign
|spritetype=block
|nameid=mangrove_standing_sign
|id=-494
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry standing
|spritename=cherry-sign
|spritetype=block
|nameid=cherry_standing_sign
|id=-542
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo standing
|spritename=bamboo-sign
|spritetype=block
|nameid=bamboo_standing_sign
|id=-518
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson standing
|spritename=crimson-sign
|spritetype=block
|nameid=crimson_standing_sign
|id=505
|form=block}}
{{ID table
|displayname=Warped standing
|spritename=warped-sign
|spritetype=block
|nameid=warped_standing_sign
|id=506
|form=block}}
{{ID table
|displayname=Oak wall
|spritename=oak-wall-sign
|spritetype=block
|nameid=wall_sign
|id=68
|form=block
|translationkey=-}}
{{ID table
|displayname=Spruce wall
|spritename=spruce-wall-sign
|spritetype=block
|nameid=spruce_wall_sign
|id=437
|form=block
|translationkey=-}}
{{ID table
|displayname=Birch wall
|spritename=birch-wall-sign
|spritetype=block
|nameid=birch_wall_sign
|id=442
|form=block
|translationkey=-}}
{{ID table
|displayname=Jungle wall
|spritename=jungle-wall-sign
|spritetype=block
|nameid=jungle_wall_sign
|id=444
|form=block
|translationkey=-}}
{{ID table
|displayname=Acacia wall
|spritename=acacia-wall-sign
|spritetype=block
|nameid=acacia_wall_sign
|id=446
|form=block
|translationkey=-}}
{{ID table
|displayname=Dark Oak wall
|spritename=dark-oak-wall-sign
|spritetype=block
|nameid=darkoak_wall_sign
|id=448
|form=block
|translationkey=-}}
{{ID table
|displayname=Mangrove wall
|spritename=mangrove-wall-sign
|spritetype=block
|nameid=mangrove_wall_sign
|id=-495
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry wall
|spritename=cherry-wall-sign
|spritetype=block
|nameid=cherry_wall_sign
|id=-544
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo wall
|spritename=bamboo-wall-sign
|spritetype=block
|nameid=bamboo_wall_sign
|id=-519
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson wall
|spritename=crimson-wall-sign
|spritetype=block
|nameid=crimson_wall_sign
|id=507
|form=block}}
{{ID table
|displayname=Warped wall
|spritename=warped-wall-sign
|spritetype=block
|nameid=warped_wall_sign
|id=508
|form=block}}
{{ID table
|displayname=Oak item
|spritename=oak-sign
|spritetype=item
|nameid=oak_sign
|aliasid=sign
|id=360
|form=item
|itemtags=minecraft:sign
|translationkey=item.sign.name}}
{{ID table
|displayname=Spruce item
|spritename=spruce-sign
|spritetype=item
|nameid=spruce_sign
|id=576
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Birch item
|spritename=birch-sign
|spritetype=item
|nameid=birch_sign
|id=577
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Jungle item
|spritename=jungle-sign
|spritetype=item
|nameid=jungle_sign
|id=578
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Acacia item
|spritename=acacia-sign
|spritetype=item
|nameid=acacia_sign
|id=579
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Dark Oak item
|spritename=dark-oak-sign
|spritetype=item
|nameid=dark_oak_sign
|aliasid=darkoak_sign
|id=587
|form=item
|itemtags=minecraft:sign
|translationkey=item.darkoak_sign.name}}
{{ID table
|displayname=Mangrove item
|spritename=mangrove-sign
|spritetype=item
|nameid=mangrove_sign
|id=642
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Cherry item
|spritename=cherry-sign
|spritetype=item
|nameid=cherry_sign
|id=659
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Bamboo item
|spritename=bamboo-sign
|spritetype=item
|nameid=bamboo_sign
|id=660
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Crimson item
|spritename=crimson-sign
|spritetype=item
|nameid=crimson_sign
|id=614
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Warped item
|spritename=warped-sign
|spritetype=item
|nameid=warped_sign
|id=615
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|id=-500
|itemtags=minecraft:hanging_sign
|translationkey=item.oak_hanging_sign.name}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|id=-501
|itemtags=minecraft:hanging_sign
|translationkey=item.spruce_hanging_sign.name}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|id=-502
|itemtags=minecraft:hanging_sign
|translationkey=item.birch_hanging_sign.name}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|id=-503
|itemtags=minecraft:hanging_sign
|translationkey=item.jungle_hanging_sign.name}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|id=-504
|itemtags=minecraft:hanging_sign
|translationkey=item.acacia_hanging_sign.name}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|id=-505
|itemtags=minecraft:hanging_sign
|translationkey=item.dark_oak_hanging_sign.name}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|id=-508
|itemtags=minecraft:hanging_sign
|translationkey=item.mangrove_hanging_sign.name}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|id=-534
|itemtags=minecraft:hanging_sign
|translationkey=item.cherry_hanging_sign.name}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|id=-522
|itemtags=minecraft:hanging_sign
|translationkey=item.bamboo_hanging_sign.name}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|id=-506
|itemtags=minecraft:hanging_sign
|translationkey=item.crimson_hanging_sign.name}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|id=-507
|itemtags=minecraft:hanging_sign
|translationkey=item.warped_hanging_sign.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=Sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=HangingSign
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A sign has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|It's a Sign}}

== Advancements ==
{{load advancements|Glow and Behold}}

== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entity|entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing {{key|B}}.<ref>{{ytl|bdT76iFEnLk}}</ref>}}
{{History||0.26  SURVIVAL TEST|Removed signs.}}
{{History|java infdev}}
{{History||20100607|[[File:Oak Sign (0) JE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities.
|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]].
|Signs are currently huge and drop [[planks]] when destroyed.
|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}}
{{History||20100608|Signs are now broken faster.
|Signs now [[drops|drop]] themselves when [[breaking|destroyed]], instead of planks.
|Signs now use planks particles.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs.
|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}}
{{History||v1.0.5|Signs no longer require a free [[block]] above it to place.}}
{{History|java beta}}
{{History||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}}
{{History||1.3.1|snap=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}}
{{History|||snap=12w27a|Signs are now stackable up to 16. 
|The same [[crafting]] recipe now produces 3 signs instead of 1.}}
{{History||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}}
{{History||1.8|snap=14w25a|Added support for JSON text to signs.
|Sign character limit now depends on character width.}}
{{History|||snap=14w29a|Signs now display the cracking animation.}}
{{History||1.9|snap=15w43a|A sign now generates within [[igloo]] basements.}}
{{History||1.11|snap=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}}
{{History||1.13|snap=17w47a|The standing sign ID has been changed from <code>standing_sign</code> to <code>sign</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.}}
{{History|||snap=18w10d|[[Water]] can now be placed on the same block as signs.}}
{{History||1.14|snap=18w43a|"Sign" has been renamed to "Oak Sign".
|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.
|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.
|The sign's text has been changed from black to white.
|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.
|Default text color for signs has been changed back to black.}}
{{History|||snap=18w45a|A new movable cursor for free text editing to signs has been added.
|Selection and copy/paste support have been added to signs.}}
{{History|||snap=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses.
|Spruce sign items can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}}
{{History|||snap=19w12b|Signs can now be dyed in [[Survival mode]] again.}}
{{History||1.16|snap=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}}
{{History|||snap=20w09a|Crimson and warped signs can now be [[crafting|crafted]].}}
{{History||1.17|snap=21w03a|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both undyed and dyed signs.
|Signs now have a sound for being dyed.}}
{{History|||snap=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History|||snap=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18|snap=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in survival and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].
|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Added unique sounds for Nether and bamboo wood hanging signs.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Sign (0) JE1.png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. There used to be a glitch where right clicking on a sign would play the “use” animation. This was fixed in the snapshots for 1.20, where signs are editable.}}
{{History|||snap=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History||1.20|snap=23w12a|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Update 1.20" experimental datapack.|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.|Oak and spruce hanging sign can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w14a|Signs and hanging signs with click commands can now be interacted with even if the sign is not waxed.|Signs and hanging signs can no longer be edited by players in [[Adventure]] mode.|Signs and hanging signs with non-text chat components can no longer be edited, even if the sign is not waxed.|Signs and hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
{{History|||snap=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
{{History||1.20.2|snap=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. |The [[player]] currently cannot write on signs.}}
{{History||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode.|The player can now write on signs.}}
{{History||v0.10.0|snap=build 1|Signs now have a selection overlay.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign".
|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white.|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=beta 1.9.0.2|The default sign text color has been changed back to black.|Sign variants are now grouped in their own [[inventory]] category.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}}
{{History||1.11.0|snap=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}}
{{History||1.16.20|snap=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
{{History||1.16.210|snap=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both default and dyed signs.}}
{{History|||snap=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black.|Signs with applied glowing effect as well as color stops glowing and color is removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow again.}}
{{History|||snap=beta 1.16.220.52|Now has sounds for being dyed.}}
{{History|||snap=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated.
|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History||1.17.10|snap=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20|snap=beta 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=beta 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Sign (0).png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History|||snap=beta 1.19.80.22|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
{{History|||snap=beta 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History||xbox=TU9|Signs are now stackable up to 16. 
|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History|foot}}

== Trivia ==
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{Ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|t=30s}}</ref>

== Gallery ==
=== Screenshots ===
<gallery>
Signs classic.png|Test of signs in early [[Java Edition Classic]].
Sigh test.jpg|Another early sign image.
Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]].
Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]].
Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS.
Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android.
Pocket Edition v0.6.0 alpha Development sky.png
Door Sign.png|A sign placed on a door.
Breaking News.png|A sign being broken.
Sign Text Dark.jpg|A dark oak sign with black text.
Sign Text Light.jpg|A dark oak sign with white text.
Sign Blockdata.gif|A sign using blockdata to dynamically change.
JSON Sign.png|First image of a sign using JSON text.
Width Based Character Limit.png|First image of a sign using width based character limits.
Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]].
Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign.
Glowing Text Comparison.png|The comparison between glow text and non-glow text.
Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation.
Glow text.gif|All sixteen colors of glow text.
Glow Ink Signs.jpg|Signs with glowing ink in several colors.
Lots of Glowing Signs.jpg|More signs with glowing ink.
Sign Platforms.jpg|[[Ari]] standing on top of a hanged sign.
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
Hanging Sign Bedrock.png|Hanging sign with small text.
Hanging Sign Java.png|Hanging sign with large text.
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
</gallery>

=== Concept Art ===
<gallery>
Hanging_Sign_Concept_Art.png|Hanging sign concept art.
Hanging_Sign_Concept_Art2.png|Ditto.
Hanging_Sign_Concept_Art3.png|Hanging sign dimensions concept art.
Hanging_Sign_Concept_Art4.png|Hanging sign crafting recipe, block states concept art.
</gallery>

=== Renders ===
{{hidden begin}}
<div style="clear: both"></div>
<gallery>
Oak Sign.png|Oak Sign
Spruce Sign.png|Spruce Sign
Birch Sign.png|Birch Sign
Jungle Sign.png|Jungle Sign
Acacia Sign.png|Acacia Sign
Dark Oak Sign.png|Dark Oak Sign
Mangrove Sign.png|Mangrove Sign
Cherry Sign.png|Cherry Sign
Bamboo Sign.png|Bamboo Sign
Crimson Sign.png|Crimson Sign
Warped Sign.png|Warped Sign
Oak Wall Sign.png|Oak Wall Sign
Spruce Wall Sign.png|Spruce Wall Sign
Birch Wall Sign.png|Birch Wall Sign
Jungle Wall Sign.png|Jungle Wall Sign
Acacia Wall Sign.png|Acacia Wall Sign
Dark Oak Wall Sign.png|Dark Oak Wall Sign
Mangrove Wall Sign.png|Mangrove Wall Sign
Cherry Wall Sign.png|Cherry Wall Sign
Bamboo Wall Sign.png|Bamboo Wall Sign
Crimson Wall Sign.png|Crimson Wall Sign
Warped Wall Sign.png|Warped Wall Sign
Oak Hanging Sign.png|Oak Hanging Sign
Spruce Hanging Sign.png|Spruce Hanging Sign
Birch Hanging Sign.png|Birch Hanging Sign
Jungle Hanging Sign.png|Jungle Hanging Sign
Acacia Hanging Sign.png|Acacia Hanging Sign
Dark Oak Hanging Sign.png|Dark Oak Hanging Sign
Mangrove Hanging Sign.png|Mangrove Hanging Sign
Cherry Hanging Sign.png|Cherry Hanging Sign
Bamboo Hanging Sign.png|Bamboo Hanging Sign
Crimson Hanging Sign.png|Crimson Hanging Sign
Warped Hanging Sign.png|Warped Hanging Sign
Oak Wall Hanging Sign.png|Oak Wall Hanging Sign
Spruce Wall Hanging Sign.png|Spruce Wall Hanging Sign
Birch Wall Hanging Sign.png|Birch Wall Hanging Sign
Jungle Wall Hanging Sign.png|Jungle Wall Hanging Sign
Acacia Wall Hanging Sign.png|Acacia Wall Hanging Sign
Dark Oak Wall Hanging Sign.png|Dark Oak Wall Hanging Sign
Mangrove Wall Hanging Sign.png|Mangrove Wall Hanging Sign
Cherry Wall Hanging Sign.png|Cherry Wall Hanging Sign
Bamboo Wall Hanging Sign.png|Bamboo Wall Hanging Sign
Crimson Wall Hanging Sign.png|Crimson Wall Hanging Sign
Warped Wall Hanging Sign.png|Warped Wall Hanging Sign
</gallery>
<gallery>
Oak Sign JE3.png
Spruce Sign JE2.png
Birch Sign JE2.png
Jungle Sign JE2.png
Acacia Sign JE2.png
Dark Oak Sign JE2.png
Mangrove Sign (item) JE1 BE1.png
Cherry Sign (item) JE1.png
Bamboo Sign (item) JE1 BE1.png
Crimson Sign JE2.png
Warped Sign JE2.png
Oak Hanging Sign (item) JE1 BE1.png
Spruce Hanging Sign (item) JE1 BE1.png
Birch Hanging Sign (item) JE1 BE1.png
Jungle Hanging Sign (item) JE1 BE1.png
Acacia Hanging Sign (item) JE1 BE1.png
Dark Oak Hanging Sign (item) JE1 BE1.png
Mangrove Hanging Sign (item) JE1 BE1.png
Cherry Hanging Sign (item) JE1.png
Bamboo Hanging Sign (item) JE1 BE1.png
Crimson Hanging Sign (item) JE1 BE1.png
Warped Hanging Sign (item) JE1 BE1.png
</gallery>
{{hidden end}}
{{-}}

== Issues ==
{{issue list}}

== See also ==
* [[Chalkboard]]

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020

{{Blocks|utility}}
{{Items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Cedule]]
[[de:Schild (Schrift)]]
[[es:Cartel]]
[[fr:Pancarte]]
[[hu:Tábla]]
[[it:Cartello]]
[[ja:看板]]
[[ko:표지판]]
[[nl:Bord]]
[[pl:Tabliczka]]
[[pt:Placa]]
[[ru:Табличка]]
[[th:ป้าย]]
[[uk:Табличка]]
[[zh:告示牌]]</li></ul></nowiki>
Test Build 3Solid blocks can no longer be placed on layer 127. However, beds, signs, torches and other non-solid blocks can be placed on layer 127.
Entities are no longer invisible when above the build limit; instead, they turn black.
July 19, 2011Notch, on his Twitter feed before the Adventure Update, posted a picture showing his experimentation with height limits and terrain generation up to 512, featuring a mountain much higher than normal mountains.
1.8
{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
|image=Bottle o' Enchanting.gif
|imagesize=160px
|invimage=Bottle o' Enchanting
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|rarity=Uncommon
|networkid='''[[JE]]''': 75
}}

A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.

== Obtaining ==

=== Trading ===
Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.

=== Natural generation ===

{{LootChestItem|bottle-o'-enchanting}}

== Usage ==

A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.

== Sounds ==
{{Edition|Java}}:<br>
Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a bottle o' enchanting impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a bottle o' enchanting is thrown by a player
|id=entity.experience_bottle.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a bottle o' enchanting is dispensed from a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Bottle o' Enchanting
|spritetype=entity
|spritename=Bottle o' Enchanting
|nameid=experience_bottle
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|id=508
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=entity
|nameid=xp_bottle
|id=68
|foot=1}}

=== Entity data ===
{{see also|Chunk format}}

Thrown bottles o' enchanting have entity data that define various properties of the entity.

{{/ED}}

== History ==
<!--When were dispensers made able to fire these? Or was this always a thing?-->
{{History|java}}
{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
|Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
|Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottles o' enchanting are not available within the [[Creative inventory]].}}
{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}

== Issues ==
{{issue list|Bottle o' Enchanting|Experience Bottle}}

== Gallery ==

<gallery>
Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
</gallery>


{{Items}}
{{Entities}}

[[cs:Lektvar očarování]]
[[de:Erfahrungsfläschchen]]
[[es:Frasco con experiencia]]
[[fr:Fiole d'expérience]]
[[ja:エンチャントの瓶]]
[[ko:경험치 병]]
[[pl:Zaklęta butelka]]
[[pt:Frasco de experiência]]
[[ru:Зелье опыта]]
[[th:ขวดแห่งเวทมนตร์]]
[[zh:附魔之瓶]]</li><li>[[Bone Meal|Bone Meal]]<br/>{{Item
| image = Bone Meal.png
| renewable = Yes
| stackable =  Yes (64)
}}
'''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Bone
|Output=Bone Meal,3
|type=Material
|showname=0
|head=1
}}
{{Crafting
|Bone Block
|Output= Bone Meal,9
|type=Material
|foot=1
}}

=== Mob loot ===

==== Fish ====
All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead.

=== Composters ===

When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}.

=== Trading ===

[[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

{{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s:
{{banner crafting usage}}

=== Loom ingredient === 
{{Banner loom usage|Bone Meal}}

=== Dye ===
{{Dye usage}}

=== Fertilizer ===
Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage:
{| class="wikitable"
|+
!Plant
!Action
|-
|{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}
|The plant matures 2–5 growth stages.
|-
|{{BlockLink|Beetroots}}
|The plant has a 75% chance of growing to the next growth stage.
|-
|{{BlockLink|Bamboo}}
|Grows the [[bamboo]] by 1-2 stems.
|-
|{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}}
|The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem.
|-
|{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging)
|The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal.
|-
|{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}}
|The corresponding item form drops, without destroying the original plant.
|-
|{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}}
|A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass.
|-
|{{BlockLink|Mushrooms}}
|Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]].
|-
|{{BlockLink|Cocoa}}
|The cocoa plant matures 1 growth stage.
|-
|{{BlockLink|Sweet Berry Bush}}
|Grows every stage.
|-
|{{BlockLink|Sea Pickle}}
|If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby.
|-
|{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}}
|The sugar cane grows to maximum height (three blocks tall).
|-
|{{BlockLink|Kelp}}
|The kelp plant grows by 1 block per bone meal used, up to its maximum height.
|-
|{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}}
|One-block-high flowers make more flowers of the same type grow in the surrounding area.
|-
|{{BlockLink|Fungus|id=fungi}}
|Grows into [[huge fungi]], but only if on the respective [[nylium]].
|-
|{{BlockLink|Weeping Vines}}
|Grows the [[weeping vine]]s a few blocks downward.
|-
|{{BlockLink|Twisting Vines}}
|Grows the [[twisting vine]]s a few blocks upward.
|-
|{{BlockLink|Cave Vines}}
|Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already.
|-
|{{BlockLink|Glow Lichen}}
|The [[glow lichen]] spreads to a random adjacent block.
|-
|{{BlockLink|Moss Block}}
|The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks.
|-
|{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}}
|A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf.
|-
|{{BlockLink|Rooted Dirt}}
|Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space.
|-
|{{BlockLink|Mangrove Leaves}}
|Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]].
|-
|{{BlockLink|Mangrove Propagule}} (hanging)
|The [[mangrove propagule]] matures 1 growth age.
|-
|{{BlockLink|Pink Petals}}
|Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item.
|-
|{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}}
|Grows every stage.
|}

Bone meal does not affect:
* [[Cactus]]
* [[Vines]]
* [[Nether wart]]
* [[Sugar cane]]{{only|JE}}
* [[Chorus plant]]s, or other plants not listed above.

==== Wasting bone meal ====
Bone meal can be used on the following objects in the following situations, consuming it without any real effect:

* On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref>
* On [[seagrass]] that doesn't have [[water]] above.
* On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref>
* On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref>
* On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref>
* On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way.
* On a [[sea pickle]] that is not on a [[coral block]].
* On a [[fungus]] that is not on its respective [[nylium]].
* Any plants that can't grow due to being block by the [[build limit]].

=== Creating new plants ===

If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information.

Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.

Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.

Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).

Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created.

Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]].

=== Farmer villagers ===
[[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|subtitle=Bone Meal crinkles
|description=When bone meal is successfully used
|source=block
|id=item.bone_meal.use
|translationkey=subtitles.item.bone_meal.use
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|be}}:
{{Sound table
|type=bedrock
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When bone meal is successfully used
|source=block
|id=item.bone_meal.use
|volume=1.0
|pitch=0.9-1.1
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone Meal
|spritetype=item
|nameid=bone_meal
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone Meal
|spritetype=item
|nameid=bone_meal
|aliasid=dye / 15
|id=411
|form=item
|translationkey=item.dye.white.name
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.
|Bone meal can now only be applied to [[sapling]]s and [[wheat]].}}
{{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}}
{{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}}
{{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}}
{{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}}
{{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}}
{{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br>
[[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br>
[[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br>
[[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth.
|Green [[particle]]s are now displayed when bone meal is used.
|Bone meal can now be used from [[dispenser]]s.}}
{{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}}
{{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}}
{{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}}
{{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}}
{{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}}
{{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}}
{{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}}
{{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]].
|[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}}
{{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}}
{{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]].
|Bone meal can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye.
|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.
|Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}}
{{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}}
{{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]].
|Bone meal can now be used to spread [[nylium]] onto netherrack.}}
{{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}}
{{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}}
{{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
{{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}}
{{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}}
{{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}}
{{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}}
{{History|||snap=21w15a|Bone meal now makes a sound when used.}}
{{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape.
|Bone meal can now be used on [[azalea]] and [[flowering azalea]].}}
{{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}}
{{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Bone meal can now be crafted from bones.
|Bone meal can now be applied to grass blocks and saplings.}}
{{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}}
{{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.
|Bone meal no longer instantly grows [[crop]]s to full size.
|Bone meal can now be used to craft white [[wool]].}}
{{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used.
|Some [[flower]]s now spawn certain other flowers when bone meal is used on them.
|Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]].
|Bone meal can now grow [[sugar cane]]s to maximum height.}}
{{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s.
|Bone meal can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}}
{{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]].
|Bone meal can now be used to craft [[firework star]]s.
|Bone meal can now be used to create [[banner]] patterns.}}
{{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}}
{{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s.
|Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s.
|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]].
|Bone meal can now be used to turn [[netherrack]] into [[nylium]].
|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}}
{{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}
{{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}}
{{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}}
{{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}}
{{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it.
* Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased.
* In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants.

==Gallery==

<gallery>
File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s.
</gallery>

== See also ==

* [[Farming]]

== References ==
{{reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Plants]]
[[Category:Renewable resources]]

[[cs:Kostní moučka]]
[[de:Knochenmehl]]
[[es:Polvo de hueso]]
[[fr:Poudre d'os]]
[[hu:Csontliszt]]
[[ja:骨粉]]
[[ko:뼛가루]]
[[nl:Beendermeel]]
[[pl:Mączka kostna]]
[[pt:Farinha de osso]]
[[ru:Костная мука]]
[[th:ผงกระดูก]]
[[zh:骨粉]]</li></ul>
Pre-releaseAdded altitude-based void fog.
Previously, the sea level was at layer 63. Now, it is at layer 62. Worlds created before this update generate one-block-high "waterfalls" at the boundary between previously-generated terrain and new, post-Beta 1.8 terrain.
Java Edition
1.2.1
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item
| image = Glowstone Dust.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.

== Obtaining ==
=== Mining ===
When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.

=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->

=== Trading ===

{{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.

== Usage ==
=== Crafting ingredient ===
{{crafting usage}}

=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Glowstone Dust
|Thick Potion
|base=Water Bottle
}}
{{brewing
  |name=Increased Potency
  |showbase=1
  |Glowstone Dust
  |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping
  |foot=1
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|id=394
|form=item
|foot=1}}

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.
|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.
|Also, each glowstone block drops only one glowstone dust.}}
{{History|java beta}}
{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.
|Each glowstone block now drops 2-4 glowstone dust when broken.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].
|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}
{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}
{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}
{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}
{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.
|Glowstone dust can no longer be added to extended [[potion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}
{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}
{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].
|Glowstone dust can be used to craft [[glowstone]] blocks.}}
{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.
|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} 
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}
{{History|Ps4}}
{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[de:Glowstonestaub]]
[[es:Polvo de piedra luminosa]]
[[fr:Poudre lumineuse]]
[[hu:Izzókő-por]]
[[ja:グロウストーンダスト]]
[[ko:발광석 가루]]
[[nl:Gloeisteenstof]]
[[pl:Jasnopył]]
[[pt:Pó de pedra luminosa]]
[[ru:Светокаменная пыль]]
[[tr:Işık Taşı Tozu]]
[[uk:Пил світлокаменю]]
[[zh:荧石粉]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}
{{Block
| image = <gallery>
Torchflower Age 0.png| Age 0
Torchflower Age 1.png| Age 1
Torchflower Age 2.png| Age 2
</gallery>
| image2 = Torchflower Seeds JE1.png
| transparent = Yes
| light = No
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| rarity = Common
|flammable=No
|lavasusceptible=No
}}

'''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.

== Obtaining ==
[[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.

Sniffers can only dig for torchflower seeds in the following blocks:
*{{BlockLink|Dirt}}
*{{BlockLink|Grass Block}}
*{{BlockLink|Podzol}}
*{{BlockLink|Coarse Dirt}}
*{{BlockLink|Rooted Dirt}}
*{{BlockLink|Moss Block}}
*{{BlockLink|Mud}}
*{{BlockLink|Muddy Mangrove Roots}}
They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>

== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop farming}}

Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>

=== Feeding ===
Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.

=== Taming ===
Torchflower seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Torchflower Crop
|spritetype=block
|nameid=torchflower_crop
|form=block
|blocktags=bee_growables, crops}}
{{ID table
|displayname=Torchflower Seeds
|spritetype=item
|nameid=torchflower_seeds
|form=item
|itemtags=villager_plantable_seeds
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Torchflower Crop
|spritetype=block
|nameid=torchflower_crop
|id=-567
|form=block
|translationkey=-}}
{{ID table
|displayname=Torchflower Seeds
|spritetype=item
|nameid=torchflower_seeds
|id=296
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Achievements ==
{{Load achievements|Planting The Past}}

== Advancements ==
{{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}

== History ==
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}
{{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}
{{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}
{{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}

{{History|bedrock}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref>
 
== Gallery ==
<gallery>
Torchflower Seeds stages.png|All the growth stages of torchflower seeds.
</gallery>

== Notes ==
{{notelist}}

== References ==
{{reflist}}

{{Blocks|upcoming}}
{{Items}}
[[Category:Plants]]
[[Category:Non-solid blocks]]

[[de:Fackelliliensamen]]
[[es:Semillas de plantorcha]]
[[ja:トーチフラワーの種]]
[[pt:Sementes de plantocha]]
[[zh:火把莲种子]]</li></ul>
12w07aThe height limit was doubled from 127 to 255, although structures did not yet generate above this layer.
The change in height was introduced along with the switch from the Region file format to the new Anvil file format.
1.7.2
{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
{{Item
| title = Chorus Fruit
| image = Chorus Fruit.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}

'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.

== Obtaining ==
{{see also|Tutorials/Chorus fruit farming}}

Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>

== Usage ==
To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].

Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.

The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.

The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>

If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>

Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>

Chorus fruit is completely non-functional above the nether roof.

[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.

=== Smelting ingredient ===

{{smelting
|Chorus Fruit
|Popped Chorus Fruit
|0.1}}

== Sounds ==
===Generic===
{{Sound table/Entity/Food}}
===Unique===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Player teleports
|source=player
|description=When a player teleports by eating a chorus fruit
|id=item.chorus_fruit.teleport
|translationkey=subtitles.item.chorus_fruit.teleport
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fox teleports
|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
|description=When a fox teleports by eating a chorus fruit
|id=entity.fox.teleport
|translationkey=subtitles.entity.fox.teleport
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|source=hostile
|description=When something teleports by eating a chorus fruit
|id=mob.shulker.teleport
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values ==

===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|id=558
|form=item
|foot=1}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
{{History|bedrock}}
{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|foot}}

==Issues==
{{issue list}}

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020

{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[de:Chorusfrucht]]
[[es:Fruta chorus]]
[[fr:Chorus]]
[[ja:コーラスフルーツ]]
[[ko:후렴과]]
[[nl:Chorusfruit]]
[[pl:Owoc refrenusu]]
[[pt:Fruta do coro]]
[[ru:Плод коруса]]
[[uk:Фрукт хорусу]]
[[zh:紫颂果]]</li><li>[[Black Dye|Black Dye]]<br/>{{Item
| image = Black Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].

== Obtaining ==

=== Trading ===
[[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}

=== Crafting ===
{{Crafting
  |head=1
  |showname=0
  |Ink Sac
  |Output=Black Dye
  |type=Material
}}
{{Crafting
  |Wither Rose
  |Output=Black Dye
  |type=Material
  |foot=1
}}

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Black Dye}}

=== Trading ===

Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|aliasid=dye / 16
|id=395
|form=item
|translationkey=item.dye.black_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
{{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
{{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
{{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
{{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Schwarzer Farbstoff]]
[[es:Tinte negro]]
[[fr:Teinture noire]]
[[ja:黒色の染料]]
[[ko:검은색 염료]]
[[pl:Czarny barwnik]]
[[pt:Corante preto]]
[[th:สีย้อมสีดำ]]
[[zh:黑色染料]]</li></ul>
13w36aAmplified world type added (attempts to use the full 255 height).
1.8
{{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
| image = Flint.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Flint''' is a mineral obtained from [[gravel]].

== Obtaining ==
=== Mining ===
When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.

=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].

=== Chest loot ===

{{LootChestItem|flint}}

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===
Apprentice-level fletcher villagers buy 26 flint for an emerald.

Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.

Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.

Journeyman-level weaponsmith villagers buy 24 flint for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|id=356
|form=item
|foot=1}}

== History ==
{{History|java indev}} 
{{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
|Flint is now used to craft [[flint and steel]].}}
{{History|java alpha}}
{{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
{{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
{{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
{{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
{{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
{{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
|Flint can be used to craft [[arrow]]s.}}
{{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
{{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
|Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
{{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019

{{Items}}

[[Category:Renewable resources]]

[[cs:Pazourek]]
[[de:Feuerstein]]
[[es:Pedernal]]
[[fr:Silex]]
[[hu:Kovakő]]
[[it:Selce]]
[[ja:火打石]]
[[ko:부싯돌]]
[[nl:Vuursteen]]
[[pl:Krzemień]]
[[pt:Sílex]]
[[ru:Кремень]]
[[th:หินเหล็กไฟ]]
[[uk:Кремінь]]
[[zh:燧石]]</li><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}
{{Item
| image = Emerald.png
| renewable =  Yes
| stackable = Yes (64)
| rarity = Common}}
'''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.

== Obtaining ==

=== Trading (how emerald is renewable) ===
{{main|Trading}}
Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald.

=== Mining ===
[[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.

=== Crafting ===

{{Crafting
|Block of Emerald
|Output= Emerald,9
|type= Material
}}

=== Smelting ===

{{Smelting
|Emerald Ore; Deepslate Emerald Ore
|Emerald
|1
}}

=== Natural generation ===
{{see also|Emerald Ore#Natural generation}}

Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].

{{needs update|inaccurate=1|section=1}}
{{LootChestItem|emerald}}

=== Drops ===
[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.

[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.

{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.

{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).

== Usage ==

=== Trading ===

{{main|Trading}}

Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.

=== Crafting ingredient ===
{{crafting usage}}

===Beacons===

Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. 

An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Emerald
|Emerald Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|emerald}}

== Achievements ==

{{load achievements|The Haggler;Buy Low;Master Trader}}

== Advancements ==
{{load advancements|What a Deal!}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|id=512
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}
{{History|java}}
{{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}
{{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].
|Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.
|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}
{{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].
|Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}
{{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}
{{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}
{{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}
{{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}
{{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.
|Added [[pillager]]s, which can [[drops|drop]] emeralds.}}
{{History|||snap=18w46a|Pillagers no longer drop emeralds.}}
{{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}
{{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}
{{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}
{{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}
{{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}
{{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}
{{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.
|Emeralds can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.
|Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.
|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}
{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}
{{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|Ps4}}
{{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.
Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].
Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).
</gallery>

==Trivia==

*The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.

== References ==

{{Reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Smaragd]]
[[de:Smaragd]]
[[es:Esmeralda]]
[[fr:Émeraude]]
[[hu:Smaragd]]
[[it:Smeraldo]]
[[ja:エメラルド]]
[[ko:에메랄드]]
[[nl:Smaragd]]
[[pl:Szmaragd]]
[[pt:Esmeralda]]
[[ru:Изумруд]]
[[th:มรกต]]
[[tr:Zümrüt]]
[[uk:Смарагд]]
[[zh:绿宝石]]</li></ul>
Eye level altitude measurement was removed.
1.8.2
{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}}
{{exclusive|java}}
{{Item
| image = Debug Stick.gif
| rarity = Epic
| renewable = No
| stackable = No
}}

The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]).

== Obtaining ==

The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on.

== Usage ==

The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order.

It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref>

The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens).

== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Debug Stick
|spritetype=item
|nameid=debug_stick
|form=item
|foot=1}}

=== Item data ===

<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Debug Sticks}}
</div>

== History ==

{{History|java}}
{{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}}
{{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}}
{{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}}
{{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
{{History|foot}}

== Issues ==
The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref>

{{issue list}}

== Trivia ==
*An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref>

== Gallery ==
<gallery>
Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks.
</gallery>

== See also ==
*[[Block states]]

== References ==
{{Reflist}}

{{Items}}

[[Category:Non-renewable resources]]

[[de:Debug-Stab]]
[[es:Palo de depuración]]
[[fr:Bâton de débogage]]
[[ja:デバッグ棒]]
[[ko:디버그 막대기]]
[[pl:Patyk debugujący]]
[[pt:Graveto de depuração]]
[[ru:Палка отладки]]
[[zh:调试棒]]</li><li>[[Trial Key|Trial Key]]<br/>{{Item|
|image=Trial Key .webp
|renewable=Yes
|stackable=Yes (64)
}}
{{Stub}}
{{in dev|java|bedrock|1.21|1.21.0}}

A '''Trial Key''' is an item found in [[Trial Chambers]].

Its functionality remained a mystery for a pretty good time, but on the Minecraft Monthly of January 2024, it has been revealed to open vaults, which once opened will drop an item. It's still unknown what will the loot be, but was seen dispensing the following:
Enchanted iron helmet, enchanted iron leggings, enchanted crossbow, enchanted diamond chestplate, iron, gold and diamond horse armour, enchanted golden apple, saddle, enchanted diamond axe, enchanted iron pickaxe and enchanted iron Shovel. 

The trial key can currently be obtained from trial spawners (50%), or from pots and chests (8%).

[[Category:Items]]

[[ja:Trial Key]]
[[lzh:煉管]]</li></ul>
pre7Raised the build limit from 255 to 256 and prevented non-solid blocks from being placed one block higher.
1.11
{{Extension DPL}}<ul><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block
| image = 
| image2 = 
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| group = Redstone Comparator
| group2 = Subtracting
| group3 = Powered
| group4 = Powered+Subtracting
| 1-1 = Redstone Comparator.png
| 2-1 = Subtracting Redstone Comparator.png
| 3-1 = Powered Redstone Comparator.png
| 4-1 = Powered Subtracting Redstone Comparator.png
}}
{{Many images}}
A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on).

== Obtaining ==
=== Natural generation ===
Redstone comparators generate in [[Ancient City|ancient cities]].

=== Breaking ===
A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item.

{{Breaking row|Redstone Comparator|horizontal=y}}

A redstone comparator is removed and dropped as an item if:
* its attachment block is moved, removed, or destroyed;
* [[water]] flows into its space;{{only|java}}
* a [[piston]] tries to push it or moves a block into its space.

If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.

=== Crafting ===
{{Crafting
|B1=Redstone Torch
|A2=Redstone Torch
|B2=Nether Quartz
|C2=Redstone Torch
|A3=Stone
|B3=Stone
|C3=Stone
|Output= Redstone Comparator
|type=Redstone
}}

== Usage ==
A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].

The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:
* Down and unpowered (indicating the comparator is in "comparison mode")
* Up and powered (indicating the comparator is in "subtraction mode")

The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output.

It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. 

Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses.

The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).

=== Maintain signal strength ===
A redstone comparator with no powered sides outputs the same signal strength as its rear input.

=== Compare signal strength ===
[[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]
A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.

The formula for calculating the output signal strength is as follows:

<code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code>
{{-}}

=== Subtract signal strength ===
[[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]]
A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.

<code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code>

For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''.

If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''.

=== Measure block state ===
{{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block.
 |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!
}}
A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref>
[[Category:Java Edition specific information]]
{{-}}

==== Fullness of containers ====
{| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;"
|+ Minimum Items for Container Signal Strength
|-
!Containers
!{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}
!{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}
!{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}
!{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}
![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}
]]
!{{BlockSprite|Jukebox|link=Jukebox}}
|-
!Total Slots
!3!!5!!9!!27!!54!!1
|-
!Power Level
! colspan="5" |Number of Items
!Music Disc
|-
|0||0||0||0||0||0||No disc
|-
|1||1||1||1||1||1||"13"
|-
|2||14||23||42||1s 60||3s 55||"cat"
|-
|3||28||46||1s 19||3s 55||7s 46||"blocks"
|-
|4||42||1s 5||1s 60||5s 51||11s 37||"chirp"
|-
|5||55||1s 28||2s 37||7s 46||15s 28||"far"
|-
|6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall"
|-
|7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi"
|-
|8||1s 32||2s 32||4s 32||13s 32||27s||"stal"
|-
|9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad"
|-
|10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward"
|-
|11||2s 10||3s 37||6s 28||19s 19||38s 37||"11"
|-
|12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait"
|-
|13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep"
|-
|14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic"
|-
|15||3s||5s||9s||27s||54s||"5"
|}
A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section.

Containers that can be measured by a comparator include:
* {{BlockLink|Furnace}}
* {{BlockLink|Blast Furnace}}
* {{BlockLink|Smoker}}
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Hopper}}
* {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]
* {{BlockLink|Dispenser}}
* {{BlockLink|Dropper}}
* {{BlockLink|Chest}}
* {{BlockLink|Trapped Chest}}
* {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]
* {{BlockLink|Barrel}}
* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest
* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest
* {{BlockLink|Shulker Box}} (any color)

Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).

The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after.

One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''.

Items that stack to a max of 16  ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1.

Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''.

Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''.

Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''.

Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt.

When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.

;Calculating signal strength from items

:When a container is empty, the output is off.

:When it is not empty, the output signal strength is calculated as follows:

:<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code>

:<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code>

:''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8:
<blockquote>
1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8
</blockquote>

;Calculating items from signal strength

:It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows:

:<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code>

:''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:
<blockquote>
max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110
</blockquote>
{{-}}

==== Miscellaneous ====
[[File:Comparator storage.png|Comparators used to measure containers.|thumb]]
Some non-container blocks can also be measured by a redstone comparator:

;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}

: A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.

;{{BlockLink|Cake}}

: A cake outputs a signal strength relative to the amount of cake remaining.  Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.

[[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]]
;{{BlockLink|Cauldron}}

: A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3.

[[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]]
;{{BlockLink|Composter}}

: A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.

;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}

: A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.

: Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).

: A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).

;{{BlockLink|End Portal Frame}}

: An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.

[[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]]

;{{EntityLink|Item Frame}}

: A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8.

: For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.

: The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}}

;{{BlockLink|Jukebox}}

: A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.

;{{BlockLink|Lectern}}

: A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is:
:<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code>
:This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15.
:For example, a book with 15 pages will output a signal equal to the current page number.  A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100.
:

;{{BlockLink|Respawn Anchor}}

: A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value.

;{{BlockLink|Sculk Sensor}}

: A sculk sensor outputs a signal strength depending on the type of vibration that is detected.

;{{BlockLink|Chiseled Bookshelf}}

: A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0.
{{-}}

== Sounds ==
=== Generic ===
{{Edition|Java}}:
{{Sound table/Block/Stone/JE}}
{{Edition|Bedrock}}:
{{Sound table/Block/Wood/BE}}

=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Click.ogg
|subtitle=Comparator clicks
|source=block
|description=When a comparator is set to subtraction mode
|id=block.comparator.click
|translationkey=subtitles.block.comparator.click
|volume=0.3
|pitch=0.55
|distance=16}}
{{Sound table
|subtitle=Comparator clicks
|source=block
|description=When a comparator is set to comparison mode
|id=block.comparator.click
|translationkey=subtitles.block.comparator.click
|volume=0.3
|pitch=0.5
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Click.ogg
|source=block
|description=When a comparator is set to subtraction mode
|id=block.click
|volume=0.2
|pitch=0.55}}
{{Sound table
|source=block
|description=When a comparator is set to comparison mode
|id=block.click
|volume=0.2
|pitch=0.5
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Redstone Comparator
|spritetype=block
|nameid=comparator
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=redstone-comparator
|spritetype=block
|nameid=comparator
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Comparator
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Unpowered block
|spritename=unpowered-comparator
|spritetype=block
|nameid=unpowered_comparator
|id=149
|form=block
|translationkey=-}}
{{ID table
|displayname=Powered block
|spritename=powered-comparator
|spritetype=block
|nameid=powered_comparator
|id=150
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=redstone-comparator
|spritetype=item
|nameid=comparator
|id=522
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=redstone-comparator
|spritetype=block
|nameid=Comparator
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A redstone comparator has a block entity associated with it that holds additional data about the block.

{{el|je}}:
{{see also|Block entity format}}
{{/BE}}

{{el|be}}:
: See [[Bedrock Edition level format/Block entity format]].

== Advancements ==
{{Load advancements|the power of books}}

== Video ==

<div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div>

== History ==
{{info needed section|If {{bug|MC-50242}} also affected comparators?}}
''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java}}
{{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }}
{{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}}
{{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}
{{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.
|Redstone comparators have 0 delay.
At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}}
{{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.
|The ability to measure containers to redstone comparators has now been added.}}
{{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.
|The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}
{{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}
{{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.
|Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}
{{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}
{{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.
|Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}}
{{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}
{{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}
{{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}
{{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}
{{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}}
{{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.
|Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}
{{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.
|Comparators set to subtract by hand now appear normally again.}}
{{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}
{{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:
{{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values"
! Original values
{{!}}-
{{!}}
*0: 0
*1: 1
*2: 19
*3: 37
*4: 55
*5: 1s 10
*6: 1s 28
*7: 1s 46
*8: 2s
*9: 2s 19
*10: 2s 37
*11: 2s 55
*12: 3s 10
*13: 3s 28
*14: 3s 46
*15: 4s
{{!}}}
}}
{{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}
{{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.
|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]].
|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404.
|As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}}
{{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
{{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}
{{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}
{{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
{{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}
{{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}
{{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}
{{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}
{{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}}
{{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron‌]]s.}}
{{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
{{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}}
{{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}
{{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.
|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
{{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}
{{History|foot}}

=== Redstone comparator "items" ===
{{:Technical blocks/Redstone Comparator}}

== Issues ==
{{issue list}}

== Trivia ==
* Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref>

== Gallery ==
<gallery>
Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work.
Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work.
Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work.
Dinnerbone Comparators 1.png|A contraption incorporating comparators.
Dinnerbone Comparators 2.png|Comparators in action.
Dinnerbone Comparators 3.png|Output specific signals.
Dinnerbone Comparator Thing.png|Another comparator in use.
Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output.
</gallery>

== References ==
{{reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Mechanics]]
[[Category:Block entities]]
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Non-solid blocks]]

[[de:Redstone-Komparator]]
[[es:Comparador de redstone]]
[[fr:Comparateur de redstone]]
[[hu:Redstone-komparátor]]
[[ja:レッドストーンコンパレーター]]
[[ko:레드스톤 비교기]]
[[nl:Redstonevergelijker]]
[[pl:Komparator]]
[[pt:Comparador de redstone]]
[[ru:Компаратор]]
[[uk:Редстоуновий компаратор]]
[[zh:红石比较器]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block
|image = <gallery>
Melon Stem Age 0.png | Age 0
Melon Stem Age 1.png | Age 1
Melon Stem Age 2.png | Age 2
Melon Stem Age 3.png | Age 3
Melon Stem Age 4.png | Age 4
Melon Stem Age 5.png | Age 5
Melon Stem Age 6.png | Age 6
Melon Stem Age 7.png | Age 7
</gallery>
| image2 = <gallery>
Attached Melon Stem (N).png | North 
Attached Melon Stem (E).png | East
Attached Melon Stem (S).png | South
Attached Melon Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.

'''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.

== Obtaining ==
=== Breaking ===
When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/melon_stem</code>
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_melon_stem</code>
|{{BlockLink|Attached Melon Stem|Attached Melon stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}

=== Natural generation ===
Melon stems generate naturally in stem farm inside [[woodland mansion]]s.

Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.

=== Chest loot ===
{{LootChestItem|melon-seeds}}

=== Crafting ===
{{Crafting
|Melon Slice
|Output= Melon Seeds
|type= Material
}}

=== Trading ===
[[Wandering trader]]s sell melon seeds for 1 [[emerald]].

== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.

=== Breeding ===
Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===
Like other seeds, melon seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Melon Stem ==
A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.

The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.

== Sounds ==
{{Sound table/Block/Hard crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Melon Stem
|spritetype=block
|nameid=attached_melon_stem
|form=block}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|id=105
|form=block
|translationkey=-}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|id=293
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
|Melon seeds can found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
|[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
{{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}
{{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid melon stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
{{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}
{{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
|Melon crops now generate inside woodland mansions.}}
{{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
{{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
{{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
{{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
{{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}
{{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}

{{History|pocket alpha}}
{{History||v0.5.0|Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
{{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}
{{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
{{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
|Melon seeds can now be found in woodland mansion chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
|Melon seeds are now used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
|Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
|Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History|foot}}

<gallery>
Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
</gallery>

=== Melon stem "item" ===
{{:Technical blocks/Melon Stem}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>

== See also ==

* [[Melon]]
* [[Pumpkin Seeds]]

==References==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Semínka melounu]]
[[de:Melone]]
[[es:Semillas de sandía]]
[[fr:Graines de pastèque]]
[[hu:Dinnyemagok]]
[[it:Anguria]]
[[ja:スイカの種]]
[[ko:수박씨]]
[[nl:Meloenzaden]]
[[pl:Nasiona arbuza]]
[[pt:Sementes de melancia]]
[[ru:Семена арбуза]]
[[th:เมล็ดแตงโม]]
[[zh:西瓜种子]]</li></ul></nowiki>
16w32aThe height limit message now appears on top of the hotbar, the place where the message "Press LSHIFT to dismount" also appears when riding a mob.
1.14
{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}

A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.

== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].

== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}

Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.

==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].

Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.

The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).

Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.

Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.

Opening or destroying a minecart with chest angers [[piglin]]s.

{{See also|Tutorials/Storage minecarts}}

When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}

===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==Achievements==
{{load achievements|Freight Station}}

== Video==

<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>

==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>

==References==
{{Reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
| image = Glistering Melon Slice.png‎
| renewable = Yes
| stackable = Yes (64)
}}

A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|glistering-melon-slice}}

=== Crafting ===

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Melon Slice 
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Glistering Melon Slice
|type= Brewing
}}

=== Trading ===

Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.

== Usage ==
Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].

=== Brewing ingredient ===
{{Brewing
|head=1
|Glistering Melon Slice
|Mundane Potion
|base=Water Bottle
}}
{{Brewing
|Glistering Melon Slice
|Potion of Healing
|foot=1}}

===Piglins===
[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon Slice
|spritetype=item
|nameid=glistering_melon_slice
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon
|spritetype=item
|nameid=glistering_melon_slice
|aliasid=speckled_melon
|id=434
|form=item
|translationkey=item.speckled_melon.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
|Glistering melons now generate in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==
* [[Melon Slice]]
* [[Melon]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Zlatavý kousek melounu]]
[[de:Glitzernde Melonenscheibe]]
[[es:Rodaja de sandía reluciente]]
[[fr:Tranche de pastèque scintillante]]
[[hu:Ragyogó dinnye]]
[[ja:きらめくスイカの薄切り]]
[[ko:반짝이는 수박 조각]]
[[nl:Glinsterende meloenschijf]]
[[pl:Błyszczący arbuz]]
[[pt:Fatia de melancia reluzente]]
[[ru:Сверкающий ломтик арбуза]]
[[uk:Блискуча скибка кавуна]]
[[zh:闪烁的西瓜片]]</li></ul>
18w43aLight is no longer observable above 2,048 blocks.[4]
1.17
{{Extension DPL}}<ul><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
{{Block
|image=<gallery>
Chain Axis Y.png | Y-axis
Chain Axis X.png | X-axis
Chain Axis Z.png | Z-axis
</gallery>
| transparent = Yes
| light = No
| tool = Wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

'''Chains''' are metallic decoration [[block]]s.

== Obtaining ==
=== Breaking ===

Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}

=== Natural generation ===
Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.

Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].

=== Chest loot ===
{{LootChestItem|chain}}

=== Crafting ===
{{Crafting
|B1=Iron Nugget
|B2=Iron Ingot
|B3=Iron Nugget
|Output=Chain
|type=Building block
}}

== Usage ==
Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.

Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.

Chains can be pushed by [[piston]]s without being broken.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{Sound table/Block/Chain}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chain
|spritetype=block
|nameid=chain
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Chain
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chain
|spritetype=block
|nameid=chain
|id=541
|form=block
|itemform=item.chain}}
{{ID table
|displayname=Item
|spritename=chain
|spritetype=item
|nameid=chain
|id=619
|form=item
|translationkey=tile.chain.name
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== History ==
{{History|java}}
{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
|Chains currently use the generic metal [[block]] [[sound]]s.}}
{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}
== Trivia ==
* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
* Chains do not stick together when moved by pistons, regardless of orientation.

== Gallery ==
<gallery>
Chained Stone Bricks.jpg|Chains and stone bricks.
Barbell.jpg|Chains and chiseled blackstone.
Barbell Evoker.jpg|An evoker lifting weights.
Chain with Lantern.png|A [[lantern]] hanging from a chain.
Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
</gallery>

== References ==
{{reflist}}

{{blocks|Building}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Nether blocks]]

[[de:Kette]]
[[es:Cadena]]
[[fr:Chaîne]]
[[ja:鎖]]
[[ko:사슬]]
[[pl:Łańcuch]]
[[pt:Corrente]]
[[ru:Цепь]]
[[zh:锁链]]</li><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}
{{about|the food item|the mob|Pufferfish}}
{{Item
| title = Pufferfish
| image = File:Pufferfish_(item)_JE5_BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
|effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15)
: {{EffectLink|Poison}} II (1:00)
: {{EffectLink|Nausea}} I (0:15){{only|JE}}
: {{EffectLink|Nausea}} II (0:15){{only|BE}}
}}
A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].

== Obtaining ==
=== Fishing ===
Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.
<!--1-6 exp-->

{{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).

=== Mob loot ===
==== Guardians and elder guardians ====
[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.

==== Pufferfish ====
[[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>

== Usage ==
=== Food ===
Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.

===Brewing ingredient===
{{brewing
|Pufferfish
|Potion of Water Breathing
|head=1
}}
{{brewing
|Pufferfish
|Mundane Potion
|ingredients=Pufferfish + [[Water Bottle]]
|foot=1
}}

=== Trading ===
Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].

=== Wolves ===
{{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|id=267
|form=item
|foot=1}}

== Advancements ==
{{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}

== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.
|Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}
{{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.
|[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}
{{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}
{{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}
{{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].
|Pufferfish can now be used to make [[potion]] of Water Breathing.}}
{{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.
|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.

== Gallery ==

<gallery>
File:Eat Pufferfish.png|The result of eating pufferfish.
</gallery>

== See also ==
* [[Fishing]]

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020

{{items}}

[[cs:Čtverzubec]]
[[de:Kugelfisch (Nahrung)]]
[[es:Pez globo (objeto)]]
[[fr:Poisson (nourriture)]]
[[it:Pesce palla (oggetto)]]
[[ja:フグ (アイテム)]]
[[ko:복어 (아이템)]]
[[nl:Kogelvis]]
[[pl:Rozdymka]]
[[pt:Baiacu (item)]]
[[ru:Иглобрюх (предмет)]]
[[th:ปลาปักเป้า (ไอเทม)]]
[[tr:Kirpi balığı]]
[[zh:河豚(物品)]]
[[Category:Food]]
[[Category:Brewing recipe]]
[[Category:Renewable resources]]</li></ul>
20w49aThe height limit can now be increased in the custom worlds settings. Because of errors, it can be increased only up to 512 and down to −256 below bedrock.
?Fixed those above errors.
21w06aThe world has been extended 64 blocks in both (vertical) directions, making it possible to build from layer −64 to layer 319 in the Overworld. This effectively increases the world to 383 buildable layers.
21w15aThe world height changes have been reverted.
1.18
{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}}
{{Item
| image = <gallery>
Lingering Water Bottle.png | Water Bottle
Uncraftable Lingering Potion.png | Uncraftable
</gallery>
| extratext = View [[#Gallery|all renders]]
| renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br>
All others: Yes
| stackable = No
}}

'''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. 

== Obtaining ==

=== Brewing ===
{{main|Brewing}}

{{brewing
  |Dragon's Breath
  |Any Lingering Potion
  |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]]
}}

== Usage ==

=== Creating area effect clouds ===
Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.  

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds.

For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering potions can also be thrown out of [[dispenser]]s like splash potions.

=== Lingering water bottle ===
Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud.

==== Mud ====

Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].

=== Crafting ingredient ===

{{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}}

=== Filling cauldrons ===

{{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

=== Uncraftable lingering potion ===

{{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Lingering Potion|link=none}}
! Uncraftable Lingering Potion
|}

== Custom effects ==

{{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.

== Sounds ==
{{edition|java}}:<br>
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a lingering potion impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a lingering potion is thrown by a player
|id=entity.lingering_potion.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a lingering potion is dispensed by a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|form=item
|translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|id=562
|form=item
|translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name
|foot=1}}

=== Item data ===

<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Potion}}
</div>

=== Thrown potion ===
{{Entity
| title = Thrown lingering potion
| networkid = '''[[JE]]''': 73
}}

==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Lingering Potion
|spritetype=entity
|nameid=potion
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Lingering Potion
|spritetype=entity
|nameid=lingering_potion
|id=101
|foot=1}}

==== Entity Data ====
{{see also|Chunk format|Potions#Data values|title2=Potion data values}}
Lingering potions when thrown have entity data that define various properties of the entity.

{{:Splash Potion/ED}}

=== Area Effect Cloud ===

{{Entity
| title = Area Effect Cloud
| image = Area Effect Cloud.png 
|imagesize=290px
}}
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|id=95
|foot=1}}

==== Entity data ====
{{see also|Chunk format}}

The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity.

{{/ED}}

==Advancements==

{{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}}

== History ==
{{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}}
{{History|java}}
{{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.
|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}}
{{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}}
{{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}}
{{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
{{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}
{{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}}
{{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
|Removed enchantment glint from lingering potions.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).

== Gallery ==
<gallery>
Lingering Water Bottle.png|Water Bottle
Lingering Potion of Night Vision.png|Night Vision
Lingering Potion of Invisibility.png|Invisibility
Lingering Potion of Leaping.png|Leaping
Lingering Potion of Fire Resistance.png|Fire Resistance
Lingering Potion of Swiftness.png|Swiftness
Lingering Potion of Slowness.png|Slowness
Lingering Potion of the Turtle Master.png|Turtle Master
Lingering Potion of Water Breathing.png|Water Breathing
Lingering Potion of Healing.png|Healing
Lingering Potion of Harming.png|Harming
Lingering Potion of Poison.png|Poison
Lingering Potion of Regeneration.png|Regeneration
Lingering Potion of Strength.png|Strength
Lingering Potion of Weakness.png|Weakness
Lingering Potion of Slow Falling.png|Slow Falling
Lingering Potion of Luck.png|Luck
Lingering Potion of Decay.png|Decay
Uncraftable Lingering Potion.png|Uncraftable
</gallery>

=== Screenshots ===
<gallery>
Transparent Area Effect Cloud Image.png|Just area affect cloud particles
</gallery>

== See also ==

* {{ItemLink|Glass Bottle}}
* {{ItemLink|Potion}}
* {{ItemLink|Splash Potion}}

{{Items}}
{{Entities}}

[[Category:Combat]]

[[de:Verweiltrank]]
[[fr:Potion persistante]]
[[ko:잔류형 물약]]
[[ja:残留ポーション]]
[[pl:Trwałe miotane mikstury]]
[[pt:Poção prolongada]]
[[ru:Оседающие зелья]]
[[uk:Осідаючі зілля]]
[[zh:滞留药水]]</li></ul>
Experimental Snapshot 1Re-introduced previous changes to world height, which were only available through certain snapshots and the preview data pack prior to this experimental snapshot.
Pocket Edition Alpha
v0.1.0
{{Extension DPL}}<ul><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
{{Item
| image = Compass.gif
| image2 = Lodestone Compass.gif
| renewable = Yes
| stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
}}
A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].

== Obtaining ==

=== Crafting ===

{{Crafting
                |B1= Iron Ingot
|A2= Iron Ingot |B2= Redstone Dust   |C2= Iron Ingot
                |B3= Iron Ingot
|Output= Compass
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|compass}}

=== Trading ===

{{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.

{{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.

== Usage ==

Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly.

In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.

The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward.  However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.

A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].

Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.

=== Crafting ingredient ===

{{crafting usage|Compass, Compass.gif}}

=== Anvil usage ===

{{:Map/BE|position}}

=== Trading ===

A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}

A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
 
A compass is also part of the cost of [[explorer map]]s:

* An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}

* {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.

=== Enchantments ===

A compass can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=player
|subtitle=Lodestone Compass locks onto Lodestone
|description=When a compass is used on a lodestone
|id=item.lodestone_compass.lock
|translationkey=subtitles.item.lodestone_compass.lock
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=block
|description=When a compass is used on a lodestone
|id=lodestone_compass.link_compass_to_lodestone
|volume=1.0
|pitch=0.85-0.95
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|form=item
|translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|id=391
|form=item}}
{{ID table
|displayname=Lodestone Compass
|spritename=lodestone-compass-be
|spritetype=item
|nameid=lodestone_compass
|aliasid=lodestonecompass
|id=602
|form=item
|translationkey=item.lodestonecompass.name
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Compasses}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Advancements ==
{{load advancements|Country Lode}}

== History ==
{{History|java alpha}}
{{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
|They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
{{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
{{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
{{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
{{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
{{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
{{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
{{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
{{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
|Compasses currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
|Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
{{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
|Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
|Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
|Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|foot}}
	
=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Compasses}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
</gallery>

== See also ==
*[[Clock]]
*[[Tutorials/Navigation|Navigation]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kompas]]
[[de:Kompass]]
[[es:Brújula]]
[[fr:Boussole]]
[[hu:Iránytű]]
[[it:Bussola]]
[[ja:コンパス]]
[[ko:나침반]]
[[nl:Kompas]]
[[pl:Kompas]]
[[pt:Bússola]]
[[ru:Компас]]
[[uk:Компас]]
[[zh:指南针]]</li><li>[[Apple|Apple]]<br/>{{for}}
{{Item
| title = Apple
| image = Apple.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}

'''Apples''' are [[food]] items that can be eaten by the [[player]].

== Obtaining ==

=== Block loot ===

Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.

=== Chest loot ===

{{LootChestItem|apple}}

=== Trading ===

Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
{{crafting usage}}

=== Composting ===
Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===

{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|id=257
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. 
|Apples are currently non-functional in this version.}}
{{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}
{{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}
{{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}
{{History||20100206|Apples now use the texture of [[golden helmet]]s.}}
{{History|java infdev}}
{{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}
{{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].
|Apples are now used to craft golden apples.
|Apples now correctly use the apple texture again.}}
{{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|Apples are now stackable.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}
{{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}
{{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].
|Apples are now used to craft [[enchanted golden apple]]s.}}
{{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}
{{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}
{{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.
|Apples can no longer be used to craft enchanted golden apples.}}
{{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}
{{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}
{{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].
|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.
|Apples can now be used to craft golden apples and enchanted golden apples.}}
{{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.
|Apples can now be found inside bonus chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.
|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.
|Apples can now be used to fill up composters.}}
{{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}

{{History|console}}
{{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||xbox=TU5|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.}}
{{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.
*Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.

== Gallery ==
<gallery>
Apple in Stronghold.png|An apple found in a stronghold chest.
Apple Item.png|An apple that dropped from decaying leaves.
Obtaining an apple by trading.png|Obtaining apples via villager trading.
File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018

{{items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Jablko]]
[[de:Apfel]]
[[es:Manzana]]
[[fr:Pomme]]
[[hu:Alma]]
[[it:Mela]]
[[ja:リンゴ]]
[[ko:사과]]
[[nl:Appel]]
[[pl:Jabłko]]
[[pt:Maçã]]
[[ru:Яблоко]]
[[th:แอปเปิ้ล]]
[[uk:Яблуко]]
[[zh:苹果]]</li></ul>
The altitude of the map was 127 blocks total. Players could build 64 blocks up or down from sea level.
v0.9.0
{{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->
{{about|the item|the block|Nether Bricks}}
{{Item
| title = Nether Brick
| image = Nether Brick.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. 

== Obtaining ==
=== Smelting ===
Nether brick can be smelted from netherrack.
{{smelting
  |Netherrack
  |Nether Brick
  |0,1
}}

=== Bartering ===
[[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].

== Usage ==
=== Crafting ingredient ===

{{crafting usage|Nether Brick}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=nether_brick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=netherbrick
|id=523
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}
{{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}
{{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
{{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}
{{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}
{{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[cs:Netheritová cihla]]
[[de:Netherziegel (Gegenstand)]]
[[es:Ladrillo del Nether]]
[[fr:Brique du Nether]]
[[hu:Alvilági tégla]]
[[ja:ネザーレンガ (アイテム)]]
[[ko:네더 벽돌 (아이템)]]
[[lzh:焱界磚]]
[[nl:Netherbaksteen (voorwerp)]]
[[pl:Netherowa cegła]]
[[pt:Tijolo do Nether]]
[[ru:Адский кирпич (предмет)]]
[[uk:Пекельна цегла (предмет)]]
[[zh:下界砖]]
[[Category:Renewable resources]]</li><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}}
{{Item
| image = <gallery>
Lingering Water Bottle.png | Water Bottle
Uncraftable Lingering Potion.png | Uncraftable
</gallery>
| extratext = View [[#Gallery|all renders]]
| renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br>
All others: Yes
| stackable = No
}}

'''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. 

== Obtaining ==

=== Brewing ===
{{main|Brewing}}

{{brewing
  |Dragon's Breath
  |Any Lingering Potion
  |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]]
}}

== Usage ==

=== Creating area effect clouds ===
Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.  

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds.

For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering potions can also be thrown out of [[dispenser]]s like splash potions.

=== Lingering water bottle ===
Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud.

==== Mud ====

Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].

=== Crafting ingredient ===

{{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}}

=== Filling cauldrons ===

{{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

=== Uncraftable lingering potion ===

{{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Lingering Potion|link=none}}
! Uncraftable Lingering Potion
|}

== Custom effects ==

{{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.

== Sounds ==
{{edition|java}}:<br>
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a lingering potion impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a lingering potion is thrown by a player
|id=entity.lingering_potion.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a lingering potion is dispensed by a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|form=item
|translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|id=562
|form=item
|translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name
|foot=1}}

=== Item data ===

<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Potion}}
</div>

=== Thrown potion ===
{{Entity
| title = Thrown lingering potion
| networkid = '''[[JE]]''': 73
}}

==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Lingering Potion
|spritetype=entity
|nameid=potion
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Lingering Potion
|spritetype=entity
|nameid=lingering_potion
|id=101
|foot=1}}

==== Entity Data ====
{{see also|Chunk format|Potions#Data values|title2=Potion data values}}
Lingering potions when thrown have entity data that define various properties of the entity.

{{:Splash Potion/ED}}

=== Area Effect Cloud ===

{{Entity
| title = Area Effect Cloud
| image = Area Effect Cloud.png 
|imagesize=290px
}}
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|id=95
|foot=1}}

==== Entity data ====
{{see also|Chunk format}}

The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity.

{{/ED}}

==Advancements==

{{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}}

== History ==
{{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}}
{{History|java}}
{{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.
|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}}
{{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}}
{{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}}
{{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
{{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}
{{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}}
{{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
|Removed enchantment glint from lingering potions.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).

== Gallery ==
<gallery>
Lingering Water Bottle.png|Water Bottle
Lingering Potion of Night Vision.png|Night Vision
Lingering Potion of Invisibility.png|Invisibility
Lingering Potion of Leaping.png|Leaping
Lingering Potion of Fire Resistance.png|Fire Resistance
Lingering Potion of Swiftness.png|Swiftness
Lingering Potion of Slowness.png|Slowness
Lingering Potion of the Turtle Master.png|Turtle Master
Lingering Potion of Water Breathing.png|Water Breathing
Lingering Potion of Healing.png|Healing
Lingering Potion of Harming.png|Harming
Lingering Potion of Poison.png|Poison
Lingering Potion of Regeneration.png|Regeneration
Lingering Potion of Strength.png|Strength
Lingering Potion of Weakness.png|Weakness
Lingering Potion of Slow Falling.png|Slow Falling
Lingering Potion of Luck.png|Luck
Lingering Potion of Decay.png|Decay
Uncraftable Lingering Potion.png|Uncraftable
</gallery>

=== Screenshots ===
<gallery>
Transparent Area Effect Cloud Image.png|Just area affect cloud particles
</gallery>

== See also ==

* {{ItemLink|Glass Bottle}}
* {{ItemLink|Potion}}
* {{ItemLink|Splash Potion}}

{{Items}}
{{Entities}}

[[Category:Combat]]

[[de:Verweiltrank]]
[[fr:Potion persistante]]
[[ko:잔류형 물약]]
[[ja:残留ポーション]]
[[pl:Trwałe miotane mikstury]]
[[pt:Poção prolongada]]
[[ru:Оседающие зелья]]
[[uk:Осідаючі зілля]]
[[zh:滞留药水]]</li></ul>
build 1Previously, the sea level was at layer 63. Now, it is at layer 62. Worlds created before this update generate one-block-high "waterfalls" at the boundary between previously-generated terrain and new, post-0.9.0 terrain.
Pocket Edition
1.0.0
{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}
{{Item
| title = Melon Slice
|typeimage=Melon Slice.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Block loot ===

{{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}

Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons.  A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.

Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger 
[[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===

{{crafting usage}}

=== Composting ===
Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===

{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Slice
|spritetype=item
|nameid=melon_slice
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|spritename=melon-slice
|displayname=Melon
|spritetype=item
|nameid=melon_slice
|aliasid=melon
|id=272
|form=item
|translationkey=item.melon.name
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}
{{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}
{{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}
{{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."
|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}
{{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. 
|Melons restore {{health|2}} each, rather than {{hunger|2}}.}}
{{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}
{{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].
|Melons can no longer be obtained from [[nether reactor]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Pumpkin]]
* [[Glistering Melon Slice]]

== Notes ==
{{fnlist}}

{{Items}}

[[Category:Plants]]

[[cs:Meloun]]
[[de:Melone]]
[[es:Rodaja de sandía]]
[[fr:Tranche de pastèque]]
[[hu:Dinnye Szelet]]
[[ko:수박]]
[[nl:Meloenschijf]]
[[pl:Arbuz]]
[[pt:Fatia de melancia]]
[[ru:Ломтик арбуза]]
[[zh:西瓜片]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block
|image=<gallery>
Cocoa Age 0.png|Age 0 JE
Cocoa Age 1.png|Age 1 JE
Cocoa Age 2.png|Age 2 JE
</gallery>
|image2=<gallery>
Cocoa Age 0 BE.png|Age 0 BE
Cocoa Age 1 BE.png|Age 1 BE
Cocoa Age 2 BE.png|Age 2 BE
</gallery>
|transparent=Yes
|light=No
|tool=axe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].

'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].

==Obtaining==
In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.

Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.

Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.
{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}
The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.

From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.
{{LootChestItem|cocoa-beans}}

Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.

[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.

==Usage==
===Farming===
{{main|Tutorials/Cocoa bean farming}}
Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.
[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]
Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.

===Composting===
Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.

===Crafting ingredient===
{{crafting usage}}

{{Dye usage}}

{{IN|bedrock}}, cocoa beans can be also used in banner patterns:
{{banner crafting usage}}

{{Banner loom usage|Cocoa Beans}}

==Sounds==
{{Sound table/Block/Wood}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|showaliasids=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|id=127
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|aliasid=dye / 3
|id=412
|form=item
|translationkey=item.dye.brown.name
|foot=1}}

===Block states===
{{see also|Block states}}
{{/BS}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.
|Cocoa beans are currently obtainable only through an inventory editor.}}
{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}
{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.
|Cocoa beans can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}
{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}
{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]]  Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.
|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.
|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}
{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}
{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}
{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}
{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}
{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}
{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}
{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}
{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}
{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}
{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}
{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}
{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}
{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].
|Cocoa beans can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.
|"Cocoa Beans" item has been renamed to "Cocoa".
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.
|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.
|Cocoa now has a placement [[sound]].}}
{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}
{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.
|Cocoa provides an additional way of obtaining cocoa beans.
|Cocoa beans are now used to craft [[cookie]]s.}}
{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}
{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}
{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}
{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.
|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.
|Cocoa beans can now be used to craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].
|Cocoa beans can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.
|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}
{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}
{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.
|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History|foot}}

=== Cocoa "item" ===
{{:Technical blocks/Cocoa}}

== Issues ==
{{issue list|Cocoa Beans|Cocoa Pod}}

== Trivia ==
*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.
*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.
*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>

== Gallery ==
<gallery>
CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.
CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.
Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.
CPlantsJWood.png|A cocoa pod farm.
Cocoa2.jpg|A cocoa farm.
Cocoa beans phases.png|Three growing phases of the cocoa pod.
AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).
File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way
</gallery>

==Literature==
===References===
{{reflist}}

===External Links===
*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019

{{Items}}
{{Blocks|vegetation}}

[[Category:Dyes]]
[[Category:Food]]
[[Category:Plants]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]

[[cs:Kakaové boby]]
[[de:Kakaobohnen]]
[[es:Semillas de cacao]]
[[fr:Fèves de cacao]]
[[hu:Kakaóbab]]
[[ja:カカオ豆]]
[[ko:코코아 콩]]
[[nl:Cacaobonen]]
[[pl:Ziarna kakaowe]]
[[pt:Sementes de cacau]]
[[ru:Какао-бобы]]
[[uk:Какао-боби]]
[[zh:可可豆]]</li></ul>
alpha 0.17.0.1The height limit was doubled from 127 to 255, with the exception of the Nether and Old world types. However, terrain (excluding structures) generates only up to the old height limit.
Bedrock Edition
Caves & Cliffs (experimental)beta 1.16.220.50Increased height limit from 255 to 319 blocks behind Experimental Gameplay.
beta 1.16.220.52The world has been extended 64 blocks downwards from layer 0 to layer -64. This effectively increases the world to 383 buildable layers.
1.17.10
{{Extension DPL}}<ul><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.

[[Category:Blocks]][[Category:Items]]

[[ja:カテゴリ:ストレージ]]
[[zh:Category:储物]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
{{Item
| image = Lead.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|lead}}

=== Crafting ===
{{Crafting
  |A1= String
  |B1= String    
  |A2= String
  |B2= Slimeball
  |C3= String
  |Output= Lead,2
  |type= Tool
}}

=== Mob loot ===
[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

=== Leashing mobs ===
[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]

{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.

It is possible to leash the following mobs and other entities:

{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Boat}}{{only|bedrock}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Chicken Jockey}} (only the mount)
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Parrot}}
* {{EntityLink|Pig}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Skeleton Horseman}} (only the mount)
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie Horse}}}}

Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. 

With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.

A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.

When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.

[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.

A lead attached to a hoglin breaks if it becomes a [[zoglin]].

A lead does not prevent mobs from despawning if they normally would despawn.

When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.

If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.

A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.

If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|subtitle=Leash Knot breaks
|source=neutral
|description=When a leash knot is destroyed
|id=entity.leash_knot.break
|translationkey=subtitles.entity.leashknot.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|subtitle=Leash Knot tied
|source=neutral
|description=When a leash knot is placed on a fence
|id=entity.leash_knot.place
|translationkey=subtitles.entity.leashknot.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|source=neutral
|description=When a leash knot is broken by {{ctrl|interacting}} with it
|id=leashknot.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|source=neutral
|description=When a leash knot is placed on a fence or wall
|id=leashknot.place
|volume=1.0
|pitch=1.0
|foot=1}}

== Leash Knot ==
'''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|id=88
|foot=1}}

==== Entity data ====

Leash knots have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|id=547
|form=item
|foot=1}}

== Achievements ==

{{load achievements|So I Got That Going for Me}}

== Advancements ==

{{load advancements|When the Squad Hops into Town}}

== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. 
|Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
{{History|||snap=13w16b|Leads have been given a tooltip.}}
{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
{{History|||snap=?|[[Hoglin]]s can now be leashed.}}
{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
{{History|||snap=?|[[Axolotl]]s can now be leashed.}}
{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=?|[[Frog]]s can now be leashed.}}
{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
|Leads can now be used on [[boat]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
{{History|Ps4}}
{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|foot}}

== Issues ==
{{issue list|Lead|Leash}}

== Trivia ==
[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
* The lead is named as "leash" in the texture file.
* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.

== Gallery ==
<gallery>
Multiple_Leash.png|Many animals can be tied to one fence post.
HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
ThreeTiedSheep.png|Three sheep tied to the same fence.
More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022

{{items}}

{{entities}}

[[Category:Tools]]

[[de:Leine]]
[[es:Rienda]]
[[fr:Laisse]]
[[hu:Lasszó]]
[[it:Guinzaglio]]
[[ja:リード]]
[[ko:끈]]
[[nl:Leidtouw]]
[[pl:Smycz]]
[[pt:Laço]]
[[ru:Поводок]]
[[th:เชือกจูง]]
[[zh:拴绳]]
[[Category:Renewable resources]]</li></ul>
releaseThe height limit changes are now available outside the beta version, behind experimental gameplay toggle.
1.18.0
{{Extension DPL}}<ul><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
{{Block
|image=<gallery>
Hopper (D).png|Java
Hopper (D) BE.png|Bedrock
</gallery>
|extratext = View [[#Gallery|all renders]]
|transparent=Yes
|light=No
|tool=wooden pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.

== Obtaining ==
=== Breaking ===
To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}

===Crafting===
A hopper can be crafted from 5 iron ingots and a chest.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
|type= Redstone
}}

==Usage==
{{see also|Tutorials/Hopper}}
[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]

A hopper can be used as a container, as a crafting ingredient, and as a redstone component.

A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.

Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.

===Container===
[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]

A hopper can be used as a container and has 5 slots of inventory space.

To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.

By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).

{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.

===Crafting ingredient===
A hopper can be used to craft a [[minecart with hopper]].
{{crafting usage}}

===Redstone component===
{{see also|Redstone circuit|Redstone components#Hopper}}
[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]

While a hopper is ''not'' powered by redstone signals, it operates with three functions:

*'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
*'''Pull''' a single item into its inventory from a container above it
*'''Push''' a single item from its own inventory into a container it faces

A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.

====Redstone signals====
When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.

While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.  

A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.  

{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.  

====Collecting items====
A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.

{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>

Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.

Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.

====Pushing and pulling items====
A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items.  A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.

In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>

{{Schematic|caption='''Push then Pull'''
Chest A is full of items while the hopper and Chest B are empty.
|ch-$+A||-
|ho-$e|ch-$+B
}}

Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.

Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.

====Container interactions====
Some [[container]]s interact with hoppers in specific ways:

:;{{BlockLink|Composter}}
::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.

:;{{BlockLink|Brewing Stand}}
::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.

:;{{BlockLink|Chest}}
:;{{BlockLink|Trapped Chest}}
::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.

:;{{BlockLink|Furnace}}
:;{{BlockLink|Blast Furnace}}
:;{{BlockLink|Smoker}}
::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.

:;{{BlockSprite|Hopper}} Hopper
::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.

:;{{EntityLink|Minecart with Chest}}
:;{{EntityLink|Minecart with Hopper}}
::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.

:;{{BlockLink|Jukebox}}
::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.

:;{{BlockLink|Shulker Box}}
::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
::Otherwise, hoppers interact with shulker boxes normally.

:;{{BlockLink|Lectern}}
::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.

:;{{BlockLink|Ender Chest}}
::Hoppers cannot interact with ender chests in any way.

:;{{BlockLink|Barrel}}
:;{{BlockLink|Dispenser}}
:;{{BlockLink|Dropper}}
:;{{EntityLink|Boat with Chest}}
::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.

:;{{BlockLink|Chiseled Bookshelf}}
::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.

==Sounds==
===Generic===
{{Sound table/Block/Metal}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}: ''None''

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=hopper
|foot=1}}

{{edition|bedrock}}: 
{{ID table
|edition=bedrock
|firstcolumnname=Hopper
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=hopper
|spritetype=block
|nameid=hopper
|id=154
|form=block
|itemform=item.hopper}}
{{ID table
|displayname=Item
|spritename=hopper
|spritetype=item
|nameid=hopper
|id=527
|form=item
|translationkey=tile.hopper.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=Hopper
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

===Block data===
A hopper has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

==Achievements==
{{load achievements|Freight Station;Smelt Everything}}

==Video==
<div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>

==History==
{{History|java}}
{{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
|Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
  |A1= Stone
  |C1= Stone
  |A2= Stone
  |B2= Chest
  |C2= Stone
  |B3= Stone
  |Output= Hopper
}}
{{!}}}
}}
{{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers. 
|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
{{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
|Hoppers can no longer be used as [[fuel]] in a [[furnace]].
|Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
}}
{{!}}}
|Hoppers now pull only from the output slot of [[furnace]]s.
|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
|The preferred tool is now a pickaxe, rather than the axe.}}
{{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
|Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
{{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
|Hoppers can now empty a [[minecart with hopper]].}}
{{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
{{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
{{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
{{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
{{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
{{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
{{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
{{History|||snap=14w26a|The directionless hopper has been removed.}}
{{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
{{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
{{History|||snap=15w41a|End ships no longer contain a hopper.}}
{{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
{{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
{{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
{{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
{{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
{{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
{{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
{{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||ps=1.91|Hoppers can now fill [[composter]]s.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History|foot}}

==Issues==
{{Issue list}}

==Trivia==
* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
* A hopper can transfer 9000 items per hour, or 150 items per minute.

==Gallery==
=== Renders ===
<gallery>
Hopper (N).png
Hopper (E).png
Hopper (S).png
Hopper (W).png
</gallery>
<gallery>
Hopper (N) BE.png
Hopper (E) BE.png
Hopper (S) BE.png
Hopper (W) BE.png
</gallery>

=== Screenshots ===
<gallery>
File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]]  and a hopper.
</gallery>

==References==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Mechanisms]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Storage]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]

[[cs:Násypka]]
[[de:Trichter]]
[[el:Hopper]]
[[es:Tolva]]
[[fr:Entonnoir]]
[[it:tramoggia]]
[[ja:ホッパー]]
[[ko:호퍼]]
[[nl:Trechter]]
[[pl:Lej]]
[[pt:Funil]]
[[ru:Загрузочная воронка]]
[[uk:Лійка]]
[[zh:漏斗]]</li><li>[[Fishing Rod|Fishing Rod]]<br/>{{Dungeons hatnote|type=artifact}}
{{Item
| image = Fishing Rod.png
| image2 = Cast Fishing Rod.png
| rarity = Common
| renewable = Yes
| durability = 
Depends on the Edition:
Java: 64
Bedrock: 384
| stackable = No
}}
A '''fishing rod''' is a [[tool]] that casts a bobber used to [[Fishing|fish]] in [[water]] or to hook and pull [[Mob|mobs]], [[Item (entity)|items]] and some [[Entity|entities]] towards the user.

== Obtaining ==

=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|C1= Stick
|B2= Stick
|C2= String
|A3= Stick
|C3= String
|Output= Fishing Rod
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Fishing Rod
|Damaged Fishing Rod
|Output= Fishing Rod
|description= The durability of the two fishing rods is added together, plus an extra 5% durability.
|type= Tool
}}

=== Fishing ===

Enchanted fishing rods can be obtained as "treasure" [[item]]s from [[fishing]], and unenchanted ones as "junk" items.

=== Trading ===

Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.
The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Chest loot ===
{{LootChestItem|enchanted-fishing-rod}} 
{{notelist}}

=== Carrot/warped fungus on a stick ===

If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a fishing rod again.

=== Mob loot ===

{{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.
{{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.
If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

== Usage ==

=== Fishing ===
{{main|Fishing}}

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber [[Entity|entity]] despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}.

=== Crafting ingredient ===

{{crafting usage|Fishing Rod, Damaged Fishing Rod}}

=== Hooking mobs and other entities ===
{{see also|Fishing#Fishing rod durability}}

The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even [[player]]s. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.

Besides mobs and items, entities that can be reeled in include: 
* {{ItemLink|id=oak boat|Boat}}s
* {{ItemLink|id=oak boat with chest|Boat with Chest}}s
* {{ItemSprite|Minecart}} [[Minecart]]s of any type
* {{ItemLink|Armor Stand}}s
* {{EntityLink|Shulker Bullet}}s
* {{EntityLink|Fireball}}s
* {{EntityLink|Small fireball}}s
* {{EntitySprite|TNT}} Primed [[TNT]]
* Any [[falling block]] such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s, {{EntityLink|Concrete Powder}}s, {{EntityLink|Scaffolding}},  [[Snow]] on [[Bedrock Edition]] or {{EntityLink|Anvil}}s

Some entities can be hooked, but cannot be reeled in: 
* {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
* {{EntityLink|Painting}}s
* {{EntityLink|Item Frame}}s
* {{EntityLink|id=leash-knot|Lead}} knots
* {{EntityLink|End Crystal}}s
* {{EntityLink|Shulker}}s

Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all: 

* {{EntitySprite|egg}} Thrown [[egg]]s
* {{EntitySprite|snowball}} Thrown [[snowball]]s
* {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s
* {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]
* {{ItemSprite|splash-potion}} Thrown [[potion]]s
* {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]
* {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s
* {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s
* {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight
* {{EntitySprite|arrow}} [[Arrow]]s in flight
* {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]
* {{EntityLink|id=experience-orb|Experience|XP orbs}}

Using it on a [[villager]] lowers the player's popularity and causes any naturally-spawned [[iron golem]]s nearby to attack.

=== Fuel ===

A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5 items per fishing rod.

=== Other usage ===

The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.

=== Enchantments ===

A fishing rod can receive the following enchantments:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Lure]]<ref group="note">Lure levels above V don't work.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Luck of the Sea]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist|note}}

A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.

== Fishing Bobber ==
{{Entity
| title = Fishing Bobber
| image2 = Fishing Bobber BE.png
| imagesize = 100px
| image = Fishing Bobber JE1.png
| networkid = '''[[JE]]:''' 90
}}
{{see also|Entity format}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.

=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_bobber
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_hook
|id=77
|foot=1}}

==== Entity data ====

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Sounds ==
{{Edition|Java}}:<br>
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Fishing rod cast.ogg
|subtitle=Bobber thrown
|source=Friendly Creatures <ref group="sound" name="oddcats">{{bug|MC-139041||The sounds of fishing bobbers aren't controlled by the "Players" sound slider}}</ref>
|overridesource=1
|description=When a fishing rod is cast
|id=entity.fishing_bobber.throw
|translationkey=subtitles.entity.fishing_bobber.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=Fishing rod reel in1.ogg
|sound2=Fishing rod reel in2.ogg
|subtitle=Bobber retrieved
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=When a fishing rod is reeled in
|id=entity.fishing_bobber.retrieve
|translationkey=subtitles.entity.fishing_bobber.retrieve
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Water Splash Old.ogg
|subtitle=Fishing Bobber splashes
|description=When a fishing bobber is bitten by something
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|id=entity.fishing_bobber.splash
|translationkey=subtitles.entity.fishing_bobber.splash
|volume=0.25
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a fishing rod's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When a fishing rod is cast
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
<!--There is no reel in sound on Bedrock Edition, it seems.-->
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When a fishing bobber is bitten by something
|id=random.splash
|volume=1.0
|pitch=0.6-1.4}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a fishing rod's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|id=392
|form=item
|foot=1}}

== Achievements==
{{load achievements|Cow Tipper}}<!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.-->

== Advancements ==
{{load advancements|Fishy Business}}

== History ==

{{more sounds|section=24|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
{{History|java alpha}}
{{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|Fishing rods currently have no function.
|Fishing rods are stackable.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[fishing|catch fish]] from any body of [[water]].
|[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}
{{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
{{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[durability]] in [[Creative]] mode.}}
{{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
{{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}
{{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}
{{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}
{{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].
|Fishing rods can now be [[enchanted]] in an [[enchantment table]].
|Enchanted fishing rods can now be obtained as a "treasure" item from [[fishing]], and unenchanted ones as a "junk" item.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}
{{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}
{{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].
|Reeling in while hooked to a non-item entity now costs 5 [[durability]] (was 3) to the fishing rod.}}
{{History||1.10|snap=16w21a|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}
{{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}
{{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}
{{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[durability]].<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>}}
{{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: <code>fishing_bobber</code>, although summoning the bobber alone is still not possible.}}
{{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the "Fishy Business" [[advancement]].}}
{{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}
{{History||1.14|snap=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.16|snap=20w13a|Fishing rod is now used to craft [[warped fungus on a stick]].}}
{{History|||snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[trading]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
{{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}
{{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].
|Fishing rods now grant [[experience]] when successful.
|Fishing rods can now be [[enchanting|enchanted]].
|Enchanted fishing rods can now be found as "treasure" from [[fishing]].}}
{{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}
{{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=none|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|The [[sound]] of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].
|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
*If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
*If the bobber hits a [[painting]], the painting breaks.
*The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.

== Gallery ==
<gallery>
13w36a banner.png|[[13w36a]] snapshot banner.
Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.
Bobber2D.png|Two-dimensional bobber {{in|je}}.
Bobber3D.png|Three-dimensional bobber {{in|be}}.
Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].
Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.
Firebobber.png|A bobber cast in fire.
Fishingbobber.png|Fishing in 2010.
Fishing Rod Hooking Teaser.png|Image from [[dinnerbone]] teasing the addition of fishing rods hooking entities.
File:Sunny Fishing.jpg|[[Sunny]] reeling back a fishing rod.
File:Croc Ad 1.jpg|[[Noor]] catching a [[salmon]].<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
Enchanted Fishing Rod.gif|An enchanted fishing rod.
Fishing Rod SDGP.png|Fishing rod in the [[Super Duper Graphics Pack]].
</gallery>

== References ==
{{Reflist}}

{{Items}}
{{entities}}

[[Category:Renewable resources]]

[[cs:Rybářský prut]]
[[de:Angel]]
[[es:Caña de pescar]]
[[fr:Canne à pêche]]
[[hu:Horgászbot]]
[[it:Canna da pesca]]
[[ja:釣竿]]
[[ko:낚싯대]]
[[nl:Vishengel]]
[[pl:Wędka]]
[[pt:Vara de pesca]]
[[ru:Удочка]]
[[uk:Вудка]]
[[zh:钓鱼竿]]</li></ul></nowiki>
beta 1.18.0.20The height limit changes are now available by default without enabling experimental gameplay.

Issues[]

Issues relating to "Altitude" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The highest possible altitude the player can legitimately climb to is Y = 320, although explosions, elytra launchers, piston slime block bounces, and Riptide tridents can all propel the player far beyond this limit.
  • In Java Edition, mushrooms can appear on the Nether's bedrock ceiling.[5]
  • Block generation and player construction below and above the build limits can be achieved only through modifying the dimension properties, or mods, such as the Cubic Chunks mod.
  • The reasoning behind Custom worlds having height limits of ±2032 rather than ±2048 (a binary number notated as 211) is because the lighting system still applies 16 blocks above and below the world, but the Y-coordinates of blocks (which are also used in the lighting calculation) are stored internally using only 12 bits. Therefore, having limits of ±2048 would prevent the lighting system from functioning correctly.[6][7]

Gallery[]

See also[]

References[]

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